JP2010194201A5 - - Google Patents

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Publication number
JP2010194201A5
JP2010194201A5 JP2009044892A JP2009044892A JP2010194201A5 JP 2010194201 A5 JP2010194201 A5 JP 2010194201A5 JP 2009044892 A JP2009044892 A JP 2009044892A JP 2009044892 A JP2009044892 A JP 2009044892A JP 2010194201 A5 JP2010194201 A5 JP 2010194201A5
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JP
Japan
Prior art keywords
random number
predetermined
value
numerical data
game control
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
JP2009044892A
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Japanese (ja)
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JP5160476B2 (en
JP2010194201A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2009044892A priority Critical patent/JP5160476B2/en
Priority claimed from JP2009044892A external-priority patent/JP5160476B2/en
Publication of JP2010194201A publication Critical patent/JP2010194201A/en
Publication of JP2010194201A5 publication Critical patent/JP2010194201A5/ja
Application granted granted Critical
Publication of JP5160476B2 publication Critical patent/JP5160476B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Claims (1)

各々を識別可能な複数種類の識別情報を可変表示する可変表示手段を備え、前記識別情報の表示結果に基づいて所定の遊技価値が付与可能となる遊技機であって、
所定の初期設定を実行した後、不揮発性メモリの記憶内容に基づき遊技機における遊技制御を実行する制御用CPUが内蔵された遊技制御用マイクロコンピュータと、
前記遊技制御用マイクロコンピュータに内蔵又は外付けされ、乱数値となる数値データを生成する乱数回路とを備え、
前記乱数回路は、
数値データを予め定められた手順により更新して出力する数値更新手段と、
前記数値更新手段から出力された数値データを乱数値として取り込んで格納する乱数値格納手段とを含み、
前記遊技制御用マイクロコンピュータは、
前記乱数回路によって生成された乱数値に基づいて、前記制御用CPUにより所定の決定を行う制御決定手段と、
所定信号の入力に基づいて前記数値更新手段から出力された数値データが前記乱数値格納手段に格納されたときにオン状態にされて新たな数値データの格納を制限する一方、前記乱数値格納手段に格納された数値データが乱数値の読出タイミングにて前記制御用CPUにより読み出されたときにオフ状態にされて新たな数値データの格納を許可する所定のフラグと、
前記制御用CPUによる遊技制御が開始されるときに、前記所定のフラグをオフ状態にする制御開始時処理手段と、
前記所定の初期設定において前記不揮発性メモリの記憶内容が変更されたか否かを検査するセキュリティチェックを実行するセキュリティチェック手段と、
前記セキュリティチェック手段によるセキュリティチェックの実行時間を可変設定可能なセキュリティ時間設定手段とを含む、
ことを特徴とする遊技機。
A gaming machine comprising variable display means for variably displaying each of a plurality of types of identification information that can be identified, and a predetermined gaming value can be given based on a display result of the identification information,
A game control microcomputer having a built-in control CPU for executing game control in the gaming machine based on the stored contents of the non-volatile memory after executing predetermined initial settings;
A random number circuit that is built in or externally attached to the game control microcomputer and generates numerical data to be random values;
The random number circuit includes:
Numeric value updating means for updating and outputting numerical data according to a predetermined procedure;
Random number value storage means for capturing and storing numerical data output from the numerical value updating means as a random number value,
The game control microcomputer is:
Control determining means for making a predetermined determination by the control CPU based on a random number value generated by the random number circuit;
While the numerical data output from the numerical value updating means based on the input of a predetermined signal is stored in the random number storage means, the random number storage means is turned on to restrict the storage of new numerical data, while the random value storage means A predetermined flag that is turned off when the numerical value data stored in is read by the control CPU at the read timing of the random number value and permits storage of new numerical data;
Control start time processing means for turning off the predetermined flag when game control by the control CPU is started;
Security check means for executing a security check for checking whether or not the storage content of the nonvolatile memory has been changed in the predetermined initial setting;
Security time setting means capable of variably setting the security check execution time by the security check means,
A gaming machine characterized by that.
JP2009044892A 2009-02-26 2009-02-26 Game machine Expired - Fee Related JP5160476B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009044892A JP5160476B2 (en) 2009-02-26 2009-02-26 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009044892A JP5160476B2 (en) 2009-02-26 2009-02-26 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012270674A Division JP5616951B2 (en) 2012-12-11 2012-12-11 Game machine

Publications (3)

Publication Number Publication Date
JP2010194201A JP2010194201A (en) 2010-09-09
JP2010194201A5 true JP2010194201A5 (en) 2012-12-13
JP5160476B2 JP5160476B2 (en) 2013-03-13

Family

ID=42819555

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009044892A Expired - Fee Related JP5160476B2 (en) 2009-02-26 2009-02-26 Game machine

Country Status (1)

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JP (1) JP5160476B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5406592B2 (en) * 2009-05-20 2014-02-05 株式会社ソフイア Game machine
JP4800414B2 (en) * 2009-08-12 2011-10-26 株式会社大都技研 Amusement stand
JP6321321B2 (en) * 2013-02-28 2018-05-09 株式会社三共 Game machine
JP6317084B2 (en) * 2013-09-18 2018-04-25 株式会社三共 Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4734084B2 (en) * 2005-10-24 2011-07-27 株式会社三共 Game machine
JP5009247B2 (en) * 2008-07-10 2012-08-22 株式会社藤商事 Game machine
JP4415057B1 (en) * 2008-11-12 2010-02-17 株式会社大都技研 Amusement stand

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