JP2005152356A5 - - Google Patents

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Publication number
JP2005152356A5
JP2005152356A5 JP2003396238A JP2003396238A JP2005152356A5 JP 2005152356 A5 JP2005152356 A5 JP 2005152356A5 JP 2003396238 A JP2003396238 A JP 2003396238A JP 2003396238 A JP2003396238 A JP 2003396238A JP 2005152356 A5 JP2005152356 A5 JP 2005152356A5
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JP
Japan
Prior art keywords
acceleration
gaming machine
pattern
synchronous
machine according
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2003396238A
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Japanese (ja)
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JP2005152356A (en
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Publication date
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Priority to JP2003396238A priority Critical patent/JP2005152356A/en
Priority claimed from JP2003396238A external-priority patent/JP2005152356A/en
Publication of JP2005152356A publication Critical patent/JP2005152356A/en
Publication of JP2005152356A5 publication Critical patent/JP2005152356A5/ja
Pending legal-status Critical Current

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Claims (12)

複数種の絵柄が周方向に付された複数の周回体と、
前記各周回体について各絵柄のうち一部の絵柄を視認可能とする表示窓と、
前記各周回体の回転を開始させるべく操作される始動操作手段と、
前記各周回体毎に設けられ、該各周回体を回転させる駆動手段と、
前記各周回体の回転を停止させるべく操作される停止操作手段と、
前記始動操作手段の操作に基づいて前記各周回体の回転を開始させ、前記停止操作手段の操作に基づいて前記各周回体の回転を停止させるように、前記各駆動手段を駆動制御する駆動制御手段と
を備え、
前記各周回体が停止し、前記表示窓から視認できる有効位置に特定絵柄又は前記絵柄によって形成される特定絵柄の組合せが成立した場合、遊技者に特典を付与するように構成された遊技機において、
前記駆動制御手段が、
前記各周回体の回転を開始させて設定回転速度に至らしめるべく前記各駆動手段を初期駆動制御する初期駆動制御手段と、
前記初期駆動制御手段による初期駆動制御の実行後、前記設定回転速度が維持されるよう前記各駆動手段を定速駆動制御する定速駆動制御手段と、
前記初期駆動制御手段による初期駆動制御の実行中に前記各周回体のうち少なくとも1つの加速度を0又は0より大きく且つ前記初期駆動制御に基づく加速度より小さい加速度とするよう当該周回体に対応する駆動手段を加速遅延制御する加速度調整手段と
を備えていることを特徴とする遊技機。
A plurality of circling bodies provided with a plurality of patterns in the circumferential direction;
A display window that allows a part of the design to be visually recognized for each of the circulating bodies ,
Start operation means operated to start rotation of each of the circulating bodies ;
Provided each of said orbiting member, a drive means for rotating the respective revolving body,
Stop operation means operated to stop the rotation of each of the circulating bodies ;
Drive control for driving and controlling each drive unit so as to start the rotation of each circuit body based on the operation of the start operation unit and stop the rotation of each circuit body based on the operation of the stop operation unit Means and
In a gaming machine configured to give a privilege to a player when each of the circuit bodies stops and a specific pattern or a combination of specific patterns formed by the pattern is established at an effective position visible from the display window ,
The drive control means is
Initial drive control means for initial drive control of each drive means to start rotation of each of the circulating bodies to reach a set rotational speed;
After the initial drive control by the initial drive control means, constant speed drive control means for controlling the respective drive means at a constant speed so that the set rotational speed is maintained;
During the execution of the initial drive control by the initial drive control means, the drive corresponding to the orbiting body so that at least one acceleration of the orbiting bodies is set to 0 or greater than 0 and smaller than the acceleration based on the initial drive control. A gaming machine comprising acceleration adjusting means for accelerating and delay controlling the means.
前記加速遅延制御を行うか否かを判定する加速遅延制御判定手段を備えたことを特徴とする請求項1に記載の遊技機。The gaming machine according to claim 1, further comprising acceleration delay control determination means for determining whether or not to perform the acceleration delay control. 前記始動操作手段の操作に基づき前記特定絵柄又は前記特定絵柄の組合せを前記有効位置に停止させることが可能か否かの抽選を行う抽選手段を備え、前記加速遅延制御判定手段は、前記抽選手段の抽選結果が当選である場合に前記加速遅延制御を行うか否かを判定することを特徴とする請求項2に記載の遊技機。Based on the operation of the starting operation means, the lottery means for performing a lottery to determine whether the specific picture or the combination of the specific pictures can be stopped at the effective position, the acceleration delay control determination means is the lottery means The game machine according to claim 2, wherein whether or not the acceleration delay control is to be performed is determined when the lottery result is winning. 前記加速度調整手段は、前記特定絵柄又は前記特定絵柄の組合せと、前記加速遅延制御を行う前記周回体とを対応させて前記加速遅延制御を行うことを特徴とする請求項1乃至請求項3のいずれかに記載の遊技機。4. The acceleration adjusting unit according to claim 1, wherein the acceleration adjusting unit performs the acceleration delay control by associating the specific pattern or the combination of the specific patterns with the circulating body that performs the acceleration delay control. A gaming machine according to any one of the above. 前記加速度調整手段は、前記複数種の絵柄のうち遊技者に対する示唆絵柄が前記表示窓を介して視認可能な位置を通過する状況下で、前記加速遅延制御を行うものであることを特徴とする請求項1乃至請求項4のいずれかに記載の遊技機。The acceleration adjusting means performs the acceleration delay control under a situation in which a suggestive picture for a player among the plurality of kinds of pictures passes through a position visible through the display window. The gaming machine according to any one of claims 1 to 4. 前記加速度調整手段は、前記周回体の全てが回転を開始した後に前記加速遅延制御を行うことを特徴とする請求項1乃至請求項5のいずれかに記載の遊技機。The gaming machine according to any one of claims 1 to 5, wherein the acceleration adjusting unit performs the acceleration delay control after all of the circulating bodies start rotating. 前記初期駆動制御手段による初期駆動制御の実行中に前記特定絵柄の組合せに揃えた同期絵柄を形成するよう前記各駆動手段を駆動制御する同期絵柄形成手段を備え、前記加速度調整手段は、前記同期絵柄が少なくとも前記表示窓を介して視認可能な位置を通過する状況下で、前記同期絵柄を形成した周回体に前記加速遅延制御を行うことを特徴とする請求項1又は請求項2に記載の遊技機。Synchronous pattern forming means for driving and controlling each of the driving means so as to form a synchronous pattern aligned with the combination of the specific patterns during execution of initial drive control by the initial drive control means, and the acceleration adjusting means includes the synchronization adjusting means 3. The acceleration delay control is performed on the circuit body on which the synchronous pattern is formed under a situation in which the pattern passes through a position that can be visually recognized through at least the display window. Gaming machine. 前記複数種の絵柄の中でどの絵柄を用いて同期絵柄を形成するかを決定する絵柄決定手段を備えたことを特徴とする請求項7に記載の遊技機。8. The gaming machine according to claim 7, further comprising a picture determining unit that determines which picture from among the plurality of kinds of pictures is used to form a synchronous picture. 前記始動操作手段の操作に基づき前記特定絵柄又は前記特定絵柄の組合せを前記有効位置に停止させることが可能か否かの抽選を行う抽選手段を備え、前記絵柄決定手段は、前記抽選手段が当選と判定した際に、前記同期絵柄を形成するための絵柄として前記抽選手段により当選と判定された当選絵柄を選択することを特徴とする請求項8に記載の遊技機。Based on the operation of the starting operation means, the lottery means for performing a lottery to determine whether or not the specific picture or the combination of the specific pictures can be stopped at the effective position, the picture determining means is selected by the lottery means 9. The gaming machine according to claim 8, wherein when the determination is made, the winning design determined to be winning by the lottery means is selected as a design for forming the synchronous design. 前記各周回体の回転位置を検出する回転位置検出手段と、該回転位置検出手段の検出結果に基づいて前記絵柄の位置を把握する位置把握手段とを備え、前記同期絵柄形成手段は、前記位置把握手段の結果に基づいて前記同期絵柄を形成するものであることを特徴とする請求項7乃至請求項9のいずれかに記載の遊技機。Rotation position detection means for detecting the rotation position of each rotating body, and position grasping means for grasping the position of the pattern based on the detection result of the rotation position detection means, the synchronous pattern formation means is the position 10. The gaming machine according to claim 7, wherein the synchronous pattern is formed based on a result of the grasping means. 前記同期絵柄形成手段は、前記各周回体に備えられた同期絵柄を形成するための絵柄の位置関係に応じて個別の加速度で各周回体が回転するよう前記駆動手段を駆動制御すると共に、前記同期絵柄を形成した後は全ての周回体が同一の速度で回転するよう前記駆動手段を駆動制御することを特徴とする請求項7乃至請求項10のいずれかに記載の遊技機。The synchronous pattern forming means drives and controls the driving means so that the rotating bodies rotate at individual accelerations according to the positional relationship of the patterns for forming the synchronous patterns provided in the rotating bodies, and The gaming machine according to any one of claims 7 to 10, wherein after the synchronous picture is formed, the driving means is driven and controlled so that all the rotating bodies rotate at the same speed. 前記同期絵柄形成手段は、加速度が異なる複数種の加速パターンを記憶しており、前記各周回体に備えられた同期絵柄を構成するための絵柄の位置関係に応じた前記加速パターンにて各周回体が回転するよう前記駆動手段を駆動制御するとともに、前記同期絵柄を形成した後は全ての周回体が同一の加速パターンにて回転するよう前記駆動手段を駆動制御することを特徴とする請求項7乃至請求項10のいずれかに記載の遊技機。The synchronous pattern forming means stores a plurality of types of acceleration patterns having different accelerations, and each circulatory pattern has an acceleration pattern corresponding to the positional relationship of the patterns for forming the synchronous pattern provided in each circulatory body. The drive means is controlled so that the body rotates, and the drive means is controlled so that all the rotating bodies rotate in the same acceleration pattern after the synchronous picture is formed. A gaming machine according to any one of claims 7 to 10.
JP2003396238A 2003-11-26 2003-11-26 Game machine Pending JP2005152356A (en)

Priority Applications (1)

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JP2003396238A JP2005152356A (en) 2003-11-26 2003-11-26 Game machine

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JP2003396238A JP2005152356A (en) 2003-11-26 2003-11-26 Game machine

Related Child Applications (1)

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JP2010025104A Division JP2010099521A (en) 2010-02-08 2010-02-08 Game machine

Publications (2)

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JP2005152356A JP2005152356A (en) 2005-06-16
JP2005152356A5 true JP2005152356A5 (en) 2007-01-18

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Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012183150A (en) * 2011-03-04 2012-09-27 Olympia:Kk Game machine
JP5680689B2 (en) * 2013-03-27 2015-03-04 株式会社大都技研 Amusement stand

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3822011B2 (en) * 1998-02-18 2006-09-13 株式会社オリンピア Slot machine
JP2904347B1 (en) * 1998-06-08 1999-06-14 株式会社大都技研 Playstand
JP3007080B1 (en) * 1998-10-30 2000-02-07 株式会社大都技研 Playstand
JP3984396B2 (en) * 1999-07-07 2007-10-03 株式会社オリンピア Slot machine
JP2001070508A (en) * 1999-09-07 2001-03-21 Sankyo Kk Slot machine
JP2002143395A (en) * 2000-11-13 2002-05-21 Daito Giken:Kk Game stand
JP2002272905A (en) * 2001-03-19 2002-09-24 Heiwa Corp Pattern rotation control device for game machine
JP2002336405A (en) * 2001-05-16 2002-11-26 Konami Parlor Entertainment Kk Game machine
JP3862578B2 (en) * 2002-02-15 2006-12-27 株式会社ソフィア Game machine

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