EP3352865A1 - Spielgerät für eine rückschlag-sportart - Google Patents
Spielgerät für eine rückschlag-sportartInfo
- Publication number
- EP3352865A1 EP3352865A1 EP17733998.3A EP17733998A EP3352865A1 EP 3352865 A1 EP3352865 A1 EP 3352865A1 EP 17733998 A EP17733998 A EP 17733998A EP 3352865 A1 EP3352865 A1 EP 3352865A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- playing
- player
- sport
- coordinates
- ball
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 235000009854 Cucurbita moschata Nutrition 0.000 claims description 18
- 240000001980 Cucurbita pepo Species 0.000 claims description 18
- 235000009852 Cucurbita pepo Nutrition 0.000 claims description 18
- 235000020354 squash Nutrition 0.000 claims description 18
- 238000011156 evaluation Methods 0.000 claims description 16
- 238000000034 method Methods 0.000 claims description 13
- 230000004888 barrier function Effects 0.000 claims description 8
- 238000001514 detection method Methods 0.000 claims description 2
- ATJFFYVFTNAWJD-UHFFFAOYSA-N Tin Chemical compound [Sn] ATJFFYVFTNAWJD-UHFFFAOYSA-N 0.000 description 2
- 230000009471 action Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 230000007104 mental stamina Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 239000011435 rock Substances 0.000 description 1
- 238000007493 shaping process Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0059—Exercising apparatus with reward systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0075—Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0097—Ball rebound walls
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0669—Score-keepers or score display devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C19/00—Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor
- A63C19/02—Shaping of the surface of courts according to the necessities of the different games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
- A63B2024/004—Multiple detectors or sensors each defining a different zone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0056—Tracking a path or terminating locations for statistical or strategic analysis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0694—Visual indication, e.g. Indicia
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/06—Squash
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/805—Optical or opto-electronic sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/74—Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C19/00—Design or layout of playing courts, rinks, bowling greens or areas for water-skiing; Covers therefor
- A63C19/06—Apparatus for setting-out or dividing courts
- A63C19/065—Line markings, e.g. tapes; Methods therefor
- A63C2019/067—Machines for marking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C2203/00—Special features of skates, skis, roller-skates, snowboards and courts
- A63C2203/12—Electrically powered or heated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C2203/00—Special features of skates, skis, roller-skates, snowboards and courts
- A63C2203/14—Lighting means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63C—SKATES; SKIS; ROLLER SKATES; DESIGN OR LAYOUT OF COURTS, RINKS OR THE LIKE
- A63C2203/00—Special features of skates, skis, roller-skates, snowboards and courts
- A63C2203/18—Measuring a physical parameter, e.g. speed, distance
Definitions
- the invention relates to a game machine for a kickback sport, a squash court and a method for playing the kickback sport.
- a kick-back sport is a ball sport in which two players or teams play a ball while observing a set of rules via a wall while doing so
- Squash is a setback sport.
- the kickback sport is also understood when a single player plays a ball via a wall.
- the wall can be a flat or curved
- the object of the invention is to provide a game device for a
- Setback sport to provide a method of playing the kickback sport, while providing fun for a player in playing the kickback sport and effectively training the player.
- the object is achieved with the features of claims 1, 9 and 10. Advantageous embodiments thereof are specified in the other claims.
- the game device according to the invention for a kickback sport has a playing surface, to which a ball for rebounding from a point of impact of the playing surface in accordance with a
- predetermined set of rules of the kickback sport is playable by a player and having a sensor system which is established two-dimensional first coordinates of the
- Game equipment to be transmitted which is set up in response to the first coordinates according to a predetermined rule two-dimensional second coordinates, a size and / or shape of at least one target field to determine and a
- Target field is optically projected to the player perceptible to the following is the Bali to rebound from the goal of the game according to the rules of the kickback sport of the player playable.
- the squash court according to the invention has the game device.
- the inventive method for playing the kickback sport has the steps of: playing a ball on a playing surface for rebounding from a point of impact of
- Coordinates, a size and / or a shape of at least one target field Projecting the target field onto a projection surface located within the game area, the target field being optically perceived by the player; Subsequent playing of the ball for rebounding from the target field according to the rules of the kickback sport of the player.
- the method comprises the step of:
- the playing surface is an integral part of the kickback sport according to the regulations of the kickback sport. As a result, both the Beauty from the player to the playing surface
- the playing surface serves both as a sports device and as
- the target field is used to tell the player where to play the ball next.
- the location of the target rock is determined based on the location of the impact site and the predetermined rule, taking into account this location on the playing surface.
- the size and / or the shape of the target field can be determined in addition to the location of the target field on the playing surface.
- the size of the drawing field may vary so that as the game progresses, the target fields become smaller and smaller
- the target field may involve both aesthetic and tactical considerations regarding the kickback sport. For example, if the player is still in the
- the target field has a heart shape or the like.
- the shape of the target elds be chosen so that when the Beauty hits the target field, the accessibility of the ball is difficult for an opponent.
- Targeted fidgets on the playing surface given an orientation with regard to the next game action on the ball, the ball is to hit the target area.
- the ball is to hit the target area.
- the game of the player can be imprinted a corresponding choreography, whereby the player has tactical processes to quickly absoivie ren. Furthermore, by choosing the
- predetermined provision to the playful level, the day form and the purpose of the game for example, whether a hard training completed or whether the game should be played with ease and fun, be considered.
- a meaningful and attractive placement of the target field or the target fields can be achieved, with which a corresponding type and character of the kick-back sport can be imprinted.
- Procedures would include the imprinted type and character of the rules of the kickback sport, however, in general, the type and character arises only at random resulting plays.
- Game device and the method according to the invention the game of kickback sport is more predictable » , as if the playing surface would be played by the player without the target field or the target fields.
- Process desired plays are imprinted on the game, whereby the player is effectively trained and / or at
- the predetermined set of rules is the well-known set of rules for the kickback sport or a new set of rules for the current game.
- the sensor system is a light barrier, in particular a light grid, for each one of
- the light barriers are preferably arranged at the edges of the playing surface, wherein the one of the light barriers for a first
- Coordinates in particular the vertical coordinate, are provided. It is from the photocells a field at the
- the light barriers preferably each have a transmitter and a receiver which are connected to the
- Play surface are each arranged opposite one another, wherein from the sensor light in the direction of the receiver for local receiving can be emitted. If the ball hits the point of impact, the ball will interrupt the corresponding light path from the transmitter to the receiver, whereby the corresponding coordinates of the point of impact can be detected.
- the transmitters emit pulsed light, which saves energy compared to the emission of continuous light.
- the pulse lengths of the pulsed light should be chosen so that the comparatively short residence time of the Balls at the point of impact the presence of the ball is still detectable.
- the sensor system has a
- Photoelectric sensor in particular a light grid, for one of the two-dimensional first coordinates and for recording the playing surface has a camera with an image evaluation unit, with which the other of the two-dimensional first coordinates is detectable. With the aid of the light barrier, one of the first coordinates, for example the vertical coordinate, can be detected.
- the camera constantly picks up the playing surface with a correspondingly high frame rate during the game, whereby the ball is advantageously in contrast to the
- the image evaluation unit of the camera is configured in such a way that the impact location of the playing surface can be detected in real time on the basis of the images of the camera, so that the other of the two-dimensional first coordinates, in particular the horizontal coordinate, can be derived.
- the image evaluation unit determines the other of the two-dimensional first coordinates by the image evaluation unit, in particular the speed and the direction of the ball before and after the impact on the
- the gaming device preferably has a server with which the predetermined rule can be entered into the arithmetic unit and / or manipulated in the arithmetic unit. Furthermore, the gaming device preferably has a client computing unit, with which the predetermined rule, in particular via the server, can be remotely input into the arithmetic unit and / or in the
- Arithmetic unit is manipulated. This may be preferred
- the predetermined rule in the arithmetic unit are designed in particular by a remote access.
- the predetermined rule may be software stored in an app that can be controlled via the Internet or other remote access technologies.
- the sensor system is preferably set up
- Arithmetic unit to be coupled with this.
- the arithmetic unit is preferably set up
- an evaluation information is projected as an evaluation display on the screen.
- the player is advantageously informed via the projection on the playing surface information about the success of his game, for example, with which hit rate the player meets the given Zieifelder.
- the kickback sport is squash and the playing surface is comprised of an end wall and / or a side wall and / or a floor of a squash court.
- the playing surface has an uneven shape, in particular a cylindrical or a semi-cylindrical shape.
- the playing surface is formed by an edge, wherein in particular the ball is a ball. In this case, the kickback sport would be billard.
- the playing surface is formed as a wall.
- the wall can be arranged as a replacement for the tennis net.
- the wall may additionally or alternatively be arranged above the tennis net.
- the wall can be formed so tight that the ball the playing surface is rebreathable.
- the wall may be penetrable for the ball, with another player staying beyond the wall with respect to the one player making the ball rebound.
- the method includes preferred steps: projecting the target field onto a screen located within the board, the target field being visually perceived by the player; Subsequent play of the Beauty to the rebound of the
- Target field according to the rules of the kickback sport of the player. Further, the method comprises the preferred steps of: detecting an impact of the ball in at least one target field; Evaluating the feedback and projecting an evaluation information as an evaluation display on the
- FIG. 1 shows a schematic three-dimensional representation of a squash court
- FIG. 2 shows a schematic representation of a first preferred embodiment of the gaming device according to the invention
- FIG. 3 is a schematic representation of a second preferred embodiment of the game device according to the invention.
- FIGS. 1 to 4 are three-dimensional schematic representation of a squash court overlooking a front wall during play.
- a squash court 1 has a splitter unit 2.
- the game device 2 has a
- End wall 3 which has a tee line 4 in the lower third and a Tin 5 below.
- the squash court 1 is laterally bounded by a left side wall 6 and a right side
- a player 12 is in accordance with the rules of squash in the squash court 1 on the floor 9 and plays with a racket 13 a ball 14 on the front wall 3, the left side wall 6, the right side wall 8 and / or the bottom 9, wherein Ball 14 should bounce below the service line 4. If the player 12 plays a serve, the ball 14 should strike the front wall 3 above the service line 4.
- the game device 2 has a sensor system 15, with the
- the sensor system 15 has a first light grid 17 and a second light grid 18.
- a playing surface 19, which is spanned by the end wall 13, is the surface to which the ball 14 from the player 12 with the bat 13 at
- the playing surface 19 also extends on the left side wall 6 and / or on the right side wall 8 and / or on the bottom 9.
- the first light grid 17 is set up
- the vertical coordinate y of the playing surface 19 and the second light grid 18 are set up to detect the horizontal coordinate x of the playing surface 19.
- the end wall 3 further has a projection surface 20 which coincides with the playing surface 19. It is also conceivable that the projection surface 20 is smaller than the playing surface 19, but is arranged within the playing surface 19.
- the game device 2 has a computing unit 21, which with the
- Light grids 17, 18 is coupled, wherein the light grids 17, 18 transmit data to the two-dimensional first coordinates 16 detected by them. Furthermore, a predetermined rule is stored in the arithmetic unit 21, in accordance with the two-dimensional second coordinates, which are provided by the arithmetic unit 21 Sizes and the shapes of target fields 27, 28 are determined as a function of the two-dimensional first coordinates 16.
- the game device 2 also has a projector 22, with which in particular the target fields 27, 28 are projected onto the projection surface 20.
- the game device 2 has a server 23, with which the predetermined rule in the
- Arithmetic unit 21 can be manipulated and entered into the arithmetic unit 21.
- Game device 2 is a remote access via the server 23 to the computing unit 21 allows.
- the camera 25 has an image evaluation unit with which the vertical coordinate y can be detected when the ball 14 strikes the playing surface 19.
- Game device 2 is the player 12 in front of the end wall 3 and plays with the racket 13 the ball 14 on the playing surface 19, so that the ball 14 impacts the playing surface 19, whereby in the playing surface 19 an impact point 26 is defined.
- the sensor system 15 is configured according to the first embodiment with the first light grating 17 and the second light grating 18 and according to the second embodiment with the first light grating 17 and the camera 25 such that the two-dimensional first coordinates 16 are detected.
- the fact that the light grids 17, 18 or the light grid 17 and the camera 25 are coupled to the arithmetic unit 21, are among the
- Dependence of these data is determined with the stored in the arithmetic unit 21 predetermined rule, a record with which the target fields 27, 28 are defined. With the help of the arithmetic unit 21 is determined at which location on the
- the target fields 27, 28 are to be arranged, which size and which shape they should have.
- the first drawing element 27 s ind in their shape square, whereas the second target field 28 is formed round.
- a limit 29 is defined with the arithmetic unit 21 as another target field, i nnerhal b the the
- Target fields 27, 28 are arranged and within which the player 12 is to play the ball 14.
- the game with the game device 2 runs, for example, as follows: The player 12 is in his assigned impact field 10 and plays the ball 14 in the direction of the end wall 3, so that the ball 14 on the playing surface 19 riffs. The point at which the ball 14 occurs on the playing surface 19 is the
- the sensor system 15 is set up such that the two-dimensional first coordinates 16 of the
- Impact site 26 are detected and transmitted to the arithmetic unit 21. Based on the in the arithmetic unit 21st
- the impact point 26, which is marked with a cross, is also projected onto the projection surface 20 with the projector 22.
- the task to the player 12 is in turn to hit the first target fields 27, which are arranged within the boundary 29, with the ball 14.
- the sensor system 15 is further adapted to
- the first target field 28 is to be hit with the Beauty 14. If the second target field 28 is also hit, then the task of the player 12 is determined according to the predetermined value stored in the arithmetic unit 21
- the two-dimensional second coordinates are in the
- Projection surface 20 provided.
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102016110818.9A DE102016110818A1 (de) | 2016-06-13 | 2016-06-13 | Spielgerät für eine Rückschlag-Sportart |
PCT/EP2017/064400 WO2017216154A1 (de) | 2016-06-13 | 2017-06-13 | Spielgerät für eine rückschlag-sportart |
Publications (1)
Publication Number | Publication Date |
---|---|
EP3352865A1 true EP3352865A1 (de) | 2018-08-01 |
Family
ID=59253471
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP17733998.3A Pending EP3352865A1 (de) | 2016-06-13 | 2017-06-13 | Spielgerät für eine rückschlag-sportart |
Country Status (5)
Country | Link |
---|---|
US (1) | US10668354B2 (de) |
EP (1) | EP3352865A1 (de) |
CN (1) | CN108290065A (de) |
DE (1) | DE102016110818A1 (de) |
WO (1) | WO2017216154A1 (de) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20180272217A1 (en) * | 2017-02-27 | 2018-09-27 | Alexander Morrison | System and method for a game played with a raquet and a ball |
USD854104S1 (en) * | 2018-03-07 | 2019-07-16 | Michael McLeod | Squash court |
CN110420445B (zh) * | 2019-07-23 | 2020-10-16 | 东南大学 | 一种基于增强现实的壁球训练方法及装置 |
DE102020109414A1 (de) * | 2019-12-23 | 2021-06-24 | FUN WITH BALLS GmbH | Spielgerät |
BE1029356B1 (nl) * | 2021-04-30 | 2022-12-05 | Redd Point | Inrichting voor het bepalen van een balinslag in de hoek tussen een wand en de grond |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4309032A (en) * | 1979-05-24 | 1982-01-05 | Facius Walter P | Tennis training device |
WO1987006848A2 (en) * | 1986-05-15 | 1987-11-19 | Joseph Thayer | Ball-game training device |
US4915384A (en) * | 1988-07-21 | 1990-04-10 | Bear Robert A | Player adaptive sports training system |
GB9419981D0 (en) * | 1994-10-04 | 1994-11-16 | Oliver Peter | improvements in and relating to exercise apparatus |
US6135456A (en) * | 1998-03-25 | 2000-10-24 | Cooper; Stephen R. | Target apparatus and methods for playing new target games |
DE20301160U1 (de) * | 2003-01-25 | 2003-07-31 | Erftemeier Gerhard | Steuerungssystem für Ballspiele |
DE102008012520B4 (de) * | 2008-03-04 | 2012-07-12 | Winfried Wagner | Interaktives Projektionssystem und Verfahren zu dessen Steuerung |
US8447559B2 (en) * | 2009-02-03 | 2013-05-21 | R0R3 Devices, Inc. | Systems and methods for an impact location and amplitude sensor |
JP2011172891A (ja) * | 2010-02-23 | 2011-09-08 | Zukku:Kk | 卓球ゲーム装置 |
FR3031459A1 (fr) * | 2015-01-09 | 2016-07-15 | Remi Gilberton | Procede et dispositif d'exercice de lancer de balle |
-
2016
- 2016-06-13 DE DE102016110818.9A patent/DE102016110818A1/de active Pending
-
2017
- 2017-06-13 WO PCT/EP2017/064400 patent/WO2017216154A1/de active Application Filing
- 2017-06-13 CN CN201780004065.5A patent/CN108290065A/zh active Pending
- 2017-06-13 EP EP17733998.3A patent/EP3352865A1/de active Pending
-
2018
- 2018-05-07 US US15/973,313 patent/US10668354B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
DE102016110818A1 (de) | 2017-12-14 |
CN108290065A (zh) | 2018-07-17 |
US10668354B2 (en) | 2020-06-02 |
WO2017216154A1 (de) | 2017-12-21 |
US20180250576A1 (en) | 2018-09-06 |
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