JP2005524259A - インタラクティブソフトウェアを実行するためのデータ管理方法 - Google Patents
インタラクティブソフトウェアを実行するためのデータ管理方法 Download PDFInfo
- Publication number
- JP2005524259A JP2005524259A JP2004500137A JP2004500137A JP2005524259A JP 2005524259 A JP2005524259 A JP 2005524259A JP 2004500137 A JP2004500137 A JP 2004500137A JP 2004500137 A JP2004500137 A JP 2004500137A JP 2005524259 A JP2005524259 A JP 2005524259A
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- JP
- Japan
- Prior art keywords
- message
- software
- challenger
- communication
- opponent
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
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- A63F13/10—
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Information Transfer Between Computers (AREA)
- Mobile Radio Communication Systems (AREA)
Abstract
Description
Claims (10)
- 挑戦者および対戦者と呼ばれるユーザが対話式に協力して、いわゆるインタラクティブプログラムとして体現されるソフトウェアを実行するために、少なくとも2個の電子通信局(C、O)の間でデータを管理する方法であって、前記2個の通信局が、前記ソフトウェアを備えており、挑戦者が当該ソフトウェアの少なくとも一つの第一の部分を含む第一の電子メッセージ(P)を送信し、対戦者が当該ソフトウェアの第二の部分を含み前記第一のメッセージに結合される第二の電子メッセージ(Re、Ri)を送信し、その後、前記ソフトウェアが各通信局(C、O)で実行されることを特徴とする、方法。
- 前記第一および前記第二のメッセージ(P、Re)が、直接に他方の通信局に送られることを特徴とする、請求項1に記載の方法。
- 前記第一のメッセージ(P)が挑戦者からの実行の提案を含み、前記第二のメッセージ(Re)が、対戦者からの実行の応答を含み前記第一のメッセージに結合されることを特徴とする、請求項2に記載の方法。
- 前記通信局が移動電話局であり、前記メッセージがSMSであることを特徴とする、請求項1から3のいずれか一項に記載の方法。
- 前記第一および前記第二のメッセージ(P、Ri)が、サーバ(S)に送られることを特徴とする、請求項1に記載の方法。
- 前記第一のメッセージ(P)が挑戦者からの実行の提案を含み、前記第二のメッセージ(Re)が対戦者からの実行の応答を含み、前記サーバ(S)が前記第二のメッセージ(Re)と同じ通信セッションで対戦者に対して前記提案(P)を送ることを特徴とする、請求項5に記載の管理方法。
- 前記サーバ(S)が、前記第一のメッセージ(P)と同じ通信セッションで挑戦者に対してURLアドレスを送り、挑戦者が前記応答を得るためにこのアドレスにアクセスすることを特徴とする、請求項6に記載の管理方法。
- 前記サーバ(S)が、前記第二のメッセージ(Ri)を受信後、挑戦者に対してURLアドレスを送り、挑戦者が前記応答を得るためにこのアドレスにアクセスすることを特徴とする、請求項6に記載の管理方法。
- 前記通信局が移動電話局であることを特徴とする、請求項5から8のいずれか一項に記載の管理方法。
- 請求項1項から第9項のいずれか一項に記載の方法を実施するための電子通信手段を含む移動電話局であって、インタラクティブソフトウェアを備えており、ソフトウェアの複数部分を体現しプログラムする手段と、前記通信手段によりソフトウェアの複数部分を送信および受信する手段とを含むことを特徴とする、移動電話局。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0205122A FR2839169B1 (fr) | 2002-04-24 | 2002-04-24 | Procede de gestion de donnees pour le deroulement d'un logiciel interactif |
PCT/FR2003/001268 WO2003091825A2 (fr) | 2002-04-24 | 2003-04-22 | Procede de gestion de donnees pour le deroulement d'un logiciel interactif |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2005524259A true JP2005524259A (ja) | 2005-08-11 |
Family
ID=28799885
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004500137A Pending JP2005524259A (ja) | 2002-04-24 | 2003-04-22 | インタラクティブソフトウェアを実行するためのデータ管理方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20040171350A1 (ja) |
EP (1) | EP1558981A2 (ja) |
JP (1) | JP2005524259A (ja) |
CN (1) | CN100396350C (ja) |
FR (1) | FR2839169B1 (ja) |
WO (1) | WO2003091825A2 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FI20031871A0 (fi) * | 2003-12-19 | 2003-12-19 | Nokia Corp | Multimediasanomapalvelujärjestelmä ja menetelmä |
EP1808212A3 (en) * | 2005-11-15 | 2010-06-30 | Samsung Electronics Co., Ltd. | System, apparatus and method for managing virtual entity on a network |
JP3963927B1 (ja) * | 2006-03-27 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御方法、ならびに、プログラム |
US8313368B2 (en) | 2010-02-19 | 2012-11-20 | Igt | Gaming systems, gaming devices and methods with non-competitive play and optional competitive play |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH10327439A (ja) * | 1997-05-27 | 1998-12-08 | Matsushita Electric Ind Co Ltd | ゲーム付ページャ |
US6246562B1 (en) * | 1998-12-07 | 2001-06-12 | Schneider Electric Industries Sa | Control device of an electromagnet, with a power supply circuit supplied by the holding current of the electromagnet |
JP2002011251A (ja) * | 2000-06-27 | 2002-01-15 | Namco Ltd | マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体 |
JP2002045573A (ja) * | 2000-08-02 | 2002-02-12 | Casio Comput Co Ltd | ネットワークシステム、通信対戦システム、対戦サービスプログラムが記憶された記憶媒体 |
WO2002015995A1 (en) * | 2000-08-25 | 2002-02-28 | Intellocity Usa, Inc. | Interactive game via set top boxes |
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US5685755A (en) * | 1995-09-07 | 1997-11-11 | The Dow Chemical Company | Non-asbestos diaphragm separator |
JPH11501194A (ja) * | 1995-12-22 | 1999-01-26 | フィリップス エレクトロニクス ネムローゼ フェンノートシャップ | 1群の装置の間で通信するためのシステム |
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KR20010016943A (ko) * | 1999-08-05 | 2001-03-05 | 윤종용 | 휴대폰을 이용한 네트워크 게임기능 구현방법 |
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GB2359640A (en) * | 2000-02-23 | 2001-08-29 | Battlemail Com Ltd | A game using electronic mail |
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-
2002
- 2002-04-24 FR FR0205122A patent/FR2839169B1/fr not_active Expired - Fee Related
-
2003
- 2003-04-22 WO PCT/FR2003/001268 patent/WO2003091825A2/fr active Application Filing
- 2003-04-22 EP EP03740648A patent/EP1558981A2/fr not_active Ceased
- 2003-04-22 CN CNB038005042A patent/CN100396350C/zh not_active Expired - Fee Related
- 2003-04-22 US US10/480,833 patent/US20040171350A1/en not_active Abandoned
- 2003-04-22 JP JP2004500137A patent/JP2005524259A/ja active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10327439A (ja) * | 1997-05-27 | 1998-12-08 | Matsushita Electric Ind Co Ltd | ゲーム付ページャ |
US6246562B1 (en) * | 1998-12-07 | 2001-06-12 | Schneider Electric Industries Sa | Control device of an electromagnet, with a power supply circuit supplied by the holding current of the electromagnet |
JP2002011251A (ja) * | 2000-06-27 | 2002-01-15 | Namco Ltd | マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体 |
JP2002045573A (ja) * | 2000-08-02 | 2002-02-12 | Casio Comput Co Ltd | ネットワークシステム、通信対戦システム、対戦サービスプログラムが記憶された記憶媒体 |
WO2002015995A1 (en) * | 2000-08-25 | 2002-02-28 | Intellocity Usa, Inc. | Interactive game via set top boxes |
Also Published As
Publication number | Publication date |
---|---|
WO2003091825A2 (fr) | 2003-11-06 |
EP1558981A2 (fr) | 2005-08-03 |
WO2003091825A3 (fr) | 2004-05-21 |
US20040171350A1 (en) | 2004-09-02 |
FR2839169B1 (fr) | 2004-12-17 |
FR2839169A1 (fr) | 2003-10-31 |
CN1533296A (zh) | 2004-09-29 |
CN100396350C (zh) | 2008-06-25 |
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