JP3998594B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP3998594B2
JP3998594B2 JP2003076300A JP2003076300A JP3998594B2 JP 3998594 B2 JP3998594 B2 JP 3998594B2 JP 2003076300 A JP2003076300 A JP 2003076300A JP 2003076300 A JP2003076300 A JP 2003076300A JP 3998594 B2 JP3998594 B2 JP 3998594B2
Authority
JP
Japan
Prior art keywords
member
lamp
game board
display
display unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2003076300A
Other languages
Japanese (ja)
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JP2004283246A (en
Inventor
宏 榎本
Original Assignee
京楽産業.株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 京楽産業.株式会社 filed Critical 京楽産業.株式会社
Priority to JP2003076300A priority Critical patent/JP3998594B2/en
Publication of JP2004283246A publication Critical patent/JP2004283246A/en
Application granted granted Critical
Publication of JP3998594B2 publication Critical patent/JP3998594B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Description

[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a pachinko gaming machine, and more particularly, to a pachinko gaming machine that makes an effective presentation appealing visually to a player at the time of reach notice, at the time of reach, at the time of jackpot notice, or at the time of jackpot occurrence.
[0002]
[Prior art]
In the first type pachinko machine, when the player operates the launch handle below the game board and the fired game ball enters the start prize opening of the game board, the liquid crystal display (LCD) A plurality of display symbols that are stopped and displayed on a symbol display screen of a symbol display device including a plasma display or the like, for example, the display symbols in the left and right middle columns are variably displayed. In addition, when the starting condition is established in accordance with the winning at the starting winning opening, a random number is obtained and a big hit lottery is performed on the main board (main arithmetic processing unit). When the lottery result is a “big hit”, the display pattern that has started the above change is a reach notice effect (reach notice effect may not be performed depending on the model), reach effect, jackpot notice effect (depending on the model) If the lottery result is “losing”, the reach notice effect and the reach effect will be given. After that, or without making these effects, the fluctuation is stopped by the lost symbol. When the game stops with a big win symbol, it becomes a big win state (special game state), and the variable prize slot (big prize slot) of the game board is intermittently opened for a predetermined number of rounds, allowing a large number of game balls to win. , A large number of prize balls are paid out to the saucer, and a privilege is given to the player.
[0003]
[Problems to be solved by the invention]
However, conventional pachinko machines have a light-emitting device provided at the end of the game area of the game board in order to enhance the player's expectation and joy when performing reach notice effects, reach effects, jackpot notice effects, etc. Is turned on and blinking, but it ends with a simple presentation that simply turns on and blinks the light-emitting device, cannot produce a dynamic presentation, and cannot have a strong impact on the player. It was.
[0004]
An object of the present invention is to provide a pachinko gaming machine that solves the problems of the prior art as described above, can perform dynamic effects, and can give a strong impact to a player.
[0005]
[Means for Solving the Problems]
Pachinko game machine according to claim 1, a lamp display unit provided Guyo straddle the symbol display screen of the game board central portion, the combination of the lighting display of the screen display before and Kira amplifier display unit of the symbol display screen A pachinko gaming machine that performs an integrated production according to the above , wherein the integrated production is positioned between the lighting display by the lamp display unit provided on a straight line across the symbol display screen and the lamp display unit. by the display of a line connecting the lamp display unit according to the symbol display screen, which constitutes an indication of one straight line beyond the boundaries of the symbol display screen, before Kira lamp display unit, before symbol A through-hole formed in the game board; a light-emitting element group arranged along the through-hole; and a translucent member disposed so as to close the through-hole. , Games driven into the game board It drilled in the game board so as to avoid the positions, characterized by comprising.
[0006]
According to the pachinko game machine according to claim 1, since you provided a lamp display unit while avoiding the position of the game nail driven into the game board, according to the screen display and the lamp display unit according to the symbol display screen of the game board central portion A combination of the lamp display and a dynamic effect is possible, and a strong impact can be given to the player.
[0007]
A pachinko gaming machine according to a second aspect of the present invention is the pachinko gaming machine according to the first aspect, wherein the light emitting element group is disposed on each circuit board of a center accessory member, a wiring processing member, and a side lamp member respectively assembled to the gaming board. It is characterized by that. Thereby, while being able to arrange a light emitting element group using an existing member, it is possible to use a long area from the symbol display screen to the end of the game board, and a dynamic effect is possible.
[0008]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0009]
1 and 2 are front views of a game board of a pachinko gaming machine according to an embodiment of the present invention, respectively, FIG. 1 shows a state where no effect display is performed, and FIG. 2 shows an effect display. It corresponds to the state. 3 is a front view of the plywood board of the game board, FIG. 4 is a front view of the veneer board provided with game nails, FIG. 5 is a layout diagram of the circuit board with respect to the plywood board, and FIG. 6 is a front view of the symbol display device. 7 is a front view of the center accessory member, FIG. 8 is an exploded side view of the center accessory member, FIG. 9 is a front view of the wiring processing member, and FIG. 10 is a side view of the wiring processing member. 11 is a front view of the left side lamp member, FIG. 12 is a front view of the right side lamp member, FIG. 13 is an exploded side view of the left side lamp member, and FIG. 14 is a center accessory member and a wiring processing member on a plywood board. FIG. 15 is a circuit block diagram for effect display, and FIG. 16 is for effect display. FIG. 15 is a side view showing a state in which the left side lamp member is assembled and the liquid crystal box is assembled to the wiring processing member. Flow chart showing processing contents Respectively.
[0010]
As shown in FIGS. 1 and 2, the game board has a game nail 1, a windmill 2, a start winning port 3, a big winning port 4, an out port 5, a guide rail 6 and the like arranged on the surface on which the design film is adhered. The provided veneer plate 7 is provided as a base member. As shown in FIGS. 3 and 4, the veneer plate 7 has a large hole 8 in the center and arc-shaped holes 9 and 10 in the lower left and lower right, respectively. A center accessory member 11 as shown in FIG. 8 is assembled from the front side, and the left side lamp member 12 as shown in FIG. Right side lamp members 13 as shown are assembled. A wiring processing member 14 as shown in FIGS. 9 and 10 is assembled on the back surface of the plywood board 7 so as to surround the large hole 8. The wiring processing member 14 is assembled with a liquid crystal box 16 for accommodating a symbol display device (LCD) 15, a symbol control board (not shown) and the like as shown in FIG.
[0011]
The center accessory member 11 is configured by combining a front member 17 and a rear member 18 as shown in FIG. A square-shaped large hole 20 into which the symbol display screen 19 of the symbol display device 15 is inserted is formed at the center of the center accessory member 11. Above the large hole 20, a part of a Japanese sword handle 21 and a model of a spear 22 and a sheath 23 are arranged. The handle 21 and the sheath 23 resemble when the Japanese sword is pulled out. It can move in the left-right direction. This extraction operation is performed by a solenoid 24 and a link mechanism (not shown) disposed on the back surface of the rear member 18.
[0012]
The center accessory member 11 includes a translucent member 25 linearly extending from the left side of the upper side 20a of the large hole 20 to the upper left, a translucent member 26 extending linearly from the right side of the upper side 20a to the upper right, A translucent member 27 extending linearly from the left part of the lower side 20b to the lower left and a translucent member 28 extending linearly from the right part of the lower side 20b to the lower right are respectively disposed. The upper left translucent member 25 and the lower right translucent member 28 are positioned on a straight line across the large hole 20, and the upper right translucent member 26 and the lower left translucent member 27 are the large hole 20. Is located on one straight line. On the back side of the center accessory member 11, a plurality of circuit boards 29, 30, 31, and 32 are disposed as shown in FIGS. A large number of light emitting elements (LEDs) are mounted on these circuit boards 29, 30, 31, 32, and some of the light emitting elements 34, 35, 36, 37 are translucent members 25, 26, 27. , 28 at a position directly below. These light emitting elements 34, 35, 36, and 37 are located in linear through holes 8a and 8b that extend from the large hole 8 of the plywood plate 7 to the upper left and upper right, respectively, and the through holes 8a and 8b are transparent. It is blocked by the optical members 25 and 26. A guide passage 38 for guiding the game ball to the start winning opening 3 is formed in the lower center portion of the center accessory member 11.
[0013]
As shown in FIG. 13, the left side lamp member 12 is configured by combining a main body 39 and a cover 40. The left side lamp member 12 is provided with a translucent member 41 linearly extending from the left end to the upper right to the translucent member 27 at the lower left portion of the center accessory member 11. 41a closes the through hole 42 extending upward from the arcuate hole 9 in the lower left part of the veneer plate 7. A single circuit board 43 is disposed on the back surface of the main body 39, and a large number of light emitting elements are mounted on the circuit board 43. It is mounted at a position directly below. As shown in FIG. 4, the through hole 42 is formed in the game board so as to avoid the position of the game nail 1 to be driven into the game board.
[0014]
Although not shown, the right side lamp member 13 is configured by combining a main body portion and a cover portion, similarly to the left side lamp member 12. The right side lamp member 13 is provided with a translucent member 45 extending linearly from the right end to the upper left to the translucent member 28 in the lower right portion of the center accessory member 11. 45a closes the through hole 46 that extends obliquely between the large hole 8 at the center of the plywood plate 7 and the arc-shaped hole 10 at the lower right. The translucent member 45 may be completely divided into a left part 45a and a right part 45b as shown in FIG. Similar to the left side lamp member 12, one circuit board 47 is disposed on the back surface of the main body, and a large number of light emitting elements are mounted on the circuit board 47, and some of the light emitting elements 48 are mounted. Is mounted at a position directly below the translucent member 45. As shown in FIG. 4, the through hole 46 is formed in the game board so as to avoid the position of the game nail 1 to be driven into the game board.
[0015]
The wiring processing member 14 holds the relay substrate on the back side and clips the wiring to make the wiring orderly. Further, the liquid crystal box 16 is assembled to the wiring processing member 14 as described above. The wiring processing member 14 is provided with a plurality of circuit boards 49, 50, 51, 52 as shown in FIGS. 5, 9, and 10, and these circuit boards 49, 50, 51, 52 are provided. 2, a position directly below the translucent member 25 in the upper left part of the center accessory member 11, a position immediately below the translucent member 26 in the upper right part of the center accessory member 11, and a transparent position in the lower left part of the center accessory member 11. A position directly below the light member 27, a position directly below the translucent member 28 at the lower right of the center accessory member 11, a position directly below the translucent member 41 of the left side lamp member 12, and a position of the right side lamp member 13 The light emitting elements 53 are mounted at positions directly below the light transmissive member 45.
[0016]
The through holes 8b, 42, the light emitting elements 54, 35, 36, 55, 44 and the translucent members 26, 27, 41 constitute a first lamp display unit (lamp display unit) 100, and the through holes 8a, 46, the light emitting elements 53, 34, 37, 56, 48 and the translucent members 25, 28, 45 constitute a second lamp display (lamp display unit) 200.
[0017]
Next, the effect display performed by the game board configured as described above will be described with reference to FIGS.
[0018]
In FIG. 15, a start winning switch 300 is a switch for detecting a winning of a game ball to the start winning opening 3. The main board 400 is a board that performs a process such as a lottery lottery when the start winning switch 300 is turned on and a predetermined start condition is satisfied, and a game state (including an effect display) is determined based on the acquired random number. It is. The symbol control board 500 is a board that receives a command from the main board 400, controls the display of the symbol display device 15, and transmits the command to the lamp control board 600. The lamp control board 600 receives a command from the symbol control board 500, and the light emitting elements 54, 35, 36, 55, 44 of the first lamp display unit 100 and the light emitting elements 53, 34, 37, of the second lamp display unit 200. This is a substrate for performing lamp display control such as lighting control of 56 and 48.
[0019]
The main board 400 and the symbol control board 500 perform processing as shown in FIG. 16 for effect display.
[0020]
In FIG. 16, the main board 400 transmits a command related to the variation pattern determined based on the random number acquired by lottery to the symbol control board 500 (step S1). The symbol control board 500 that has received the command determines whether or not the variation pattern is a specific command (step S2).
[0021]
If the variation pattern is a specific command, the symbol control board 500 performs a lottery to determine whether or not to perform an X-cut effect (step S3). Here, the X cutting effect is an effect of displaying “X” by combining the screen display of the symbol display screen 19 and the lamp display by the first and second lamp display units 100 and 200, as shown in FIG. It is. In the X-cut effect, more precisely, first, the second lamp display unit 200 is turned off and the first lamp display unit 100 is turned on, and a straight line 19 a connecting the first lamp display unit 100 is displayed on the symbol display screen 19. As a result, a straight line descending to the left is displayed. Immediately thereafter, the first lamp display unit 100 is turned off and the second lamp display unit 200 is turned on, and a straight line 19b connecting the second lamp display unit 200 is displayed on the symbol display screen 19. Display a straight line going down to the right. At this time, the model Japanese swords 21, 22, and 23 are controlled to perform the sword cutting operation. This “X” display is preferable because a display like lightning becomes more dynamic.
[0022]
Next, it is determined whether or not the X cutting effect is won (step S4).
[0023]
When the X cutting effect is won, a variation pattern command and an X cutting command are transmitted from the symbol control board 500 to the lamp control board 600 (steps S5 and S6), and the lamp control board 600 transmits the symbol display device 15 and the X cutting command according to the received command. The first and second lamp display units 100 and 200 are controlled, and the symbol display device 15 and the first and second lamp display units 100 and 200 perform an X-cut effect (step S7).
[0024]
On the other hand, if it is determined in step S2 that the variation pattern is not a specific command, or if it is determined in step S4 that the X-cut effect has not been won, the symbol display device 15 and the first and second lamp display units 100 are displayed. , 200 does not produce an X-cut effect, the lamp display by the first and second lamp display units 100, 200 is not performed, and an effect based on the command is performed by the symbol display device 15 or the like (steps S8, S7).
[0025]
As described above, the pachinko gaming machine according to the present embodiment is provided with the first lamp display unit 100 and the second lamp display unit 200 so as to straddle the symbol display screen 19 at the center of the game board, respectively. Is a pachinko gaming machine that performs an integrated effect by combining the display of the screen and the lighting display of the first and second lamp display units 100, 200. The first lamp display unit 100 and the second lamp display unit 200 are respectively , Linear through holes 8a, 8b, 42, 46 drilled in the game board, and light emitting element groups 54, 35, 36, 55, arranged linearly along the through holes 8a, 8b, 42, 46, 44, 53, 34, 37, 56, 48, and translucent members 26, 27, 41, 25, 28, 45 disposed so as to close the through holes 8a, 8b, 42, 46. , Through holes 8a, 8b 42 and 46, formed by drilled to the game board so as to avoid the position of the game nail 1 driven into the game board.
[0026]
According to the pachinko gaming machine according to the present embodiment, the first and second lamp display units 100 and 200 are provided so as to avoid the position of the game nail 1 driven into the game board. By combining the screen display by and the lamp display by the first and second lamp display units 100 and 200, a dynamic effect can be achieved, and a strong impact can be given to the player.
[0027]
The light emitting element groups 54, 35, 36, 55, 44, 53, 34, 37, 56, and 48 are the center accessory member 11, the wiring processing member 14, and the side lamp members 12 and 13 that are assembled to the game board. Since the circuit boards 29, 30, 32, 49, 50, 51, 52, 43, and 47 are disposed, the light emitting element groups 54, 35, 36, 55, 44, 53, and 34 are formed using existing members. , 37, 56, 48 can be arranged, and a long area from the end of the game board to the other end of the game board can be used to make a dynamic performance.
[0028]
【The invention's effect】
According to the pachinko gaming machine of the present invention, it is possible to provide a pachinko gaming machine capable of providing a dynamic effect and having a strong impact on the player.
[Brief description of the drawings]
FIG. 1 is a front view showing a state where an effect display of a game board of a pachinko gaming machine according to an embodiment of the present invention is not performed.
FIG. 2 is a front view showing a state in which an effect display of the game board is performed.
FIG. 3 is a front view of a plywood board of the game board.
FIG. 4 is a front view of a state in which game nails and the like are provided on a plywood board.
FIG. 5 is a layout diagram of a circuit board with respect to a plywood board.
FIG. 6 is a front view of the symbol display device.
FIG. 7 is a front view of a center accessory member.
FIG. 8 is an exploded side view of a center accessory member.
FIG. 9 is a front view of a wiring processing member.
FIG. 10 is a side view of a wiring processing member.
FIG. 11 is a front view of a left side lamp member.
FIG. 12 is a front view of a right side lamp member.
FIG. 13 is an exploded side view of the left side lamp member.
FIG. 14 is a side view showing a state in which a center accessory member, a wiring processing member, and a left side lamp member are assembled to a plywood plate, and a liquid crystal box is assembled to the wiring processing member.
FIG. 15 is a circuit block diagram for effect display.
FIG. 16 is a flowchart showing the processing content for effect display.
[Explanation of symbols]
1 game nail 100 first lamp display section (lamp display section)
200 Second lamp display section (lamp display section)
8a, 8b, 42, 46 Through-holes 54, 35, 36, 55, 44, 53, 34, 37, 56, 48 Light-emitting elements 26, 27, 41, 25, 28, 45 Translucent member 19 Design display screen

Claims (2)

  1. The lamp display unit provided Guyo straddle the symbol display screen of the game board central unit, in the pachinko game machine which performs an effect that integrates the combination of lighting display of the screen display before and Kira amplifier display unit of the symbol display screen There,
    The integrated production is
    The lighting display by the lamp display unit provided on a straight line across the symbol display screen, and the display of a straight line connecting the lamp display unit by the symbol display screen positioned between the lamp display units, It constitutes the display of one straight line beyond the frame of the symbol display screen,
    Before Kira lamp display unit has a front SL through hole formed in the game board, and a light-emitting element group arranged along the through hole, and a translucent member that is disposed so as to close the through hole The pachinko gaming machine is characterized in that the through hole is formed in the game board so as to avoid the position of the game nail to be driven into the game board.
  2. The pachinko gaming machine according to claim 1, wherein the light emitting element group is disposed on each circuit board of a center accessory member, a wiring processing member, and a side lamp member respectively assembled to the game board.
JP2003076300A 2003-03-19 2003-03-19 Pachinko machine Expired - Fee Related JP3998594B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003076300A JP3998594B2 (en) 2003-03-19 2003-03-19 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003076300A JP3998594B2 (en) 2003-03-19 2003-03-19 Pachinko machine

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JP3998594B2 true JP3998594B2 (en) 2007-10-31

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JP2011104049A (en) * 2009-11-16 2011-06-02 Kyoraku Sangyo Kk Pachinko game machine
JP2011104050A (en) * 2009-11-16 2011-06-02 Kyoraku Sangyo Kk Pachinko game machine
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