JP2001293152A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2001293152A
JP2001293152A JP2000115234A JP2000115234A JP2001293152A JP 2001293152 A JP2001293152 A JP 2001293152A JP 2000115234 A JP2000115234 A JP 2000115234A JP 2000115234 A JP2000115234 A JP 2000115234A JP 2001293152 A JP2001293152 A JP 2001293152A
Authority
JP
Japan
Prior art keywords
game
power supply
storage
ball
return
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000115234A
Other languages
Japanese (ja)
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP2000115234A priority Critical patent/JP2001293152A/en
Publication of JP2001293152A publication Critical patent/JP2001293152A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To enable a game to be restored in a game condition before a power supply stop based on the memory content in a game condition memory means even when power supply from main power source is stopped by power failure, etc., and to make the stored content in the memoryable to be released before the business starting time of the game parlor on the next day. SOLUTION: This pachinko game machine is equipped with one or plural game control means 55, 60, 61, 62, 70 to control a game condition, game condition memory means 56, 69 possible to store and hold information relating to game condition control during a power supply stop of the main power source 63 of at least one of game control means 55, 62, and a game restoration means 58 to restore a prescribed game based on the stored content of the game condition memory means 56, 69. Available storing time of a game condition in the game condition memory means 56, 69 is set to a time shorter than non-operating time of the game parlor.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機では、外部電
源から電源基板の主電源に電力を供給し、この電源基板
の主電源から主制御基板を介して遊技盤側の特別図柄表
示手段、可変入賞手段、その他の遊技部品に給電し、ま
た払い出し制御基板を介して払い出し手段に、発射制御
基板を介して発射手段に夫々給電する方式を採用してい
る。
2. Description of the Related Art In a ball and ball game machine such as a pachinko machine, power is supplied from an external power supply to a main power supply of a power supply board, and a special symbol display means on a game board side is supplied from the main power supply of the power supply board via a main control board. Power supply to the variable winning means and other game parts, and also to the payout means via the payout control board, and to the firing means via the firing control board.

【0003】遊技に際しては、主制御基板の主遊技制御
手段により、遊技盤側の特別図柄表示手段、可変入賞手
段等による遊技動作を制御しながら、特別図柄表示手段
の特別図柄の変動後の停止図柄が特定態様になることを
条件に、特別利益状態を発生させる。
At the time of a game, the main game control means of the main control board controls the game operation by the special symbol display means on the game board side, the variable winning means and the like, and stops the special symbol display means after the change of the special symbol. A special profit state is generated on condition that the symbol is in a specific mode.

【0004】そして、特別利益状態が発生すれば、可変
入賞手段の開閉板が1回開放し、その入賞口に所定数の
遊技球が入賞したとき、又は開放から所定時間経過した
ときの何れか早い方を条件に開閉板が閉じる。また入賞
口に入賞した遊技球が特定領域を通過すると、それを条
件に可変入賞手段の開閉板が最大所定回数開放するまで
特別利益状態を継続する。従って、一旦、特別利益状態
が発生すると、可変入賞手段に多数の遊技球が入賞し、
その入賞球数に応じて払い出し手段から多数の遊技球が
払い出されるので、遊技者は多大な利益を享受できる。
[0004] When a special profit state occurs, the opening and closing plate of the variable winning means is opened once, and when a predetermined number of game balls are won in the winning opening or when a predetermined time has elapsed from the opening. The opening and closing plate closes on the condition that it is earlier. When the game ball that has won the winning opening passes through the specific area, the special profit state is maintained until the opening and closing plate of the variable winning means is opened up to a predetermined number of times under the condition. Therefore, once the special profit state occurs, a large number of game balls win the variable winning means,
Since a large number of game balls are paid out from the payout means in accordance with the number of winning balls, the player can enjoy great profit.

【0005】[0005]

【発明が解決しようとする課題】この種の弾球遊技機で
は、遊技中に停電等で主電源からの給電が停止すると、
バックアップ電源からRAM等の遊技状態記憶手段に給
電して、その遊技状態記憶手段に停電直前の遊技状態を
記憶させておき、停電の復旧後に主電源を投入したとき
に、その遊技状態記憶手段の記憶内容に基づいて所定の
遊技を復帰させることが考えられている。
In this type of ball game machine, if power supply from the main power supply is stopped during a game due to a power failure or the like,
Power is supplied from the backup power supply to the game state storage means such as a RAM, and the game state immediately before the power failure is stored in the game state storage means. When the main power is turned on after the restoration of the power failure, the game state storage means is stored. It is considered that a predetermined game is restored based on the stored contents.

【0006】しかし、停電の復旧後に主電源を投入する
まで遊技状態記憶手段が記憶を保持し続けるとした場
合、主電源を投入すれば、停電前の遊技状態に復帰でき
る反面、次のような問題がある。
However, if it is assumed that the game state storage means keeps storing the memory until the main power is turned on after the restoration of the power failure, the game state before the power failure can be restored by turning on the main power. There's a problem.

【0007】例えば、遊技場の営業の終了後に停電が復
旧したにも拘わらず、そのまま放置して翌日の営業開始
前に主電源を投入した場合、その給電の開始によって遊
技復帰手段が働き、遊技状態記憶手段の記憶内容に基づ
いて遊技を復帰させることになる。
For example, if the main power supply is turned on before the start of business on the next day after the power outage is restored after the operation of the game arcade ends, the game return means operates by the start of the power supply, and the game returns. The game is restored based on the contents stored in the state storage means.

【0008】このような場合には、遊技状態記憶手段の
記憶内容を消去する必要がある。しかし、弾球遊技機で
は法規上、主制御基板等に外部から信号を入力して、そ
の遊技状態記憶手段の記憶内容を消去することは認めら
れないので、複数台の弾球遊技機の記憶を一括して消去
することはできず、各弾球遊技機毎に設けられたリセッ
トボタンを1台1台操作しなければならないという問題
がある。
In such a case, it is necessary to erase the contents stored in the game state storage means. However, since it is not permitted to input a signal from the outside to the main control board and the like to erase the storage contents of the game state storage means in a ball-and-ball game machine, the storage of a plurality of ball-and-ball game machines is prohibited. Cannot be collectively erased, and there is a problem that a reset button provided for each ball game machine must be operated one by one.

【0009】本発明は、このような従来の問題点に鑑
み、停電等で主電源からの給電が停止した場合でも、遊
技状態記憶手段の記憶内容に基づいて給電の停止前の遊
技状態で遊技を復帰できると共に、遊技場の翌日の営業
開始までにその遊技状態の記憶を自動的に解除できる弾
球遊技機を提供することを目的とする。
The present invention has been made in view of the above-mentioned conventional problems, and even when power supply from the main power supply is stopped due to a power failure or the like, the game state is maintained in a game state before the power supply is stopped based on the contents stored in the game state storage means. It is an object of the present invention to provide a ball game machine capable of automatically restoring the storage of the game state by the start of business on the next day of the game arcade.

【0010】[0010]

【課題を解決するための手段】本発明は、遊技領域15に
配置された入賞手段17,18,20と、該入賞手段17,18,20に
入賞した遊技球を検出する入賞球検出手段24,28,29,31
と、遊技状態を制御する1個又は複数個の遊技制御手段
55,60,61,62,70と、少なくとも1個の遊技制御手段55,6
2 の主電源63の給電停止時における遊技状態の制御に関
連する情報を前記給電停止後も記憶保持可能な遊技状態
記憶手段56,69 と、前記主電源63の給電開始後に前記遊
技状態記憶手段56,69 の記憶内容に基づいて所定の遊技
を復帰させる遊技復帰手段58とを備え、前記遊技状態記
憶手段56,69 の遊技状態の有効記憶時間を、遊技場の非
稼働時間よりも短い時間に設定している。
According to the present invention, prize winning means 17, 18, 20 arranged in a game area 15 and prize ball detecting means 24 for detecting a game ball which has won the prize means 17, 18, 20 are provided. , 28,29,31
And one or more game control means for controlling a game state
55,60,61,62,70 and at least one game control means 55,6
(2) game state storage means 56 and 69 capable of storing information related to control of the game state when the power supply of the main power supply 63 is stopped even after the power supply is stopped, and the game state storage means after the power supply of the main power supply 63 is started. Game return means 58 for returning a predetermined game based on the stored contents of 56, 69, and the effective storage time of the game state of the game state storage means 56, 69 is shorter than the non-operation time of the game hall. Is set to

【0011】[0011]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて説明する。図1〜図5は本発明の第1の実施形
態を例示し、図1及び図2において、1 は遊技機本体
で、外枠2 と、この外枠2 に開閉自在に枢着された前枠
3 とを有する。前枠3 には、その窓孔に対応して遊技盤
4 が裏側から着脱自在に装着され、また遊技盤4 の前側
にガラス扉5 と前面板6 とが開閉自在に配置されてい
る。
Embodiments of the present invention will be described below with reference to the drawings. FIGS. 1 to 5 illustrate a first embodiment of the present invention. In FIGS. 1 and 2, reference numeral 1 denotes a game machine main body, and an outer frame 2 and a front of the outer frame 2 which is pivotally connected to the outer frame 2 so as to be freely opened and closed. frame
And 3. The front frame 3 has a game board corresponding to the window hole.
4 is detachably mounted from the back side, and a glass door 5 and a front plate 6 are arranged on the front side of the game board 4 so as to be freely opened and closed.

【0012】前面板6 には、発射用の遊技球を貯留する
上皿7 が装着されている。前枠3 の下部には、余剰球を
貯留する下皿8 と、発射手段9 の発射ハンドル10とが設
けられている。発射手段9 は発射制御基板11側で制御さ
れ、また発射制御基板11は発射制御基板ケース12に収納
されている。発射ハンドル10側には、遊技者の把持を検
出するタッチスイッチ等の操作検出手段13(図4参照)
が設けられている。
An upper plate 7 for storing game balls for firing is mounted on the front plate 6. A lower plate 8 for storing surplus spheres and a firing handle 10 of a firing means 9 are provided below the front frame 3. The launching means 9 is controlled on the launch control board 11 side, and the launch control board 11 is housed in a launch control board case 12. On the firing handle 10 side, operation detecting means 13 such as a touch switch for detecting the player's gripping (see FIG. 4)
Is provided.

【0013】遊技盤4 には、図3に示すように、ガイド
レール14が環状に装着されると共に、そのガイドレール
14の内側の遊技領域15に液晶表示手段16、特別図柄始動
手段17、可変入賞手段18、普通図柄始動手段19、普通入
賞手段20等の複数個の遊技部品が配置されている。
As shown in FIG. 3, a guide rail 14 is annularly mounted on the game board 4, and the guide rail 14 is
A plurality of game components such as a liquid crystal display means 16, a special symbol starting means 17, a variable winning means 18, a normal symbol starting means 19, a normal winning means 20, and the like are arranged in a game area 15 inside 14.

【0014】液晶表示手段16は、特別図柄を表示する特
別図柄表示手段21を兼用している。特別図柄表示手段21
は1個又は複数個、例えば左右方向に3個の特別図柄を
変動表示可能であり、特別図柄始動手段17への遊技球の
入賞を条件に、その特別図柄が乱数制御により所定時間
変動して停止するように構成されている。
The liquid crystal display means 16 also serves as special symbol display means 21 for displaying a special symbol. Special symbol display means 21
One or more, for example, three special symbols can be variably displayed in the left-right direction, and under the condition that a game ball is won to the special symbol starting means 17, the special symbol fluctuates for a predetermined time by random number control. It is configured to stop.

【0015】液晶表示手段16には、その上部に普通図柄
表示手段22が設けられている。普通図柄表示手段22は1
個又は複数個、例えば1個の普通図柄を変動表示可能で
あり、普通図柄始動手段19が遊技球の通過を検出するこ
とを条件に、その普通図柄が乱数制御により所定時間変
動して停止するようになっている。
The liquid crystal display means 16 is provided with an ordinary symbol display means 22 on the upper part thereof. Normal symbol display means 22 is 1
One or a plurality of, for example, one ordinary symbol can be variably displayed, and provided that the ordinary symbol starting means 19 detects the passage of a game ball, the ordinary symbol fluctuates for a predetermined time by random number control and stops. It has become.

【0016】特別図柄始動手段17は入賞手段を構成する
もので、遊技球が入賞可能な開状態と入賞不能な閉状態
とに開閉自在に枢支された左右一対の開閉爪23と、開閉
爪23間から入賞した遊技球を検出する入賞球検出手段24
とを備え、普通図柄表示手段22の変動後の停止図柄が所
定態様となることを条件に、開閉爪23が所定時間、例え
ば0.5秒間程度の短時間だけ開放するようになってい
る。なお、特別図柄始動手段17は、電動開閉式チューリ
ップ等により構成されている。
The special symbol starting means 17 constitutes a prize winning means, and includes a pair of left and right open / close pawls 23 pivotally supported to be openable and closable between an open state where the game ball can win and a closed state where the game ball cannot win. Winning ball detecting means for detecting game balls winning from 23
The opening and closing claw 23 is opened for a predetermined time, for example, a short time of about 0.5 second, on condition that the stopped symbol after the change of the normal symbol display means 22 is in a predetermined mode. In addition, the special symbol starting means 17 is configured by an electric opening / closing type tulip or the like.

【0017】可変入賞手段18は、遊技者に有利な状態
(開状態)と不利な状態(閉状態)とに変換可能な開閉
式であって、入賞口26を有する入賞ケース25と、入賞口
26を開閉すべく下部側の横軸により入賞ケース25に開閉
自在に枢支され且つ開放状態のときに遊技球を入賞口26
へと案内する開閉板27とを備え、特別図柄表示手段21の
変動後の停止図柄が「7・7・7」等の特定態様となっ
て、後述の特別利益状態が発生することを条件に、開閉
板27が前側に開放するように構成されている。
The variable prize winning means 18 is an openable / closable type which can be converted into a state advantageous to the player (open state) and a disadvantageous state (closed state), a prize case 25 having a prize port 26, and a prize port.
The game ball is opened and closed by a horizontal axis on the lower side so as to be able to open and close the opening 26 and can be opened and closed freely.
An opening / closing plate 27 that guides the special symbol display means 21 on condition that the special symbol display means 21 has a changed stop symbol in a specific mode such as “7.7.7” and a special profit state described later occurs. The opening / closing plate 27 is configured to open to the front side.

【0018】可変入賞手段18の内部には、入賞口26に入
賞した遊技球を検出する計数用の入賞球検出手段28と、
特定領域への遊技球の通過を検出する入賞球検出手段29
とが設けられている。
Inside the variable winning means 18, there is a winning ball detecting means 28 for counting which detects a game ball which has won the winning opening 26,
Winning ball detecting means 29 for detecting the passing of a game ball to a specific area
Are provided.

【0019】なお、可変入賞手段18は、開閉板27の開放
から所定時間が経過したとき、又は入賞球検出手段28が
所定数(例えば10個)の遊技球を検出したときの何れ
か早い方を条件に開閉板27が閉じ、また特定領域の入賞
球検出手段29が遊技球を検出することを条件に、最大所
定回数(例えば16回)まで開閉動作を繰り返すように
なっている。
It should be noted that the variable winning means 18 is provided when a predetermined time has elapsed since the opening and closing of the opening / closing plate 27 or when the winning ball detecting means 28 detects a predetermined number (for example, 10) of game balls, whichever is earlier. The opening / closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the opening / closing plate 27 is closed and the winning ball detecting means 29 in the specific area detects a game ball.

【0020】普通図柄始動手段19は通過式であって、遊
技球の通過を検出する球検出手段30が設けられている。
普通入賞手段20には、遊技球の入賞を検出する入賞球検
出手段31が設けられている。
Normally, the symbol starting means 19 is of a passing type, and is provided with ball detecting means 30 for detecting the passage of a game ball.
The normal winning means 20 is provided with a winning ball detecting means 31 for detecting a winning of a game ball.

【0021】前枠3 の裏側には、図2に示すように、遊
技盤4 を裏側から押さえる裏機構板32が開閉自在に装着
されている。裏機構板32には、遊技盤4 の裏側の裏カバ
ー33が嵌合する開口部34が形成され、その上側に遊技球
タンク35及びタンクレール36が、左右方向の一側に払い
出し手段37が、下側に通路ユニット38が夫々設けられて
いる。遊技球タンク35は、遊技球補給系から補給された
遊技球を貯留して、タンクレール36を経て払い出し手段
37側へと供給するようになっている。
As shown in FIG. 2, on the back side of the front frame 3, a back mechanism plate 32 for holding the game board 4 from the back side is mounted to be openable and closable. The back mechanism plate 32 is formed with an opening portion 34 into which a back cover 33 on the back side of the game board 4 is fitted. A game ball tank 35 and a tank rail 36 are provided on the upper side, and a payout means 37 is provided on one side in the left-right direction. , A passage unit 38 is provided on the lower side. The game ball tank 35 stores the game balls replenished from the game ball replenishment system, and pays out via the tank rail 36.
It is supplied to the 37 side.

【0022】払い出し手段37は、払い出しケース39と、
この払い出しケース39内に設けられ且つ回転により遊技
球を繰り出す回転体40と、この回転体40を駆動する払い
出しモータ41と、払い出しケース39の下部に設けられ且
つ払い出された遊技球を検出する払い出し球検出手段42
とを備え、球払い出し指令があったときに払い出しモー
タ41が回転体40を駆動して、その回転体40の回転により
遊技球タンク35からの遊技球を賞品球として上皿7 側へ
と払い出し、その遊技球を払い出し球検出手段42で1個
づつ検出するようになっている。
The payout means 37 includes a payout case 39,
A rotator 40 provided in the payout case 39 and paying out game balls by rotation, a payout motor 41 for driving the rotator 40, and detecting the paid out game balls provided at a lower portion of the payout case 39. Payout ball detection means 42
When a ball payout command is issued, the payout motor 41 drives the rotating body 40 and pays out game balls from the game ball tank 35 to the upper plate 7 as prize balls by the rotation of the rotating body 40. The payout ball detecting means 42 detects the game balls one by one.

【0023】裏カバー33は、図2に示すように、遊技盤
4 に装着された液晶表示手段16等の遊技部品を裏側から
覆うためのもので、遊技盤4 に着脱自在に固定されてい
る。裏カバー33には、主制御基板43を収納する主制御基
板ケース44と、ランプ制御基板45を収納するランプ制御
基板ケース46と、音声制御基板47を収納する音声制御基
板ケース48とが着脱自在に装着されている。主制御基板
ケース44は裏カバー33の上部側に配置され、この主制御
基板ケース44の下側にランプ制御基板ケース46と音声制
御基板ケース48とが左右に配置されている。
The back cover 33 is, as shown in FIG.
4 is for covering the game components such as the liquid crystal display means 16 mounted on the back of the game board 4 from behind, and is detachably fixed to the game board 4. On the back cover 33, a main control board case 44 for housing a main control board 43, a lamp control board case 46 for housing a lamp control board 45, and a voice control board case 48 for housing a voice control board 47 are detachable. It is attached to. The main control board case 44 is disposed above the back cover 33, and a lamp control board case 46 and a voice control board case 48 are disposed below the main control board case 44 on the left and right.

【0024】通路ユニット38の裏側には、ケース取り付
け板49を介して制御基板ケース50が着脱自在に装着さ
れ、この制御基板ケース50内に電源基板51と払い出し制
御基板52とが左右に収納されている。電源基板51は、電
源コード53を介して外部電源54に接続可能である。
On the back side of the passage unit 38, a control board case 50 is removably mounted via a case mounting plate 49. In the control board case 50, a power supply board 51 and a payout control board 52 are housed on the left and right. ing. The power supply board 51 can be connected to an external power supply 54 via a power supply cord 53.

【0025】図4は制御系のブロック図である。主制御
基板43には、主遊技制御手段55と遊技状態記憶手段56と
記憶保持信号出力手段57と遊技復帰手段58と復帰信号出
力手段59とが設けられている。なお、これらは主制御基
板43に設けられたCPU、ROM、RAM等により構成
されている。
FIG. 4 is a block diagram of the control system. The main control board 43 is provided with a main game control means 55, a game state storage means 56, a memory holding signal output means 57, a game return means 58, and a return signal output means 59. These are configured by a CPU, a ROM, a RAM, and the like provided on the main control board 43.

【0026】主遊技制御手段55は、遊技動作の制御、取
り分け主として遊技盤4 側の遊技動作に関わる制御を行
うためのもので、CPU、ROM、RAM等により構成
され、普通図柄始動手段19が遊技球を検出することを条
件に乱数制御により普通図柄表示手段22の普通図柄の変
動・停止を制御する機能と、変動後の普通図柄の停止図
柄が所定態様となることを条件に特別図柄始動手段17を
所定時間開放させる機能と、特別図柄始動手段17が遊技
球を検出することを条件に乱数制御により特別図柄表示
手段21の特別図柄の変動・停止を制御する機能と、変動
後の特別図柄の停止図柄が特定態様となることを条件
に、遊技者に有利な特別利益状態を発生させて可変入賞
手段18を開放させる機能と、遊技状態に応じてランプ制
御手段60、音声制御手段61、払い出し制御手段62等に所
定のコマンドを送信する機能と、主電源63からの給電が
停止したときに所定のバックアップ処理を行う機能と、
特別図柄始動手段17、入賞手段18,20 等に遊技球が入賞
することを条件に入賞処理を行う機能等を備えている。
The main game control means 55 is for controlling the game operation, in particular, mainly for controlling the game operation on the game board 4 side. The main game control means 55 comprises a CPU, a ROM, a RAM and the like. A function of controlling the change / stop of the ordinary symbol of the ordinary symbol display means 22 by random number control on the condition that the game ball is detected, and a special symbol start on condition that the stopped symbol of the ordinary symbol after the variation becomes a predetermined mode. A function of opening the means 17 for a predetermined time, a function of controlling the change / stop of the special symbol of the special symbol display means 21 by random number control on condition that the special symbol starting means 17 detects a game ball, Provided that the symbol to be stopped is in a specific mode, a function of generating a special profit state advantageous to the player to open the variable winning means 18 and a ramp control means 60 and a voice control means 61 according to the game state. A function of transmitting a predetermined command to the payout control means 62 or the like, a function of performing predetermined backup process when the power supply from the main power supply 63 is stopped,
The special symbol starting means 17, the winning means 18, 20 and the like are provided with a function of performing a winning process on condition that a game ball wins.

【0027】遊技状態記憶手段56は、CPU、RAM等
により構成され、主遊技制御手段55の制御により刻々変
化する遊技盤4 側の遊技状態を記憶する機能と、主電源
63からの給電の停止後も、主遊技制御手段55側でのバッ
クアップ処理により、副電源64からの給電によって、そ
の時点の遊技状態を記憶保持する機能とを備えている。
The game state storage means 56 is constituted by a CPU, a RAM, etc., and has a function of storing a game state of the game board 4 which changes every time under the control of the main game control means 55;
Even after the power supply from the power supply 63 is stopped, the main game control means 55 has a function of storing the game state at that time by the power supply from the sub power supply 64 by the backup process.

【0028】記憶保持信号出力手段57は、遊技状態記憶
手段56が副電源64からの給電によって記憶を保持した状
態のときに、その記憶保持に関連する記憶保持信号を機
外に出力するためのもので、遊技場等の管理装置66に記
憶保持信号を出力するようになっている。なお、この記
憶保持信号出力手段57は、例えば主遊技制御手段55側で
のバックアップ処理を条件に、そのバックアップ処理の
開始時又は終了時に記憶保持信号を出力する等、適宜時
点に記憶保持信号を出力すれば良い。
The memory holding signal output means 57 is for outputting a memory holding signal related to the memory holding to the outside when the game state memory means 56 holds the memory by the power supply from the auxiliary power supply 64. The storage holding signal is output to a management device 66 such as a game arcade. The storage holding signal output means 57 outputs the storage holding signal at an appropriate time, such as outputting a storage holding signal at the start or end of the backup processing, for example, on the condition of the backup processing on the main game control means 55 side. Just output it.

【0029】遊技復帰手段58は、停電の復旧等による主
電源63からの給電が開始したときに、遊技状態記憶手段
56の記憶内容に基づいて所定の遊技を復帰させるための
もので、所定の条件を満たすこと、例えば遊技者の操作
に伴う所定の遊技条件を契機として所定の遊技を復帰さ
せるように構成されている。
The game return means 58 is a game state storage means when power supply from the main power supply 63 is started due to restoration of a power failure or the like.
It is for returning a predetermined game based on the stored contents of 56, and is configured to satisfy a predetermined condition, for example, to return a predetermined game triggered by a predetermined game condition accompanying an operation of a player. I have.

【0030】即ち、遊技復帰手段58は、発射手段9 の発
射ハンドル10を遊技者が把持したときの操作検出手段13
からの検出信号を入力して、遊技者の操作に伴う発射手
段9の作動を契機として主遊技制御手段55を働かせて、
遊技状態記憶手段56の記憶内容に基づいて給電停止直前
の遊技状態から遊技を復帰させる機能と、払い出し制御
手段62に復帰コマンドを送信し、また復帰報知手段65に
報知信号を送信する機能とを備えている。
That is, the game return means 58 is provided with the operation detecting means 13 when the player grips the firing handle 10 of the firing means 9.
, The main game control means 55 is activated by the operation of the firing means 9 accompanying the operation of the player,
The function of returning the game from the game state immediately before the stop of the power supply based on the contents stored in the game state storage means 56, the function of transmitting a return command to the payout control means 62, and the function of transmitting a notification signal to the return notification means 65. Have.

【0031】復帰報知手段65は、遊技復帰手段58が所定
の遊技を復帰させたことを遊技者側に報知するためのも
ので、前枠3 の周縁部等に装着されたLED等の表示ラ
ンプ、液晶表示手段16の表示画面の一部領域等により構
成されている。また復帰報知手段65は、スピーカ68によ
り構成しても良い。復帰信号出力手段59は、遊技復帰手
段58が所定の遊技を復帰させたときに、その復帰に関連
する復帰信号を機外の管理装置66に出力し送信するよう
になっている。
The return notification means 65 is for notifying the player that the game return means 58 has returned to a predetermined game, and is a display lamp such as an LED mounted on the periphery of the front frame 3 or the like. , The display screen of the liquid crystal display means 16. The return notifying means 65 may be constituted by a speaker 68. The return signal output means 59 outputs and transmits a return signal related to the return to the management device 66 outside the machine when the game return means 58 returns a predetermined game.

【0032】ランプ制御基板45には、ランプ制御手段60
が設けられている。ランプ制御手段60は、ランプ制御基
板45に装着されたCPU、ROM、RAM等により構成
され、主遊技制御手段55からの表示コマンドに従って、
遊技盤4 の遊技部品に装着された表示ランプ、遊技機本
体1 の前側に配置された表示ランプ等の各種の表示ラン
プ67を点灯又は点滅制御するようになっている。
The lamp control board 45 includes a lamp control means 60
Is provided. The lamp control means 60 includes a CPU, a ROM, a RAM, and the like mounted on the lamp control board 45, and according to a display command from the main game control means 55,
Various display lamps 67 such as a display lamp mounted on a game component of the game board 4 and a display lamp arranged on the front side of the game machine main body 1 are controlled to be turned on or off.

【0033】音声制御基板47には、音声制御手段61が設
けられている。音声制御手段61は、音声制御基板47に装
着されたCPU、ROM、RAM等により構成され、主
遊技制御手段55からの音声コマンドに従って、スピーカ
68から発生する効果音を制御するようになっている。な
お、スピーカ68は、図1に示すように前面板6 の裏側で
前枠3 側の部材等に装着されている。
The voice control board 47 is provided with a voice control means 61. The voice control means 61 is constituted by a CPU, a ROM, a RAM, and the like mounted on the voice control board 47, and according to a voice command from the main game control means 55, a speaker.
The sound effect generated from 68 is controlled. The speaker 68 is mounted on a member or the like on the front frame 3 side on the back side of the front plate 6 as shown in FIG.

【0034】発射制御基板11には発射制御手段70が設け
られ、遊技者が発射ハンドル10を操作したときに、この
発射制御手段70により発射手段9 を制御するようになっ
ている。
The firing control board 11 is provided with a firing control means 70, and when the player operates the firing handle 10, the firing control means 70 controls the firing means 9.

【0035】払い出し制御基板52には、払い出し制御手
段62と払い出し個数記憶手段69とが設けられている。払
い出し制御手段62は、遊技動作の制御、取り分け払い出
し手段37の払い出し動作を制御するためのもので、主遊
技制御手段55の払い出しコマンドから遊技者の賞品球の
獲得個数(払い出し個数)を解析する機能と、その獲得
個数を払い出し個数記憶手段69に記憶させる機能と、そ
の獲得個数分の賞品球を払い出すように払い出し手段37
を制御する機能と、新たな賞品球の獲得個数と払い出し
済み個数とを未払い出し個数に加減算して払い出し個数
記憶手段69の記憶個数を更新する機能と、遊技復帰手段
58からの復帰コマンドにより払い出し個数記憶手段69の
記憶内容を読み出して未払い出し個数分の賞品球を払い
出すように払い出し手段37を制御する機能と、主電源63
からの給電が停止したときに所定のバックアップ処理を
行う機能とを備えている。
The payout control board 52 is provided with payout control means 62 and payout number storage means 69. The payout control means 62 is for controlling the game operation and controlling the payout operation of the payout means 37 in particular, and analyzes the number of prize balls acquired (payout number) of the player from the payout command of the main game control means 55. The function and the function of storing the obtained number in the payout number storage means 69 and the payout means 37 so as to pay out the prize balls for the obtained number.
A function of controlling the number of new prize balls and a function of adding and subtracting the obtained number of paid prize balls to the unpaid number to update the stored number of the paid out number storage means 69, and a game return means.
A function of controlling the payout means 37 so as to read out the stored contents of the payout number storage means 69 by the return command from 58 and pay out the unpaid number of prize balls;
And a function of performing a predetermined backup process when the power supply from the server is stopped.

【0036】払い出し個数記憶手段69は、払い出し制御
手段62で算出された賞品球の獲得個数(払い出し個数)
を記憶し、主電源63からの給電の停止後も、払い出し制
御手段62側でのバックアップ処理により、副電源64から
の給電によって、その時点の賞品球の獲得個数を記憶保
持するようになっている。
The number-of-payouts storage means 69 stores the number of obtained prize balls calculated by the payout control means 62 (number of payouts).
Even after the power supply from the main power supply 63 is stopped, the number of prize balls acquired at that time is stored and retained by the power supply from the sub power supply 64 by the backup processing on the payout control means 62 side. I have.

【0037】電源基板51には、主電源63と副電源64と電
源監視部71とリセット部72と記憶保持制御部73とが設け
られている。主電源63は、主制御基板43、ランプ制御基
板45、音声制御基板47、発射制御基板11、払い出し制御
基板52等を経て、各制御手段55,60,61,62,70、液晶表示
手段16、特別図柄始動手段17、普通図柄始動手段19、可
変入賞手段18、発射手段9 、払い出し手段37、その他の
部位に給電するためのものである。
The power supply board 51 is provided with a main power supply 63, a sub power supply 64, a power supply monitoring unit 71, a reset unit 72, and a storage control unit 73. The main power supply 63 passes through the main control board 43, the lamp control board 45, the voice control board 47, the launch control board 11, the payout control board 52, and the like, and the control means 55, 60, 61, 62, 70, the liquid crystal display means 16 The special symbol starting means 17, the normal symbol starting means 19, the variable winning means 18, the firing means 9, the payout means 37, and other parts are used to supply power.

【0038】副電源64は、外部電源54の停電等により主
電源63からの給電が停止したときに、遊技状態記憶手段
56、払い出し個数記憶手段69が夫々の記憶情報を保持す
るために必要な所定電位の電圧を、主制御基板43及び払
い出し制御基板50に印加し給電するようになっている。
The sub-power supply 64 is used when the power supply from the main power supply 63 is stopped due to a power failure of the external power supply 54 or the like.
56, a voltage of a predetermined potential necessary for the payout number storage means 69 to hold the respective stored information is applied to the main control board 43 and the payout control board 50 to supply power.

【0039】なお、副電源64は、主電源63の給電停止か
ら所定時間が経過するまで遊技盤4側の遊技部品の球検
出手段24,28 〜31、払い出し手段37側の払い出し球検出
手段42の検出機能を有効にし、且つ所定時間の経過後に
その検出機能を停止させるように、主電源63の給電停止
から所定時間だけ主遊技制御手段55、払い出し制御手段
62、球検出手段24,28 〜31,42 に夫々給電するようにし
ても良い。
The auxiliary power supply 64 is provided with ball detecting means 24, 28 to 31 for the game components on the game board 4 and the payout ball detecting means 42 on the payout means 37 until a predetermined time elapses after the power supply of the main power supply 63 is stopped. The main game control means 55 and the payout control means only for a predetermined time after the power supply of the main power supply 63 is stopped so as to enable the detection function of the main power supply 63 and stop the detection function after a predetermined time has elapsed.
62, power may be supplied to the ball detecting means 24, 28 to 31, 42, respectively.

【0040】副電源64は、コンデンサと抵抗の充放電回
路、乾電池又は蓄電池等から給電するように構成されて
いる。また副電源64は電源基板51に設けても良いが、主
制御基板43、払い出し制御基板52に夫々設けても良い。
The sub power source 64 is configured to supply power from a charge / discharge circuit of a capacitor and a resistor, a dry battery or a storage battery. The sub power supply 64 may be provided on the power supply board 51, or may be provided on the main control board 43 and the payout control board 52, respectively.

【0041】電源監視部71は、主電源63からの給電が停
止したときに異常を検出して、主遊技制御手段55、ラン
プ制御手段60、音声制御手段61、払い出し制御手段62に
電源異常信号を送り、主遊技制御手段55、払い出し制御
手段62に記憶情報の保持に必要なバックアップ処理を行
わせるためのものである。
The power supply monitoring unit 71 detects an abnormality when the power supply from the main power supply 63 is stopped, and sends a power supply abnormality signal to the main game control unit 55, the lamp control unit 60, the voice control unit 61, and the payout control unit 62. In order to cause the main game control means 55 and the payout control means 62 to perform a backup process necessary for holding stored information.

【0042】リセット部72は、電源監視部71から電源異
常信号があったときに、各制御手段55,60 〜62側でのリ
セット処理に要する時間分遅延させてリセット信号を出
力するようになっている。主遊技制御手段55、ランプ制
御手段60、音声制御手段61、払い出し制御手段62では、
リセット信号があったときに、CPUの動作を停止する
と同時に、出力の全てをクリアするようになっている。
The reset unit 72 outputs a reset signal when a power failure signal is received from the power monitoring unit 71 with a delay corresponding to the time required for the reset processing on the control means 55, 60 to 62 side. ing. In the main game control means 55, the ramp control means 60, the voice control means 61, and the payout control means 62,
When a reset signal is received, the operation of the CPU is stopped and, at the same time, all outputs are cleared.

【0043】なお、主遊技制御手段55、払い出し制御手
段62は、主電源63からの給電が停止したときに、その電
圧が処理動作電位以下に低下するまでの間に所定のバッ
クアップ処理、リセット処理を行うようになっている。
The main game control means 55 and the payout control means 62 perform predetermined backup processing and reset processing when the power supply from the main power supply 63 is stopped until the voltage drops below the processing operation potential. It is supposed to do.

【0044】記憶保持制御部73は、所定の有効記憶時間
が経過したときに、副電源64からの給電を停止させて遊
技状態記憶手段56及び払い出し個数記憶手段69の記憶を
解除するためのものである。この記憶保持制御部73は、
図5に示すように、電源監視部71の電源異常信号等によ
り、主電源63の給電停止から所定の有効記憶時間を計時
するタイマー部75と、このタイマー部75が有効記憶時間
を計時したときに副電源64から遊技状態記憶手段56及び
払い出し個数記憶手段69への給電を停止させる給電停止
部76とを備えている。
The memory holding control unit 73 is for stopping the power supply from the auxiliary power supply 64 and releasing the storage of the game state storage means 56 and the payout number storage means 69 when a predetermined effective storage time has elapsed. It is. This storage holding control unit 73 includes:
As shown in FIG. 5, a timer unit 75 that measures a predetermined effective storage time after the power supply of the main power supply 63 is stopped by a power supply abnormality signal or the like of the power supply monitoring unit 71, and when the timer unit 75 measures the effective storage time. And a power supply stop unit 76 for stopping power supply from the sub power supply 64 to the game state storage means 56 and the payout number storage means 69.

【0045】なお、給電停止部76は、副電源64の出力側
に接続された半導体スイッチ等により構成されている。
また記憶保持制御部73は、副電源64から給電されるよう
になっている。
The power supply stopping section 76 is composed of a semiconductor switch or the like connected to the output side of the sub power supply 64.
The storage control unit 73 is supplied with power from the sub power supply 64.

【0046】有効記憶時間は、短くとも商用電源の瞬間
的な停電が発生した場合に、その復旧に要する停電復旧
時間以上であり、また長くとも遊技場の非稼働時間(非
営業時間)よりも短い時間に設定されている。有効記憶
時間は、記憶保持の点では極力長時間に亘って記憶状態
を保持できることが望ましいが、翌日の営業開始時刻ま
で記憶を保持することは避ける必要がある。従って、例
えば、遊技場の営業開始時刻が午前10時で、営業終了
時刻が午後11時の場合には、遊技場の営業終了から翌
日の営業開始までの通常の非稼働時間よりも短い時間で
ある11時間未満に設定されている。
The effective storage time is at least equal to or longer than the power failure recovery time required for recovery from a momentary power failure of the commercial power supply, and is at least longer than the non-operation time (non-business time) of the game arcade. Set for a short time. In terms of effective storage time, it is desirable that the storage state can be maintained as long as possible in terms of storage retention, but it is necessary to avoid retaining the storage until the business start time on the next day. Therefore, for example, when the business start time of the game arcade is 10:00 am and the business end time is 11:00 pm, the time is shorter than the normal non-operation time from the business end of the game arcade to the business start of the next day. It is set to less than a certain 11 hours.

【0047】74は記憶保持報知手段で、遊技状態記憶手
段56、払い出し個数記憶手段69が副電源64による記憶保
持状態であるか否かを遊技者等に報知するためのもので
ある。記憶保持報知手段74は、前枠3 の周縁部等に装着
されたLED等の表示ランプ等により構成され、副電源
64からの給電中に点灯又は文字等の発光により表示する
ようになっている。記憶保持報知手段74は、主電源63か
らの給電が停止した後も、液晶表示手段16への給電を可
能にして、その表示画面の一部領域を利用して報知する
ように構成しても良い。
Numeral 74 denotes a memory holding notifying means for notifying a player or the like whether or not the gaming state storing means 56 and the payout number storing means 69 are in a memory holding state by the sub power supply 64. The memory retention notifying means 74 is constituted by a display lamp such as an LED mounted on a peripheral portion of the front frame 3 or the like.
During power supply from 64, the display is made by lighting or emitting light such as characters. Even when the power supply from the main power supply 63 is stopped, the storage retention notifying means 74 enables power supply to the liquid crystal display means 16 and notifies the liquid crystal display means 16 by using a partial area of the display screen. good.

【0048】なお、主制御基板43、ランプ制御基板45、
音声制御基板47、払い出し制御基板52は、図4に示すよ
うに、夫々が独立した複数個の別基板構成になってい
る。またランプ制御手段60、音声制御手段61、払い出し
制御手段62は広義の遊技制御手段を構成し、払い出し個
数記憶手段69は広義の遊技状態記憶手段56を構成するも
のである。
The main control board 43, the lamp control board 45,
As shown in FIG. 4, the voice control board 47 and the payout control board 52 each have a plurality of independent board configurations. The lamp control means 60, the voice control means 61, and the payout control means 62 constitute a game control means in a broad sense, and the payout number storage means 69 constitutes a game state storage means 56 in a broad sense.

【0049】従って、この実施形態では、主制御基板4
3、払い出し制御基板52に、夫々の目的に応じて遊技の
制御を行う主遊技制御手段55及び払い出し制御手段62
と、主電源63からの給電の停止後もその遊技状態を記憶
保持可能な遊技状態記憶手段56及び払い出し個数記憶手
段69とが設けられており、遊技者の操作に伴う発射手段
9の作動を契機に、遊技復帰手段58が遊技状態記憶手段5
6及び払い出し個数記憶手段69の記憶内容に基づいて所
定の遊技を復帰させるようになっている。
Therefore, in this embodiment, the main control board 4
3, the payout control board 52, the main game control means 55 and the payout control means 62 for controlling the game according to each purpose
And a game state storage means 56 and a payout number storage means 69 capable of storing and maintaining the game state even after the supply of power from the main power supply 63 is stopped.
In response to the operation of 9, the game return means 58 is changed to the game state storage means 5
A predetermined game is restored based on the contents stored in the payout number storage means 69 and the payout number storage means 69.

【0050】上記弾球遊技機において、電源コード53を
外部電源54に接続すると、外部電源54から電源基板51の
主電源63を経由し、主制御基板43、ランプ制御基板45、
音声制御基板47、発射制御基板11、払い出し制御基板52
等を経て、遊技盤4 側の液晶表示手段16等の遊技部品、
発射手段9 、払い出し手段37等に給電され、遊技可能な
状態となる。
In the above-mentioned ball game machine, when the power cord 53 is connected to the external power source 54, the main control board 43, the lamp control board 45,
Voice control board 47, launch control board 11, payout control board 52
Through such as, game parts such as the liquid crystal display means 16 on the game board 4 side,
Power is supplied to the launching means 9, the payout means 37, and the like, so that the game can be played.

【0051】遊技に際して発射手段9 の発射ハンドル10
を操作すると、上皿7 の遊技球が発射手段9 の発射動作
に連動して1個づつ発射部に供給され、その遊技球を打
撃槌で打撃してガイドレール14に沿って順次遊技盤4 側
に発射させて行く。遊技盤4の上部側に発射された遊技
球は、遊技盤4 の遊技領域15に入った後、盤面に沿って
落下する間に普通入賞手段20等に入賞するか、普通図柄
始動手段19を通過しながら下方へと落下する。
At the time of the game, the firing handle 10 of the firing means 9
Is operated, the game balls on the upper plate 7 are supplied one by one to the firing section in conjunction with the firing operation of the firing means 9, and the game balls are hit with a hitting hammer to sequentially play the game boards 4 along the guide rails 14. I will fire to the side. After the game ball fired on the upper side of the game board 4 enters the game area 15 of the game board 4 and falls along the board surface, it wins the normal winning means 20 or the like, or the normal symbol starting means 19 Falling down while passing.

【0052】遊技球が普通図柄始動手段19を通過する
と、主遊技制御手段55が働いて普通図柄表示手段22の普
通図柄が乱数制御により所定時間変動する。そして、普
通図柄表示手段22の変動後の停止図柄が例えば「7」等
の所定態様になれば、特別図柄始動手段17の開閉爪23が
所定時間開放して、この特別図柄始動手段17に遊技球が
入賞し易くなる。
When a game ball passes through the ordinary symbol starting means 19, the main game control means 55 operates and the ordinary symbol of the ordinary symbol display means 22 fluctuates for a predetermined time by random number control. When the stop symbol after the change of the ordinary symbol display means 22 becomes a predetermined mode such as "7", the opening / closing claw 23 of the special symbol start means 17 is opened for a predetermined time, and the special symbol start means 17 The ball becomes easier to win.

【0053】遊技球が特別図柄始動手段17に入賞する
と、特別図柄表示手段21の特別図柄が乱数制御により所
定時間変動する。そして、変動後の停止図柄が例えば
「7・7・7」等の特定態様になれば特別利益状態が発
生し、可変入賞手段18の開閉板27が開放して遊技球が入
賞し易くなる。
When the game ball wins the special symbol starting means 17, the special symbol of the special symbol display means 21 fluctuates for a predetermined time by the random number control. Then, if the stop symbol after the change becomes a specific mode such as “7.7.7”, a special profit state occurs, and the open / close plate 27 of the variable winning means 18 is opened, so that the game ball can easily win.

【0054】なお、この可変入賞手段18は開放から所定
時間が経過するか、又は所定数の遊技球が入賞すれば閉
じる。しかし、可変入賞手段18の開放中に入賞した遊技
球が特定領域を通過して、その特定領域の入賞球検出手
段29が遊技球を検出すれば、特別利益状態が継続して可
変入賞手段18が再度開放し、以下同様の動作を最大所定
回数まで繰り返す。
The variable winning means 18 is closed when a predetermined time has elapsed from the opening or when a predetermined number of game balls have been won. However, if the game ball that has won while the variable winning means 18 is open passes through the specific area and the winning ball detecting means 29 in the specific area detects the game ball, the special profit state continues and the variable winning means 18 Are opened again, and the same operation is repeated up to a predetermined number of times.

【0055】特別図柄始動手段17、可変入賞手段18、普
通入賞手段20等に遊技球が入賞すると、主遊技制御手段
55がその入賞に伴う払い出しコマンドを払い出し制御手
段62へと送る。そして、払い出し制御手段62が賞品球の
払い出し個数を算出し、払い出し個数記憶手段69がその
払い出し個数を記憶すると共に、払い出し手段37がその
払い出し個数分の賞品球を払い出す。
When the game ball wins the special symbol starting means 17, the variable winning means 18, the normal winning means 20, etc., the main game controlling means.
55 sends a payout command accompanying the winning to the payout control means 62. Then, the payout control means 62 calculates the number of prize balls to be paid out, the payout number storage means 69 stores the payout number, and the payout means 37 pays out the prize balls by the payout number.

【0056】遊技中は、遊技状態記憶手段56が特別利益
状態の発生、その他の遊技状態を記憶し、また払い出し
個数記憶手段69が賞品球の払い出し個数を記憶し、その
記憶内容を随時更新しながら遊技を進めて行く。
During the game, the game state storage means 56 stores the occurrence of the special profit state and other game states, and the payout number storage means 69 stores the number of prize balls paid out, and updates the stored contents as needed. While playing the game.

【0057】外部電源54が停電すると、電源基板51の主
電源63からの給電が停止するため、発射手段9 等が作動
不能になり、遊技が停止する。しかし、電源監視部71が
電源異常を検出して、主電源63からの給電の停止と同時
に主遊技制御手段55、払い出し制御手段62等に電源異常
信号を送る。これによって主遊技制御手段55、払い出し
制御手段62が所定のバックアップ処理を行い、主電源63
からの給電の停止後も、遊技状態記憶手段56、払い出し
個数記憶手段69の夫々が副電源64からの給電によって、
給電停止直前の遊技状態における各記憶情報を保持す
る。
When the power of the external power supply 54 is cut off, the power supply from the main power supply 63 of the power supply board 51 is stopped, so that the firing means 9 and the like become inoperable and the game is stopped. However, the power supply monitoring unit 71 detects a power supply abnormality and sends a power supply abnormality signal to the main game control unit 55, the payout control unit 62, and the like at the same time as stopping the power supply from the main power supply 63. As a result, the main game control means 55 and the payout control means 62 perform predetermined backup processing, and the main power supply 63
Even after the power supply from is stopped, each of the game state storage means 56 and the payout number storage means 69 is supplied with power from the sub power supply 64,
Each piece of stored information in the game state immediately before the stop of power supply is held.

【0058】遊技状態記憶手段56、払い出し個数記憶手
段69が記憶保持状態になると、記憶保持信号出力手段57
が記憶保持信号を機外の管理装置66に送信する。このた
め管理装置66側では、各弾球遊技機毎に副電源64による
記憶保持状態か否かを容易に把握し管理できる。また一
方、記憶保持報知手段74が副電源64による記憶保持を報
知する。このため遊技者は、停電等によって遊技不能に
なった場合でも、記憶保持報知手段74の報知により、そ
の直前の遊技状態が記憶保持されていることを容易に把
握できる。
When the game state storage means 56 and the payout number storage means 69 are in the memory holding state, the memory holding signal output means 57
Transmits a memory holding signal to the management device 66 outside the device. Therefore, the management device 66 can easily grasp and manage whether or not the memory holding state by the sub power supply 64 is provided for each of the ball game machines. On the other hand, the storage holding notifying means 74 notifies storage holding by the sub power supply 64. For this reason, even when the game becomes impossible due to a power failure or the like, the player can easily understand that the immediately preceding game state is stored and held by the notification of the storage holding notifying means 74.

【0059】停電の復旧後に主電源63を投入すると、こ
の主電源63から各制御基板11,43,45,47,52への給電が開
始する。しかし、遊技者が発射ハンドル10を操作しない
限り、遊技復帰手段58が働かないので、主電源63から給
電を開始した時点では、遊技状態記憶手段56、払い出し
個数記憶手段69の記憶内容に基づいて自動的に遊技を復
帰させて、停電等の直前の遊技状態から再開することは
ない。
When the main power supply 63 is turned on after the restoration of the power failure, power supply from the main power supply 63 to the control boards 11, 43, 45, 47, 52 starts. However, as long as the player does not operate the firing handle 10, the game return means 58 does not work, so at the time of starting power supply from the main power supply 63, the game state storage means 56 and the payout number storage means 69 are based on the stored contents. The game is automatically restored, and does not resume from the game state immediately before the power failure or the like.

【0060】その後、遊技者が発射ハンドル10を操作す
ると、操作検出手段13が遊技者の操作を検出し、これに
よって遊技復帰手段58が働き、主遊技制御手段55が遊技
状態記憶手段56の記憶情報を読み出して、その記憶内容
に基づいて遊技を復帰させる。従って、特別利益状態の
発生直後に停電等で遊技が中断した場合には、その停電
等の直前の遊技状態から遊技を再開でき、しかも遊技者
が弾球遊技機から離れたままの状態で、遊技復帰手段58
により遊技を復帰させるようなこともなく、遊技者の不
測の不利益を防止できる。
Thereafter, when the player operates the firing handle 10, the operation detecting means 13 detects the operation of the player, whereby the game return means 58 operates, and the main game control means 55 stores the game state storage means 56. The information is read and the game is returned based on the stored contents. Therefore, if the game is interrupted due to a power outage or the like immediately after the occurrence of the special profit state, the game can be resumed from the gaming state immediately before the power outage or the like, and in a state where the player is away from the ball game machine, Game return means 58
By doing so, it is possible to prevent an unexpected disadvantage of the player without returning the game.

【0061】また遊技復帰手段58が払い出し制御手段62
に復帰コマンドを送信して遊技の復帰を指令し、払い出
し制御手段62が払い出し個数記憶手段69の記憶情報であ
る払い出し個数を読み出して、払い出し手段37を作動さ
せる。このため払い出し手段37は、払い出し個数記憶手
段69の記憶内容に基づいて未払い出し個数分の賞品球を
順次払い出すことになり、賞品球の払い出しを確実に実
行できる。
The game return means 58 is replaced by the payout control means 62.
The payout control means 62 reads out the payout number, which is information stored in the payout number storage means 69, and activates the payout means 37. For this reason, the payout means 37 sequentially pays out the unpaid number of prize balls based on the stored contents of the payout number storage means 69, so that the payout of the prize balls can be surely executed.

【0062】遊技復帰手段58が所定の遊技を復帰させる
と、復帰報知手段65が遊技者に対してそれを報知すると
共に、復帰信号出力手段59が復帰信号を機外の管理装置
66へと送信する。このため、遊技者は、復帰報知手段65
の報知により、記憶内容に基づいて遊技が復帰したこと
を容易に把握でき、また管理装置66側でもその復帰の事
実を確実に把握して管理できる。
When the game returning means 58 returns a predetermined game, the return notifying means 65 notifies the player of the return, and the return signal output means 59 outputs the return signal to the external management device.
Send to 66. For this reason, the player is required to
, The fact that the game has returned can be easily grasped on the basis of the stored content, and the management device 66 can also reliably grasp and manage the fact of the return.

【0063】なお、電源監視部71が電源異常を検出した
場合、リセット部72からのリセット信号により、遊技状
態記憶手段56、払い出し個数記憶手段69の記憶情報を除
いて、ランプ制御手段60、音声制御手段61が初期状態に
リセットされる。このため主電源63の投入により遊技を
再開する場合には、遊技状態記憶手段56、払い出し個数
記憶手段69の記憶情報を除いて、初期状態から開始する
ことになる。
When the power supply monitoring unit 71 detects a power supply abnormality, the reset signal from the reset unit 72 removes the information stored in the game state storage unit 56 and the number-of-payouts storage unit 69, excluding the lamp control unit 60 and the audio. The control means 61 is reset to the initial state. Therefore, when the game is restarted by turning on the main power supply 63, the game is started from the initial state except for the information stored in the game state storage means 56 and the payout number storage means 69.

【0064】主電源63からの給電が停止すると、記憶保
持制御部73のタイマー部75が有効記憶時間の計時を開始
する。そして、有効記憶時間内に遊技復帰手段58が遊技
を復帰させない場合には、有効記憶時間が経過した時点
でタイマー部75の信号により給電停止部76が働き、副電
源64からの給電を停止する。これによって遊技状態記憶
手段56、払い出し個数記憶手段69の記憶が解除され、遊
技状態記憶手段56、払い出し個数記憶手段62が初期状態
に戻る。
When the power supply from the main power supply 63 is stopped, the timer unit 75 of the storage holding control unit 73 starts measuring the effective storage time. Then, when the game return means 58 does not return the game within the effective storage time, the power supply stop unit 76 operates by the signal of the timer unit 75 at the time when the effective storage time has elapsed, and stops the power supply from the sub power supply 64. . As a result, the storage of the game state storage means 56 and the payout number storage means 69 is released, and the game state storage means 56 and the payout number storage means 62 return to the initial state.

【0065】従って、翌日の営業開始時まで遊技状態記
憶手段56、払い出し個数記憶手段62が給電停止直前の遊
技状態を記憶し続けることはない。このため停電等によ
り主電源63からの給電が停止してから、翌日の営業の開
始時に始めて主電源63を投入する場合でも、遊技復帰手
段58が遊技状態記憶手段56、払い出し個数記憶手段62の
記憶内容に基づいて所定の遊技を復帰させるような問題
も生じない。また主制御基板43等に外部から信号を入力
することなく、遊技状態記憶手段56、払い出し個数記憶
手段62の記憶を自動的に消去できるため、記憶消去のた
めの操作が不要であり、しかも法規上の問題も生じ得な
い。
Therefore, the game state storage means 56 and the payout number storage means 62 do not keep storing the game state immediately before the power supply is stopped until the start of business the next day. For this reason, after the power supply from the main power supply 63 is stopped due to a power failure or the like, even when the main power supply 63 is turned on for the first time at the start of business on the next day, the game return means 58 has the game state storage means 56 and the payout number storage means 62. There is no problem of returning a predetermined game based on the stored contents. Further, since the storage of the game state storage means 56 and the payout number storage means 62 can be automatically erased without inputting an external signal to the main control board 43 and the like, an operation for erasing the memory is unnecessary, and the regulation is not required. The above problem cannot occur.

【0066】図6は本発明の第2の実施形態を例示す
る。この実施形態では、主制御基板43の遊技状態記憶手
段56、及び払い出し制御基板50の払い出し個数記憶手段
69に、遊技状態を記憶する記憶部77,78 と、主電源63か
らの給電の停止後も記憶部77,78 に給電する副電源79,8
0 とを夫々設け、その副電源79,80 の有効時間を遊技場
の非稼働時間よりも短い時間に設定している。
FIG. 6 illustrates a second embodiment of the present invention. In this embodiment, the game state storage means 56 of the main control board 43 and the payout number storage means of the payout control board 50
69, storage units 77 and 78 for storing game states, and sub-power supplies 79 and 8 for supplying power to the storage units 77 and 78 even after the supply of power from the main power supply 63 is stopped.
0, respectively, and the effective time of the sub power supplies 79, 80 is set to a time shorter than the non-operation time of the game arcade.

【0067】記憶部77,78 はRAM等により構成されて
いる。副電源79,80 はコンデンサ等により構成され、そ
の一端が主電源63と記憶部77,78 の電源端子との間に、
他端がアース側に夫々接続されている。副電源79,80
は、主電源63からの給電中に充電され、主電源63からの
給電が停止したときに、記憶保持に必要な電位の電圧を
記憶部77,78 に印加するようになっている。副電源79,8
0 の有効時間は、コンデンサと抵抗との時定数により決
定され、遊技場の非稼働時間よりも短い時間に設定され
ている。
The storage units 77 and 78 are constituted by a RAM or the like. The sub-power supplies 79 and 80 are composed of capacitors and the like. One end of the sub-power supplies 79 and 80 is connected between the main power
The other ends are respectively connected to the ground side. Sub power supply 79,80
Are charged during the power supply from the main power supply 63, and when the power supply from the main power supply 63 is stopped, a voltage of a potential necessary for storing the data is applied to the storage units 77 and 78. Sub power supply 79,8
The valid time of 0 is determined by the time constant of the capacitor and the resistor, and is set to a time shorter than the non-operation time of the game hall.

【0068】なお、この実施形態では、主制御基板43及
び払い出し制御基板52に副電源79,80 があるため、第1
の実施形態のように電源基板51側に副電源64、記憶保持
制御部73等を設ける必要がない。その他の構成は、第1
の実施形態と同様である。
In this embodiment, since the main power supply board 43 and the payout control board 52 have the sub power supplies 79 and 80,
It is not necessary to provide the sub power supply 64, the storage holding control unit 73, and the like on the power supply board 51 side as in the embodiment. Other configurations are the first
This is the same as the embodiment.

【0069】この場合には、主電源63からの給電が停止
すると、遊技状態記憶手段56及び払い出し個数記憶手段
69の副電源79,80 から記憶部77,78 へと給電し、記憶部
77,78 が主電源63からの給電停止前の記憶を保持する。
In this case, when the power supply from the main power supply 63 is stopped, the game state storage means 56 and the payout number storage means
Power is supplied from the sub power supply 79,80 of 69 to the storage units 77,78,
77 and 78 hold the memory before the power supply from the main power supply 63 is stopped.

【0070】そして、副電源79,80 の有効時間内に遊技
復帰手段58が所定の遊技を復帰させない場合には、有効
時間が経過した時点で副電源79,80 の出力電位が放電に
よって記憶部77,78 の記憶保持電位以下に低下し、記憶
部77,78 の遊技状態の記憶を自動的に消去できる。従っ
て、この実施形態でも、第1の実施形態と同様の利点が
ある。また副電源79,80 をコンデンサ等で簡単に構成で
きる。
If the game return means 58 does not return the predetermined game within the valid time of the sub power supplies 79, 80, the output potential of the sub power supplies 79, 80 is discharged by the storage unit when the valid time elapses. The storage potential drops below the storage holding potential of 77,78, and the storage of the game state in the storage units 77,78 can be automatically erased. Therefore, this embodiment also has the same advantages as the first embodiment. Further, the sub power supplies 79 and 80 can be easily constituted by capacitors and the like.

【0071】図7は本発明の第3の実施形態を例示す
る。この実施形態では、主制御基板43の遊技状態記憶手
段56、及び払い出し制御基板52の払い出し個数記憶手段
69に、遊技状態を記憶する記憶部77,78 と、主電源63か
らの給電の停止後も記憶部77,78 に給電する副電源79,8
0 と、副電源79,80 の有効時間を計時するタイマー部8
1,82 と、タイマー部81,82 に連動して有効時間の経過
後に副電源79,80 から記憶部77,78 への給電を停止させ
る給電停止部83,84 とを備えている。
FIG. 7 illustrates a third embodiment of the present invention. In this embodiment, the game state storage means 56 of the main control board 43 and the payout number storage means of the payout control board 52
69, storage units 77 and 78 for storing game states, and sub-power supplies 79 and 8 for supplying power to the storage units 77 and 78 even after the supply of power from the main power supply 63 is stopped.
0 and a timer section that counts the effective time of the sub power supply 79, 80
1, 82 and power supply stopping units 83 and 84 that stop the power supply from the sub power sources 79 and 80 to the storage units 77 and 78 after the expiration of the effective time in conjunction with the timer units 81 and 82.

【0072】記憶部77,78 はRAM等により構成されて
いる。副電源79,80 は、遊技場の非稼働時間よりも長い
時間、所定の記憶保持電位を維持できるようにコンデン
サ、乾電池、その他のものより構成されている。
The storage units 77 and 78 are composed of a RAM or the like. The sub-power supplies 79 and 80 are composed of capacitors, dry batteries, and other components so that a predetermined storage potential can be maintained for a longer time than the non-operating time of the game arcade.

【0073】タイマー部81,82 は、CPU、ROM及び
RAM等により構成されている。給電停止部83,84 は、
半導体スイッチ等により構成され、有効時間の経過後に
タイマー部81,82 が出力する信号によって半導体スイッ
チがオフして、副電源79,80から記憶部77,78 への給電
を停止させるようになっている。
The timer sections 81 and 82 are constituted by a CPU, a ROM, a RAM and the like. The power supply stop units 83 and 84
The semiconductor switches are constituted by semiconductor switches and the like, and the semiconductor switches are turned off by the signals output from the timer units 81 and 82 after the expiration of the valid time, and the power supply from the sub power supplies 79 and 80 to the storage units 77 and 78 is stopped. I have.

【0074】なお、この実施形態では、タイマー部81,8
2 をCPU、ROM及びRAM等により構成し、給電停
止部83,84 に半導体スイッチ等を使用しているため、副
電源79,80 から給電するようになっいる。その他の構成
は、第1の実施形態と同様である。
In this embodiment, the timer units 81, 8
2 comprises a CPU, a ROM, a RAM, and the like, and uses a semiconductor switch or the like for the power supply stopping sections 83, 84, so that power is supplied from the sub power supplies 79, 80. Other configurations are the same as those of the first embodiment.

【0075】この場合には、主電源63からの給電が停止
すると、副電源79,80 から記憶部77,78 へと給電して、
記憶部77,78 が主電源63からの給電停止前の記憶を保持
する。これと同時にタイマー部81,82 が有効時間の計時
を開始し、有効時間内に遊技復帰手段58が所定の遊技を
復帰させない場合には、その有効時間の経過した時点で
タイマー部81,82 からの信号で給電停止部83,84 が副電
源79,80 から記憶部77,78 への給電を停止させる。これ
によって記憶部77,78 の遊技状態の記憶を消去できる。
In this case, when the power supply from the main power supply 63 is stopped, power is supplied from the sub power supplies 79 and 80 to the storage units 77 and 78, and
The storage units 77 and 78 hold the storage before the power supply from the main power supply 63 is stopped. At the same time, the timer units 81 and 82 start measuring the valid time, and if the game return means 58 does not return the predetermined game within the valid time, the timer units 81 and 82 start counting the time when the valid time has elapsed. The power supply stopping units 83 and 84 stop the power supply from the sub-power supplies 79 and 80 to the storage units 77 and 78 with the signal. Thereby, the storage of the game state in the storage units 77 and 78 can be erased.

【0076】従って、この実施形態でも、第1の実施形
態と同様の利点がある。特にタイマー部81,82 で有効時
間を計時して、有効時間が経過すれば、タイマー部81,8
2 の出力により給電停止部83,84 が給電を停止するた
め、第2の実施形態の場合に比較して有効時間のバラツ
キを防止でき、略一定の時間で安定的に記憶部77,78 の
記憶を解除できる。
Therefore, this embodiment has the same advantages as the first embodiment. In particular, the valid time is measured by the timer units 81 and 82, and when the valid time has elapsed, the timer units 81 and 8 are used.
Since the power supply stopping units 83 and 84 stop supplying power by the output of 2, the variation of the effective time can be prevented as compared with the case of the second embodiment, and the storage units 77 and 78 can be stably stored in a substantially constant time. You can release the memory.

【0077】以上、本発明の各実施形態について詳述し
たが、本発明は各実施形態に限定されるものではなく、
本発明の趣旨を逸脱しない範囲で種々の変更が可能であ
る。例えば、実施形態では、遊技状態記憶手段56と、払
い出し個数記憶手段69との両方について、副電源79,80
から給電して、その記憶情報を記憶保持可能にしている
が、記憶保持は遊技状態記憶手段56側のみでも良い。
Although the embodiments of the present invention have been described in detail, the present invention is not limited to the embodiments.
Various changes can be made without departing from the spirit of the present invention. For example, in the embodiment, for both the game state storage means 56 and the payout number storage means 69, the sub power supplies 79, 80
, And the storage information can be stored and held, but the storage may be held only on the game state storage means 56 side.

【0078】またランプ制御基板45にランプ情報記憶手
段、及び/又は音声制御基板47に音声情報記憶手段を設
け、これと遊技状態記憶手段56とを併用するようにして
も良い。なお、ランプ情報記憶手段、音声情報記憶手段
は、共に広義の遊技情報記憶手段を構成する。勿論、こ
れら以外でも良い。従って、副電源79,80 により記憶保
持可能な遊技状態記憶手段56は、複数個の遊技状態制御
手段に対応する複数個の遊技状態記憶手段56の内、その
1個でも良いし、複数個の一部又は全部でも良く、少な
くとも1個あれば十分である。
Further, the lamp control board 45 may be provided with lamp information storage means and / or the voice control board 47 may be provided with voice information storage means, and this and the game state storage means 56 may be used in combination. The lamp information storage means and the voice information storage means together constitute a game information storage means in a broad sense. Of course, other than these may be used. Therefore, the game state storage means 56 which can be stored and held by the sub power supplies 79 and 80 may be one of the plurality of game state storage means 56 corresponding to the plurality of game state control means, Part or all may be sufficient, and at least one is sufficient.

【0079】遊技復帰手段58は、何を契機にどの時点で
遊技を復帰させるようにしても良い。例えば、遊技復帰
手段58は、主電源63の投入による給電の開始を契機に遊
技を復帰させるようにしても良いし、その給電の開始か
ら計時動作を開始するタイマーを設け、そのタイマーが
所定時間を計時したときに所定の遊技を復帰させるよう
にしても良い。
The game return means 58 may return the game at what time and at what time. For example, the game return means 58 may restart the game upon the start of power supply by turning on the main power supply 63, or may provide a timer for starting a time counting operation from the start of the power supply, and the timer may be a predetermined time. The predetermined game may be returned when the time is counted.

【0080】また遊技者の直接的又は間接的な操作を契
機に遊技を復帰させる場合には、遊技者の発射ハンドル
の操作、遊技機本体の前面側に設けた操作スイッチの操
作、発射ハンドルの操作後における発射手段の作動、発
射後における遊技球の何れかの入賞手段への入賞、又は
図柄始動手段への遊技球の通過等を契機として、遊技復
帰手段58が遊技を復帰させるようにしても良い。つま
り、弾球遊技機が所定の遊技条件を満たすことにより、
所定の遊技を復帰させるようにしても良い。
When the game is to be resumed by a direct or indirect operation of the player, the player operates the firing handle, operates the operation switch provided on the front side of the game machine main body, and operates the shooting handle. The operation of the firing means after the operation, the winning of any of the prize means of the game ball after firing, or the passing of the game ball to the symbol starting means, etc., triggered by the game return means 58 to return the game Is also good. In other words, when the ball game machine satisfies the predetermined game conditions,
A predetermined game may be returned.

【0081】更に遊技者の操作に伴うが遊技条件に直接
関係のないもの、例えば遊技機本体1 の前側に配置され
る球貸し操作スイッチの操作、又は球貸し機から上皿7
への遊技球の供給等を契機として、遊技復帰手段58が働
くようにしても良い。
Further, those which accompany the operation of the player but are not directly related to the game conditions, for example, the operation of a ball lending operation switch arranged on the front side of the gaming machine main body 1, or the operation of the ball lending machine to the upper plate 7
The game return means 58 may be triggered by the supply of game balls to the game machine.

【0082】また実施形態では、主電源63の投入によっ
て主遊技制御手段55等が自動的に制御可能になる場合に
ついて例示しているが、遊技状態記憶手段56等に記憶情
報がある場合に、主電源63を投入しても直ちに主遊技制
御手段55等が制御可能にならず、少なくとも主電源63か
らの給電と、遊技者による操作を検出する操作検出手段
75の検出とを条件に、主遊技制御手段55等が制御可能に
なるように構成することもできる。この場合には、その
操作検出手段75の検出信号を契機に遊技復帰手段58が働
くようにすれば良い。
In the embodiment, the case where the main game control means 55 and the like can be automatically controlled by turning on the main power supply 63 is exemplified. However, when the game state storage means 56 and the like have stored information, Even if the main power supply 63 is turned on, the main game control means 55 and the like cannot be controlled immediately, and at least power supply from the main power supply 63 and operation detection means for detecting an operation by the player
It is also possible to configure such that the main game control means 55 and the like can be controlled on condition that 75 is detected. In this case, the game return means 58 may be operated in response to the detection signal of the operation detection means 75.

【0083】実施形態では、主制御基板43に主遊技制御
手段55を、ランプ制御基板45にランプ制御手段60を、音
声制御基板47に音声制御手段61を、払い出し制御基板52
に払い出し制御手段62を夫々設け、各制御手段55,60,6
1,62 をその制御機能別に別々の基板に設ける別基板構
成とする場合を例示しているが、必ずしも別基板構成と
する必要はなく、例えば主遊技制御手段55、ランプ制御
手段60及び/又は音声制御手段61を共通基板に設ける
等、各制御手段55,60,61,62 の一部を共通の基板に設け
ても良い。
In the embodiment, the main game control means 55 is provided on the main control board 43, the lamp control means 60 is provided on the lamp control board 45, the voice control means 61 is provided on the voice control board 47, and the payout control board 52 is provided.
The payout control means 62 is provided in each of the control means 55, 60, 6
1 and 62 are provided on separate boards according to their control functions. However, it is not always necessary to use a separate board configuration. For example, the main game control means 55, the lamp control means 60 and / or A part of each control means 55, 60, 61, 62 may be provided on a common board, such as providing the voice control means 61 on a common board.

【0084】第2の実施形態では副電源79,80 を遊技状
態記憶手段56、払い出し個数記憶手段69に、第3の実施
形態では副電源79,80 、タイマー部81,82 及び給電停止
部83,84 を遊技状態記憶手段56、払い出し個数記憶手段
69に夫々設けているが、これらは遊技状態記憶手段56、
払い出し個数記憶手段69から分離して、第1の実施形態
と同様に電源基板51側に設けても良い。従って、副電源
79,80 、タイマー部81,82 、給電停止部83,84 は、遊技
状態記憶手段56、払い出し個数記憶手段69側に組み込む
ことも可能であるし、遊技状態記憶手段56、払い出し個
数記憶手段69から分離して設けることも可能である。
In the second embodiment, the sub power supplies 79, 80 are stored in the game state storage means 56 and the payout number storage means 69. In the third embodiment, the sub power supplies 79, 80, the timer sections 81, 82, and the power supply stop section 83 are provided. , 84 in the gaming state storage means 56, the number of payouts storage means
69, respectively, these are game state storage means 56,
Separate from the payout number storage means 69, it may be provided on the power supply board 51 side as in the first embodiment. Therefore, the sub power supply
79, 80, timer sections 81, 82, and power supply stopping sections 83, 84 can be incorporated in the game state storage means 56, the payout number storage means 69 side, or the game state storage means 56, the payout number storage means 69. It is also possible to provide separately.

【0085】その他、本発明はパチンコ機、アレンジボ
ール機、雀球遊技機等の各種の弾球遊技機においても同
様に実施可能である。
In addition, the present invention can be similarly applied to various types of ball game machines such as pachinko machines, arrange ball machines, and sparrow ball game machines.

【0086】[0086]

【発明の効果】本発明によれば、遊技領域15に配置され
た入賞手段17,18,20と、該入賞手段17,18,20に入賞した
遊技球を検出する入賞球検出手段24,28,29,31 と、遊技
状態を制御する1個又は複数個の遊技制御手段55,60,6
1,62,70と、少なくとも1個の遊技制御手段55,62 の主
電源63の給電停止時における遊技状態の制御に関連する
情報を給電停止後も記憶保持可能な遊技状態記憶手段5
6,69 と、主電源63の給電開始後に遊技状態記憶手段56,
69 の記憶内容に基づいて所定の遊技を復帰させる遊技
復帰手段58とを備え、遊技状態記憶手段56,69 の遊技状
態の有効記憶時間を、遊技場の非稼働時間よりも短い時
間に設定しているので、停電等で主電源63からの給電が
停止した場合でも、遊技状態記憶手段56の記憶内容に基
づいて給電の停止前の遊技状態で遊技を復帰できると共
に、遊技場の翌日の営業開始までにその遊技状態の記憶
を自動的に解除できる利点がある。
According to the present invention, the prize means 17, 18 and 20 arranged in the game area 15 and the prize ball detecting means 24 and 28 for detecting the game ball which has won the prize means 17, 18 and 20. , 29,31 and one or more game control means 55,60,6 for controlling the game state.
The game state storage means 5 capable of storing information related to the control of the game state when the power supply of the main power supply 63 of the at least one game control means 55, 62 is stopped even after the power supply is stopped.
6,69 and the game state storage means 56,
Game return means 58 for returning a predetermined game based on the storage contents of the game room 69, and the effective storage time of the game state of the game state storage means 56, 69 is set to a time shorter than the non-operation time of the game hall. Therefore, even if the power supply from the main power supply 63 is stopped due to a power outage or the like, the game can be returned to the game state before the power supply was stopped based on the storage contents of the game state storage means 56, and the business on the next day There is an advantage that the storage of the game state can be automatically canceled before the start.

【0087】また遊技状態記憶手段56,69 は、遊技状態
を記憶する記憶部77,78 と、給電停止後も記憶部77,78
に給電する副電源79,80 とを備え、副電源79,80 の有効
時間が遊技場の非稼働時間よりも短い時間であるため、
主電源63からの給電の停止後にも遊技状態を記憶できる
と共に、有効時間の経過後に記憶部77,78 の記憶を解除
でき、しかも副電源79,80 を簡単なもので構成できる。
The game state storage means 56 and 69 have storage sections 77 and 78 for storing the game state, and storage sections 77 and 78 even after the power supply is stopped.
Since the effective time of the sub power supplies 79 and 80 is shorter than the non-operation time of the game hall,
The game state can be stored even after the power supply from the main power supply 63 is stopped, the storage in the storage units 77 and 78 can be canceled after the expiration of the valid time, and the auxiliary power supplies 79 and 80 can be configured with simple components.

【0088】更に遊技状態記憶手段56,69 は、遊技状態
を記憶する記憶部77,78 と、主電源63からの給電の停止
後も記憶部77,78 に給電する副電源79,80 と、該副電源
79,80 の有効時間を計時するタイマー部81,82 と、該タ
イマー部81,82 に連動して副電源79,80 からの記憶部7
7,78 への給電を停止させる給電停止部83,84 とを備え
ているので、主電源63からの給電の停止後にも遊技状態
を記憶できると共に、有効時間の経過後に記憶部77,78
の記憶を解除でき、しかも有効時間の経過によって確実
に記憶部77,78 の記憶を解除できる。
Further, the game state storage means 56 and 69 include storage sections 77 and 78 for storing the game state, and sub-power supplies 79 and 80 for supplying power to the storage sections 77 and 78 even after the power supply from the main power supply 63 is stopped. The sub power supply
Timer sections 81 and 82 for measuring the valid time of 79 and 80, and a storage section 7 from the sub power supply 79 and 80 in conjunction with the timer sections 81 and 82.
Since the power supply stopping sections 83 and 84 for stopping the power supply to the main power supply 63 and 78 are provided, the game state can be stored even after the power supply from the main power supply 63 is stopped, and the storage sections 77 and 78 after the valid time elapses.
Can be canceled, and the storage of the storage units 77 and 78 can be surely canceled after the effective time elapses.

【0089】また遊技復帰手段58が所定の遊技を復帰さ
せたことを遊技者側に報知する復帰報知手段65を備えて
いるので、遊技者側で復帰の事実を容易に把握できる。
Further, since the game returning means 58 is provided with the return notifying means 65 for notifying the player that the predetermined game has been returned, the player can easily grasp the fact of the return.

【0090】しかも給電停止後の遊技状態記憶手段56の
記憶保持に関連する記憶保持信号を機外に出力する記憶
保持信号出力手段57を備えているので、機外の管理装置
66で記憶保持の有無を容易に管理できる。
In addition, since there is provided a memory holding signal output means 57 for outputting a memory holding signal related to the memory holding of the game state storing means 56 after the power supply is stopped, the management apparatus outside the machine is provided.
At 66, the presence or absence of memory retention can be easily managed.

【0091】更に遊技復帰手段58が所定の遊技を復帰さ
せたことに関連する復帰信号を機外に出力する復帰信号
出力手段59を備えているので、機外の管理装置66で復帰
の有無を容易に管理できる。
Further, since the game return means 58 is provided with a return signal output means 59 for outputting a return signal related to the return of a predetermined game to the outside of the machine, the presence or absence of the return is determined by the management device 66 outside the machine. Can be easily managed.

【0092】また遊技領域15に配置され且つ遊技者に有
利な状態と不利な状態とに変換可能な可変入賞手段18を
備え、所定の遊技として該可変入賞手段18の作動を含ん
でいるので、可変入賞手段18の作動中に給電が停止した
場合には、復帰後に可変入賞手段18を作動させて遊技者
の不利益を防止できる。
Further, the game machine includes the variable winning means 18 which is arranged in the game area 15 and which can be converted into a state advantageous to the player and a state disadvantageous to the player, and includes the operation of the variable winning means 18 as a predetermined game. If the power supply is stopped during the operation of the variable prize means 18, the variable prize means 18 is operated after the return to prevent the disadvantage of the player.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施形態を示す弾球遊技機の正
面図である。
FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施形態を示す弾球遊技機の背
面図である。
FIG. 2 is a rear view of the ball game machine showing the first embodiment of the present invention.

【図3】本発明の第1の実施形態を示す遊技盤の正面図
である。
FIG. 3 is a front view of the game board according to the first embodiment of the present invention.

【図4】本発明の第1の実施形態を示す制御系のブロッ
ク図である。
FIG. 4 is a block diagram of a control system according to the first embodiment of the present invention.

【図5】本発明の第1の実施形態を示す要部の構成図で
ある。
FIG. 5 is a configuration diagram of a main part showing the first embodiment of the present invention.

【図6】本発明の第2の実施形態を示す制御系のブロッ
ク図である。
FIG. 6 is a block diagram of a control system showing a second embodiment of the present invention.

【図7】本発明の第3の実施形態を示す制御系のブロッ
ク図である。
FIG. 7 is a block diagram of a control system showing a third embodiment of the present invention.

【符号の説明】[Explanation of symbols]

15 遊技領域 17 特別図柄始動手段 18 可変入賞手段 20 普通入賞手段 24,28,29,31 入賞球検出手段 55 主遊技制御手段 56 遊技状態記憶手段 57 記憶保持信号出力手段 58 遊技復帰手段 59 復帰信号出力手段 60 ランプ制御手段 61 音声制御手段 62 払い出し制御手段 63 主電源 65 復帰報知手段 69 払い出し個数記憶手段 70 発射制御手段 77,78 記憶部 79,80 副電源 81,82 タイマー部 83,84 給電停止部 15 Game area 17 Special symbol starting means 18 Variable winning means 20 Normal winning means 24,28,29,31 Winning ball detecting means 55 Main game control means 56 Game state storage means 57 Memory holding signal output means 58 Game return means 59 Return signal Output means 60 Lamp control means 61 Voice control means 62 Payout control means 63 Main power supply 65 Return notification means 69 Payout number storage means 70 Launch control means 77,78 Storage section 79,80 Sub power supply 81,82 Timer section 83,84 Power supply stop Department

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 遊技領域(15)に配置された入賞手段(17)
(18)(20)と、該入賞手段(17)(18)(20)に入賞した遊技球
を検出する入賞球検出手段(24)(28)(29)(31)と、遊技状
態を制御する1個又は複数個の遊技制御手段(55)(60)(6
1)(62)(70)と、少なくとも1個の遊技制御手段(55)(62)
の主電源(63)の給電停止時における遊技状態の制御に関
連する情報を前記給電停止後も記憶保持可能な遊技状態
記憶手段(56)(69)と、前記主電源(63)の給電開始後に前
記遊技状態記憶手段(56)(69)の記憶内容に基づいて所定
の遊技を復帰させる遊技復帰手段(58)とを備え、前記遊
技状態記憶手段(56)(69)の遊技状態の有効記憶時間を、
遊技場の非稼働時間よりも短い時間に設定したことを特
徴とする弾球遊技機。
1. A prize winning means (17) arranged in a game area (15).
(18) (20), winning ball detecting means (24), (28), (29), (31) for detecting a winning game ball in the winning means (17), (18), (20), and controlling a game state. One or more game control means (55) (60) (6
1) (62) (70) and at least one game control means (55) (62)
Game state storage means (56) (69) capable of holding and storing information related to the control of the game state when the power supply of the main power supply (63) is stopped, and starting the power supply of the main power supply (63). A game return means (58) for returning a predetermined game based on the storage contents of the game state storage means (56) (69) later, and the validity of the game state of the game state storage means (56) (69) Memory time,
A ball game machine characterized by being set to a time shorter than the non-operation time of the game arcade.
【請求項2】 前記遊技状態記憶手段(56)(69)は、遊技
状態を記憶する記憶部(77)(78)と、前記給電停止後も前
記記憶部(77)(78)に給電する副電源(79)(80)とを備え、
前記副電源(79)(80)の有効時間が前記遊技場の非稼働時
間よりも短い時間であることを特徴とする請求項1に記
載の弾球遊技機。
2. The game state storage means (56) (69) supplies power to the storage units (77) (78) for storing game states and the storage units (77) (78) even after the power supply is stopped. With sub power supply (79) (80),
The ball game machine according to claim 1, wherein an effective time of the sub power supply (79) (80) is shorter than a non-operation time of the game hall.
【請求項3】 前記遊技状態記憶手段(56)(69)は、遊技
状態を記憶する記憶部(77)(78)と、前記給電停止後も前
記記憶部(77)(78)に給電する副電源(79)(80)と、該副電
源(79)(80)の有効時間を計時するタイマー部(81)(82)
と、該タイマー部(81)(82)に連動して前記副電源(79)(8
0)からの前記記憶部(77)(78)への給電を停止させる給電
停止部(83)(84)とを備えたことを特徴とする請求項1に
記載の弾球遊技機。
3. The game status storage means (56) (69) supplies power to the storage units (77) (78) for storing the game status, and to the storage units (77) (78) even after the power supply is stopped. Sub power supply (79) (80) and a timer section (81) (82) for measuring the effective time of the sub power supply (79) (80)
And the sub-power supplies (79) (8) in conjunction with the timer units (81) (82).
2. The ball game machine according to claim 1, further comprising: a power supply stopping unit (83) (84) for stopping power supply from the storage unit (77) to the storage unit (77).
【請求項4】 前記遊技復帰手段(58)が前記所定の遊技
を復帰させたことを遊技者側に報知する復帰報知手段(6
5)を備えたことを特徴とする請求項1〜3の何れかに記
載の弾球遊技機。
4. A return notifying means (6) for notifying a player that the game returning means (58) has returned the predetermined game.
The ball game machine according to any one of claims 1 to 3, further comprising (5).
【請求項5】 前記給電停止後の前記遊技状態記憶手段
(56)の記憶保持に関連する記憶保持信号を機外に出力す
る記憶保持信号出力手段(57)を備えたことを特徴とする
請求項1〜4の何れかに記載の弾球遊技機。
5. The game state storage means after the power supply is stopped.
The ball game machine according to any one of claims 1 to 4, further comprising a memory holding signal output unit (57) for outputting a memory holding signal related to the memory holding of (56) outside the machine.
【請求項6】 前記遊技復帰手段(58)が前記所定の遊技
を復帰させたことに関連する復帰信号を機外に出力する
復帰信号出力手段(59)を備えたことを特徴とする請求項
1〜5の何れかに記載の弾球遊技機。
6. A return signal output means (59) for outputting a return signal related to the return of the predetermined game by the game return means (58) to the outside of the machine. 6. The ball game machine according to any one of 1 to 5.
【請求項7】 前記遊技領域(15)に配置され且つ遊技者
に有利な状態と不利な状態とに変換可能な可変入賞手段
(18)を備え、前記所定の遊技として該可変入賞手段(18)
の作動を含むことを特徴とする請求項1〜6の何れかに
記載の弾球遊技機。
7. Variable winning means arranged in the game area (15) and convertible between a state advantageous to the player and a state disadvantageous to the player
(18), the variable winning means (18) as the predetermined game
The ball game machine according to any one of claims 1 to 6, comprising the operation of (1).
JP2000115234A 2000-04-17 2000-04-17 Pachinko game machine Pending JP2001293152A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000115234A JP2001293152A (en) 2000-04-17 2000-04-17 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000115234A JP2001293152A (en) 2000-04-17 2000-04-17 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2001293152A true JP2001293152A (en) 2001-10-23

Family

ID=18626921

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000115234A Pending JP2001293152A (en) 2000-04-17 2000-04-17 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2001293152A (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001353265A (en) * 2000-06-13 2001-12-25 Maruhon Ind Co Ltd Game machine with auxiliary power supply
JP2004160026A (en) * 2002-11-14 2004-06-10 Sanyo Product Co Ltd Game machine
JP2009240791A (en) * 2009-05-29 2009-10-22 Sanyo Product Co Ltd Game machine
JP2010042319A (en) * 2009-11-27 2010-02-25 Sanyo Product Co Ltd Game machine
JP2012135681A (en) * 2012-04-23 2012-07-19 Sanyo Product Co Ltd Game machine
JP2014147748A (en) * 2014-01-29 2014-08-21 Sanyo Product Co Ltd Game machine

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03247397A (en) * 1990-02-26 1991-11-05 Sanyo Electric Co Ltd Cordless iron
JPH1085421A (en) * 1996-09-17 1998-04-07 Sankyo Kk Game machine
JP2000084199A (en) * 1998-09-11 2000-03-28 Sankyo Kk Pinball game machine
JP2001178891A (en) * 1999-12-24 2001-07-03 Sophia Co Ltd Game machine
JP2001178947A (en) * 1999-12-22 2001-07-03 Sophia Co Ltd Game machine and game equipment
JP2001190743A (en) * 2000-01-13 2001-07-17 Sophia Co Ltd Game machine
JP2002052156A (en) * 1999-09-09 2002-02-19 Okumura Yu-Ki Co Ltd Pachinko game machine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03247397A (en) * 1990-02-26 1991-11-05 Sanyo Electric Co Ltd Cordless iron
JPH1085421A (en) * 1996-09-17 1998-04-07 Sankyo Kk Game machine
JP2000084199A (en) * 1998-09-11 2000-03-28 Sankyo Kk Pinball game machine
JP2002052156A (en) * 1999-09-09 2002-02-19 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2001178947A (en) * 1999-12-22 2001-07-03 Sophia Co Ltd Game machine and game equipment
JP2001178891A (en) * 1999-12-24 2001-07-03 Sophia Co Ltd Game machine
JP2001190743A (en) * 2000-01-13 2001-07-17 Sophia Co Ltd Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001353265A (en) * 2000-06-13 2001-12-25 Maruhon Ind Co Ltd Game machine with auxiliary power supply
JP2004160026A (en) * 2002-11-14 2004-06-10 Sanyo Product Co Ltd Game machine
JP4524986B2 (en) * 2002-11-14 2010-08-18 株式会社三洋物産 Game machine
JP2009240791A (en) * 2009-05-29 2009-10-22 Sanyo Product Co Ltd Game machine
JP2010042319A (en) * 2009-11-27 2010-02-25 Sanyo Product Co Ltd Game machine
JP4655159B2 (en) * 2009-11-27 2011-03-23 株式会社三洋物産 Game machine
JP2012135681A (en) * 2012-04-23 2012-07-19 Sanyo Product Co Ltd Game machine
JP2014147748A (en) * 2014-01-29 2014-08-21 Sanyo Product Co Ltd Game machine

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