DE69623105T2 - Bildverarbeitungsverfahren und bildprozessor - Google Patents
Bildverarbeitungsverfahren und bildprozessorInfo
- Publication number
- DE69623105T2 DE69623105T2 DE69623105T DE69623105T DE69623105T2 DE 69623105 T2 DE69623105 T2 DE 69623105T2 DE 69623105 T DE69623105 T DE 69623105T DE 69623105 T DE69623105 T DE 69623105T DE 69623105 T2 DE69623105 T2 DE 69623105T2
- Authority
- DE
- Germany
- Prior art keywords
- image
- processor
- image processing
- processing
- image processor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/08—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
- G09B9/30—Simulation of view from aircraft
- G09B9/301—Simulation of view from aircraft by computer-processed or -generated image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP22378895A JP3635729B2 (ja) | 1995-08-31 | 1995-08-31 | 画像処理方法、画像処理装置および疑似体験装置 |
PCT/JP1996/001784 WO1997008657A1 (fr) | 1995-08-31 | 1996-06-27 | Procede de traitement de l'image, processeur d'images et dispositif a pseudo-experiences |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69623105D1 DE69623105D1 (de) | 2002-09-26 |
DE69623105T2 true DE69623105T2 (de) | 2003-05-08 |
Family
ID=16803728
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69623105T Expired - Lifetime DE69623105T2 (de) | 1995-08-31 | 1996-06-27 | Bildverarbeitungsverfahren und bildprozessor |
Country Status (10)
Country | Link |
---|---|
US (1) | US6404436B1 (de) |
EP (1) | EP0790583B1 (de) |
JP (1) | JP3635729B2 (de) |
KR (1) | KR100280853B1 (de) |
CN (1) | CN1157691C (de) |
AU (1) | AU6242396A (de) |
CA (1) | CA2204182C (de) |
DE (1) | DE69623105T2 (de) |
ES (1) | ES2179203T3 (de) |
WO (1) | WO1997008657A1 (de) |
Families Citing this family (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3344555B2 (ja) | 1997-11-20 | 2002-11-11 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける画面表示制御方法及び画面表示制御プログラムが記録された記録媒体 |
JP2001126085A (ja) * | 1999-08-16 | 2001-05-11 | Mitsubishi Electric Corp | 画像生成システム、画像表示システム、画像生成プログラムを記録したコンピュータ読み取り可能な記録媒体および画像生成方法 |
JP2001155176A (ja) | 1999-09-14 | 2001-06-08 | Sony Computer Entertainment Inc | 画像作成方法、記憶媒体およびプログラム実行装置 |
JP3321570B2 (ja) | 1999-09-14 | 2002-09-03 | 株式会社ソニー・コンピュータエンタテインメント | 動画作成方法、記憶媒体およびプログラム実行装置 |
JP3286633B2 (ja) | 1999-09-14 | 2002-05-27 | 株式会社ソニー・コンピュータエンタテインメント | 画像作成方法、記憶媒体およびプログラム実行装置 |
EP1125609A3 (de) | 2000-01-21 | 2005-03-30 | Sony Computer Entertainment Inc. | Unterhaltungsvorrichtung, Aufzeichungsmedium und Objektdarstellungsverfahren |
EP1125608A3 (de) * | 2000-01-21 | 2005-03-30 | Sony Computer Entertainment Inc. | Unterhaltungsvorrichtung, Aufzeichungsmedium et Objektdarstellungsverfahren |
JP3843242B2 (ja) * | 2002-02-28 | 2006-11-08 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
US7117135B2 (en) * | 2002-05-14 | 2006-10-03 | Cae Inc. | System for providing a high-fidelity visual display coordinated with a full-scope simulation of a complex system and method of using same for training and practice |
US8715058B2 (en) | 2002-08-06 | 2014-05-06 | Igt | Reel and video combination machine |
JP4039676B2 (ja) * | 2004-03-31 | 2008-01-30 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理方法及びプログラム |
JP4560711B2 (ja) * | 2004-06-22 | 2010-10-13 | 株式会社セガ | 画像処理 |
JP4487188B2 (ja) * | 2004-10-25 | 2010-06-23 | ソニー株式会社 | 情報処理装置および方法、プログラム、並びにナビゲーション装置 |
JP4312737B2 (ja) * | 2005-05-13 | 2009-08-12 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP2007047972A (ja) * | 2005-08-09 | 2007-02-22 | Ast J:Kk | 交通流シミュレーション装置 |
US8357033B2 (en) | 2006-11-13 | 2013-01-22 | Igt | Realistic video reels |
US8360847B2 (en) | 2006-11-13 | 2013-01-29 | Igt | Multimedia emulation of physical reel hardware in processor-based gaming machines |
US8210922B2 (en) | 2006-11-13 | 2012-07-03 | Igt | Separable game graphics on a gaming machine |
JP4521836B2 (ja) * | 2008-12-26 | 2010-08-11 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
US8425316B2 (en) | 2010-08-03 | 2013-04-23 | Igt | Methods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment |
CN102566752A (zh) * | 2010-11-06 | 2012-07-11 | 吴小平 | 一种模拟无穷远点像的仿真方法 |
US20130057536A1 (en) * | 2011-09-02 | 2013-03-07 | Xiaoyun Li | Method for relieving eye strain using animation |
CN111480342B (zh) * | 2017-12-01 | 2024-04-23 | 索尼公司 | 编码装置、编码方法、解码装置、解码方法和存储介质 |
JP6407460B1 (ja) | 2018-02-16 | 2018-10-17 | キヤノン株式会社 | 画像処理装置、画像処理方法およびプログラム |
CN112604282B (zh) * | 2020-12-25 | 2022-09-02 | 珠海金山数字网络科技有限公司 | 虚拟镜头控制方法及装置 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06301794A (ja) | 1993-04-15 | 1994-10-28 | Matsushita Electric Ind Co Ltd | 3次元画像生成表示装置 |
JPH0744735A (ja) | 1993-08-02 | 1995-02-14 | Namco Ltd | 画像処理装置 |
US6275236B1 (en) * | 1997-01-24 | 2001-08-14 | Compaq Computer Corporation | System and method for displaying tracked objects on a display device |
-
1995
- 1995-08-31 JP JP22378895A patent/JP3635729B2/ja not_active Expired - Lifetime
-
1996
- 1996-06-27 AU AU62423/96A patent/AU6242396A/en not_active Abandoned
- 1996-06-27 ES ES96921106T patent/ES2179203T3/es not_active Expired - Lifetime
- 1996-06-27 WO PCT/JP1996/001784 patent/WO1997008657A1/ja active IP Right Grant
- 1996-06-27 KR KR1019970702843A patent/KR100280853B1/ko not_active IP Right Cessation
- 1996-06-27 US US08/817,227 patent/US6404436B1/en not_active Expired - Lifetime
- 1996-06-27 CN CNB961910097A patent/CN1157691C/zh not_active Expired - Fee Related
- 1996-06-27 DE DE69623105T patent/DE69623105T2/de not_active Expired - Lifetime
- 1996-06-27 CA CA002204182A patent/CA2204182C/en not_active Expired - Fee Related
- 1996-06-27 EP EP96921106A patent/EP0790583B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
JPH0969169A (ja) | 1997-03-11 |
KR100280853B1 (ko) | 2001-02-01 |
EP0790583B1 (de) | 2002-08-21 |
CA2204182A1 (en) | 1997-03-06 |
CN1157691C (zh) | 2004-07-14 |
DE69623105D1 (de) | 2002-09-26 |
CN1164903A (zh) | 1997-11-12 |
AU6242396A (en) | 1997-03-19 |
MX9703200A (es) | 1997-07-31 |
WO1997008657A1 (fr) | 1997-03-06 |
KR970707511A (ko) | 1997-12-01 |
CA2204182C (en) | 2001-08-07 |
ES2179203T3 (es) | 2003-01-16 |
US6404436B1 (en) | 2002-06-11 |
EP0790583A4 (de) | 1997-12-29 |
JP3635729B2 (ja) | 2005-04-06 |
EP0790583A1 (de) | 1997-08-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8327 | Change in the person/name/address of the patent owner |
Owner name: SEGA CORP., TOKIO/TOKYO, JP |
|
8364 | No opposition during term of opposition |