JP2002538908A - ビデオゲームネットワークによって情報を送信するシステムおよび方法 - Google Patents

ビデオゲームネットワークによって情報を送信するシステムおよび方法

Info

Publication number
JP2002538908A
JP2002538908A JP2000604931A JP2000604931A JP2002538908A JP 2002538908 A JP2002538908 A JP 2002538908A JP 2000604931 A JP2000604931 A JP 2000604931A JP 2000604931 A JP2000604931 A JP 2000604931A JP 2002538908 A JP2002538908 A JP 2002538908A
Authority
JP
Japan
Prior art keywords
game
state
player
car
bits
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000604931A
Other languages
English (en)
Japanese (ja)
Other versions
JP2002538908A5 (enExample
Inventor
マイケル ハイタワー,アーロン
レイ,ジョン
アール. リーセンバーガー,スティーブン
Original Assignee
ミッドウェイ ゲームズ ウエスト インコーポレイテッド
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ミッドウェイ ゲームズ ウエスト インコーポレイテッド filed Critical ミッドウェイ ゲームズ ウエスト インコーポレイテッド
Publication of JP2002538908A publication Critical patent/JP2002538908A/ja
Publication of JP2002538908A5 publication Critical patent/JP2002538908A5/ja
Pending legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51—Server architecture
    • A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017—Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Acoustics & Sound (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2000604931A 1999-03-16 2000-03-15 ビデオゲームネットワークによって情報を送信するシステムおよび方法 Pending JP2002538908A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US09/268,898 1999-03-16
US09/268,898 US6416412B1 (en) 1999-03-16 1999-03-16 System for remotely activating a sound in a game unit
PCT/US2000/006955 WO2000054863A2 (en) 1999-03-16 2000-03-15 System and method for sending information across a video game network

Publications (2)

Publication Number Publication Date
JP2002538908A true JP2002538908A (ja) 2002-11-19
JP2002538908A5 JP2002538908A5 (enExample) 2007-05-10

Family

ID=23024990

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000604931A Pending JP2002538908A (ja) 1999-03-16 2000-03-15 ビデオゲームネットワークによって情報を送信するシステムおよび方法

Country Status (5)

Country Link
US (2) US6416412B1 (enExample)
EP (1) EP1161288A2 (enExample)
JP (1) JP2002538908A (enExample)
AU (1) AU3753000A (enExample)
WO (1) WO2000054863A2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001087560A (ja) * 1999-09-24 2001-04-03 Midway Amusement Games Llc ビデオ・ゲームのネットワーク処理システムおよび方法

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU5935200A (en) * 1999-07-15 2001-02-05 Midway Games West Inc. System and method of vehicle competition with enhanced ghosting features
US20030087221A1 (en) * 2001-11-07 2003-05-08 Sagar Richard Bryan System, method, and article of manufacture for an improved audio experience for online gaming
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
CN1838980A (zh) * 2003-09-19 2006-09-27 诺基亚公司 支持使用多人游戏集线器的无线多人游戏的方法和设备
US8678928B2 (en) * 2005-10-31 2014-03-25 At&T Intellectual Property I, L.P. System and method to deliver video games
KR102003007B1 (ko) * 2010-09-13 2019-07-23 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 비디오 서버 및 게임 서버를 포함하는 컴퓨터 게임 시스템에서 컴퓨터 게임을 제공하는 방법 및 시스템

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4846686A (en) * 1987-02-02 1989-07-11 Doron Precision Systems, Inc. Motor vehicle simulator with multiple images
FR2658642B1 (fr) * 1990-02-20 1994-06-10 Rousseau Codes Procede et dispositif d'entrainement a la conduite de vehicules terrestres.
US5366376A (en) * 1992-05-22 1994-11-22 Atari Games Corporation Driver training system and method with performance data feedback
US5659691A (en) * 1993-09-23 1997-08-19 Virtual Universe Corporation Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements
US5558339A (en) * 1994-05-05 1996-09-24 Perlman; Stephen G. Network architecture to support recording and playback of real-time video games
JPH10314456A (ja) * 1997-05-19 1998-12-02 Taito Corp ビデオゲーム機
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
JPH1133230A (ja) * 1997-07-16 1999-02-09 Sega Enterp Ltd 通信ゲームシステム
JPH1147444A (ja) * 1997-07-29 1999-02-23 Sony Corp 通信型ゲーム装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001087560A (ja) * 1999-09-24 2001-04-03 Midway Amusement Games Llc ビデオ・ゲームのネットワーク処理システムおよび方法

Also Published As

Publication number Publication date
US20020019261A1 (en) 2002-02-14
EP1161288A2 (en) 2001-12-12
WO2000054863A3 (en) 2001-01-04
AU3753000A (en) 2000-10-04
US6416412B1 (en) 2002-07-09
WO2000054863A2 (en) 2000-09-21

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