JP2008253668A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2008253668A
JP2008253668A JP2007101837A JP2007101837A JP2008253668A JP 2008253668 A JP2008253668 A JP 2008253668A JP 2007101837 A JP2007101837 A JP 2007101837A JP 2007101837 A JP2007101837 A JP 2007101837A JP 2008253668 A JP2008253668 A JP 2008253668A
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lamp
front frame
board
gaming machine
pachinko gaming
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JP4624374B2 (en
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Yoshimasa Tanaka
義政 田中
Hiroshi Nishio
啓 西尾
Kentaro Ochi
健太郎 越智
Makoto Morimoto
良 森本
Akira Kumaki
彰 熊木
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To execute dynamic and impactive presentation with light. <P>SOLUTION: A Pachinko game machine includes a game board 50 and a front frame 60 which covers the front face of the game board 50. The game board 50 has a through hole 12, a board surface lamp 13 disposed in one line and a translucent member 14 for closing the through hole 12. A front frame lamp 17 forming one line continued from the board surface lamp 13 is disposed on the front frame 60, and turning on/off of the board surface lamp 13 and the front frame lamp 17 is controlled. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、パチンコ遊技機、詳しくは、遊技盤に発光素子を配設し、発光素子の点灯及び消灯を制御し光による演出を行うパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine, and more particularly, to a pachinko gaming machine in which a light emitting element is provided on a game board and lighting and extinguishing of the light emitting element are controlled to produce an effect by light.

従来、遊技盤に、貫通孔と貫通孔に一本線状に配設される発光素子と貫通孔を塞ぐ透光部材を配設し、発光素子の点灯及び消灯を制御し光による演出を行うパチンコ遊技機が知られている(例えば、特許文献1参照)。
特開2004−283246公報
Conventionally, on a game board, a pachinko that has a through hole, a light emitting element that is arranged in a single line in the through hole, and a translucent member that closes the through hole, and controls lighting and extinction of the light emitting element to produce an effect by light A gaming machine is known (see, for example, Patent Document 1).
JP 2004-283246 A

上記従来のパチンコ遊技機は、当初は遊技者に対してダイナミックでインパクトの強い演出効果を与えていたが、今日ではその効果も薄れ遊技者は物足りなさを感じ始めるようになっている。   The conventional pachinko gaming machine initially provided a dynamic and high-impact performance effect to the player, but today the effect has faded and the player begins to feel unsatisfactory.

本発明は、上記の点にかんがみなされたものであり、より一層ダイナミックでインパクトの強い光による演出を行い、遊技者に満足感を与えることができるパチンコ遊技機を提供することを目的とする。   The present invention has been considered in view of the above points, and an object of the present invention is to provide a pachinko gaming machine capable of providing a more dynamic and impactful light effect and giving a player a sense of satisfaction.

本発明の第1のパチンコ遊技機は、貫通孔と該貫通孔に一本線状に配設される盤面ランプと前記貫通孔を塞ぐ透光部材とを有する遊技盤と、前記遊技盤の前面を覆う前面枠とを備えるパチンコ遊技機において、前記前面枠に、前記盤面ランプから連続する一本線を形成する前枠ランプを配設し、前記盤面ランプ及び前記前枠ランプの点灯及び消灯を制御することを特徴とする。   A first pachinko gaming machine according to the present invention includes a game board having a through hole, a board surface lamp arranged in a single line in the through hole, and a translucent member for closing the through hole, and a front surface of the game board. In a pachinko gaming machine comprising a front frame for covering, a front frame lamp that forms a continuous single line from the board surface lamp is disposed on the front frame, and lighting and extinguishing of the board surface lamp and the front frame lamp are controlled. It is characterized by that.

本発明の第1のパチンコ遊技機によると、盤面ランプのみの点灯及び消灯を制御することで従来のパチンコ遊技機と同様な光による演出を行うことができ、さらに、盤面ランプ及び前枠ランプの両方の点灯及び消灯を制御することで、従来のパチンコ遊技機よりもより一層ダイナミックでインパクトの強い光による演出を行うことができるため、遊技者に十分な満足感を与えることが期待できる。   According to the first pachinko gaming machine of the present invention, it is possible to produce an effect by the same light as a conventional pachinko gaming machine by controlling the lighting and extinguishing of only the board lamp, and further, the board lamp and the front frame lamp By controlling both lighting and extinguishing, it is possible to produce an effect with light that is even more dynamic and impact than conventional pachinko gaming machines, so it can be expected that the player will be sufficiently satisfied.

また、本発明の第2のパチンコ遊技機は、貫通孔と該貫通孔に一本線状に配設される盤面ランプと前記貫通孔を塞ぐ透光部材とを有する遊技盤と、前記遊技盤の前面を覆う前面枠とを備えるパチンコ遊技機において、前記盤面ランプを遊技盤の種類ごとに異なる配列パターンで前記遊技盤に配設すると共に、前記前面枠に、種類の異なる遊技盤の盤面ランプから連続する一本線を形成する前枠ランプを配設し、前記盤面ランプ及び前記前枠ランプの点灯及び消灯を制御することを特徴とする。   A second pachinko gaming machine according to the present invention includes a game board having a through hole, a board surface lamp arranged in a single line in the through hole, and a translucent member for closing the through hole, In a pachinko gaming machine comprising a front frame that covers the front surface, the board surface lamps are arranged on the game board in a different arrangement pattern for each type of game board, and from the board lamps of different types of game boards to the front frame A front frame lamp that forms a continuous single line is disposed, and lighting and extinguishing of the panel lamp and the front frame lamp are controlled.

本発明の第2のパチンコ遊技機によると、本発明の第1のパチンコ遊技機と同様、従来よりもより一層ダイナミックでインパクトの強い光による演出を行い、遊技者に十分な満足感を与えることができ、さらに、盤面ランプの配列パターンの異なる遊技盤に対して同一の前面枠を共通に使用した場合、全ての盤面ランプに前枠ランプを連続させ一本線を形成できるようになるため、種類の異なる遊技盤を備えるパチンコ遊技機全般においてより一層ダイナミックでインパクトの強い光による演出を行うことができる。   According to the second pachinko gaming machine of the present invention, as with the first pachinko gaming machine of the present invention, it is possible to produce an effect with light that is more dynamic and has a stronger impact than before, and to give the player sufficient satisfaction. In addition, if the same front frame is used in common for game boards with different board lamp arrangement patterns, the front frame lamp can be connected to all board lamps to form a single line. It is possible to produce more dynamic and impactful light in general pachinko machines equipped with different game boards.

ここで、前記前枠ランプの前方に透光部材を配設すると、当該透光部材が盤面ランプ側の透光部材から連続するようになり、前枠ランプの前方に透光部材を配設しない場合よりも、より鮮明な光の演出を行うことができる。   Here, when a translucent member is disposed in front of the front frame lamp, the translucent member is continued from the translucent member on the panel lamp side, and the translucent member is not disposed in front of the front frame lamp. It is possible to produce clearer light than in the case.

以下、本発明の実施形態を図面に基づいて説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings.

図1は、本発明の第1実施形態に係るパチンコ遊技機の正面図、図2は、同パチンコ遊技機の遊技盤の正面図、図3は、同パチンコ遊技機の電気系統のブロック図、図4は、遊技制御基板及び演出制御基板の処理内容の一部を表したフローチャート、図5は、同処理内容の残部を表したフローチャート、図6は、光による演出例を表した説明図、図7は、光による他の演出例を表した説明図、図8は、本発明の第2実施形態に係るパチンコ遊技機の正面図、図9は、同パチンコ遊技機とは異なる遊技盤を備えるパチンコ遊技機の概略正面図をそれぞれ示す。   1 is a front view of a pachinko gaming machine according to the first embodiment of the present invention, FIG. 2 is a front view of a gaming board of the pachinko gaming machine, and FIG. 3 is a block diagram of an electric system of the pachinko gaming machine, FIG. 4 is a flowchart showing a part of the processing contents of the game control board and the effect control board, FIG. 5 is a flowchart showing the rest of the processing contents, and FIG. 6 is an explanatory diagram showing an example of the effect by light, FIG. 7 is an explanatory diagram showing another example of effects by light, FIG. 8 is a front view of a pachinko gaming machine according to the second embodiment of the present invention, and FIG. 9 is a gaming board different from the pachinko gaming machine. A schematic front view of a pachinko machine provided is shown.

図1において、第1実施形態に係るパチンコ遊技機は、遊技盤50と遊技盤50の前面を覆う前面枠60を備える。   In FIG. 1, the pachinko gaming machine according to the first embodiment includes a game board 50 and a front frame 60 that covers the front surface of the game board 50.

遊技盤50は、遊技者がハンドル1を操作することによって発射された遊技球が複雑に動作する遊技領域2を有し、遊技領域2の中央部に図柄表示装置3(図3)の表示画面4を備える。表示画面4の下方には、始動口5が配されている。公知のように、遊技球が始動口5に入賞することを契機として遊技制御基板100(図3)による大当たり抽選が行われる。始動口5の下方には、大入賞口6が配されている。公知のように、大入賞口6は、大当たり発生時に所定回数だけ開放状態となり多数の遊技球の入賞を可能にして遊技者に特典が与えられる。始動口5の上方はステージ7によって構成される。ステージ7の一部は、誘導されてきた遊技球を始動口5へ入賞し易くするよう構成されている。   The game board 50 has a game area 2 in which a game ball launched by the player operating the handle 1 operates in a complicated manner, and a display screen of the symbol display device 3 (FIG. 3) in the center of the game area 2 4 is provided. Below the display screen 4, a start port 5 is arranged. As is well known, a big hit lottery is performed by the game control board 100 (FIG. 3) when a game ball wins the start opening 5. Below the start opening 5, a big prize opening 6 is arranged. As is well known, the grand prize winning opening 6 is opened a predetermined number of times when a big hit occurs, and a number of game balls can be awarded to give a privilege to the player. Above the start port 5 is constituted by a stage 7. A part of the stage 7 is configured to make it easy to win the guided game ball to the start opening 5.

さらに、遊技盤50は、図2に示すように、複数の貫通孔12を有する。各貫通孔12には、LED等発光素子からなる盤面ランプ13が遊技盤50の裏面側から配設され、各貫通孔12は、透光部材14によって塞がれている。盤面ランプ13及び透光部材14は、図1に示すように、表示画面4を中心として放射状に配置されている。   Furthermore, the game board 50 has a plurality of through holes 12 as shown in FIG. In each through hole 12, a board lamp 13 made of a light emitting element such as an LED is disposed from the back side of the game board 50, and each through hole 12 is closed by a translucent member 14. As shown in FIG. 1, the panel lamp 13 and the translucent member 14 are arranged radially around the display screen 4.

前面枠60は、ヒンジ15によって開閉可能とされる。前面枠60には、ハンドル1が装着され、また、払い出された遊技球を貯留する受皿16が一体に設けられている。   The front frame 60 can be opened and closed by the hinge 15. The front frame 60 is provided with the handle 1 and is integrally provided with a tray 16 for storing the paid-out game balls.

さらに、前面枠60には、LED等発光素子からなる前枠ランプ17が配設されている。前枠ランプ17は、遊技盤50の盤面ランプ13から連続する一本線を形成するように配置されている。前枠ランプ17は、前面枠60の凹部18に収容され、凹部18は透光部材19によって塞がれている。   Further, the front frame 60 is provided with a front frame lamp 17 made of a light emitting element such as an LED. The front frame lamp 17 is disposed so as to form a continuous single line from the board surface lamp 13 of the game board 50. The front frame lamp 17 is accommodated in the concave portion 18 of the front frame 60, and the concave portion 18 is closed by the translucent member 19.

パチンコ遊技機の電気系統は、図3に示すように、遊技制御基板(メイン基板)100、演出制御基板200及びランプ制御基板300を備える。   As shown in FIG. 3, the electrical system of the pachinko gaming machine includes a game control board (main board) 100, an effect control board 200, and a lamp control board 300.

遊技制御基板100は、CPU、ROM、RAM、I/Oからなり、I/Oに、始動口5に入賞した遊技球を検知する始動口スイッチ(SW)9、大入賞口6の開放時に大入賞口6に入賞した遊技球を検知する大入賞口スイッチ(SW)21、及び大入賞口6を開放動作させる大入賞口ソレノイド22がそれぞれ接続される。また、遊技制御基板100は、演出制御基板200に対し各種コマンドを送信するとともに演出制御基板200から応答信号を受信する。遊技制御基板100は、後述する大当たり抽選を行う大当たり抽選手段101を備える。   The game control board 100 includes a CPU, a ROM, a RAM, and an I / O, and is large when the start opening switch (SW) 9 for detecting a game ball won in the start opening 5 and the big winning opening 6 are opened in the I / O. A big prize opening switch (SW) 21 for detecting a game ball won in the prize opening 6 and a big prize opening solenoid 22 for opening the big prize opening 6 are respectively connected. In addition, the game control board 100 transmits various commands to the effect control board 200 and receives a response signal from the effect control board 200. The game control board 100 includes a jackpot lottery means 101 for performing a jackpot lottery to be described later.

演出制御基板200は、遊技制御基板100と同様、CPU、ROM、RAM、I/Oからなり、I/Oに図柄表示装置3及びスピーカ23が接続される。また、演出制御基板200は、ランプ制御基板300に対し各種コマンドを送信する。演出制御基板200は、後述するランプ抽選を行うランプ抽選手段201、及びランプ抽選結果に対応するコマンドをランプ制御基板300に送信するランプコマンド送信手段202を備える。   The effect control board 200 includes a CPU, a ROM, a RAM, and an I / O, like the game control board 100, and the symbol display device 3 and the speaker 23 are connected to the I / O. In addition, the effect control board 200 transmits various commands to the lamp control board 300. The effect control board 200 includes lamp lottery means 201 for performing lamp lottery described later, and lamp command transmission means 202 for sending a command corresponding to the lamp lottery result to the lamp control board 300.

図柄表示装置3は、演出制御基板200から演出コマンドを受信すると、この受信した演出コマンドに従った演出を表示画面4上で展開する。   When receiving the effect command from the effect control board 200, the symbol display device 3 develops the effect according to the received effect command on the display screen 4.

ランプ制御基板300は、遊技制御基板100及び演出制御基板200と同様、CPU、ROM、RAM、I/Oからなり、I/Oに盤面ランプ13、前枠ランプ17及びサイドランプ24が接続される。盤面ランプ13、前枠ランプ17及びサイドランプ24は、ランプ制御基板300からの制御信号に基づき各種パターンによる点滅動作を行う。   Like the game control board 100 and the effect control board 200, the lamp control board 300 includes a CPU, a ROM, a RAM, and an I / O, and the panel lamp 13, the front frame lamp 17, and the side lamp 24 are connected to the I / O. . The panel lamp 13, the front frame lamp 17, and the side lamp 24 perform blinking operations according to various patterns based on control signals from the lamp control board 300.

遊技制御基板及び演出制御基板は、図4及び図5に示す処理を実行する。   The game control board and the effect control board execute the processes shown in FIGS.

図4及び図5において、遊技制御基板100は、始動口SW9のオン、オフに基づき遊技球が始動口5に入賞したか否かの判定を行い(ステップS1)、始動口5への入賞があると、大当たり抽選用の大当たり乱数を取得し(ステップS2)、次に、ランプパターン抽選用のランプ乱数を取得する(ステップS3)。ここで、ランプ乱数は、例えば0〜100の値からなる。次に、取得した大当たり乱数が大当たりを示す乱数であるか、ハズレを示す乱数であるかを判定する(ステップS4)。   4 and 5, the game control board 100 determines whether or not the game ball has won the start opening 5 based on ON / OFF of the start opening SW9 (step S1), and the winning to the start opening 5 is determined. If there is, a jackpot random number for jackpot lottery is acquired (step S2), and then a lamp random number for lamp pattern lottery is acquired (step S3). Here, the ramp random number is a value from 0 to 100, for example. Next, it is determined whether the acquired jackpot random number is a random number indicating a jackpot or a random number indicating a loss (step S4).

A.大当たり乱数が大当たりの場合
大当たり乱数が大当たりを示す乱数であった場合、演出制御基板200は、ランプ乱数が0〜20のいずれかの値に該当するか否かを判定する(ステップS5)。
A. When the jackpot random number is a jackpot If the jackpot random number is a random number indicating a jackpot, the effect control board 200 determines whether or not the lamp random number corresponds to any value between 0 and 20 (step S5). .

ランプ乱数が0〜20のいずれかの値に該当する場合、処理を終了する。換言すると、ランプ乱数が0〜20のいずれかの値に該当する場合、演出制御基板200は、盤面ランプ13及び前枠ランプ17の点灯及び消灯を制御するためのコマンドをランプ制御基板300に送信しない。したがって、盤面ランプ13及び前枠ランプ17は無点灯の状態に維持される。   If the ramp random number corresponds to any value between 0 and 20, the process is terminated. In other words, when the lamp random number corresponds to any value of 0 to 20, the effect control board 200 transmits a command for controlling turning on and off of the panel lamp 13 and the front frame lamp 17 to the lamp control board 300. do not do. Therefore, the panel lamp 13 and the front frame lamp 17 are kept in a non-lighted state.

一方、ランプ乱数が0〜20のいずれの値にも該当しない場合、演出制御基板200は、ランプ乱数が21〜60のいずれかの値に該当するか否かを判定する(ステップS6)。   On the other hand, when the lamp random number does not correspond to any value of 0 to 20, the effect control board 200 determines whether or not the lamp random number corresponds to any value of 21 to 60 (step S6).

ランプ乱数が21〜60のいずれかの値に該当する場合、盤面ランプ13及び前枠ランプ17を予め定めたパターン1にて点灯させるためのコマンドをランプ制御基板300に送信する(ステップS7)。ここで、パターン1とは、図6に示すように盤面ランプ13のみを点灯状態(点滅を含む。)に保ち、前枠ランプ17を無点灯状態に保つランプパターンをいう。   When the lamp random number corresponds to any value of 21 to 60, a command for lighting the panel lamp 13 and the front frame lamp 17 with a predetermined pattern 1 is transmitted to the lamp control board 300 (step S7). Here, the pattern 1 is a lamp pattern in which only the panel lamp 13 is kept in a lighting state (including blinking) and the front frame lamp 17 is kept in a non-lighting state as shown in FIG.

一方、ランプ乱数が21〜60のいずれにも該当しない場合、盤面ランプ13及び前枠ランプ17を予め定めたパターン2にて点灯させるためのコマンドをランプ制御基板300に送信する(ステップS8)。ここで、パターン2とは、図7に示すように盤面ランプ13及び前枠ランプ17を点灯状態(点滅を含む。)に保つランプパターンをいう。   On the other hand, if the lamp random number does not correspond to any of 21 to 60, a command for lighting the panel lamp 13 and the front frame lamp 17 with a predetermined pattern 2 is transmitted to the lamp control board 300 (step S8). Here, the pattern 2 refers to a lamp pattern that keeps the panel lamp 13 and the front frame lamp 17 in a lighting state (including blinking) as shown in FIG.

B.大当たり乱数がハズレの場合
大当たり乱数がハズレを示す乱数であった場合、演出制御基板200は、ランプ乱数が0〜80のいずれかの値に該当するか否かを判定する(ステップS9)。
B. When the jackpot random number is lost When the jackpot random number is a random number indicating a loss, the effect control board 200 determines whether or not the lamp random number corresponds to any value between 0 and 80 (step S9). .

ランプ乱数が0〜80のいずれかの値に該当する場合、処理を終了する。換言すると、ランプ乱数が0〜80のいずれかの値に該当する場合、演出制御基板200は、盤面ランプ13及び前枠ランプ17の点灯及び消灯を制御するためのコマンドをランプ制御基板300に送信しない。したがって、盤面ランプ13及び前枠ランプ17は無点灯の状態に維持される。   If the ramp random number corresponds to any value between 0 and 80, the process is terminated. In other words, when the lamp random number corresponds to any value from 0 to 80, the effect control board 200 transmits a command for controlling turning on and off of the panel lamp 13 and the front frame lamp 17 to the lamp control board 300. do not do. Therefore, the panel lamp 13 and the front frame lamp 17 are kept in a non-lighted state.

一方、ランプ乱数が0〜80のいずれの値にも該当しない場合、演出制御基板200は、ランプ乱数が81〜90のいずれかの値に該当するか否かを判定する(ステップS10)。   On the other hand, when the lamp random number does not correspond to any value of 0 to 80, the effect control board 200 determines whether or not the lamp random number corresponds to any value of 81 to 90 (step S10).

ランプ乱数が81〜90のいずれかの値に該当する場合、盤面ランプ13及び前枠ランプ17を上記パターン1にて点灯させるためのコマンドをランプ制御基板300に送信する(ステップS11)。このため、図6に示すように、盤面ランプ13のみが点灯状態(点滅を含む。)に保たれ、前枠ランプ17は無点灯状態に保たれる。   When the lamp random number corresponds to any value of 81 to 90, a command for turning on the panel lamp 13 and the front frame lamp 17 in the pattern 1 is transmitted to the lamp control board 300 (step S11). For this reason, as shown in FIG. 6, only the panel lamp 13 is kept in a lighting state (including blinking), and the front frame lamp 17 is kept in a non-lighting state.

一方、ランプ乱数が81〜90のいずれにも該当しない場合、盤面ランプ13及び前枠ランプ17を上記パターン2にて点灯させるためのコマンドをランプ制御基板300に送信する(ステップS12)。このため、図7に示すように、盤面ランプ13及び前枠ランプ17は点灯状態(点滅を含む。)に保たれる。   On the other hand, if the lamp random number does not correspond to any of 81 to 90, a command for turning on the panel lamp 13 and the front frame lamp 17 in the pattern 2 is transmitted to the lamp control board 300 (step S12). For this reason, as shown in FIG. 7, the panel lamp 13 and the front frame lamp 17 are kept in a lighting state (including blinking).

以上説明したように、第1実施形態に係るパチンコ遊技機は、貫通孔12と貫通孔12に一本線状に配設される盤面ランプ13と貫通孔12を塞ぐ透光部材14とを有する遊技盤50と、遊技盤50の前面を覆う前面枠60とを備えるパチンコ遊技機において、前面枠60に、盤面ランプ13から連続する一本線を形成する前枠ランプ17を配設し、盤面ランプ13及び前枠ランプ17の点灯及び消灯を制御するよう構成される。   As described above, the pachinko gaming machine according to the first embodiment has a through hole 12, a board lamp 13 disposed in a single line in the through hole 12, and a translucent member 14 that closes the through hole 12. In a pachinko gaming machine that includes a board 50 and a front frame 60 that covers the front surface of the game board 50, a front frame lamp 17 that forms a continuous line from the board lamp 13 is disposed on the front frame 60. The front frame lamp 17 is controlled to be turned on and off.

このため、第1実施形態に係るパチンコ遊技機によると、盤面ランプ13のみの点灯及び消灯を制御することで従来のパチンコ遊技機と同様な光による演出を行うことができ、さらに、盤面ランプ13及び前枠ランプ17の両方の点灯及び消灯を制御することで、従来のパチンコ遊技機よりもより一層ダイナミックでインパクトの強い光による演出を行うことができる。よって、遊技者に十分な満足感を与えることが期待できる。   For this reason, according to the pachinko gaming machine according to the first embodiment, by controlling the lighting and extinguishing of only the board surface lamp 13, it is possible to produce an effect by the same light as the conventional pachinko gaming machine. And by controlling the lighting and extinguishing of both of the front frame lamps 17, it is possible to produce an effect by light that is much more dynamic and has a stronger impact than conventional pachinko gaming machines. Therefore, it can be expected to give a sufficient satisfaction to the player.

また、前枠ランプ17の前方に透光部材19を配設したため、透光部材19が盤面ランプ13側の透光部材14から連続するようになり、前枠ランプ17の前方に透光部材19を配設しない場合よりも、より鮮明な光の演出を行うことができる。   Further, since the translucent member 19 is disposed in front of the front frame lamp 17, the translucent member 19 is continued from the translucent member 14 on the panel lamp 13 side, and the translucent member 19 is disposed in front of the front frame lamp 17. A clearer light effect can be achieved than in the case where no is provided.

図8及び図9において、第2実施形態に係るパチンコ遊技機は、盤面ランプ13を遊技盤50の種類ごとに異なる配列パターンで遊技盤50に配設すると共に、前面枠60に、全種類の遊技盤50の盤面ランプ13から連続する一本線を形成する前枠ランプ17を配設し、盤面ランプ13及び前枠ランプ17の点灯及び消灯を制御することを特徴とし、他の構成については上述した第1実施形態に係るパチンコ遊技機と同様に構成されている。   8 and 9, in the pachinko gaming machine according to the second embodiment, the board surface lamps 13 are arranged on the game board 50 in different arrangement patterns for each type of the game board 50, and all kinds of the front frame 60 are provided. A front frame lamp 17 that forms a continuous single line from the board surface lamp 13 of the game board 50 is provided, and lighting and extinguishing of the board surface lamp 13 and the front frame lamp 17 are controlled. The pachinko gaming machine according to the first embodiment is configured in the same manner.

第2実施形態に係るパチンコ遊技機によると、第1実施形態に係るパチンコ遊技機と同様、従来よりもより一層ダイナミックでインパクトの強い光による演出を行い、遊技者に十分な満足感を与えることができ、さらに、盤面ランプ13の配列パターンの異なる遊技盤50に対して同一の前面枠60を共通に使用した場合、全ての盤面ランプ13に前枠ランプ17を連続させ一本線を形成できるようになるため、種類の異なる遊技盤50を備えるパチンコ遊技機全般においてより一層ダイナミックでインパクトの強い光による演出を行うことができる。   According to the pachinko gaming machine according to the second embodiment, similar to the pachinko gaming machine according to the first embodiment, it is possible to produce a more dynamic and impactful light than before and give the player sufficient satisfaction. Furthermore, when the same front frame 60 is used in common for the game boards 50 having different arrangement patterns of the board lamps 13, the front frame lamp 17 can be connected to all the board lamps 13 to form a single line. Therefore, in a general pachinko gaming machine having different types of gaming boards 50, it is possible to produce an effect with light that is even more dynamic and has a strong impact.

上記第1、第2実施形態において、盤面ランプ13及び前枠ランプ17の点灯及び消灯の制御方法として、図柄表示装置3に近い盤面ランプ13のLEDから外側のLEDへ、最終的には前枠ランプ17の一番外側のLEDまで順に点灯及び消灯させ、図柄表示装置3から外方へ向かって光が走るように見えるように、盤面ランプ13及び前枠ランプ17に対して一連の制御を行うようにしてもよい。   In the first and second embodiments, as a method for controlling the lighting and extinguishing of the panel lamp 13 and the front frame lamp 17, from the LED of the panel lamp 13 close to the symbol display device 3 to the outer LED, finally the front frame A series of controls are performed on the panel lamp 13 and the front frame lamp 17 so that the outermost LED of the lamp 17 is turned on and off in order, and light seems to run outward from the symbol display device 3. You may do it.

また、上記第1、第2実施形態では、盤面ランプ13と前枠ランプ17を直線状の一本線で配したが、盤面ランプ13と前枠ランプ17を曲線状の一本線で配するようにしてもよい。   In the first and second embodiments, the panel lamp 13 and the front frame lamp 17 are arranged with a single straight line. However, the panel lamp 13 and the front frame lamp 17 are arranged with a single curved line. May be.

本発明の第1実施形態に係るパチンコ遊技機の正面図である。1 is a front view of a pachinko gaming machine according to a first embodiment of the present invention. 同パチンコ遊技機の遊技盤の正面図である。It is a front view of the game board of the pachinko gaming machine. 同パチンコ遊技機の電気系統のブロック図である。It is a block diagram of the electric system of the pachinko gaming machine. 遊技制御基板及び演出制御基板の処理内容の一部を表したフローチャートである。It is a flowchart showing a part of processing content of a game control board and an effect control board. 同処理内容の残部を表したフローチャートである。It is a flowchart showing the remainder of the processing content. 光による演出例を表した説明図である。It is explanatory drawing showing the example of production by light. 光による他の演出例を表した説明図である。It is explanatory drawing showing the other example of effects by light. 本発明の第2実施形態に係るパチンコ遊技機の正面図である。It is a front view of a pachinko gaming machine according to a second embodiment of the present invention. 同パチンコ遊技機とは異なる遊技盤を備えるパチンコ遊技機の概略正面図である。It is a schematic front view of the pachinko gaming machine provided with the game board different from the pachinko gaming machine.

符号の説明Explanation of symbols

12 貫通孔
13 盤面ランプ
14 透光部材
17 前枠ランプ
19 透光部材
50 遊技盤
60 前面枠
12 through-hole 13 board lamp 14 translucent member 17 front frame lamp 19 translucent member 50 game board 60 front frame

Claims (3)

貫通孔と該貫通孔に一本線状に配設される盤面ランプと前記貫通孔を塞ぐ透光部材とを有する遊技盤と、前記遊技盤の前面を覆う前面枠とを備えるパチンコ遊技機において、
前記前面枠に、前記盤面ランプから連続する一本線を形成する前枠ランプを配設し、前記盤面ランプ及び前記前枠ランプの点灯及び消灯を制御することを特徴とするパチンコ遊技機。
In a pachinko gaming machine comprising a game board having a through hole, a board lamp disposed in a single line in the through hole, and a translucent member that closes the through hole, and a front frame that covers the front surface of the game board,
A pachinko gaming machine, wherein a front frame lamp that forms a continuous single line from the board surface lamp is disposed on the front frame, and the lighting and extinguishing of the board surface lamp and the front frame lamp are controlled.
貫通孔と該貫通孔に一本線状に配設される盤面ランプと前記貫通孔を塞ぐ透光部材とを有する遊技盤と、前記遊技盤の前面を覆う前面枠とを備えるパチンコ遊技機において、
前記盤面ランプを遊技盤の種類ごとに異なる配列パターンで前記遊技盤に配設すると共に、
前記前面枠に、種類の異なる遊技盤の盤面ランプから連続する一本線を形成する前枠ランプを配設し、前記盤面ランプ及び前記前枠ランプの点灯及び消灯を制御することを特徴とするパチンコ遊技機。
In a pachinko gaming machine comprising a game board having a through hole, a board lamp disposed in a single line in the through hole, and a translucent member that closes the through hole, and a front frame that covers the front surface of the game board,
The board surface lamp is arranged on the game board in a different arrangement pattern for each type of game board,
The front frame is provided with a front frame lamp that forms a continuous single line from the board lamps of different types of game boards, and the lighting and extinction of the board lamp and the front frame lamp are controlled. Gaming machine.
前記前枠ランプの前方に透光部材を配設したことを特徴とする請求項1又は2に記載のパチンコ遊技機。   The pachinko gaming machine according to claim 1, wherein a translucent member is disposed in front of the front frame lamp.
JP2007101837A 2007-04-09 2007-04-09 Pachinko machine Expired - Fee Related JP4624374B2 (en)

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Publication number Priority date Publication date Assignee Title
JP2009006053A (en) * 2007-06-29 2009-01-15 Daiichi Shokai Co Ltd Game machine
JP2010136997A (en) * 2008-12-15 2010-06-24 Sophia Co Ltd Game machine
JP2011072336A (en) * 2009-09-29 2011-04-14 Heiwa Corp Pachinko machine
JP2011092497A (en) * 2009-10-30 2011-05-12 Sansei R&D:Kk Game machine
JP2011182964A (en) * 2010-03-09 2011-09-22 Daito Giken:Kk Game machine
JP2012120930A (en) * 2012-03-29 2012-06-28 Sansei R&D:Kk Game machine
JP2014061323A (en) * 2013-09-06 2014-04-10 Sanei R & D Co Ltd Game machine
JP2014208035A (en) * 2014-04-25 2014-11-06 京楽産業.株式会社 Game machine
JP2014208036A (en) * 2014-04-25 2014-11-06 京楽産業.株式会社 Game machine
JP2015016371A (en) * 2014-10-20 2015-01-29 株式会社大一商会 Game machine
JP2015221344A (en) * 2015-08-11 2015-12-10 株式会社サンセイアールアンドディ Game machine
JP2016128073A (en) * 2016-04-11 2016-07-14 株式会社大一商会 Game machine

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JP2003236085A (en) * 2002-02-18 2003-08-26 Aruze Corp Game machine and computer program
JP2004283246A (en) * 2003-03-19 2004-10-14 Kyoraku Sangyo Pachinko game machine
JP2005245841A (en) * 2004-03-05 2005-09-15 Sun Corp Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003236085A (en) * 2002-02-18 2003-08-26 Aruze Corp Game machine and computer program
JP2004283246A (en) * 2003-03-19 2004-10-14 Kyoraku Sangyo Pachinko game machine
JP2005245841A (en) * 2004-03-05 2005-09-15 Sun Corp Game machine

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009006053A (en) * 2007-06-29 2009-01-15 Daiichi Shokai Co Ltd Game machine
JP2010136997A (en) * 2008-12-15 2010-06-24 Sophia Co Ltd Game machine
JP2011072336A (en) * 2009-09-29 2011-04-14 Heiwa Corp Pachinko machine
JP2011092497A (en) * 2009-10-30 2011-05-12 Sansei R&D:Kk Game machine
JP2011182964A (en) * 2010-03-09 2011-09-22 Daito Giken:Kk Game machine
JP2012120930A (en) * 2012-03-29 2012-06-28 Sansei R&D:Kk Game machine
JP2014061323A (en) * 2013-09-06 2014-04-10 Sanei R & D Co Ltd Game machine
JP2014208035A (en) * 2014-04-25 2014-11-06 京楽産業.株式会社 Game machine
JP2014208036A (en) * 2014-04-25 2014-11-06 京楽産業.株式会社 Game machine
JP2015016371A (en) * 2014-10-20 2015-01-29 株式会社大一商会 Game machine
JP2015221344A (en) * 2015-08-11 2015-12-10 株式会社サンセイアールアンドディ Game machine
JP2016128073A (en) * 2016-04-11 2016-07-14 株式会社大一商会 Game machine

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