JP2014081748A - 操作デバイス - Google Patents
操作デバイス Download PDFInfo
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- JP2014081748A JP2014081748A JP2012228482A JP2012228482A JP2014081748A JP 2014081748 A JP2014081748 A JP 2014081748A JP 2012228482 A JP2012228482 A JP 2012228482A JP 2012228482 A JP2012228482 A JP 2012228482A JP 2014081748 A JP2014081748 A JP 2014081748A
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- JP
- Japan
- Prior art keywords
- operation device
- operation panel
- frame
- panel
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H13/00—Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
- H01H13/02—Details
- H01H13/12—Movable parts; Contacts mounted thereon
- H01H13/14—Operating parts, e.g. push-button
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0381—Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer
Abstract
【解決手段】操作デバイス1は、回路基板70の上側に配置されているフレーム60と、フレーム60の上側に位置する操作パネル50とを有している。操作パネル50は、ユーザの指が触れる表面と当該表面に触れたユーザの指の位置を検知するためのタッチセンサとを含み、ユーザによる押下操作が可能なように上下動可能に配置されている。フレーム60と操作パネル50との間には、操作パネル50を上方に付勢する弾性部材61が配置されている。
【選択図】図3
Description
Claims (9)
- 回路基板と、
前記回路基板の上側に配置されているフレームと、
前記フレームの上側に位置し、ユーザの指が触れる表面と当該表面に触れたユーザの指の位置を検知するためのタッチセンサとを含み、ユーザによる押下操作が可能なように上下動可能に配置されている板状の操作部材と、
前記フレームと前記操作部材との間に配置され、前記操作部材を上方に付勢する弾性部材と、
を備えることを特徴とする操作デバイス。 - 請求項1に記載の操作デバイスにおいて、
前記回路基板には、前記操作部材の下方への動きを検知するためのスイッチが実装され、
前記フレームは前記スイッチに対応する位置を避ける形状を有し、
前記操作部材は、その下面に、前記スイッチを押すための押し部を有している、
ことを特徴とする操作デバイス。 - 請求項1又は2に記載の操作デバイスにおいて、
前記操作部材は、その表面のいずれの部分がおされても、その押された部分が下がることができるように配置されている、
ことを特徴とする操作デバイス。 - 請求項2に記載の操作デバイスにおいて、
前記操作部材は、その下面に、前記押し部が形成されたフレームを有している、
ことを特徴とする操作デバイス。 - 請求項1に記載の操作デバイスにおいて、
前記操作部材と前記弾性部材のうち一方は突起を有し、
前記操作部材と前記弾性部材のうち他方には突起が嵌まる穴が形成されている、
ことを特徴とする操作デバイス。 - 請求項1乃至5のいずれかに記載の操作デバイスにおいて、
前記操作部材の前記表面を露出させる開口が形成され、前記開口の前縁が操作パネルの下方に形成され、前記操作部材の前方への移動を規制するストッパ部が形成されているハウジングをさらに備える、
ことを特徴とする操作デバイス。 - 請求項6に記載の操作デバイスにおいて、
前記操作部材は、ユーザの指が触れる前記表面を構成する表面パネルを有し、
前記表面パネルに前記ストッパ部が当たる被ストッパ部が形成されている、
ことを特徴とする操作デバイス。 - 請求項6に記載の操作デバイスにおいて、
前記操作部材は、ユーザの指が触れる前記表面を構成する表面パネルを有し、
前記表面パネルは、前記タッチセンサが取り付けられる上面部と、前記上面部の前側から伸び前記操作デバイスの前面を構成する前面部とを含む、
ことを特徴とする操作デバイス。 - 請求項6に記載の操作デバイスにおいて、
前記操作パネルは、その左右に、被ストッパ部を有し、
前記ハウジングは、前記ストッパ部として、前記左右の被ストッパ部の前方への移動をそれぞれ規制する2つのストッパ部を有している、
ことを特徴とする操作デバイス。
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012228482A JP6063201B2 (ja) | 2012-10-15 | 2012-10-15 | 操作デバイス |
EP13004483.7A EP2719430B1 (en) | 2012-10-15 | 2013-09-13 | Operating device |
ES13004483.7T ES2685545T3 (es) | 2012-10-15 | 2013-09-13 | Dispositivo de operación |
CN201310463659.6A CN103721410B (zh) | 2012-10-15 | 2013-10-08 | 操作装置 |
US14/048,715 US9911552B2 (en) | 2012-10-15 | 2013-10-08 | Operating device |
US15/883,483 US10354816B2 (en) | 2012-10-15 | 2018-01-30 | Operating device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012228482A JP6063201B2 (ja) | 2012-10-15 | 2012-10-15 | 操作デバイス |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2014081748A true JP2014081748A (ja) | 2014-05-08 |
JP6063201B2 JP6063201B2 (ja) | 2017-01-18 |
Family
ID=49230468
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012228482A Active JP6063201B2 (ja) | 2012-10-15 | 2012-10-15 | 操作デバイス |
Country Status (5)
Country | Link |
---|---|
US (2) | US9911552B2 (ja) |
EP (1) | EP2719430B1 (ja) |
JP (1) | JP6063201B2 (ja) |
CN (1) | CN103721410B (ja) |
ES (1) | ES2685545T3 (ja) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105233497A (zh) * | 2014-06-30 | 2016-01-13 | 富港电子(东莞)有限公司 | 游戏机摇杆 |
JP6784518B2 (ja) | 2016-06-10 | 2020-11-11 | 株式会社ソニー・インタラクティブエンタテインメント | 操作デバイス |
JP6389488B2 (ja) * | 2016-07-11 | 2018-09-12 | 株式会社ソニー・インタラクティブエンタテインメント | 操作デバイス |
TWM569644U (zh) * | 2018-07-30 | 2018-11-11 | 正崴精密工業股份有限公司 | 遊戲控制器 |
EP3892343A4 (en) * | 2018-12-07 | 2022-08-24 | Sony Interactive Entertainment Inc. | INPUT DEVICE |
CN211132974U (zh) * | 2019-09-04 | 2020-07-31 | 富港电子(昆山)有限公司 | 游戏握把 |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH01150328U (ja) * | 1988-04-07 | 1989-10-18 | ||
JPH096534A (ja) * | 1995-06-07 | 1997-01-10 | Internatl Business Mach Corp <Ibm> | コンピュータ・システムおよび入力装置 |
JP2000200141A (ja) * | 1999-01-01 | 2000-07-18 | Smk Corp | スイッチ付タブレット |
JP2000284911A (ja) * | 1999-03-29 | 2000-10-13 | Ricoh Co Ltd | タッチパネル |
JP3153862B2 (ja) * | 1990-12-20 | 2001-04-09 | ハーキュリーズ・インコーポレーテッド | スチレン/マレエート三元重合体 |
JP2012181616A (ja) * | 2011-02-28 | 2012-09-20 | Namco Bandai Games Inc | プログラム、情報記憶媒体、ゲーム装置及びサーバシステム |
JP2012192019A (ja) * | 2011-03-16 | 2012-10-11 | Nintendo Co Ltd | 情報処理システム、情報処理装置、情報処理プログラム、および画像表示方法 |
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JPH0620570A (ja) * | 1991-12-26 | 1994-01-28 | Nippon Kaiheiki Kogyo Kk | 表示装置付き押釦スイッチ |
JPH1190042A (ja) | 1997-09-22 | 1999-04-06 | Sony Computer Entertainment Inc | ゲーム機用操作装置 |
TW411026U (en) * | 1998-12-31 | 2000-11-01 | Hon Hai Prec Ind Co Ltd | Button-type switch structure |
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JP4694388B2 (ja) * | 2006-02-28 | 2011-06-08 | 任天堂株式会社 | タッチパネルを用いた入力装置 |
JP2007287122A (ja) * | 2006-03-20 | 2007-11-01 | Fujitsu Ltd | 電子機器およびプログラム |
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JP2011221640A (ja) * | 2010-04-06 | 2011-11-04 | Sony Corp | 情報処理装置、情報処理方法およびプログラム |
US8366547B2 (en) | 2010-12-06 | 2013-02-05 | Ignite Game Technologies, Inc. | Racing car wheel and controls for use in a multimedia interactive environment |
TWM408728U (en) * | 2011-01-28 | 2011-08-01 | Wistron Corp | Input device with swing operation |
CN103561830B (zh) * | 2011-06-06 | 2016-05-11 | 索尼电脑娱乐公司 | 控制器设备 |
US8870654B2 (en) * | 2011-11-23 | 2014-10-28 | Sony Computer Entertainment America Llc | Gaming controller |
-
2012
- 2012-10-15 JP JP2012228482A patent/JP6063201B2/ja active Active
-
2013
- 2013-09-13 EP EP13004483.7A patent/EP2719430B1/en active Active
- 2013-09-13 ES ES13004483.7T patent/ES2685545T3/es active Active
- 2013-10-08 US US14/048,715 patent/US9911552B2/en active Active
- 2013-10-08 CN CN201310463659.6A patent/CN103721410B/zh active Active
-
2018
- 2018-01-30 US US15/883,483 patent/US10354816B2/en active Active
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01150328U (ja) * | 1988-04-07 | 1989-10-18 | ||
JP3153862B2 (ja) * | 1990-12-20 | 2001-04-09 | ハーキュリーズ・インコーポレーテッド | スチレン/マレエート三元重合体 |
JPH096534A (ja) * | 1995-06-07 | 1997-01-10 | Internatl Business Mach Corp <Ibm> | コンピュータ・システムおよび入力装置 |
JP2000200141A (ja) * | 1999-01-01 | 2000-07-18 | Smk Corp | スイッチ付タブレット |
JP2000284911A (ja) * | 1999-03-29 | 2000-10-13 | Ricoh Co Ltd | タッチパネル |
JP2012181616A (ja) * | 2011-02-28 | 2012-09-20 | Namco Bandai Games Inc | プログラム、情報記憶媒体、ゲーム装置及びサーバシステム |
JP2012192019A (ja) * | 2011-03-16 | 2012-10-11 | Nintendo Co Ltd | 情報処理システム、情報処理装置、情報処理プログラム、および画像表示方法 |
Also Published As
Publication number | Publication date |
---|---|
EP2719430B1 (en) | 2018-08-01 |
ES2685545T3 (es) | 2018-10-09 |
US10354816B2 (en) | 2019-07-16 |
JP6063201B2 (ja) | 2017-01-18 |
US20180158627A1 (en) | 2018-06-07 |
US9911552B2 (en) | 2018-03-06 |
US20140102869A1 (en) | 2014-04-17 |
EP2719430A1 (en) | 2014-04-16 |
CN103721410A (zh) | 2014-04-16 |
CN103721410B (zh) | 2017-03-01 |
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