JP2011234868A5 - - Google Patents
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- JP2011234868A5 JP2011234868A5 JP2010108460A JP2010108460A JP2011234868A5 JP 2011234868 A5 JP2011234868 A5 JP 2011234868A5 JP 2010108460 A JP2010108460 A JP 2010108460A JP 2010108460 A JP2010108460 A JP 2010108460A JP 2011234868 A5 JP2011234868 A5 JP 2011234868A5
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- Prior art keywords
- probability state
- state
- specific gaming
- controlled
- gaming state
- Prior art date
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Claims (1)
制御を行う際に発生する変動データとして、少なくとも前記高確率状態に制御されていることを示す高確率状態中情報を含むデータを記憶する変動データ記憶手段と、
遊技機への電力供給が停止していても前記変動データ記憶手段の記憶内容を所定期間保持させることが可能な記憶内容保持手段と、
前記特定遊技状態とするか否かと、該特定遊技状態として、所定の遊技価値を付与する第1特定遊技状態、または該第1特定遊技状態よりも低い遊技価値を付与する第2特定遊技状態を含む複数種類の前記特定遊技状態のいずれとするかとを、表示結果の導出表示以前に決定する事前決定手段と、
前記事前決定手段の決定結果にもとづいて、前記高確率状態に制御する高確率状態制御手段と、
前記事前決定手段の決定結果にもとづいて、前記始動領域を遊技媒体が通過しやすい状態となる頻度を高めた高頻度状態に制御する高頻度状態制御手段と、
電力供給が開始されたときに、前記変動データ記憶手段に前記高確率状態中情報が記憶されていることにもとづいて、前記高確率状態に制御されていることを示す高確率状態中信号を、遊技機の外部に出力する高確率状態中信号外部出力手段と、
前記高確率状態であるか否かを認識困難な共通演出を実行する共通演出実行手段と、を備え、
前記高確率状態中信号外部出力手段は、電力供給が開始されてから所定条件が成立するまで前記高確率状態中信号の出力を継続し、前記所定条件が成立すると前記高確率状態中信号の出力を禁止し、
前記高確率状態制御手段は、前記事前決定手段によって前記第2特定遊技状態とすると決定されたことにもとづいて、前記高確率状態に制御し、
前記共通演出実行手段は、前記高頻度状態に制御されていないときに、前記共通演出を実行可能であり、
前記高頻度状態制御手段は、前記高確率状態に制御されているとともに前記高頻度状態に制御されていないときに、前記事前決定手段によって前記第2特定遊技状態とすると決定されたことにもとづいて、高い割合で前記高頻度状態に制御する
ことを特徴とする遊技機。 After the game medium has passed through the start area, variable display of a plurality of types of identification information that can be distinguished from each other is started on the basis that a start condition that allows the start of variable display is satisfied, and the display result is derived and displayed. A display unit, and when the specific display result is derived and displayed on the variable display unit, it is controlled to a specific gaming state advantageous to the player, and the display result of the variable display of the identification information as compared to the normal gaming state Is a game machine that can be controlled to a high probability state with an increased probability of the specific display result,
Fluctuation data storage means for storing, as fluctuation data generated when performing control, data including at least high probability state information indicating that the control is performed in the high probability state;
Storage content holding means capable of holding the storage content of the variation data storage means for a predetermined period even when power supply to the gaming machine is stopped;
Whether the specific gaming state is set, and as the specific gaming state, a first specific gaming state that gives a predetermined gaming value, or a second specific gaming state that gives a gaming value lower than the first specific gaming state. Predetermining means for determining which of the plurality of types of specific gaming states to include before the derivation display of the display result;
High probability state control means for controlling to the high probability state based on the determination result of the prior determination means;
Based on the determination result of the prior determination means, a high frequency state control means for controlling the start area to a high frequency state in which the frequency at which the game medium is likely to pass is increased, and
When power supply is started, based on the fact that the high-probability state information is stored in the variation data storage means, a high-probability state signal indicating that the high-probability state is controlled, A high probability state signal external output means for outputting to the outside of the gaming machine;
A common performance execution means for performing a common performance that is difficult to recognize whether or not the high probability state,
The high-probability state signal external output means continues outputting the high-probability state signal after power supply is started until a predetermined condition is satisfied, and when the predetermined condition is satisfied, the high-probability state signal is output. Ban
The high-probability state control means controls the high-probability state based on the fact that the prior-decision means has determined to be the second specific gaming state,
The common effect execution means is capable of executing the common effect when not controlled to the high frequency state,
The high-frequency state control means is based on the fact that when the high-probability state is controlled and the high-frequency state is not controlled, the pre-determination means determines that the second specific gaming state is set. The gaming machine is controlled to the high-frequency state at a high rate.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010108460A JP5421851B2 (en) | 2010-05-10 | 2010-05-10 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010108460A JP5421851B2 (en) | 2010-05-10 | 2010-05-10 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2013241557A Division JP2014128594A (en) | 2013-11-22 | 2013-11-22 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2011234868A JP2011234868A (en) | 2011-11-24 |
JP2011234868A5 true JP2011234868A5 (en) | 2012-08-09 |
JP5421851B2 JP5421851B2 (en) | 2014-02-19 |
Family
ID=45323520
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010108460A Expired - Fee Related JP5421851B2 (en) | 2010-05-10 | 2010-05-10 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP5421851B2 (en) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6072518B2 (en) * | 2012-11-20 | 2017-02-01 | 株式会社ニューギン | Game machine |
JP5985596B2 (en) * | 2014-12-09 | 2016-09-06 | 株式会社三共 | Game machine |
JP5985593B2 (en) * | 2014-12-09 | 2016-09-06 | 株式会社三共 | Game machine |
JP5985594B2 (en) * | 2014-12-09 | 2016-09-06 | 株式会社三共 | Game machine |
JP5985595B2 (en) * | 2014-12-09 | 2016-09-06 | 株式会社三共 | Game machine |
JP6457444B2 (en) * | 2016-07-28 | 2019-01-23 | 株式会社ニューギン | Game machine |
JP6691303B2 (en) * | 2018-03-27 | 2020-04-28 | サミー株式会社 | Pachinko machine |
JP6940773B2 (en) * | 2018-03-27 | 2021-09-29 | サミー株式会社 | Pachinko game machine |
JP6744554B2 (en) * | 2018-03-27 | 2020-08-19 | サミー株式会社 | Pachinko machine |
JP7122136B2 (en) * | 2018-03-27 | 2022-08-19 | サミー株式会社 | pachinko machine |
JP7137948B2 (en) * | 2018-03-27 | 2022-09-15 | サミー株式会社 | pachinko machine |
JP7137949B2 (en) * | 2018-03-27 | 2022-09-15 | サミー株式会社 | pachinko machine |
JP6725822B2 (en) * | 2018-07-20 | 2020-07-22 | 株式会社ソフイア | Amusement machine |
JP6751538B2 (en) * | 2018-07-20 | 2020-09-09 | 株式会社ソフイア | Amusement machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5478862B2 (en) * | 2008-09-30 | 2014-04-23 | 株式会社三共 | Game machine |
JP4813590B2 (en) * | 2009-10-23 | 2011-11-09 | 株式会社藤商事 | Bullet ball machine |
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2010
- 2010-05-10 JP JP2010108460A patent/JP5421851B2/en not_active Expired - Fee Related