JP2004305350A5 - - Google Patents

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Publication number
JP2004305350A5
JP2004305350A5 JP2003101321A JP2003101321A JP2004305350A5 JP 2004305350 A5 JP2004305350 A5 JP 2004305350A5 JP 2003101321 A JP2003101321 A JP 2003101321A JP 2003101321 A JP2003101321 A JP 2003101321A JP 2004305350 A5 JP2004305350 A5 JP 2004305350A5
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JP
Japan
Prior art keywords
notice
pattern
random number
symbol
notice pattern
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Application number
JP2003101321A
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Japanese (ja)
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JP3934078B2 (en
JP2004305350A (en
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Priority to JP2003101321A priority Critical patent/JP3934078B2/en
Priority claimed from JP2003101321A external-priority patent/JP3934078B2/en
Publication of JP2004305350A publication Critical patent/JP2004305350A/en
Publication of JP2004305350A5 publication Critical patent/JP2004305350A5/ja
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Publication of JP3934078B2 publication Critical patent/JP3934078B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Claims (5)

図柄の変動表示が可能な図柄表示装置と、
始動入賞口に遊技球が入賞する毎に乱数を取得する乱数取得手段と、
前記乱数取得手段で取得された乱数に基づき特別遊技を実行するか否かの判定を実行する実行判定手段と、
前記実行判定手段による判定結果に基づいて前記図柄表示装置に前記図柄を変動表示させた後に停止表示させる図柄変動過程制御を行う図柄制御手段と、
前記図柄制御手段により停止表示された前記図柄が予め定められた当たり図柄であるときに、遊技領域に設けられた可変入賞口を入賞容易とする特別遊技を行わせる特別遊技実行手段とを備えた遊技機において、
予め設定されているキャラクタ別に、図柄の変動表示中に前記図柄表示装置にて表示可能である予告パターンを複数記憶している記憶手段と、
前記予告パターンを取得するための予告乱数を取得する予告乱数取得手段と、
前記予告乱数取得手段により取得された前記予告乱数に基づき、前記記憶手段に複数記憶されている予告パターンのうち、所定のキャラクタが設定されている予告パターンを選択する予告パターン選択手段と、
前記予告パターン選択手段により選択された前記予告パターンを図柄の変動表示中に前記図柄表示装置にて表示する予告パターン実行手段と、
遊技者により入力操作が可能な操作手段と、
遊技者による前記操作手段の操作に応じて、前記予告パターン選択手段により選択される前記予告パターンの前記所定のキャラクタを設定するパターン設定手段とを備えることを特徴とする弾球遊技機。
A symbol display device capable of variable symbol display;
Random number acquisition means for acquiring a random number every time a game ball wins a start winning opening,
Execution determination means for determining whether to execute a special game based on the random number acquired by the random number acquisition means;
A symbol control means for performing a symbol variation process control for stopping and displaying the symbol after the symbol is variably displayed on the symbol display device based on the determination result by the execution determination means;
Special game executing means for causing a special game that makes it easy to win a variable winning opening provided in the game area when the symbol stopped and displayed by the symbol control means is a predetermined winning symbol. In gaming machines,
Storage means for storing a plurality of advance notice patterns that can be displayed on the symbol display device during symbol variation display for each preset character,
Notice random number obtaining means for obtaining a notice random number for obtaining the notice pattern;
Based on the notice random number acquired by the notice random number obtaining means, a notice pattern selecting means for selecting a notice pattern in which a predetermined character is set among a plurality of notice patterns stored in the storage means;
A notification pattern execution means for displaying by said advance notice pattern selecting means and said symbol display a selected said notice patterns in the variable display of the symbols by the device,
Operation means that can be input by the player;
In response to operation of said operating means by the player, a ball-shooting game machine characterized by comprising a pattern setting means for setting the predetermined character of the warning pattern selected by the notice pattern selecting means.
前記予告パターンは、当該図柄の変動表示の終了後に、前記特別遊技が行われる可能性を示すものであることを特徴とする請求項1に記載の弾球遊技機。  2. The ball game machine according to claim 1, wherein the notice pattern indicates a possibility that the special game is performed after the display of the change of the symbol is completed. 前記操作手段は、前記特別遊技中の所定時間内において遊技者により操作可能であることを特徴とする請求項1又は2に記載の弾球遊技機。  3. The ball game machine according to claim 1, wherein the operation means can be operated by a player within a predetermined time during the special game. 前記記憶手段は、前記予告パターンに設定されているキャラクタ別に予告パターンを複数記憶しているパターン群テーブルを複数備え、
前記予告パターン選択手段は、前記記憶手段からいずれかのパターン群テーブルを選択し、前記予告乱数取得手段により取得された前記予告乱数に基づき、選択された前記パターン群テーブルに複数記憶されている予告パターンのうち、所定のキャラクタが設定されている予告パターンを選択することを特徴とする請求項1〜3のいずれかに記載の弾球遊技機。
The storage means includes a plurality of pattern group tables storing a plurality of notice patterns for each character set in the notice pattern,
The notice pattern selecting means selects any one of the pattern group tables from the storage means, and a plurality of notices stored in the selected pattern group table based on the notice random number acquired by the notice random number obtaining means. The bullet ball game machine according to any one of claims 1 to 3, wherein a notice pattern in which a predetermined character is set is selected from the patterns .
前記パターン設定手段は、遊技者による前記操作手段の操作に応じて、前記予告パターン選択手段が選択できるパターン群テーブルの数を設定することを特徴とする請求項4に記載の弾球遊技機。 5. The ball game machine according to claim 4, wherein the pattern setting means sets the number of pattern group tables that can be selected by the notice pattern selection means in accordance with an operation of the operation means by a player.
JP2003101321A 2003-04-04 2003-04-04 Bullet ball machine Expired - Fee Related JP3934078B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003101321A JP3934078B2 (en) 2003-04-04 2003-04-04 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003101321A JP3934078B2 (en) 2003-04-04 2003-04-04 Bullet ball machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2004367708A Division JP3819015B2 (en) 2004-12-20 2004-12-20 Bullet ball machine

Publications (3)

Publication Number Publication Date
JP2004305350A JP2004305350A (en) 2004-11-04
JP2004305350A5 true JP2004305350A5 (en) 2005-09-02
JP3934078B2 JP3934078B2 (en) 2007-06-20

Family

ID=33465154

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003101321A Expired - Fee Related JP3934078B2 (en) 2003-04-04 2003-04-04 Bullet ball machine

Country Status (1)

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JP (1) JP3934078B2 (en)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8172946B2 (en) * 2005-03-02 2012-05-08 Hitachi Kokusai Electric Inc. Semiconductor device manufacturing apparatus and manufacturing method of semiconductor device
JP2006288540A (en) * 2005-04-07 2006-10-26 Okumura Yu-Ki Co Ltd Game machine
JP2006341033A (en) * 2005-05-10 2006-12-21 Aruze Corp Game machine and simulation program
JP2006341031A (en) * 2005-05-10 2006-12-21 Aruze Corp Game machine and simulation program
JP2006341032A (en) * 2005-05-10 2006-12-21 Aruze Corp Game machine and simulation program
JP4598595B2 (en) * 2005-05-18 2010-12-15 株式会社藤商事 Bullet ball machine
JP2007021095A (en) * 2005-07-21 2007-02-01 Aruze Corp Game machine
JP2008119086A (en) * 2006-11-09 2008-05-29 Aruze Corp Game machine
JP5166753B2 (en) * 2007-03-30 2013-03-21 株式会社ユニバーサルエンターテインメント Game machine
JP5122226B2 (en) * 2007-09-21 2013-01-16 株式会社ユニバーサルエンターテインメント Game machine
JP2009072614A (en) * 2008-11-27 2009-04-09 Fujishoji Co Ltd Pinball game machine
JP2011115624A (en) * 2011-03-14 2011-06-16 Sanyo Product Co Ltd Game machine
JP5467428B2 (en) * 2012-10-24 2014-04-09 株式会社ユニバーサルエンターテインメント Game machine
JP5708947B2 (en) * 2013-03-19 2015-04-30 株式会社三洋物産 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11333089A (en) * 1998-05-27 1999-12-07 Sankyo Kk Pachinko game machine
JP2002143448A (en) * 2000-11-13 2002-05-21 Heiwa Corp Pachinko machine
JP2002210132A (en) * 2001-01-19 2002-07-30 Takao:Kk Pinball game machine
JP2002336476A (en) * 2001-05-18 2002-11-26 Aruze Corp Game machine
JP2003079839A (en) * 2001-09-11 2003-03-18 Fuji Shoji:Kk Game machine

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