ES2179203T3 - Procedimiento de procesamiento de imagenes y procesador de imagenes. - Google Patents

Procedimiento de procesamiento de imagenes y procesador de imagenes.

Info

Publication number
ES2179203T3
ES2179203T3 ES96921106T ES96921106T ES2179203T3 ES 2179203 T3 ES2179203 T3 ES 2179203T3 ES 96921106 T ES96921106 T ES 96921106T ES 96921106 T ES96921106 T ES 96921106T ES 2179203 T3 ES2179203 T3 ES 2179203T3
Authority
ES
Spain
Prior art keywords
virtual
projection screen
mobile object
mobile
objects
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
ES96921106T
Other languages
English (en)
Inventor
Takeshi Goden
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Application granted granted Critical
Publication of ES2179203T3 publication Critical patent/ES2179203T3/es
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • G09B9/05Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • G09B9/30Simulation of view from aircraft
    • G09B9/301Simulation of view from aircraft by computer-processed or -generated image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Business, Economics & Management (AREA)
  • Computer Graphics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Geometry (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)

Abstract

EL SISTEMA BASADO EN LA PRESENTE INVENCION COMPRENDE UN MEDIO DE VISUALIZACION DE IMAGENES (300), UNA UNIDAD DE PROCESAMIENTO CENTRAL (102), UNAS UNIDADES DE MEMORIA (103, 108), UNA SECCION DE PROCESAMIENTO DE PROGRAMAS (100) QUE EJECUTA UN PROGRAMA DE JUEGOS QUE MUEVE UN OBJETO MOVIL EN UN ESPACIO TRIDIMENSIONAL VIRTUAL EN EL QUE LOS OBJETOS TRIDIMIMENSIONALES ESTAN COLOCADOS, UNA SECCION DE OPERACION (200) QUE ACEPTA LOS DATOS DE VELOCIDAD EN LOS OBJETOS MOVILES EN EL ESPACIO TRIDIMENSIONAL VIRTUAL Y ENVIA LOS DATOS A LA UNIDAD DE PROCESAMIENTO DEL PROGRAMA. LA SECCION DE OPERACION (200) ENVIA LOS DATOS DE LA VELOCIDAD DE LOS OBJETOS MOVILES A UNA UNIDAD DE CONVERSION DE LA PERSPECTIVA (110). LA UNIDAD DE CONVERSION DE LA PERSPECTIVA (110) HACE LA DISTANCIA ENTRE UN PUNTO DE VISTA Y UNA PANTALLA DE PROYECCION VARIABLE SEGUN LA VELOCIDAD RELATIVA DEL OBJETO MOVIL. SEGUN SE HACE MAS PEQUEÑA EL AREA VISUAL EFECTIVA EN LA PANTALLA DE PROYECCION, EL RANGO DEL ESPACIO TRIDIMENSIONAL VIRTUAL VISUALIZADO EN EL AREA VISUAL EFECTIVA SE HACE MAYOR. ESTO HACE QUE EL ANGULO DEL PUNTO DE VISTA CON RESPECTO A LA PANTALLA DE PROYECCION PUEDA VARIAR SEGUN LA VELOCIDAD DE MOVIMIENTO DEL OBJETO MOVIL.
ES96921106T 1995-08-31 1996-06-27 Procedimiento de procesamiento de imagenes y procesador de imagenes. Expired - Lifetime ES2179203T3 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22378895A JP3635729B2 (ja) 1995-08-31 1995-08-31 画像処理方法、画像処理装置および疑似体験装置

Publications (1)

Publication Number Publication Date
ES2179203T3 true ES2179203T3 (es) 2003-01-16

Family

ID=16803728

Family Applications (1)

Application Number Title Priority Date Filing Date
ES96921106T Expired - Lifetime ES2179203T3 (es) 1995-08-31 1996-06-27 Procedimiento de procesamiento de imagenes y procesador de imagenes.

Country Status (10)

Country Link
US (1) US6404436B1 (es)
EP (1) EP0790583B1 (es)
JP (1) JP3635729B2 (es)
KR (1) KR100280853B1 (es)
CN (1) CN1157691C (es)
AU (1) AU6242396A (es)
CA (1) CA2204182C (es)
DE (1) DE69623105T2 (es)
ES (1) ES2179203T3 (es)
WO (1) WO1997008657A1 (es)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3344555B2 (ja) 1997-11-20 2002-11-11 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける画面表示制御方法及び画面表示制御プログラムが記録された記録媒体
JP2001126085A (ja) * 1999-08-16 2001-05-11 Mitsubishi Electric Corp 画像生成システム、画像表示システム、画像生成プログラムを記録したコンピュータ読み取り可能な記録媒体および画像生成方法
JP2001155176A (ja) 1999-09-14 2001-06-08 Sony Computer Entertainment Inc 画像作成方法、記憶媒体およびプログラム実行装置
JP3321570B2 (ja) 1999-09-14 2002-09-03 株式会社ソニー・コンピュータエンタテインメント 動画作成方法、記憶媒体およびプログラム実行装置
JP3286633B2 (ja) 1999-09-14 2002-05-27 株式会社ソニー・コンピュータエンタテインメント 画像作成方法、記憶媒体およびプログラム実行装置
EP1125609A3 (en) 2000-01-21 2005-03-30 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
US6670957B2 (en) * 2000-01-21 2003-12-30 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
JP3843242B2 (ja) * 2002-02-28 2006-11-08 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
US7117135B2 (en) * 2002-05-14 2006-10-03 Cae Inc. System for providing a high-fidelity visual display coordinated with a full-scope simulation of a complex system and method of using same for training and practice
US8715058B2 (en) 2002-08-06 2014-05-06 Igt Reel and video combination machine
JP4039676B2 (ja) * 2004-03-31 2008-01-30 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理方法及びプログラム
JP4560711B2 (ja) * 2004-06-22 2010-10-13 株式会社セガ 画像処理
JP4487188B2 (ja) * 2004-10-25 2010-06-23 ソニー株式会社 情報処理装置および方法、プログラム、並びにナビゲーション装置
JP4312737B2 (ja) * 2005-05-13 2009-08-12 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP2007047972A (ja) * 2005-08-09 2007-02-22 Ast J:Kk 交通流シミュレーション装置
US8210922B2 (en) 2006-11-13 2012-07-03 Igt Separable game graphics on a gaming machine
US8360847B2 (en) 2006-11-13 2013-01-29 Igt Multimedia emulation of physical reel hardware in processor-based gaming machines
US8357033B2 (en) 2006-11-13 2013-01-22 Igt Realistic video reels
JP4521836B2 (ja) * 2008-12-26 2010-08-11 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
US8425316B2 (en) 2010-08-03 2013-04-23 Igt Methods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
CN102566752A (zh) * 2010-11-06 2012-07-11 吴小平 一种模拟无穷远点像的仿真方法
US20130057536A1 (en) * 2011-09-02 2013-03-07 Xiaoyun Li Method for relieving eye strain using animation
WO2019107180A1 (ja) * 2017-12-01 2019-06-06 ソニー株式会社 符号化装置、符号化方法、復号装置、および復号方法
JP6407460B1 (ja) * 2018-02-16 2018-10-17 キヤノン株式会社 画像処理装置、画像処理方法およびプログラム
CN112604282B (zh) * 2020-12-25 2022-09-02 珠海金山数字网络科技有限公司 虚拟镜头控制方法及装置

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06301794A (ja) * 1993-04-15 1994-10-28 Matsushita Electric Ind Co Ltd 3次元画像生成表示装置
JPH0744735A (ja) 1993-08-02 1995-02-14 Namco Ltd 画像処理装置
US6275236B1 (en) * 1997-01-24 2001-08-14 Compaq Computer Corporation System and method for displaying tracked objects on a display device

Also Published As

Publication number Publication date
KR970707511A (ko) 1997-12-01
CA2204182A1 (en) 1997-03-06
JP3635729B2 (ja) 2005-04-06
DE69623105T2 (de) 2003-05-08
DE69623105D1 (de) 2002-09-26
US6404436B1 (en) 2002-06-11
EP0790583B1 (en) 2002-08-21
CN1157691C (zh) 2004-07-14
KR100280853B1 (ko) 2001-02-01
WO1997008657A1 (fr) 1997-03-06
EP0790583A4 (en) 1997-12-29
CN1164903A (zh) 1997-11-12
JPH0969169A (ja) 1997-03-11
EP0790583A1 (en) 1997-08-20
CA2204182C (en) 2001-08-07
MX9703200A (es) 1997-07-31
AU6242396A (en) 1997-03-19

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