JP2002538908A - ビデオゲームネットワークによって情報を送信するシステムおよび方法 - Google Patents

ビデオゲームネットワークによって情報を送信するシステムおよび方法

Info

Publication number
JP2002538908A
JP2002538908A JP2000604931A JP2000604931A JP2002538908A JP 2002538908 A JP2002538908 A JP 2002538908A JP 2000604931 A JP2000604931 A JP 2000604931A JP 2000604931 A JP2000604931 A JP 2000604931A JP 2002538908 A JP2002538908 A JP 2002538908A
Authority
JP
Japan
Prior art keywords
game
state
player
car
bits
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000604931A
Other languages
English (en)
Japanese (ja)
Other versions
JP2002538908A5 (enExample
Inventor
マイケル ハイタワー,アーロン
レイ,ジョン
アール. リーセンバーガー,スティーブン
Original Assignee
ミッドウェイ ゲームズ ウエスト インコーポレイテッド
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ミッドウェイ ゲームズ ウエスト インコーポレイテッド filed Critical ミッドウェイ ゲームズ ウエスト インコーポレイテッド
Publication of JP2002538908A publication Critical patent/JP2002538908A/ja
Publication of JP2002538908A5 publication Critical patent/JP2002538908A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Acoustics & Sound (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2000604931A 1999-03-16 2000-03-15 ビデオゲームネットワークによって情報を送信するシステムおよび方法 Pending JP2002538908A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US09/268,898 1999-03-16
US09/268,898 US6416412B1 (en) 1999-03-16 1999-03-16 System for remotely activating a sound in a game unit
PCT/US2000/006955 WO2000054863A2 (en) 1999-03-16 2000-03-15 System and method for sending information across a video game network

Publications (2)

Publication Number Publication Date
JP2002538908A true JP2002538908A (ja) 2002-11-19
JP2002538908A5 JP2002538908A5 (enExample) 2007-05-10

Family

ID=23024990

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000604931A Pending JP2002538908A (ja) 1999-03-16 2000-03-15 ビデオゲームネットワークによって情報を送信するシステムおよび方法

Country Status (5)

Country Link
US (2) US6416412B1 (enExample)
EP (1) EP1161288A2 (enExample)
JP (1) JP2002538908A (enExample)
AU (1) AU3753000A (enExample)
WO (1) WO2000054863A2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001087560A (ja) * 1999-09-24 2001-04-03 Midway Amusement Games Llc ビデオ・ゲームのネットワーク処理システムおよび方法

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1198273B1 (en) * 1999-07-15 2006-01-25 Midway Games West Inc. System and method of vehicle competition with enhanced ghosting features
US20030087221A1 (en) * 2001-11-07 2003-05-08 Sagar Richard Bryan System, method, and article of manufacture for an improved audio experience for online gaming
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
EP1663428A1 (en) * 2003-09-19 2006-06-07 Nokia Corporation Method and device for supporting wireless multi-player gaming with a multi-player game hub
US8678928B2 (en) * 2005-10-31 2014-03-25 At&T Intellectual Property I, L.P. System and method to deliver video games
KR20130090898A (ko) * 2010-09-13 2013-08-14 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 2중 모드 프로그램 실행 및 로딩

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4846686A (en) * 1987-02-02 1989-07-11 Doron Precision Systems, Inc. Motor vehicle simulator with multiple images
FR2658642B1 (fr) * 1990-02-20 1994-06-10 Rousseau Codes Procede et dispositif d'entrainement a la conduite de vehicules terrestres.
US5366376A (en) * 1992-05-22 1994-11-22 Atari Games Corporation Driver training system and method with performance data feedback
US5659691A (en) * 1993-09-23 1997-08-19 Virtual Universe Corporation Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements
US5558339A (en) * 1994-05-05 1996-09-24 Perlman; Stephen G. Network architecture to support recording and playback of real-time video games
JPH10314456A (ja) * 1997-05-19 1998-12-02 Taito Corp ビデオゲーム機
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
JPH1133230A (ja) * 1997-07-16 1999-02-09 Sega Enterp Ltd 通信ゲームシステム
JPH1147444A (ja) * 1997-07-29 1999-02-23 Sony Corp 通信型ゲーム装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001087560A (ja) * 1999-09-24 2001-04-03 Midway Amusement Games Llc ビデオ・ゲームのネットワーク処理システムおよび方法

Also Published As

Publication number Publication date
EP1161288A2 (en) 2001-12-12
US6416412B1 (en) 2002-07-09
AU3753000A (en) 2000-10-04
US20020019261A1 (en) 2002-02-14
WO2000054863A3 (en) 2001-01-04
WO2000054863A2 (en) 2000-09-21

Similar Documents

Publication Publication Date Title
US10912998B2 (en) Network game system for executing event in network game
JP4596097B2 (ja) 通信ゲームシステム、通信ゲーム方法、及び記録媒体
US10071315B2 (en) Content providing method, content providing server, and content providing system
US7749056B2 (en) Game system with changing character control
US6758756B1 (en) Method of controlling video game, video game device, and medium recording video game program
US20020119823A1 (en) Method and apparatus for interactive audience participation in a live event
JP2002537960A (ja) キーパッド入力を有するアーケードゲーム
JP2001224841A (ja) オンラインゲーム方法及びゲームシステム
JP2002292139A (ja) ゲーム画面切り替え方法、ゲーム装置、ネットワークゲームシステム、及びプログラム
JP2002292136A (ja) ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP2001334069A (ja) 他プレイヤによる自キャラクタ成長システム
JP4059417B2 (ja) ゲーム装置、ホスト装置および情報記憶媒体
JP2002538908A (ja) ビデオゲームネットワークによって情報を送信するシステムおよび方法
US20240269572A1 (en) System and method for facilitating virtual participation in a racing event
JP2020151233A (ja) コンピュータシステム、端末及び配信サーバー
JP3473069B2 (ja) アーケードゲーム機の集中管理システム
JPH11137839A (ja) ゲームシステム、ゲーム装置及び情報記憶媒体
JP3707900B2 (ja) ゲーム機及びこれを用いたゲームシステム
JP2810658B1 (ja) 通信遊戯システム
JP2001079267A (ja) バーチャルパチンコパーラーシステム
JP2000014934A (ja) ゲーム装置及び情報記憶媒体
JP2003175281A (ja) ゲームシステム、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
JP2002153668A (ja) 異なるゲーム間でデータを共有するネットワークゲームシステムおよびこのシステムに用いるゲーム端末装置
JP2002292141A (ja) ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP2025039617A (ja) ゲームシステム及びプログラム

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20070313

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070315

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20080924

A601 Written request for extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A601

Effective date: 20081224

A602 Written permission of extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A602

Effective date: 20090107

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20090602