JP2001300017A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2001300017A
JP2001300017A JP2000259104A JP2000259104A JP2001300017A JP 2001300017 A JP2001300017 A JP 2001300017A JP 2000259104 A JP2000259104 A JP 2000259104A JP 2000259104 A JP2000259104 A JP 2000259104A JP 2001300017 A JP2001300017 A JP 2001300017A
Authority
JP
Japan
Prior art keywords
game
power supply
return
ball
main
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000259104A
Other languages
Japanese (ja)
Other versions
JP2001300017A5 (en
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2000259104A priority Critical patent/JP2001300017A/en
Publication of JP2001300017A publication Critical patent/JP2001300017A/en
Publication of JP2001300017A5 publication Critical patent/JP2001300017A5/ja
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To return the game to the game position before the stoppage of power supply based on the contents of memory of a game position memory means even in case the power supply from the power source is stopped due to the power failure or the like and moreover, prevent unpredictable disadvantage for the player. SOLUTION: There are arranged one or a plurality of game control means 55, 60, 61, 62 and 70 to control the game position, game position memory means 56 and 69 capable of holding the memory of information related to the control of the game position at the stoppage of the power supply of the main power source 63 of at least one game control means 55 and 62 as intact after the moment of the stoppage thereof, a game return means 58 to return the specified game based on the contents of the memory of the game position memory means 56 and 69 and a timer means 79 to make the game return means 58 perform its return operation on the condition that a specified time passes after the starting of the power supply of the main power source 63.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機では、外部電
源から電源基板の主電源に電力を供給し、この電源基板
の主電源から主制御基板を介して遊技盤側の特別図柄表
示手段、可変入賞手段、その他の遊技部品に給電し、ま
た払い出し制御基板を介して払い出し手段に、発射制御
基板を介して発射手段に夫々給電する方式を採用してい
る。
2. Description of the Related Art In a ball and ball game machine such as a pachinko machine, power is supplied from an external power supply to a main power supply of a power supply board, and a special symbol display means on a game board side is supplied from the main power supply of the power supply board via a main control board. Power supply to the variable winning means and other game parts, and also to the payout means via the payout control board, and to the firing means via the firing control board.

【0003】遊技に際しては、主制御基板の主遊技制御
手段により、遊技盤側の特別図柄表示手段、可変入賞手
段等による遊技動作を制御しながら、特別図柄表示手段
の特別図柄の変動後の停止図柄が特定態様になることを
条件に、特別利益状態を発生させる。
At the time of a game, the main game control means of the main control board controls the game operation by the special symbol display means on the game board side, the variable winning means and the like, and stops the special symbol display means after the change of the special symbol. A special profit state is generated on condition that the symbol is in a specific mode.

【0004】そして、特別利益状態が発生すれば、可変
入賞手段の開閉板が1回開放し、その入賞口に所定数の
遊技球が入賞したとき、又は開放から所定時間経過した
ときの何れか早い方を条件に開閉板が閉じる。また入賞
口に入賞した遊技球が特定領域を通過すると、それを条
件に可変入賞手段の開閉板が最大所定回数開放するまで
特別利益状態を継続する。従って、一旦、特別利益状態
が発生すると、可変入賞手段に多数の遊技球が入賞し、
その入賞球数に応じて払い出し手段から多数の遊技球が
払い出されるので、遊技者は多大な利益を享受できる。
[0004] When a special profit state occurs, the opening and closing plate of the variable winning means is opened once, and when a predetermined number of game balls are won in the winning opening or when a predetermined time has elapsed from the opening. The opening and closing plate closes on the condition that it is earlier. When the game ball that has won the winning opening passes through the specific area, the special profit state is maintained until the opening and closing plate of the variable winning means is opened up to a predetermined number of times under the condition. Therefore, once the special profit state occurs, a large number of game balls win the variable winning means,
Since a large number of game balls are paid out from the payout means in accordance with the number of winning balls, the player can enjoy great profit.

【0005】[0005]

【発明が解決しようとする課題】この種の弾球遊技機で
は、遊技中に停電等で主電源からの給電が停止すると、
バックアップ電源からRAM等の遊技状態記憶手段に給
電して、その遊技状態記憶手段に停電直前の遊技状態を
記憶させておき、停電の復旧後に主電源を投入したとき
に、その遊技状態記憶手段の記憶内容に基づいて所定の
遊技を復帰させることが考えられている。
In this type of ball game machine, if power supply from the main power supply is stopped during a game due to a power failure or the like,
Power is supplied from the backup power supply to the game state storage means such as a RAM, and the game state immediately before the power failure is stored in the game state storage means. When the main power is turned on after the restoration of the power failure, the game state storage means is stored. It is considered that a predetermined game is restored based on the stored contents.

【0006】しかし、停電の復旧後に主電源を投入した
ときに、遊技状態記憶手段の記憶内容に基づいて直ちに
所定の遊技を復帰させれば、次のような問題がある。例
えば、特別利益状態の発生後に停電が発生した場合、停
電が復旧するまで遊技者が弾球遊技機から離れることが
ある。この場合に、遊技者が戻るまでの間に主電源の投
入があれば、停電直前の特別利益状態から遊技を再開し
ても、可変入賞手段に遊技球が入賞しないので、最大所
定回数まで特別利益状態の継続が可能であるにも拘わら
ず、その復帰時点の特別利益状態で遊技が終了してしま
い、遊技者が不測の不利益を被るようなことがある。
However, if the predetermined game is immediately restored based on the contents stored in the game state storage means when the main power is turned on after the restoration of the power failure, the following problem occurs. For example, if a power outage occurs after the occurrence of the special profit state, the player may leave the ball-and-ball game machine until the power outage is restored. In this case, if the main power is turned on before the player returns, even if the game is restarted from the special profit state immediately before the power outage, the game ball does not win the variable winning means, so that the special predetermined In spite of the fact that the profit state can be continued, the game ends in the special profit state at the time of return, and the player may suffer an unexpected disadvantage.

【0007】本発明は、このような従来の問題点に鑑
み、停電等で主電源からの給電が停止した場合でも、遊
技状態記憶手段の記憶内容に基づいて給電停止前の遊技
状態で遊技を復帰でき、しかもその復帰に伴う遊技者の
不測の不利益を防止できる弾球遊技機を提供することを
目的とする。
[0007] In view of such a conventional problem, the present invention allows a game to be performed in a game state before power supply is stopped based on the contents stored in the game state storage means, even when power supply from the main power supply is stopped due to a power failure or the like. It is an object of the present invention to provide a ball-and-ball game machine which can be returned and can prevent an unexpected disadvantage of a player accompanying the return.

【0008】[0008]

【課題を解決するための手段】本発明は、遊技球を遊技
領域15へと発射する発射手段9 と、前記遊技領域15に配
置された入賞手段17,18,20と、該入賞手段17,18,20に入
賞した遊技球を検出する入賞球検出手段24,28,29,31
と、遊技状態を制御する1個又は複数個の遊技制御手段
55,60,61,62,70と、少なくとも1個の前記遊技制御手段
55,62 の主電源63の給電停止時における遊技状態の制御
に関連する情報を前記給電停止後も記憶保持可能な遊技
状態記憶手段56,69 と、前記遊技状態記憶手段56,69 の
記憶内容に基づいて所定の遊技を復帰させる遊技復帰手
段58と、前記主電源63の給電開始後に所定時間経過する
ことを条件に前記遊技復帰手段58を復帰動作させるタイ
マー手段79とを備えたものである。
SUMMARY OF THE INVENTION The present invention provides a launching means 9 for launching a game ball to a game area 15, winning means 17, 18, 20 arranged in the game area 15, and Winning ball detection means 24, 28, 29, 31 for detecting game balls winning on 18, 20
And one or more game control means for controlling a game state
55,60,61,62,70 and at least one game control means
Game state storage means 56 and 69 capable of storing and maintaining information relating to the control of the game state when the power supply to the main power supply 63 is stopped, even after the power supply is stopped; and the storage contents of the game state storage means 56 and 69 And a timer means 79 for returning the game return means 58 on condition that a predetermined time elapses after the power supply of the main power supply 63 is started. .

【0009】[0009]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて説明する。図1〜図4は本発明の第1の実施形
態を例示し、図1及び図2において、1 は遊技機本体
で、外枠2 と、この外枠2 に開閉自在に枢着された前枠
3 とを有する。前枠3 には、その窓孔に対応して遊技盤
4 が裏側から着脱自在に装着され、また遊技盤4 の前側
にガラス扉5 と前面板6 とが開閉自在に配置されてい
る。
Embodiments of the present invention will be described below with reference to the drawings. FIGS. 1 to 4 illustrate a first embodiment of the present invention. In FIGS. 1 and 2, reference numeral 1 denotes a game machine main body, and an outer frame 2 and a front side of the outer frame 2 which is pivotally attached to the outer frame 2 so as to be freely opened and closed. frame
And 3. The front frame 3 has a game board corresponding to the window hole.
4 is detachably mounted from the back side, and a glass door 5 and a front plate 6 are arranged on the front side of the game board 4 so as to be freely opened and closed.

【0010】前面板6 には、発射用の遊技球を貯留する
上皿7 が装着されている。前枠3 の下部には、余剰球を
貯留する下皿8 と、発射手段9 の発射ハンドル10とが設
けられている。発射手段9 は発射制御基板11側で制御さ
れ、また発射制御基板11は発射制御基板ケース12に収納
されている。
The front plate 6 is provided with an upper plate 7 for storing game balls for firing. A lower plate 8 for storing surplus spheres and a firing handle 10 of a firing means 9 are provided below the front frame 3. The launching means 9 is controlled on the launch control board 11 side, and the launch control board 11 is housed in a launch control board case 12.

【0011】遊技盤4 には、図3に示すように、ガイド
レール14が環状に装着されると共に、そのガイドレール
14の内側の遊技領域15に液晶表示手段16、特別図柄始動
手段17、可変入賞手段18、普通図柄始動手段19、普通入
賞手段20等の複数個の遊技部品が配置されている。
As shown in FIG. 3, a guide rail 14 is mounted on the game board 4 in a ring shape.
A plurality of game components such as a liquid crystal display means 16, a special symbol starting means 17, a variable winning means 18, a normal symbol starting means 19, a normal winning means 20, and the like are arranged in a game area 15 inside 14.

【0012】液晶表示手段16は、特別図柄を表示する特
別図柄表示手段21を兼用している。特別図柄表示手段21
は1個又は複数個、例えば左右方向に3個の特別図柄を
変動表示可能であり、特別図柄始動手段17への遊技球の
入賞を条件に、その特別図柄が乱数制御により所定時間
変動して停止するように構成されている。
The liquid crystal display means 16 also serves as special symbol display means 21 for displaying a special symbol. Special symbol display means 21
One or more, for example, three special symbols can be variably displayed in the left-right direction, and under the condition that a game ball is won to the special symbol starting means 17, the special symbol fluctuates for a predetermined time by random number control. It is configured to stop.

【0013】液晶表示手段16には、その上部に普通図柄
表示手段22が設けられている。普通図柄表示手段22は1
個又は複数個、例えば1個の普通図柄を変動表示可能で
あり、普通図柄始動手段19が遊技球の通過を検出するこ
とを条件に、その普通図柄が乱数制御により所定時間変
動して停止するようになっている。
The liquid crystal display means 16 is provided with a normal symbol display means 22 on the upper part thereof. Normal symbol display means 22 is 1
One or a plurality of, for example, one ordinary symbol can be variably displayed, and provided that the ordinary symbol starting means 19 detects the passage of a game ball, the ordinary symbol fluctuates for a predetermined time by random number control and stops. It has become.

【0014】特別図柄始動手段17は入賞手段を構成する
もので、遊技球が入賞可能な開状態と入賞不能な閉状態
とに開閉自在に枢支された左右一対の開閉爪23と、開閉
爪23間から入賞した遊技球を検出する入賞球検出手段24
とを備え、普通図柄表示手段22の変動後の停止図柄が所
定態様となることを条件に、開閉爪23が所定時間、例え
ば0.5秒間程度の短時間だけ開放するようになってい
る。なお、特別図柄始動手段17は、電動開閉式チューリ
ップ等により構成されている。
The special symbol starting means 17 constitutes a prize winning means, and a pair of left and right opening and closing claws 23 pivotally supported so as to be openable and closable between an open state in which the game ball can win and a closed state in which the game ball cannot be won. Winning ball detecting means for detecting game balls winning from 23
The opening and closing claw 23 is opened for a predetermined time, for example, a short time of about 0.5 second, on condition that the stopped symbol after the change of the normal symbol display means 22 is in a predetermined mode. In addition, the special symbol starting means 17 is configured by an electric opening / closing type tulip or the like.

【0015】可変入賞手段18は、遊技者に有利な状態
(開状態)と不利な状態(閉状態)とに変換可能であっ
て、入賞口26を有する入賞ケース25と、入賞口26を開閉
すべく下部側の横軸により入賞ケース25に開閉自在に枢
支され且つ開放状態のときに遊技球を入賞口26へと案内
する開閉板27とを備え、特別図柄表示手段21の変動後の
停止図柄が「7・7・7」等の特定態様となって、後述
の特別利益状態が発生することを条件に、開閉板27が前
側に開放するように構成されている。
The variable winning means 18 is convertible between a state advantageous to the player (open state) and a disadvantageous state (closed state), and includes a winning case 25 having a winning opening 26, and opening and closing of the winning opening 26. An opening / closing plate 27 pivotally supported by the lower horizontal axis to be openable and closable to the winning case 25 and guiding the game ball to the winning opening 26 in the open state, after the special symbol display means 21 has changed. The opening / closing plate 27 is configured to open to the front side on the condition that the stop symbol has a specific mode such as “7/7/7” and a special profit state described later occurs.

【0016】可変入賞手段18の内部には、入賞口26内に
入賞した遊技球を検出する計数用の入賞球検出手段28
と、特定領域への遊技球の通過を検出する入賞球検出手
段29とが設けられている。
Inside the variable winning means 18, there is a winning ball detecting means 28 for counting which detects a winning game ball in the winning opening 26.
And a winning ball detecting means 29 for detecting the passing of the game ball to the specific area.

【0017】なお、可変入賞手段18は、開閉板27の開放
から所定時間が経過したとき、又は入賞球検出手段28が
所定数(例えば10個)の遊技球を検出したときの何れ
か早い方を条件に開閉板27が閉じ、また特定領域の入賞
球検出手段29が遊技球を検出することを条件に、最大所
定回数(例えば16回)まで開閉動作を繰り返すように
なっている。
The variable winning means 18 is provided when a predetermined time has elapsed since the opening and closing plate 27 is opened, or when the winning ball detecting means 28 detects a predetermined number (for example, 10) of game balls, whichever comes first. The opening / closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the opening / closing plate 27 is closed and the winning ball detecting means 29 in the specific area detects a game ball.

【0018】普通図柄始動手段19は通過式であって、遊
技球の通過を検出する球検出手段30を備えている。普通
入賞手段20には、遊技球の入賞を検出する入賞球検出手
段31が設けられている。
Normally, the symbol starting means 19 is of a passing type, and has ball detecting means 30 for detecting the passage of a game ball. The normal winning means 20 is provided with a winning ball detecting means 31 for detecting a winning of a game ball.

【0019】前枠3 の裏側には、図2に示すように、遊
技盤4 を裏側から押さえる裏機構板32が開閉自在に装着
されている。裏機構板32には、遊技盤4 の裏側の裏カバ
ー33が嵌合する開口部34が形成され、その上側に遊技球
タンク35及びタンクレール36が、左右方向の一側に払い
出し手段37が、下側に通路ユニット38が夫々設けられて
いる。遊技球タンク35は、遊技球補給系から補給された
遊技球を貯留して、タンクレール36を経て払い出し手段
37側へと供給するようになっている。
As shown in FIG. 2, on the back side of the front frame 3, a back mechanism plate 32 for holding the game board 4 from the back side is mounted to be openable and closable. The back mechanism plate 32 is formed with an opening portion 34 into which a back cover 33 on the back side of the game board 4 is fitted. A game ball tank 35 and a tank rail 36 are provided on the upper side, and a payout means 37 is provided on one side in the left-right direction. , A passage unit 38 is provided on the lower side. The game ball tank 35 stores the game balls replenished from the game ball replenishment system, and pays out via the tank rail 36.
It is supplied to the 37 side.

【0020】払い出し手段37は、払い出しケース39と、
この払い出しケース39内に設けられ且つ回転により遊技
球を繰り出す回転体40と、この回転体40を駆動する払い
出しモータ41と、払い出しケース39の下部に設けられ且
つ払い出された遊技球を検出する払い出し球検出手段42
とを備え、球払い出し指令があったときに払い出しモー
タ41が回転体40を駆動して、その回転体40の回転により
遊技球タンク35からの遊技球を賞品球として上皿7 側へ
と払い出し、その遊技球を払い出し球検出手段42で1個
づつ検出するようになっている。
The payout means 37 includes a payout case 39,
A rotator 40 provided in the payout case 39 and paying out game balls by rotation, a payout motor 41 for driving the rotator 40, and detecting the paid out game balls provided at a lower portion of the payout case 39. Payout ball detection means 42
When a ball payout command is issued, the payout motor 41 drives the rotating body 40 and pays out game balls from the game ball tank 35 to the upper plate 7 as prize balls by the rotation of the rotating body 40. The payout ball detecting means 42 detects the game balls one by one.

【0021】裏カバー33は、図2に示すように、遊技盤
4 に装着された液晶表示手段16等の遊技部品を裏側から
覆うためのもので、遊技盤4 に着脱自在に固定されてい
る。裏カバー33には、主制御基板43を収納する主制御基
板ケース44と、ランプ制御基板45を収納するランプ制御
基板ケース46と、音声制御基板47を収納する音声制御基
板ケース48とが着脱自在に装着されている。主制御基板
ケース44は裏カバー33の上部側に配置され、この主制御
基板ケース44の下側にランプ制御基板ケース46と音声制
御基板ケース48とが左右に配置されている。
The back cover 33 is, as shown in FIG.
4 is for covering the game components such as the liquid crystal display means 16 mounted on the back of the game board 4 from behind, and is detachably fixed to the game board 4. On the back cover 33, a main control board case 44 for housing a main control board 43, a lamp control board case 46 for housing a lamp control board 45, and a voice control board case 48 for housing a voice control board 47 are detachable. It is attached to. The main control board case 44 is disposed above the back cover 33, and a lamp control board case 46 and a voice control board case 48 are disposed below the main control board case 44 on the left and right.

【0022】通路ユニット38の裏側には、ケース取り付
け板49を介して制御基板ケース50が着脱自在に装着さ
れ、この制御基板ケース50内に電源基板51と払い出し制
御基板52とが左右に収納されている。電源基板51は、電
源コード53を介して外部電源54に接続可能である。
A control board case 50 is detachably mounted on the back side of the passage unit 38 via a case mounting plate 49, and a power supply board 51 and a payout control board 52 are housed in the left and right sides in the control board case 50. ing. The power supply board 51 can be connected to an external power supply 54 via a power supply cord 53.

【0023】図4は制御系のブロック図である。主制御
基板43には、主遊技制御手段55と遊技状態記憶手段56と
記憶保持信号出力手段57と遊技復帰手段58と給電検出手
段78とタイマー手段79と復帰信号出力手段59とが設けら
れている。なお、これらは主制御基板43に設けられたC
PU、ROM、RAM等により構成されている。
FIG. 4 is a block diagram of the control system. The main control board 43 is provided with a main game control means 55, a game state storage means 56, a memory holding signal output means 57, a game return means 58, a power supply detection means 78, a timer means 79, and a return signal output means 59. I have. In addition, these are C provided on the main control board 43.
It is composed of PU, ROM, RAM and the like.

【0024】主遊技制御手段55は、遊技動作の制御、取
り分け主として遊技盤4 側の遊技動作に関わる制御を行
うためのもので、CPU、ROM、RAM等により構成
され、普通図柄始動手段19が遊技球を検出することを条
件に乱数制御により普通図柄表示手段22の普通図柄の変
動・停止を制御する機能と、変動後の普通図柄の停止図
柄が所定態様となることを条件に特別図柄始動手段17を
所定時間開放させる機能と、特別図柄始動手段17が遊技
球を検出することを条件に乱数制御により特別図柄表示
手段21の特別図柄の変動・停止を制御する機能と、変動
後の特別図柄の停止図柄が特定態様となることを条件
に、遊技者に有利な特別利益状態を発生させて可変入賞
手段18を開放させる機能と、遊技状態に応じてランプ制
御手段60、音声制御手段61、払い出し制御手段62等に所
定のコマンドを送信する機能と、主電源63からの給電が
停止したときに所定のバックアップ処理を行う機能と、
特別図柄始動手段17、入賞手段18,20 等に遊技球が入賞
することを条件に入賞処理を行う機能等を備えている。
The main game control means 55 is for controlling a game operation, in particular, mainly for controlling a game operation on the game board 4 side, and is constituted by a CPU, a ROM, a RAM and the like. A function of controlling the change / stop of the ordinary symbol of the ordinary symbol display means 22 by random number control on the condition that the game ball is detected, and a special symbol start on condition that the stopped symbol of the ordinary symbol after the variation becomes a predetermined mode. A function of opening the means 17 for a predetermined time, a function of controlling the change / stop of the special symbol of the special symbol display means 21 by random number control on condition that the special symbol starting means 17 detects a game ball, Provided that the symbol to be stopped is in a specific mode, a function of generating a special profit state advantageous to the player to open the variable winning means 18 and a ramp control means 60 and a voice control means 61 according to the game state. A function of transmitting a predetermined command to the payout control means 62 or the like, a function of performing predetermined backup process when the power supply from the main power supply 63 is stopped,
The special symbol starting means 17, the winning means 18, 20 and the like are provided with a function of performing a winning process on condition that a game ball wins.

【0025】遊技状態記憶手段56は、CPU、RAM等
により構成され、主遊技制御手段55の制御により刻々変
化する遊技盤4 側の遊技状態を記憶する機能と、主電源
63からの給電の停止後も、主遊技制御手段55側でのバッ
クアップ処理により、バックアップ電源64からの給電に
よって、その時点の遊技状態を記憶保持する機能とを備
えている。
The game state storage means 56 includes a CPU, a RAM, and the like, and has a function of storing a game state of the game board 4 which changes every time under the control of the main game control means 55, and a main power supply.
Even after the power supply from the power supply 63 is stopped, the main game control means 55 has a function of storing the game state at that time by the power supply from the backup power supply 64 by the backup processing.

【0026】記憶保持信号出力手段57は、遊技状態記憶
手段56がバックアップ電源64からの給電によって記憶を
保持した状態のときに、その記憶保持に関連する記憶保
持信号を機外に出力するためのもので、遊技ホール等の
管理装置66に記憶保持信号を出力するようになってい
る。なお、この記憶保持信号出力手段57は、例えば主遊
技制御手段55側でのバックアップ処理を条件に、そのバ
ックアップ処理の開始時又は終了時に記憶保持信号を出
力する等、適宜時点に記憶保持信号を出力すれば良い。
The memory holding signal output means 57 is for outputting a memory holding signal related to the memory holding to the outside when the game state storing means 56 holds the memory by the power supply from the backup power supply 64. The storage holding signal is output to a management device 66 such as a game hall. The storage holding signal output means 57 outputs the storage holding signal at an appropriate time, such as outputting a storage holding signal at the start or end of the backup processing, for example, on the condition of the backup processing on the main game control means 55 side. Just output it.

【0027】遊技復帰手段58は、停電の復旧等による主
電源63の給電開始から所定時間が経過したときに、遊技
状態記憶手段56の記憶内容に基づいて所定の遊技を復帰
させるためのもので、タイマー手段79からタイマー信号
があることを条件に主遊技制御手段55を働かせて、遊技
状態記憶手段56の記憶内容に基づいて給電停止直前の遊
技状態から遊技を復帰させると共に、払い出し制御手段
62に復帰コマンドを送信し、また復帰報知手段65に報知
信号を送信するようになっている。
The game return means 58 is for returning a predetermined game based on the contents stored in the game state storage means 56 when a predetermined time has elapsed from the start of power supply of the main power supply 63 due to restoration of a power failure or the like. The main game control means 55 is operated on condition that there is a timer signal from the timer means 79, and the game is returned from the game state immediately before the power supply is stopped based on the contents stored in the game state storage means 56, and the payout control means
A return command is transmitted to 62, and a notification signal is transmitted to the return notification means 65.

【0028】給電検出手段78は、主電源63からの給電の
開始を検出するためのもので、停電等で主電源63からの
給電が停止した後に、その主電源63を再投入して給電を
開始したときに、その給電の開始を検出するように構成
されている。
The power supply detecting means 78 detects the start of power supply from the main power supply 63. After the power supply from the main power supply 63 is stopped due to a power failure or the like, the main power supply 63 is turned on again to supply power. When the power supply is started, the start of the power supply is detected.

【0029】タイマー手段79は、主電源63の給電開始か
ら遊技復帰手段58による遊技の復帰までの所定時間を計
時するためのもので、給電検出手段78が主電源63からの
給電の開始を検出することを条件に所定時間を計時し、
その所定時間が経過したときに信号を遊技復帰手段58に
出力して、遊技復帰手段58を復帰動作させるようになっ
ている。なお、タイマー手段79が計時する所定時間は、
例えば数十秒から数分程度が適当である。
The timer means 79 is for measuring a predetermined time from the start of power supply of the main power supply 63 to the return of the game by the game return means 58, and the power supply detection means 78 detects the start of power supply from the main power supply 63. Time a predetermined time on condition that
When the predetermined time has elapsed, a signal is output to the game return means 58 to cause the game return means 58 to perform a return operation. The predetermined time measured by the timer means 79 is:
For example, about several tens seconds to several minutes is appropriate.

【0030】タイマー手段79には、復帰予告手段80が接
続されている。復帰予告手段80は、遊技復帰手段58が所
定の遊技を復帰させるときに、その復帰を遊技者に対し
て事前に予告するためのもので、タイマー手段79の計時
開始後に視覚的及び/又は聴覚的に報知するようになっ
ている。
The return notice means 80 is connected to the timer means 79. The return notifying means 80 is for notifying the player in advance of the return when the game returning means 58 returns the predetermined game, and visually and / or audibly after the timer means 79 starts counting time. Is to be notified.

【0031】なお、復帰予告手段80は、例えば前枠3 、
ガラス扉5 等の遊技機本体1 の前面側に配置された複数
個の表示ランプ、帯状の表示手段、デジタル表示手段等
によって構成しても良いし、液晶表示手段16の表示画面
の一部領域を利用して構成しても良い。またスピーカ等
の音声発生手段を使用しても良い。
The return notifying means 80 includes, for example,
It may be constituted by a plurality of display lamps, band-shaped display means, digital display means, etc. arranged on the front side of the gaming machine main body 1 such as a glass door 5, or a partial area of the display screen of the liquid crystal display means 16. May be used. Also, a sound generating means such as a speaker may be used.

【0032】視覚的手段を使用する場合には、遊技復帰
までの残り時間が判るように、デジタル表示手段、液晶
表示手段16の表示画面等を利用してカウントダウン方式
で表示することが望ましい。
In the case of using visual means, it is desirable to use a digital display means, a display screen of the liquid crystal display means 16 or the like to display a countdown method so that the remaining time until the return of the game is known.

【0033】復帰報知手段65は、遊技復帰手段58が所定
の遊技を復帰させたことを遊技者側に報知するためのも
ので、遊技機本体1 の前面側、例えば前枠3 の周縁部等
に装着されたLED等の表示ランプ、遊技盤4 の前面側
に装着された液晶表示手段16の表示画面の一部領域等に
より構成されている。また復帰報知手段65は、スピーカ
68により構成しても良い。
The return notification means 65 is for notifying the player that the game return means 58 has returned the predetermined game to the player side, and the front side of the gaming machine main body 1, for example, the peripheral portion of the front frame 3 or the like. And a display area of a display screen of the liquid crystal display means 16 mounted on the front side of the game board 4. The return notifying means 65 is a speaker
68.

【0034】復帰信号出力手段59は、遊技復帰手段58が
所定の遊技を復帰させたときに、その復帰に関連する復
帰信号を機外の管理装置66に出力し送信するようになっ
ている。
The return signal output means 59 outputs and transmits a return signal relating to the return to the management device 66 outside the machine when the game return means 58 returns a predetermined game.

【0035】ランプ制御基板45には、ランプ制御手段60
が設けられている。ランプ制御手段60は、ランプ制御基
板45に装着されたCPU、ROM、RAM等により構成
され、主遊技制御手段55からの表示コマンドに従って、
遊技盤4 の遊技部品に装着された表示ランプ、遊技機本
体1 の前側に配置された表示ランプ等の各種の表示ラン
プ67を点灯又は点滅制御するようになっている。
The lamp control board 45 includes a lamp control means 60
Is provided. The lamp control means 60 includes a CPU, a ROM, a RAM, and the like mounted on the lamp control board 45, and according to a display command from the main game control means 55,
Various display lamps 67 such as a display lamp mounted on a game component of the game board 4 and a display lamp arranged on the front side of the game machine main body 1 are controlled to be turned on or off.

【0036】音声制御基板47には、音声制御手段61が設
けられている。音声制御手段61は、音声制御基板47に装
着されたCPU、ROM、RAM等により構成され、主
遊技制御手段55からの音声コマンドに従って、スピーカ
68から発生する効果音を制御するようになっている。な
お、スピーカ68は、図1に示すように前面板6 の裏側で
前枠3 側の部材等に装着されている。
The voice control board 47 is provided with a voice control means 61. The voice control means 61 is constituted by a CPU, a ROM, a RAM, and the like mounted on the voice control board 47, and according to a voice command from the main game control means 55, a speaker.
The sound effect generated from 68 is controlled. The speaker 68 is mounted on a member or the like on the front frame 3 side on the back side of the front plate 6 as shown in FIG.

【0037】発射制御基板11には発射制御手段70が設け
られ、遊技者が発射ハンドル10を操作したときに、この
発射制御手段70により発射手段9 を制御するようになっ
ている。
The firing control board 11 is provided with firing control means 70, and when the player operates the firing handle 10, the firing control means 70 controls the firing means 9.

【0038】払い出し制御基板52には、払い出し制御手
段62と払い出し個数記憶手段69とが設けられている。払
い出し制御手段62は、遊技動作の制御、取り分け払い出
し手段37の払い出し動作を制御するためのもので、主遊
技制御手段55の払い出しコマンドから遊技者の賞品球の
獲得個数(払い出し個数)を解析する機能と、その獲得
個数を払い出し個数記憶手段69に記憶させる機能と、そ
の獲得個数分の賞品球を払い出すように払い出し手段37
を制御する機能と、新たな賞品球の獲得個数と払い出し
済み個数とを未払い出し個数に加減算して払い出し個数
記憶手段69の記憶個数を更新する機能と、遊技復帰手段
58からの復帰コマンドにより払い出し個数記憶手段69の
記憶内容を読み出して未払い出し個数分の賞品球を払い
出すように払い出し手段37を制御する機能と、主電源63
からの給電が停止したときに所定のバックアップ処理を
行う機能とを備えている。
The payout control board 52 is provided with payout control means 62 and payout number storage means 69. The payout control means 62 is for controlling the game operation and controlling the payout operation of the payout means 37 in particular, and analyzes the number of prize balls acquired (payout number) of the player from the payout command of the main game control means 55. The function and the function of storing the obtained number in the payout number storage means 69 and the payout means 37 so as to pay out the prize balls for the obtained number.
A function of controlling the number of new prize balls and a function of adding and subtracting the obtained number of paid prize balls to the unpaid number to update the stored number of the paid out number storage means 69, and a game return means.
A function of controlling the payout means 37 so as to read out the stored contents of the payout number storage means 69 by the return command from 58 and pay out the unpaid number of prize balls;
And a function of performing a predetermined backup process when the power supply from the server is stopped.

【0039】払い出し個数記憶手段69は、払い出し制御
手段62で算出された賞品球の獲得個数(払い出し個数)
を記憶し、主電源63からの給電の停止後も、払い出し制
御手段62側でのバックアップ処理により、バックアップ
電源64からの給電によって、その時点の賞品球の獲得個
数を記憶保持するようになっている。
The number-of-payouts storage means 69 stores the number of prize balls (number of payouts) calculated by the payout control means 62.
Even after the power supply from the main power supply 63 is stopped, the number of prize balls acquired at that time is stored and retained by the power supply from the backup power supply 64 by the backup processing on the payout control means 62 side. I have.

【0040】電源基板51には、主電源63とバックアップ
電源64と電源監視部71とリセット部72とが設けられてい
る。主電源63は、主制御基板43、ランプ制御基板45、音
声制御基板47、発射制御基板11、払い出し制御基板52等
を経て、各制御手段55,60,61,62,70、液晶表示手段16、
特別図柄始動手段17、普通図柄始動手段19、可変入賞手
段18、発射手段9 、払い出し手段37、その他の部位に給
電するためのものである。
The power supply board 51 is provided with a main power supply 63, a backup power supply 64, a power supply monitoring unit 71, and a reset unit 72. The main power supply 63 passes through the main control board 43, the lamp control board 45, the voice control board 47, the launch control board 11, the payout control board 52, and the like, and the control means 55, 60, 61, 62, 70, the liquid crystal display means 16 ,
It is for supplying power to the special symbol starting means 17, the ordinary symbol starting means 19, the variable winning means 18, the firing means 9, the payout means 37, and other parts.

【0041】バックアップ電源64は、外部電源54の停電
等により主電源63からの給電が停止したときに、遊技状
態記憶手段56、払い出し個数記憶手段69が夫々の記憶情
報を保持するように、各記憶手段56,69 の電源端子側に
記憶保持電位の電圧を印加し給電するためのものであ
る。
The backup power supply 64 is provided so that when the power supply from the main power supply 63 is stopped due to a power failure of the external power supply 54 or the like, the game state storage means 56 and the number-of-payouts storage means 69 hold respective storage information. This is for applying a voltage of the storage holding potential to the power supply terminal side of the storage means 56 and 69 to supply power.

【0042】なお、バックアップ電源64は、主電源63の
給電停止から所定時間が経過するまで遊技盤4 側の遊技
部品の球検出手段24,28 〜31、払い出し手段37側の払い
出し球検出手段42の検出機能を有効にし、且つ所定時間
の経過後にその検出機能を停止させるように、主電源63
の給電停止から所定時間だけ主遊技制御手段55、払い出
し制御手段62、球検出手段24,28 〜31,42 に夫々給電す
るようにしても良い。
The backup power supply 64 supplies the ball detecting means 24, 28 to 31 of the game component on the game board 4 and the payout ball detecting means 42 on the payout means 37 until a predetermined time elapses after the power supply of the main power supply 63 is stopped. Main power supply 63 so as to enable the detection function and stop the detection function after a predetermined time has elapsed.
Power may be supplied to the main game control means 55, the payout control means 62, and the ball detection means 24, 28 to 31, 42 for a predetermined time after the power supply is stopped.

【0043】バックアップ電源64は、コンデンサと抵抗
の充放電回路、乾電池又は蓄電池等から給電するように
構成されている。またバックアップ電源64は電源基板51
に設けても良いが、主制御基板43、払い出し制御基板52
に夫々設けても良い。
The backup power supply 64 is configured to supply power from a charge / discharge circuit of a capacitor and a resistor, a dry battery or a storage battery. The backup power supply 64 is connected to the power supply board 51.
The main control board 43 and the payout control board 52
May be provided respectively.

【0044】電源監視部71は、主電源63からの給電が停
止したときに異常を検出して、主遊技制御手段55、ラン
プ制御手段60、音声制御手段61、払い出し制御手段62に
電源異常信号を送り、主遊技制御手段55、払い出し制御
手段62に記憶情報の保持に必要なバックアップ処理を行
わせるためのものである。
The power supply monitoring unit 71 detects an abnormality when the power supply from the main power supply 63 is stopped, and sends a power supply abnormality signal to the main game control unit 55, the lamp control unit 60, the voice control unit 61, and the payout control unit 62. In order to cause the main game control means 55 and the payout control means 62 to perform a backup process necessary for holding stored information.

【0045】リセット部72は、電源監視部71から電源異
常信号があったときに、各制御手段55,60 〜62側でのリ
セット処理に要する時間分遅延させてリセット信号を出
力するようになっている。主遊技制御手段55、ランプ制
御手段60、音声制御手段61、払い出し制御手段62では、
リセット信号があったときに、CPUの動作を停止する
と同時に、出力の全てをクリアするようになっている。
The reset section 72 outputs a reset signal when a power failure signal is received from the power monitor section 71 with a delay corresponding to the time required for the reset processing on the control means 55, 60 to 62 side. ing. In the main game control means 55, the ramp control means 60, the voice control means 61, and the payout control means 62,
When a reset signal is received, the operation of the CPU is stopped and, at the same time, all outputs are cleared.

【0046】なお、主遊技制御手段55、払い出し制御手
段62は、主電源63からの給電が停止したときに、その電
圧が処理動作電位以下に低下するまでの間に所定のバッ
クアップ処理、リセット処理を行うようになっている。
The main game control means 55 and the payout control means 62 perform predetermined backup processing and reset processing when the power supply from the main power supply 63 is stopped until the voltage drops below the processing operation potential. It is supposed to do.

【0047】73は記憶保持報知手段で、遊技状態記憶手
段56、払い出し個数記憶手段69がバックアップ電源64に
よる記憶保持状態であるか否かを遊技者等に報知するた
めのものである。なお、この記憶保持報知手段73は、前
枠3 の周縁部等に装着されたLED等の表示ランプ、液
晶表示手段16の表示画面の一部領域等により構成され、
バックアップ電源64からの給電中に点灯又は文字等の発
光により表示するようになっている。
Numeral 73 denotes a memory holding notifying means for notifying a player or the like whether or not the gaming state storing means 56 and the payout number storing means 69 are in a memory holding state by the backup power supply 64. Note that the storage holding notifying means 73 is constituted by a display lamp such as an LED mounted on the peripheral portion of the front frame 3 and the like, a partial area of the display screen of the liquid crystal display means 16, and the like.
During power supply from the backup power supply 64, the display is performed by lighting or emitting light such as characters.

【0048】記憶保持報知手段73は、前枠3 の周縁部等
に装着されたLED等の表示ランプ等により構成され、
バックアップ電源64からの給電中に点灯又は文字等の発
光により表示するようになっている。記憶保持報知手段
73は、主電源63からの給電が停止した後も、液晶表示手
段16への給電を可能にして、その表示画面の一部領域を
利用して報知するように構成しても良い。
The memory holding notifying means 73 is constituted by a display lamp such as an LED mounted on a peripheral portion of the front frame 3 or the like.
During power supply from the backup power supply 64, the display is performed by lighting or emitting light such as characters. Memory retention notification means
The power supply 73 may be configured to enable the power supply to the liquid crystal display unit 16 even after the power supply from the main power supply 63 is stopped, and to notify the user by using a partial area of the display screen.

【0049】主制御基板43、ランプ制御基板45、音声制
御基板47、払い出し制御基板52は、図4に示すように、
夫々が独立した複数個の別基板構成になっている。また
ランプ制御手段60、音声制御手段61、払い出し制御手段
62は広義の遊技制御手段を構成し、払い出し個数記憶手
段69は広義の遊技状態記憶手段を構成するものである。
As shown in FIG. 4, the main control board 43, the lamp control board 45, the voice control board 47, and the payout control board 52
Each of them has a plurality of independent substrate configurations. Lamp control means 60, voice control means 61, payout control means
62 constitutes game control means in a broad sense, and the payout number storage means 69 constitutes game state storage means in a broad sense.

【0050】従って、この実施形態では、主制御基板4
3、払い出し制御基板52に、夫々の目的に応じて遊技の
制御を行う主遊技制御手段55及び払い出し制御手段62
と、主電源63からの給電の停止後もその遊技状態を記憶
保持可能な遊技状態記憶手段56及び払い出し個数記憶手
段69とが設けられており、遊技者の操作に伴う発射手段
9の作動を契機に、遊技復帰手段58により、遊技状態記
憶手段56及び払い出し個数記憶手段69の記憶内容に基づ
いて所定の遊技を復帰させるようになっている。
Therefore, in this embodiment, the main control board 4
3, the payout control board 52, the main game control means 55 and the payout control means 62 for controlling the game according to each purpose
And a game state storage means 56 and a payout number storage means 69 capable of storing and maintaining the game state even after the supply of power from the main power supply 63 is stopped.
At the moment of the operation of 9, the game return means 58 returns a predetermined game based on the storage contents of the game state storage means 56 and the payout number storage means 69.

【0051】上記弾球遊技機において、電源コード53を
外部電源54に接続すると、外部電源54から電源基板51の
主電源63を経由し、主制御基板43、ランプ制御基板45、
音声制御基板47、発射制御基板11、払い出し制御基板52
等を経て、遊技盤4 側の液晶表示手段16等の遊技部品、
発射手段9 、払い出し手段37等に給電され、遊技可能な
状態となる。
In the above-mentioned ball game machine, when the power cord 53 is connected to the external power source 54, the main control board 43, the lamp control board 45,
Voice control board 47, launch control board 11, payout control board 52
Through such as, game parts such as the liquid crystal display means 16 on the game board 4 side,
Power is supplied to the launching means 9, the payout means 37, and the like, so that the game can be played.

【0052】遊技に際して発射手段9 の発射ハンドル10
を操作すると、上皿7 の遊技球が発射手段9 の発射動作
に連動して1個づつ発射部に供給され、その遊技球を打
撃槌で打撃してガイドレール14に沿って順次遊技盤4 側
に発射させて行く。遊技盤4の上部側に発射された遊技
球は、遊技盤4 の遊技領域15に入った後、盤面に沿って
落下する間に普通入賞手段20等に入賞するか、普通図柄
始動手段19を通過しながら下方へと落下する。
In the game, the firing handle 10 of the firing means 9
Is operated, the game balls on the upper plate 7 are supplied one by one to the firing section in conjunction with the firing operation of the firing means 9, and the game balls are hit with a hitting hammer to sequentially play the game boards 4 along the guide rails 14. I will fire to the side. After the game ball fired on the upper side of the game board 4 enters the game area 15 of the game board 4 and falls along the board surface, it wins the normal winning means 20 or the like, or the normal symbol starting means 19 Falling down while passing.

【0053】遊技球が普通図柄始動手段19を通過する
と、主遊技制御手段55が働いて普通図柄表示手段22の普
通図柄が乱数制御により所定時間変動する。そして、普
通図柄表示手段22の変動後の停止図柄が例えば「7」等
の所定態様になれば、特別図柄始動手段17の開閉爪23が
所定時間開放して、この特別図柄始動手段17に遊技球が
入賞し易くなる。
When the game ball passes the normal symbol starting means 19, the main game control means 55 operates and the normal symbol of the normal symbol display means 22 fluctuates for a predetermined time by random number control. When the stop symbol after the change of the ordinary symbol display means 22 becomes a predetermined mode such as "7", the opening / closing claw 23 of the special symbol start means 17 is opened for a predetermined time, and the special symbol start means 17 The ball becomes easier to win.

【0054】遊技球が特別図柄始動手段17に入賞する
と、特別図柄表示手段21の特別図柄が乱数制御により所
定時間変動する。そして、変動後の停止図柄が例えば
「7・7・7」等の特定態様になれば特別利益状態が発
生し、可変入賞手段18の開閉板27が開放して遊技球が入
賞し易くなる。
When the game ball wins the special symbol starting means 17, the special symbol of the special symbol display means 21 fluctuates for a predetermined time by the random number control. Then, if the stop symbol after the change becomes a specific mode such as “7.7.7”, a special profit state occurs, and the open / close plate 27 of the variable winning means 18 is opened, so that the game ball can easily win.

【0055】なお、この可変入賞手段18は開放から所定
時間が経過するか、又は所定数の遊技球が入賞すれば閉
じる。しかし、可変入賞手段18の開放中に入賞した遊技
球が特定領域を通過して、その特定領域の入賞球検出手
段29が遊技球を検出すれば、特別利益状態が継続して可
変入賞手段18が再度開放し、以下同様の動作を最大所定
回数まで繰り返す。
The variable winning means 18 is closed when a predetermined time has elapsed from the opening or when a predetermined number of game balls have been won. However, if the game ball that has won while the variable winning means 18 is open passes through the specific area and the winning ball detecting means 29 in the specific area detects the game ball, the special profit state continues and the variable winning means 18 Are opened again, and the same operation is repeated up to a predetermined number of times.

【0056】特別図柄始動手段17、可変入賞手段18、普
通入賞手段20等に遊技球が入賞すると、主遊技制御手段
55がその入賞に伴う払い出しコマンドを払い出し制御手
段62へと送る。そして、払い出し制御手段62が賞品球の
払い出し個数を算出し、払い出し個数記憶手段69がその
払い出し個数を記憶すると共に、払い出し手段37がその
払い出し個数分の賞品球を払い出す。
When a game ball wins the special symbol starting means 17, the variable winning means 18, the normal winning means 20, etc., the main game controlling means.
55 sends a payout command accompanying the winning to the payout control means 62. Then, the payout control means 62 calculates the number of prize balls to be paid out, the payout number storage means 69 stores the payout number, and the payout means 37 pays out the prize balls by the payout number.

【0057】遊技中は、遊技状態記憶手段56が特別利益
状態の発生、その他の遊技状態を記憶し、また払い出し
個数記憶手段69が賞品球の払い出し個数を記憶し、その
記憶内容を随時更新しながら遊技を進めて行く。
During the game, the game state storage means 56 stores the occurrence of a special profit state and other game states, and the payout number storage means 69 stores the number of prize balls paid out, and updates the stored contents as needed. While playing the game.

【0058】外部電源54が停電すると、電源基板51の主
電源63からの給電が停止するため、発射手段9 等が作動
不能になり、遊技が停止する。しかし、電源監視部71が
電源異常を検出して、主電源63からの給電の停止と同時
に主遊技制御手段55、払い出し制御手段62等に電源異常
信号を送る。これによって主遊技制御手段55、払い出し
制御手段62が所定のバックアップ処理を行い、主電源63
からの給電の停止後も、遊技状態記憶手段56、払い出し
個数記憶手段69の夫々がバックアップ電源64からの給電
によって、給電停止直前の遊技状態における各記憶情報
を保持する。
When the power supply of the external power supply 54 is interrupted, the power supply from the main power supply 63 of the power supply board 51 stops, so that the firing means 9 and the like become inoperable, and the game stops. However, the power supply monitoring unit 71 detects a power supply abnormality and sends a power supply abnormality signal to the main game control unit 55, the payout control unit 62, and the like at the same time as stopping the power supply from the main power supply 63. As a result, the main game control means 55 and the payout control means 62 perform predetermined backup processing, and the main power supply 63
Even after the power supply from is stopped, the game state storage means 56 and the payout number storage means 69 each retain the stored information in the game state immediately before the power supply is stopped by the power supply from the backup power supply 64.

【0059】遊技状態記憶手段56、払い出し個数記憶手
段69が記憶保持状態になると、記憶保持信号出力手段57
が記憶保持信号を機外の管理装置66に送信する。このた
め管理装置66側では、各弾球遊技機毎にバックアップ電
源64による記憶保持状態か否かを容易に把握し管理でき
る。また一方、記憶保持報知手段73がバックアップ電源
64による記憶保持を報知する。このため遊技者は、停電
等によって遊技不能になった場合でも、記憶保持報知手
段73の報知により、その直前の遊技状態が記憶保持され
ていることを容易に把握できる。
When the game state storage means 56 and the payout number storage means 69 are in the memory holding state, the memory holding signal output means 57
Transmits a memory holding signal to the management device 66 outside the device. For this reason, the management device 66 can easily grasp and manage whether or not the storage state is maintained by the backup power supply 64 for each ball-and-ball game machine. On the other hand, the storage retention notifying means 73 is a backup power
Notify the memory retention by 64. For this reason, even when the game becomes impossible due to a power failure or the like, the player can easily understand that the immediately preceding game state is stored and held by the notification of the storage holding notifying means 73.

【0060】停電の復旧後に主電源63を投入すると、こ
の主電源63から各制御基板11,43,45,47,52への給電を開
始する。しかし、主電源63からの給電開始から所定時間
が経過しない限り、遊技復帰手段58が働かないので、主
電源63から給電を開始した時点では、遊技状態記憶手段
56、払い出し個数記憶手段69の記憶内容に基づいて遊技
を復帰して、停電等の直前の遊技状態から再開すること
はない。
When the main power supply 63 is turned on after the restoration of the power failure, power supply from the main power supply 63 to each of the control boards 11, 43, 45, 47, 52 is started. However, the game return means 58 does not operate unless a predetermined time has elapsed from the start of power supply from the main power supply 63, and therefore, at the time of starting power supply from the main power supply 63, the game state storage means
56. The game is returned based on the contents stored in the payout number storage means 69, and does not resume from the game state immediately before the power failure or the like.

【0061】主電源63からの給電を開始すると、給電検
出手段78がその給電の開始を検出し、タイマー手段79が
所定時間の計時を開始すると共に、復帰予告手段80がデ
ジタル表示又は音声等で遊技を復帰させる時期を予告す
る。そして、給電開始から所定時間が経過すると、タイ
マー手段79が遊技復帰手段58へと信号を出力するため、
遊技復帰手段58が作動して、主遊技制御手段55が遊技状
態記憶手段56の記憶情報を読み出し、その記憶内容に基
づいて所定の遊技を復帰させる。
When the power supply from the main power supply 63 is started, the power supply detection means 78 detects the start of the power supply, the timer means 79 starts to measure a predetermined time, and the return notice means 80 is digitally displayed or sounds or the like. Forecast the time to return the game. Then, when a predetermined time has elapsed from the start of power supply, the timer means 79 outputs a signal to the game return means 58,
The game return means 58 is operated, the main game control means 55 reads out the information stored in the game state storage means 56, and returns a predetermined game based on the stored contents.

【0062】従って、特別利益状態の発生直後に停電等
で遊技が中断した場合には、遊技復帰手段58の働きによ
って、その停電等の直前の遊技状態から遊技を再開でき
る利点がある。また主電源63を再投入しても、直ちに遊
技を復帰させずに、その主電源63からの給電の開始から
所定時間の経過を待って、遊技復帰手段58が所定の遊技
を復帰させるので、停電等の発生後に遊技者が弾球遊技
機から離れた場合でも、給電開始と同時に所定の遊技を
復帰させる場合に比較して、遊技者の不測の不利益を防
止できる。
Therefore, when the game is interrupted due to a power failure or the like immediately after the occurrence of the special profit state, there is an advantage that the game can be resumed from the game state immediately before the power failure or the like by the operation of the game return means 58. Also, even if the main power supply 63 is turned on again, the game is not immediately resumed, but after a predetermined time has elapsed from the start of power supply from the main power supply 63, the game return means 58 returns the predetermined game, Even when the player separates from the ball-and-ball game machine after a power failure or the like, unexpected disadvantages of the player can be prevented as compared with a case where a predetermined game is restored at the same time as the start of power supply.

【0063】しかも、復帰予告手段80で遊技の復帰を事
前に表示又は音声によって予告するので、所定時間の経
過によって遊技復帰手段58が自動的に遊技を復帰させる
にも拘わらず、遊技者はその復帰時期を事前に把握で
き、これによっても遊技者の不測の不利益を防止でき
る。
Further, since the return of the game is notified in advance by display or by sound in the return notifying means 80, the player returns to the game automatically after the predetermined time has elapsed, even though the game returning means 58 automatically returns the game. The return time can be grasped in advance, which can also prevent an unexpected disadvantage of the player.

【0064】また遊技復帰手段58が払い出し制御手段62
に復帰コマンドを送信して遊技の復帰を指令し、払い出
し制御手段62が、払い出し個数記憶手段69の記憶情報で
ある払い出し個数を読み出して、払い出し手段37を作動
させる。このため払い出し手段37は、払い出し個数記憶
手段69の記憶内容に基づいて未払い出し個数分の賞品球
を順次払い出すことになり、賞品球の払い出しを確実に
実行できる。
Also, the game return means 58 is provided by the payout control means 62.
The payout control means 62 reads out the payout number, which is information stored in the payout number storage means 69, and activates the payout means 37. For this reason, the payout means 37 sequentially pays out the unpaid number of prize balls based on the stored contents of the payout number storage means 69, so that the payout of the prize balls can be surely executed.

【0065】遊技復帰手段58が所定の遊技を復帰させる
と、復帰報知手段65が遊技者に対してそれを報知すると
共に、復帰信号出力手段59が復帰信号を機外の管理装置
66へと送信する。このため、遊技者は、復帰報知手段65
の報知により、記憶内容に基づいて遊技が復帰したこと
を容易に把握でき、また管理装置66側でもその復帰の事
実を確実に把握して管理できる。
When the game return means 58 returns a predetermined game, the return notifying means 65 notifies the player of the return, and the return signal output means 59 outputs the return signal to the external management device.
Send to 66. For this reason, the player is required to
, The fact that the game has returned can be easily grasped on the basis of the stored content, and the management device 66 can also reliably grasp and manage the fact of the return.

【0066】なお、電源監視部71が電源異常を検出した
場合、リセット部72からのリセット信号により、遊技状
態記憶手段56、払い出し個数記憶手段69の記憶情報を除
いて、ランプ制御手段60、音声制御手段61が初期状態に
リセットされる。このため主電源63の投入により遊技を
再開する場合には、遊技状態記憶手段56、払い出し個数
記憶手段69の記憶情報を除いて、初期状態から遊技を開
始することになる。
When the power supply monitoring unit 71 detects a power supply abnormality, the reset signal from the reset unit 72 removes the game state storage unit 56 and the payout number storage unit 69 except for the lamp control unit 60 and the audio signal. The control means 61 is reset to the initial state. Therefore, when the game is restarted by turning on the main power supply 63, the game is started from the initial state except for the information stored in the game state storage means 56 and the payout number storage means 69.

【0067】図5及び図6は本発明の第2の実施形態を
例示する。この実施形態では、遊技復帰手段58を強制的
に作動させる強制復帰スイッチ81を設けて、タイマー手
段79が所定時間を計時する以前でも、遊技者が強制復帰
スイッチ81を操作すれば、遊技復帰手段58が働いて、所
定の遊技を強制的に復帰させるようにしている。
FIGS. 5 and 6 illustrate a second embodiment of the present invention. In this embodiment, a forced return switch 81 for forcibly operating the game return means 58 is provided, and even if the player operates the forced return switch 81 even before the timer means 79 measures a predetermined time, the game return means 58 works to forcibly return a predetermined game.

【0068】上皿7 には、図5に示すように上皿カバー
7aが設けられ、その上皿カバー7aの前面側、その他の適
当箇所に、有価カードの有価額表示手段82と球貸しスイ
ッチ83と返却スイッチ84が設けられると共に、これらの
近傍に強制復帰スイッチ81が設けられている。
The upper plate 7 has an upper plate cover as shown in FIG.
7a, on the front side of the upper plate cover 7a, and other appropriate places, a value display means 82 for valuable cards, a ball lending switch 83, and a return switch 84 are provided, and a forced return switch 81 is provided near these. Is provided.

【0069】強制復帰スイッチ81は、遊技復帰手段58に
より強制的に遊技を復帰させるときに操作するためのも
ので、タッチスイッチ、押しボタンスイッチ、その他の
適宜スイッチにより構成されている。
The forced return switch 81 is used to operate when the game is forcibly returned by the game return means 58, and includes a touch switch, a push button switch, and other appropriate switches.

【0070】この強制復帰スイッチ81は、図6に示すよ
うに遊技復帰手段58に接続されており、遊技者が強制復
帰スイッチ81を操作したときに、遊技復帰手段58が前述
と同様に復帰動作して所定の遊技を強制的に復帰させる
ようになっている。
The forced return switch 81 is connected to the game return means 58 as shown in FIG. 6, and when the player operates the forced return switch 81, the game return means 58 performs a return operation in the same manner as described above. Then, a predetermined game is forcibly returned.

【0071】このように構成すれば、給電の開始時点又
は給電の開始後の早い時点で遊技者が弾球遊技機の前に
戻っているような場合には、タイマー手段79に設定され
た所定時間が経過するまで待つ必要がなく、遊技者の強
制復帰スイッチ81の操作によって直ぐに遊技を復帰させ
ることができる。
With this configuration, when the player is returning to the ball game machine at the start of power supply or at an early point after the start of power supply, the predetermined value set in the timer means 79 is set. There is no need to wait until the time has elapsed, and the game can be immediately resumed by the player operating the forced return switch 81.

【0072】以上説明したように、上記各実施形態によ
れば、遊技球を遊技領域15へと発射する発射手段9 と、
遊技領域15に配置された入賞手段17,18,20と、該入賞手
段17,18,20に入賞した遊技球を検出する入賞球検出手段
24,28,29,31 と、遊技状態を制御する1個又は複数個の
遊技制御手段55,60,61,62,70と、遊技状態を制御する1
個又は複数個の遊技制御手段55,60,61,62,70と、少なく
とも1個の前記遊技制御手段55,62 の主電源63の給電停
止時における遊技状態の制御に関連する情報を前記給電
停止後も記憶保持可能な遊技状態記憶手段56,69 と、遊
技状態記憶手段56,69 の記憶内容に基づいて所定の遊技
を復帰させる遊技復帰手段58と、主電源63の給電開始後
に所定時間経過することを条件に遊技復帰手段58を復帰
動作させるタイマー手段79とを備えているので、停電等
で主電源63からの給電が停止した場合でも、遊技状態記
憶手段56,69 の記憶内容に基づいて給電停止前の遊技状
態で遊技を復帰でき、しかもその復帰に伴う遊技者の不
測の不利益を防止できる。
As described above, according to each of the above embodiments, the launching means 9 for launching the game ball to the game area 15 includes:
Winning means 17, 18, 20 arranged in the game area 15, and winning ball detecting means for detecting a game ball which has won the winning means 17, 18, 20
24, 28, 29, 31 and one or a plurality of game control means 55, 60, 61, 62, 70 for controlling the game state, and 1 for controlling the game state
One or a plurality of game control means 55, 60, 61, 62, 70 and at least one of the game control means 55, 62 supply information relating to the control of the game state when power supply to the main power supply 63 is stopped. Game state storage means 56, 69 capable of holding and storing even after stopping, game return means 58 for returning a predetermined game based on the stored contents of the game state storage means 56, 69, and predetermined time after power supply of the main power supply 63 is started. Since the timer means 79 for returning the game return means 58 on condition that the time has elapsed is provided, even if the power supply from the main power supply 63 is stopped due to a power failure or the like, the storage contents of the game state storage means 56, 69 Based on this, it is possible to return the game in the game state before the power supply is stopped, and it is possible to prevent an unexpected disadvantage of the player accompanying the return.

【0073】また遊技復帰手段58が所定の遊技を復帰さ
せることを遊技者側に事前に予告する復帰予告手段80を
備えているので、主電源63からの給電開始から所定時間
が経過すれば遊技復帰手段58が自動的に遊技を復帰させ
るようにしているにも拘わらず、遊技者は遊技盤の復帰
時期を容易に把握できる。
Further, since the game return means 58 is provided with the return notice means 80 for giving advance notice to the player that the predetermined game is to be resumed, the game is started when a predetermined time has elapsed from the start of the power supply from the main power supply 63. Although the return means 58 automatically returns the game, the player can easily grasp the return time of the game board.

【0074】しかも遊技復帰手段58が所定の遊技を復帰
させたことを遊技者側に報知する復帰報知手段65を備え
ているので、遊技者側で復帰の事実を容易に把握でき
る。
Further, since the game returning means 58 is provided with the return notifying means 65 for notifying the player that the predetermined game has been returned, the player can easily grasp the fact of the return.

【0075】更に給電停止後の遊技状態記憶手段56,69
の記憶保持に関連する記憶保持信号を機外に出力する記
憶保持信号出力手段57を備えているので、機外の管理装
置66で記憶保持の有無を容易に管理できる。
Further, the game state storage means 56, 69 after the power supply is stopped.
Since the memory holding signal output means 57 for outputting a memory holding signal related to the memory holding outside the device is provided, the presence / absence of memory holding can be easily managed by the management device 66 outside the device.

【0076】また、遊技復帰手段58が所定の遊技を復帰
させることに関連する復帰信号を外部に事前に出力する
復帰信号出力手段59を備えているため、機外の管理装置
66で遊技の復帰の事実を確実に把握して管理できる。
Further, since the game return means 58 is provided with the return signal output means 59 for outputting in advance a return signal related to the return of a predetermined game to the outside, the external management device
At 66, the fact of the return of the game can be reliably grasped and managed.

【0077】また遊技領域15に配置され且つ遊技者に有
利な状態と不利な状態とに変換可能な可変入賞手段18を
備え、所定の遊技として該可変入賞手段18の作動を含ん
でいるので、可変入賞手段18の作動中に給電が停止した
場合には、復帰後に可変入賞手段18を作動させて遊技者
の不利益を防止できる。
Further, the game machine includes the variable prize means 18 which is arranged in the game area 15 and can be converted into a state advantageous to the player and a state disadvantageous to the player, and includes an operation of the variable prize means 18 as a predetermined game. If the power supply is stopped during the operation of the variable winning means 18, the variable winning means 18 is operated after the return to prevent the disadvantage of the player.

【0078】以上、本発明の各実施形態について詳述し
たが、本発明は各実施形態に限定されるものではなく、
本発明の趣旨を逸脱しない範囲で種々の変更が可能であ
る。例えば、実施形態では、遊技状態記憶手段56と、払
い出し個数記憶手段69との両方について、バックアップ
電源64から給電して、その記憶情報を記憶保持可能にし
ているが、記憶保持は遊技状態記憶手段56側のみでも良
い。
Although the embodiments of the present invention have been described in detail, the present invention is not limited to the embodiments.
Various changes can be made without departing from the spirit of the present invention. For example, in the embodiment, both the game state storage means 56 and the payout number storage means 69 are supplied with power from the backup power supply 64 so that the storage information can be stored and held. Only the 56 side may be used.

【0079】またランプ制御基板45にランプ情報記憶手
段、及び/又は音声制御基板47に音声情報記憶手段を設
け、これと遊技状態記憶手段56とを併用するようにして
も良い。なお、ランプ情報記憶手段、音声情報記憶手段
は、共に広義の遊技情報記憶手段を構成する。勿論、こ
れら以外でも良い。従って、バックアップ電源64により
記憶保持可能な遊技状態記憶手段は、複数個の遊技制御
手段に対応する複数個の遊技状態記憶手段の内、その1
個でも良いし、複数個の一部又は全部でも良く、少なく
とも1個あれば十分である。
Further, a lamp information storage means may be provided on the lamp control board 45 and / or a voice information storage means may be provided on the voice control board 47, and this and the game state storage means 56 may be used in combination. The lamp information storage means and the voice information storage means together constitute a game information storage means in a broad sense. Of course, other than these may be used. Therefore, the game state storage means that can be stored and held by the backup power supply 64 is one of a plurality of game state storage means corresponding to the plurality of game control means.
The number may be one, a part or all of a plurality, and at least one is sufficient.

【0080】実施形態では、給電検出手段78が主電源63
からの給電の開始を検出し、その検出信号によりタイマ
ー手段79が所定時間を計時するようにしているが、電源
監視部71が主電源63の給電、停止を検出するように構成
し、この電源監視部71が給電の開始を検出したときにタ
イマー手段79が作動して所定時間を計時するようにして
も良い。
In the embodiment, the power supply detecting means 78 is connected to the main power supply 63.
Although the start of power supply from the power supply is detected and the timer means 79 measures a predetermined time based on the detection signal, the power supply monitoring unit 71 is configured to detect the power supply and stop of the main power supply 63. When the monitoring unit 71 detects the start of power supply, the timer unit 79 may be operated to measure a predetermined time.

【0081】更に実施形態では、主制御基板43に主遊技
制御手段55を、ランプ制御基板45にランプ制御手段60
を、音声制御基板47に音声制御手段61を、払い出し制御
基板52に払い出し制御手段62を夫々設け、各制御手段5
5,60,61,62 をその制御機能別に別々の基板に設ける別
基板構成とする場合を例示しているが、必ずしも別基板
構成とする必要はなく、例えば主遊技制御手段55、ラン
プ制御手段60及び/又は音声制御手段61を共通基板に設
ける等、制御手段55,60,61,62 の一部を共通の基板に設
けても良い。
Further, in the present embodiment, the main game control means 55 is provided on the main control board 43, and the lamp control means 60 is provided on the lamp control board 45.
The voice control board 47 is provided with a voice control means 61, and the payout control board 52 is provided with a payout control means 62.
5, 60, 61, and 62 are provided on separate boards according to their control functions. However, the separate board configuration is not necessarily required. For example, the main game control means 55 and the ramp control means A part of the control means 55, 60, 61, 62 may be provided on a common board, such as providing the 60 and / or the voice control means 61 on a common board.

【0082】その他、本発明はパチンコ機、アレンジボ
ール機、雀球遊技機等の各種の弾球遊技機においても同
様に実施可能である。
In addition, the present invention can be similarly applied to various types of ball game machines such as a pachinko machine, an arrangement ball machine and a sparrow ball game machine.

【0083】[0083]

【発明の効果】本発明によれば、遊技球を遊技領域15へ
と発射する発射手段9 と、遊技領域15に配置された入賞
手段17,18,20と、該入賞手段17,18,20に入賞した遊技球
を検出する入賞球検出手段24,28,29,31 と、遊技状態を
制御する1個又は複数個の遊技制御手段55,60,61,62,70
と、遊技状態を制御する1個又は複数個の遊技制御手段
55,60,61,62,70と、少なくとも1個の前記遊技制御手段
55,62 の主電源63の給電停止時における遊技状態の制御
に関連する情報を前記給電停止後も記憶保持可能な遊技
状態記憶手段56,69 と、遊技状態記憶手段56,69 の記憶
内容に基づいて所定の遊技を復帰させる遊技復帰手段58
と、主電源63の給電開始後に所定時間経過することを条
件に遊技復帰手段58を復帰動作させるタイマー手段79と
を備えているので、停電等で主電源63からの給電が停止
した場合でも、遊技状態記憶手段56,69 の記憶内容に基
づいて給電停止前の遊技状態で遊技を復帰でき、しかも
その復帰に伴う遊技者の不測の不利益を防止できる。
According to the present invention, the launching means 9 for launching a game ball to the game area 15, the prize means 17, 18, 20 arranged in the game area 15, and the prize means 17, 18, 20 Winning ball detecting means 24, 28, 29, 31 for detecting a game ball winning a game, and one or more game controlling means 55, 60, 61, 62, 70 for controlling a game state.
And one or more game control means for controlling a game state
55,60,61,62,70 and at least one game control means
The information related to the control of the game state when the power supply to the main power supply 63 of the 55, 62 is stopped is stored in the game state storage means 56, 69 capable of storing and holding even after the power supply is stopped, and the game state storage means 56, 69. Game return means 58 for returning a predetermined game based on
And the timer means 79 for returning the game return means 58 on condition that a predetermined time has elapsed after the power supply of the main power supply 63 is started, so that even when the power supply from the main power supply 63 is stopped due to a power failure or the like, Based on the contents stored in the game state storage means 56 and 69, the game can be returned in the game state before the power supply is stopped, and the unexpected disadvantage of the player due to the return can be prevented.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施形態を示す弾球遊技機の正
面図である。
FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施形態を示す弾球遊技機の背
面図である。
FIG. 2 is a rear view of the ball game machine showing the first embodiment of the present invention.

【図3】本発明の第1の実施形態を示す遊技盤の正面図
である。
FIG. 3 is a front view of the game board according to the first embodiment of the present invention.

【図4】本発明の第1の実施形態を示す制御系のブロッ
ク図である。
FIG. 4 is a block diagram of a control system according to the first embodiment of the present invention.

【図5】本発明の第2の実施形態を示す弾球遊技機の正
面図である。
FIG. 5 is a front view of a ball game machine showing a second embodiment of the present invention.

【図6】本発明の第2の実施形態を示す制御系のブロッ
ク図である。
FIG. 6 is a block diagram of a control system showing a second embodiment of the present invention.

【符号の説明】[Explanation of symbols]

9 発射手段 15 遊技領域 17 特別図柄始動手段 18 可変入賞手段 20 普通入賞手段 24,28,29,31 入賞球検出手段 55 主遊技制御手段 56 遊技状態記憶手段 57 記憶保持信号出力手段 58 遊技復帰手段 59 復帰信号出力始動手段 60 ランプ制御手段 61 音声制御手段 62 払い出し制御手段 63 主電源 65 復帰報知手段 69 払い出し個数記憶手段 70 発射制御手段 79 タイマー手段 80 復帰予告手段 9 Launching means 15 Game area 17 Special symbol starting means 18 Variable winning means 20 Normal winning means 24,28,29,31 Winning ball detecting means 55 Main game control means 56 Game state storage means 57 Memory holding signal output means 58 Game return means 59 Return signal output starting means 60 Lamp control means 61 Voice control means 62 Payout control means 63 Main power supply 65 Return notification means 69 Payout number storage means 70 Launch control means 79 Timer means 80 Return notice means

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 遊技球を遊技領域(15)へと発射する発射
手段(9) と、前記遊技領域(15)に配置された入賞手段(1
7)(18)(20)と、該入賞手段(17)(18)(20)に入賞した遊技
球を検出する入賞球検出手段(24)(28)(29)(31)と、遊技
状態を制御する1個又は複数個の遊技制御手段(55)(60)
(61)(62)(70)と、少なくとも1個の前記遊技制御手段(5
5)(62)の主電源(63)の給電停止時における遊技状態の制
御に関連する情報を前記給電停止後も記憶保持可能な遊
技状態記憶手段(56)(69)と、前記遊技状態記憶手段(56)
(69)の記憶内容に基づいて所定の遊技を復帰させる遊技
復帰手段(58)と、前記主電源(63)の給電開始後に所定時
間経過することを条件に前記遊技復帰手段(58)を復帰動
作させるタイマー手段(79)とを備えたことを特徴とする
弾球遊技機。
A launch means (9) for launching a game ball to a game area (15), and a prize means (1) arranged in said game area (15).
7) (18) (20), prize ball detection means (24) (28) (29) (31) for detecting a game ball that has won the prize means (17) (18) (20), One or more game control means (55) (60) for controlling
(61) (62) (70) and at least one of the game control means (5
5) Game state storage means (56) (69) capable of holding and storing information related to the control of the game state when the power supply of the main power supply (63) of the (62) is stopped even after the power supply is stopped, and the game state storage Means (56)
(69) a game return means (58) for returning a predetermined game based on the stored contents, and a return of the game return means (58) on condition that a predetermined time has elapsed after the power supply of the main power supply (63) has started. A ball game machine comprising: timer means (79) for operating.
JP2000259104A 2000-08-29 2000-08-29 Pachinko game machine Pending JP2001300017A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000259104A JP2001300017A (en) 2000-08-29 2000-08-29 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000259104A JP2001300017A (en) 2000-08-29 2000-08-29 Pachinko game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2000115232A Division JP3192648B1 (en) 2000-04-17 2000-04-17 Ball game machine

Publications (2)

Publication Number Publication Date
JP2001300017A true JP2001300017A (en) 2001-10-30
JP2001300017A5 JP2001300017A5 (en) 2005-08-18

Family

ID=18747321

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000259104A Pending JP2001300017A (en) 2000-08-29 2000-08-29 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2001300017A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007275652A (en) * 2007-07-31 2007-10-25 Sanyo Product Co Ltd Game machine
JP2010259844A (en) * 2010-08-23 2010-11-18 Sanyo Product Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007275652A (en) * 2007-07-31 2007-10-25 Sanyo Product Co Ltd Game machine
JP2010259844A (en) * 2010-08-23 2010-11-18 Sanyo Product Co Ltd Game machine

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