JP2004065631A - Game machine and pachinko game machine - Google Patents

Game machine and pachinko game machine Download PDF

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Publication number
JP2004065631A
JP2004065631A JP2002229786A JP2002229786A JP2004065631A JP 2004065631 A JP2004065631 A JP 2004065631A JP 2002229786 A JP2002229786 A JP 2002229786A JP 2002229786 A JP2002229786 A JP 2002229786A JP 2004065631 A JP2004065631 A JP 2004065631A
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symbol
game
control device
winning
display
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JP2002229786A
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Japanese (ja)
Inventor
Seishi Sakamoto
阪本 斉士
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine and a pachinko game machine that improve game character. <P>SOLUTION: The game machine is composed in such a manner that a control device 26 starts a BB process by settled patterns being all the same BB pattern, and that a history means 44 stores kinds of the settled patterns halting at every pattern change game practice in the BB into a prize winning history 54, and that a grading means 45 counts an acquisition grade at every settled pattern stored in the prize winning history 54 based on grade knowledge 52 in which a grade is allotted to all the pattern individually. An assist means 49 executes the number of AT game processes corresponding to a total grade of the acquisition grades counted after the finish of the BB. Thereby the assist display means 50 outputs a display signal including a pattern halting order onto a history order display device 37 to make the same display the pattern halting order. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明はパチンコ機やスロットマシンのような遊技機に関する。
【0002】
【従来の技術】
図4は特開2001−300001号公報で開示されたスロットマシンを示す。スロットマシンは遊技機枠1、前面化粧体2、掛数操作機構3、清算操作機構4、遊技開始操作機構5、左・中・右図柄停止操作機構6;7;8、メダル投入口9、メダル排出口12、掛数操作検出器13、清算操作検出器14、遊技開始操作検出器15、左・中・右図柄停止操作検出器16;17;18、左・中・右図柄表示機構21;22;23、枚数表示器24、演出表示器25、制御装置29などのほかに、図示を省略した上・中・下横列および右斜め・左斜めの有効ライン表示灯、公告表示灯、スピーカ、投入メダル検出器、排出メダル検出器、ホッパーおよびメダル払出機構を備える。遊技機枠1はパチンコ店のような遊技店の島と呼ばれる遊技機設置設備に取り付けられ、前面開放状の箱形である。前面化粧体2は遊技機枠1の前面に横方向前側に片開き可能に取り付けられる。前面化粧体2の上部に透視性を有する合成樹脂またはガラスよりなるパネル27が装着され、前面化粧体2の下部に透視性を有する合成樹脂製の公告板28が装着される。
【0003】
パネル27には図柄視認領域31および枚数視認領域32が印刷抜きにより形成される。図柄視認領域31は左・中・右図柄表示機構21〜23の図柄表示体に対応して縦長に形成されるとともに、図示を省略した上・中・下横列および右斜め・左斜めの複数の当たりラインが形成される。パネル27の図柄視認領域31周りには有効ライン表示視認領域33が当たりラインと対応して透視性の有る色印刷で形成される。図柄視認領域31と枚数視認領域32および有効ライン表示視認領域33以外の領域はパネル27の裏面にマスキング層が印刷により形成され、遊技機枠1の外部より内部が視認不能な形態である。
【0004】
左・中・右図柄表示機構21〜23、枚数表示器24、演出表示器25、上・中・下横列および右斜め・左斜めの有効ライン表示灯、スピーカ、公告表示灯、ホッパー、メダル払出機構、制御装置29は遊技機枠1の内部に格納される。前面化粧体2が閉じられて遊技機枠1の前面を閉鎖した状態において、前面化粧体2の前側よりパネル27の図柄視認領域31を経由して左・中・右図柄表示機構21〜23の各図柄表示体が視認され、前面化粧体2の前側より遊技機枠1に設けられた演出視認領域34を経由して演出表示器25の表示画面が視認され、前面化粧体2の前側よりパネル27の枚数視認領域32を経由して枚数表示器24の表示画面が視認される。公告板28は公告板28の裏側に配置された公告表示灯を点灯することで、公告板28に印刷された機種名が遊技者に視認される。
【0005】
前面化粧体2におけるパネル27と公告板28との間である中間部35はパネル27の前面および公告板28の前面より前側に突出し、掛数操作機構3、清算操作機構4、遊技開始操作機構5、左・中・右図柄停止操作機構6〜8、メダル投入口9を備える。遊技機枠1は公告板28よりも下部にメダル排出口12、皿装置36などのほかに放音孔を備える。放音孔の裏側にスピーカが配置され、スピーカから発生した音が前面化粧体2の裏側より放音孔を経由して前側に放出される。演出表示器25はパネル27周りの遊技機枠1の上部前面または前面化粧体2の上部前面に設けられる。
【0006】
掛数操作検出器13、清算操作検出器14、遊技開始操作検出器15、左・中・右図柄停止操作検出器16〜18、投入メダル検出器および排出メダル検出器は制御装置29に対する入力機器であって、それぞれの配線で個別に制御装置29の入力ポートに接続される。掛数操作検出器13は掛数操作機構3への人為的操作を検出した掛数操作検出信号を制御装置29に出力する。清算操作検出器14は清算操作機構4に対する人為的操作を検出した清算操作検出信号を制御装置29に出力する。遊技開始操作検出器15は遊技開始操作機構5に対する人為的な操作を検出した遊技開始操作検出信号を制御装置29に出力する。左図柄停止操作検出器16は左図柄停止操作機構6が人為的に操作されたことを検出した左図柄停止操作検出信号を制御装置29に出力する。中図柄停止操作検出器17は中図柄停止操作機構7が人為的に操作されたことを検出した中図柄停止操作検出信号を制御装置29に出力する。右図柄停止操作検出器18は右図柄停止操作機構8が人為的に操作されたことを検出した右図柄停止操作検出信号を制御装置29に出力する。
【0007】
投入メダル検出器はメダル投入口9とホッパーとをつなぐメダル取込通路に設けられ、メダル投入口9に取り込まれてメダル取込通路を自然流下したメダルを検出した投入メダル検出信号を制御装置29に出力する。排出メダル検出器はホッパーとメダル排出口12とをつなぐメダル排出通路に設置され、メダル排出機構から排出されたメダルを検出した排出メダル検出信号を制御装置29に出力する。
【0008】
掛数操作検出器13から掛数操作機構3が制御装置29に入力されたり、清算操作検出器14から清算操作検出信号が制御装置29に入力されたり、遊技開始操作検出器15から遊技開始操作検出信号が制御装置29に入力されたり、左・中・右図柄停止操作検出器16〜18からそれぞれ左・中・右図柄停止操作検出信号が制御装置29に入力されたり、投入メダル検出器から投入メダル検出信号が制御装置29に入力されたり、排出メダル検出器から排出メダル検出信号が制御装置29に入力されることによって、制御装置29が制御装置29のどの入力ポートに入力されているかを検出し、掛数操作検出器13、清算操作検出器14、遊技開始操作検出器15、左・中・右図柄停止操作検出器16〜18、投入メダル検出器、排出メダル検出器のうちでどの検出器が出力信号を出力したかを特定する。
【0009】
左・中・右図柄表示機構21〜23、枚数表示器24、演出表示器25、スピーカ、メダル払出機構は制御装置29に対する出力機器である。左・中・右図柄表示機構21〜23はそれぞれ原点信号或いは回転位置信号を制御装置29に出力することによって、制御装置29が左・中・右図柄表示機構21〜23の各出力信号と制御装置29に記憶された左・中・右図柄配列記憶部とを照合し、当たりライン上の図柄の種類を認識する。
【0010】
枚数表示器24は数値表示可能な表示器で形成され、制御装置29に記憶された投入枚数を表示する。演出表示器25は遊技開始に伴う抽選結果として小役またはビックボーナスゲーム(以下、BBと示す)が記憶された際に発光表示したり、BB中の演出用に使用される。スピーカはメダル投入に伴うメダル投入音、掛数操作に伴う有効ライン設定音、遊技開始操作に伴う遊技開始音、図柄停止操作に伴う図柄停止音、BB中の演出音などの効果音を発生する。ホッパーはメダル取込通路を流下したメダルを貯蔵するものである。メダル排出機構は制御装置29に駆動されることによってホッパーに貯蔵されたメダルをメダル排出通路に1枚ずつ排出する。制御装置29に格納された抽選手段41、抽選カウンタ42、フラグ手段43および履歴手段40は制御装置29に内蔵されたコンピュータがROMのようなメモリに書き込まれたプログラムに従う遊技処理を繰り返し実行することにより具現化される。制御装置29のメモリには抽選知識51を備える。制御装置29のRAMのような記憶部品には入賞履歴30を備える。
【0011】
従来の動作について説明する。制御装置29が起動した状態において、遊技者がメダルをメダル投入口9に投入し、メダル投入口9に取り込まれたメダルを検出したメダル検出器がメダルを検出する毎にメダル検出信号を制御装置29に出力する。制御装置29がメダル検出信号の入力により検出したメダル検出信号を計数し、計数したメダル検出信号の合計値を投入枚数として制御装置29に設定された50枚のような予納上限定数まで記憶する。制御装置29に記憶された投入枚数が予納上限定数未満であると、制御装置29がメダル検出信号の入力で投入枚数の計数を継続する一方、投入枚数が予納上限定数である状態において、メダルがメダル投入口9に投入された場合、制御装置29がメダル払出機構を駆動し、駆動されたメダル払出機構が予納上限定数を越えて投入された枚数と同じ枚数のメダルをホッパーから排出通路およびメダル排出口12を経由して皿装置36に払い出す。
【0012】
遊技者が掛数操作機構3を操作すると、掛数操作機構3の操作されたことを検出した掛数操作検出器13が掛数操作機構3の操作検出毎に掛数操作検出信号を制御装置29に出力する。制御装置29が零枚の投入枚数を記憶した状態では掛数信号を無効として扱う一方、1枚以上の投入枚数を記憶した状態では掛数操作検出信号を有効として扱って掛数処理を実行する。掛数処理では制御装置29が掛数操作検出信号の入力検出毎に制御装置29に設定された有効ライン上限値まで有効ライン表示灯を駆動する。
【0013】
つまり、1回の掛数処理により制御装置29が中横列の1ラインを有効と設定するとともに中横列の有効ライン表示灯を点灯制御し、2回の掛数処理により制御装置29が上・中・下横列の3ラインを有効と設定するとともに上・中・下横列の有効ライン表示灯を点灯制御し、3回の掛数処理により制御装置29が上・中・下横列および右斜め・左斜めの5ラインを有効と設定するとともに上・中・下横列および右斜め・左斜めの有効ライン表示灯を点灯制御する。掛数処理では制御装置29が有効ラインの設定と並行し、掛数操作検出信号の入力を検出した数をBET枚数として投入枚数より減算し、減算した値を新たな投入枚数として更新する一方、更新された投入枚数を含む表示信号を枚数表示器24に出力し、表示信号を受けた枚数表示器24が投入枚数を表示する。
【0014】
それから、遊技者が遊技開始操作機構5を操作し、遊技開始操作機構5の操作を検出した遊技開始操作検出器15が遊技開始操作検出信号を制御装置29に出力し、制御装置29に遊技開始操作検出信号が入力されると、制御装置29が図4の制御装置29の内部に示したフローチャートに従う抽選処理および図柄変動遊技処理を開始する。ステップ401に示すように、最初の遊技開始操作に伴う抽選処理では当たりの出る確率が通常に設定された一般遊技と呼ばれる図柄変動遊技が実行される。抽選処理では抽選手段41が遊技開始信号の入力タイミングにより抽選カウンタ42より乱数を取得し、取得した乱数値を乱数値と当たり外れや当たりに伴う当たり図柄などの抽選結果との関係を規定する抽選知識51に照合し、抽選知識51より乱数値に対応する当たり外れ、当たりに伴う当たり図柄などの抽選結果を決定して記憶する。
【0015】
フラグ手段43は抽選手段41によりBB当たりが決定された場合、BB当たりを記憶して当たり図柄を次回以降の図柄変動遊技に有効として取り扱う一方、次回以降の抽選結果を無効として取り扱う。図柄変動遊技処理では制御装置29がモータに駆動電力を供給し、電力供給によりモータ軸が回転を開始し、モータ軸の回転に伴いリールやドラムのような図柄表示体が回転を開始する。
【0016】
それから、遊技者が左・中・右図柄停止操作機構6〜8の何れかを操作すると、左図柄停止操作機構6の操作されたことを検出した左図柄停止操作検出器16が左図柄停止操作検出信号を制御装置29に出力し、中図柄停止操作機構7の操作されたことを検出した中図柄停止操作検出器17が中図柄停止操作検出信号を制御装置29に出力し、右図柄停止操作機構8の操作されたことを検出した右図柄停止操作検出器18が右図柄停止操作検出信号を制御装置29に出力する。左・中・右図柄停止操作検出信号の何れかが入力されると、制御装置29は有効無効判定を実行する。入力された図柄停止操作検出信号に対応する左・中・右図柄表示機構21〜23のいずれかが回転中か停止中かを判定し、入力された図柄停止操作検出信号に対応する図柄表示機構21〜23が停止中の場合に制御装置29は入力された図柄停止操作検出信号を無効として取り扱う。制御装置29は入力された図柄停止操作検出信号に対応する図柄表示機構21〜23が回転中の場合に図柄停止操作検出信号を有効と判定し、有効と判定された図柄表示機構21〜23を停止すべく図柄停止処理を実行する。
【0017】
図柄停止処理では制御装置29が図柄停止操作検出信号の入力タイミングを制御装置29に設定された図柄配列知識と比較し、図柄停止操作検出信号の入力時点で制御装置29に記憶された抽選結果の当たり図柄を含む4コマのような通常当たり範囲と当たりラインとが対応しているか否かを判定する。制御装置29が抽選結果として当たりを記憶していた場合、図柄停止操作検出信号の入力タイミングを通常当たり範囲と当たりラインとの対応した当たりタイミングと判定すると、抽選結果の当たり図柄を当たりラインに対応させて停止する一方、図柄停止操作検出信号の入力タイミングを通常当たり範囲と当たりラインとの対応しない外れタイミングと判定すると、抽選結果の当たり図柄を当たりラインと対応させずに外れるように停止する。最終的に停止する図柄停止機構の図柄停止処理において、制御装置29が抽選結果として外れを記憶していた場合、図柄停止操作検出信号の入力タイミングに無関係に抽選結果の当たり図柄を当たりラインと対応させずに外れるように停止する。
【0018】
左・中・右図柄表示機構21〜23の全ての図柄が停止し、停止した確定図柄が外れ図柄となった場合、制御装置29が1回の一般遊技処理を終了して次回の一般遊技処理を開始する。確定図柄が「リプレイ」で揃った場合、投入枚数を減算せずに1回の一般遊技処理を再び実行する。確定図柄が中・右確定図柄がどのような図柄であっても左確定図柄が「チェリー」となるか、または、確定図柄が「ベル」または「プラム」で揃った場合、制御装置29が払出処理を実行した後に1回の一般遊技処理を終了して次回の一般遊技処理を開始する(ステップ402のNO参照)。払出処理では投入枚数が予納上限定数未満である場合、制御装置29が確定図柄それぞれに設定された払出枚数を投入枚数に加算して新たな投入枚数として更新する。払出処理では投入枚数が予納上限定数である場合、制御装置29がメダル払出機構を駆動し、駆動されたメダル払出機構が停止した確定図柄に応じた払出枚数のメダルを賞品として皿装置36に払い出すか投入枚数に加算して投入枚数を更新する。
【0019】
抽選結果としてBB当たりが記憶され、停止した確定図柄がBB図柄である例えば「777」で揃った場合、ステップ402がYESとなることからステップ403に進み、制御装置29が払出処理およびBB処理を開始する。払出処理によりメダル払出機構がBB図柄に応じた例えば15枚のような払出枚数のメダルを皿装置36に払い出すか投入枚数に加算する。まず、ステップ403において、BB処理では制御装置29が小役遊技処理を実行する。小役遊技処理では、制御装置29が遊技開始信号の入力に伴う抽選処理において小役またはリプレイの出る確率を高く設定し、小役またはリプレイの出る確率の高く設定された図柄変動遊技である小役遊技の開始を図柄表示器に指示し、実行した小役遊技の回数を計数して記憶する。
【0020】
小役遊技結果として確定図柄が外れ図柄となった場合、制御装置29が払出処理を実行しない。小役遊技結果として確定図柄が小役図柄で揃った場合、制御装置29が払出処理を実行することで停止した小役図柄に相当する枚数のメダルがメダル払出機構より皿装置36に払い出されるかまたは投入枚数に加算される。小役遊技結果として確定図柄がリプレイ図柄で揃った場合(ジャックインした場合)、制御装置29が小役遊技の計数動作を停止する一方、ジャックゲームと称されるレギュラーボーナス(以下、RBと示す)遊技を開始すべくRB処理を開始する。
【0021】
RB処理では制御装置29が抽選処理においてリプレイ図柄の出る確率を高く設定し、リプレイ図柄の出る確率の高く設定された図柄変動遊技の開始を左・中・右図柄表示機構21〜23に指示し、実行した図柄変動遊技の回数を計数して記憶する。RB処理の図柄変動遊技の結果として確定図柄が外れ図柄となった場合、制御装置29が払出処理を実行しない。RB処理の図柄変動遊技の結果として確定図柄がBB図柄および小役図柄のうちでいずれか1つで揃った場合、制御装置29が払出処理を実行することで停止した確定図柄に相当する枚数のメダルがメダル払出機構より皿装置36に払い出されるかまたは投入枚数に加算される。実行したRB処理における図柄変動遊技の回数が制御装置29に設定された12回のようなゲーム上限定数に到達するか、または、RB処理における図柄変動遊技の結果として確定図柄がリプレイ図柄で揃った回数(入賞回数)が制御装置29に設定された8回のような入賞上限定数に到達した場合、制御装置29が1回のRB処理を終了し、終了したRBの回数を計数して記憶する。
【0022】
終了したRBの回数が3ラウンドのようなラウンド上限定数未満である場合、または、実行したBB処理における小役遊技の回数が30回のような小役上限定数未満である場合、制御装置29が小役遊技処理を再開し、小役遊技の計数動作を再開する。逆に、終了したRBの回数が3ラウンドのようなラウンド上限定数に到達した場合、または、実行したBB処理における小役遊技の回数が30回のような小役上限定数に到達した場合、制御装置29はBB処理を終了する。
【0023】
制御装置29はBB処理と並行し、入賞履歴生成処理を実行する。入賞履歴生成処理では、履歴手段40が図柄停止毎に停止した確定図柄の種類を制御装置29の記憶部品に記憶することで入賞履歴30を生成する。入賞履歴30に記憶されたBB中のRBにおける外れの出現回数が制御装置29に設定された判定値以上の場合、ステップ404がYESとなることからステップ405に進み、制御装置29がBB終了後に実行する遊技開始に伴う抽選で当たりの出る確率が高くなるように設定する。一方、入賞履歴30に記憶されたBB中のRBにおける外れの出現回数が判定値未満の場合、ステップ404のがNOとなってステップ406に進み、制御装置29がBB終了後に実行する遊技開始に伴う抽選で当たりの出る確率が低くなるように設定する。
【0024】
一方、特開2000−325545号公報で開示されたスロットマシンは、制御装置がBB終了後に抽選を実行し、抽選された抽選チャレンジ遊技回数に応じてチャレンジタイム遊技処理を実行する。チャレンジタイム遊技処理では制御装置が最初に停止する図柄表示機構または最初に停止する図柄表示機構とその次に停止する図柄表示機構とに対する図柄停止処理において図柄停止操作検出信号の入力タイミングと無関係に抽選結果の当たり図柄を当たりラインと対応させて停止する一方、残りの図柄表示機構に対する図柄停止処理において図柄停止操作検出信号の入力された時点で図柄を停止する。図柄の停止と並行し、制御装置がチャレンジタイム遊技処理の実行毎に実行したチャレンジ遊技回数を計数し、抽選された抽選チャレンジ遊技回数から計数した継続チャレンジ遊技回数を減算したチャレンジタイム遊技の残り回数を算出し、算出されたチャレンジタイム遊技の残り回数を含む表示信号を図柄表示機構の側方に配置された挑戦表示器に出力し、挑戦表示器がチャレンジ遊技の残り回数をカウントダウン表示する。実行したチャレンジタイム遊技の回数が抽選された抽選チャレンジ遊技回数に到達することにより、制御装置がチャレンジタイム遊技処理を終了して次の一般遊技処理を開始する。
【0025】
【発明が解決しようとする課題】
しかし、特開2001−300001号公報で開示された従来例は確定図柄がBB図柄で揃うことでBBが開始され、BBの図柄変動遊技である小役遊技で確定図柄がリプレイ図柄で揃うことでRBが開始され、RB中の図柄変動遊技実行毎の当たり結果および外れ結果が入賞履歴30に記憶された構造である。一方、特開2000−325545号公報で開示された従来例はBB終了後に開始するチャレンジタイム遊技の回数を抽選で決定する構造である。いずれの従来例でも、BB中のRBや小役遊技において、確定図柄がどのような種類で何回出現したとしても、その後の遊技に反映させることができず、遊技性を損なう可能性があるという問題点があった。前述した2つの従来例を組み合わせたとしても、外れた回数に応じた回数のチャレンジタイム遊技を与えることは考えられる。しかし、RBの行える回数が入賞上限定数やラウンド上限定数で固定的に定められたことから当たり回数が多くなれば外れ回数が少なくなるものの、確定図柄がどのような種類で何回出現したとしても、その後に開始するチャレンジタイム遊技の回数は外れた回数に応じたままとなり、遊技者がどの図柄で確定させるかによってその後の遊技が不利となったり有利となったりする遊技を楽しむことができないという問題点があった。
【0026】
そこで、本発明は確定図柄または入賞によりその後の遊技を遊技者にとって有利または不利にすることで遊技性を向上することができる遊技機を提供するものである。
【0027】
【課題を解決するための手段】
1つの発明にあっては、図柄変動を有する遊技機において、図柄に点数を割り付ける一方、図柄変動後の停止した確定図柄によって獲得された点数をその後の遊技に反映させたことによって、獲得した点数によってその後の遊技が遊技者にとって有利となったり不利となったりする意外性の有る遊技を作ることができ、遊技者が遊技に飽きることなく、遊技性を向上することができる。また、1つの発明にあっては、点数を全ての図柄に割り付ければ、当たり図柄や外れ図柄のいずれで確定しても点数を獲得でき、その後の遊技に一層反映させることができる。また、もう1つの発明にあっては、可変入賞部品への普通入賞と可変入賞部品への特定入賞と始動入賞部品への始動入賞とのいずれかまたは全てに点数を割り付ける一方、普通入賞または特定入賞あるいは始動入賞によって獲得した点数をその後の遊技に反映させたことによって、獲得した点数によってその後の遊技が遊技者にとって有利となったり不利となったりする意外性の有る遊技を作ることができ、遊技者が遊技に飽きることなく、遊技性を向上することができる。
【0028】
【発明の実施の形態】
図1および図2は第1実施形態であって、図1は遊技機を模式的に示し、図2は入賞履歴54を示す。
【0029】
図1を参照し、遊技機としてスロットマシンを例示する。図1に示すように、第1実施形態では制御装置26が履歴手段44、採点手段45、合計手段46、回数決定手段47、履歴表示手段48、アシスト手段49、アシスト表示手段50、点数知識52および回数知識53を備えたことが新規であり、制御装置26が抽選手段41、抽選カウンタ42、フラグ手段43、抽選知識51を備えたことは従来例と同様に公知である。履歴手段44、採点手段45、合計手段46、回数決定手段47、履歴表示手段48、アシスト手段49、アシスト表示手段50は抽選手段41、抽選カウンタ42、フラグ手段43と同様に制御装置26に内蔵されたコンピュータがROMのようなメモリに書き込まれたプログラムに従う遊技処理を繰り返し実行することにより具現化される。図1において、制御装置26の中に図示した処理手順におけるステップ101は図4におけるステップ401と同じ、ステップ102は図4のステップ402と同じであり、ステップ103および104が図4と異なる。
【0030】
点数知識52および回数知識53は抽選知識51と同様に制御装置26のメモリに書き込まれる。入賞履歴54は従来例と同様に制御装置26の記憶部品に形成される。点数知識52は図柄と点数との関係を規定するものであって、全ての図柄に個別に点数が割り付けられる。点数知識52では、BB中の当選しにくい小役の図柄は点数が高く設定され、BB中の当選し易い小役の図柄は点数が低く設定される。換言すると、BB中の抽選処理において出る確率の低く設定された小役の図柄は点数が高く設定され、BB中の抽選処理において出る確率の高く設定された小役の図柄は点数が低く設定される一方、図柄表示体に対して配置された数の多い図柄は点数が低く設定され、図柄表示体に対して配置された数の少ない図柄は点数が高く設定される。また、点数知識52では「リプレイ」図柄にも点数が与えられ、BB中の払出メダル枚数が多いと点数が低く、払出メダル枚数が少ないと点数が高く設定される。
【0031】
図柄と点数とBB中のメダル払出枚数との関係を説明すると、中・右確定図柄がどのような図柄であっても小役図柄である「チェリー」が左確定図柄となった場合は、割当点数は3点であり、払出枚数は1枚である。小役図柄である「プラム」が左・中・右確定図柄として揃った場合は、割当点数が10点であり、払出枚数は10枚である。小役図柄である「ベル」が左・中・右確定図柄として揃った場合は、割当点数が5点であり、払出枚数が5枚である。RBを開始する契機である「リプレイ」が左・中・右確定図柄として揃った場合は、割当点数が1点であり、払出枚数が零枚である。「外れ」は左・中・右確定図柄の組合わせが外れとなった場合であり、割当点数が20点であり、払出枚数が零枚である。「その他」は左・中・右確定図柄として上述した「チェリー」、「プラム」、「ベル」、「リプレイ」、「ハズレ」以外の図柄であるその他図柄で揃った場合であり、割当点数が零点である。その他図柄で揃った場合の払出枚数はその他図柄毎に設定される。
【0032】
第1実施形態では、履歴順序表示器37が遊技機枠1の内部に格納されたこと、パネル27の図柄視認領域31周りに履歴順序視認領域38が印刷抜きで形成されたこと、前面化粧体2が閉じられて遊技機枠1の前面を閉鎖した状態において前面化粧体2の前側よりパネル27の履歴順序視認領域38を経由して履歴順序表示器37の表示画面が視認されることが従来例と異なる。履歴順序表示器37は制御装置26に対する出力機器であって、液晶のような薄形の表示器で形成され、BB中に停止した確定図柄の種類やその出現回数を表す入賞履歴54と獲得点数および合計点数を表示したり、アシストタイム遊技(以下、AT遊技と示す)中に図柄停止順序やAT遊技の残り回数を表示する。
【0033】
パネル27に図柄視認領域31および枚数視認領域32が印刷抜きにより形成される点、図柄視認領域31が左・中・右図柄表示機構21〜23の図柄表示体に対応して縦長に形成されるとともに、図示を省略した上・中・下横列および右斜め・左斜めの複数の当たりラインが形成される点、有効ライン表示視認領域33がパネル27の図柄視認領域31周りに当たりラインと対応して透視性の有る色印刷で形成される点、図柄視認領域31と枚数視認領域32および有効ライン表示視認領域33以外の領域はパネル27の裏面にマスキング層が印刷により形成され、遊技機枠1の外部より内部が視認不能な形態である点は従来例と同様に公知である。
【0034】
遊技機枠1がパチンコ店のような遊技店の島と呼ばれる遊技機設置設備に取り付けられ、前面開放状の箱形である点、前面化粧体2が遊技機枠1の前面に横方向前側に片開き可能に取り付けられた点、前面化粧体2の上部に透視性を有する合成樹脂またはガラスよりなるパネル27が装着され、前面化粧体2の下部に透視性を有する合成樹脂製の公告板28が装着された点、左・中・右図柄表示機構21〜23、枚数表示器24、演出表示器25、上・中・下横列および右斜め・左斜めの有効ライン表示灯、スピーカ、公告表示灯、ホッパー、メダル払出機構、制御装置26が遊技機枠1の内部に格納された点、前面化粧体2が閉じられて遊技機枠1の前面を閉鎖した状態において、前面化粧体2の前側よりパネル27の図柄視認領域31を経由して左・中・右図柄表示機構21〜23の各図柄表示体が視認される点、前面化粧体2の前側より遊技機枠1に設けられた演出視認領域34を経由して演出表示器25の表示画面が視認される点、前面化粧体2の前側よりパネル27の枚数視認領域32を経由して枚数表示器24の表示画面が視認される点、公告板28が公告板28の裏側に配置された公告表示灯を点灯することで、公告板28に印刷された機種名が遊技者に視認される点は従来例と同様に公知である。
【0035】
前面化粧体2におけるパネル27と公告板28との間である中間部35がパネル27の前面および公告板28の前面より前側に突出し、掛数操作機構3、清算操作機構4、遊技開始操作機構5、左・中・右図柄停止操作機構6〜8、メダル投入口9を備えた点、遊技機枠1が公告板28よりも下部にメダル排出口12、皿装置36、図示を省略した放音孔を備えた点、放音孔の裏側にスピーカが配置され、スピーカから発生した音が前面化粧体2の裏側より放音孔を経由して前側に放出される点、演出表示器25はパネル27周りの遊技機枠1の上部前面または前面化粧体2の上部前面に設けられた点は従来例と同様に公知である。
【0036】
掛数操作検出器13、清算操作検出器14、遊技開始操作検出器15、左・中・右図柄停止操作検出器16〜18、投入メダル検出器および排出メダル検出器は制御装置26に対する入力機器であって、それぞれの配線で個別に制御装置26の入力ポートに接続された点、掛数操作検出器13は掛数操作機構3への人為的操作を検出した掛数操作検出信号を制御装置26に出力する点、清算操作検出器14は清算操作機構4に対する人為的操作を検出した清算操作検出信号を制御装置26に出力する点、遊技開始操作検出器15は遊技開始操作機構5に対する人為的な操作を検出した遊技開始操作検出信号を制御装置26に出力する点、左図柄停止操作検出器16は左図柄停止操作機構6が人為的に操作されたことを検出した左図柄停止操作検出信号を制御装置26に出力する点、中図柄停止操作検出器17は中図柄停止操作機構7が人為的に操作されたことを検出した中図柄停止操作検出信号を制御装置26に出力する点、右図柄停止操作検出器18は右図柄停止操作機構8が人為的に操作されたことを検出した右図柄停止操作検出信号を制御装置26に出力する点は従来例と同様に公知である。
【0037】
投入メダル検出器はメダル投入口9とホッパーとをつなぐメダル取込通路に設けられ、メダル投入口9に取り込まれてメダル取込通路を自然流下したメダルを検出した投入メダル検出信号を制御装置26に出力する点、排出メダル検出器はホッパーとメダル排出口12とをつなぐメダル排出通路に設置され、メダル排出機構から排出されたメダルを検出した排出メダル検出信号を制御装置26に出力する点は従来例と同様に公知である。
【0038】
掛数操作検出器13から掛数操作機構3が制御装置26に入力されたり、清算操作検出器14から清算操作検出信号が制御装置26に入力されたり、遊技開始操作検出器15から遊技開始操作検出信号が制御装置26に入力されたり、左・中・右図柄停止操作検出器16〜18からそれぞれ左・中・右図柄停止操作検出信号が制御装置26に入力されたり、投入メダル検出器から投入メダル検出信号が制御装置26に入力されたり、排出メダル検出器から排出メダル検出信号が制御装置26に入力されることによって、制御装置26が制御装置26のどの入力ポートに入力されているかを検出し、掛数操作検出器13、清算操作検出器14、遊技開始操作検出器15、左・中・右図柄停止操作検出器16〜18、投入メダル検出器、排出メダル検出器のうちでどの検出器が出力信号を出力したかを特定する点は従来例と同様に公知である。
【0039】
左・中・右図柄表示機構21〜23、枚数表示器24、演出表示器25、スピーカ、メダル払出機構が制御装置26に対する出力機器である点、左・中・右図柄表示機構21〜23がそれぞれ原点信号或いは回転位置信号を制御装置26に出力することによって、制御装置26が左・中・右図柄表示機構21〜23の各出力信号と制御装置26に記憶された左・中・右図柄配列記憶部とを照合し、当たりライン上の図柄の種類を認識する点、枚数表示器24が制御装置26に記憶された投入枚数を表示する点、演出表示器25が遊技開始に伴う抽選結果として小役またはBBが記憶された際に発光表示したり、BB中の演出用に使用される点、スピーカがメダル投入に伴うメダル投入音、掛数操作に伴う有効ライン設定音、遊技開始操作に伴う遊技開始音、図柄停止操作に伴う図柄停止音、BB中の演出音などの効果音を発生する点、ホッパーがメダル取込通路を流下したメダルを貯蔵するものである点、メダル排出機構は制御装置26に駆動されることによってホッパーに貯蔵されたメダルをメダル排出通路に1枚ずつ排出する点は従来例と同様に公知である。
【0040】
第1実施形態の動作について説明する。制御装置26が起動し、メダルが投入され、有効ラインが設定された状態において、遊技者が遊技開始操作機構5を操作し、遊技開始操作機構5の操作を検出した遊技開始操作検出器15が遊技開始操作検出信号を制御装置26に出力し、制御装置26に遊技開始操作検出信号が入力されると、制御装置26が図1の制御装置26の内部に示したフローチャートに従う抽選処理および図柄変動遊技処理を開始する。ステップ101に示すように、最初の遊技開始操作に伴い開始される図柄変動遊技は一般遊技と呼ばれ、一般遊技は遊技開始に伴う抽選処理において当たりの出る確率が通常に設定される。抽選処理では抽選手段41が遊技開始信号の入力タイミングにより抽選カウンタ42より乱数を取得し、取得した乱数値を抽選知識51に照合し、抽選知識51より乱数値に対応する当たり外れ、当たりに伴う当たり図柄などの抽選結果を決定する。
【0041】
フラグ手段43は抽選手段41によりBB当たりが決定された場合、BB当たりを記憶して当たり図柄を次回以降の図柄変動遊技に有効として取り扱うとともに演出表示器25を点灯する一方、次回以降の抽選結果を無効として取り扱う。図柄変動遊技処理では制御装置26がモータに駆動電力を供給し、電力供給によりモータ軸が回転を開始し、モータ軸の回転に伴いリールやドラムのような図柄表示体が回転を開始する。
【0042】
それから、遊技者が左・中・右図柄停止操作機構6〜8の何れかを操作すると、左図柄停止操作機構6の操作されたことを検出した左図柄停止操作検出器16が左図柄停止操作検出信号を制御装置26に出力し、中図柄停止操作機構7の操作されたことを検出した中図柄停止操作検出器17が中図柄停止操作検出信号を制御装置26に出力し、右図柄停止操作機構8の操作されたことを検出した右図柄停止操作検出器18が右図柄停止操作検出信号を制御装置26に出力する。左・中・右図柄停止操作検出信号の何れかが入力されると、制御装置26は有効無効判定を実行する。入力された図柄停止操作検出信号に対応する左・中・右図柄表示機構21〜23のいずれかが回転中か停止中かを判定し、入力された図柄停止操作検出信号に対応する図柄表示機構21〜23が停止中の場合に制御装置26は入力された図柄停止操作検出信号を無効として取り扱う。制御装置26は入力された図柄停止操作検出信号に対応する図柄表示機構21〜23が回転中の場合に図柄停止操作検出信号を有効と判定し、有効と判定された図柄表示機構21〜23を停止すべく図柄停止処理を実行する。
【0043】
図柄停止処理では制御装置26が図柄停止操作検出信号の入力タイミングを制御装置26に設定された図柄配列知識と比較し、図柄停止操作検出信号の入力時点で制御装置26に記憶された抽選結果の当たり図柄を含む4コマのような通常当たり範囲と当たりラインとが対応しているか否かを判定する。制御装置26が抽選結果として当たりを記憶していた場合、図柄停止操作検出信号の入力タイミングを通常当たり範囲と当たりラインとの対応した当たりタイミングと判定すると、抽選結果の当たり図柄を当たりラインに対応させて停止する一方、図柄停止操作検出信号の入力タイミングを通常当たり範囲と当たりラインとの対応しない外れタイミングと判定すると、抽選結果の当たり図柄を当たりラインと対応させずに外れるように停止する。最終的に停止する図柄停止機構の図柄停止処理において、制御装置26が抽選結果として外れを記憶していた場合、図柄停止操作検出信号の入力タイミングに無関係に抽選結果の当たり図柄を当たりラインと対応させずに外れるように停止する。
【0044】
左・中・右図柄表示機構21〜23の全ての図柄が停止し、停止した確定図柄が外れ図柄となった場合、制御装置26が1回の一般遊技処理を終了して次回の一般遊技処理を開始する。確定図柄が「リプレイ」で揃った場合、投入枚数を減算せずに1回の一般遊技処理を再び実行する。確定図柄が中・右確定図柄がどのような図柄であっても左確定図柄が「チェリー」となるか、または、確定図柄が「ベル」または「プラム」で揃った場合、制御装置26が払出処理を実行した後に1回の一般遊技処理を終了して次回の一般遊技処理を開始する(ステップ102のNO参照)。払出処理では投入枚数が予納上限定数未満である場合、制御装置26が確定図柄それぞれに設定された払出枚数を投入枚数に加算して新たな投入枚数として更新する。払出処理では投入枚数が予納上限定数である場合、制御装置26がメダル払出機構を駆動し、駆動されたメダル払出機構が停止した確定図柄に応じた払出枚数のメダルを賞品として皿装置36に払い出すか投入枚数に加算して投入枚数を更新する。
【0045】
抽選結果としてBB当たりが記憶され、停止した確定図柄がBB図柄である例えば「777」で揃った場合、ステップ102がYESとなることからステップ103に進み、制御装置26が払出処理およびBB処理を開始する。払出処理によりメダル払出機構がBB図柄に応じた例えば15枚のような払出枚数のメダルを皿装置36に払い出すか投入枚数に加算する。まず、ステップ103において、BB処理では制御装置26が小役遊技処理を実行する。小役遊技処理では、制御装置26が遊技開始信号の入力に伴う抽選処理において小役またはリプレイの出る確率を高く設定し、小役またはリプレイの出る確率の高く設定された図柄変動遊技である小役遊技の開始を左・中・右図柄表示機構21〜23に指示し、実行した小役遊技の回数を計数して記憶する。
【0046】
小役遊技結果として確定図柄が外れ図柄となった場合、制御装置26が払出処理を実行しない。小役遊技結果として確定図柄が小役図柄で揃った場合、制御装置26が払出処理を実行することで停止した小役図柄に相当する枚数のメダルがメダル払出機構より皿装置36に払い出されるかまたは投入枚数に加算される。小役遊技結果として確定図柄がリプレイ図柄で揃った場合(ジャックインした場合)、制御装置26が小役遊技の計数動作を停止する一方、RB遊技を開始すべくRB処理を開始する。
【0047】
RB処理では制御装置26が抽選処理においてリプレイ図柄の出る確率を高く設定し、リプレイ図柄の出る確率の高く設定された図柄変動遊技の開始を図柄表示器に指示し、実行した図柄変動遊技の回数を計数して記憶する。RB処理の図柄変動遊技の結果として確定図柄が外れ図柄となった場合、制御装置26が払出処理を実行しない。RB処理の図柄変動遊技の結果として確定図柄がBB図柄および小役図柄のうちでいずれか1つで揃った場合、制御装置26が払出処理を実行することで停止した確定図柄に相当する枚数のメダルがメダル払出機構より皿装置36に払い出されるかまたは投入枚数に加算される。実行したRB処理における図柄変動遊技の回数が制御装置26に設定された12回のようなゲーム上限定数に到達するか、または、RB処理における図柄変動遊技の結果として確定図柄がリプレイ図柄で揃った回数(入賞回数)が制御装置26に設定された8回のような入賞上限定数に到達した場合、制御装置26が1回のRB処理を終了し、終了したRBの回数を計数して記憶する。
【0048】
終了したRBの回数が3ラウンドのようなラウンド上限定数未満である場合、または、実行したBB処理における小役遊技の回数が30回のような小役上限定数未満である場合、制御装置26が小役遊技処理を再開し、小役遊技の計数動作を再開する。逆に、終了したRBの回数が3ラウンドのようなラウンド上限定数に到達した場合、または、実行したBB処理における小役遊技の回数が30回のような小役上限定数に到達した場合、制御装置26はBB処理を終了する。
【0049】
第1実施形態では、制御装置26がBB処理と並行し、入賞履歴生成処理を実行する。入賞履歴生成処理では、履歴手段44が図柄停止毎に停止した確定図柄の種類を制御装置26のRAMのような記憶部品に記憶することで入賞履歴54を生成する。採点手段45が入賞履歴54よりBB処理における確定図柄毎の出現回数を抽出するとともに点数知識52よりその確定図柄の割当点数を抽出し、確定図柄毎に割当点数とBB処理での出現回数とを掛算し、積算値を確定図柄毎の獲得点数として記憶する。合計手段46が採点手段45により採点された獲得点数を合計し、合計した合計点数を記憶する。回数決定手段47が合計手段46による合計点数を合計点数と決定AT遊技回数との関係を規定した回数知識53に照合し、回数知識53より照合した合計点数に応じた決定AT遊技回数を決定して記憶する。第1実施形態では回数知識53は合計点数と決定AT遊技回数とが同一値で設定される。履歴表示手段48が図柄停止毎に、更新された入賞履歴54、確定図柄毎の割当点数、確定図柄毎に算出された獲得点数、合計点数を含む表示信号を履歴順序表示器37に出力することによって、履歴順序表示器37が入賞履歴54、確定図柄毎の割当点数、獲得点数、合計点数を表示する。アシスト手段49がBB処理終了後に回数決定手段47により決定された決定AT遊技回数のAT遊技処理を実行する。アシスト表示手段50がAT遊技処理の実行毎に、図柄停止順序、決定AT遊技回数、AT遊技の残り回数を含む表示信号を履歴順序表示器37に出力する。
【0050】
例えば、図2に示すように、BB処理の途中過程として、20回の特別通常遊技を実行し、2回のRBを消化した場合の入賞履歴54を表示した履歴順序表示器37の表示画面を例示し、採点手段45による獲得点数の算出および合計手段46による合計点数の算出について説明する。つまり、「チェリー」の割当点数が3点であり、この小役の確定図柄が2回出現したことから、採点手段45によって算出された獲得点数が6点(3×2=6)となる。「プラム」の割当点数が10点であり、この小役の確定図柄が2回出現したことから、採点手段45によって算出された獲得点数が20点(10×2=20)となる。「ベル」の割当点数が5点であり、この小役の確定図柄が10回出現したことから、採点手段45によって算出された獲得点数が50点(5×10=50)となる。「リプレイ」の割当点数が1点であり、この確定図柄が2回出現したことから、採点手段45によって算出された獲得点数が2点(1×2=2)となる。「外れ」の割当点数が20点であり、外れ図柄が4回出現したことから、採点手段45によって算出された獲得点数が80点となる。
【0051】
そして、採点手段45による獲得点数が6点、20点、50点、2点、80点であることから、これらの獲得点数を合計手段46が合計して算出すると、算出された総合計点数が158点(6+20+50+2+80=158)となる。回数決定手段47が合計手段46により合計された158点の点数を回数知識53に照合し、回数知識53より照合した合計点数に応じた決定AT遊技回数を抽出すると、抽出された決定AT遊技回数が158回となる。これらの入賞履歴54、割当点数、獲得点数、合計点数、決定AT遊技回数を履歴順序表示器37が履歴表示手段48による表示制御により表示する。
【0052】
そして、ステップ104に示すように、BB処理の終了後にアシスト手段49が抽出された決定AT遊技回数である158回のAT遊技処理を実行する。AT遊技処理では遊技開始に伴う抽選処理で図柄停止順序も抽選される。制御装置26が抽選結果の図柄停止順序を履歴順序表示器37に出力し、履歴順序表示器37が図柄停止順序を表示して遊技者に報知する。抽選結果として当たりが記憶された状態において、抽選結果の図柄停止順序以外の順序で図柄停止操作が行われると確定図柄が外れとなる一方、抽選結果の図柄停止順序通りに図柄停止操作が行われると確定図柄が当たり図柄で揃う。確定図柄が当たり図柄で揃うことにより制御装置26がメダル払出機構を駆動し、メダル払出機構が確定図柄に応じた払出枚数のメダルを皿装置36に払い出すかまたは投入枚数に加算する。
【0053】
制御装置26がAT遊技処理の実行毎に実行した継続AT遊技回数を計数し、回数決定手段47で決定された決定AT遊技回数から計数した継続AT遊技回数を減算したAT遊技の残り回数を算出する。アシスト表示手段50が算出したAT遊技の残り回数を含む表示信号を履歴順序表示器37に出力する。履歴順序表示器37が表示信号の入力によりAT遊技の残り回数をカウントダウン表示する。制御装置26がAT遊技処理終了後に遊技開始信号の入力に伴う抽選処理において当たりの出る確率を通常に戻し、当たりの出る確率の通常な一般遊技処理を再開する。
【0054】
遊技者が遊技を終了する場合、制御装置26に投入枚数が記憶された状態において、遊技者が掛数操作機構3を操作すると、清算操作検出器14が清算操作機構4への操作を検出して清算操作検出信号を制御装置26に出力し、清算操作検出信号の入力された制御装置26がメダル払出機構を駆動し、メダル払出機構が制御装置26に記憶された投入枚数のメダルを払い出し、制御装置26が記憶した投入枚数を零に更新する。
【0055】
第1実施形態の構造によれば、確定図柄がBB図柄で揃うことにより制御装置26が遊技者にとって有利な遊技であるBBを開始し、履歴手段44がBB中の図柄変動遊技実行毎に停止した確定図柄の種類を入賞履歴54に記憶し、採点手段45が全ての図柄に個別に点数の割り付けられた点数知識52に基づいて入賞履歴54に記憶された確定図柄毎に獲得点数を算出し、BB処理終了後に、アシスト手段49が算出された獲得点数の合計点数に応じた回数のAT遊技処理を実行する。よって、BB処理終了後に、遊技者に有利な図柄変動遊技を作ることができ、遊技性を向上することができる。また、メダル払出枚数の多い図柄の割当点数を低く設定し、メダル払出枚数の少ない図柄の割当点数を高く設定すれば、BB中の特別通常図柄変動遊技において、特別通常図柄変動遊技の結果としてメダルの獲得枚数が多くなるように停止操作を行った場合は、BB終了後に実行されるAT遊技が少なくなることに比べ、遊技者がリプレイ図柄で揃わないように停止操作を行い、特別通常図柄変動遊技を30回のような特別通常上限定数近くまで行った方が、小役図柄の出現回数が多くなるとともに合計点数が高くなり、BB終了後に実行されるAT遊技回数が多くなり、BB終了後のAT遊技を楽しむことができるので、遊技性を向上することができる。
【0056】
第1実施形態ではBB中の確定図柄によって点数を算出してBB終了後に算出された獲得点数に応じた回数のAT遊技を実行したが、BB以外の一般遊技にも適用できる。例えば、履歴手段44が一般遊技の図柄変動遊技実行毎に停止した確定図柄の種類を入賞履歴54に記憶し、採点手段45が一般遊技での確定図柄毎に獲得点数を算出し、入賞履歴54に記憶された図柄変動遊技の結果として外れが制御装置26に設定された外れ判定回数に到達した場合、その外れた図柄変動遊技の終了後に、アシスト手段49が算出された獲得点数の合計点数に応じた回数のAT遊技処理を実行する。また、図1の点数知識52において、その他図柄に零点以外の割当点数を与えてもよい。AT遊技処理に代えて従来例と同様にチャレンジタイム遊技処理を実行してもよい。
【0057】
図3は第2実施形態のパチンコ機を示す。第1実施形態ではスロットマシンを例示したが、遊技開始操作検出信号を始動入賞信号と読み替え、図柄停止の契機を始動入賞信号とし、BB処理を大当たり処理と読み替えれば、パチンコ機にも適用できる。図3を参照し、パチンコ機について説明する。パチンコ機は遊技機枠61、遊技盤62、始動入賞部品63、始動入賞球検出器64、図柄表示器65、開閉駆動源66、可変入賞部品67、特定入賞球検出器68、普通入賞球検出器69、制御装置71を備える。遊技機枠61はパチンコ店のような遊技店の島と呼ばれる遊技機設置設備に取り付けられる。始動入賞部品63、図柄表示器65、可変入賞部品67は遊技盤62の前面である意匠盤面のガイドレールで囲まれた内側の遊技領域に配置される。
【0058】
始動入賞球検出器64、特定入賞球検出器68、普通入賞球検出器69は制御装置71に対する入力機器である。始動入賞球検出器64は始動入賞部品63に入賞した球を検出した始動入賞信号を制御装置71に出力する。特定入賞球検出器68は可変入賞部品67の特定入賞口に入賞した球を検出した特定入賞信号を制御装置71に出力する。普通入賞球検出器69は可変入賞部品67の普通入賞口に入賞した球を検出した普通入賞信号を制御装置71に出力する。
【0059】
図柄表示器65、開閉駆動源66は制御装置71に対する出力機器である。図柄表示器65は始動入賞に伴う図柄変動遊技を表示する。開閉駆動源66は制御装置71からの駆動により可変入賞部品67の開閉体72を遊技盤62の遊技領域と交差する方向である前後方向に開閉する。可変入賞部品67は開閉体72が閉じられると、可変入賞部品67の内部に球を取り込まない形態となる一方、開閉体72が開かれると可変入賞部品67の内部に球を取り込み得る形態となる。開閉体72が開かれた状態において、可変入賞部品67の内部に取り込まれた球は可変入賞部品67の内部に設けられた特定入賞口または普通入賞口に入賞する。制御装置71は遊技機枠61の裏側または遊技盤62の裏側に取り付けられる。制御装置71に格納された抽選手段73、抽選カウンタ74、図柄変動手段75、履歴手段76、採点手段77、合計手段78、回数決定手段79、履歴表示手段80、確率変動手段81、時間短縮手段82は内蔵されたコンピュータがROMのようなメモリに書き込まれたプログラムに従う遊技処理を繰り返し実行することにより具現化される。制御装置71のROMのようなメモリには抽選知識83、点数知識84、回数知識85が書き込まれる。制御装置71のRAMのような記憶部品には入賞履歴86を備える。
【0060】
点数知識84は大当たり中に全ての入賞部品に入賞した球数(大当たり入賞球数)と点数との関係を規定するものである。各入賞と点数との関係を説明すると、例えば、特定入賞は3点、普通入賞は2点、始動入賞は1点である。回数知識85は合計手段78による合計点数と遊技実行回数との関係を規定するものである。合計点数と遊技実行回数との関係は、例えば、合計点数が零から499点までの場合は遊技実行回数が200回であり、合計点数が500から999点までの場合は遊技実行回数が150回であり、合計点数が1000から1999点までの場合は遊技実行回数が100回であり、合計点数が2000点以上の場合は遊技実行回数が50回である。
【0061】
第2実施形態の動作について説明する。遊技主体である遊技盤62が遊技機枠61に装着され、制御装置71が起動し、遊技機枠61の前面に設けられた皿装置に球が貯蔵された状態において、遊技者が遊技機枠61の前面に配置された球発射操作機構を操作すると、制御装置71が球発射操作機構の操作量に応じた電力を遊技機枠61の内部に設けられた球発射機構に供給し、電力供給を受けた球発射機構が皿装置から球を受け取り、受け取った球を1つずつ遊技盤62の遊技領域に向けて発射する。発射された球が始動入賞部品63に入賞し、入賞した球を検出した始動入賞球検出器64が始動入賞信号を制御装置71に出力する。
【0062】
制御装置71が始動入賞信号の入力を検出すると、図3の制御装置71の内部に図示されたフローチャートに従う抽選処理および図柄変動処理を実行する。ステップ301に示すように、抽選処理では、抽選手段73が始動入賞の入力タイミングで抽選カウンタ74より乱数を取得し、取得した乱数値を制御装置71に設定された乱数値と当たり外れや停止図柄および当たりに伴う確率変動有無ならびに当たりに伴う時間短縮有無などの抽選結果との関係を規定した抽選知識83に照合し、抽選知識83より乱数値に対応する抽選結果を抽出して記憶する。図柄変動処理では、図柄変動手段75が図柄変動開始信号を遊技盤62の遊技領域に配置された図柄表示器65に出力した後に抽選結果の反映された図柄停止操作検出信号を図柄表示器65に出力する。図柄表示器65は図柄変動開始信号により図柄変動を開始した後に図柄を停止する。抽選結果として外れが記憶された場合、停止した確定図柄が外れ図柄となる(ステップ302のNO参照)。抽選結果として当たりが記憶された場合、停止した確定図柄が当たり図柄で揃う。確定図柄が当たり図柄で揃うことにより、制御装置71が大当たり処理を開始する(ステップ302のYES参照)。
【0063】
ステップ303に示すように、大当たり処理では制御装置71が可変入賞部品67の開閉駆動源66を駆動し、駆動された開閉駆動源66が可変入賞部品67の開閉体72を開閉する。可変入賞部品67の開閉体72が開放された状態において、遊技領域より開閉体72を経由して可変入賞部品67の内部に取り込まれた球は可変入賞部品67の内部に設けられたVゾーンと呼ばれる特定入賞口またはカウントゾーンと称される普通入賞口に入賞する。特定入賞口に入賞した球を検出した特定入賞球検出器68が特定入賞信号を制御装置71に出力するか、または、普通入賞口に入賞した球を検出した普通入賞球検出器69が普通入賞信号を制御装置71に出力することにより、制御装置71が遊技機枠61の裏側に設けられた球払出機構を駆動し、球払出機構が遊技機枠61の裏側より遊技機枠61の前面に設けられた皿装置に賞球としての球を払い出す。
【0064】
大当たり処理では制御装置71が開閉体72の開閉動作と並行して普通入賞口への入賞数を計数して記憶する。計数した普通入賞数が制御装置71に設定されたテンカウントと称される10個のような開閉終了定数に到達する以前に、制御装置71が特定入賞信号の入力を検出すると、特定入賞信号の入力により開閉体72の開閉動作を中断し、開閉体72を所定時間閉じた後に再び開閉動作を再開する。この開閉体72の開閉動作の継続が制御装置71に設定された16ラウンドと称される16回のような最大ラウンド継続定数に到達すると、制御装置71が開閉駆動源66による開閉体72の開閉動作を終了し、開閉体72を閉じることで大当たり処理を終了する。制御装置71は抽選結果として確率変動無および時間短縮無を記憶した場合、大当たり処理終了後に何もせずに遊技処理を終了する。
【0065】
第2実施形態では、抽選結果として確率変動有および時間短縮有のいずれか一方が記憶された場合、制御装置71は大当たり処理と並行して入賞履歴生成処理を実行する。入賞履歴生成処理では、履歴手段76が始動入賞口と特定入賞口および普通入賞口への球の入賞毎に、これらの始動入賞と特定入賞および普通入賞を個別に制御装置71の記憶部品に記憶することで入賞履歴86を生成する。採点手段77が入賞履歴86より大当たり処理における始動入賞と特定入賞および普通入賞の各入賞数を抽出するとともに点数知識84よりその入賞の割当点数を抽出し、各入賞毎に割当点数と大当たり処理での入賞数とを掛算し、掛算値を各入賞毎の獲得点数として記憶する。
【0066】
そして、合計手段78が採点手段77により採点された点数を合計し、合計した合計点数を記憶する。回数決定手段79が合計手段78による合計点数を回数知識85に照合し、回数知識85より照合した合計点数に応じた遊技実行回数を決定して記憶する。一方、履歴表示手段80が各入賞毎に、更新された入賞履歴、入賞毎の割当点数、入賞毎に算出された獲得点数、獲得点数の合計された合計点数を含む表示信号を図柄表示器65に出力し、図柄表示器65が入賞履歴、入賞毎の割当点数、獲得点数、合計点数を表示する。ステップ304に示すように、抽選結果が確率変動有の場合、制御装置71は大当たり処理終了後に確率変動手段81を駆動する一方、抽選結果が時間短縮有の場合、制御装置71は大当たり処理終了後に時間短縮手段82を駆動する。
【0067】
確率変動手段81が大当たり処理の終了後に制御装置71で駆動されることで確率変動処理を実行する。確率変動処理では、確率変動手段81が大当たり遊技終了後に実行する始動入賞に伴う抽選処理において当たりの出る確率を制御装置71に設定された通常確率よりも高く設定し、当たりの出る確率の高い高確率抽選の実行毎に高確率抽選の実行回数を計数する。実行した高確率抽選の結果が外れであるとともに、計数した高確率抽選回数が決定手段により決定された遊技実行回数に到達した場合、制御装置71が当たりの出る確率を通常確率に戻す。計数した高確率抽選回数が決定手段により決定された遊技実行回数に到達する以前に、高確率抽選の結果が確率変動有無に係らず当たりの場合、制御装置71が大当たり処理を開始する一方、高確率抽選の結果が確率変動有の大当たりの場合、確率変動遊技から大当たりとなった回数を計数し、計数値が制御装置71に設定された確変突入定数に到達すると、確率変動手段81が当たりの出る確率を通常に戻して確率変動処理を終了する。
【0068】
時間短縮手段82が大当たり処理の終了後に制御装置71で駆動されることで時間短縮処理を実行する。時間短縮処理では、時間短縮手段82が大当たり遊技終了後に実行する図柄変動遊技において図柄変動開始から停止までの図柄変動時間を制御装置71に設定された通常時間よりも短く設定し、図柄変動時間の短い図柄変動遊技である時間短縮遊技の実行毎に図柄変動遊技の実行回数を計数する。実行した時間短縮遊技の結果が外れ図柄となるとともに、計数した時間短縮遊技の実行回数が回数決定手段79により決定された遊技実行回数に到達した場合、制御装置71が図柄変動時間を通常時間に戻す。計数した時間短縮遊技の実行回数が回数決定手段79により決定された遊技実行回数に到達する以前に、時間短縮遊技の結果が時間短縮有無に係らず当たりの場合、制御装置71が大当たり処理を実行する一方、時間短縮遊技の結果が時間短縮有の大当たりの場合、時間短縮遊技から大当たりとなった回数を計数し、計数値が制御装置71に設定された時短突入定数に到達すると、時間短縮手段82が図柄変動時間を通常時間に戻して時間短縮処理を終了する。
【0069】
時間短縮遊技を有するパチンコ機は始動入賞部品63が電動チューリップと呼ばれる可変入賞部品67で形成される。可変入賞部品67は羽根と呼ばれる左右一対の開閉体を有する。開閉体は可変入賞部品67の羽根駆動源により開閉されることにより、遊技盤62の遊技領域と平行な方向である左右方向に開閉する。開閉体が閉じられた場合、左右の開閉体の隙間が球の直径よりも大きな寸法であることから可変入賞部品67の内部に球が取り込まれる。開閉体が開かれた場合、左右の開閉体の隙間が閉じた状態よりも広がり可変入賞部品67の内部に閉じた状態よりも球が取り込まれ易くなる。時間短縮手段82が時間短縮遊技処理と並行して羽根駆動源を駆動し、羽根駆動源が開閉体を開くことで可変入賞部品67を球の入賞し易い形態にすることができる。
【0070】
第2実施形態の構造によれば、可変入賞部品67の開閉体72が開閉された大当たり遊技において、履歴手段76が始動入賞口と特定入賞口および普通入賞口への球の入賞を個別に入賞履歴86に記憶し、採点手段77が始動入賞と特定入賞および普通入賞の各入賞毎に個別に点数の割り当てられた点数知識84に基づいて入賞履歴86に記憶された入賞毎に獲得点数を算出し、大当たり処理の終了後に、制御装置71が確率変動処理または時間短縮処理を実行するので、大当たり遊技の終了後に遊技者に有利な遊技状況を作ることができ、遊技性を向上することができる。また、大当たり入賞球数が少なければ点数を高く設定し、大当たり入賞球数が多ければ点数を低く設定すれば、大当たり遊技で大当たり入賞球数が少なく賞球球数が少なかったとしても、大当たり遊技終了後に開始される確変遊技または時短遊技の回数が多くなるので、遊技性を向上することができる。
【0071】
第2実施形態では大当たり中の特定入賞または普通入賞あるいは始動入賞によって獲得した点数を算出し、大当たり終了後に算出された獲得点数に応じた回数の確率変動遊技または時間短縮遊技を実行したが、全ての確定図柄に対して点数を割り付け、その確定した図柄変動遊技の終了後に開始される次の図柄変動遊技で確定図柄によって獲得した点数に応じた回数の確率変動遊技または時間短縮遊技を実行してもよい。つまり、履歴手段76が図柄変動遊技実行毎に停止した確定図柄の種類を入賞履歴86に記憶し、採点手段77が確定図柄毎に獲得点数を算出し、入賞履歴86に記憶された図柄変動遊技の結果として外れが制御装置71に設定された外れ判定回数に到達した場合、その外れた図柄変動遊技の終了後に、確率変動手段81が算出された獲得点数の合計点数に応じた回数の確率変動処理を実行するか、または、時間短縮手段82が算出された獲得点数の合計点数に応じた回数の時間短縮処理を実行する。これによれば、外れが長く続いた場合に確率変動や時間短縮となる意外性の有る遊技を遊技者に与えることができる。
【図面の簡単な説明】
【図1】第1実施形態のスロットマシンを示す模式図。
【図2】同実施形態の入賞履歴を示す図表。
【図3】第2実施形態のパチンコ機を示す模式図。
【図4】従来のスロットマシンを示す模式図。
【符号の説明】
26;71 制御装置
45;77 採点手段
46;78 合計手段
47;79 回数決定手段
48;80 履歴表示手段
49 アシスト手段
50 アシスト表示手段
52;84 点数知識
53;85 回数知識
81 確率変動手段
82 時間短縮手段
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to gaming machines such as pachinko machines and slot machines.
[0002]
[Prior art]
FIG. 4 shows a slot machine disclosed in Japanese Patent Application Laid-Open No. 2001-300001. The slot machine includes a gaming machine frame 1, a front face makeup body 2, a hanging number operation mechanism 3, a clearing operation mechanism 4, a game start operation mechanism 5, a left / middle / right symbol stop operation mechanism 6; 7; 8, a medal slot 9, Medal outlet 12, number operation detector 13, clearing operation detector 14, game start operation detector 15, left / middle / right symbol stop operation detector 16; 17; 18, left / middle / right symbol display mechanism 21 22; 23, number display 24, effect display 25, control device 29, etc., upper / middle / lower rows and right / left / left diagonal active line indicators, notification indicators, speakers not shown. , A medal detector, a medal detector, a hopper, and a medal payout mechanism. The gaming machine frame 1 is attached to a gaming machine installation facility called an amusement arcade such as a pachinko parlor, and has a box shape with an open front. The front makeup body 2 is attached to the front surface of the gaming machine frame 1 so as to be openable to the front in the lateral direction. A panel 27 made of see-through synthetic resin or glass is attached to the upper part of the front makeup 2, and a notice board 28 made of see-through synthetic resin is attached to the lower part of the front makeup 2.
[0003]
On the panel 27, a symbol recognition area 31 and a number recognition area 32 are formed by printing. The symbol recognition area 31 is formed vertically long corresponding to the symbol display bodies of the left, middle, and right symbol display mechanisms 21 to 23, and a plurality of upper / middle / lower rows (not shown) and diagonally right / diagonally left. A hit line is formed. Around the symbol recognition area 31 of the panel 27, an effective line display recognition area 33 is formed by transparent color printing corresponding to the hit line. A masking layer is formed on the back surface of the panel 27 by printing on the area other than the symbol recognition area 31, the number recognition area 32, and the effective line display recognition area 33, so that the inside of the gaming machine frame 1 is invisible from outside.
[0004]
Left / middle / right symbol display mechanisms 21 to 23, number display 24, effect display 25, upper / middle / lower horizontal and right diagonal / left diagonal active line indicators, speakers, notification indicators, hopper, medal payout The mechanism and the control device 29 are stored inside the gaming machine frame 1. In a state in which the front makeup body 2 is closed and the front face of the gaming machine frame 1 is closed, the left, middle, and right symbol display mechanisms 21 to 23 extend from the front side of the front makeup body 2 via the symbol recognition area 31 of the panel 27. Each symbol display body is visually recognized, the display screen of the effect display 25 is visually recognized from the front side of the front makeup body 2 via the performance visual recognition area 34 provided in the gaming machine frame 1, and the panel is viewed from the front side of the front makeup body 2. The display screen of the number display 24 is visually recognized via the 27 number recognition area 32. The notice board 28 is turned on by a notice lamp arranged on the back side of the notice board 28, so that the player can visually recognize the model name printed on the notice board 28.
[0005]
An intermediate portion 35 between the panel 27 and the notice board 28 of the front makeup body 2 projects forward from the front of the panel 27 and the front of the notice board 28, and the number operation mechanism 3, the clearing operation mechanism 4, and the game start operation mechanism. 5, a left / middle / right symbol stop operation mechanism 6-8, and a medal slot 9 are provided. The gaming machine frame 1 is provided with a sound emission hole below the notification board 28 in addition to the medal discharge port 12, the dish device 36, and the like. A speaker is arranged on the back side of the sound emission hole, and the sound generated from the speaker is emitted from the back side of the front makeup body 2 to the front side via the sound emission hole. The effect indicator 25 is provided on the upper front surface of the gaming machine frame 1 around the panel 27 or on the upper front surface of the front makeup body 2.
[0006]
The multiplier operation detector 13, the clearing operation detector 14, the game start operation detector 15, the left / middle / right symbol stop operation detectors 16 to 18, the inserted medal detector and the discharged medal detector are input devices for the control device 29. , And are individually connected to the input ports of the control device 29 through the respective wires. The multiplier operation detector 13 outputs a multiplier operation detection signal, which has detected an artificial operation to the multiplier operation mechanism 3, to the controller 29. The clearing operation detector 14 outputs a clearing operation detection signal, which has detected an artificial operation on the clearing operation mechanism 4, to the control device 29. The game start operation detector 15 outputs to the control device 29 a game start operation detection signal that has detected an artificial operation on the game start operation mechanism 5. The left symbol stop operation detector 16 outputs to the control device 29 a left symbol stop operation detection signal that has detected that the left symbol stop operation mechanism 6 has been artificially operated. The medium symbol stop operation detector 17 outputs to the control device 29 a medium symbol stop operation detection signal that detects that the medium symbol stop operation mechanism 7 has been artificially operated. The right symbol stop operation detector 18 outputs to the control device 29 a right symbol stop operation detection signal that detects that the right symbol stop operation mechanism 8 has been artificially operated.
[0007]
The inserted medal detector is provided in a medal intake passage connecting the medal insertion slot 9 and the hopper. The inserted medal detection signal which detects the medal taken in the medal insertion opening 9 and flowing down the medal intake passage naturally is transmitted to the control device 29. Output to The ejected medal detector is provided in a medal ejection passage connecting the hopper and the medal ejection port 12 and outputs an ejected medal detection signal to the control device 29 which detects a medal ejected from the medal ejection mechanism.
[0008]
The multiplier operation mechanism 3 is input from the multiplier operation detector 13 to the control device 29, the clearing operation detection signal is input from the clearing operation detector 14 to the control device 29, and the game start operation detector 15 receives the game start operation. A detection signal is input to the control device 29, a left / middle / right symbol stop operation detection signal is input to the control device 29 from the left / middle / right symbol stop operation detectors 16 to 18, respectively, or a detection signal is input from the inserted medal detector. When the inserted medal detection signal is input to the control device 29 or the discharged medal detection signal is input to the control device 29 from the discharged medal detector, the input port of the control device 29 to which the control device 29 is input is determined. Detected, multiplier operation detector 13, clearing operation detector 14, game start operation detector 15, left / middle / right symbol stop operation detectors 16-18, inserted medal detector, discharge medal Which detector among the detectors to identify whether to output the output signal.
[0009]
The left / middle / right symbol display mechanisms 21 to 23, the number display 24, the effect display 25, the speaker, and the medal payout mechanism are output devices for the control device 29. The left / middle / right symbol display mechanisms 21 to 23 output an origin signal or a rotation position signal to the controller 29, respectively, so that the controller 29 controls each output signal of the left / middle / right symbol display mechanisms 21 to 23. The pattern is compared with the left, middle, and right symbol arrangement storage units stored in the device 29, and the type of the symbol on the hit line is recognized.
[0010]
The number display 24 is formed of a display capable of displaying numerical values, and displays the inserted number stored in the control device 29. The effect indicator 25 is used to display light when a small win or a big bonus game (hereinafter, referred to as BB) is stored as a result of a lottery at the start of the game, or used for an effect during BB. The speaker generates sound effects such as a medal insertion sound associated with a medal insertion, an effective line setting sound associated with a number operation, a game start sound associated with a game start operation, a symbol stop sound associated with a symbol stop operation, and a staging sound during BB. . The hopper stores medals flowing down the medal intake passage. The medal discharge mechanism discharges the medals stored in the hopper one by one into the medal discharge passage by being driven by the control device 29. The lottery means 41, the lottery counter 42, the flag means 43, and the history means 40 stored in the control device 29 allow a computer built in the control device 29 to repeatedly execute a game process according to a program written in a memory such as a ROM. Embodied by The memory of the control device 29 has lottery knowledge 51. The storage part such as the RAM of the control device 29 has a winning history 30.
[0011]
The conventional operation will be described. In a state where the control device 29 is activated, a player inserts a medal into the medal slot 9 and a medal detection signal which is detected by the medal detector which detects the medal taken into the medal slot 9 detects the medal every time the medal detection signal is detected. 29. The control device 29 counts the medal detection signals detected by the input of the medal detection signals, and stores the total value of the counted medal detection signals as the insertion number up to the prepaid upper limit constant such as 50 set in the control device 29. . If the inserted number stored in the control device 29 is less than the prepaid upper limit constant, while the control device 29 continues counting the inserted number by inputting the medal detection signal, while the inserted number is the prepaid upper limit constant, When a medal is inserted into the medal insertion slot 9, the control device 29 drives the medal payout mechanism, and the driven medal payout mechanism discharges the same number of medals from the hopper as the number of medals inserted exceeding the prepaid upper limit constant. Dispense to the tray device 36 via the passage and the medal outlet 12.
[0012]
When the player operates the multiple operation mechanism 3, the multiple operation detector 13 that detects that the multiple operation mechanism 3 has been operated controls the multiple operation detection signal every time the multiple operation mechanism 3 is detected. 29. When the controller 29 stores the number of inserted sheets of zero, the multiplier signal is treated as invalid, and when the number of inserted sheets of one or more is stored, the multiplier operation detection signal is treated as valid and the multiplier processing is executed. . In the multiplier processing, the controller 29 drives the valid line indicator lamp to the valid line upper limit value set in the controller 29 every time the multiplier operation detection signal is detected.
[0013]
In other words, the control device 29 sets one line in the middle row to be valid by one multiplication process, and controls the lighting of the active line indicator in the middle row, and the control device 29 is up / middle by two multiplication processes. The three lines in the lower row are set to be valid and the upper, middle, and lower rows are controlled to be turned on, and the control device 29 is controlled by the multiplication process three times so that the upper, middle, and lower rows and the right, diagonal, and left rows are set. The five diagonal lines are set to be valid, and the lighting control of the upper, middle, and lower rows and the right diagonal and left diagonal effective line indicators is performed. In the multiplication process, the control device 29, in parallel with the setting of the active line, subtracts the number of detections of the multiplication operation detection signal from the number of insertions as the number of BETs, and updates the subtracted value as a new number of insertions, A display signal including the updated insertion number is output to the number display 24, and the number display 24 receiving the display signal displays the insertion number.
[0014]
Then, the player operates the game start operation mechanism 5, and the game start operation detector 15, which has detected the operation of the game start operation mechanism 5, outputs a game start operation detection signal to the control device 29, and the control device 29 starts the game. When the operation detection signal is input, the control device 29 starts the lottery process and the symbol change game process according to the flowchart shown inside the control device 29 of FIG. As shown in step 401, in the lottery process associated with the first game start operation, a symbol change game called a general game in which a winning probability is set to normal is executed. In the lottery process, the lottery means 41 obtains a random number from the lottery counter 42 according to the input timing of the game start signal, and determines the obtained random number value as a relationship between the random number value and the result of the lottery, such as a hit symbol or a hit symbol with a hit. The lottery is collated with the knowledge 51, and a lottery result such as a hit / miss pattern corresponding to a random number and a hit pattern corresponding to the hit is determined and stored from the lottery knowledge 51.
[0015]
When the lottery means 41 determines the BB hit, the flag means 43 stores the BB hit and treats the winning symbol as valid for the next and subsequent symbol change games, while treating the next and subsequent lottery results as invalid. In the symbol variation game process, the control device 29 supplies drive power to the motor, the motor shaft starts rotating by the power supply, and the symbol display such as a reel or a drum starts rotating with the rotation of the motor shaft.
[0016]
Then, when the player operates any of the left, middle, and right symbol stop operation mechanisms 6 to 8, the left symbol stop operation detector 16 that has detected that the left symbol stop operation mechanism 6 has been operated operates the left symbol stop operation. A detection signal is output to the control device 29, and the middle symbol stop operation detector 17, which detects that the middle symbol stop operation mechanism 7 is operated, outputs a middle symbol stop operation detection signal to the control device 29, and the right symbol stop operation is performed. The right symbol stop operation detector 18 that has detected that the mechanism 8 has been operated outputs a right symbol stop operation detection signal to the control device 29. When any of the left, middle, and right symbol stop operation detection signals is input, the control device 29 performs a validity / invalidity determination. It is determined whether any of the left, middle, and right symbol display mechanisms 21 to 23 corresponding to the input symbol stop operation detection signal is rotating or stopped, and a symbol display mechanism corresponding to the input symbol stop operation detection signal. When 21 to 23 are stopped, the control device 29 treats the input symbol stop operation detection signal as invalid. The control device 29 determines that the symbol stop operation detection signal is valid when the symbol display mechanisms 21 to 23 corresponding to the input symbol stop operation detection signal are rotating, and displays the symbol display mechanisms 21 to 23 determined to be valid. A symbol stop process is executed to stop.
[0017]
In the symbol stop processing, the control device 29 compares the input timing of the symbol stop operation detection signal with the symbol arrangement knowledge set in the control device 29, and determines the lottery result stored in the control device 29 at the time of input of the symbol stop operation detection signal. It is determined whether or not a normal winning range, such as four frames including a winning symbol, corresponds to a winning line. If the control device 29 stores the winning as the lottery result, and determines that the input timing of the symbol stop operation detection signal is the hit timing corresponding to the normal hit range and the hit line, the hit symbol of the lottery result corresponds to the hit line. On the other hand, if the input timing of the symbol stop operation detection signal is determined to be a timing that does not correspond to the normal winning range and the winning line, the winning symbol in the lottery result is stopped so as not to correspond to the winning line. In the symbol stop process of the symbol stop mechanism that finally stops, if the control device 29 stores the disconnection as the lottery result, the winning symbol of the lottery result corresponds to the hit line regardless of the input timing of the symbol stop operation detection signal. Stop so that it does not come off.
[0018]
When all the symbols of the left / middle / right symbol display mechanisms 21 to 23 are stopped, and the stopped fixed symbol comes off and becomes a symbol, the control device 29 ends one general game process and executes the next general game process. To start. When the finalized symbols are completed in "replay", one general game process is executed again without subtracting the number of inserted coins. The control device 29 pays out if the determined symbol is “cherry” or the determined symbol is “bell” or “plum” regardless of the type of the determined symbol, which is the middle / right determined symbol. After the processing is executed, one general game processing is ended and the next general game processing is started (see NO in step 402). In the payout process, when the number of inserted sheets is less than the prepaid upper limit constant, the control device 29 adds the number of paid out sheets set for each of the confirmed symbols to the number of inserted sheets and updates it as a new number of inserted sheets. In the payout process, when the number of inserted coins is the prepaid upper limit constant, the control device 29 drives the medal payout mechanism, and the driven medal payout mechanism stops the medal of the number of payouts corresponding to the determined symbol and sends it to the dish device 36 as a prize. The payout number is added or added to the payout number to update the payout number.
[0019]
If the BB hit is stored as the lottery result and the stopped fixed symbols are BB symbols, for example, “777”, the process proceeds to step 403 since step 402 becomes YES, and the control device 29 performs the payout process and the BB process. Start. In the payout process, the medal payout mechanism pays out, for example, 15 medals according to the BB symbol to the plate device 36 or adds the medals to the inserted number. First, in step 403, in the BB process, the control device 29 executes a small role game process. In the small win game process, the control device 29 sets a high probability of a small win or a replay in the lottery process in response to the input of the game start signal, and sets a small symbol change game in which the probability of the small win or the replay is set high. The start of the role game is instructed to the symbol display, and the number of executed small role games is counted and stored.
[0020]
When the confirmed symbol is removed as a small winning game result, the control device 29 does not execute the payout process. In the case where the determined symbols are aligned in the small win symbol as a small win game result, whether the number of medals corresponding to the small winning symbol stopped by the control device 29 executing the payout process is paid out to the plate device 36 from the medal payout mechanism. Alternatively, it is added to the number of inserted sheets. When the determined symbols are aligned in the replay symbol as a small win game result (in the case of jacking in), the control device 29 stops the counting operation of the small win game, and a regular bonus called a jack game (hereinafter, referred to as RB). ) The RB process is started to start the game.
[0021]
In the RB process, the control device 29 sets a high probability of a replay symbol appearing in the lottery process, and instructs the left / middle / right symbol display mechanisms 21 to 23 to start a symbol change game set with a high probability of a replay symbol appearing. , And counts and stores the number of executed symbol fluctuating games. In the case where the determined symbol has come off as a result of the symbol change game of the RB process, the control device 29 does not execute the payout process. When the determined symbols are aligned in one of the BB symbol and the small winning symbol as a result of the symbol change game of the RB process, the number of sheets corresponding to the determined symbol stopped by executing the payout process by the control device 29 is determined. The medals are paid out to the plate device 36 from the medal payout mechanism or added to the number of inserted medals. Either the number of times of the symbol changing game in the executed RB process reaches the game upper limit constant such as 12 times set in the control device 29, or the determined symbols are aligned in the replay symbol as a result of the symbol changing game in the RB process. When the number of winnings (number of winnings) reaches the winning upper limit constant such as eight times set in the control device 29, the control device 29 ends one RB process and counts the number of completed RBs. Remember.
[0022]
When the number of completed RBs is less than a round upper limit constant such as three rounds, or when the number of small win games in the executed BB process is less than a small win upper limit constant such as 30, the control device 29 restarts the small win game process and restarts the counting operation of the small win game. Conversely, when the number of completed RBs reaches a round upper limit constant such as three rounds, or when the number of small win games in the executed BB processing reaches a small win upper limit constant such as 30 times The control device 29 ends the BB process.
[0023]
The control device 29 executes a winning history generation process in parallel with the BB process. In the winning history generation process, the history means 40 generates the winning history 30 by storing the type of the fixed symbol stopped at each symbol stop in the storage component of the control device 29. If the number of occurrences of RB out of RB stored in the prize history 30 stored in the winning history 30 is equal to or greater than the determination value set in the control device 29, step 404 is YES and the process proceeds to step 405. It is set so that the probability of winning in the lottery accompanying the start of the game to be executed is increased. On the other hand, if the number of appearances of RBs in the BB stored in the winning history 30 that is stored in the BB is smaller than the determination value, the determination in step 404 is NO and the process proceeds to step 406. Set to reduce the probability of winning in the accompanying lottery.
[0024]
On the other hand, in the slot machine disclosed in Japanese Patent Laying-Open No. 2000-325545, the control device executes a lottery after BB ends, and executes a challenge time game process in accordance with the number of lottery challenge games selected. In the challenge time game processing, in the symbol stop processing for the symbol display mechanism in which the control device stops first or the symbol display mechanism that stops first and the symbol display mechanism that stops next, the lottery is performed regardless of the input timing of the symbol stop operation detection signal. The resulting hit symbol is stopped in correspondence with the hit line, and the symbol is stopped when a symbol stop operation detection signal is input in the symbol stop processing for the remaining symbol display mechanisms. In parallel with the stop of the symbol, the control device counts the number of challenge games executed each time the challenge time game process is executed, and subtracts the counted number of continuous challenge games from the number of lottery challenge games selected, and the remaining number of challenge time games. And outputs a display signal including the calculated remaining number of challenge times to the challenge indicator disposed on the side of the symbol display mechanism, and the challenge indicator counts down the remaining number of challenges. When the number of executed challenge time games reaches the number of the selected lottery challenge games, the control device ends the challenge time game processing and starts the next general game processing.
[0025]
[Problems to be solved by the invention]
However, in the conventional example disclosed in Japanese Patent Application Laid-Open No. 2001-300001, the BB is started when the determined symbols are aligned with the BB symbol, and the determined symbols are aligned with the replay symbol in the small role game that is a BB symbol changing game. The RB is started, and a winning result and a losing result for each execution of the symbol change game during the RB are stored in the winning history 30. On the other hand, the conventional example disclosed in Japanese Patent Application Laid-Open No. 2000-325545 has a structure in which the number of challenge time games to be started after BB ends is determined by lottery. In any of the conventional examples, in the RB or the small role game in the BB, no matter how many times the determined symbol appears in any kind, it cannot be reflected in the subsequent game, and the gaming ability may be impaired. There was a problem. Even if the above-described two conventional examples are combined, it is conceivable to give the challenge time game a number of times corresponding to the number of misses. However, since the number of RBs that can be performed is fixedly determined by the winning upper limit constant or the round upper limit constant, the more times the number of hits increases, the less the number of times of departure decreases, but the number of confirmed symbols and the number of times appeared. Even after that, the number of challenge time games that start after that will remain according to the number of times that the game has deviated, and depending on which symbol the player decides on, the next game will be disadvantageous or enjoy the game that becomes advantageous There was a problem that it was not possible.
[0026]
In view of the above, the present invention provides a gaming machine capable of improving the game performance by making a subsequent game advantageous or disadvantageous to a player by a fixed symbol or a winning.
[0027]
[Means for Solving the Problems]
In one aspect of the present invention, in a gaming machine having a symbol variation, while the score is assigned to the symbol, the score acquired by reflecting the score acquired by the stopped fixed symbol after the symbol variation in a subsequent game is obtained. As a result, it is possible to create a game having a surprising effect in which the subsequent game is advantageous or disadvantageous to the player, and the player can improve the game performance without getting tired of the game. In one aspect of the invention, if points are assigned to all the symbols, the points can be obtained regardless of whether the symbols are determined as a winning symbol or a missing symbol, and can be further reflected in subsequent games. According to another aspect of the present invention, a score is assigned to any or all of a normal prize for a variable prize part, a specific prize for a variable prize part, and a start prize for a start prize part, while a normal prize or a specific prize is specified. By reflecting the points obtained by winning or starting prize in the subsequent game, it is possible to make an unexpected game in which the subsequent game becomes advantageous or disadvantageous to the player according to the obtained points, The game characteristics can be improved without the player getting tired of the game.
[0028]
BEST MODE FOR CARRYING OUT THE INVENTION
1 and 2 show a first embodiment. FIG. 1 schematically shows a gaming machine, and FIG. 2 shows a winning history 54.
[0029]
Referring to FIG. 1, a slot machine is illustrated as a gaming machine. As shown in FIG. 1, in the first embodiment, the control device 26 includes a history unit 44, a scoring unit 45, a totaling unit 46, a number-of-times determining unit 47, a history display unit 48, an assist unit 49, an assist display unit 50, and a score knowledge 52. It is known that the control device 26 includes the lottery means 41, the lottery counter 42, the flag means 43, and the lottery knowledge 51 as in the conventional example. The history means 44, the scoring means 45, the totaling means 46, the number-of-times determining means 47, the history display means 48, the assist means 49, and the assist display means 50 are built in the control device 26 similarly to the lottery means 41, the lottery counter 42, and the flag means 43. The computer is embodied by repeatedly executing a game process according to a program written in a memory such as a ROM. In FIG. 1, step 101 in the processing procedure illustrated in the control device 26 is the same as step 401 in FIG. 4, step 102 is the same as step 402 in FIG. 4, and steps 103 and 104 are different from FIG.
[0030]
The score knowledge 52 and the count knowledge 53 are written in the memory of the control device 26 in the same manner as the lottery knowledge 51. The winning history 54 is formed in a storage component of the control device 26 as in the conventional example. The score knowledge 52 defines the relationship between symbols and scores, and scores are individually assigned to all symbols. In the score knowledge 52, the symbol of the small winning combination in the BB is set to have a high score, and the symbol of the small winning combination in the BB is set to the low score. In other words, the symbol of the small winning combination set with a low probability in the lottery process during BB is set with a high score, and the symbol of the small winning combination set with a high probability of appearing in the lottery process with the BB is set with a low score. On the other hand, a symbol with a large number arranged on the symbol display is set with a low score, and a symbol with a small number arranged on the symbol display is set with a high score. In the score knowledge 52, a score is also given to the "replay" symbol. The score is set low when the number of payout medals in the BB is large, and the score is set high when the number of payout medals is small.
[0031]
The relationship between the symbol, the score, and the number of medals paid out during BB will be described. Regardless of the type of the middle / right determined symbol, if the small winning symbol “Cherry” becomes the left determined symbol, the allocation is performed. The number of points is three, and the number of payouts is one. When the small combination symbols “plum” are aligned as the left, middle, and right fixed symbols, the number of assigned points is 10, and the number of payouts is 10. When the small symbols "bell" are aligned as the left, center, and right fixed symbols, the number of assigned points is 5, and the number of payouts is 5. When “Replay”, which is an opportunity to start RB, is completed as a left, center, and right fixed symbol, the number of assigned points is one, and the number of payouts is zero. "Missing" is a case where the combination of the left, middle, and right fixed symbols is misaligned. The number of assigned points is 20, and the number of payouts is zero. "Other" is a case where all other symbols other than "Cherry", "Plum", "Bell", "Replay", and "Loose" are aligned as left, center, and right fixed symbols, and the assigned points are It is a zero point. The payout number when other symbols are arranged is set for each other symbol.
[0032]
In the first embodiment, the history order display 37 is stored inside the gaming machine frame 1, the history order viewing area 38 is formed around the symbol viewing area 31 of the panel 27 without printing, Conventionally, the display screen of the history order display 37 is viewed from the front side of the front makeup body 2 via the history order viewing area 38 of the panel 27 in a state where the front face of the gaming machine frame 1 is closed with the front side closed. Different from the example. The history order display 37 is an output device for the control device 26, and is formed of a thin display such as a liquid crystal, and has a winning history 54 indicating the type of the fixed symbol stopped during BB and the number of appearances thereof, and a score obtained. And the total points are displayed, and the symbol stop order and the remaining number of AT games are displayed during an assist time game (hereinafter, referred to as an AT game).
[0033]
The symbol visual recognition area 31 and the number visual recognition area 32 are formed on the panel 27 by printing, and the symbol visual recognition area 31 is vertically elongated corresponding to the symbol display bodies of the left, middle, and right symbol display mechanisms 21 to 23. At the same time, a plurality of not-shown upper / middle / lower rows and a plurality of diagonally right / left diagonal hit lines are formed, and the active line display visual recognition area 33 corresponds to the hit line around the symbol visual recognition area 31 of the panel 27. A masking layer is formed by printing on the back surface of the panel 27 except for the point formed by the color printing with the transparency, the pattern viewing area 31, the number viewing area 32, and the effective line display viewing area 33. The fact that the inside is invisible from the outside is known as in the conventional example.
[0034]
The gaming machine frame 1 is attached to a gaming machine installation facility called an island of a game store such as a pachinko parlor, and has a box shape with an open front, and a front makeup body 2 is provided on the front side of the gaming machine frame 1 in the lateral front direction. A panel 27 made of see-through synthetic resin or glass is mounted on the upper part of the front decorative body 2 at a point where it can be opened one side, and a notice board 28 made of see-through synthetic resin is mounted on the lower part of the front decorative body 2. , Left / middle / right symbol display mechanisms 21 to 23, number display 24, effect display 25, upper / middle / lower horizontal and right diagonal / left diagonal active line indicator, speaker, notice display In the state where the light, the hopper, the medal payout mechanism, and the control device 26 are stored inside the gaming machine frame 1, and in a state where the front makeup body 2 is closed and the front face of the gaming machine frame 1 is closed, the front side of the front makeup body 2 The pattern recognition area 31 of the panel 27 Thus, the effect that the respective symbol display bodies of the left, middle and right symbol display mechanisms 21 to 23 are visually recognized, and the effect display is provided from the front side of the front makeup body 2 via the effect visual recognition area 34 provided in the gaming machine frame 1. The point that the display screen of the display 25 is visually recognized, the point that the display screen of the number display 24 is visible from the front side of the front makeup body 2 via the number recognition area 32 of the panel 27, and that the notice board 28 is It is well-known that the player can visually recognize the model name printed on the notice board 28 by turning on the notice indicator light arranged on the back side, as in the conventional example.
[0035]
An intermediate portion 35 between the panel 27 and the notice board 28 of the front makeup body 2 projects forward from the front surface of the panel 27 and the front of the notice board 28, and the number operation mechanism 3, the clearing operation mechanism 4, and the game start operation mechanism. 5, left / middle / right symbol stop operation mechanisms 6-8, a point provided with a medal slot 9, the gaming machine frame 1 has a medal discharge port 12, a dish device 36 below the notice board 28, The point where a sound hole is provided, a speaker is arranged behind the sound emitting hole, and the sound generated from the speaker is emitted from the back side of the front face makeup 2 to the front side through the sound emitting hole, The point provided on the upper front surface of the gaming machine frame 1 around the panel 27 or the upper front surface of the front makeup 2 is known as in the conventional example.
[0036]
The multiplier operation detector 13, the clearing operation detector 14, the game start operation detector 15, the left / middle / right symbol stop operation detectors 16 to 18, the inserted medal detector and the discharged medal detector are input devices for the control device 26. The point where each of the wirings is individually connected to the input port of the control device 26, the multiplier operation detector 13 outputs a multiplier operation detection signal that has detected an artificial operation to the multiplier operating mechanism 3 to the controller. 26, a point at which the clearing operation detector 14 outputs a clearing operation detection signal that has detected an artificial operation to the clearing operation mechanism 4 to the control device 26, and a point at which the game start operation detector 15 detects an artificial operation with respect to the game start operation mechanism 5. The left symbol stop operation detector 16 outputs a game start operation detection signal to the control device 26 that has detected a symbolic operation, and the left symbol stop operation that detects that the left symbol stop operation mechanism 6 has been artificially operated. Output point to the control device 26, the middle symbol stop operation detector 17 outputs the middle symbol stop operation detection signal to the control device 26 that detects that the middle symbol stop operation mechanism 7 has been artificially operated. It is well known that the right symbol stop operation detector 18 outputs a right symbol stop operation detection signal to the control device 26 which detects that the right symbol stop operation mechanism 8 has been artificially operated, as in the conventional example.
[0037]
The inserted medal detector is provided in a medal intake passage connecting the medal insertion slot 9 and the hopper, and detects an inserted medal detection signal which detects a medal taken in the medal insertion slot 9 and flowing down the medal intake passage naturally. The medal detector is installed in a medal discharge passage connecting the hopper and the medal discharge port 12, and outputs a discharged medal detection signal that detects a medal discharged from the medal discharging mechanism to the control device 26. It is known as in the conventional example.
[0038]
The multiplier operation mechanism 3 is input from the multiplier operation detector 13 to the controller 26, a clearing operation detection signal is input from the clearing operation detector 14 to the controller 26, or a game start operation is performed from the game start operation detector 15. A detection signal is input to the control device 26, a left / middle / right symbol stop operation detection signal is input to the control device 26 from the left / middle / right symbol stop operation detectors 16 to 18, respectively, or a detected medal detector By inputting the inserted medal detection signal to the control device 26 or inputting the discharged medal detection signal from the discharged medal detector to the control device 26, it is possible to determine which input port of the control device 26 is input to the control device 26. Detected, multiplier operation detector 13, clearing operation detector 14, game start operation detector 15, left / middle / right symbol stop operation detectors 16-18, inserted medal detector, discharge medal That which detector among the detectors to identify whether to output the output signal is known as in the conventional example.
[0039]
The left, middle, and right symbol display mechanisms 21 to 23, the number indicator 24, the effect indicator 25, the speaker, and the medal payout mechanism are output devices for the control device 26. By outputting the origin signal or the rotation position signal to the control device 26, the control device 26 outputs the left / middle / right symbol display mechanisms 21 to 23 and the left / middle / right symbols stored in the control device 26. Compared with the arrangement storage unit, the type of the symbol on the winning line is recognized, the number display 24 displays the number of insertions stored in the control device 26, and the effect display 25 indicates the lottery result accompanying the start of the game. When a small role or BB is stored as a light emission display, a point used for staging during BB, a medal insertion sound accompanying a medal insertion of a speaker, an effective line setting sound accompanying a number operation, a game start operation Accompanying The game start sound, the symbol stop sound accompanying the symbol stop operation, the effect sound such as the effect sound during BB are generated, the hopper stores medals flowing down the medal intake passage, and the medal discharge mechanism is controlled. It is well-known that the medals stored in the hopper are discharged one by one into the medal discharge passage by being driven by the device 26 as in the conventional example.
[0040]
The operation of the first embodiment will be described. In a state where the control device 26 is activated, medals are inserted, and the activated line is set, the player operates the game start operation mechanism 5 and the game start operation detector 15 that detects the operation of the game start operation mechanism 5 is activated. A game start operation detection signal is output to the control device 26, and when the game start operation detection signal is input to the control device 26, the control device 26 performs lottery processing and symbol fluctuation according to the flowchart shown inside the control device 26 in FIG. The game process is started. As shown in step 101, a symbol-changing game started with the first game start operation is called a general game, and a normal game is set to have a normal probability of winning in a lottery process at the start of the game. In the lottery process, the lottery means 41 acquires a random number from the lottery counter 42 at the input timing of the game start signal, checks the acquired random number value with the lottery knowledge 51, and determines whether the random number value corresponds to the random number value from the lottery knowledge 51. Determine the lottery results such as winning symbols.
[0041]
When the lottery means 41 determines the BB hit, the flag means 43 stores the BB hit, treats the winning symbol as valid for the next and subsequent symbol change games, and turns on the effect display 25, while the next and subsequent lottery results Is treated as invalid. In the symbol change game process, the control device 26 supplies drive power to the motor, the motor shaft starts rotating by the power supply, and the symbol display such as a reel or a drum starts rotating with the rotation of the motor shaft.
[0042]
Then, when the player operates any of the left, middle, and right symbol stop operation mechanisms 6 to 8, the left symbol stop operation detector 16 that has detected that the left symbol stop operation mechanism 6 has been operated operates the left symbol stop operation. A detection signal is output to the control device 26, and the middle symbol stop operation detector 17, which detects that the middle symbol stop operation mechanism 7 has been operated, outputs a middle symbol stop operation detection signal to the control device 26, and the right symbol stop operation is performed. The right symbol stop operation detector 18 that has detected that the mechanism 8 has been operated outputs a right symbol stop operation detection signal to the control device 26. When any of the left, middle, and right symbol stop operation detection signals is input, the control device 26 performs a validity / invalidity determination. It is determined whether any of the left, middle, and right symbol display mechanisms 21 to 23 corresponding to the input symbol stop operation detection signal is rotating or stopped, and a symbol display mechanism corresponding to the input symbol stop operation detection signal. When 21 to 23 are stopped, the control device 26 treats the input symbol stop operation detection signal as invalid. The control device 26 determines that the symbol stop operation detection signal is valid when the symbol display mechanisms 21 to 23 corresponding to the input symbol stop operation detection signal are rotating, and displays the symbol display mechanisms 21 to 23 determined to be valid. A symbol stop process is executed to stop.
[0043]
In the symbol stop processing, the control device 26 compares the input timing of the symbol stop operation detection signal with the symbol arrangement knowledge set in the control device 26, and determines the lottery result stored in the control device 26 at the time of input of the symbol stop operation detection signal. It is determined whether or not a normal winning range, such as four frames including a winning symbol, corresponds to a winning line. If the control device 26 stores the winning as a lottery result, and determines that the input timing of the symbol stop operation detection signal is a hit timing corresponding to a normal hit range and a hit line, the hit symbol of the lottery result corresponds to the hit line. On the other hand, if the input timing of the symbol stop operation detection signal is determined to be a timing that does not correspond to the normal winning range and the winning line, the winning symbol in the lottery result is stopped so as not to correspond to the winning line. In the symbol stop process of the symbol stop mechanism that finally stops, if the control device 26 stores the disconnection as the lottery result, the hit symbol of the lottery result corresponds to the hit line regardless of the input timing of the symbol stop operation detection signal. Stop so that it does not come off.
[0044]
When all the symbols of the left / middle / right symbol display mechanisms 21 to 23 are stopped and the stopped fixed symbol comes off and becomes a symbol, the control device 26 terminates one general game process and executes the next general game process. To start. When the finalized symbols are completed in "replay", one general game process is executed again without subtracting the number of inserted coins. The control device 26 pays out whether the determined symbol is “cherry” or the determined symbol is “bell” or “plum” regardless of the type of the determined symbol in the middle / right determined symbol. After executing the processing, one general game processing is ended and the next general game processing is started (see NO in step 102). In the payout process, when the number of inserted sheets is less than the prepaid upper limit constant, the control device 26 adds the number of paid out sheets set for each of the confirmed symbols to the number of inserted sheets and updates it as a new number of inserted sheets. In the payout process, when the number of inserted coins is the prepaid upper limit constant, the control device 26 drives the medal payout mechanism, and the driven medal payout mechanism stops the medal of the number of payouts corresponding to the determined symbol to the dish device 36 as a prize. The payout number is added or added to the payout number to update the payout number.
[0045]
The BB hit is stored as the lottery result, and when the stopped fixed symbols are BB symbols, for example, “777”, the result of step 102 is YES and the process proceeds to step 103, where the control device 26 performs the payout process and the BB process. Start. In the payout process, the medal payout mechanism pays out, for example, 15 medals according to the BB symbol to the plate device 36 or adds the medals to the inserted number. First, in step 103, in the BB process, the control device 26 executes a small win game process. In the small win game process, the control device 26 sets a high probability of a small win or replay in the lottery process in response to the input of the game start signal, and sets a small symbol change game with a high probability of a small win or a replay. The start of the role playing game is instructed to the left, middle, and right symbol display mechanisms 21 to 23, and the number of executed small role playing games is counted and stored.
[0046]
When the determined symbol is removed as a small winning game result, the control device 26 does not execute the payout process. In the case where the determined symbols are aligned in the small role symbol as a small portion game result, whether the number of medals corresponding to the small portion symbol stopped by the control device 26 executing the payout process is paid out to the plate device 36 from the medal payout mechanism. Alternatively, it is added to the number of inserted sheets. When the determined symbols are aligned in the replay symbol as a small win game result (in the case of jack-in), the control device 26 stops the counting operation of the small win game, and starts the RB process to start the RB game.
[0047]
In the RB process, the control device 26 sets the probability of the appearance of the replay symbol high in the lottery process, instructs the symbol display game to start the symbol variation game set with the high probability of the appearance of the replay symbol, and executes the symbol variation game. Is counted and stored. In the case where the determined symbol has come off as a result of the symbol change game of the RB process, the control device 26 does not execute the payout process. When the determined symbols are aligned in one of the BB symbol and the small winning symbol as a result of the symbol change game of the RB process, when the control device 26 executes the payout process, the number of sheets corresponding to the determined symbol stopped by executing the payout process. The medals are paid out to the plate device 36 from the medal payout mechanism or added to the number of inserted medals. Either the number of symbol change games in the executed RB process reaches a game upper limit constant such as 12 times set in the control device 26, or the determined symbols are aligned in the replay symbols as a result of the symbol change game in the RB process. When the number of winnings (number of winnings) reaches the winning upper limit constant such as eight times set in the control device 26, the control device 26 ends one RB process and counts the number of completed RBs. Remember.
[0048]
When the number of completed RBs is less than a round upper limit constant such as three rounds, or when the number of small win games in the executed BB process is less than a small win upper limit constant such as 30, the control device 26 restarts the small win game process and restarts the counting operation of the small win game. Conversely, when the number of completed RBs reaches a round upper limit constant such as three rounds, or when the number of small win games in the executed BB processing reaches a small win upper limit constant such as 30 times , The control device 26 ends the BB process.
[0049]
In the first embodiment, the control device 26 executes a winning history generation process in parallel with the BB process. In the winning history generation processing, the history means 44 generates the winning history 54 by storing the type of the fixed symbol stopped at each symbol stop in a storage component such as the RAM of the control device 26. The scoring means 45 extracts the number of appearances of each confirmed symbol in the BB process from the winning history 54, extracts the number of assigned points of the confirmed symbol from the score knowledge 52, and determines the number of assigned points and the number of appearances in the BB process for each confirmed symbol. The product is multiplied and the integrated value is stored as the score obtained for each confirmed symbol. The summing means 46 sums up the acquired scores scored by the scoring means 45 and stores the totaled score. The number-of-times determining means 47 checks the total score obtained by the totaling means 46 against the number-of-times knowledge 53 that defines the relationship between the total number of points and the determined number of AT games, and determines the determined number of AT-games according to the total points collated from the number of knowledge 53. To remember. In the first embodiment, in the number-of-times knowledge 53, the total score and the number of determined AT games are set to the same value. The history display means 48 outputs a display signal including the updated winning history 54, the assigned points for each confirmed symbol, the acquired points calculated for each confirmed symbol, and the total points for each symbol stop to the history order display 37. Accordingly, the history order display 37 displays the winning history 54, the assigned points, the acquired points, and the total points for each fixed symbol. The assist means 49 executes the AT game processing of the determined number of AT games determined by the number-of-times determining means 47 after the end of the BB processing. The assist display unit 50 outputs a display signal including the symbol stop order, the determined number of AT games, and the remaining number of AT games to the history order display 37 every time the AT game process is executed.
[0050]
For example, as shown in FIG. 2, as a middle process of the BB process, the display screen of the history order display 37 that displays the winning history 54 when 20 special normal games are executed and 2 RBs are consumed is displayed. By way of example, the calculation of the score obtained by the scoring means 45 and the calculation of the total score by the summing means 46 will be described. In other words, the number of points assigned to “Cherry” is three, and the final symbol of this small role appears twice, so that the number of points obtained by the scoring unit 45 is six (3 × 2 = 6). Since the assigned score of “plum” is 10, and the final symbol of this small role appears twice, the score obtained by the scoring unit 45 is 20 (10 × 2 = 20). Since the assigned number of “Bell” is 5, and the final symbol of the small role has appeared 10 times, the score obtained by the scoring unit 45 is 50 (5 × 10 = 50). The number of points assigned to “replay” is one, and since this confirmed symbol has appeared twice, the number of points obtained by the scoring unit 45 is two (1 × 2 = 2). The assigned score of “missing” is 20 points, and the winning symbol appears four times, so that the score obtained by the scoring unit 45 is 80 points.
[0051]
Then, since the points obtained by the scoring unit 45 are 6, 20, 50, 2, and 80 points, when these total points are calculated by the summing unit 46, the calculated total score is There are 158 points (6 + 20 + 50 + 2 + 80 = 158). When the number-of-times determining means 47 compares the 158 points totaled by the totaling means 46 with the number-of-times knowledge 53 and extracts the number of determined AT games according to the total number of points collated from the number-of-times knowledge 53, the extracted number of determined AT games is obtained. Is 158 times. The history order display 37 displays the winning history 54, the assigned points, the acquired points, the total points, and the determined number of AT games under the display control of the history display means 48.
[0052]
Then, as shown in step 104, after the end of the BB process, the assist means 49 executes the extracted AT game process number of 158 times, which is the extracted AT game number. In the AT game processing, the symbol stop order is also randomly selected in the lottery processing accompanying the game start. The control device 26 outputs the symbol stop order of the lottery result to the history order display 37, and the history order display 37 displays the symbol stop order and notifies the player. In the state where the winning is stored as the lottery result, when the symbol stop operation is performed in an order other than the symbol stop order of the lottery result, the fixed symbol is removed, while the symbol stop operation is performed according to the symbol stop order of the lottery result. And the fixed design are in line with the winning design. The control device 26 drives the medal payout mechanism when the determined symbols are aligned in the winning symbol, and the medal payout mechanism pays out the number of medals corresponding to the determined symbol to the plate device 36 or adds the number of medals to the inserted number.
[0053]
The controller 26 counts the number of continuous AT games executed each time the AT game process is executed, and calculates the remaining number of AT games by subtracting the counted number of continuous AT games from the determined number of AT games determined by the number determination means 47. I do. A display signal including the remaining number of AT games calculated by the assist display means 50 is output to the history order display 37. The history order display 37 counts down the remaining number of AT games by inputting the display signal. After the end of the AT game process, the control device 26 returns the probability of winning in the lottery process accompanying the input of the game start signal to normal, and resumes the normal general game process of the probability of winning.
[0054]
When the player finishes the game, the clearing operation detector 14 detects an operation on the clearing operation mechanism 4 when the player operates the multiplier operating mechanism 3 in a state where the number of inserted coins is stored in the control device 26. To output a clearing operation detection signal to the control device 26, the control device 26 to which the clearing operation detection signal is input drives the medal payout mechanism, and the medal payout mechanism pays out the inserted number of medals stored in the control device 26, The controller 26 updates the stored number of sheets to zero.
[0055]
According to the structure of the first embodiment, the control device 26 starts BB, which is a game that is advantageous to the player, when the determined symbols are aligned with BB symbols, and the history means 44 stops every time a symbol-changing game is executed during BB. The determined symbol type is stored in the winning history 54, and the scoring means 45 calculates the score obtained for each of the determined symbols stored in the winning history 54 based on the score knowledge 52 in which points are individually assigned to all symbols. After the end of the BB process, the assist means 49 executes the AT game process a number of times corresponding to the total score calculated. Therefore, after the BB process is completed, a symbol change game that is advantageous to the player can be made, and the playability can be improved. Also, if the number of symbols assigned with a large number of tokens is set low and the number of symbols assigned with a small number of tokens is set high, the medal as a result of the special normal symbol variable game in the special normal symbol variable game during BB When the stop operation is performed so as to increase the number of the acquired symbols, the AT operation performed after the end of the BB is reduced, but the stop operation is performed so that the player does not line up with the replay symbols, and the special normal symbol fluctuation is performed. Performing the game up to the special normal upper limit constant such as 30 times increases the number of appearances of small role symbols and the total score, increases the number of AT games executed after BB ends, and ends BB Since later AT games can be enjoyed, the playability can be improved.
[0056]
In the first embodiment, the points are calculated based on the fixed symbols in the BB, and the AT games are executed a number of times corresponding to the obtained points calculated after the end of the BB. However, the present invention can be applied to general games other than the BB. For example, the history means 44 stores the type of the determined symbol stopped every time the symbol change game of the general game is executed in the winning history 54, and the scoring means 45 calculates the score obtained for each of the determined symbols in the general game. In the case where the deviation has reached the number of deviation determinations set in the control device 26 as a result of the symbol fluctuation game stored in the control device 26, the assist means 49 calculates the total score of the calculated points after the end of the deviation symbol fluctuation game. The AT game process is executed a corresponding number of times. Further, in the score knowledge 52 of FIG. 1, other symbols may be assigned points other than the zero point. Instead of the AT game process, a challenge time game process may be executed as in the conventional example.
[0057]
FIG. 3 shows a pachinko machine according to a second embodiment. In the first embodiment, the slot machine is exemplified. However, if the game start operation detection signal is read as a start winning signal, the timing of symbol stop is set as a start winning signal, and the BB process is read as a jackpot process, the present invention can be applied to a pachinko machine. . The pachinko machine will be described with reference to FIG. The pachinko machine includes a gaming machine frame 61, a game board 62, a start winning part 63, a starting winning ball detector 64, a symbol display 65, an opening / closing drive source 66, a variable winning part 67, a specific winning ball detector 68, and a normal winning ball detection. A device 69 and a control device 71 are provided. The game machine frame 61 is attached to a game machine installation facility called an island of a game store such as a pachinko parlor. The start winning part 63, the symbol display 65, and the variable winning part 67 are arranged in a game area inside a design board, which is the front of the game board 62, surrounded by guide rails.
[0058]
The starting winning ball detector 64, the specific winning ball detector 68, and the normal winning ball detector 69 are input devices for the control device 71. The starting prize ball detector 64 outputs a starting prize signal to the control device 71 which detects a ball that has won the starting prize component 63. The specific winning ball detector 68 outputs to the control device 71 a specific winning signal that detects a ball that has won a specific winning opening of the variable winning component 67. The normal winning ball detector 69 outputs to the control device 71 a normal winning signal that detects a ball that has won a normal winning port of the variable winning component 67.
[0059]
The symbol display 65 and the open / close drive source 66 are output devices for the control device 71. The symbol display 65 displays a symbol fluctuating game accompanying the start winning. The opening / closing drive source 66 opens and closes the opening / closing body 72 of the variable winning component 67 in the front-rear direction, which is a direction intersecting the game area of the game board 62, by driving from the control device 71. When the opening / closing body 72 is closed, the variable winning component 67 does not take in the sphere inside the variable winning component 67, whereas when the opening / closing body 72 is opened, the ball can take in the inside of the variable winning component 67. . In the state where the opening / closing body 72 is opened, the ball taken into the variable winning component 67 wins a specific winning opening or a normal winning opening provided inside the variable winning component 67. The control device 71 is attached to the back side of the gaming machine frame 61 or the back side of the game board 62. Lottery means 73, lottery counter 74, symbol variation means 75, history means 76, scoring means 77, totaling means 78, number of times determination means 79, history display means 80, probability variation means 81, time reduction means stored in the control device 71 82 is embodied by a built-in computer repeatedly executing a game process according to a program written in a memory such as a ROM. Lottery knowledge 83, score knowledge 84, and number-of-times knowledge 85 are written in a memory such as a ROM of the control device 71. The storage part such as the RAM of the control device 71 has a winning history 86.
[0060]
The score knowledge 84 defines the relationship between the number of balls that have won all the winning parts during the big hit (big hit winning balls) and the score. Explaining the relationship between each winning and the points, for example, the specific winning is 3 points, the normal winning is 2 points, and the starting winning is 1 point. The number-of-times knowledge 85 specifies the relationship between the total points scored by the totaling means 78 and the number of times of game execution. The relationship between the total score and the number of game executions is, for example, that the number of game executions is 200 when the total score is from zero to 499, and that the number of game executions is 150 when the total score is from 500 to 999. When the total score is 1000 to 1999, the number of game executions is 100, and when the total score is 2000 or more, the number of game executions is 50.
[0061]
The operation of the second embodiment will be described. In a state where the game board 62 which is the main game body is mounted on the game machine frame 61, the control device 71 is activated, and the ball is stored in the dish device provided on the front of the game machine frame 61, the player operates the game machine frame. When the ball launching operation mechanism arranged on the front surface of the ball 61 is operated, the control device 71 supplies electric power according to the operation amount of the ball launching operation mechanism to the ball launching mechanism provided inside the gaming machine frame 61, and supplies power. The ball launching mechanism that receives the ball receives the ball from the dish device, and launches the received ball one by one toward the game area of the game board 62. The fired ball wins the start winning part 63, and the starting winning ball detector 64 that detects the winning ball outputs a start winning signal to the control device 71.
[0062]
When the control device 71 detects the input of the start winning signal, the control device 71 executes a lottery process and a symbol variation process according to a flowchart illustrated inside the control device 71 of FIG. As shown in step 301, in the lottery process, the lottery means 73 obtains a random number from the lottery counter 74 at the input timing of the start winning, and the obtained random number value is matched with the random number value set in the control device 71, and a hit or stop symbol is obtained. The lottery result 83 is collated with the lottery knowledge 83 which defines the relationship between the probability change due to the hit and the lottery result such as the time reduction due to the hit, and the lottery result corresponding to the random number value is extracted from the lottery knowledge 83 and stored. In the symbol variation process, the symbol variation means 75 outputs a symbol variation start signal to the symbol display 65 arranged in the game area of the game board 62, and then displays the symbol stop operation detection signal reflecting the lottery result on the symbol display 65. Output. The symbol display 65 stops the symbol after the symbol variation is started by the symbol variation start signal. When a loss is stored as a lottery result, the stopped fixed symbol becomes a loss symbol (see NO in step 302). When the winning is stored as the lottery result, the stopped fixed symbols are aligned with the winning symbol. When the fixed symbols are arranged in the winning symbol, the control device 71 starts the big hit process (see YES in step 302).
[0063]
As shown in step 303, in the big hit processing, the control device 71 drives the opening / closing drive source 66 of the variable winning component 67, and the driven opening / closing drive source 66 opens and closes the opening / closing body 72 of the variable winning component 67. In the state where the opening and closing body 72 of the variable winning part 67 is opened, the ball taken into the variable winning part 67 from the game area via the opening and closing body 72 corresponds to the V zone provided inside the variable winning part 67. The player wins a specific winning port called a special winning port or a normal winning port called a count zone. The specific winning ball detector 68 which has detected the ball winning the specific winning opening outputs a specific winning signal to the controller 71, or the normal winning ball detector 69 which has detected the ball winning the normal winning opening has the normal winning. By outputting a signal to the control device 71, the control device 71 drives a ball payout mechanism provided on the back side of the game machine frame 61, and the ball payout mechanism is disposed on the front side of the game machine frame 61 from the back side of the game machine frame 61. Dispense balls as prize balls to the provided dish device.
[0064]
In the big hit processing, the control device 71 counts and stores the number of winnings to the normal winning opening in parallel with the opening and closing operation of the opening and closing body 72. If the control device 71 detects the input of the specific winning signal before the counted number of ordinary winnings reaches the opening / closing end constant such as ten called the ten count set in the control device 71, the specific winning signal is detected. The opening / closing operation of the opening / closing body 72 is interrupted by the input, and after closing the opening / closing body 72 for a predetermined time, the opening / closing operation is restarted again. When the continuation of the opening / closing operation of the opening / closing body 72 reaches a maximum round continuation constant called 16 rounds set in the control device 71, the control device 71 causes the opening / closing drive source 66 to open / close the opening / closing body 72. The operation is ended, and the big hit process is ended by closing the opening / closing body 72. When the control device 71 stores no probability fluctuation and no time reduction as the lottery result, the game process ends without performing anything after the big hit process.
[0065]
In the second embodiment, when either one of the probability variation and the time reduction is stored as the lottery result, the control device 71 executes the winning history generation process in parallel with the jackpot process. In the winning history generation processing, the history means 76 stores the starting winning, the specific winning, and the normal winning separately in the storage component of the control device 71 every time a ball wins the starting winning opening, the specific winning opening, and the normal winning opening. By doing so, a winning history 86 is generated. The scoring means 77 extracts the starting prize, the specific prize, and the normal prize in the jackpot processing from the prize history 86, and also extracts the assigned points of the prize from the score knowledge 84, and the assigned points and the jackpot processing are performed for each prize. Is multiplied by the number of winnings, and the multiplied value is stored as the number of points obtained for each winning.
[0066]
Then, the summing means 78 sums up the scores scored by the scoring means 77 and stores the totaled score. The number-of-times determining means 79 collates the total score obtained by the totaling means 78 with the number-of-times knowledge 85, and determines and stores the number of game executions corresponding to the total number of points collated from the number-of-times knowledge 85. On the other hand, the history display means 80 displays a display signal including the updated winning history, the assigned points for each winning, the acquired points calculated for each winning, and the total points totaled for each winning, for each winning. The symbol display 65 displays the winning history, the number of points allocated for each winning, the number of points obtained, and the total number of points. As shown in step 304, when the lottery result indicates that there is a probability variation, the control device 71 drives the probability variation unit 81 after the end of the jackpot process. The time reducing means 82 is driven.
[0067]
The probability variation means 81 executes the probability variation processing by being driven by the control device 71 after the end of the jackpot processing. In the probability variation process, the probability of winning in the lottery process associated with the starting prize executed by the probability variation means 81 after the jackpot game is set to be higher than the normal probability set in the control device 71, and the probability of winning is high. Each time the probability lottery is executed, the number of times the high probability lottery is executed is counted. When the result of the executed high-probability lottery is out of order and the counted number of high-probability lotteries reaches the number of game executions determined by the determining means, the control device 71 returns the probability of hitting to the normal probability. Before the counted number of high-probability lotteries reaches the number of game executions determined by the determining means, if the result of the high-probability lottery is a win regardless of the probability variation, the control device 71 starts the jackpot process, In the case where the result of the probability lottery is a jackpot with probability fluctuation, the number of jackpots from the probability fluctuation game is counted, and when the counted value reaches the probability variable inrush constant set in the control device 71, the probability fluctuation means 81 The probability of returning is returned to normal, and the probability variation process ends.
[0068]
The time reduction means 82 is driven by the control device 71 after the end of the big hit processing, thereby executing the time reduction processing. In the time shortening process, in the symbol variation game executed by the time reducing means 82 after the big hit game is completed, the symbol variation time from the symbol variation start to the stop is set to be shorter than the normal time set in the control device 71, and the symbol variation time is reduced. The number of times the symbol fluctuation game is executed is counted each time the time shortening game, which is a short symbol fluctuation game, is executed. When the result of the executed time shortening game becomes a symbol and the number of times of the counted time shortening game reaches the number of game executions determined by the number determination means 79, the control device 71 sets the symbol variation time to the normal time. return. If the result of the time reduction game is a win before the counted number of times of the time reduction game executed reaches the number of game executions determined by the number determination means 79, regardless of whether the time reduction is performed or not, the control device 71 executes the big hit process. On the other hand, when the result of the time reduction game is a big hit with time reduction, the number of times of the big hit from the time reduction game is counted, and when the counted value reaches the time saving rush constant set in the control device 71, the time reduction means 82 returns the symbol fluctuation time to the normal time, and ends the time shortening process.
[0069]
In the pachinko machine having the time reduction game, the starting winning part 63 is formed by a variable winning part 67 called an electric tulip. The variable winning part 67 has a pair of left and right opening and closing bodies called blades. The opening / closing body is opened / closed by the blade drive source of the variable winning component 67, so that the opening / closing body opens / closes in the left / right direction parallel to the game area of the game board 62. When the opening / closing body is closed, the sphere is taken into the variable winning component 67 because the gap between the left and right opening bodies is larger than the diameter of the sphere. When the opening / closing body is opened, the gap between the left and right opening / closing bodies is wider than in the closed state, and the ball is more easily taken in than in the closed state inside the variable winning component 67. The time shortening means 82 drives the blade driving source in parallel with the time shortening game processing, and the blade driving source opens the opening / closing body, so that the variable winning component 67 can be easily made to win a ball.
[0070]
According to the structure of the second embodiment, in the big hit game in which the opening / closing body 72 of the variable winning component 67 is opened and closed, the history means 76 individually wins the winning of the ball to the starting winning opening, the specific winning opening, and the normal winning opening. The score is stored in the history 86, and the scoring means 77 calculates a score for each winning stored in the winning history 86 based on the score knowledge 84 to which points are individually assigned for each of the starting winning, the specific winning, and the normal winning. Then, since the control device 71 executes the probability variation process or the time shortening process after the end of the jackpot process, a game situation advantageous to the player can be created after the end of the jackpot game, and the playability can be improved. . In addition, if the number of jackpot winning balls is small, the score is set high, and if the number of jackpot winning balls is large, the score is set low, and even if the number of jackpot winning balls is small and the number of prize balls is small in the jackpot game, the jackpot game Since the number of probable change games or time-saving games started after the end is increased, the playability can be improved.
[0071]
In the second embodiment, the number of points obtained by the specific prize during the jackpot, the normal prize or the start prize is calculated, and the probability variation game or the time shortening game is executed a number of times corresponding to the number of points calculated after the end of the jackpot. Allocate a score to the determined symbol, and execute the probability variation game or time reduction game of the number of times according to the score obtained by the determined symbol in the next symbol variation game started after the determined symbol variation game ends Is also good. That is, the history means 76 stores the type of the determined symbol stopped every time the symbol variable game is executed in the winning history 86, the scoring means 77 calculates the score obtained for each determined symbol, and the symbol variable game stored in the winning history 86. As a result of the above, when the number of deviations reaches the number of deviation determination set in the control device 71, the probability fluctuation means 81 sets the probability fluctuation of the number of times according to the total score calculated by the probability varying means 81 after the end of the deviated symbol fluctuation game. The processing is executed, or the time shortening means 82 executes the time shortening processing of the number of times corresponding to the total score of the calculated points. According to this, it is possible to provide the player with a surprising game in which the probability of fluctuation and the time reduction become longer when the departure continues for a long time.
[Brief description of the drawings]
FIG. 1 is a schematic view showing a slot machine according to a first embodiment.
FIG. 2 is a table showing a winning history of the embodiment.
FIG. 3 is a schematic view showing a pachinko machine according to a second embodiment.
FIG. 4 is a schematic view showing a conventional slot machine.
[Explanation of symbols]
26; 71 control device
45; 77 scoring means
46; 78 total means
47; 79 means for determining the number of times
48; 80 history display means
49 Assist means
50 Assist display means
52; 84 point knowledge
53; 85 times knowledge
81 Probability changing means
82 Time-saving measures

Claims (3)

図柄変動を有する遊技機において、図柄に点数を割り付ける一方、図柄変動後の停止した確定図柄によって獲得された点数をその後の遊技に反映させたことを特徴とする遊技機。In a gaming machine having a symbol variation, a score is assigned to the symbol, and the score obtained by the stopped fixed symbol after the symbol variation is reflected in a subsequent game. 点数を全ての図柄に割り付けたことを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, wherein points are assigned to all symbols. 可変入賞部品への普通入賞と可変入賞部品への特定入賞と始動入賞部品への始動入賞とのいずれかまたは全てに点数を割り付ける一方、普通入賞または特定入賞あるいは始動入賞によって獲得した点数をその後の遊技に反映させたことを特徴とするパチンコ機。The points are assigned to any or all of the regular prize for the variable prize part, the specific prize for the variable prize part, and the start prize for the start prize part, and the points obtained by the normal prize or the specific prize or the start prize are calculated. Pachinko machines that are reflected in games.
JP2002229786A 2002-08-07 2002-08-07 Game machine and pachinko game machine Withdrawn JP2004065631A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008067874A (en) * 2006-09-13 2008-03-27 Daikoku Denki Co Ltd Slot machine
JP2008149069A (en) * 2006-12-20 2008-07-03 Aruze Corp Game machine
JP2009089974A (en) * 2007-10-10 2009-04-30 Aruze Corp Reel type game machine
JP2009136399A (en) * 2007-12-04 2009-06-25 Daikoku Denki Co Ltd Slot machine
JP2010075393A (en) * 2008-09-25 2010-04-08 Sammy Corp Game machine
JP2012066127A (en) * 2012-01-06 2012-04-05 Universal Entertainment Corp Game machine
JP2016043176A (en) * 2014-08-26 2016-04-04 京楽産業.株式会社 Game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008067874A (en) * 2006-09-13 2008-03-27 Daikoku Denki Co Ltd Slot machine
JP2008149069A (en) * 2006-12-20 2008-07-03 Aruze Corp Game machine
JP2009089974A (en) * 2007-10-10 2009-04-30 Aruze Corp Reel type game machine
JP2009136399A (en) * 2007-12-04 2009-06-25 Daikoku Denki Co Ltd Slot machine
JP2010075393A (en) * 2008-09-25 2010-04-08 Sammy Corp Game machine
JP2012066127A (en) * 2012-01-06 2012-04-05 Universal Entertainment Corp Game machine
JP2016043176A (en) * 2014-08-26 2016-04-04 京楽産業.株式会社 Game machine

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