JP2003169920A - Game-controlling device for pachinko game machine - Google Patents
Game-controlling device for pachinko game machineInfo
- Publication number
- JP2003169920A JP2003169920A JP2001371927A JP2001371927A JP2003169920A JP 2003169920 A JP2003169920 A JP 2003169920A JP 2001371927 A JP2001371927 A JP 2001371927A JP 2001371927 A JP2001371927 A JP 2001371927A JP 2003169920 A JP2003169920 A JP 2003169920A
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- control device
- opening
- advantageous
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は始動入賞により遊技
者に有利な遊技状況を作るパチンコ機の遊技制御装置に
関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game control device for a pachinko machine that creates a game situation that is advantageous to a player by winning a start prize.
【0002】[0002]
【従来の技術】特開平7−303733号公報で開示さ
れたパチンコ機の遊技制御装置は始動入賞を契機として
図柄表示装置の図柄変動を開始した後に停止し、その停
止した確定図柄が当たり図柄で揃うと、可変入賞装置が
開いた遊技者に有利な遊技状況を作るようになってい
る。2. Description of the Related Art The game control device for a pachinko machine disclosed in Japanese Patent Laid-Open No. 7-303733 stops after starting the symbol fluctuation of the symbol display device triggered by a start winning, and the stopped definite symbol is a winning symbol. When aligned, a variable winning device is opened to create a favorable game situation for the player.
【0003】[0003]
【発明が解決しようとする課題】しかし、前記従来例は
図柄表示装置による図柄確定から可変入賞装置の開くま
での時間を長くし、その期間内に遊技者の操作で図柄表
示装置による確定図柄停止表示状態を解除するか、又
は、遊技者の操作により開放時期を一時的に遅らせると
いう構造であるため、図柄確定から開閉までの時間を過
ぎるか、又は、遊技者がその機能を知らなかったり、遅
延操作を行わなかった場合には、可変入賞装置が開閉す
る大当たり遊技が進行してしまう。よって、確定図柄が
当たり図柄で揃った際に、発射する球が丁度なくなって
しまった場合には、遊技者が新たに球を借り受けるまで
の間に大当たり遊技が始まってしまう問題点があった。However, in the above-mentioned conventional example, the time from the symbol determination by the symbol display device to the opening of the variable winning device is lengthened, and the determined symbol stop by the symbol display device is operated by the player within the period. Either the display state is released, or because the structure is such that the opening time is temporarily delayed by the player's operation, the time from the symbol determination to opening and closing passes, or the player does not know the function, If the delay operation is not performed, the jackpot game in which the variable winning device is opened and closed progresses. Therefore, there is a problem that the jackpot game starts before the player newly borrows the ball when the balls to be shot are exactly gone when the confirmed symbols are arranged in the winning symbol.
【0004】そこで、本発明は、遊技者に有利な遊技状
況の進行に遊技者の意志を反映させて遊技性を向上させ
ることができるパチンコ機の遊技制御装置を提供するも
のである。Therefore, the present invention provides a game control device for a pachinko machine which can improve the game playability by reflecting the player's intention in the progress of a game situation advantageous to the player.
【0005】[0005]
【課題を解決するための手段】本発明にあっては、遊技
者に有利な遊技状況が作られる以前に当該遊技の進行を
左右する遊技進行操作機構を備えたことによって、始動
入賞に伴う遊技者に有利な遊技状況の進行に遊技者の意
思を反映することができる。また、本発明にあっては、
遊技進行操作機構の操作によって遊技者に有利な遊技状
況の進行を行う開始手段を備えれば、遊技者が開始手段
を操作しないと遊技者に有利な遊技状況の進行を適切に
中断することができる。また、本発明にあっては、遊技
進行操作機構の操作によって遊技者に有利な遊技状況を
中断する中断手段を備えれば、遊技者が中断したいとき
にだけ中断手段を操作すればよいので、操作が楽にな
る。According to the present invention, by providing a game progress operation mechanism that influences the progress of the game before a game situation advantageous to the player is created, a game accompanying a start winning prize is provided. The intention of the player can be reflected in the progress of the game situation that is advantageous to the player. Further, in the present invention,
If the starting means for advancing the game situation advantageous to the player by the operation of the game advancing operation mechanism is provided, the progress of the game situation advantageous to the player can be appropriately interrupted unless the player operates the starting means. it can. Further, in the present invention, if the interrupting means for interrupting the game situation advantageous to the player by operating the game advancing operation mechanism is provided, the interrupting means may be operated only when the player wants to interrupt, Operation becomes easy.
【0006】[0006]
【発明の実施の形態】図1は第1実施形態に係るパチン
コ機の遊技制御装置を模式的に示す。遊技制御装置は始
動入賞装置1、球検出器2、遊技進行操作機構3、操作
スイッチ4、図柄表示装置5、可変入賞装置6、開閉駆
動源8、警報器9、メッセージ表示器10及び制御装置
11を備える。始動入賞装置1、球検出器2、図柄表示
装置5及び可変入賞装置6は図外の遊技盤の意匠盤面の
ガイドレールで囲まれた内側の遊技領域に設けられる。
遊技進行操作機構3は遊技盤の格納される図外の遊技機
枠の前面に設けられる。球検出器2及び操作スイッチ4
は制御装置11の入力機器であって、球検出器2は遊技
盤の意匠盤面から始動入賞装置1に入賞した球を検出し
た始動入賞検出信号を制御装置11に出力し、操作スイ
ッチ4は遊技進行操作機構3が遊技者で操作された場合
にオン動作して操作信号を制御装置11に出力する。DETAILED DESCRIPTION OF THE INVENTION FIG. 1 schematically shows a game control device for a pachinko machine according to a first embodiment. The game control device is a start winning device 1, a ball detector 2, a game progression operating mechanism 3, an operation switch 4, a symbol display device 5, a variable winning device 6, an opening / closing drive source 8, an alarm device 9, a message display device 10 and a control device. 11 is provided. The starting winning device 1, the sphere detector 2, the symbol display device 5, and the variable winning device 6 are provided in the inner game area surrounded by the guide rails on the design board surface of the game board (not shown).
The game progress operation mechanism 3 is provided on the front surface of a game machine frame (not shown) in which the game board is stored. Sphere detector 2 and operation switch 4
Is an input device of the control device 11, the ball detector 2 outputs to the control device 11 a start winning detection signal which detects a ball that has won the starting winning device 1 from the design board surface of the game board, and the operation switch 4 causes the game. When the advancing operation mechanism 3 is operated by the player, it is turned on and outputs an operation signal to the control device 11.
【0007】図柄表示装置5、可変入賞装置6、開閉駆
動源8、警報器9及びメッセージ表示器10は制御装置
11の出力機器であって、図柄表示装置5は始動入賞に
伴う図柄合わせ遊技を表示し、可変入賞装置6は図柄合
わせ遊技の当たりに伴う大当たり遊技を行って遊技者に
有利な遊技状況を作る。警報器9は遊技中断状況が長い
ことを遊技店や店員に報知する。メッセージ表示器10
は中断した遊技者に有利な遊技状況を開始させる操作情
報を遊技者に告知する。制御装置11は遊技盤の裏側又
は遊技機枠の裏側に設けられており、制御装置11に格
納された開始手段12、タイマー13及び長期判定値1
4は制御装置11に内蔵されたマイクロコンピュータが
プログラムに従い制御処理を実行することによって具現
化される。開始手段12は操作スイッチ4からの操作信
号の有無によって遊技者に有利な遊技状況を作る大当た
りとなる可変入賞装置6の開閉体7を開放する動作を進
行するか又は中断するかを決定し、タイマー13は開閉
体7の開閉動作中断からの経過時間を計時する。長期判
定値14は開閉体7の開閉動作中断時間が長期であるか
否かを判定するための基準値である。The symbol display device 5, the variable winning device 6, the opening / closing drive source 8, the alarm device 9 and the message display device 10 are output devices of the control device 11, and the symbol display device 5 is a symbol matching game accompanying the starting winning prize. The variable winning a prize device 6 displays a big hit game accompanied by the winning of the symbol matching game and creates a game situation advantageous to the player. The alarm device 9 notifies a game store or a clerk that the game interruption situation is long. Message display 10
Notifies the player of operation information for starting a game situation advantageous to the interrupted player. The control device 11 is provided on the back side of the game board or the back side of the game machine frame, and the starting means 12, the timer 13, and the long-term judgment value 1 stored in the control device 11 are stored.
4 is embodied by a microcomputer incorporated in the control device 11 executing control processing according to a program. The starting means 12 determines whether to open or close the operation of opening the opening / closing body 7 of the variable winning a prize device 6 which is a jackpot for creating a game situation advantageous to the player, depending on the presence or absence of the operation signal from the operation switch 4, The timer 13 measures the elapsed time from the interruption of the opening / closing operation of the opening / closing body 7. The long-term determination value 14 is a reference value for determining whether or not the opening / closing operation interruption time of the opening / closing body 7 is long.
【0008】本実施形態の動作について説明する。制御
装置11が起動した状態において、遊技者が遊技機枠の
前面に設けられた図外の球発射操作機構を操作し、遊技
機枠の内部に設けられた図外の球発射機構から遊技領域
に発射された球が始動入賞装置1に入賞し、球検出器2
から始動入賞検出信号が制御装置11に入力され、制御
装置11が始動入賞信号の入力を検出したことから、ス
テップ101がYESであると、制御装置11が始動入
賞検出信号に基づく賞球払出処理及び図柄合わせ遊技処
理を開始する。賞球払出処理により制御装置11が遊技
機枠の裏側に設けられた図外の球払出機構を駆動し、球
払出機構が所定数の賞球を遊技機枠の前側に設けられた
図外の皿装置に払い出す。図柄合わせ遊技処理の開始に
より制御装置11は抽選処理、抽選処理の結果による図
柄変動処理、抽選処理の結果による大当たり処理を実行
する。The operation of this embodiment will be described. In a state where the control device 11 is activated, the player operates a ball launching operation mechanism (not shown) provided on the front surface of the game machine frame, and a game area is provided from a ball launching mechanism (not shown) provided inside the game machine frame. The ball that was fired at the start wins the winning device 1, and the ball detector 2
Since the start winning award detection signal is input to the control device 11 and the control device 11 detects the input of the starting award signal, if the step 101 is YES, the control device 11 causes the prize winning payout process based on the starting award detection signal. And the symbol matching game process is started. By the prize ball payout process, the control device 11 drives a ball payout mechanism (not shown) provided on the back side of the game machine frame, and the ball payout mechanism provides a predetermined number of prize balls on the front side of the game machine frame (not shown). Pay out to the dish device. With the start of the symbol matching game process, the control device 11 executes a lottery process, a symbol variation process according to the result of the lottery process, and a jackpot process according to the result of the lottery process.
【0009】抽選処理では制御装置11での始動入賞検
出信号の入力タイミングにより図柄変動による当たり・
外れ抽選を実行し、その抽選結果を記憶する。図柄変動
処理では制御装置11が図柄表示装置5を次のように駆
動する。抽選結果として当たりが記憶されている場合、
制御装置11が図柄表示装置5の図柄変動を開始した後
に当たり図柄に揃うように停止する(停止した確定図柄
が当たり図柄で揃う)。抽選結果として外れが記憶され
ている場合、制御装置11が図柄表示装置5の図柄変動
を開始した後に外れ図柄に揃うように停止する(停止し
た確定図柄が当たり図柄以外の図柄となる)。大当たり
処理は抽選処理の結果として当たりが決定された場合だ
け、図柄表示装置5による図柄変動の停止後に制御装置
11が実行する。大当たり処理では上記図柄表示装置5
の確定図柄が当たり図柄で揃った後に制御装置11が開
閉駆動源8を制御し、開閉駆動源8が可変入賞装置6の
開閉体7を所定時間又は所定回数開閉する。In the lottery process, the winning due to the variation in the design depending on the input timing of the start winning detection signal in the control device 11
The missed lottery is executed and the lottery result is stored. In the symbol variation process, the control device 11 drives the symbol display device 5 as follows. If the winning is stored as a lottery result,
After the control device 11 starts the symbol variation of the symbol display device 5, it stops so as to align with the winning symbol (the stopped definite symbols are aligned with the winning symbol). When the deviation is stored as the lottery result, the control device 11 starts to change the symbol of the symbol display device 5 and then stops so as to be aligned with the deviation symbol (the stopped definite symbol becomes a symbol other than the winning symbol). The jackpot process is executed by the control device 11 only after the winning is determined as a result of the lottery process, after the symbol variation by the symbol display device 5 is stopped. In the jackpot processing, the above symbol display device 5
The control device 11 controls the opening / closing drive source 8 after the confirmed symbols of No. 3 have been hit and arranged, and the opening / closing drive source 8 opens / closes the opening / closing body 7 of the variable winning device 6 for a predetermined time or a predetermined number of times.
【0010】第1実施形態では確定図柄が当たり図柄で
揃う遊技状況において、遊技者が遊技進行操作機構3を
操作しなければ、その後に続く開閉体7の開閉動作を中
断する。例えば、図柄表示装置5が図柄変動後の確定図
柄が当たり図柄で揃った場合に、開閉体7の開閉動作を
中断する(開閉体7が一回も開閉しない状態)一方、ス
テップ102でメッセージ表示処理を実行する。メッセ
ージ表示処理によって、制御装置11が「皿装置に発射
すべき球が存在するならば遊技進行操作機構3を操作
し、皿装置に発射すべき球が存在しなければ遊技進行操
作機構3を操作せずに店から球を借り受けて下さい」と
いうような操作情報をメッセージ表示器10に出力し、
メッセージ表示器10が制御装置11からの操作情報を
表示して遊技者に告知する。そして、メッセージ表示器
10の操作情報及び皿装置の打つべき球の量を見て遊技
者が遊技進行操作機構3を操作するかの意志を決定し、
例えば皿装置に打つべき球が存在することから、遊技者
が遊技進行操作機構3を操作したことからステップ10
3がYESであると、制御装置11がステップ104に
示す遊技進行処理を実行する。これによって、制御装置
11が開閉駆動源8を制御し、開閉駆動源8が開閉体7
を所定時間又は所定回数開閉して大当たり遊技が進行
し、遊技者に有利な遊技状況が作られる。In the first embodiment, in the game situation where the determined symbols are hit and the symbols are aligned, if the player does not operate the game progression operation mechanism 3, the opening / closing operation of the opening / closing body 7 that follows is interrupted. For example, when the symbol display device 5 hits the fixed symbols after the symbol variation and the symbols are aligned, the opening / closing operation of the opening / closing body 7 is interrupted (a state in which the opening / closing body 7 is never opened / closed) while displaying a message in step 102 Execute the process. According to the message display process, the control device 11 operates “the game progress operation mechanism 3 if there is a ball to be fired in the dish device, and operates the game progress operation mechanism 3 if there is no ball to be fired in the dish device. Please output the operation information such as "Please borrow the ball from the store without doing it" to the message display 10,
The message display 10 displays the operation information from the control device 11 to notify the player. Then, the player decides whether to operate the game progression operation mechanism 3 by looking at the operation information of the message display device 10 and the amount of the ball to be hit by the dish device,
For example, since there is a ball to be hit in the dish device, the player has operated the game progression operation mechanism 3, and therefore step 10
If 3 is YES, the control device 11 executes the game progress processing shown in step 104. As a result, the control device 11 controls the opening / closing drive source 8, and the opening / closing drive source 8 opens and closes the opening / closing body 7.
The jackpot game progresses by opening and closing for a predetermined time or a predetermined number of times, and a game situation that is advantageous to the player is created.
【0011】これとは逆に、皿装置に打つべき球が残り
少ないか又は無い場合、遊技者は遊技進行操作機構3を
操作しないことから、ステップ103がNOであると、
制御装置11がステップ105に示す遊技中断処理を実
行する。これによって、制御装置11が開閉駆動源8を
制御せず、開閉体7が閉じたままとなって大当たり遊技
の進行が中断し、遊技者に有利な遊技状況の保留状態と
なる。その後、制御装置11はステップ106に示す長
時間判定処理を行う。長時間判定処理では図柄表示装置
5の図柄変動後の確定図柄が当たり図柄で揃ったタイミ
ング又は開閉体7の開閉動作を中断したタイミングの何
れかからの経過時間をカウントアップし、カウントアッ
プした経過時間を長期判定値14と比較する。経過時間
が長期判定値14に到達したことからステップ106が
YESであると、制御装置11は大当たり動作進行の中
断が長期間にわたっていることを意味する情報を警報器
9及び店営業を管理するホールコンピュータに出力す
る。この情報を入力した警報器9は店員に知らせるべき
音、音声或いは光を発する。On the contrary, when the number of balls to be hit on the dish device is low or absent, the player does not operate the game progression operation mechanism 3, so that step 103 is NO.
The control device 11 executes the game interruption process shown in step 105. As a result, the control device 11 does not control the opening / closing drive source 8, the opening / closing body 7 remains closed, the progress of the big hit game is interrupted, and the game situation is put on hold for the advantage of the player. After that, the control device 11 performs the long time determination process shown in step 106. In the long time determination process, the elapsed time from either the timing when the definite symbols after the symbol variation of the symbol display device 5 hits or the timing when the opening / closing operation of the opening / closing member 7 is interrupted is counted up, and the count up progress The time is compared to the long term judgment value 14. If the step 106 is YES because the elapsed time has reached the long-term judgment value 14, the control device 11 gives information indicating that the jackpot operation progress has been interrupted for a long period of time to a hall for managing the alarm device 9 and the store operation. Output to computer. The alarm device 9 which inputs this information emits a sound, voice or light to be notified to the clerk.
【0012】要するに、第1実施形態では図柄表示装置
5による確定図柄が当たり図柄で揃った場合に遊技者が
遊技進行操作機構3を操作しない限りその後に続く遊技
者の有利な遊技状況が進行しないので、皿装置に打つべ
き球が少なかったり無かったりした場合、遊技者が時間
的な余裕を持って店から球を借り受けた後に遊技進行操
作機構3を操作すればよいので、遊技者の意に反して遊
技者の有利な遊技状況が進行することがなく、遊技性を
向上することができる。また、確定図柄が当たり図柄で
揃った場合にそれに続く操作情報をメッセージ表示器1
0で表示するので、経験の少ない遊技者も適切に対応す
ることができる。更に、遊技者に遊技進行操作機構3を
長期間操作しない場合に、警報器9が警報を発するの
で、1台のパチンコ機が特定の遊技者に長時間占有され
るような不都合も解消することができる。In short, in the first embodiment, when the determined symbols by the symbol display device 5 are aligned in the winning symbol, unless the player operates the game progression operation mechanism 3, the advantageous game situation of the following player does not progress. Therefore, if there are few or no balls to hit the dish device, the player may operate the game progress operation mechanism 3 after renting the balls from the store with a sufficient time margin. On the contrary, the advantageous game situation of the player does not progress, and the playability can be improved. In addition, when the fixed symbols are hit and the symbols are arranged, the message display 1 displays operation information that follows.
Since 0 is displayed, even a player with little experience can respond appropriately. Further, when the player does not operate the game progression operation mechanism 3 for a long period of time, the alarm device 9 gives an alarm, so that the problem that one pachinko machine is occupied by a specific player for a long time can be eliminated. You can
【0013】図2は第2実施形態に係るパチンコ機の遊
技制御装置を模式的に示す。第1実施形態が遊技進行操
作機構3の操作によって遊技者の有利な遊技状況が進行
するのに対し、第2実施形態は遊技進行操作機構3の操
作によって遊技者の有利な遊技状況の進行が中断する事
項が第1実施形態と相違する。すなわち、図2に示すよ
うに、制御装置11が図1の開始手段12に代わる中断
手段15を備える一方、図1のステップ103に代わる
ステップ203を備える。これによって、確定図柄が当
たり図柄で揃う遊技状況において、遊技者が遊技進行操
作機構3を操作しなければ、その後に続く開閉体7の開
閉動作を進行する。従って、図柄表示装置5による確定
図柄が当たり図柄で揃った場合に遊技者が遊技進行操作
機構3を操作すると、その後に続く遊技者の有利な遊技
状況の進行が中断するので、皿装置に打つべき球が少な
かったり無かったりした場合、遊技者が遊技進行操作機
構3を操作した後に時間的な余裕を持って店から球を借
り受ければよいので、遊技者の意に反して遊技者の有利
な遊技状況が進行することがなく、遊技性を向上するこ
とができる。FIG. 2 schematically shows a game control device for a pachinko machine according to the second embodiment. In the first embodiment, the advantageous game situation of the player progresses by the operation of the game progress operation mechanism 3, whereas in the second embodiment, the advantageous game situation of the player progresses by the operation of the game progress operation mechanism 3. The matter to be interrupted is different from that of the first embodiment. That is, as shown in FIG. 2, the control device 11 includes the interrupting means 15 that replaces the starting means 12 of FIG. 1, while including the step 203 that replaces step 103 of FIG. As a result, in the game situation in which the fixed symbols are aligned with the winning symbol, if the player does not operate the game progression operation mechanism 3, the opening / closing operation of the opening / closing body 7 that follows is proceeded. Therefore, when the player operates the game progress operation mechanism 3 when the determined symbols by the symbol display device 5 are aligned in a winning pattern, the subsequent progress of the advantageous game situation of the player is interrupted, so that the dish device is hit. When there are few or no balls to be played, the player can borrow the ball from the store with a sufficient time after operating the game progression operation mechanism 3, which is advantageous for the player. It is possible to improve the game playability without the progress of various game situations.
【0014】前記実施形態では図柄表示装置5の確定図
柄の結果で可変入賞装置6を開閉することで遊技者に有
利な遊技状況を作ったが、図柄表示装置5に代えて左右
に開閉する開閉体を備えたセンター役物或いは羽根物と
呼ばれるような可変入賞装置の開閉で遊技者に有利な遊
技状況を作っても同様に適用できる。この場合、可変入
賞装置は内部にVゾーンと呼ばれる特定入賞口とテンカ
ウントゾーンと呼ばれる普通入賞口とを備えてもよい。In the above-mentioned embodiment, the variable winning device 6 is opened and closed depending on the result of the definite symbol of the symbol display device 5 to make the game situation advantageous to the player. The same can be applied even if a game situation that is advantageous to the player is created by opening and closing a variable winning device such as a center accessory provided with a body or a feather. In this case, the variable winning device may include a specific winning opening called a V zone and a normal winning opening called a ten count zone.
【図1】 第1実施形態の遊技制御装置を示す模式図。FIG. 1 is a schematic diagram showing a game control device according to a first embodiment.
【図2】 第2実施形態の遊技制御装置を示す模式図。FIG. 2 is a schematic diagram showing a game control device according to a second embodiment.
1 始動入賞装置、3 遊技進行操作機構、6 可変入
賞装置、9 警報器、10 メッセージ表示器、11
制御装置、12 開始手段、15 中断手段。1 start prize device, 3 game progression operation mechanism, 6 variable prize device, 9 alarm device, 10 message display device, 11
Control device, 12 starting means, 15 interruption means.
Claims (3)
を作るパチンコ機の遊技制御装置において、遊技者に有
利な遊技状況が作られる以前に当該遊技の進行を左右す
る遊技進行操作機構を備えたことを特徴とするパチンコ
機の遊技制御装置。1. A game control device for a pachinko machine that creates a game situation that is advantageous to a player by a start winning, and is provided with a game progress operation mechanism that influences the progress of the game before the game situation that is advantageous to the player is created. A game control device for a pachinko machine, which is characterized in that
に有利な遊技状況の進行を行う開始手段を備えたことを
特徴とする請求項1記載のパチンコ機の遊技制御装置。2. The game control device for a pachinko machine according to claim 1, further comprising start means for advancing a game situation advantageous to a player by operating a game progression operation mechanism.
に有利な遊技状況を中断する中断手段を備えたことを特
徴とする請求項1記載のパチンコ機の遊技制御装置。3. A game control device for a pachinko machine according to claim 1, further comprising an interruption means for interrupting a game situation advantageous to a player by operating a game progression operation mechanism.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001371927A JP2003169920A (en) | 2001-12-05 | 2001-12-05 | Game-controlling device for pachinko game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001371927A JP2003169920A (en) | 2001-12-05 | 2001-12-05 | Game-controlling device for pachinko game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2003169920A true JP2003169920A (en) | 2003-06-17 |
Family
ID=19180903
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001371927A Pending JP2003169920A (en) | 2001-12-05 | 2001-12-05 | Game-controlling device for pachinko game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2003169920A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005192786A (en) * | 2004-01-07 | 2005-07-21 | Samii Kk | Pinball machine |
JP2005192787A (en) * | 2004-01-07 | 2005-07-21 | Samii Kk | Pinball machine |
JP2006239022A (en) * | 2005-03-01 | 2006-09-14 | Fujishoji Co Ltd | Game machine |
JP2012161529A (en) * | 2011-02-08 | 2012-08-30 | Kyoraku Sangyo Kk | Game machine |
JP2012161528A (en) * | 2011-02-08 | 2012-08-30 | Kyoraku Sangyo Kk | Game machine |
-
2001
- 2001-12-05 JP JP2001371927A patent/JP2003169920A/en active Pending
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005192786A (en) * | 2004-01-07 | 2005-07-21 | Samii Kk | Pinball machine |
JP2005192787A (en) * | 2004-01-07 | 2005-07-21 | Samii Kk | Pinball machine |
JP4632230B2 (en) * | 2004-01-07 | 2011-02-16 | サミー株式会社 | Bullet ball machine |
JP4632229B2 (en) * | 2004-01-07 | 2011-02-16 | サミー株式会社 | Bullet ball machine |
JP2006239022A (en) * | 2005-03-01 | 2006-09-14 | Fujishoji Co Ltd | Game machine |
JP2012161529A (en) * | 2011-02-08 | 2012-08-30 | Kyoraku Sangyo Kk | Game machine |
JP2012161528A (en) * | 2011-02-08 | 2012-08-30 | Kyoraku Sangyo Kk | Game machine |
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