JP2009136503A - ゲーム機の入力装置 - Google Patents
ゲーム機の入力装置 Download PDFInfo
- Publication number
- JP2009136503A JP2009136503A JP2007316334A JP2007316334A JP2009136503A JP 2009136503 A JP2009136503 A JP 2009136503A JP 2007316334 A JP2007316334 A JP 2007316334A JP 2007316334 A JP2007316334 A JP 2007316334A JP 2009136503 A JP2009136503 A JP 2009136503A
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- panel
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- 238000001514 detection method Methods 0.000 claims abstract description 19
- 239000011347 resin Substances 0.000 claims description 19
- 229920005989 resin Polymers 0.000 claims description 19
- 238000005192 partition Methods 0.000 claims description 11
- 238000003825 pressing Methods 0.000 claims description 8
- 230000035945 sensitivity Effects 0.000 abstract description 11
- 238000007373 indentation Methods 0.000 abstract 1
- 239000000758 substrate Substances 0.000 description 17
- 238000004080 punching Methods 0.000 description 12
- 239000002184 metal Substances 0.000 description 4
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 239000011159 matrix material Substances 0.000 description 2
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- 239000005338 frosted glass Substances 0.000 description 1
- 238000012905 input function Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000000034 method Methods 0.000 description 1
Images
Classifications
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- A63F13/06—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Push-Button Switches (AREA)
- Pinball Game Machines (AREA)
- Automatic Disk Changers (AREA)
- Switches With Compound Operations (AREA)
Abstract
【解決手段】モニタ10の表示面10a上に配置される格子パネル15の不透明なフレーム15a間の空隙部15bのそれぞれに、表示面10a上の画像を視認可能な透明なパネル本体16aを有する押釦パネル16を配置する。押釦パネル16の外周の四隅には、対角線方向外側に張り出すようにして拡大部16cを設け、それらの拡大部16cを格子パネル15の空隙部15bの四隅に設けた凹部15cに嵌め合わせる。拡大部16cのそれぞれの下面側には、支持手段として機能する弾性体に検出手段として機能する電極が内蔵されたラバーコンタクト17を配置する。
【選択図】図5
Description
2 筐体
3 コントロールパネル部
4 インターフェースユニット
4a 入力表示部(第1表示部)
4b 多目的表示部(第2表示部)
4c 押釦部
5 化粧パネル
10 モニタ(表示装置)
10a モニタの表示面
11 インプットモジュール(入力装置)
12 ベース
12a 釦用打ち抜き部(第1の抜き孔)
12b 表示用打ち抜き部(第2の抜き孔)
12c 折り返し部
13 格子台(台板)
14 パネル基板(配線基板)
14a 抜き部
15 格子パネル(区分部材)
15a フレーム
15b 空隙部
15c 凹部
16 押釦パネル(操作部材)
16a パネル本体(操作部)
16b フランジ
16c 拡大部
16d 凹部
17 ラバーコンタクト(支持手段、検出手段)
18 釦カバー
18a 空隙部
19 格子カバー
19a 空隙部
20 フレーム
30 制御ユニット
31 操作指示画像
Claims (6)
- 表示装置の表示面上に配置される不透明なフレームを有し、該フレーム間には前記表示面の画像を視認するための複数の空隙部が設けられた区分部材と、
前記区分部材の前記複数の空隙部にそれぞれ配置され、前記表示面上の画像を視認可能な透過性が付与された操作部をそれぞれ有する複数の操作部材と、
前記操作部材を押下げ操作可能な状態で支持する支持手段と、
前記操作部材の押下げ操作を検出する検出手段とを具備し、
前記操作部材の外周には当該操作部材の外側に張り出すようにして複数の拡大部が設けられ、
前記区分部材には、前記操作部材の前記複数の拡大部のそれぞれが嵌め合わされる凹部が前記空隙部を拡大するようにして設けられ、
前記操作部材の前記複数の拡大部のそれぞれの下面側には、前記支持手段として機能する弾性体に前記検出手段として機能する電極が内蔵された電極付樹脂弾性体が配置されている、
ことを特徴とするゲーム機の入力装置。 - 前記区分部材として、前記フレームを縦横に配置した格子パネルが設けられ、
前記操作部材として、四角形平板状のパネル本体を前記操作部として有する押釦パネルが設けられ、前記拡大部は前記押釦パネルの四隅から対角線方向外側に張り出すように設けられていることを特徴とする請求項1に記載の入力装置。 - 前記区分部材の下面側には前記フレームに沿って配線基板が配置され、該配線基板が前記凹部にて前記フレーム外に露出し、その露出部分に前記電極付樹脂弾性体が配置されていることを特徴とする請求項1又は2に記載の入力装置。
- 前記区分部材の上面側には、前記フレームに沿って延びるカバーが配置され、前記拡大部が前記カバーにより覆い隠されていることを特徴とする請求項1〜3のいずれか一項に記載の入力装置。
- 前記操作部材の前記操作部の外周にフランジが設けられ、前記拡大部は前記フランジの一部を外側に張り出すようにして設けられ、前記拡大部を含む前記フランジは、前記操作部と比較して透明度が低められていることを特徴とする請求項1〜4のいずれか一項に記載の入力装置。
- 前記区分部材と前記表示面との間には透明な台板が配置され、前記電極付樹脂弾性体及び前記操作部材が前記台板上に配置されていることを特徴とする請求項1〜5のいずれか一項に記載の入力装置。
Priority Applications (10)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007316334A JP4268993B1 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機の入力装置 |
EP08856012A EP2228112B1 (en) | 2007-12-06 | 2008-12-02 | Game machine input device |
PCT/JP2008/071877 WO2009072489A1 (ja) | 2007-12-06 | 2008-12-02 | ゲーム機の入力装置 |
CN2008801192406A CN101888888B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的输入装置 |
CN201210129735.5A CN102671378B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的输入装置 |
KR1020107014835A KR101114733B1 (ko) | 2007-12-06 | 2008-12-02 | 게임기의 입력 장치 |
US12/746,318 US9308440B2 (en) | 2007-12-06 | 2008-12-02 | Input device for game machine |
AT08856012T ATE526063T1 (de) | 2007-12-06 | 2008-12-02 | Eingabevorrichtung für spielautomat |
TW097147125A TWI373357B (en) | 2007-12-06 | 2008-12-04 | Input device for game machine |
HK10110546.6A HK1144673A1 (en) | 2007-12-06 | 2010-11-12 | Game machine input device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007316334A JP4268993B1 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機の入力装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP4268993B1 JP4268993B1 (ja) | 2009-05-27 |
JP2009136503A true JP2009136503A (ja) | 2009-06-25 |
Family
ID=40717668
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007316334A Active JP4268993B1 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機の入力装置 |
Country Status (9)
Country | Link |
---|---|
US (1) | US9308440B2 (ja) |
EP (1) | EP2228112B1 (ja) |
JP (1) | JP4268993B1 (ja) |
KR (1) | KR101114733B1 (ja) |
CN (2) | CN102671378B (ja) |
AT (1) | ATE526063T1 (ja) |
HK (1) | HK1144673A1 (ja) |
TW (1) | TWI373357B (ja) |
WO (1) | WO2009072489A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104866139A (zh) * | 2015-05-15 | 2015-08-26 | 宇龙计算机通信科技(深圳)有限公司 | 显示装置及终端 |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1016594A (en) | 1908-03-25 | 1912-02-06 | Carl Backus | Clamp and gage. |
JPS56152670A (en) | 1980-04-28 | 1981-11-26 | Masabumi Yoshida | Game device |
JPH01249083A (ja) | 1988-03-30 | 1989-10-04 | H Ee L:Kk | ゲーム機 |
JP2922509B2 (ja) | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
JP2000084233A (ja) | 1998-09-09 | 2000-03-28 | Kinue Mogami | 標的打撃ゲーム機 |
US6514145B1 (en) | 1998-09-16 | 2003-02-04 | Kabushiki Kaisha Sega | Height adjustable game machine |
JP3345591B2 (ja) * | 1999-06-18 | 2002-11-18 | コナミ株式会社 | ゲーム機の入力装置 |
JP4298871B2 (ja) * | 1999-10-08 | 2009-07-22 | 矢崎総業株式会社 | 表示画面用スイッチ |
US7841936B2 (en) * | 2001-07-16 | 2010-11-30 | Igt | System and method for presenting payouts in gaming systems |
JP2005143714A (ja) | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
JP3702283B2 (ja) * | 2003-12-26 | 2005-10-05 | 株式会社バンダイ | 通信ゲーム装置 |
JP4127536B2 (ja) | 2004-01-20 | 2008-07-30 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
US20050253821A1 (en) * | 2004-05-14 | 2005-11-17 | Roeder William H | Reduced-height terminal display with adaptive keyboard |
AU2005256171C1 (en) * | 2004-06-25 | 2010-07-29 | Aristocrat Technologies Australia Pty Ltd | Gaming machine screen partitioning |
JP4850808B2 (ja) * | 2007-10-24 | 2012-01-11 | 日本開閉器工業株式会社 | 表示装置付き押ボタンスイッチ |
-
2007
- 2007-12-06 JP JP2007316334A patent/JP4268993B1/ja active Active
-
2008
- 2008-12-02 WO PCT/JP2008/071877 patent/WO2009072489A1/ja active Application Filing
- 2008-12-02 CN CN201210129735.5A patent/CN102671378B/zh active Active
- 2008-12-02 EP EP08856012A patent/EP2228112B1/en active Active
- 2008-12-02 CN CN2008801192406A patent/CN101888888B/zh active Active
- 2008-12-02 AT AT08856012T patent/ATE526063T1/de not_active IP Right Cessation
- 2008-12-02 KR KR1020107014835A patent/KR101114733B1/ko active IP Right Grant
- 2008-12-02 US US12/746,318 patent/US9308440B2/en active Active
- 2008-12-04 TW TW097147125A patent/TWI373357B/zh active
-
2010
- 2010-11-12 HK HK10110546.6A patent/HK1144673A1/xx unknown
Also Published As
Publication number | Publication date |
---|---|
WO2009072489A1 (ja) | 2009-06-11 |
EP2228112A4 (en) | 2010-12-15 |
HK1144673A1 (en) | 2011-03-04 |
CN102671378B (zh) | 2014-09-24 |
CN101888888B (zh) | 2013-03-27 |
US9308440B2 (en) | 2016-04-12 |
EP2228112A1 (en) | 2010-09-15 |
KR20100087772A (ko) | 2010-08-05 |
KR101114733B1 (ko) | 2012-02-29 |
ATE526063T1 (de) | 2011-10-15 |
CN101888888A (zh) | 2010-11-17 |
TWI373357B (en) | 2012-10-01 |
JP4268993B1 (ja) | 2009-05-27 |
US20100323792A1 (en) | 2010-12-23 |
TW200946190A (en) | 2009-11-16 |
CN102671378A (zh) | 2012-09-19 |
EP2228112B1 (en) | 2011-09-28 |
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