JP2010201087A5 - - Google Patents
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- JP2010201087A5 JP2010201087A5 JP2009052536A JP2009052536A JP2010201087A5 JP 2010201087 A5 JP2010201087 A5 JP 2010201087A5 JP 2009052536 A JP2009052536 A JP 2009052536A JP 2009052536 A JP2009052536 A JP 2009052536A JP 2010201087 A5 JP2010201087 A5 JP 2010201087A5
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- JP
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- Prior art keywords
- random number
- random
- value
- storage means
- predetermined
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- 230000000875 corresponding Effects 0.000 claims 2
- 238000000034 method Methods 0.000 claims 1
Claims (1)
所定の初期設定を実行した後、不揮発性メモリの記憶内容に基づき遊技機における遊技制御を実行する制御用CPUが内蔵された遊技制御用マイクロコンピュータと、
前記遊技制御用マイクロコンピュータに内蔵又は外付けされ、乱数値となる数値データを生成する乱数回路とを備え、
前記乱数回路は、
数値データを予め定められた手順により更新して出力する数値更新手段と、
前記数値更新手段から出力された数値データを乱数値として、前記複数の始動領域ごとに別個に取り込んで格納する複数の乱数値格納手段とを含み、
前記遊技制御用マイクロコンピュータは、
前記複数の始動領域のいずれかを遊技媒体が通過したときに、該遊技媒体が通過した始動領域にかかわらず共通の処理ルーチンにより、前記複数の乱数値格納手段のうち該遊技媒体が通過した始動領域に対応する乱数値格納手段から乱数値を読み出す乱数読出手段と、
前記乱数読出手段によって読み出された乱数値に基づいて、前記特定遊技状態に制御するか否かを、前記識別情報の表示結果が導出表示される以前に決定する事前決定手段と、
所定信号の入力に基づいて前記数値更新手段から出力された数値データが前記複数の乱数値格納手段のいずれかに格納されたときに該格納された乱数値格納手段に対応してオン状態にされて新たな数値データの該乱数値格納手段への格納を制限する一方、該乱数値格納手段に格納された数値データが乱数値の読出タイミングにて前記乱数読出手段により読み出されたときにオフ状態にされて新たな数値データの格納を許可する所定のフラグと、
前記制御用CPUによる遊技制御が開始されるときに、前記所定のフラグをオフ状態にする制御開始時処理手段と、
前記所定の初期設定において前記不揮発性メモリの記憶内容が変更されたか否かを検査するセキュリティチェックを実行するセキュリティチェック手段と、
前記セキュリティチェック手段によるセキュリティチェックの実行時間を可変設定可能なセキュリティ時間設定手段とを含む、
ことを特徴とする遊技機。 A variable display means for variably displaying a plurality of types of identification information that can each be identified based on the fact that the game medium has passed through any of the plurality of start areas provided in the game area; A gaming machine that controls a specific gaming state advantageous to the player when a predetermined specific display result is derived and displayed as:
A game control microcomputer having a built-in control CPU for executing game control in the gaming machine based on the stored contents of the non-volatile memory after executing predetermined initial settings;
A random number circuit that is built in or externally attached to the game control microcomputer and generates numerical data to be random values;
The random number circuit includes:
Numeric value updating means for updating and outputting numerical data according to a predetermined procedure;
A plurality of random value storage means for capturing numerical value data output from the numerical value updating means as a random number value and separately storing for each of the plurality of starting regions;
The game control microcomputer is:
When a game medium passes through one of the plurality of start areas, the start that the game medium has passed among the plurality of random number storage means by a common processing routine regardless of the start area through which the game medium has passed. Random number reading means for reading a random value from random value storage means corresponding to the area;
Predetermining means for deciding whether to control to the specific gaming state based on the random number value read by the random number reading means before the display result of the identification information is derived and displayed;
When the numerical data output from the numerical value updating means based on the input of a predetermined signal is stored in any of the plurality of random value storage means, it is turned on corresponding to the stored random value storage means. Is limited when the numerical data stored in the random number storage means is read by the random number reading means at the read timing of the random value. A predetermined flag that is allowed to store new numerical data in a state;
Control start time processing means for turning off the predetermined flag when game control by the control CPU is started;
Security check means for executing a security check for checking whether or not the storage content of the nonvolatile memory has been changed in the predetermined initial setting;
Security time setting means capable of variably setting the security check execution time by the security check means,
A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009052536A JP5160481B2 (en) | 2009-03-05 | 2009-03-05 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009052536A JP5160481B2 (en) | 2009-03-05 | 2009-03-05 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012270675A Division JP2013048958A (en) | 2012-12-11 | 2012-12-11 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010201087A JP2010201087A (en) | 2010-09-16 |
JP2010201087A5 true JP2010201087A5 (en) | 2012-12-13 |
JP5160481B2 JP5160481B2 (en) | 2013-03-13 |
Family
ID=42963190
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009052536A Expired - Fee Related JP5160481B2 (en) | 2009-03-05 | 2009-03-05 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5160481B2 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4734084B2 (en) * | 2005-10-24 | 2011-07-27 | 株式会社三共 | Game machine |
JP5009247B2 (en) * | 2008-07-10 | 2012-08-22 | 株式会社藤商事 | Game machine |
JP4415057B1 (en) * | 2008-11-12 | 2010-02-17 | 株式会社大都技研 | Amusement stand |
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2009
- 2009-03-05 JP JP2009052536A patent/JP5160481B2/en not_active Expired - Fee Related