HK1033988A1 - Video game apparatus and method for controlling the same. - Google Patents

Video game apparatus and method for controlling the same.

Info

Publication number
HK1033988A1
HK1033988A1 HK01104625A HK01104625A HK1033988A1 HK 1033988 A1 HK1033988 A1 HK 1033988A1 HK 01104625 A HK01104625 A HK 01104625A HK 01104625 A HK01104625 A HK 01104625A HK 1033988 A1 HK1033988 A1 HK 1033988A1
Authority
HK
Hong Kong
Prior art keywords
controlling
same
video game
game apparatus
video
Prior art date
Application number
HK01104625A
Other languages
English (en)
Inventor
Osamu Kasai
Toshiyuki Mizoguchi
Original Assignee
Konami Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Co Ltd filed Critical Konami Co Ltd
Publication of HK1033988A1 publication Critical patent/HK1033988A1/xx

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
HK01104625A 1999-06-30 2001-07-05 Video game apparatus and method for controlling the same. HK1033988A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11185430A JP2001009157A (ja) 1999-06-30 1999-06-30 ビデオゲームの制御方法、ビデオゲーム装置、並びにビデオゲームのプログラムを記録したコンピュータ読み取り可能な媒体

Publications (1)

Publication Number Publication Date
HK1033988A1 true HK1033988A1 (en) 2001-10-05

Family

ID=16170657

Family Applications (1)

Application Number Title Priority Date Filing Date
HK01104625A HK1033988A1 (en) 1999-06-30 2001-07-05 Video game apparatus and method for controlling the same.

Country Status (8)

Country Link
US (2) US6676523B1 (xx)
EP (1) EP1064975B1 (xx)
JP (1) JP2001009157A (xx)
KR (1) KR100473291B1 (xx)
CN (1) CN1150472C (xx)
DE (1) DE60043412D1 (xx)
HK (1) HK1033988A1 (xx)
TW (1) TW542738B (xx)

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KR100859132B1 (ko) * 2002-06-11 2008-09-18 가부시키가이샤 세가 게임기
JP4492822B2 (ja) * 2002-06-11 2010-06-30 株式会社セガ ゲーム機
JP3500383B1 (ja) * 2002-09-13 2004-02-23 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
US20040224744A1 (en) * 2003-05-09 2004-11-11 Aruze Corporation Game machine and control program therefor
CN1573789A (zh) * 2003-06-19 2005-02-02 阿鲁策株式会社 游戏机以及计算机可读程序产品
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US8380484B2 (en) * 2004-08-10 2013-02-19 International Business Machines Corporation Method and system of dynamically changing a sentence structure of a message
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US9662578B2 (en) * 2007-09-21 2017-05-30 Sony Interactive Entertainment America Llc Methods and apparatuses for recording and utilizing an audio signature within an application
US20090310027A1 (en) * 2008-06-16 2009-12-17 James Fleming Systems and methods for separate audio and video lag calibration in a video game
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KR100923066B1 (ko) * 2009-03-13 2009-10-22 (주) 골프존 골프 실연 시뮬레이터 및 그 제어방법
US8262474B2 (en) * 2009-04-21 2012-09-11 Mcmain Michael Parker Method and device for controlling player character dialog in a video game located on a computer-readable storage medium
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8702485B2 (en) 2010-06-11 2014-04-22 Harmonix Music Systems, Inc. Dance game and tutorial
WO2011056657A2 (en) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
JP5107332B2 (ja) * 2009-12-01 2012-12-26 株式会社スクウェア・エニックス ユーザインタフェース処理装置、およびユーザインタフェース処理プログラム
US8636572B2 (en) 2010-03-16 2014-01-28 Harmonix Music Systems, Inc. Simulating musical instruments
JP5318016B2 (ja) * 2010-03-29 2013-10-16 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法、及びプログラム
JP5371857B2 (ja) * 2010-03-29 2013-12-18 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法、及びプログラム
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
JP2014004355A (ja) * 2012-05-31 2014-01-16 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム
US9111413B2 (en) 2012-06-14 2015-08-18 Wms Gaming, Inc. Detection and response to audible communications for gaming
CN104841131B (zh) * 2014-02-18 2019-09-17 腾讯科技(深圳)有限公司 一种音频控制方法和装置
JP6784022B2 (ja) * 2015-12-18 2020-11-11 ヤマハ株式会社 音声合成方法、音声合成制御方法、音声合成装置、音声合成制御装置およびプログラム
CN107115672A (zh) * 2016-02-24 2017-09-01 网易(杭州)网络有限公司 游戏音频资源播放方法、装置及游戏系统
JP6190030B1 (ja) * 2016-11-04 2017-08-30 株式会社カプコン 音声生成プログラム
CN109529335B (zh) * 2018-11-06 2022-05-20 Oppo广东移动通信有限公司 游戏角色音效处理方法、装置、移动终端及存储介质
CN113920983A (zh) * 2021-10-25 2022-01-11 网易(杭州)网络有限公司 数据处理方法、装置、存储介质和电子装置
CN115212580B (zh) * 2022-09-21 2022-11-25 深圳市人马互动科技有限公司 基于电话交互更新游戏数据的方法及相关装置

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Also Published As

Publication number Publication date
US6676523B1 (en) 2004-01-13
US20040152514A1 (en) 2004-08-05
DE60043412D1 (de) 2010-01-14
EP1064975A3 (en) 2002-08-21
CN1150472C (zh) 2004-05-19
JP2001009157A (ja) 2001-01-16
EP1064975A2 (en) 2001-01-03
TW542738B (en) 2003-07-21
CN1292535A (zh) 2001-04-25
KR20010049659A (ko) 2001-06-15
EP1064975B1 (en) 2009-12-02
KR100473291B1 (ko) 2005-03-08

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Legal Events

Date Code Title Description
PF Patent in force
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20110630