JP2004283246A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2004283246A
JP2004283246A JP2003076300A JP2003076300A JP2004283246A JP 2004283246 A JP2004283246 A JP 2004283246A JP 2003076300 A JP2003076300 A JP 2003076300A JP 2003076300 A JP2003076300 A JP 2003076300A JP 2004283246 A JP2004283246 A JP 2004283246A
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Japan
Prior art keywords
game board
lamp
game
board
lamp display
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JP2003076300A
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Japanese (ja)
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JP3998594B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine which can give the players a strong impact by exhibiting dynamic performances. <P>SOLUTION: In the pachinko game machine, first and second lamp display parts 100 and 200 are installed across each of symbol display screens 19 at the central part of the game board and the comprehensive performances are carried out by the combination of the screen displays on the symbol display screens 19 and the lighting display with the first and second display parts 100 and 200. The first and second lamp display parts 100 and 200 are each provided with through-holes 8a, 8b, 42 and 46 bored in the game board, groups of light emitting elements 54, 35, 36, 55, 44, 53, 34, 37, 56 and 48 arrayed along the through-holes 8a, 8b, 42 and 46 and light-permeable members 26, 27, 41, 25, 28 and 45 so arranged as to close the through-holes 8a, 8b, 42 and 46. The through-holes 8a, 8b, 42 and 46 are bored in the game board avoiding the positions of the game nails 1 placed in the game board. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、パチンコ遊技機、特に、リーチ予告時、リーチ発生時、大当たり予告時、大当たり発生時などに遊技者に対し視覚に訴える効果的な演出を行なうようにしたパチンコ遊技機に関する。
【0002】
【従来の技術】
第1種パチンコ遊技機は、遊技者が遊技盤下方の発射ハンドルを操作し、発射された遊技球が、遊技盤の始動入賞口に入賞すると、遊技盤中央部の液晶表示器(LCD)やプラズマディスプレイ等からなる図柄表示装置の図柄表示画面に停止表示されている複数の表示図柄例えば左右中列の各表示図柄を変動表示させる。また、始動入賞口への入賞に伴い、始動条件成立時には、主基板(主演算処理装置)において乱数を取得し大当たり抽選が行なわれる。抽選結果が「大当たり」である場合、上記変動を開始した表示図柄は、リーチ予告演出(機種によってはリーチ予告演出が行なわれない場合もある)、リーチ演出、大当たり予告演出(機種によっては大当たり予告演出が行なわれない場合もある)などを行い、最終的に大当たり図柄で変動停止させて大当たり演出を行ない、一方、上記抽選結果が「ハズレ」である場合には、リーチ予告演出、リーチ演出を経て、あるいは、これらの演出を行なうことなくハズレ図柄で変動停止させる。そして、大当たり図柄で変動停止した場合には大当たり状態(特別遊技状態)となり、遊技盤の可変入賞口(大入賞口)が所定ラウンド数だけ間欠的に開放されて多数の遊技球が入賞可能となり、多数の賞球が受皿に払い出されて遊技者に特典が与えられる。
【0003】
【発明が解決しようとする課題】
しかし、従来のパチンコ遊技機は、リーチ予告演出、リーチ演出、大当たり予告演出などを行なう際、遊技者の期待感や喜びを高揚させるために、遊技盤の遊技領域の端部に設けた発光装置を点灯、点滅させるようにしているが、単に発光装置を点灯、点滅させるだけの単純な演出に終わり、ダイナミックな演出を行なうことができず、遊技者に対して強いインパクトを与えることはできなかった。
【0004】
本発明は、上記のような従来技術の問題点を解決し、ダイナミックな演出が可能で、遊技者に対して強いインパクトを与えることができるパチンコ遊技機を提供することを目的とする。
【0005】
【課題を解決するための手段】
請求項1に係るパチンコ遊技機は、遊技盤中央部の図柄表示画面を各々跨ぐように第1ランプ表示部及び第2ランプ表示部を設け、前記図柄表示画面の画面表示と前記第1、第2ランプ表示部の点灯表示との組み合わせにより統合した演出を行なうパチンコ遊技機であって、前記第1ランプ表示部及び前記第2ランプ表示部は、それぞれ、前記遊技盤に穿設された貫通孔と、該貫通孔に沿って配列された発光素子群と、前記貫通孔を塞ぐように配設された透光部材とを備えて構成され、前記貫通孔は、前記遊技盤に打ち込まれる遊技釘の位置を避けるように前記遊技盤に穿設されてなることを特徴とする。
【0006】
請求項1に係るパチンコ遊技機によると、遊技盤に打ち込まれる遊技釘の位置を避けて第1、第2ランプ表示部を設けるようにしたため、遊技盤中央部の図柄表示画面による画面表示と第1、第2ランプ表示部によるランプ表示との組合せによりダイナミックな演出が可能となり、遊技者に対し強いインパクトを与えることが可能になる。
【0007】
請求項2に係るパチンコ遊技機は、請求項1において、前記発光素子群は、前記遊技盤に各々組み付けられるセンター役物部材、配線処理部材及びサイドランプ部材の各回路基板に配設されてなることを特徴とする。これにより、既存の部材を用いて発光素子群を配置させることができるとともに、図柄表示画面から遊技盤の端部に至るまでの長いエリアを利用できてダイナミックな演出が可能となる。
【0008】
【発明の実施の形態】
以下、本発明の実施形態を図面に基づいて説明する。
【0009】
図1及び図2は、それぞれ本発明の一実施形態に係るパチンコ遊技機の遊技盤の正面図を示し、図1は演出表示が行なわれていない状態、図2は演出表示が行なわれている状態に対応している。図3は、遊技盤のベニヤ板の正面図、図4は、ベニヤ板に遊技釘などを設けた状態の正面図、図5は、ベニヤ板に対する回路基板の配置図、図6は、図柄表示装置の正面図、図7は、センター役物部材の正面図、図8は、センター役物部材の分解側面図、図9は、配線処理部材の正面図、図10は、配線処理部材の側面図、図11は、左サイドランプ部材の正面図、図12は、右サイドランプ部材の正面図、図13は、左サイドランプ部材の分解側面図、図14は、ベニヤ板にセンター役物部材、配線処理部材及び左サイドランプ部材を組み付け、かつ、配線処理部材に液晶ボックスを組み付けた状態を表した側面図、図15は、演出表示を行なうための回路ブロック図、図16は、演出表示を行なうための処理内容を表したフローチャートをそれぞれ示す。
【0010】
遊技盤は、図1及び図2に示すように、意匠フィルムが貼着された表面に遊技釘1、風車2、始動入賞口3、大入賞口4、アウト口5、誘導レール6などが配設されたベニヤ板7をベース部材として備える。ベニヤ板7は、図3及び図4に示すように、中央部に大孔8、左下部及び右下部に円弧状孔9,10がそれぞれ穿設されており、大孔8には図7及び図8に示すようなセンター役物部材11が正面側から組み付けられ、左下部の円弧状孔9には図11に示すような左サイドランプ部材12、右下部の円弧状孔10には図12に示すような右サイドランプ部材13がそれぞれ組み付けられる。また、ベニヤ板7の裏面には、大孔8を取り囲むように図9及び図10に示すような配線処理部材14が組み付けられる。配線処理部材14には、図6に示すような、図柄表示装置(LCD)15、図柄制御基板(図示せず)などを収容する液晶ボックス16が組み付けられている。
【0011】
センター役物部材11は、図8に示すように前部材17と後部材18を合体させて構成される。センター役物部材11の中央部には、図柄表示装置15の図柄表示画面19が挿入される四角形状の大孔20が形成されている。大孔20の上方には、日本刀の柄21の一部と鍔22と鞘23の一部の模型が配設されており、柄21及び鞘23は、日本刀を抜いたときに似せて左右方向へ移動可能である。この抜刀動作は、後部材18の裏面に配設されたソレノイド24及びリンク機構(図示せず)によって行なわれる。
【0012】
また、センター役物部材11には、大孔20の上辺20aの左部から左上方へ直線状に延びる透光部材25、上辺20aの右部から右上方へ直線状に延びる透光部材26、下辺20bの左部から左下方へ直線状に延びる透光部材27、下辺20bの右部から右下方へ直線状に延びる透光部材28がそれぞれ配設されている。左上部の透光部材25と右下部の透光部材28は大孔20を挟んで1直線上に位置し、また、右上部の透光部材26と左下部の透光部材27は大孔20を挟んで1直線上に位置している。センター役物部材11の裏面側には、図5、図7及び図8に示すように複数の回路基板29,30,31,32が配設されている。これらの回路基板29,30,31,32には、多数の発光素子(LED)が実装されており、その一部の発光素子34,35,36,37は、透光部材25,26,27,28の真下となる位置に実装されている。これらの発光素子34,35,36,37は、ベニヤ板7の大孔8から左上方及び右上方へそれぞれ延びる直線状の貫通孔8a,8b内に位置し、また、貫通孔8a,8bは透光部材25,26によって塞がれる。なお、センター役物部材11の下中央部には、遊技球を始動入賞口3へ案内するガイド通路38が形成されている。
【0013】
左サイドランプ部材12は、図13に示すように本体部39とカバー部40を合体させて構成される。左サイドランプ部材12には、左端から右上方へセンター役物部材11の左下部の透光部材27まで直線状に延びる透光部材41が配設されており、この透光部材41の右部41aは、ベニヤ板7の左下部の円弧状孔9から右上方へ延びた貫通孔42を塞ぐ。本体部39の裏面には1つの回路基板43が配設されており、この回路基板43には、多数の発光素子が実装されており、その一部の発光素子44は、透光部材41の真下となる位置に実装されている。上記貫通孔42は、図4に示すように、遊技盤に打ち込まれる遊技釘1の位置を避けるように遊技盤に穿設されている。
【0014】
右サイドランプ部材13は、図示しないが左サイドランプ部材12と同様、本体部とカバー部を合体させて構成される。右サイドランプ部材13には、右端から左上方へセンター役物部材11の右下部の透光部材28まで直線状に延びる透光部材45が配設されており、この透光部材45の左部45aは、ベニヤ板7の中央部の大孔8と右下部の円弧状孔10との中間に斜めに延びた貫通孔46を塞ぐ。なお、透光部材45は、図12に示すように左部45aと右部45bとに完全に分割されたものであってもよい。左サイドランプ部材12と同様、本体部の裏面には1つの回路基板47が配設されており、この回路基板47には、多数の発光素子が実装されており、その一部の発光素子48は、透光部材45の真下となる位置に実装されている。上記貫通孔46は、図4に示すように、遊技盤に打ち込まれる遊技釘1の位置を避けるように遊技盤に穿設されている。
【0015】
配線処理部材14は、その裏面側に中継基板を保持するとともに配線をクリップして配線を整然化させるためのものである。また、配線処理部材14には、上述したように、液晶ボックス16が組み付けられている。また、配線処理部材14には、図5、図9及び図10に示すように複数の回路基板49,50,51,52が配設されており、これらの回路基板49,50,51,52において、センター役物部材11の左上部の透光部材25の真下となる位置、センター役物部材11の右上部の透光部材26の真下となる位置、センター役物部材11の左下部の透光部材27の真下となる位置、センター役物部材11の右下部の透光部材28の真下となる位置、左サイドランプ部材12の透光部材41の真下となる位置、右サイドランプ部材13の透光部材45の真下となる位置に、それぞれ発光素子53が実装されている。
【0016】
なお、貫通孔8b,42と発光素子54,35,36,55,44と透光部材26,27,41は第1ランプ表示部100を構成し、また、貫通孔8a,46と発光素子53,34,37,56,48と透光部材25,28,45は第2ランプ表示部200を構成している。
【0017】
次に、上記のように構成される遊技盤によって行なわれる演出表示を図15及び図16に基づいて説明する。
【0018】
図15において、始動入賞スイッチ300は、始動入賞口3への遊技球の入賞を検出するためのスイッチである。主基板400は、始動入賞スイッチ300がオンして所定の始動条件が成立したとき大当たり抽選を行い、取得した乱数に基づいて遊技状態(演出表示を含む。)を決定するなどの処理を行なう基板である。図柄制御基板500は、主基板400からコマンドを受信し、図柄表示装置15の表示を制御するとともにランプ制御基板600にコマンドを送信する基板である。ランプ制御基板600は、図柄制御基板500からコマンドを受信し、第1ランプ表示部100の発光素子54,35,36,55,44及び第2ランプ表示部200の発光素子53,34,37,56,48の点灯制御などランプ表示制御を行なう基板である。
【0019】
主基板400及び図柄制御基板500は、演出表示のために図16に示すような処理を行なう。
【0020】
図16において、主基板400は、抽選によって取得した乱数に基づいて決定した変動パターンに関するコマンドを図柄制御基板500に送信する(ステップS1)。コマンドを受信した図柄制御基板500は、変動パターンが特定コマンドであるか否かを判定する(ステップS2)。
【0021】
変動パターンが特定コマンドである場合、図柄制御基板500はX斬り演出を行なうかどうかの抽選を行なう(ステップS3)。ここで、X斬り演出とは、図2に示すように、図柄表示画面19の画面表示と第1、第2ランプ表示部100,200によるランプ表示とを組み合わせて「X」の表示を行なう演出である。なお、X斬り演出は、正確には、まず、第2ランプ表示部200を消灯かつ第1ランプ表示部100を点灯させるとともに第1ランプ表示部100を結ぶ直線19aを図柄表示画面19に表示することによって左下がりの直線を表示し、その直後に、今度は第1ランプ表示部100を消灯かつ第2ランプ表示部200を点灯させるとともに第2ランプ表示部200を結ぶ直線19bを図柄表示画面19に表示することによって右下がりの直線を表示する。このとき、模型の日本刀21,22,23は抜刀動作を行なうよう制御される。この「X」表示は、稲妻のように表示することがよりダイナミックな表示となるため好ましい。
【0022】
次に、X斬り演出が当選したか否かを判定する(ステップS4)。
【0023】
X斬り演出が当選した場合、図柄制御基板500からランプ制御基板600に変動パターンコマンド及びX斬りコマンドを送信し(ステップS5,6)、ランプ制御基板600はこの受信したコマンドに従って図柄表示装置15及び第1、第2ランプ表示部100,200を制御し、図柄表示装置15及び第1、第2ランプ表示部100,200はX斬り演出を行なう(ステップS7)。
【0024】
一方、ステップS2にて変動パターンが特定コマンドでないと判定した場合、又は、ステップS4にてX斬り演出が当選していないと判定した場合、図柄表示装置15及び第1、第2ランプ表示部100,200はX斬り演出を行なわず、第1、第2ランプ表示部100,200によるランプ表示は行なわれず、図柄表示装置15などによってコマンドに基づいた演出を行なう(ステップS8,7)。
【0025】
以上説明したように、本実施形態に係るパチンコ遊技機は、遊技盤中央部の図柄表示画面19を各々跨ぐように第1ランプ表示部100及び第2ランプ表示部200を設け、図柄表示画面19の画面表示と第1、第2ランプ表示部100,200の点灯表示との組み合わせにより統合した演出を行なうパチンコ遊技機であって、第1ランプ表示部100及び第2ランプ表示部200は、それぞれ、遊技盤に穿設された直線状貫通孔8a,8b,42,46と、貫通孔8a,8b,42,46に沿って直線状に配列された発光素子群54,35,36,55,44,53,34,37,56,48と、貫通孔8a,8b,42,46を塞ぐように配設された透光部材26,27,41,25,28,45とを備えて構成され、貫通孔8a,8b,42,46は、遊技盤に打ち込まれる遊技釘1の位置を避けるように遊技盤に穿設されてなる。
【0026】
本実施形態に係るパチンコ遊技機によると、遊技盤に打ち込まれる遊技釘1の位置を避けて第1、第2ランプ表示部100,200を設けるようにしたため、遊技盤中央部の図柄表示画面19による画面表示と第1、第2ランプ表示部100,200によるランプ表示との組合せによりダイナミックな演出が可能となり、遊技者に対し強いインパクトを与えることが可能になる。
【0027】
また、発光素子群54,35,36,55,44,53,34,37,56,48は、遊技盤に各々組み付けられるセンター役物部材11、配線処理部材14及びサイドランプ部材12,13の各回路基板29,30,32,49,50,51,52,43,47に配設されてなるため、既存の部材を用いて発光素子群54,35,36,55,44,53,34,37,56,48を配置させることができるとともに、遊技盤の端部から遊技盤の他端部に至るまでの長いエリアを利用できてダイナミックな演出が可能となる。
【0028】
【発明の効果】
本発明のパチンコ遊技機によると、ダイナミックな演出が可能で、遊技者に対して強いインパクトを与えることができるパチンコ遊技機を提供することができる。
【図面の簡単な説明】
【図1】本発明の一実施形態に係るパチンコ遊技機の遊技盤の演出表示が行なわれていない状態の正面図である。
【図2】遊技盤の演出表示が行なわれている状態の正面図である。
【図3】遊技盤のベニヤ板の正面図である。
【図4】ベニヤ板に遊技釘などを設けた状態の正面図である。
【図5】ベニヤ板に対する回路基板の配置図である。
【図6】図柄表示装置の正面図である。
【図7】センター役物部材の正面図である。
【図8】センター役物部材の分解側面図である。
【図9】配線処理部材の正面図である。
【図10】配線処理部材の側面図である。
【図11】左サイドランプ部材の正面図である。
【図12】右サイドランプ部材の正面図である。
【図13】左サイドランプ部材の分解側面図である。
【図14】ベニヤ板にセンター役物部材、配線処理部材及び左サイドランプ部材を組み付け、かつ、配線処理部材に液晶ボックスを組み付けた状態を表した側面図である。
【図15】演出表示を行なうための回路ブロック図である。
【図16】演出表示を行なうための処理内容を表したフローチャートである。
【符号の説明】
1 遊技釘
100 第1ランプ表示部
200 第2ランプ表示部
8a,8b,42,46 貫通孔
54,35,36,55,44,53,34,37,56,48 発光素子
26,27,41,25,28,45 透光部材
19 図柄表示画面
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a pachinko gaming machine, and more particularly to a pachinko gaming machine that performs an effective effect that appeals to a player visually at the time of reach notice, at the time of reach, at the time of big hit notice, at the time of big hit occurrence, and the like.
[0002]
[Prior art]
When a player operates a firing handle below a game board and a fired game ball wins a start winning prize port of the game board, the first-type pachinko game machine has a liquid crystal display (LCD) at the center of the game board. A plurality of display symbols stopped and displayed on the symbol display screen of the symbol display device such as a plasma display are variably displayed, for example, each of the left and right middle columns. In addition, when a start condition is satisfied, a random number is acquired on the main board (main processing unit) and a jackpot lottery is performed when the start condition is established. If the lottery result is "big hit", the display symbol that started the above fluctuation is the reach announcement effect (the reach announcement effect may not be performed depending on the model), the reach effect, the jackpot announcement effect (some models have the jackpot announcement) (There is a case where the effect is not performed.), Etc., and finally stops at the jackpot pattern and performs the jackpot effect. On the other hand, if the lottery result is “losing”, the reach announcement effect and the reach effect are performed. After, or without performing these effects, it is fluctuated and stopped with a lost symbol. Then, when the swing stops at the big hit symbol, a big hit state (special game state) occurs, and the variable winning opening (big winning opening) of the game board is intermittently opened by a predetermined number of rounds, so that a large number of game balls can be won. , A large number of prize balls are paid out to a saucer, and a privilege is given to the player.
[0003]
[Problems to be solved by the invention]
However, the conventional pachinko gaming machine is a light emitting device provided at the end of the gaming area of the game board, in order to enhance the player's expectation and joy when performing a reach notice effect, a reach effect, a jackpot notice effect, etc. Is turned on and blinks, but it ends in a simple effect of merely turning on and blinking the light emitting device, cannot perform a dynamic effect, and cannot give a strong impact to the player Was.
[0004]
SUMMARY OF THE INVENTION It is an object of the present invention to provide a pachinko gaming machine which solves the above-mentioned problems of the prior art and can provide a dynamic effect and give a strong impact to a player.
[0005]
[Means for Solving the Problems]
The pachinko gaming machine according to claim 1, wherein a first lamp display section and a second lamp display section are provided so as to straddle a symbol display screen in a central portion of the game board, respectively, and a screen display of the symbol display screen and the first and second lamp displays are provided. A pachinko gaming machine that performs an integrated effect by combining with a lighting display of a two-lamp display unit, wherein the first lamp display unit and the second lamp display unit each have a through-hole formed in the gaming board. And a light-emitting element group arranged along the through-hole, and a light-transmitting member disposed to close the through-hole, wherein the through-hole is a game nail driven into the game board. Characterized in that it is formed in the game board so as to avoid the position.
[0006]
According to the pachinko gaming machine according to claim 1, since the first and second ramp display portions are provided so as to avoid the positions of the game nails driven into the game board, the screen display by the symbol display screen at the center of the game board and the second In combination with the lamp display by the first and second lamp display sections, a dynamic effect can be achieved, and a strong impact can be given to the player.
[0007]
According to a second aspect of the present invention, in the pachinko gaming machine according to the first aspect, the light emitting element group is provided on each circuit board of a center accessory member, a wiring processing member, and a side lamp member that are respectively assembled to the game board. It is characterized by the following. As a result, the light emitting element group can be arranged using the existing members, and a long area from the symbol display screen to the end of the game board can be used, thereby enabling a dynamic effect.
[0008]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0009]
1 and 2 show front views of a gaming board of a pachinko gaming machine according to one embodiment of the present invention, wherein FIG. 1 shows a state in which no effect display is performed, and FIG. 2 shows an effect display. It corresponds to the state. FIG. 3 is a front view of a plywood board of a game board, FIG. 4 is a front view of a state in which game nails and the like are provided on the plywood board, FIG. 5 is a layout view of a circuit board with respect to the plywood board, and FIG. FIG. 7 is a front view of the center accessory member, FIG. 8 is an exploded side view of the center accessory member, FIG. 9 is a front view of the wiring processing member, and FIG. 10 is a side view of the wiring processing member. 11 is a front view of a left side lamp member, FIG. 12 is a front view of a right side lamp member, FIG. 13 is an exploded side view of the left side lamp member, and FIG. FIG. 15 is a side view showing a state where the liquid crystal box is assembled to the wiring processing member, and FIG. 15 is a circuit block diagram for effect display, and FIG. 16 is a circuit diagram for effect display. Flow chart showing processing contents Respectively.
[0010]
As shown in FIGS. 1 and 2, the game board has a game nail 1, a windmill 2, a starting winning opening 3, a big winning opening 4, an out opening 5, an induction rail 6, and the like on the surface on which the design film is stuck. The provided veneer plate 7 is provided as a base member. As shown in FIGS. 3 and 4, the plywood plate 7 is provided with a large hole 8 in the center and arcuate holes 9 and 10 in the lower left and lower right portions, respectively. A center role member 11 as shown in FIG. 8 is assembled from the front side, a left side ramp member 12 as shown in FIG. 11 in an arc hole 9 in the lower left, and an arc hole 10 in the lower right as shown in FIG. The right side ramp members 13 as shown are respectively assembled. A wiring processing member 14 as shown in FIGS. 9 and 10 is attached to the back surface of the plywood 7 so as to surround the large hole 8. As shown in FIG. 6, a liquid crystal box 16 for accommodating a symbol display device (LCD) 15, a symbol control board (not shown), and the like is attached to the wiring processing member 14.
[0011]
The center accessory member 11 is configured by combining a front member 17 and a rear member 18 as shown in FIG. A large square hole 20 into which the symbol display screen 19 of the symbol display device 15 is inserted is formed in the center of the center accessory member 11. Above the large hole 20, a model of a part of the handle 21 of the Japanese sword, a part of the collar 22 and a part of the sheath 23 are arranged, and the handle 21 and the sheath 23 resemble when the Japanese sword is pulled out. It can move in the left-right direction. This sword-drawing operation is performed by a solenoid 24 and a link mechanism (not shown) arranged on the back surface of the rear member 18.
[0012]
The center accessory member 11 includes a light-transmitting member 25 extending linearly from the left side of the upper side 20a of the large hole 20 to the upper left, a light-transmitting member 26 extending linearly from the right side of the upper side 20a to the upper right, A translucent member 27 extending linearly from the left side of the lower side 20b to the lower left and a translucent member 28 extending linearly from the right side of the lower side 20b to the lower right are provided. The upper left translucent member 25 and the lower right translucent member 28 are located on one straight line with the large hole 20 interposed therebetween, and the upper right translucent member 26 and the lower left translucent member 27 are Are located on one straight line. A plurality of circuit boards 29, 30, 31, 32 are disposed on the back side of the center accessory member 11, as shown in FIGS. A large number of light-emitting elements (LEDs) are mounted on these circuit boards 29, 30, 31, and 32, and some of the light-emitting elements 34, 35, 36, and 37 are light-transmitting members 25, 26, and 27. , 28 are mounted directly below. These light emitting elements 34, 35, 36, 37 are located in straight through holes 8a, 8b extending upward and leftward from the large hole 8 of the plywood 7, respectively, and the through holes 8a, 8b are transparent. The optical members 25 and 26 are closed. A guide passage 38 for guiding a game ball to the starting winning opening 3 is formed in a lower central portion of the center role member 11.
[0013]
As shown in FIG. 13, the left side lamp member 12 is configured by combining a main body 39 and a cover 40. The left side lamp member 12 is provided with a light transmitting member 41 that extends linearly from the left end to the upper right to the light transmitting member 27 at the lower left of the center role member 11, and a right portion of the light transmitting member 41 is provided. Reference numeral 41a covers a through hole 42 extending upward and to the right from the arcuate hole 9 at the lower left of the plywood 7. One circuit board 43 is provided on the back surface of the main body 39, and a large number of light emitting elements are mounted on the circuit board 43. It is mounted directly below. As shown in FIG. 4, the through hole 42 is formed in the game board so as to avoid the position of the game nail 1 driven into the game board.
[0014]
Although not shown, the right side ramp member 13 is formed by combining a main body and a cover, like the left side ramp member 12. The right side lamp member 13 is provided with a light-transmitting member 45 that extends linearly from the right end to the upper left to the light-transmitting member 28 at the lower right of the center role member 11, and a left portion of the light-transmitting member 45 is provided. 45a closes a through hole 46 that extends obliquely between the large hole 8 in the center of the plywood 7 and the arcuate hole 10 in the lower right. The translucent member 45 may be completely divided into a left part 45a and a right part 45b as shown in FIG. Like the left side lamp member 12, one circuit board 47 is provided on the back surface of the main body, and a large number of light emitting elements are mounted on the circuit board 47, and some of the light emitting elements 48 are provided. Is mounted at a position directly below the light transmitting member 45. As shown in FIG. 4, the through-hole 46 is formed in the game board so as to avoid the position of the game nail 1 driven into the game board.
[0015]
The wiring processing member 14 is for holding the relay substrate on the back surface side and clipping the wiring to make the wiring orderly. Further, the liquid crystal box 16 is assembled to the wiring processing member 14 as described above. The wiring processing member 14 is provided with a plurality of circuit boards 49, 50, 51, 52 as shown in FIGS. 5, 9, and 10, and these circuit boards 49, 50, 51, 52 are provided. , A position directly below the translucent member 25 at the upper left of the center role member 11, a position directly below the translucent member 26 at the upper right portion of the center role member 11, and a transmissive portion at the lower left of the center role member 11. The position directly below the light member 27, the position directly below the light transmitting member 28 at the lower right of the center role member 11, the position directly below the light transmitting member 41 of the left side lamp member 12, and the position of the right side lamp member 13. Light emitting elements 53 are mounted at positions directly below the light transmitting members 45, respectively.
[0016]
The through holes 8b, 42, the light emitting elements 54, 35, 36, 55, 44 and the light transmitting members 26, 27, 41 constitute the first lamp display unit 100, and the through holes 8a, 46 and the light emitting element 53 , 34, 37, 56, 48 and the light transmitting members 25, 28, 45 constitute a second lamp display unit 200.
[0017]
Next, an effect display performed by the gaming board configured as described above will be described with reference to FIGS.
[0018]
In FIG. 15, a start winning switch 300 is a switch for detecting a winning of a game ball to the start winning opening 3. The main board 400 is a board that performs a process such as performing a jackpot lottery when a predetermined start condition is established by turning on the start winning switch 300 and determining a game state (including an effect display) based on the obtained random numbers. It is. The symbol control board 500 is a board that receives a command from the main board 400, controls display on the symbol display device 15, and transmits a command to the lamp control board 600. The lamp control board 600 receives the command from the symbol control board 500, and receives the light emitting elements 54, 35, 36, 55, and 44 of the first lamp display unit 100 and the light emitting elements 53, 34, 37, and 44 of the second lamp display unit 200. This is a board for performing lamp display control such as lighting control of 56 and 48.
[0019]
The main board 400 and the symbol control board 500 perform processing as shown in FIG. 16 for effect display.
[0020]
In FIG. 16, the main board 400 transmits a command relating to a variation pattern determined based on random numbers obtained by lottery to the symbol control board 500 (step S1). The symbol control board 500 that has received the command determines whether or not the variation pattern is a specific command (Step S2).
[0021]
If the variation pattern is a specific command, the symbol control board 500 performs a lottery to determine whether or not to perform an X-cut effect (step S3). Here, as shown in FIG. 2, the X slashing effect is an effect of displaying “X” by combining the screen display of the symbol display screen 19 and the lamp display by the first and second lamp display units 100 and 200. It is. In the X-cutting effect, to be precise, first, the second lamp display unit 200 is turned off and the first lamp display unit 100 is turned on, and a straight line 19a connecting the first lamp display unit 100 is displayed on the symbol display screen 19. As a result, a straight line descending to the left is displayed, and immediately thereafter, the first lamp display unit 100 is turned off and the second lamp display unit 200 is turned on, and a straight line 19b connecting the second lamp display unit 200 is displayed on the symbol display screen 19. , A downward-sloping straight line is displayed. At this time, the model Japanese swords 21, 22, and 23 are controlled to perform a sword-drawing operation. This "X" display is preferable because it is more dynamic to display like lightning.
[0022]
Next, it is determined whether or not the X-cutting effect has been won (step S4).
[0023]
When the X slashing effect is won, the symbol control board 500 transmits the variation pattern command and the X slashing command to the lamp control board 600 (steps S5 and S6), and the lamp control board 600 sends the symbol display device 15 and the The first and second lamp display units 100 and 200 are controlled, and the symbol display device 15 and the first and second lamp display units 100 and 200 perform an X-cut effect (step S7).
[0024]
On the other hand, if it is determined in step S2 that the variation pattern is not a specific command, or if it is determined in step S4 that the X-cutting effect has not been won, the symbol display device 15 and the first and second lamp display units 100 , 200 do not perform the X-cutting effect, do not perform the lamp display by the first and second lamp display units 100, 200, and perform the effect based on the command by the symbol display device 15 or the like (steps S8, 7).
[0025]
As described above, the pachinko gaming machine according to the present embodiment is provided with the first lamp display unit 100 and the second lamp display unit 200 so as to straddle the symbol display screen 19 at the center of the game board, respectively. Is a pachinko gaming machine that performs an integrated effect by combining the screen display of the first and second lamp display units 100 and 200 with lighting, and the first lamp display unit 100 and the second lamp display unit 200 respectively Linear through holes 8a, 8b, 42, 46 formed in the game board; and light emitting element groups 54, 35, 36, 55, linearly arranged along the through holes 8a, 8b, 42, 46. 44, 53, 34, 37, 56, 48, and light transmitting members 26, 27, 41, 25, 28, 45 disposed so as to close the through holes 8a, 8b, 42, 46. , Through holes 8a, 8b 42 and 46, formed by drilled to the game board so as to avoid the position of the game nail 1 driven into the game board.
[0026]
According to the pachinko gaming machine according to the present embodiment, since the first and second ramp display portions 100 and 200 are provided so as to avoid the position of the gaming nail 1 driven into the gaming board, the symbol display screen 19 at the center of the gaming board is provided. And the lamp display by the first and second lamp display units 100 and 200, a dynamic effect can be achieved, and a strong impact can be given to the player.
[0027]
Further, the light emitting element groups 54, 35, 36, 55, 44, 53, 34, 37, 56, and 48 are provided with the center accessory member 11, the wiring processing member 14, and the side lamp members 12, 13, which are respectively assembled to the game board. Since the light emitting element groups 54, 35, 36, 55, 44, 53, and 34 are provided on the circuit boards 29, 30, 32, 49, 50, 51, 52, 43, and 47 using existing members. , 37, 56, 48 can be arranged, and a long area from the end of the game board to the other end of the game board can be used, thereby enabling a dynamic effect.
[0028]
【The invention's effect】
According to the pachinko gaming machine of the present invention, it is possible to provide a pachinko gaming machine that can perform a dynamic effect and give a strong impact to a player.
[Brief description of the drawings]
FIG. 1 is a front view of a pachinko gaming machine according to an embodiment of the present invention in a state where no effect display is performed on a game board.
FIG. 2 is a front view of a state in which an effect display of the game board is being performed.
FIG. 3 is a front view of a plywood plate of the game board.
FIG. 4 is a front view showing a state in which game nails and the like are provided on a plywood.
FIG. 5 is a layout diagram of a circuit board with respect to a veneer board.
FIG. 6 is a front view of the symbol display device.
FIG. 7 is a front view of a center accessory member.
FIG. 8 is an exploded side view of the center accessory member.
FIG. 9 is a front view of a wiring processing member.
FIG. 10 is a side view of the wiring processing member.
FIG. 11 is a front view of a left side ramp member.
FIG. 12 is a front view of a right side ramp member.
FIG. 13 is an exploded side view of the left side ramp member.
FIG. 14 is a side view showing a state in which a center accessory member, a wiring processing member, and a left side lamp member are assembled to a plywood, and a liquid crystal box is assembled to the wiring processing member.
FIG. 15 is a circuit block diagram for performing an effect display.
FIG. 16 is a flowchart showing processing contents for performing an effect display.
[Explanation of symbols]
1 Gaming nail 100 First lamp display unit 200 Second lamp display unit 8a, 8b, 42, 46 Through holes 54, 35, 36, 55, 44, 53, 34, 37, 56, 48 Light emitting elements 26, 27, 41 , 25,28,45 Translucent member 19 Symbol display screen

Claims (2)

遊技盤中央部の図柄表示画面を各々跨ぐように第1ランプ表示部及び第2ランプ表示部を設け、前記図柄表示画面の画面表示と前記第1、第2ランプ表示部の点灯表示との組み合わせにより統合した演出を行なうパチンコ遊技機であって、
前記第1ランプ表示部及び前記第2ランプ表示部は、それぞれ、前記遊技盤に穿設された貫通孔と、該貫通孔に沿って配列された発光素子群と、前記貫通孔を塞ぐように配設された透光部材とを備えて構成され、前記貫通孔は、前記遊技盤に打ち込まれる遊技釘の位置を避けるように前記遊技盤に穿設されてなることを特徴とするパチンコ遊技機。
A first lamp display section and a second lamp display section are provided so as to straddle a symbol display screen at the center of the game board, respectively, and a combination of a screen display of the symbol display screen and a lighting display of the first and second lamp display sections. Pachinko machine that performs an integrated production by
The first lamp display portion and the second lamp display portion are respectively formed so as to cover a through hole formed in the game board, a light emitting element group arranged along the through hole, and the through hole. A light-transmitting member disposed therein, wherein the through-hole is formed in the game board so as to avoid a position of a game nail driven into the game board, wherein the pachinko game machine is provided. .
前記発光素子群は、前記遊技盤に各々組み付けられるセンター役物部材、配線処理部材及びサイドランプ部材の各回路基板に配設されてなることを特徴とする請求項1記載のパチンコ遊技機。The pachinko gaming machine according to claim 1, wherein the light emitting element group is disposed on each circuit board of a center accessory member, a wiring processing member, and a side lamp member that are respectively assembled to the game board.
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