JP2004154180A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2004154180A
JP2004154180A JP2002320337A JP2002320337A JP2004154180A JP 2004154180 A JP2004154180 A JP 2004154180A JP 2002320337 A JP2002320337 A JP 2002320337A JP 2002320337 A JP2002320337 A JP 2002320337A JP 2004154180 A JP2004154180 A JP 2004154180A
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Japan
Prior art keywords
game
player
pachinko
switch
ball
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Pending
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JP2002320337A
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Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Priority to JP2002320337A priority Critical patent/JP2004154180A/en
Publication of JP2004154180A publication Critical patent/JP2004154180A/en
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  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To prevent the reduction of sales on a Pachinko parlor side and useless power consumption and to eliminate the failure that a player wanting to play can not use a game stand in a Pachinko game machine in which the player can arbitrarily select and decide various selection items relating to game contents by operating an operation means. <P>SOLUTION: The Pachinko game machine is provided with the operation means 6 operable by the player and is constituted so that the player can arbitrarily select and decide various selection items relating to the game contents by operating the operation means 6. Then, the Pachinko game machine is provided with game operation recognition means (switch 5 for game operation recognition and steps S2 and S13) for judging whether or not it is during game execution, and only when the game operation recognition means (the switch 5 for the game operation recognition and the steps S2 and S13) judge that it is during the game execution at present, the operation of the operation means 6 is permitted. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明は、パチンコ遊技機、詳しくは、遊技者により操作可能な操作手段を備え、該操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機に関する。
【0002】
【従来の技術】
一般に、パチンコ遊技機は、遊技盤下方の発射ハンドルを遊技者が操作し遊技盤の遊技領域内に発射された遊技球が、遊技盤の始動入賞口に入賞すると、遊技盤中央部の液晶表示器(LCD)等からなる特別図柄表示装置の例えば左右中列の各表示図柄が変動表示を開始し、これら表示図柄は、始動入賞口への入賞時に制御基板(演算処理装置)において行なわれた乱数による抽選結果が「大当たり」である場合には、この抽選結果に基づいたリーチ演出(キャラクタが登場するリーチ演出を含む。)を経て大当たり図柄で変動停止し、一方、上記抽選結果が「ハズレ」である場合には、上記抽選結果に基づき所定時間経過後にハズレ図柄で変動停止し又は上記抽選結果に基づきリーチ演出を経てハズレ図柄で変動停止する。さらに、ある種のパチンコ遊技機においては、リーチ演出時に動物や人物キャラクタを登場させ、このキャラクタの動作結果と「大当たり」又は「ハズレ」を対応させてリーチ演出を行なうようにしている。そして、大当たり図柄で変動停止した場合には大当たり状態(特別遊技状態)となり、遊技盤の可変入賞口(大入賞口)が所定ラウンド数だけ間欠的に開放されて多数の遊技球が入賞可能となり、多数の賞球が受皿に払い出されて遊技者に特典が与えられる。
【0003】
そして、最近では、遊技機の前面の遊技者によって操作可能な位置に押しボタンスイッチや入力装置などの操作手段を設け、この操作手段を操作することによって、リーチ演出時に登場するキャラクタ(図柄キャラクタ)に遊技者が命名することができるパチンコ遊技機(特許文献1参照)、あるいは、複数の登場キャラクタのなかから任意のキャラクタを遊技者が選択することができるパチンコ遊技機、あるいは、複数の遊技モードのなかから任意の遊技モードを選択することができるパチンコ遊技機(特許文献2参照)が提案されている。
【0004】
【特許文献1】
特開2002−102450(
【0011】、図6)
【特許文献2】
特開2002−113197(
【0035】〜
【0037】、図3、図5)
【0005】
【発明が解決しようとする課題】
しかしながら、上記のように操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機においては、遊技者が操作手段を操作できる時間に制限を設けない場合、遊技意志をもたない遊技者が悪戯目的で操作手段を操作することによってパチンコ遊技機(遊技台)が占拠され、その間パチンコ店側の売上げの低減に繋がるばかりでなく、この遊技台を他の遊技意志のある遊技者が使用できなくなる。また、遊技が行なわれていないにもかかわらず、上記操作手段に対する操作に関連する電気部品の電力消費を招き、無駄な電気代を支払うことにもなる。
【0006】
本発明は、上記のような問題点を解決し、操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機において、パチンコ店側の売上げの低減及び無駄な電力消費を防止するとともに遊技意志のある遊技者が遊技台を使用できなくなる不具合を解消することができるパチンコ遊技機を提供することを目的とする。
【0007】
【課題を解決するための手段】
請求項1に係るパチンコ遊技機は、遊技者により操作可能な操作手段を備え、該操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機において、遊技実行中であるか否かを判断する遊技動作認識手段を設け、該遊技動作認識手段が現在遊技実行中であると判断したときにのみ、前記操作手段の作動を許可するよう構成されることを特徴とする。
【0008】
請求項1に係るパチンコ遊技機によると、遊技動作認識手段が現在遊技実行中であると判断したときにのみ操作手段の作動を許可するようにしたため、遊技意志のない遊技者が操作手段を操作しても操作手段が作動しないため、遊技意志のない遊技者はこの遊技台を占拠せず立ち去ると考えられる。このため、遊技意志のある遊技者がこの遊技台を使用することができるようになるとともに、この遊技台の使用によってパチンコ店側の売上げの増加に繋がる。また、遊技実行中でないときには操作手段が作動しないため、無駄な電力消費を抑えることができる。
【0009】
請求項2に係るパチンコ遊技機は、請求項1において、前記遊技動作認識手段は、遊技盤に配設され遊技球を検出する球検出手段を備え、該球検出手段により遊技球が検出されてから所定時間が経過するまでの期間に限り、遊技実行中であると判断することを特徴とする。
【0010】
請求項2に係るパチンコ遊技機によると、遊技者が遊技意志のある者である場合には、遊技実行により遊技盤に遊技球が必ず存在しているため、この遊技球を検出することによって遊技動作実行中であることを容易かつ確実に判断することができる。
【0011】
請求項3に係るパチンコ遊技機は、請求項1において、前記遊技動作認識手段は、遊技球の発射操作を検知する発射検知手段を備え、該発射検知手段が発射操作を検知している期間中あるいは該発射検知手段が発射操作の終了を検知してから所定時間が経過するまでの期間に限り、遊技実行中であると判断することを特徴とする。
【0012】
請求項3に係るパチンコ遊技機によると、遊技者が遊技意志のある者である場合には、必ず遊技球の発射操作を行なうため、この遊技球を検出することによって遊技動作実行中であることを容易かつ確実に判断することができる。
【0013】
【発明の実施の形態】
以下、本発明の実施形態を図面に基づいて説明する。
【0014】
図1は、本発明の一実施形態に係るパチンコ遊技機の主な回路構成要素からなる回路ブロック図、図2は、CPUにおける各種演算処理のうち本発明に関する演算処理部分を概念的に表した概略フローチャート、図3は、特別図柄表示装置に選択画面を表示しているときに実行される演算処理部分を表したフローチャート、図4、図5、図6及び図7は、それぞれ特別図柄表示装置の表示画像を示す。
【0015】
図1において、パチンコ遊技機は、各種入力信号に基づいて各種遊技状態を決定し各種出力信号を出力して遊技状態の制御を行なう制御基板1を中心とし、この制御基板1に、始動記憶スイッチ2、カウントスイッチ3、特定領域スイッチ4、遊技動作認識用スイッチ5及び操作手段6が入力側に接続され、また、特別図柄表示装置7、保留表示ランプ8、装飾ランプ9及びソレノイド10が出力側に接続される。
【0016】
始動記憶スイッチ2は、遊技盤の遊技領域に設けられた始動入賞口、つまり、遊技盤に設けられた各種入賞口のうち大当たりの抽選を行なわせることができる所定の入賞口に遊技球が入賞したときにオンし、始動入賞検出信号を制御基板1に送信するスイッチである。カウントスイッチ3は、大当たり状態において、開放している可変入賞口(大入賞口)への入賞球の個数をカウントするためのスイッチであり、入賞球を検出するたびに入賞球検出信号を制御基板1に送信するスイッチである。特定領域スイッチ4は、可変入賞口(大入賞口)に入賞した遊技球のうち特定の領域に入賞した遊技球を検出し、この遊技球の検出を条件として大当たり状態を継続させる、つまり、次回のラウンドを続行可能にするための特定領域入賞検出信号を制御基板1に送信するスイッチである。遊技動作認識用スイッチ5は、本発明に大いに関係するスイッチであり、遊技台が遊技動作をしているか否か、つまり、遊技者が遊技台を遊技のために使用しているか否かを認識し、遊技動作を認識したとき遊技動作認識信号を制御基板1に送信するスイッチである。この遊技動作認識用スイッチ5としては、例えば、遊技者が遊技盤の遊技領域内に発射した遊技球のうち各種入賞口に入賞した遊技球を検出する入賞スイッチ、あるいは、遊技者が遊技球を遊技領域内に発射するために発射ハンドルを操作し、この操作によって発射された遊技球を検出する発射スイッチを挙げることができる。さらに、遊技動作認識用スイッチ5として、遊技者が発射ハンドルを操作していることを検出するハンドル感度センサを挙げることができる。操作手段6は、遊技動作認識用スイッチ5と同様、本発明に大いに関係する手段であり、遊技台の前面など遊技者が椅子に腰掛けた状態で容易に操作可能な位置に設けられ、遊技者が操作したとき操作検出信号を制御基板1に送信する手段である。この操作手段6としては、例えば押しボタンスイッチを挙げることができる。
【0017】
制御基板1は、パチンコ遊技機の各種動作を制御するための演算及び処理を実行する中枢的な役割を担うCPU(中央処理装置)11、各種プログラム及び固定データが記憶されているROM(読み出し専用メモリ)12、データが一時的に読み書きされるRAM(ランダムアクセスメモリ)13、外部からデータを入力し、外部にデータを出力するI/O(入出力回路)14,15を備える。CPU11は、特に、始動入賞口への入賞球の保留個数が所定個数未満のときに始動入賞検出信号を受けると、乱数を取得し、この乱数が大当たり乱数かハズレ乱数かの抽選を行なったり、図柄変動開始後に通常リーチ演出を行なうか否か、通常リーチ演出後に特別リーチ演出を行なうか否か、特別リーチ演出後に再変動演出を行なうか否かなどの決定を行なう。
【0018】
さらに、CPU11は遊技動作認識制御を行なう。この遊技動作認識制御においては、図2に示すように、通常は操作手段6の機能をオフしておき(ステップS1)、遊技動作認識用スイッチ5がオフ状態のときは、遊技者が操作手段6を操作しても操作手段6からの操作検出信号を無視して操作手段6の作動を拒絶する。遊技動作認識用スイッチ5がオンして遊技動作認識信号を受信したときは、操作手段の機能をオンし、所定期間だけ操作手段6からの操作検出信号を受付けて操作手段6の作動を許可し、所定期間が経過したとき操作手段6の機能をオフする(ステップS2〜S5)。遊技動作認識用スイッチ5が、遊技盤に配設され遊技球を検出する球検出手段例えば入賞スイッチである場合、球検出手段により遊技球が検出されてから所定時間が経過するまでの期間に限り、遊技実行中であると判断する。また、遊技動作認識用スイッチ5が、遊技球の発射操作を検知する発射検知手段例えば発射スイッチである場合、発射検知手段が発射操作を検知している期間中あるいは発射検知手段が発射操作の終了を検知してから所定時間が経過するまでの期間に限り、遊技実行中であると判断する。
【0019】
特別図柄表示装置7は、始動入賞口への遊技球の入賞に基づいて複数列例えば左右中列の各図柄の変動表示を開始し、また、リーチ演出(キャラクタを登場させるリーチ演出を含む。)や大当たり演出などを行なう。保留表示ランプ8は、通常、特別図柄表示装置7の近傍に配設され、始動入賞口への入賞球のうちまだ図柄変動が開始していない保留球の個数を表示するランプである。装飾ランプ9は、遊技盤の周辺などに配設され、遊技状態に応じた点滅、点灯状態となり、遊技者に対して視覚面から効果を及ぼすためのランプである。ソレノイド10は、可変入賞口の蓋部材を開閉動作するソレノイドである。
【0020】
次に、図3のフローチャートに基づき適宜図4〜図7を併せ参照しつつ遊技動作認識制御の具体的内容について説明する。
【0021】
まず、特別図柄表示装置に選択画面を表示させる(ステップS11)。ここで、選択画面は、例えば図4に示すように、リーチに登場するキャラクタとして3種類の恐竜の画像21,22,23を表示するとともに各々の恐竜画像21,22,23の周囲に枠状のカーソル31が表示可能な領域を設け、各恐竜画像21,22,23に対してカーソル31が順番に移動表示されてゆくような画面である。また、選択画面には、「押しボタンを押してリーチを選択して下さい」という文字41が併せて表示される。
【0022】
このような選択画面が表示されているときに操作手段6が操作されると、ハンドル感度センサ(遊技動作認識用スイッチ)5がオンしているか否かを判断する(ステップS12,S13)。ハンドル感度センサ5がオンしている場合には、遊技者が発射ハンドルを操作していると認識し、操作手段6が操作された時点でカーソル31が表示されている恐竜画像を選択し、この選択された恐竜をリーチ発生時に登場させる選択ゲームモードへ移行する(ステップS14,S15)。例えば、図5に示すように、口を大きく開けた恐竜画像21にカーソル31が表示されているときに操作手段6が操作されると、図6に示すように、選択された恐竜の拡大画像21Aが表示され、遊技者は選択行為が受け付けられたことを容易に認識することができる。
【0023】
一方、選択画面が表示されているときに操作手段6が操作されたが、ハンドル感度センサ5がオンしていない場合、つまり、遊技者が発射ハンドルを操作していないために上記遊技動作認識手段が現在遊技停止中と判断した場合には、操作手段6の機能が無効である旨を遊技者に報知する(ステップS16)。例えば、図7に示すように、「無効です。ハンドルを握ったまま押しボタンを押して下さい」という文字42が表示され、遊技者は選択行為が受け付けられなかったことを容易に認識することができ、悪戯目的の場合は、遊技者は直ちにこの遊技台から離れることになるであろう。
【0024】
なお、上述した遊技動作認識制御では、ハンドル感度センサ5の信号に基づいて遊技動作認識を行なっているが、その他、遊技盤に配設され遊技球を検出する球検出手段例えば入賞スイッチの信号、あるいは、遊技球の発射操作を検知する発射検知手段例えば発射スイッチの信号に基づいて遊技動作認識を行なうようにしてもよい。
【0025】
以上説明したように、本実施形態に係るパチンコ遊技機は、遊技者により操作可能な操作手段6を備え、操作手段6を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機において、遊技実行中であるか否かを判断する遊技動作認識手段(遊技動作認識用スイッチ5及びステップS2,S13)を設け、遊技動作認識手段(遊技動作認識用スイッチ5及びステップS2,S13)が現在遊技実行中であると判断したときにのみ、操作手段6の作動を許可するよう構成される。このため、遊技意志のない遊技者が操作手段6を操作しても操作手段6が作動しないため、遊技意志のない遊技者はこの遊技台を占拠せず立ち去ると考えられる。したがって、遊技意志のある遊技者がこの遊技台を使用することができるようになるとともに、この遊技台の使用によってパチンコ店側の売上げの増加に繋がる。また、遊技実行中でないときには操作手段が作動しないため、無駄な電力消費を抑えることができる。
【0026】
【発明の効果】
本発明のパチンコ遊技機によると、操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機において、パチンコ店側の売上げの低減及び無駄な電力消費を防止するとともに遊技意志のある遊技者が遊技台を使用できなくなる不具合を解消することができる。
【図面の簡単な説明】
【図1】本発明の一実施形態に係るパチンコ遊技機の主な回路構成要素からなる回路ブロック図である。
【図2】CPUにおける各種演算処理のうち本発明に関する演算処理部分を概念的に表した概略フローチャートである。
【図3】特別図柄表示装置に選択画面を表示しているときに実行される演算処理部分を表したフローチャートである。
【図4】特別図柄表示装置の表示画像である。
【図5】特別図柄表示装置の表示画像である。
【図6】特別図柄表示装置の表示画像である。
【図7】特別図柄表示装置の表示画像である。
【符号の説明】
5 遊技動作認識用スイッチ(遊技動作認識手段)
6 操作手段
S2,S13 遊技動作認識手段
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention is provided with a pachinko gaming machine, in particular, an operating means operable by a player, and the player can arbitrarily select and determine various selection items related to game contents by operating the operating means by the player. Related to pachinko gaming machines.
[0002]
[Prior art]
In general, a pachinko game machine displays a liquid crystal display at the center of the game board when a player operates a firing handle below the game board and a game ball fired in the game area of the game board wins a winning opening of the game board. For example, the display symbols in the left and right middle rows of the special symbol display device composed of a display (LCD) and the like start changing display, and these display symbols are performed on the control board (arithmetic processing unit) at the time of winning the starting winning opening. When the lottery result by the random number is "big hit", a fluctuation is stopped at the big hit symbol through a reach effect (including a reach effect in which a character appears) based on the lottery result, while the lottery result is "losing". In the case of "", after a predetermined time elapses based on the lottery result, the fluctuating stop is performed with a lost symbol, or the fluctuating stop is performed based on the lottery result with a lost effect via a reach effect. Further, in a certain kind of pachinko gaming machine, an animal or a character is made to appear at the time of the reach effect, and the reach effect is performed by associating the operation result of the character with "big hit" or "losing". Then, when the game stops at the big hit symbol, it becomes a big hit state (special game state), and the variable winning opening (big winning opening) of the game board is intermittently opened by a predetermined number of rounds, so that a large number of game balls can be won. , A large number of prize balls are paid out to a saucer, and a privilege is given to the player.
[0003]
Recently, operating means such as a push button switch and an input device are provided at a position on the front of the gaming machine which can be operated by a player, and by operating these operating means, a character (design character) appearing in a reach effect is produced. (See Patent Document 1), a pachinko gaming machine in which a player can select an arbitrary character from among a plurality of appearing characters, or a plurality of game modes. There has been proposed a pachinko gaming machine capable of selecting an arbitrary game mode from among them (see Patent Document 2).
[0004]
[Patent Document 1]
JP-A-2002-102450 (
FIG. 6)
[Patent Document 2]
JP-A-2002-113197 (
[0035]
(FIGS. 3 and 5)
[0005]
[Problems to be solved by the invention]
However, in a pachinko gaming machine in which the player can arbitrarily select and determine various selection items related to the game content by operating the operating means as described above, the time is limited to a time during which the player can operate the operating means. If no pachinko machine is provided, a pachinko gaming machine (gaming table) is occupied by a player who does not have a willing intention to operate the operating means for mischief, which leads not only to a decrease in pachinko parlor sales but also to The gaming table cannot be used by other players who wish to play the game. In addition, even though the game is not played, the power consumption of the electric components related to the operation of the operation means is caused, and a useless electricity bill is paid.
[0006]
The present invention solves the above-described problems, and in a pachinko gaming machine in which a player can arbitrarily select and determine various selection items related to game contents by operating the operating means by a player, It is an object of the present invention to provide a pachinko gaming machine capable of preventing a decrease in sales and wasteful power consumption, and eliminating a problem that a player having a game intention cannot use a gaming table.
[0007]
[Means for Solving the Problems]
The pachinko gaming machine according to claim 1 is provided with operation means operable by a player, and the player can arbitrarily select and determine various selection items related to game contents by operating the operation means by the player. In the gaming machine, a game operation recognizing means for determining whether or not the game is being executed is provided, and only when the game operation recognizing means determines that the game is currently being executed, the operation of the operation means is permitted. It is characterized by comprising.
[0008]
According to the pachinko gaming machine of the first aspect, since the operation of the operation means is permitted only when the game operation recognizing means determines that the game is currently being executed, a player who does not have a game intention operates the operation means. Even if the operation means does not operate, it is considered that a player who does not intend to play the game leaves without occupying the gaming table. For this reason, a player who has a will to play can use the gaming table, and the use of the gaming table leads to an increase in sales on the pachinko parlor side. Further, when the game is not being executed, the operation means does not operate, so that wasteful power consumption can be suppressed.
[0009]
According to a second aspect of the present invention, in the pachinko gaming machine according to the first aspect, the game operation recognizing means includes a ball detecting means disposed on a game board for detecting a game ball, and the game ball is detected by the ball detecting means. It is characterized that it is determined that the game is being executed only during a period from when the predetermined time elapses.
[0010]
According to the pachinko gaming machine according to claim 2, when the player is a player who has a will to play, a game ball is always present on the game board by executing the game, and the game is detected by detecting the game ball. It is possible to easily and reliably determine that the operation is being performed.
[0011]
According to a third aspect of the present invention, in the pachinko gaming machine according to the first aspect, the gaming operation recognizing unit includes a launch detecting unit that detects a launch operation of a game ball, and during a period in which the launch detection unit detects the launch operation. Alternatively, it is determined that the game is being executed only during a period from when the firing detecting means detects the end of the firing operation to when a predetermined time elapses.
[0012]
According to the pachinko gaming machine according to the third aspect, when the player is a player who has a will to play, a game ball is always fired. Therefore, the game operation is being executed by detecting the game ball. Can be easily and reliably determined.
[0013]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0014]
FIG. 1 is a circuit block diagram including main circuit components of a pachinko gaming machine according to an embodiment of the present invention, and FIG. 2 conceptually illustrates an arithmetic processing portion related to the present invention among various arithmetic processes in a CPU. FIG. 3 is a schematic flowchart, and FIG. 3 is a flowchart showing a calculation processing portion executed when the selection screen is displayed on the special symbol display device. FIGS. 4, 5, 6, and 7 are special symbol display devices, respectively. 3 shows a display image of the image.
[0015]
In FIG. 1, a pachinko gaming machine mainly includes a control board 1 that determines various game states based on various input signals and outputs various output signals to control the game state. 2, the count switch 3, the specific area switch 4, the game operation recognition switch 5, and the operation means 6 are connected to the input side, and the special symbol display device 7, the hold display lamp 8, the decoration lamp 9, and the solenoid 10 are connected to the output side. Connected to.
[0016]
The start memory switch 2 is provided with a game ball in a start winning port provided in a game area of the game board, that is, a predetermined winning port capable of performing a jackpot lottery among various winning ports provided in the game board. The switch is turned on when it is pressed, and transmits a start winning detection signal to the control board 1. The count switch 3 is a switch for counting the number of winning balls to a variable winning opening (big winning opening) that is open in a jackpot state. Each time a winning ball is detected, the count switch 3 sends a winning ball detection signal to the control board. 1 is a switch for transmitting data. The specific area switch 4 detects a game ball that has won a specific area among the game balls that have won the variable winning opening (large winning opening), and continues the jackpot condition on condition that the detection of the game ball is performed. Is a switch for transmitting a specific area winning detection signal to the control board 1 so that the round can be continued. The game operation recognition switch 5 is a switch greatly related to the present invention, and recognizes whether or not the game console is performing a game operation, that is, whether or not the player is using the game console for the game. And a switch for transmitting a game operation recognition signal to the control board 1 when the game operation is recognized. As the game operation recognition switch 5, for example, a prize switch for detecting a game ball that has won a prize hole among various game balls shot by a player in a game area of a game board, or a player A firing switch for operating a firing handle to fire into a game area and detecting a game ball fired by this operation can be given. Further, as the game operation recognition switch 5, a handle sensitivity sensor for detecting that the player is operating the firing handle can be cited. The operation means 6 is a means greatly related to the present invention, similarly to the game operation recognition switch 5, and is provided at a position such as the front of a game table where the player can easily operate while sitting on a chair. Is a means for transmitting an operation detection signal to the control board 1 when an operation is performed. As the operation means 6, for example, a push button switch can be mentioned.
[0017]
The control board 1 includes a CPU (Central Processing Unit) 11 which plays a central role of executing calculations and processes for controlling various operations of the pachinko gaming machine, and a ROM (read-only) storing various programs and fixed data. A random access memory (RAM) 13 to which data is temporarily read and written, and I / Os (input / output circuits) 14 and 15 for inputting data from the outside and outputting the data to the outside. When receiving the start winning detection signal when the number of the winning balls held in the starting winning opening is less than a predetermined number, the CPU 11 obtains a random number and performs a lottery to determine whether the random number is a jackpot random number or a lost random number, It is determined whether or not to perform the normal reach effect after the start of the symbol variation, whether or not to perform the special reach effect after the normal reach effect, and whether or not to perform the re-variable effect after the special reach effect.
[0018]
Further, the CPU 11 performs game operation recognition control. In this game operation recognition control, as shown in FIG. 2, the function of the operation means 6 is normally turned off (step S1), and when the game operation recognition switch 5 is in the off state, the player operates the operation means 6. Even if the user operates the operation unit 6, the operation detection signal from the operation unit 6 is ignored and the operation of the operation unit 6 is rejected. When the game operation recognition switch 5 is turned on and a game operation recognition signal is received, the function of the operation means is turned on, and the operation detection signal from the operation means 6 is received for a predetermined period to permit the operation of the operation means 6. When the predetermined period has elapsed, the function of the operation means 6 is turned off (steps S2 to S5). When the game operation recognition switch 5 is a ball detecting means, for example, a winning switch, which is disposed on a game board and detects a game ball, only when a predetermined time elapses after a game ball is detected by the ball detecting means. It is determined that the game is being executed. Further, when the game operation recognition switch 5 is a fire detecting means for detecting a firing operation of a game ball, for example, a fire switch, during the period when the fire detecting means detects the firing operation or when the fire detecting means terminates the firing operation. It is determined that the game is being executed only during a period from the detection of the "."
[0019]
The special symbol display device 7 starts the variable display of each symbol in a plurality of columns, for example, the left and right middle columns, based on the winning of the game ball to the starting winning port, and also reaches a reach effect (including a reach effect in which a character appears). And big hits. The reserve display lamp 8 is usually arranged near the special symbol display device 7 and is a lamp for displaying the number of the reserve balls which have not yet started to change the symbols among the winning balls to the starting winning opening. The decorative lamp 9 is provided around the game board and the like, blinks and lights up according to the game state, and is a lamp for giving a visual effect to the player. The solenoid 10 is a solenoid that opens and closes a lid member of a variable winning opening.
[0020]
Next, the specific contents of the game operation recognition control will be described based on the flowchart of FIG. 3 and referring to FIGS. 4 to 7 as appropriate.
[0021]
First, a selection screen is displayed on the special symbol display device (step S11). Here, as shown in FIG. 4, for example, the selection screen displays three types of dinosaur images 21, 22, and 23 as characters appearing in the reach and forms a frame around each dinosaur image 21, 22, and 23. The screen is such that an area in which the cursor 31 can be displayed is provided, and the cursor 31 is sequentially moved and displayed for each of the dinosaur images 21, 22, and 23. In addition, on the selection screen, a character 41 "Please press a push button to select a reach" is also displayed.
[0022]
When the operation means 6 is operated while such a selection screen is displayed, it is determined whether or not the steering wheel sensitivity sensor (game operation recognition switch) 5 is turned on (steps S12 and S13). When the handle sensitivity sensor 5 is on, the player recognizes that the player is operating the firing handle, and selects the dinosaur image on which the cursor 31 is displayed when the operating means 6 is operated. The process shifts to a selection game mode in which the selected dinosaur appears when a reach occurs (steps S14 and S15). For example, as shown in FIG. 5, when the operation unit 6 is operated while the cursor 31 is displayed on the dinosaur image 21 whose mouth is wide open, an enlarged image of the selected dinosaur is displayed as shown in FIG. 21A is displayed, and the player can easily recognize that the selection action has been accepted.
[0023]
On the other hand, when the operation means 6 is operated when the selection screen is displayed, but the handle sensitivity sensor 5 is not turned on, that is, since the player does not operate the firing handle, the game operation recognition means is operated. If it is determined that the game is currently stopped, the player is notified that the function of the operation means 6 is invalid (step S16). For example, as shown in FIG. 7, a character 42 of "invalid. Please press the push button while holding the handle" is displayed, and the player can easily recognize that the selection action has not been accepted. For mischievous purposes, the player will immediately leave this gaming table.
[0024]
In the above-described game operation recognition control, the game operation recognition is performed based on the signal of the steering wheel sensitivity sensor 5. However, in addition, a signal of a ball detecting means disposed on the game board for detecting a game ball, for example, a signal of a winning switch, Alternatively, game operation recognition may be performed based on a signal from a firing detection unit that detects a firing operation of the game ball, for example, a firing switch.
[0025]
As described above, the pachinko gaming machine according to the present embodiment includes the operation unit 6 that can be operated by the player, and the player operates the operation unit 6 to make various selections regarding the game content. In a pachinko gaming machine that can be arbitrarily selected and determined, a game operation recognizing means (game operation recognizing switch 5 and steps S2 and S13) for determining whether or not a game is being executed is provided. The operation of the operating means 6 is permitted only when it is determined that the game switch 5 and the steps S2 and S13) are currently executing the game. For this reason, even if a player who has no game intention operates the operation means 6, the operation means 6 does not operate. Therefore, it is considered that a player who has no game intention leaves without occupying the gaming table. Therefore, a player who has a game intention can use the gaming table, and the use of the gaming table leads to an increase in sales on the pachinko parlor side. Further, when the game is not being executed, the operation means does not operate, so that wasteful power consumption can be suppressed.
[0026]
【The invention's effect】
According to the pachinko gaming machine of the present invention, in a pachinko gaming machine in which the player can arbitrarily select and determine various selection items related to the game content by operating the operating means by the player, reduction in sales at the pachinko store side and waste In addition, it is possible to prevent power consumption and prevent a problem that a player who has a game intention cannot use the game console.
[Brief description of the drawings]
FIG. 1 is a circuit block diagram including main circuit components of a pachinko gaming machine according to one embodiment of the present invention.
FIG. 2 is a schematic flowchart conceptually showing an arithmetic processing portion related to the present invention among various arithmetic processing in a CPU.
FIG. 3 is a flowchart showing an arithmetic processing portion executed when a selection screen is displayed on the special symbol display device.
FIG. 4 is a display image of a special symbol display device.
FIG. 5 is a display image of a special symbol display device.
FIG. 6 is a display image of a special symbol display device.
FIG. 7 is a display image of a special symbol display device.
[Explanation of symbols]
5 Game operation recognition switch (game operation recognition means)
6 operation means S2, S13 game operation recognition means

Claims (3)

遊技者により操作可能な操作手段を備え、該操作手段を遊技者が操作することによって遊技内容に関する種々の選択事項を遊技者が任意に選択決定し得るパチンコ遊技機において、
遊技実行中であるか否かを判断する遊技動作認識手段を設け、該遊技動作認識手段が現在遊技実行中であると判断したときにのみ、前記操作手段の作動を許可するよう構成されることを特徴とするパチンコ遊技機。
In a pachinko game machine comprising an operation means operable by a player, the player can arbitrarily select and determine various selection items related to the game content by operating the operation means by the player,
A game operation recognizing means for judging whether or not a game is being executed is provided, and only when the game operation recognizing means judges that the game is currently being executed, the operation of the operation means is permitted. A pachinko game machine characterized by the following.
前記遊技動作認識手段は、遊技盤に配設され遊技球を検出する球検出手段を備え、該球検出手段により遊技球が検出されてから所定時間が経過するまでの期間に限り、遊技実行中であると判断することを特徴とする請求項1記載のパチンコ遊技機。The game operation recognizing means includes a ball detecting means disposed on the game board for detecting a game ball, and the game is being executed only during a period from when the game ball is detected by the ball detecting means until a predetermined time elapses. The pachinko gaming machine according to claim 1, wherein the pachinko game machine is determined to be: 前記遊技動作認識手段は、遊技球の発射操作を検知する発射検知手段を備え、該発射検知手段が発射操作を検知している期間中あるいは該発射検知手段が発射操作の終了を検知してから所定時間が経過するまでの期間に限り、遊技実行中であると判断することを特徴とする請求項1記載のパチンコ遊技機。The game operation recognizing means includes a launch detecting means for detecting a launch operation of the game ball, during a period during which the launch detecting means detects the launch operation or after the launch detecting means detects the end of the launch operation. The pachinko gaming machine according to claim 1, wherein it is determined that the game is being executed only during a period until a predetermined time elapses.
JP2002320337A 2002-11-01 2002-11-01 Pachinko game machine Pending JP2004154180A (en)

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JP2005046448A (en) * 2003-07-30 2005-02-24 Aruze Corp Game machine and simulation program
JP2008055045A (en) * 2006-09-01 2008-03-13 Takao:Kk Pinball game machine
JP2008104662A (en) * 2006-10-25 2008-05-08 Jb:Kk Pinball game machine and game program
JP2016093552A (en) * 2016-01-27 2016-05-26 株式会社三共 Game machine

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