JP2008253572A - Pinball game machine - Google Patents

Pinball game machine Download PDF

Info

Publication number
JP2008253572A
JP2008253572A JP2007099777A JP2007099777A JP2008253572A JP 2008253572 A JP2008253572 A JP 2008253572A JP 2007099777 A JP2007099777 A JP 2007099777A JP 2007099777 A JP2007099777 A JP 2007099777A JP 2008253572 A JP2008253572 A JP 2008253572A
Authority
JP
Japan
Prior art keywords
game
ball
game ball
entered
source information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2007099777A
Other languages
Japanese (ja)
Other versions
JP5276797B2 (en
Inventor
Noriyasu Fujikawa
詔康 藤川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2007099777A priority Critical patent/JP5276797B2/en
Publication of JP2008253572A publication Critical patent/JP2008253572A/en
Application granted granted Critical
Publication of JP5276797B2 publication Critical patent/JP5276797B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To further enhance game performance through acoustic sense by making it possible to change the musical sound output from a sound generating section by the technical interference of a player. <P>SOLUTION: A pinball game machine has a game area into which game balls are shot, a plurality of prize winning holes into which the game balls can enter, a detecting sensor 23 capable of detecting that the game balls enter the respective prize winning holes, and a performance control section 26 capable of outputting musical sound source information. The performance control section 26 includes a memory 261a stored with the musical sound source information corresponding to the respective prize winning holes 23 and carries out the control outputting the musical sound source information corresponding to the prize winning hole into which the game balls enter to a speaker 10 triggered by that the detecting sensor 23 that the game balls enter. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技領域に遊技球がそれぞれ入球可能な複数の入賞口を設けた弾球遊技機に関する。   The present invention relates to a ball game machine provided with a plurality of winning holes in which game balls can enter each game area.

従来、弾球遊技機において、遊技領域に設けた入賞口に遊技球が入球したことを契機に、遊技状態に対応する楽音(BGM)をスピーカから出力するとともに、楽器等の音源を順次重畳していくことで、楽音の音の拡がり(音域や音量)を徐々に拡大させることによって、聴覚を通じた演出を向上させるようにしたものがある(例えば、特許文献1参照)。
特開2006−6737号公報
Conventionally, in a ball game machine, when a game ball enters a prize opening provided in the game area, a musical sound (BGM) corresponding to the game state is output from a speaker and sound sources such as musical instruments are sequentially superimposed. By doing so, there is one in which the production through sound is improved by gradually expanding the expansion (sound range and volume) of the musical sound (for example, see Patent Document 1).
JP 2006-6737 A

しかし、上述のような弾球遊技機においては、スピーカから出力される楽音の楽器等の音源数は、遊技機に設けられた制御部の制御によって決定されるものであるため、遊技者が希望する楽器の音色等があっても、その楽音を遊技者の技術介入により変化させることは不可能であり、聴覚を通じての遊技演出が早期に飽きられてしまうおそれがある。   However, in the above-mentioned ball game machines, the number of sound sources such as musical instruments output from the speakers is determined by the control of the control unit provided in the game machine. Even if there is a timbre or the like of the musical instrument to be played, it is impossible to change the musical tone by the player's technical intervention, and there is a possibility that the game effect through hearing will be bored early.

本発明は、上述の従来の問題に鑑みてなされたもので、遊技者の技術介入により音発生部から出力される楽音を変化させることを可能にして、聴覚を通じての遊技演出をより向上させることができるようにした弾球遊技機を提供することにある。   The present invention has been made in view of the above-described conventional problems, and it is possible to change the musical sound output from the sound generation unit by the player's technical intervention, and to further improve the game performance through hearing. The object of the present invention is to provide a ball game machine that can be used.

本発明によると、上記課題は、次のようにして解決される。
(1)遊技球が打ち込まれる遊技領域と、遊技球が入球可能な複数の入賞口と、前記各入賞口に遊技球が入球したことをそれぞれ検出可能な検出センサと、楽音源情報を出力可能な制御部とを備えた弾球遊技機において、前記制御部は、前記各入賞口に対応する楽音源情報を記憶したメモリを含み、前記検出センサが遊技球の入球を検出したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を、音として出力可能な音発生部に出力または停止する制御を行なう。
According to the present invention, the above problem is solved as follows.
(1) a game area into which game balls are to be driven, a plurality of winning holes through which game balls can be inserted, a detection sensor capable of detecting that a game ball has entered each of the winning holes, and music source information In a ball game machine comprising a control unit capable of output, the control unit includes a memory storing music source information corresponding to each winning opening, and the detection sensor detects the entry of a game ball As a trigger, control is performed to output or stop the music sound source information corresponding to the winning opening into which a game ball has entered a sound generating unit capable of outputting as a sound.

(2)遊技球が打ち込まれる遊技領域と、遊技球が入球可能な複数の入賞口と、前記各入賞口に遊技球が入球したことを検出可能な検出センサと、画像情報を表示可能な表示装置と、楽音源情報及び画像情報を出力可能な制御部とを備えた弾球遊技機において、前記制御部は、前記各入賞口に対応する楽音源情報及び画像情報を記憶したメモリを含み、前記検出センサが遊技球の入球を検出したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を、音として出力可能な音発生部に出力または停止するとともに、画像情報を前記表示装置に出力また停止する制御を行なう。 (2) A game area where game balls can be thrown in, a plurality of winning holes through which game balls can enter, a detection sensor that can detect that a game ball has entered each of the winning holes, and image information can be displayed. And a control unit capable of outputting music source information and image information, the control unit has a memory storing music source information and image information corresponding to each winning opening. In addition, when the detection sensor detects the entrance of a game ball, the musical sound source information corresponding to the winning port into which the game ball has entered is output or stopped to a sound generator capable of outputting as a sound. At the same time, control is performed to output or stop the image information to the display device.

(3)上記(1)または(2)項において、前記制御部は、遊技球が入球した前記入賞口に対応する前記楽音源情報出力の音量を変化させる。 (3) In the above item (1) or (2), the control unit changes the volume of the music sound source information output corresponding to the winning opening into which a game ball has entered.

(4)上記(1)〜(3)項のいずれかにおいて、前記入賞口は、前記遊技領域に設けた特定入賞口に遊技球が入球したことを契機に、遊技者によって不利な第1状態から有利な第2状態に変化する。 (4) In any one of the above items (1) to (3), the winning opening is a disadvantageous one by a player when a game ball has entered a specific winning opening provided in the gaming area. The state changes from an advantageous second state.

(5)上記(4)項において、前記制御部は、前記特定入賞口への遊技球の入球に伴って、第2状態に変化した前記入賞口に遊技球が入球したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を出力する。 (5) In the above item (4), the control unit is triggered by the game ball having entered the winning port that has changed to the second state as the game ball enters the specific winning port. The musical sound source information corresponding to the winning opening where the game ball has entered is output.

(6)上記(4)項において、前記制御部は、前記特定入賞口への遊技球の入球に伴って、第2状態に変化した前記入賞口に遊技球が入球したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報の出力を停止する。 (6) In the above item (4), the control unit is triggered by a game ball having entered the winning port that has changed to the second state as the gaming ball enters the specific winning port. Then, the output of the music source information corresponding to the winning opening where the game ball has entered is stopped.

本発明によれば、次のような効果が奏せられる。
請求項1記載の発明によると、遊技球が入球した入賞口に対応する楽音源情報を出力または停止するようにしたため、遊技者の技術介入により、音発生部から出力される楽音を変化させることができ、聴覚を通じての遊技演出を向上させることができる。
According to the present invention, the following effects can be achieved.
According to the first aspect of the present invention, since the musical sound source information corresponding to the winning opening into which the game ball has entered is output or stopped, the musical sound output from the sound generator is changed by the technical intervention of the player. It is possible to improve game production through hearing.

請求項2記載の発明によると、遊技球が入球した入賞口に対応する楽音源情報及び画像情報を出力または停止するようにしたため、遊技者の技術介入により、音発生部から出力される楽音及び表示装置に表示される画像情報を変化させることができ、聴覚及び視覚を通じての遊技演出を向上させることができる。 According to the second aspect of the present invention, since the musical sound source information and the image information corresponding to the winning entrance into which the game ball has entered is output or stopped, the musical sound output from the sound generation unit by the technical intervention of the player In addition, the image information displayed on the display device can be changed, and game effects through hearing and vision can be improved.

請求項3記載の発明によると、遊技球が入球した入賞口に対応する楽音の音量変化により聴覚を通じての遊技演出を向上させることができる。 According to the third aspect of the present invention, it is possible to improve the game effect through hearing by changing the volume of the musical sound corresponding to the winning opening into which the game ball has entered.

請求項4記載の発明によると、特定入賞口に遊技球が入球して、第2状態に変化した入賞口に遊技球を入球させることによって、音発生部から出力される楽音を変化させることができる。 According to the fourth aspect of the present invention, a game ball enters the specific winning opening, and the musical sound output from the sound generating unit is changed by causing the gaming ball to enter the winning opening changed to the second state. be able to.

請求項5記載の発明によると、第2状態に変化した入賞口に遊技球が入球したことを契機に、遊技球が入球した入賞口に対応する楽音源情報を出力させることにより、そのとき出力されている楽音に基づいてどの入賞口が第1状態にあるか否かを判断することができ、聴覚を通じて遊技状況を判断することができる。 According to the invention described in claim 5, when the game ball has entered the winning opening changed to the second state, by outputting the musical sound source information corresponding to the winning opening where the game ball has entered, It is possible to determine which winning opening is in the first state based on the musical sound that is output at the time, and to determine the game situation through hearing.

請求項6記載の発明によると、第2状態に変化した入賞口に遊技球が入球したことを契機に、遊技球が入球した入賞口に対応する楽音源情報の出力を停止させることにより、そのとき出力されている楽音に基づいてどの入賞口が第2状態にあるか否かを判断することができ、聴覚を通じて遊技状況を判断することができる。 According to the sixth aspect of the present invention, when the game ball has entered the winning opening changed to the second state, the output of the musical sound source information corresponding to the winning opening where the game ball has entered is stopped. Based on the musical sound output at that time, it can be determined which winning opening is in the second state, and the gaming situation can be determined through hearing.

以下、本発明に係わる一実施形態を図面に基づいて説明する。図1は、本発明を適用した弾球遊技機の正面図である。なお、以下の説明においては、図1において図面手前を「前方または表面」とし、図面奥を「後方または裏面」とし、左方を「左方」とし、右方を「右方」とする。   Hereinafter, an embodiment according to the present invention will be described with reference to the drawings. FIG. 1 is a front view of a ball game machine to which the present invention is applied. In the following description, the front side of the drawing in FIG. 1 is “front or front”, the back of the drawing is “back or back”, the left is “left”, and the right is “right”.

弾球遊技機をなすパチンコ機1は、遊技施設に据え付けられる外枠2と、外枠2内に固定され、表面に外側ガイドレール3と内側ガイドレール4とによって包囲された円形状の遊技領域5を形成した遊技盤6と、遊技盤6の表面を開閉し得るように外枠2に支持された枠状の前扉7とを備えている。   A pachinko machine 1 that forms a ball game machine is a circular game area that is fixed in the outer frame 2 and is surrounded by an outer guide rail 3 and an inner guide rail 4 on the surface. 5 and a frame-shaped front door 7 supported by the outer frame 2 so that the surface of the game board 6 can be opened and closed.

前扉7は、中央にガラス8が嵌め込まれた窓部となっており、その窓部の周囲には、複数のランプ9や音発生部をなすスピーカ10が設けられている。 The front door 7 is a window portion in which a glass 8 is fitted in the center, and a plurality of lamps 9 and a speaker 10 forming a sound generating portion are provided around the window portion.

前扉7の下方には、遊技球を貯留可能な球貯留皿11と、球貯留皿11に貯留されている遊技球を遊技領域5に打ち込むときに操作する発射ハンドル12が設けられている。   Below the front door 7, there are provided a ball storage tray 11 capable of storing game balls, and a launching handle 12 that is operated when driving the game balls stored in the ball storage tray 11 into the game area 5.

遊技領域5には、多数の釘5aと、風車5bと、センター役物13と、複数(本実施形態においては6個)の開閉入賞口14a〜14fとが配置されている。さらに遊技領域5の最下部には、遊技領域5に打ち込まれた遊技球を遊技機1の裏面側に排出するアウト口17が設けられている。   In the game area 5, a large number of nails 5 a, a windmill 5 b, a center accessory 13, and a plurality (six in this embodiment) of open / close prize winning openings 14 a to 14 f are arranged. Further, at the lowermost part of the game area 5, there is provided an out port 17 through which game balls that have been driven into the game area 5 are discharged to the back side of the gaming machine 1.

球貯留皿11に貯留されている遊技球は、発射ハンドル12を回動操作することによって前扉7の裏面側に設けられた発射装置29(図2参照)から発射されて、外側ガイドレール3及び内側ガイドレール4により誘導されて遊技領域5に打ち込まれ、遊技釘5a及び風車5bに当接しながら流下する。 The game balls stored in the ball storage tray 11 are launched from the launching device 29 (see FIG. 2) provided on the back side of the front door 7 by rotating the launching handle 12, and the outer guide rail 3 And it is guided by the inner guide rail 4 and driven into the game area 5, and flows down while contacting the game nail 5a and the windmill 5b.

各開閉入賞口14a〜14fは、遊技領域5に打ち込まれた遊技球が入球不能または入球し難い閉鎖状態、すなわち遊技者にとって不利な第1状態と、遊技球が入球し易い開放状態、すなわち遊技者にとって有利な第2状態に変化可能である。遊技球が各開閉入賞口14a〜14fに入球することによって、遊技機1の裏側に設けられた払出装置27(図2参照)から予め定めた数の遊技球が賞球として球貯留皿11に払い出される。   Each of the open / close winning ports 14a to 14f is in a closed state in which a game ball driven into the game area 5 cannot enter or is difficult to enter, that is, a first state that is disadvantageous for the player, and an open state in which the game ball is easy to enter. That is, it is possible to change to the second state that is advantageous to the player. When the game balls enter the open / close prize winning openings 14a to 14f, a predetermined number of game balls as prize balls from the payout device 27 (see FIG. 2) provided on the back side of the gaming machine 1 are used as the ball storage tray 11. To be paid out.

センター役物13の左右側部には、遊技領域5に打ち込まれた遊技球がセンター役物13内へ進入可能とする進入路13a、13aが設けられ、また、センター役物13内の下部中央部には、特定入賞口をなすV入賞口18が設けられている。 The left and right sides of the center accessory 13 are provided with approach paths 13a and 13a that allow a game ball driven into the game area 5 to enter the center accessory 13, and a lower center in the center accessory 13 The section is provided with a V winning opening 18 which forms a specific winning opening.

遊技領域5に打ち込まれた遊技球が、進入路13aを通ってセンター役物13内に進入してV入賞口18に入球した場合には、全ての開閉入賞口14a〜14fが開放する特定遊技状態が発生する。 When a game ball that has been driven into the game area 5 enters the center accessory 13 through the approach path 13a and enters the V winning opening 18, all open / close winning openings 14a to 14f are opened. A gaming state occurs.

図2は、パチンコ機1を制御するための制御系のブロック図である。制御系は、遊技に関する基本的なプログラムが記憶され主制御部20を中心に構成され、主制御部20からの命令信号に基づいて、各部の動作が制御されるようになっている。 FIG. 2 is a block diagram of a control system for controlling the pachinko machine 1. The control system stores a basic program related to a game and is configured around the main control unit 20, and the operation of each unit is controlled based on a command signal from the main control unit 20.

主制御部20の入力インターフェイスには、遊技球がV入賞口18に入球したことを検出するV入賞検出センサ21と、各開閉入賞口14a〜14fに対応して遊技球の入球を検出可能な入賞検出センサ群23がそれぞれ接続され、また、同じく出力インターフェイスには、各開閉入賞口14a〜14fをそれぞれ開閉動作させるためのソレノイド24と、遊技の進行状況を集中管理するためのホールコンピュータ25と、遊技状態に応じてランプ9、スピーカ10を制御する制御部をなす演出制御部26と、払出装置27を制御する払出制御部28がそれぞれ接続されている。払出制御部28には、発射装置29を制御する発射制御部30が接続されている。 In the input interface of the main control unit 20, a V winning detection sensor 21 that detects that a game ball has entered the V winning opening 18, and a game ball entering corresponding to each of the open / close winning openings 14a to 14f is detected. A group of possible winning detection sensors 23 are connected to each other, and a solenoid computer for opening and closing each of the open / close winning ports 14a to 14f and a hall computer for centrally managing the progress of the game are also connected to the output interface. 25, an effect control unit 26 that is a control unit that controls the lamp 9 and the speaker 10 in accordance with the gaming state, and a payout control unit 28 that controls the payout device 27 are connected to each other. A discharge control unit 30 that controls the discharge device 29 is connected to the payout control unit 28.

主制御部20は、V入賞検出センサ21からのV入賞信号を入力すると、全ての開閉入賞口14a〜14fを開放させるべく開放駆動信号をソレノイド24に出力するとともに、演出制御部26にV入賞信号を送信する。 When the main control unit 20 receives the V winning signal from the V winning detection sensor 21, the main control unit 20 outputs an opening drive signal to the solenoid 24 to open all the open / close winning ports 14a to 14f, and also outputs the V winning to the effect control unit 26. Send a signal.

図3に示すように、演出制御部26は、特定遊技状態が発生したときの音制御を行なうもので、音制御用の音源制御部261と、音源生成部262とを含み、主制御部20から出力されるV入賞信号に基づいて、特定の楽音源情報を出力する。 As shown in FIG. 3, the production control unit 26 performs sound control when a specific gaming state occurs, and includes a sound source control unit 261 for sound control and a sound source generation unit 262, and includes the main control unit 20. Specific music source information is output based on the V winning signal output from.

音源制御部261は、各開閉入賞口14a〜14fに対応する複数の楽音源情報、すなわち各入賞検出センサ23の検出信号に対応するように割り当てられた複数の楽音源情報を記憶したメモリ261aを含み、各開閉入賞口14a〜14fが開放状態に変化することにより、開放状態に変化した開閉入賞口14a〜14fに割り当てられた楽音源情報をメモリ261abから読み出し、読み出した楽音源情報を音源生成部262に出力する。 The sound source control unit 261 has a memory 261a that stores a plurality of pieces of music sound source information corresponding to the respective open / close prize winning openings 14a to 14f, that is, a plurality of pieces of music sound source information assigned so as to correspond to detection signals of the respective prize detection sensors 23. In addition, when each open / close prize opening 14a-14f changes to the open state, the musical sound source information assigned to the open / close prize opening 14a-14f changed to the open state is read from the memory 261ab, and the read musical sound source information is generated as a sound source To the unit 262.

音源生成部262は、複数の楽曲データ及び複数の音源を記憶する音源ROMと、サウンド生成、楽音の演奏開始、停止及び楽曲の設定等を行なう複数のシーケンサを含み、音源制御部261からの楽音源情報を入力すると、その楽音源情報に対応するシーケンサが動作する。 The sound source generation unit 262 includes a sound source ROM that stores a plurality of music data and a plurality of sound sources, and a plurality of sequencers that perform sound generation, start and stop of musical performance, music setting, and the like. When the sound source information is input, the sequencer corresponding to the music sound source information operates.

音源生成部262のシーケンサには、各開閉入賞口14a〜14fに対応するようにギター、ベース、ピアノ、トランペット、ドラム等の楽器、及び歌声の音源情報が記録されている。例えば、開閉入賞口14a、14b、14c、14d、14e及び14fには、ギター、ベース、ピアノ、トランペット、ドラム及び歌声のそれぞれ割り当てられる。 The sequencer of the sound source generation unit 262 records guitar, bass, piano, trumpet, drum and other musical instruments, and singing sound source information so as to correspond to the open / close prize winning openings 14a to 14f. For example, guitars, basses, pianos, trumpets, drums, and singing voices are assigned to the open / close winning ports 14a, 14b, 14c, 14d, 14e, and 14f, respectively.

次に、弾球遊技機1の動作及び演出制御部26による楽音源出力制御について説明する。
遊技領域5に打ち込まれた遊技球がセンター役物13のV入賞口18に入球すると、全ての開閉入賞口14a〜14fが開放する特定遊技状態が発生する。また、演出制御部26は、開放した開閉入賞口14a〜14fに対応する複数の楽音源情報をメモリ261aから読み出して出力する。スピーカ10は、演出制御部26から出力された複数の楽音源情報を重畳させて出力し、遊技者に特定遊技状態である旨を報知する。
Next, the operation of the ball game machine 1 and the musical sound source output control by the effect control unit 26 will be described.
When a game ball that has been driven into the game area 5 enters the V winning opening 18 of the center accessory 13, a specific gaming state occurs in which all the open / close winning openings 14a to 14f are opened. In addition, the effect control unit 26 reads out and outputs a plurality of pieces of musical sound source information corresponding to the opened / closed prize winning openings 14a to 14f from the memory 261a. The speaker 10 superimposes and outputs a plurality of pieces of music source information output from the effect control unit 26 to notify the player that the player is in a specific gaming state.

特定遊技状態において、例えば、遊技球を開閉入賞口14aに入球させると、開閉入賞口14aが閉鎖するとともに、演出制御部26は、開閉入賞口14aに対応する楽音源情報の出力を停止する。また、この状態で、開閉入賞口14bに遊技球を入球させると、開閉入賞口14bが閉鎖するとともに、開閉入賞口14bに対応する楽音源情報の出力を停止する。さらに、開閉入賞口14cに遊技球を入球させると、開閉入賞口14cが閉鎖するとともに、開閉入賞口14cに対応する楽音源情報の出力を停止する。そして、最終的に、全ての開閉入賞口を閉鎖させると、演出制御部26は、全ての楽音源情報の出力を停止する。このように、開放した開閉入賞口14a〜14fに遊技球を入球させる毎に、演出制御部26から出力される楽音源情報数が変化させることができる。 In the specific gaming state, for example, when a game ball is entered into the opening / closing prize opening 14a, the opening / closing prize opening 14a is closed, and the effect control unit 26 stops outputting the musical sound source information corresponding to the opening / closing prize opening 14a. . Further, in this state, when a game ball enters the open / close prize opening 14b, the open / close prize opening 14b is closed and the output of the music source information corresponding to the open / close prize opening 14b is stopped. Furthermore, when a game ball is entered into the open / close winning opening 14c, the open / close winning opening 14c is closed and the output of the music source information corresponding to the open / close winning opening 14c is stopped. And finally, when all the opening / closing prize winning openings are closed, the production control unit 26 stops outputting all the musical sound source information. In this manner, the number of pieces of musical sound source information output from the effect control unit 26 can be changed every time a game ball is inserted into the opened open / close prize winning openings 14a to 14f.

上述のように、検出センサ23が遊技球の入球を検出したことを契機に、遊技球が入球した開閉入賞口14a〜14fに対応する楽音源情報の出力を停止することにより、開閉入賞口14a〜14fに入球させる毎、すなわち遊技者の技術介入をもって、遊技者が希望しない楽音の出力を停止させて希望する楽音のみをスピーカ10から出力させることができるため、聴覚を通じての遊技演出を向上させることができる。 As described above, when the detection sensor 23 detects the entry of a game ball, the opening / closing prize winning is stopped by stopping the output of the music source information corresponding to the opening / closing prize opening 14a to 14f into which the game ball has entered. Each time the balls 14a to 14f are entered, that is, with the player's technical intervention, it is possible to stop the output of the musical sound not desired by the player and output only the desired musical sound from the speaker 10, so that the game effect through hearing Can be improved.

以上、本発明の一実施形態について説明したが、本発明の要旨を逸脱しない範囲内で、上記実施形態に対して、次のような種々の変形や変更を施すことが可能である。
(i)楽音源情報の音源を適宜変更する。
(ii)入賞口の数を適宜変更する。
(iii)特定入賞口18に遊技球が入球したことを契機に、複数の開閉入賞口14a〜14fが開放するとともに、最初は楽音を出力しないで、開放している開閉入賞口14a〜14fに入球する毎に、入球した開閉入賞口に対応する楽音源情報を順次重畳させて出力する。
(iv)特定入賞口18を設けないで、遊技球が入球した開閉入賞口のみが開放し、開放した開閉入賞口に対応する楽音源を出力するようにする。
(v)遊技球が開閉入賞口14a〜14fに入球したことを契機に、入球した開閉入賞口に対応する楽音源情報出力の音量を変化させる。
(vi)各開閉入賞口14a〜14fに割り当てる楽音源を適宜変更する。
(vii)遊技領域に、遊技状況に応じて、演出制御部26の指令に基づいて画像情報を表示可能な液晶画面等により構成される表示装置を設ける。そして、演出制御部26は、そのメモリ261aに各開閉入賞口14a〜14fに対応する楽音源情報及び画像情報を記憶し、各検出センサ23が遊技球の入球を検出したことを契機に、遊技球が入球した入賞口14a〜14fに対応する楽音源情報を出力または停止するとともに、画像情報を表示装置に出力また停止する制御を行なうようにする。
(viii)遊技球がV入賞口18に入球した場合、開閉入賞口14a〜14fの一部を開放する。
(ix)遊技球がV入賞口18に入球した場合、開閉入賞口14a〜14fの全てが開放するものに代えて、遊技球がV入賞口18または遊技領域5に別途設けた始動口への入球を契機に、主制御部20内で抽選を実行し、その抽選の結果、上記(vii)に記載の表示装置に表示した数字または図柄が予め定めた特定の表示態様となった場合、開閉入賞口14a〜14fの全てを開放するかまたはそれらの一部を開放するようにする。
Although one embodiment of the present invention has been described above, the following various modifications and changes can be made to the above embodiment without departing from the spirit of the present invention.
(I) Change the sound source of the music sound source information as appropriate.
(Ii) Change the number of winning awards as appropriate.
(Iii) When a game ball has entered the specific winning opening 18, the plurality of opening / closing winning openings 14a to 14f are opened, and the opening / closing winning openings 14a to 14f are opened without outputting a musical sound at first. Every time a player enters the game, the music source information corresponding to the opened / closed prize opening is sequentially superimposed and output.
(Iv) Without providing the specific winning opening 18, only the open / close winning opening where the game ball has entered is opened, and a musical sound source corresponding to the opened opening / closing winning opening is output.
(V) The volume of the musical sound source information output corresponding to the entered opening / closing prize opening is changed when the game ball enters the opening / closing prize opening 14a-14f.
(Vi) The musical sound source assigned to each of the open / close prize winning openings 14a to 14f is appropriately changed.
(Vii) A display device including a liquid crystal screen or the like capable of displaying image information based on a command from the effect control unit 26 is provided in the game area in accordance with the game situation. And the production | generation control part 26 memorize | stores the musical sound source information and image information corresponding to each opening / closing prize-winning opening 14a-14f in the memory 261a, and triggered by having detected each game sensor ball's entrance with each detection sensor 23, Control is performed to output or stop the musical sound source information corresponding to the winning openings 14a to 14f into which the game balls have entered, and to output or stop the image information to the display device.
(Viii) When a game ball enters the V winning opening 18, a part of the open / close winning openings 14a to 14f is opened.
(Ix) When a game ball enters the V prize opening 18, instead of the game where all of the open / close prize openings 14 a to 14 f are opened, the game ball goes to the V prize opening 18 or a start opening provided separately in the game area 5. When a lottery is executed in the main control unit 20 and the number or symbol displayed on the display device described in (vii) becomes a predetermined display mode as a result of the lottery. All of the open / close prize winning openings 14a to 14f are opened or some of them are opened.

本発明を適用した弾球遊技機の正面図である。It is a front view of a ball game machine to which the present invention is applied. 弾球遊技機を制御するための制御系のブロック図である。It is a block diagram of a control system for controlling a ball game machine. 演出制御部のブロック図である。It is a block diagram of an effect control unit.

符号の説明Explanation of symbols

1 パチンコ機(弾球遊技機)
2 外枠
3 外側ガイドレール
4 内側ガイドレール
5 遊技領域
5a 遊技釘
5b 風車
6 遊技盤
7 前扉
8 ガラス
9 ランプ
10 スピーカ(音発生部)
11 球貯留皿
12 発射ハンドル
13 センター役物
13a 進入路
14a〜14f 開閉入賞口
17 アウト口
18 V入賞口(特定入賞口)
20 主制御部
21 V入賞検出センサ
23 入賞検出センサ群
24 ソレノイド
25 ホールコンピュータ
26 演出制御部(制御部)
27 払出装置
28 払出制御部
29 発射装置
30 発射制御部
261 音源制御部
261a メモリ
262 音源生成部
1 Pachinko machine (ball game machine)
2 outer frame 3 outer guide rail 4 inner guide rail 5 game area 5a game nail 5b windmill 6 game board 7 front door 8 glass 9 lamp 10 speaker (sound generating section)
11 ball storage tray 12 firing handle 13 center accessory 13a access path 14a-14f opening and closing winning opening 17 out opening 18 V winning opening (specific winning opening)
20 main control unit 21 V winning detection sensor 23 winning detection sensor group 24 solenoid 25 hall computer 26 effect control unit (control unit)
27 Dispensing device 28 Dispensing control unit 29 Firing device 30 Firing control unit 261 Sound source control unit 261a Memory 262 Sound source generating unit

Claims (6)

遊技球が打ち込まれる遊技領域と、遊技球が入球可能な複数の入賞口と、前記各入賞口に遊技球が入球したことをそれぞれ検出可能な検出センサと、楽音源情報を出力可能な制御部とを備えた弾球遊技機において、
前記制御部は、前記各入賞口に対応する楽音源情報を記憶したメモリを含み、前記検出センサが遊技球の入球を検出したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を、音として出力可能な音発生部に出力または停止する制御を行なうことを特徴とする弾球遊技機。
A game area into which a game ball is thrown in, a plurality of winning holes through which game balls can enter, a detection sensor that can detect that a game ball has entered each of the winning holes, and music source information can be output In a ball game machine equipped with a control unit,
The control unit includes a memory that stores music source information corresponding to each winning opening, and corresponds to the winning opening where the game ball has entered when the detection sensor detects the entering of the gaming ball A ball game machine characterized by performing control to output or stop the musical sound source information to a sound generating unit capable of outputting as sound.
遊技球が打ち込まれる遊技領域と、遊技球が入球可能な複数の入賞口と、前記各入賞口に遊技球が入球したことを検出可能な検出センサと、画像情報を表示可能な表示装置と、楽音源情報及び画像情報を出力可能な制御部とを備えた弾球遊技機において、
前記制御部は、前記各入賞口に対応する楽音源情報及び画像情報を記憶したメモリを含み、前記検出センサが遊技球の入球を検出したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を、音として出力可能な音発生部に出力または停止するとともに、画像情報を前記表示装置に出力また停止する制御を行なうことを特徴とする弾球遊技機。
A game area into which game balls are to be driven, a plurality of winning holes through which game balls can be inserted, a detection sensor capable of detecting that a game ball has entered each of the winning holes, and a display device capable of displaying image information And a ball game machine equipped with a control unit capable of outputting music source information and image information,
The control unit includes a memory that stores music source information and image information corresponding to each winning opening, and when the detection sensor detects the entry of a game ball, the prize that the game ball has entered is received. A bullet ball game machine, wherein the music sound source information corresponding to the mouth is output to or stopped from a sound generating unit capable of outputting as sound, and image information is output to or stopped from the display device.
前記制御部は、遊技球が入球した前記入賞口に対応する前記楽音源情報出力の音量を変化させることを特徴とする請求項1または2記載の弾球遊技機。 3. The ball game machine according to claim 1, wherein the control unit changes a volume of the music sound source information output corresponding to the winning opening into which the game ball has entered. 前記入賞口は、前記遊技領域に設けた特定入賞口に遊技球が入球したことを契機に、遊技者によって不利な第1状態から有利な第2状態に変化することを特徴とする請求項1〜3のいずれかに記載の弾球遊技機。 2. The winning opening is changed from a disadvantageous first state to an advantageous second state by a player when a game ball has entered a specific winning opening provided in the gaming area. The ball game machine in any one of 1-3. 前記制御部は、前記特定入賞口への遊技球の入球に伴って、第2状態に変化した前記入賞口に遊技球が入球したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報を出力することを特徴とする請求項4記載の弾球遊技機。 The control unit is configured to receive the game ball that has entered the game ball when the game ball has entered the game port that has changed to the second state as the game ball enters the specific game port. 5. The ball game machine according to claim 4, wherein the music sound source information corresponding to is output. 前記制御部は、前記特定入賞口への遊技球の入球に伴って、第2状態に変化した前記入賞口に遊技球が入球したことを契機に、遊技球が入球した前記入賞口に対応する前記楽音源情報の出力を停止することを特徴とする請求項4記載の弾球遊技機。 The control unit is configured to receive the game ball that has entered the game ball when the game ball has entered the game port that has changed to the second state as the game ball enters the specific game port. 5. The bullet ball game machine according to claim 4, wherein the output of the music source information corresponding to is stopped.
JP2007099777A 2007-04-05 2007-04-05 Bullet ball machine Expired - Fee Related JP5276797B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007099777A JP5276797B2 (en) 2007-04-05 2007-04-05 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007099777A JP5276797B2 (en) 2007-04-05 2007-04-05 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP2008253572A true JP2008253572A (en) 2008-10-23
JP5276797B2 JP5276797B2 (en) 2013-08-28

Family

ID=39977802

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007099777A Expired - Fee Related JP5276797B2 (en) 2007-04-05 2007-04-05 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5276797B2 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002143406A (en) * 2000-11-08 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002248223A (en) * 2001-02-23 2002-09-03 Maruhon Ind Co Ltd Pachinko game machine
JP2003169934A (en) * 2001-12-07 2003-06-17 Aruze Corp Game machine, performance expression method thereof, memory medium and server
JP2005204883A (en) * 2004-01-22 2005-08-04 Aruze Corp Game machine and simulation program
JP2006314381A (en) * 2005-05-10 2006-11-24 Kyoraku Sangyo Pachinko game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002143406A (en) * 2000-11-08 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002248223A (en) * 2001-02-23 2002-09-03 Maruhon Ind Co Ltd Pachinko game machine
JP2003169934A (en) * 2001-12-07 2003-06-17 Aruze Corp Game machine, performance expression method thereof, memory medium and server
JP2005204883A (en) * 2004-01-22 2005-08-04 Aruze Corp Game machine and simulation program
JP2006314381A (en) * 2005-05-10 2006-11-24 Kyoraku Sangyo Pachinko game machine

Also Published As

Publication number Publication date
JP5276797B2 (en) 2013-08-28

Similar Documents

Publication Publication Date Title
JP6822684B2 (en) Game machine
JP5212964B2 (en) Game machine and sound control program
JP5968406B2 (en) Game machine
KR20070049937A (en) Novel drum edutainment apparatus
JP2002014672A (en) Drum education/amusement device
JP2003052931A (en) Pinball game machine
JP5384800B2 (en) Bullet ball machine
JP2004065861A (en) Game machine
JP4598443B2 (en) Game machine
JP2008110118A (en) Game machine
JP4598444B2 (en) Game machine
JP6063913B2 (en) Game machine
JP5367942B2 (en) Game machine
JP5276797B2 (en) Bullet ball machine
JP2007111364A (en) Game machine
JP2006341005A (en) Game machine
JP2018089150A (en) Game machine
JP2002272917A (en) Game machine
JP2011194029A (en) Game machine
JP2007307177A (en) Game machine
JP3960883B2 (en) Game machine
JP2020062085A (en) Game machine
JP2011130870A (en) Game machine
JP2007307176A (en) Game machine
JP2004275420A (en) Game machine and program

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20100118

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120131

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20120202

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120326

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120417

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120606

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120703

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120828

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130514

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130520

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

Ref document number: 5276797

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees