JP2000296261A - ゲーム装置及び情報記憶媒体 - Google Patents

ゲーム装置及び情報記憶媒体

Info

Publication number
JP2000296261A
JP2000296261A JP11104946A JP10494699A JP2000296261A JP 2000296261 A JP2000296261 A JP 2000296261A JP 11104946 A JP11104946 A JP 11104946A JP 10494699 A JP10494699 A JP 10494699A JP 2000296261 A JP2000296261 A JP 2000296261A
Authority
JP
Japan
Prior art keywords
game
image
moving object
precision
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11104946A
Other languages
English (en)
Japanese (ja)
Other versions
JP2000296261A5 (enExample
Inventor
Kensuke Nakanishi
健祐 中西
Yuji Iizuka
祐司 飯塚
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP11104946A priority Critical patent/JP2000296261A/ja
Priority to US09/547,101 priority patent/US6425826B1/en
Priority to GB0009223A priority patent/GB2354417B/en
Publication of JP2000296261A publication Critical patent/JP2000296261A/ja
Publication of JP2000296261A5 publication Critical patent/JP2000296261A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6615Methods for processing data by generating or executing the game program for rendering three dimensional images using models with different levels of detail [LOD]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
JP11104946A 1999-04-13 1999-04-13 ゲーム装置及び情報記憶媒体 Pending JP2000296261A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP11104946A JP2000296261A (ja) 1999-04-13 1999-04-13 ゲーム装置及び情報記憶媒体
US09/547,101 US6425826B1 (en) 1999-04-13 2000-04-11 Game machine and information storage medium
GB0009223A GB2354417B (en) 1999-04-13 2000-04-12 Game machine and information storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11104946A JP2000296261A (ja) 1999-04-13 1999-04-13 ゲーム装置及び情報記憶媒体

Publications (2)

Publication Number Publication Date
JP2000296261A true JP2000296261A (ja) 2000-10-24
JP2000296261A5 JP2000296261A5 (enExample) 2007-04-26

Family

ID=14394269

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11104946A Pending JP2000296261A (ja) 1999-04-13 1999-04-13 ゲーム装置及び情報記憶媒体

Country Status (3)

Country Link
US (1) US6425826B1 (enExample)
JP (1) JP2000296261A (enExample)
GB (1) GB2354417B (enExample)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002279449A (ja) * 2001-03-19 2002-09-27 Mitsubishi Electric Corp 3次元空間データ送信表示装置、3次元空間データ送信方法、3次元空間データ送信方法をコンピュータに実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体
JP2003228725A (ja) * 2002-02-04 2003-08-15 Japan Science & Technology Corp 3次元画像処理システム
WO2019031005A1 (ja) * 2017-08-08 2019-02-14 ソニー株式会社 情報処理装置、情報処理方法及びプログラム

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6762746B2 (en) 2000-01-21 2004-07-13 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and operation method of manipulating object
US6989832B2 (en) * 2000-01-21 2006-01-24 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
US6670957B2 (en) * 2000-01-21 2003-12-30 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
JP3617960B2 (ja) * 2001-03-29 2005-02-09 株式会社コナミコンピュータエンタテインメントスタジオ 3次元ゲーム画像処理プログラム、3次元ゲーム画像処理方法及びビデオゲーム装置
US7126607B2 (en) * 2002-08-20 2006-10-24 Namco Bandai Games, Inc. Electronic game and method for effecting game features
JP4234089B2 (ja) * 2004-11-16 2009-03-04 株式会社ソニー・コンピュータエンタテインメント エンタテインメント装置、オブジェクト表示装置、オブジェクト表示方法、プログラム、およびキャラクタ表示方法
JP2007215781A (ja) * 2006-02-16 2007-08-30 Sega Corp 通信ゲームシステム、ゲーム制御プログラムおよび記憶媒体
US20060258422A1 (en) * 2006-04-18 2006-11-16 Walker Jay S Methods and apparatus for free play mode operation of gaming devices
US20080113768A1 (en) * 2006-11-13 2008-05-15 Igt Apparatus and methods for enhancing multi-person group or community gaming

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2284526B (en) * 1993-06-10 1997-12-10 Namco Ltd An image synthesizing system and a game playing apparatus using the same
US5577960A (en) 1993-06-10 1996-11-26 Namco, Ltd. Image synthesizing system and game playing apparatus using the same
US5764232A (en) * 1994-09-16 1998-06-09 Namco Ltd. Three-dimensional simulator apparatus and image synthesis method
US6018347A (en) * 1996-04-12 2000-01-25 Multigen Paradigm, Inc. Methods and apparatus for rendering three-dimensional images
US5894308A (en) * 1996-04-30 1999-04-13 Silicon Graphics, Inc. Interactively reducing polygon count in three-dimensional graphic objects
US6241610B1 (en) * 1996-09-20 2001-06-05 Nintendo Co., Ltd. Three-dimensional image processing system having dynamically changing character polygon number
JP3723301B2 (ja) * 1996-11-21 2005-12-07 任天堂株式会社 画像作成装置,画像表示装置およびゲーム装置
US6078335A (en) * 1998-06-01 2000-06-20 Ati Technologies, Inc. Method and apparatus for determining level of detail for texture filtering

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002279449A (ja) * 2001-03-19 2002-09-27 Mitsubishi Electric Corp 3次元空間データ送信表示装置、3次元空間データ送信方法、3次元空間データ送信方法をコンピュータに実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体
JP2003228725A (ja) * 2002-02-04 2003-08-15 Japan Science & Technology Corp 3次元画像処理システム
WO2019031005A1 (ja) * 2017-08-08 2019-02-14 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
JPWO2019031005A1 (ja) * 2017-08-08 2020-07-09 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
US11244496B2 (en) 2017-08-08 2022-02-08 Sony Corporation Information processing device and information processing method
JP7176520B2 (ja) 2017-08-08 2022-11-22 ソニーグループ株式会社 情報処理装置、情報処理方法及びプログラム

Also Published As

Publication number Publication date
US6425826B1 (en) 2002-07-30
GB0009223D0 (en) 2000-05-31
GB2354417B (en) 2003-02-19
GB2354417A (en) 2001-03-21

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