JP2013508091A - 対話型システムにおけるシステム遅延の軽減 - Google Patents
対話型システムにおけるシステム遅延の軽減 Download PDFInfo
- Publication number
- JP2013508091A JP2013508091A JP2012535365A JP2012535365A JP2013508091A JP 2013508091 A JP2013508091 A JP 2013508091A JP 2012535365 A JP2012535365 A JP 2012535365A JP 2012535365 A JP2012535365 A JP 2012535365A JP 2013508091 A JP2013508091 A JP 2013508091A
- Authority
- JP
- Japan
- Prior art keywords
- delay
- display
- user
- wireless
- host
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth®, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/603,344 US8674935B2 (en) | 2009-10-21 | 2009-10-21 | System delay mitigation in interactive systems |
| US12/603,344 | 2009-10-21 | ||
| PCT/US2010/053531 WO2011050155A1 (en) | 2009-10-21 | 2010-10-21 | System delay mitigation in interactive systems |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014217543A Division JP6141249B2 (ja) | 2009-10-21 | 2014-10-24 | 対話型システムにおけるシステム遅延の軽減 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2013508091A true JP2013508091A (ja) | 2013-03-07 |
| JP2013508091A5 JP2013508091A5 (https=) | 2014-12-18 |
Family
ID=43383498
Family Applications (3)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2012535365A Withdrawn JP2013508091A (ja) | 2009-10-21 | 2010-10-21 | 対話型システムにおけるシステム遅延の軽減 |
| JP2014217543A Active JP6141249B2 (ja) | 2009-10-21 | 2014-10-24 | 対話型システムにおけるシステム遅延の軽減 |
| JP2014248961A Ceased JP2015091332A (ja) | 2009-10-21 | 2014-12-09 | 対話型システムにおけるシステム遅延の軽減 |
Family Applications After (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014217543A Active JP6141249B2 (ja) | 2009-10-21 | 2014-10-24 | 対話型システムにおけるシステム遅延の軽減 |
| JP2014248961A Ceased JP2015091332A (ja) | 2009-10-21 | 2014-12-09 | 対話型システムにおけるシステム遅延の軽減 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8674935B2 (https=) |
| EP (1) | EP2490777B1 (https=) |
| JP (3) | JP2013508091A (https=) |
| CN (1) | CN102596342B (https=) |
| TW (1) | TW201136640A (https=) |
| WO (1) | WO2011050155A1 (https=) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20220092625A (ko) * | 2020-03-12 | 2022-07-01 | 구글 엘엘씨 | 클라우드 게임의 플레이어 인터렉티브 윈도우를 위한 레이턴시-인식 플레이어 입력 필터링 |
| JP2025528639A (ja) * | 2023-07-26 | 2025-09-02 | 深▲セン▼果果慧科技有限公司 | 超低遅延ゲームシステム |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8674935B2 (en) * | 2009-10-21 | 2014-03-18 | Qualcomm Incorporated | System delay mitigation in interactive systems |
| US20130274626A1 (en) * | 2012-04-13 | 2013-10-17 | UE Technology | Measuring method for synchronizing bio-signals with stimulations |
| CN103376888A (zh) * | 2012-04-23 | 2013-10-30 | 慧智网股份有限公司 | 可携式装置运作游戏的方法 |
| KR102646030B1 (ko) | 2016-12-15 | 2024-03-12 | 삼성전자주식회사 | 영상제공장치, 그의 제어 방법 및 영상제공시스템 |
| US10942588B2 (en) * | 2019-03-02 | 2021-03-09 | Microsoft Technology Licensing, Llc | Latency adjustment of user input devices |
| US12212480B2 (en) * | 2020-10-06 | 2025-01-28 | Nvidia Corporation | Latency determinations for human interface devices |
| JP2023064256A (ja) * | 2021-10-26 | 2023-05-11 | シャープディスプレイテクノロジー株式会社 | アクティブマトリクス基板及び表示装置 |
| US12468672B2 (en) * | 2024-03-05 | 2025-11-11 | International Business Machines Corporation | Database schema relationship analysis system |
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| JP2004523326A (ja) * | 2001-03-29 | 2004-08-05 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | マルチプレイヤー型ゲームのネットワーク・レーテンシー補償 |
| JP2007299706A (ja) * | 2006-05-02 | 2007-11-15 | Alps Electric Co Ltd | 操作装置およびゲームコントローラ |
| JP2008125721A (ja) * | 2006-11-20 | 2008-06-05 | Konami Digital Entertainment:Kk | ゲーム装置、操作評価方法、および、プログラム |
| JP2008272448A (ja) * | 2007-03-01 | 2008-11-13 | Cfph Llc | 自動ゲームプレイ |
| JP2009119146A (ja) * | 2007-11-16 | 2009-06-04 | Namco Bandai Games Inc | サーバシステム、ゲーム装置、プログラム及び情報記憶媒体 |
| JP2009230585A (ja) * | 2008-03-24 | 2009-10-08 | Sony Computer Entertainment Inc | 情報処理装置 |
| JP2010220878A (ja) * | 2009-03-24 | 2010-10-07 | Square Enix Co Ltd | ゲーム装置、ゲームの進行方法、ゲームプログラム及び記録媒体 |
| JP2010273946A (ja) * | 2009-05-29 | 2010-12-09 | Nintendo Co Ltd | ゲームプログラム及びゲーム装置 |
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| JP2001198363A (ja) * | 1999-09-14 | 2001-07-24 | Sega Corp | データ処理方法 |
| US6384821B1 (en) | 1999-10-04 | 2002-05-07 | International Business Machines Corporation | Method and apparatus for delivering 3D graphics in a networked environment using transparent video |
| JP3526019B2 (ja) * | 1999-11-30 | 2004-05-10 | インターナショナル・ビジネス・マシーンズ・コーポレーション | 画像表示システム、画像表示装置、および画像表示方法 |
| JP2001175281A (ja) * | 1999-12-20 | 2001-06-29 | Seiko Epson Corp | 動作指令処理方法および動作指令処理装置並びに動作指令処理プログラムを記録した記録媒体 |
| JP2002026926A (ja) * | 2000-07-07 | 2002-01-25 | Sony Corp | 無線伝送方法および無線伝送装置 |
| DE10038749A1 (de) | 2000-08-09 | 2002-02-28 | Fraunhofer Ges Forschung | Verfahren und Vorrichtung zur Herstellung einer optisch antireflektierenden Oberfläche |
| JP2002152699A (ja) * | 2000-11-09 | 2002-05-24 | Nippon Telegr & Teleph Corp <Ntt> | 動画像を同期して再生する方法及びそのシステム |
| JP2003005947A (ja) * | 2001-06-25 | 2003-01-10 | Toshiba Corp | サーバ装置、携帯端末、コンテンツ配信方法、コンテンツ受信方法及びプログラム |
| US7053863B2 (en) * | 2001-08-06 | 2006-05-30 | Ati International Srl | Wireless device method and apparatus with drawing command throttling control |
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| JP4404180B2 (ja) * | 2002-04-25 | 2010-01-27 | ソニー株式会社 | データ配信システム、データ処理装置及びデータ処理方法、並びにコンピュータ・プログラム |
| EP1532734A4 (en) * | 2002-06-05 | 2008-10-01 | Sonic Focus Inc | ACOUSTIC VIRTUAL REALITY ENGINE AND ADVANCED TECHNIQUES FOR IMPROVING THE DELIVERED SOUND |
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| JP2005323205A (ja) * | 2004-05-10 | 2005-11-17 | Sharp Corp | 無線信号送信装置および無線信号受信装置ならびに無線信号伝送システム |
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| JP4557796B2 (ja) * | 2005-05-19 | 2010-10-06 | キヤノン株式会社 | 映像信号処理システム及び映像信号処理方法 |
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| US9235644B2 (en) * | 2008-07-14 | 2016-01-12 | Qualcomm Incorporated | Operator, device and platform independent aggregation, cross-platform translation, enablement and distribution of user activity catalogs |
| US8674935B2 (en) * | 2009-10-21 | 2014-03-18 | Qualcomm Incorporated | System delay mitigation in interactive systems |
-
2009
- 2009-10-21 US US12/603,344 patent/US8674935B2/en active Active
-
2010
- 2010-10-21 TW TW099135979A patent/TW201136640A/zh unknown
- 2010-10-21 JP JP2012535365A patent/JP2013508091A/ja not_active Withdrawn
- 2010-10-21 WO PCT/US2010/053531 patent/WO2011050155A1/en not_active Ceased
- 2010-10-21 CN CN201080048116.2A patent/CN102596342B/zh active Active
- 2010-10-21 EP EP10776858.2A patent/EP2490777B1/en active Active
-
2014
- 2014-10-24 JP JP2014217543A patent/JP6141249B2/ja active Active
- 2014-12-09 JP JP2014248961A patent/JP2015091332A/ja not_active Ceased
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
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| JP2004523326A (ja) * | 2001-03-29 | 2004-08-05 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | マルチプレイヤー型ゲームのネットワーク・レーテンシー補償 |
| JP2007299706A (ja) * | 2006-05-02 | 2007-11-15 | Alps Electric Co Ltd | 操作装置およびゲームコントローラ |
| JP2008125721A (ja) * | 2006-11-20 | 2008-06-05 | Konami Digital Entertainment:Kk | ゲーム装置、操作評価方法、および、プログラム |
| JP2008272448A (ja) * | 2007-03-01 | 2008-11-13 | Cfph Llc | 自動ゲームプレイ |
| JP2009119146A (ja) * | 2007-11-16 | 2009-06-04 | Namco Bandai Games Inc | サーバシステム、ゲーム装置、プログラム及び情報記憶媒体 |
| JP2009230585A (ja) * | 2008-03-24 | 2009-10-08 | Sony Computer Entertainment Inc | 情報処理装置 |
| JP2010220878A (ja) * | 2009-03-24 | 2010-10-07 | Square Enix Co Ltd | ゲーム装置、ゲームの進行方法、ゲームプログラム及び記録媒体 |
| JP2010273946A (ja) * | 2009-05-29 | 2010-12-09 | Nintendo Co Ltd | ゲームプログラム及びゲーム装置 |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20220092625A (ko) * | 2020-03-12 | 2022-07-01 | 구글 엘엘씨 | 클라우드 게임의 플레이어 인터렉티브 윈도우를 위한 레이턴시-인식 플레이어 입력 필터링 |
| JP2023512137A (ja) * | 2020-03-12 | 2023-03-24 | グーグル エルエルシー | クラウドゲーム時のプレーヤ対話型ウィンドウへのプレーヤ入力の遅延認識フィルタリング |
| JP7416925B2 (ja) | 2020-03-12 | 2024-01-17 | グーグル エルエルシー | クラウドゲーム時のプレーヤ対話型ウィンドウへのプレーヤ入力の遅延認識フィルタリング |
| KR102790303B1 (ko) * | 2020-03-12 | 2025-04-04 | 구글 엘엘씨 | 클라우드 게임의 플레이어 인터렉티브 윈도우를 위한 레이턴시-인식 플레이어 입력 필터링 |
| JP2025528639A (ja) * | 2023-07-26 | 2025-09-02 | 深▲セン▼果果慧科技有限公司 | 超低遅延ゲームシステム |
| JP7842484B2 (ja) | 2023-07-26 | 2026-04-08 | 深▲セン▼果果慧科技有限公司 | 超低遅延ゲームシステム |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2015091332A (ja) | 2015-05-14 |
| EP2490777B1 (en) | 2018-08-22 |
| JP2015057717A (ja) | 2015-03-26 |
| US8674935B2 (en) | 2014-03-18 |
| US20110090144A1 (en) | 2011-04-21 |
| CN102596342A (zh) | 2012-07-18 |
| CN102596342B (zh) | 2015-06-03 |
| EP2490777A1 (en) | 2012-08-29 |
| TW201136640A (en) | 2011-11-01 |
| WO2011050155A1 (en) | 2011-04-28 |
| JP6141249B2 (ja) | 2017-06-07 |
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