JP2011160990A5 - - Google Patents

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Publication number
JP2011160990A5
JP2011160990A5 JP2010027030A JP2010027030A JP2011160990A5 JP 2011160990 A5 JP2011160990 A5 JP 2011160990A5 JP 2010027030 A JP2010027030 A JP 2010027030A JP 2010027030 A JP2010027030 A JP 2010027030A JP 2011160990 A5 JP2011160990 A5 JP 2011160990A5
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JP
Japan
Prior art keywords
random number
value
determination
numerical data
random
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JP2010027030A
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Japanese (ja)
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JP2011160990A (en
JP5240733B2 (en
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Priority to JP2010027030A priority Critical patent/JP5240733B2/en
Priority claimed from JP2010027030A external-priority patent/JP5240733B2/en
Publication of JP2011160990A publication Critical patent/JP2011160990A/en
Publication of JP2011160990A5 publication Critical patent/JP2011160990A5/ja
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Claims (1)

始動領域を遊技媒体が通過した後に、可変表示の開始を許容する開始条件の成立に基づいて、各々を識別可能な複数種類の識別情報を可変表示する可変表示手段を備え、該可変表示手段に特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に制御する遊技機であって、
所定の初期設定を実行した後、不揮発性メモリの記憶内容に基づき遊技機における遊技制御を実行する制御用CPUが内蔵された遊技制御用マイクロコンピュータと、
前記遊技制御用マイクロコンピュータに内蔵又は外付けされ、乱数値となる数値データを生成する乱数回路とを備え、
前記乱数回路は、
数値データを予め定められた手順により更新して出力する数値更新手段と、
前記数値更新手段から出力された数値データを前記乱数値として取り込んで格納する乱数値格納手段とを含み、
前記遊技制御用マイクロコンピュータは、
前記始動領域を遊技媒体が通過したときに、前記乱数値格納手段から前記乱数値を読み出す乱数読出手段と、
前記開始条件が成立したことに基づいて、前記乱数読出手段によって読み出された前記乱数値を用いて、前記特定遊技状態に制御するか否かを、前記識別情報の表示結果が導出表示される以前に決定する事前決定手段と、
前記事前決定手段による決定前に、前記始動領域を遊技媒体が通過したときに、前記乱数読出手段によって読み出された前記乱数値に基づいて、前記特定遊技状態に制御するか否かを含む所定の判定を行う始動判定手段と、
所定信号の入力に基づいて前記数値更新手段から出力された数値データが前記乱数値格納手段に格納されたときに第1の値にされて新たな数値データの格納を制限する一方、前記乱数値格納手段に格納された数値データが前記乱数値の読出タイミングにて前記制御用CPUにより読み出されたときに第2の値にされて新たな数値データの格納を許可する所定のデータと、
前記制御用CPUによる遊技制御が開始されるときに、前記所定のデータを第2の値にする制御開始時処理手段と、
前記所定の初期設定において前記不揮発性メモリの記憶内容が変更されたか否かを検査するセキュリティチェックを実行するセキュリティチェック手段と、
前記セキュリティチェック手段によるセキュリティチェックの実行時間を可変設定可能なセキュリティ時間設定手段とを含み、
さらに、前記始動判定手段による判定結果に基づいて、当該判定対象となった可変表示の前記開始条件が成立する以前に、特定演出を実行する特定演出実行手段を備える、
ことを特徴とする遊技機。
A variable display means for variably displaying a plurality of types of identification information that can each be identified based on the establishment of a start condition that allows the start of variable display after the game medium has passed through the start area, the variable display means A gaming machine that controls a specific gaming state advantageous to a player when a specific display result is derived and displayed,
A game control microcomputer having a built-in control CPU for executing game control in the gaming machine based on the stored contents of the non-volatile memory after executing predetermined initial settings;
A random number circuit that is built in or externally attached to the game control microcomputer and generates numerical data to be random values;
The random number circuit includes:
Numeric value updating means for updating and outputting numerical data according to a predetermined procedure;
Random number storage means for capturing and storing the numerical data output from the numerical value updating means as the random number value,
The game control microcomputer is:
Random number reading means for reading out the random value from the random value storage means when a game medium passes through the starting area;
Based on the establishment of the start condition, the display result of the identification information is derived and displayed as to whether or not to control the specific gaming state using the random number value read by the random number reading means. A pre-determination means to be determined before;
Whether or not to control the specific gaming state based on the random number value read by the random number reading means when a game medium passes through the starting area before the determination by the prior determination means. Start determination means for performing a predetermined determination;
While the numerical data output from the numerical value updating means based on the input of a predetermined signal is stored in the random value storage means, the random number value is set to a first value to limit the storage of new numerical data, while the random value Predetermined data that is set to a second value and allows new numerical data to be stored when the numerical data stored in the storage means is read by the control CPU at the read timing of the random number value;
Control start time processing means for setting the predetermined data to a second value when game control by the control CPU is started;
Security check means for executing a security check for checking whether or not the storage content of the nonvolatile memory has been changed in the predetermined initial setting;
Security time setting means capable of variably setting the security check execution time by the security check means,
Furthermore, based on a determination result by the start determination unit, a specific effect execution unit that executes a specific effect before the start condition of the variable display that is the determination target is satisfied,
A gaming machine characterized by that.
JP2010027030A 2010-02-09 2010-02-09 Game machine Active JP5240733B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010027030A JP5240733B2 (en) 2010-02-09 2010-02-09 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010027030A JP5240733B2 (en) 2010-02-09 2010-02-09 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2012036872A Division JP5427257B2 (en) 2012-02-22 2012-02-22 Game machine

Publications (3)

Publication Number Publication Date
JP2011160990A JP2011160990A (en) 2011-08-25
JP2011160990A5 true JP2011160990A5 (en) 2012-04-05
JP5240733B2 JP5240733B2 (en) 2013-07-17

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010027030A Active JP5240733B2 (en) 2010-02-09 2010-02-09 Game machine

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JP (1) JP5240733B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6326107B2 (en) * 2016-09-07 2018-05-16 京楽産業.株式会社 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004329264A (en) * 2003-04-30 2004-11-25 Sankyo Kk Game machine
JP2009089966A (en) * 2007-10-10 2009-04-30 Le Tekku:Kk Microcomputer for controlling game machine
JP5536316B2 (en) * 2008-06-26 2014-07-02 株式会社三共 Game machine
JP4907608B2 (en) * 2008-07-10 2012-04-04 株式会社藤商事 Game machine

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