EP3377189A1 - Spielgerät für ein spiel mit einem sportgegenstand auf einem spielfeld - Google Patents
Spielgerät für ein spiel mit einem sportgegenstand auf einem spielfeldInfo
- Publication number
- EP3377189A1 EP3377189A1 EP16795326.4A EP16795326A EP3377189A1 EP 3377189 A1 EP3377189 A1 EP 3377189A1 EP 16795326 A EP16795326 A EP 16795326A EP 3377189 A1 EP3377189 A1 EP 3377189A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- signal
- game
- display
- change
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B3/00—Audible signalling systems; Audible personal calling systems
- G08B3/10—Audible signalling systems; Audible personal calling systems using electric transmission; using electromagnetic transmission
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B5/00—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied
- G08B5/22—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmission; using electromagnetic transmission
- G08B5/36—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmission; using electromagnetic transmission using visible light sources
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
- A63B2225/54—Transponders, e.g. RFID
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0025—Football
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0037—Basketball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0095—Volleyball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/20—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
- G09G3/34—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
- G09G3/36—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
Definitions
- the invention relates to a game device for a game with a sports item on a field.
- Games with a large number of players on a playing field for example ball games such as soccer, volleyball or basketball, often require a quick adaptation of the players to different game situations.
- passing on information from a coach to the players or between the players is often difficult.
- a ball game such as soccer ball game, volleyball game or basketball game.
- the invention relates to a game device for a game with a sports article on a playing field, comprising: a communication interface to the game
- the status signal may indicate the characteristic of the indication signal or the change of the characteristic.
- the gaming device is one of the following game devices: a goal, a marker device for displaying a field pattern, in particular one
- the display device comprises at least one light element, in particular an LED, wherein the display signal is or comprises a light signal, and wherein the light element is formed in response to the state signal
- the display device is configured to change at least one of the following characteristics depending on the state signal: a
- Light frequency a luminous color, a luminous intensity.
- the display device comprises an electronic display, in particular an LCD display.
- the display device is configured to display a graphical pattern, in particular a pictogram, in response to the status signal.
- the display arrangement comprises an acoustic signal generator, wherein the display signal comprises an acoustic signal, and wherein the acoustic signal
- Signal generator is formed, depending on the status signal at least one
- Characteristic of the acoustic signal in particular a signal frequency, a signal sequence, a signal volume, a waveform or a signal pattern to change.
- the sports item may be a game item, such as a ball
- Condition signal can indicate the position of the player and / or the ball.
- the status signal is or comprises a control signal for
- control signal is a characteristic of the
- the display device is adapted to change at least one characteristic of the display signal, in particular a signal strength, a signal frequency or a signal sequence, according to the displayed characteristic.
- the status signal indicates a game rule or a change of a game rule or a game field boundary or a change of a game field boundary.
- the condition signal indicates a physiological parameter, in particular a performance physiological parameter of the player and / or an opponent.
- the display device is configured to change the characteristic of the display signal after a predetermined or adjustable time interval.
- the display device is configured to change the
- the communication interface is configured to operate according to one of the following communication technologies: Bluetooth, WLAN, UMTS, LTE, Ethernet, Internet, RFID.
- the invention relates to an arrangement of play equipment with at least two game devices according to one of the preceding claims, wherein the
- the invention relates to a control device for controlling at least one game device according to the first aspect, with a graphical user interface for inputting a state signal, in particular a control signal for controlling the game device, and a communication interface for transmitting the state signal.
- the control unit can be designed to control the arrangement of playground equipment.
- the status signal may include the features of the described status signals and may be generated as described.
- Fig. 1 a game device
- Fig. 2 shows an arrangement of playground equipment.
- FIG. 1 schematically shows a gaming device 100 for a game with a sports article on a playing field, with a communication interface 101 for receiving at least one game Condition signal, which relates to a game state of the game, and a
- Display device 103 which is designed to change a characteristic of a display signal in dependence on the received state signal.
- the playing field 201 has a plurality of areas 203, which are zones 1-8, for example.
- the assembly 200 forms a smart icourt with gaming devices 100, such as touch screens (TS), active gates (AT) and active marker caps (AM), in which an optical and acoustic display unit (display device) 103 is incorporated.
- gaming devices 100 can be controlled by means of control devices 300, such as smartphones, PCs or other radio-based control units, such as tablets.
- the gaming machines 100 TS, AT or AM themselves adopt certain optical or acoustic states. With these states, expert knowledge, rules or constellations of if / then rules depending on position signals, in particular position signals of the players and the ball, and biosignals, in particular biosignals of the players, can be taken into account.
- the visual and / or acoustic states of the gaming devices 100 may be: a
- the visual and / or acoustic states of the gaming devices 100 may include characteristics of the indication signal and / or characteristics of an acoustic signal.
- the defaults may be that: the AT should change color every 30 seconds or at other time intervals (game direction reversal), diagonal AT, such as AT2 and AT4 or AT1 and AT3, should display the same color, the AM at the
- Center line such as AM 3 and AM 7 should illuminate (vertical space division) AM between the gates, such as AM 1 and AM 5 should illuminate (horizontal space division), the AM, which are 6 meters from the gate to shine ( Turn on firing zones), individual AT may issue audio signals, for example, to define tasks or to communicate scores which present TS with certain tasks.
- the defaults can be dynamic defaults, which can be passed through into the system, for example on the control unit 300 or in the respective gaming device 100
- the states of the smart iCourt or device 200 may be dynamized and included in
- Team for example Player 3 in Figure 2, plays the ball in that goal and / or (b) is within the firing zone, and / or as an identification that a goal counts.
- the position data of the player can be monitored with a localization system (RedFIR, Catapult, video, etc.), for example in real time.
- a ball localization system (RedFIR, GoalREF, etc.) can be used to monitor whether the ball has passed the goal line.
- Team for example player 3 in Figure 2, plays the ball in this AT and / or (b) is within the firing zone and / or (c) all the players of the attacking team are in the opponent's half, for example players 1 and 2; and / or (d) the AM 100 emits a white light signal at the centerline.
- the position data of the players can with the
- Team for example player 3 in Figure 2, plays the ball in this AT and / or (b) is within the firing zone and / or (c) each of the two halves is occupied by at least one attacking player at each time of the attack, for example, players 2 and 3 on the left and player 3 on the right in FIG. 2, and / or (d) the marker caps between the gates emit a white light signal.
- the position data of the players can be monitored with the localization system (RedFIR, Catapult, Video, etc.), for example, in real time.
- the ball localization system (RedFIR, GoalREF, etc.) can be used to monitor whether the ball has passed the goal line.
- the ATs 100 may flash more or less than 3 times or in color.
- the smart iCourt exemplified in FIG. 2 comprises the localization system (LPM).
- LPM localization system
- the controller 300 may include a user interface 301 and adjustment elements 303, such as sliders.
- the user interface 301 may comprise a plurality of operating elements M1 to M18 with which the sports equipment 100 can be selected individually or in groups of similar sports equipment 100.
- the adjustment elements 303 With the adjustment elements 303, the characteristic of the respective state signal or the characteristic of the display signal can be changed.
- the status signal may further indicate the characteristic of the indication signal.
- the control unit 300 may further comprise a communication interface for transmitting the control signal to one or more sports devices 100, for example according to one of said communication technologies.
- the controller 300 may include a processor and / or memory. In the memory predetermined states and / or status signals can be pre-stored, which can be retrieved.
- the processor may be configured, the
- the Communication interface receive position signals from the players or the ball, and depending on the positions generate a state signal rule-based, as described above Anlagenspielhalft.
- the status signals may also be adjusted by performance physiological parameters of the players such as pulse, oxygen saturation, blood glucose levels.
- the respective physiological parameters of the players such as pulse, oxygen saturation, blood glucose levels.
- Communication interface can therefore be configured to receive the performance physiological parameters of the player and to take into account in the implementation of the state signal, for example by changing the characteristics of a
- the respective state signal can be assigned to the respective state and / or indicate the respective state.
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102015120071.6A DE102015120071A1 (de) | 2015-11-19 | 2015-11-19 | Spielgerät für ein Spiel mit einem Sportgegenstand auf einem Spielfeld |
PCT/EP2016/077615 WO2017085029A1 (de) | 2015-11-19 | 2016-11-14 | Spielgerät für ein spiel mit einem sportgegenstand auf einem spielfeld |
Publications (1)
Publication Number | Publication Date |
---|---|
EP3377189A1 true EP3377189A1 (de) | 2018-09-26 |
Family
ID=57321314
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP16795326.4A Withdrawn EP3377189A1 (de) | 2015-11-19 | 2016-11-14 | Spielgerät für ein spiel mit einem sportgegenstand auf einem spielfeld |
Country Status (7)
Country | Link |
---|---|
US (1) | US20180369677A1 (de) |
EP (1) | EP3377189A1 (de) |
JP (1) | JP6863607B2 (de) |
CN (1) | CN108290072A (de) |
DE (1) | DE102015120071A1 (de) |
MX (1) | MX2018005247A (de) |
WO (1) | WO2017085029A1 (de) |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4675816A (en) * | 1985-08-26 | 1987-06-23 | Brandon Ronald E | Electronic method of locating a football |
JPH08332256A (ja) * | 1995-06-07 | 1996-12-17 | Senoo Kk | 運動競技演出方法及びその装置 |
US6389368B1 (en) * | 1999-10-01 | 2002-05-14 | Randal R. Hampton | Basketball goal sensor for detecting shots attempted and made |
US7309234B2 (en) * | 2001-12-18 | 2007-12-18 | David Ross Mathog | Method and device for introducing state changes into athletic activities |
WO2005004999A1 (en) * | 2003-07-14 | 2005-01-20 | Fusion Sport International Pty Ltd | Sports training and testing methods, apparatus and system |
DE202004006680U1 (de) * | 2004-04-27 | 2005-03-17 | Schroeder Heinrich | Vorrichtungen zur Erfassung und Bewertung von Ereignissen und Ergebnissen bei Fußball-Spielen ausserhalb der Spielregeln und zur Sicherheit |
US9782660B2 (en) * | 2007-11-30 | 2017-10-10 | Nike, Inc. | Athletic training system and method |
NZ589146A (en) * | 2008-05-19 | 2014-09-26 | V O T Pty Ltd | Sporting or amusement apparatus |
DE102008057789B4 (de) * | 2008-11-17 | 2013-07-04 | Christian Teschner | Verfahren zur Steuerung eines Anzeigeelementes auf einer Anzeige und Biofeedbackeingabevorrichtung |
DE102009010277A1 (de) * | 2009-02-24 | 2010-09-02 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Eingabevorrichtung und Verfahren zum Bereitstellen eines einer Sensorfeldbelegung zugeordneten Ausgangssignals |
US8477046B2 (en) * | 2009-05-05 | 2013-07-02 | Advanced Technologies Group, LLC | Sports telemetry system for collecting performance metrics and data |
WO2011063297A1 (en) * | 2009-11-20 | 2011-05-26 | Sony Computer Entertainment Inc. | Systems and methods for determining controller functionality based on position, orientation or motion |
JP6234928B2 (ja) * | 2011-09-20 | 2017-11-22 | フラウンホーファー−ゲゼルシャフト ツル フェルデルング デル アンゲヴァンテン フォルシュング エー ファウFraunhofer−Gesellschaft zur Foerderung der angewandten Forschung e.V. | スポーツアイテムのユーザ依存の状態を検出するシステム及び方法 |
CN109635608B (zh) * | 2013-03-08 | 2022-05-31 | 索尼互动娱乐股份有限公司 | 近场无线通信rfid标签读取器和近场无线通信系统 |
US9675280B2 (en) * | 2014-01-21 | 2017-06-13 | Vibrado Technologies, Inc. | Method and system for tracking scores made by a player |
CN204485272U (zh) * | 2015-02-12 | 2015-07-22 | 广西南宁恒健体育设施有限公司 | 进球感应声光系统 |
-
2015
- 2015-11-19 DE DE102015120071.6A patent/DE102015120071A1/de not_active Withdrawn
-
2016
- 2016-11-14 MX MX2018005247A patent/MX2018005247A/es unknown
- 2016-11-14 WO PCT/EP2016/077615 patent/WO2017085029A1/de active Application Filing
- 2016-11-14 CN CN201680067760.1A patent/CN108290072A/zh active Pending
- 2016-11-14 EP EP16795326.4A patent/EP3377189A1/de not_active Withdrawn
- 2016-11-14 JP JP2018519844A patent/JP6863607B2/ja active Active
- 2016-11-14 US US15/776,860 patent/US20180369677A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
MX2018005247A (es) | 2018-09-19 |
US20180369677A1 (en) | 2018-12-27 |
JP2018538023A (ja) | 2018-12-27 |
DE102015120071A1 (de) | 2017-05-24 |
CN108290072A (zh) | 2018-07-17 |
JP6863607B2 (ja) | 2021-04-21 |
WO2017085029A1 (de) | 2017-05-26 |
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