JP2006068210A - ゲーム装置およびゲームプログラム - Google Patents
ゲーム装置およびゲームプログラム Download PDFInfo
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- JP2006068210A JP2006068210A JP2004254243A JP2004254243A JP2006068210A JP 2006068210 A JP2006068210 A JP 2006068210A JP 2004254243 A JP2004254243 A JP 2004254243A JP 2004254243 A JP2004254243 A JP 2004254243A JP 2006068210 A JP2006068210 A JP 2006068210A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
【効果】 キャラクタの表示態様の違いに応じて振動を変化させるので、リアリティのある新しい操作感を得ることができる。
【選択図】 図1
Description
12,14 …LCD
16,16a,16b …ハウジング
20 …操作スイッチ
22 …タッチパネル
24 …スティック
28 …メモリカード
28a …ROM
28b,48 …RAM
28c …偏心モータ
40 …電子回路基板
42 CPUコア
50,52 …GPU
54 …I/F回路
56,58 …VRAM
60 …LCDコントローラ
Claims (12)
- ゲーム画面を表示するための表示器と、当該表示器に関連して設けられるタッチパネルと、少なくとも当該表示器の画面を振動させるための振動器とを備えるゲーム装置であって、
ゲームに登場するキャラクタの画像を含むゲーム画面を前記表示器の画面に表示するゲーム画面表示手段、
前記キャラクタの表示態様または当該キャラクタのゲームにおける状態を、変化させるためのパラメータをゲームの進行状況に応じて更新する更新手段、
前記タッチパネルへの操作入力に応じた位置座標を検出する検出手段、
前記検出手段によって検出された位置座標が前記キャラクタの表示領域に含まれるとき、前記タッチパネルへの操作入力時点の当該キャラクタのパラメータを取得する取得手段、および
前記取得手段によって取得されたパラメータに応じた振動パターンによって前記振動器を振動させる振動制御手段を備える、ゲーム装置。 - 前記更新手段は、ゲーム空間における前記キャラクタの配置座標をパラメータとして更新し、
前記振動制御手段は、前記配置座標に応じた振動パターンで前記振動器を振動させる、請求項1記載のゲーム装置。 - 前記更新手段は、前記キャラクタのアニメーション再生経過時間をパラメータとして更新し、
前記振動制御手段は、前記アニメーション再生経過時間に応じた振動パターンで前記振動器を振動させる、請求項1記載のゲーム装置。 - 前記更新手段は、少なくとも前記キャラクタが攻撃状態か非攻撃状態かを決めるフラグをパラメータとして更新し、
前記振動制御手段は、前記フラグのオン/オフに応じた振動パターンで前記振動器を振動させる、請求項1記載のゲーム装置。 - 前記更新手段は、前記キャラクタの生命力、攻撃力および精神状態をパラメータとして更新し、
前記振動制御手段は、前記キャラクタの生命力、攻撃力および精神状態の少なくとも1つに応じた振動パターンで前記振動器を振動させる、請求項1記載のゲーム装置。 - 前記振動制御手段は、複数の前記振動パターンから前記パラメータに応じた1つの振動パターンを選択する選択手段を含む、請求項1ないし5のいずれかに記載のゲーム装置。
- ゲーム画面を表示するための表示器と、当該表示器に関連して設けられるタッチパネルと、少なくとも当該表示器の画面を振動させるための振動器とを備えるゲーム装置のゲームプログラムであって、
前記ゲーム装置のプロセサに、
ゲームに登場するキャラクタの画像を含むゲーム画面を前記表示器の画面に表示するゲーム画面表示ステップ、
前記キャラクタの表示態様または当該キャラクタのゲームにおける状態を、変化させるためのパラメータをゲームの進行状況に応じて更新する更新ステップ、
前記タッチパネルへの操作入力に応じた位置座標を検出する検出ステップ、
前記検出ステップによって検出された位置座標が前記キャラクタの表示領域に含まれるとき、前記タッチパネルへの操作入力時点の当該キャラクタのパラメータを取得する取得ステップ、および
前記取得ステップによって取得されたパラメータに応じた振動パターンによって前記振動器を振動させる振動制御ステップを実行させる、ゲームプログラム。 - 前記更新ステップは、ゲーム空間における前記キャラクタの配置座標をパラメータとして更新し、
前記振動制御ステップは、前記配置座標に応じた振動パターンで前記振動器を振動させる、請求項7記載のゲームプログラム。 - 前記更新ステップは、前記キャラクタのアニメーション再生経過時間をパラメータとして更新し、
前記振動制御ステップは、前記アニメーション再生経過時間に応じた振動パターンで前記振動器を振動させる、請求項7記載のゲームプログラム。 - 前記更新ステップは、少なくとも前記キャラクタが攻撃状態か非攻撃状態かを決めるフラグをパラメータとして更新し、
前記振動制御ステップは、前記フラグのオン/オフに応じた振動パターンで前記振動器を振動させる、請求項7載のゲームプログラム。 - 前記更新ステップは、前記キャラクタの生命力、攻撃力および精神状態をパラメータとして更新し、
前記振動制御ステップは、前記キャラクタの生命力、攻撃力および精神状態の少なくとも1つに応じた振動パターンで前記振動器を振動させる、請求項7記載のゲームプログラム。 - 前記振動制御ステップは、複数の前記振動パターンから前記パラメータに応じた1つの振動パターンを選択する選択ステップを含む、請求項7ないし11のいずれかに記載のゲームプログラム。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
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JP2004254243A JP4473685B2 (ja) | 2004-09-01 | 2004-09-01 | ゲーム装置およびゲームプログラム |
US11/196,237 US8469809B2 (en) | 2004-09-01 | 2005-08-04 | Game apparatus, storage medium storing game program and game controlling method |
US12/575,065 US8641524B2 (en) | 2004-09-01 | 2009-10-07 | Game apparatus, storage medium storing game program and game controlling method |
US13/874,504 US9474963B2 (en) | 2004-09-01 | 2013-05-01 | Game apparatus, storage medium storing game program and game controlling method |
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JP2004254243A JP4473685B2 (ja) | 2004-09-01 | 2004-09-01 | ゲーム装置およびゲームプログラム |
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JP2006068210A true JP2006068210A (ja) | 2006-03-16 |
JP4473685B2 JP4473685B2 (ja) | 2010-06-02 |
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WO2015121963A1 (ja) * | 2014-02-14 | 2015-08-20 | 富士通株式会社 | ゲームコントローラ |
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Also Published As
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US8469809B2 (en) | 2013-06-25 |
US20060046843A1 (en) | 2006-03-02 |
US20100022303A1 (en) | 2010-01-28 |
US9474963B2 (en) | 2016-10-25 |
JP4473685B2 (ja) | 2010-06-02 |
US8641524B2 (en) | 2014-02-04 |
US20130244783A1 (en) | 2013-09-19 |
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