JP2010512885A - 仮想環境との対話方法、処理システム、及びコンピュータ・プログラム - Google Patents
仮想環境との対話方法、処理システム、及びコンピュータ・プログラム Download PDFInfo
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
Abstract
【解決手段】飛行シミュレータ、一人称または三人称シューティング・ゲーム、またはアバタ方式のアドベンチャー・ゲームなどの単一仮想環境内の、それぞれ異なる幾何学的平面に対応する、独立した第1および第2ビューを維持することを含む。本方法はさらに、第1入力デバイスからの第1入力命令に応答して第1ビューを独立して変更する一方で、並行して、第2入力デバイスからの第2入力命令に応答して第2ビューを変更することを含む。本方法はさらに、その後、第1および第2入力デバイスのうちの1つからの第3入力命令に応答して、ビューのうちの1つにおいて対象ポイントを修正することを含む。デバイスは、デュアル・ポインタ・マウスの一部として含まれる下部マウス・センサとトラックポイントとを含むものとすることができる。
【選択図】図3
Description
Claims (10)
- 単一の仮想環境との対話方法であって、
単一仮想環境内のそれぞれ異なる複数の幾何学的平面に対応する、独立した第1および第2ビューを維持するステップと、
第1入力デバイスからの第1入力命令に応答して前記第1ビューを独立して変更する一方で、並行して、第2入力デバイスからの第2入力命令に応答して前記第2ビューを変更するステップと、
前記第1および第2入力デバイスのうちの1つからの第3入力命令に応答して、前記ビューのうちの1つにおいて対象フォーカル・ポイントを修正するステップと、
を含む方法。 - 前記第1および第2入力デバイスのうちの1つからの第3入力命令に応答して前記ビューのうちの1つにおいて対象フォーカル・ポイントを修正する前記ステップは、
前記第1ビューにおいて対象フォーカル・ポイントを確立するステップと、
前記第3入力命令を用いて前記対象フォーカル・ポイントの狙いを定める一方で、前記第2入力命令によって前記第2ビューを変更するステップであって、当該どちらの命令も前記第1入力デバイスにおいて受け取られる、前記変更するステップと、
を含む、請求項1に記載の方法。 - 前記第3入力命令を用いて前記対象フォーカル・ポイントの狙いを定める一方で、前記第2入力命令によって前記第2ビューを変更するステップであって、当該どちらの命令も前記第1入力デバイスにおいて受け取られる、前記変更するステップは、トラックポイント入力命令を用いて前記対象フォーカル・ポイントの狙いを定める一方で、下部マウス入力命令によって前記第2ビューを変更するステップを含み、当該どちらの命令もデュアル・ポインタ・マウスにおいて受け取られる、請求項2に記載の方法。
- 前記第3入力命令を用いて前記対象フォーカル・ポイントの狙いを定める一方で、前記第2入力命令によって前記第2ビューを変更するステップであって、当該どちらの命令も前記第1入力デバイスにおいて受け取られる、前記変更するステップは、下部マウス入力命令を用いて前記対象フォーカル・ポイントの狙いを定める一方で、トラックポイント入力命令によって前記第2ビューを変更するステップを含み、当該どちらの命令もデュアル・ポインタ・マウスにおいて受け取られる、請求項2に記載の方法。
- ビューおよびポイントの同時ナビゲーション・データ処理システムであって、
仮想環境との対話をサポートするよう構成された単一のホスト・コンピューティング・プラットフォームにそれぞれ連結されている第1および第2入力デバイスと、
前記単一のホスト・コンピューティング・プラットフォーム内に配置された同時ビューポイント制御論理であって、前記論理はプログラム・コードを含み、前記プログラム・コードは、前記第1入力デバイスからの第1入力命令に応答して、第1ビューを前記仮想環境内の第1幾何学的平面へと独立して変更する一方で、並行して、前記第2入力デバイスからの第2入力命令に応答して、第2ビューを前記仮想環境内の第2幾何学的平面へと変更し、前記第1および第2入力デバイスのうちの1つからの第3入力命令に応答して、前記ビューのうちの1つにおいて対象フォーカル・ポイントを修正することができる、前記論理と、
を含むシステム。 - 前記第1および第2入力デバイスは、下部マウス・センサと、トラックポイントとを含み、前記下部マウス・センサおよびトラックポイントはどちらもデュアル・ポインタ・マウスに組み入れられている、請求項5に記載のシステム。
- 前記仮想環境は、一人称または三人称シューティング・ゲームである、請求項5に記載のシステム。
- 前記仮想環境は、飛行シミュレータである、請求項5に記載のシステム。
- 前記仮想環境は、アバタをベースとしたアドベンチャー・ゲームである、請求項5に記載のシステム。
- 仮想環境におけるビューおよびポイントの同時ナビゲーション用のコンピュータ・プログラムであって、コンピュータに、請求項1〜4のいずれかに記載のステップを実行させるためのコンピュータ・プログラム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/612,951 US7768514B2 (en) | 2006-12-19 | 2006-12-19 | Simultaneous view and point navigation |
US11/612,951 | 2006-12-19 | ||
PCT/EP2007/063240 WO2008074627A2 (en) | 2006-12-19 | 2007-12-04 | View and point navigation in a virtual environment |
Publications (2)
Publication Number | Publication Date |
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JP2010512885A true JP2010512885A (ja) | 2010-04-30 |
JP5734566B2 JP5734566B2 (ja) | 2015-06-17 |
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Application Number | Title | Priority Date | Filing Date |
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JP2009541954A Active JP5734566B2 (ja) | 2006-12-19 | 2007-12-04 | 仮想環境との対話方法、処理システム、及びコンピュータ・プログラム |
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Country | Link |
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US (1) | US7768514B2 (ja) |
JP (1) | JP5734566B2 (ja) |
KR (1) | KR101039167B1 (ja) |
TW (1) | TWI409673B (ja) |
WO (1) | WO2008074627A2 (ja) |
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TWI409673B (zh) | 2013-09-21 |
US7768514B2 (en) | 2010-08-03 |
WO2008074627A3 (en) | 2008-10-16 |
WO2008074627A2 (en) | 2008-06-26 |
KR20090084927A (ko) | 2009-08-05 |
KR101039167B1 (ko) | 2011-06-03 |
US20080143722A1 (en) | 2008-06-19 |
TW200836091A (en) | 2008-09-01 |
JP5734566B2 (ja) | 2015-06-17 |
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