JP2011160988A5 - - Google Patents

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JP2011160988A5
JP2011160988A5 JP2010027028A JP2010027028A JP2011160988A5 JP 2011160988 A5 JP2011160988 A5 JP 2011160988A5 JP 2010027028 A JP2010027028 A JP 2010027028A JP 2010027028 A JP2010027028 A JP 2010027028A JP 2011160988 A5 JP2011160988 A5 JP 2011160988A5
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Japan
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value
random number
random
numerical data
determination
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JP2010027028A
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JP2011160988A (en
JP5240731B2 (en
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Claims (1)

遊技領域に設けられた複数の始動領域のいずれかを遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の識別情報を可変表示する可変表示手段を備え、該可変表示手段に特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に制御する遊技機であって、
遊技制御処理プログラムに基づき遊技機における遊技制御を実行する制御用CPUが内蔵された遊技制御用マイクロコンピュータと、
前記遊技制御用マイクロコンピュータに内蔵又は外付けされ、乱数値となる数値データを生成する乱数回路とを備え、
数値データを予め定められた手順により更新して出力する数値更新手段と、
前記数値更新手段から出力された数値データを前記乱数値として、前記複数の始動領域ごとに別個に取り込んで格納する複数の乱数値格納手段とを含み、
前記遊技制御用マイクロコンピュータは、
前記複数の始動領域のいずれかを遊技媒体が通過したときに、該遊技媒体が通過した始動領域にかかわらず共通の処理ルーチンにより、前記複数の乱数値格納手段のうち該遊技媒体が通過した始動領域に対応する乱数値格納手段から前記乱数値を読み出す乱数読出手段と、
前記開始条件が成立したことに基づいて、前記乱数読出手段によって読み出された前記乱数値を用いて、前記特定遊技状態に制御するか否かを、前記識別情報の表示結果が導出表示される以前に決定する事前決定手段と、
前記事前決定手段による決定前に、前記複数の始動領域のいずれかを遊技媒体が通過したときに、前記乱数読出手段によって読み出された前記乱数値に基づいて、前記特定遊技状態に制御するか否かを含む所定の判定を行う始動判定手段と、
所定信号の入力に基づいて前記数値更新手段から出力された数値データが前記複数の乱数値格納手段のいずれかに格納されたときに該格納された乱数値格納手段に対応して第1の値にされて新たな数値データの該乱数値格納手段への格納を制限する一方、該乱数値格納手段に格納された数値データが前記乱数値の読出タイミングにて前記乱数読出手段により読み出されたときに第2の値にされて新たな数値データの格納を許可する所定のデータと、
前記制御用CPUによる遊技制御が開始されるときに、前記所定のデータを第2の値にする制御開始時処理手段とを含み、
さらに、前記始動判定手段による判定結果に基づいて、当該判定対象となった可変表示の前記開始条件が成立する以前に、特定演出を実行する特定演出実行手段を備える、
ことを特徴とする遊技機。
After the game medium passes through one of the plurality of start areas provided in the game area, a plurality of types of identification information that can be distinguished from each other are variably displayed based on the establishment of a start condition that allows the start of variable display. A gaming machine comprising variable display means, and controlling to a specific gaming state advantageous for a player when a specific display result is derived and displayed on the variable display means,
A game control microcomputer incorporating a control CPU for executing game control in the gaming machine based on the game control processing program;
A random number circuit that is built in or externally attached to the game control microcomputer and generates numerical data to be random values;
Numeric value updating means for updating and outputting numerical data according to a predetermined procedure;
A plurality of random value storage means for capturing and storing the numerical data output from the numerical value updating means as the random number value separately for each of the plurality of starting regions;
The game control microcomputer is:
When a game medium passes through one of the plurality of start areas, the start that the game medium has passed among the plurality of random number storage means by a common processing routine regardless of the start area through which the game medium has passed. Random number reading means for reading the random value from the random value storage means corresponding to the area;
Based on the establishment of the start condition, the display result of the identification information is derived and displayed as to whether or not to control the specific gaming state using the random number value read by the random number reading means. A pre-determination means to be determined before;
When the game medium passes through one of the plurality of start areas before the determination by the prior determination unit, the specific game state is controlled based on the random number value read by the random number reading unit. Start determination means for performing a predetermined determination including whether or not,
A first value corresponding to the stored random value storage means when the numerical data output from the numerical value update means based on the input of a predetermined signal is stored in any of the plurality of random value storage means The numerical data stored in the random value storage means is read out by the random number reading means at the read timing of the random value, while restricting the storage of the new numerical data in the random value storage means. Predetermined data that is sometimes made the second value and allows the storage of new numerical data;
Control start time processing means for setting the predetermined data to a second value when game control by the control CPU is started,
Furthermore, based on a determination result by the start determination unit, a specific effect execution unit that executes a specific effect before the start condition of the variable display that is the determination target is satisfied,
A gaming machine characterized by that.
JP2010027028A 2010-02-09 2010-02-09 Game machine Active JP5240731B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010027028A JP5240731B2 (en) 2010-02-09 2010-02-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010027028A JP5240731B2 (en) 2010-02-09 2010-02-09 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012036870A Division JP5427256B2 (en) 2012-02-22 2012-02-22 Game machine

Publications (3)

Publication Number Publication Date
JP2011160988A JP2011160988A (en) 2011-08-25
JP2011160988A5 true JP2011160988A5 (en) 2012-04-05
JP5240731B2 JP5240731B2 (en) 2013-07-17

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010027028A Active JP5240731B2 (en) 2010-02-09 2010-02-09 Game machine

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JP (1) JP5240731B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004329264A (en) * 2003-04-30 2004-11-25 Sankyo Kk Game machine
JP2009089966A (en) * 2007-10-10 2009-04-30 Le Tekku:Kk Microcomputer for controlling game machine
JP5536316B2 (en) * 2008-06-26 2014-07-02 株式会社三共 Game machine
JP4907608B2 (en) * 2008-07-10 2012-04-04 株式会社藤商事 Game machine

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