JP2005296120A5 - - Google Patents

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Publication number
JP2005296120A5
JP2005296120A5 JP2004113307A JP2004113307A JP2005296120A5 JP 2005296120 A5 JP2005296120 A5 JP 2005296120A5 JP 2004113307 A JP2004113307 A JP 2004113307A JP 2004113307 A JP2004113307 A JP 2004113307A JP 2005296120 A5 JP2005296120 A5 JP 2005296120A5
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JP
Japan
Prior art keywords
drive control
auxiliary effect
stop
gaming machine
synchronous
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2004113307A
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Japanese (ja)
Other versions
JP4770122B2 (en
JP2005296120A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2004113307A priority Critical patent/JP4770122B2/en
Priority claimed from JP2004113307A external-priority patent/JP4770122B2/en
Publication of JP2005296120A publication Critical patent/JP2005296120A/en
Publication of JP2005296120A5 publication Critical patent/JP2005296120A5/ja
Application granted granted Critical
Publication of JP4770122B2 publication Critical patent/JP4770122B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Claims (5)

複数種の絵柄が周方向に付された複数の周回体と、
前記各周回体について各絵柄のうち一部の絵柄を視認可能とする表示窓と、
前記各周回体の回転を開始させるべく操作される始動操作手段と、
前記各周回体毎に設けられ、該各周回体を回転させる駆動手段と、
前記各周回体の回転を停止させるべく操作される停止操作手段と、
前記始動操作手段の操作に基づいて前記各周回体の回転を開始させ、前記停止操作手段の操作に基づいて前記各周回体の回転を停止させるように、前記各駆動手段を駆動制御する駆動制御手段と
を備え、前記各周回体が停止した際、前記表示窓から視認できる有効位置に前記絵柄によって形成される特定絵柄の組合せが成立している場合、遊技者に特典を付与するように構成された遊技機において、
前記駆動制御手段は、
前記各周回体の回転を開始させて第1設定回転速度に至らしめるべく前記各駆動手段を初期駆動制御する初期駆動制御手段と、
前記初期駆動制御手段による初期駆動制御の実行後、前記第1設定回転速度が維持されるよう前記各駆動手段を定速駆動制御する定速駆動制御手段と、
前記初期駆動制御手段による初期駆動制御の実行中に、前記特定絵柄の組合わせに揃えた同期絵柄を形成すると共に、該同期絵柄を維持すべく各周回体を第2設定回転速度にて定速回転するよう前記各駆動手段を駆動制御する同期絵柄形成手段と
を備え、
前記同期絵柄が前記表示窓から視認できる状況下にて、前記同期絵柄の視認性を向上させるべく補助演出を行う補助演出手段と、
前記同期絵柄形成手段による駆動制御の実行中であって、前記補助演出手段が補助演出を行う前までに、前記同期絵柄を形成することが可能か否かの判定を行う判定手段と、
前記判定手段の判定結果が不可能である場合に、前記補助演出手段による補助演出を中止させる補助演出中止手段と
を備えたことを特徴とする遊技機。
A plurality of circling bodies provided with a plurality of patterns in the circumferential direction;
A display window that allows a part of the design to be visually recognized for each of the circulating bodies ,
Start operation means operated to start rotation of each of the circulating bodies ;
Provided each of said orbiting member, a drive means for rotating the respective revolving body,
Stop operation means operated to stop the rotation of each of the circulating bodies ;
Drive control for driving and controlling each drive unit so as to start the rotation of each circuit body based on the operation of the start operation unit and stop the rotation of each circuit body based on the operation of the stop operation unit Means for providing a privilege to the player when a combination of the specific patterns formed by the patterns is established at an effective position visible from the display window when the orbiting bodies stop. In the gaming machine that was
The drive control means includes
Initial drive control means for initial drive control of each of the drive means in order to start rotation of each of the circulating bodies to reach a first set rotational speed;
After the initial drive control by the initial drive control means, constant speed drive control means for controlling the drive means at a constant speed so that the first set rotational speed is maintained
During the execution of the initial drive control by the initial drive control means, a synchronous picture aligned with the combination of the specific pictures is formed, and each circulating body is set at a constant speed at a second set rotational speed to maintain the synchronous picture. A synchronous pattern forming means for driving and controlling each of the driving means to rotate,
Auxiliary effect means for performing an auxiliary effect to improve the visibility of the synchronous pattern under a situation where the synchronous pattern is visible from the display window,
A determination means for determining whether or not the synchronous picture can be formed before the auxiliary effect means performs the auxiliary effect during the execution of the drive control by the synchronous pattern forming means;
A gaming machine, comprising: an auxiliary effect stopping means for stopping the auxiliary effect by the auxiliary effect means when the determination result of the determining means is impossible.
前記駆動制御手段は、前記補助演出中止手段が前記補助演出手段による補助演出を中止させる場合に、前記同期絵柄形成手段による駆動制御を中止させ、前記初期駆動制御手段により前記各駆動手段を初期駆動制御させることを特徴とする請求項1に記載の遊技機。The drive control means stops drive control by the synchronous pattern forming means when the auxiliary effect stop means stops the auxiliary effect by the auxiliary effect means, and the initial drive control means initially drives each of the drive means. The gaming machine according to claim 1, wherein the gaming machine is controlled. 前記判定手段は、前記各周回体が前記第2設定回転速度にて定速回転している状況下で、前記同期絵柄が形成されているか否かを確認する同期絵柄確認手段を備え、該同期絵柄確認手段の確認結果が非形成であった場合に、前記判定手段は前記同期絵柄の形成を不可能と判定することを特徴とする請求項1又は2に記載の遊技機。The determination unit includes a synchronization pattern confirmation unit configured to confirm whether or not the synchronization pattern is formed in a state where each of the rotating bodies rotates at a constant speed at the second set rotation speed. 3. The gaming machine according to claim 1, wherein when the confirmation result of the pattern confirmation unit is not formed, the determination unit determines that the formation of the synchronous pattern is impossible. 前記各周回体の回転が停止した際における前記複数種の絵柄の位置を把握する停止絵柄位置把握手段を備え、Comprising stop pattern position grasping means for grasping positions of the plurality of kinds of patterns when rotation of the respective circling bodies is stopped;
前記判定手段は、前記停止絵柄位置把握手段による把握結果が正確か否かの整合判定を行う整合判定手段を備え、該整合判定手段の整合判定結果が不整合であった場合に、前記判定手段は前記同期絵柄の形成を不可能と判定することを特徴とする請求項1乃至3のいずれかに記載の遊技機。The determination means includes a match determination means for performing a match determination as to whether or not the grasping result by the stop picture position grasping means is accurate, and when the match determination result of the match determination means is inconsistent, 4. The gaming machine according to claim 1, wherein it is determined that formation of the synchronous picture is impossible.
前記停止絵柄位置把握手段は、前記駆動制御手段が前記駆動手段の駆動制御を終了した際に、前記複数種の絵柄の位置を把握することを特徴とする請求項4に記載の遊技機。5. The gaming machine according to claim 4, wherein the stop picture position grasping means grasps positions of the plurality of kinds of patterns when the drive control means finishes the drive control of the drive means.
JP2004113307A 2004-04-07 2004-04-07 Game machine Expired - Fee Related JP4770122B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004113307A JP4770122B2 (en) 2004-04-07 2004-04-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004113307A JP4770122B2 (en) 2004-04-07 2004-04-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2010209034A Division JP2010279747A (en) 2010-09-17 2010-09-17 Game machine

Publications (3)

Publication Number Publication Date
JP2005296120A JP2005296120A (en) 2005-10-27
JP2005296120A5 true JP2005296120A5 (en) 2007-05-24
JP4770122B2 JP4770122B2 (en) 2011-09-14

Family

ID=35328396

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004113307A Expired - Fee Related JP4770122B2 (en) 2004-04-07 2004-04-07 Game machine

Country Status (1)

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JP (1) JP4770122B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5290669B2 (en) * 2008-09-02 2013-09-18 株式会社オリンピア Slot machine
JP2010246627A (en) * 2009-04-13 2010-11-04 Olympia:Kk Game machine
JP5669012B2 (en) * 2011-02-03 2015-02-12 株式会社オリンピア Game machine
JP5669013B2 (en) * 2011-02-07 2015-02-12 株式会社オリンピア Game machine
JP5866810B2 (en) * 2011-06-10 2016-02-24 株式会社三洋物産 Game machine
JP6028159B2 (en) * 2014-06-20 2016-11-16 株式会社オリンピア Game machine
JP6028160B2 (en) * 2014-06-20 2016-11-16 株式会社オリンピア Game machine

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58203788A (en) * 1982-05-21 1983-11-28 株式会社ユニバ−サル Apparatus for detecting reel rotary position of throttle machine
JP3432489B2 (en) * 1993-04-30 2003-08-04 株式会社三共 Gaming machine
JP3723245B2 (en) * 1993-12-24 2005-12-07 アルゼ株式会社 Game machine
JP3090888B2 (en) * 1996-12-20 2000-09-25 高砂電器産業株式会社 Slot machine reel control method and slot machine in which the method is implemented
JPH11226177A (en) * 1998-02-18 1999-08-24 Olympia:Kk Slot machine
JP2904347B1 (en) * 1998-06-08 1999-06-14 株式会社大都技研 Playstand
JP2001070508A (en) * 1999-09-07 2001-03-21 Sankyo Kk Slot machine
JP3772145B2 (en) * 2002-12-09 2006-05-10 株式会社三共 Bullet ball machine

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