EP2734985B2 - Elektronisches spiel- und/oder unterhaltungsgerät - Google Patents
Elektronisches spiel- und/oder unterhaltungsgerätInfo
- Publication number
- EP2734985B2 EP2734985B2 EP12746019.4A EP12746019A EP2734985B2 EP 2734985 B2 EP2734985 B2 EP 2734985B2 EP 12746019 A EP12746019 A EP 12746019A EP 2734985 B2 EP2734985 B2 EP 2734985B2
- Authority
- EP
- European Patent Office
- Prior art keywords
- touch panel
- display
- display units
- gaming
- screen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the present invention relates to a gaming and/or entertainment device, in particular in the form of a coin-operated and/or money-value-operated gambling machine and/or betting device, with several separate display units for displaying information, in particular game content and/or game information, wherein at least one of the display units is provided with a touch panel for inputting control commands by touch.
- Such gaming devices can, for example, take the form of electronically controlled reel slot machines, where several rotating reels with various game symbols are displayed on a screen. A win is awarded when the reels land on a payline with matching symbols.
- the screen that displays the actual game for example, in the form of the aforementioned reels, there is often at least one further screen that shows additional game information such as winnings, stakes, and the like.
- These screens can be in the form of screens to electronically display the game content and information, and several screens may be stacked on top of each other in a tower-like housing.
- a control panel may be provided with elements such as a coin slot, a receipt printer, and control buttons like bet buttons or a start/stop button. These elements can be mechanically or sensor-activated and, among other things, serve to start or stop rotating reels.
- Such gaming machines incorporate additional screens not only to display supplementary game information, such as other game options or the status of other bets, but also to allow different games to run simultaneously. This way, the player can enjoy additional entertainment from the other screen during less engaging game segments.
- the font US 7,479,065 B1 The image shows a slot machine in which a touch panel is placed over the display unit for showing the reels, which can be a screen or an actual mechanical reel assembly. This touch panel allows the user to control the reel rotation by touching the panel.
- the control system associated with the touch panel is designed so that a user can set the reels in motion by swiping their finger across the panel. Sensors on the touch panel detect this swiping motion, which the control system then translates into corresponding action for the reel drives or the screen display.
- the present invention is based on the objective of creating an improved gaming or entertainment device of the type mentioned above, which avoids disadvantages of the prior art and advantageously develops the latter further.
- the device housing design should be simplified and the security against mechanical manipulation increased.
- the invention provides a common touch panel for at least two separately arranged and designed display units.
- the touch panel extends continuously over at least a portion of at least two different display units.
- the touch panel can be designed and arranged in such a way that information from different display units is visible on the same touch panel, or that multiple display units can be controlled by touch from the same touch panel.
- the touch panel does not merely form a cover extending over multiple display units, but rather a functional unit interacting with several separate display units, enabling the interactive processing of information displayed on different units.
- Different parts or sections of the touch panel are positioned over different display units. While a first section of the touch panel is exclusively assigned to a first display unit and/or extends exclusively over said first display unit, a second section of the touch panel is exclusively assigned to a second display unit and/or extends exclusively over this second display unit.
- the different display units are located under different sections of the same touch panel.
- the display units themselves can each form independent assemblies, which, apart from the common touch panel, can be independently functional.
- the display units are independently mountable or interchangeable display assemblies and can have independently designed power supply components and/or independently designed control modules that control the display elements generated on the respective display unit.
- a display unit can, in particular, be a screen or a mechanical roller assembly with preferably two, three, four, or more rotatable rollers, wherein a screen forming a display unit can be flat, like a conventional flat screen, or curved, like an electronic roller display screen.
- Separate display units in the context of the present invention are therefore, in particular, independently functional display assemblies that have independently visible or perceptible display areas and each enable a self-contained, complete game display.
- the display fields of the separate display units are therefore not arranged one behind the other or one above the other in the direction of view, but rather offset perpendicular to the viewing direction, side by side and, if necessary, spaced apart from each other.
- the display fields or display field or image sections of the separate display units visible from the operating station are preferably located outside of each other, in particular such that a display field or image section of one display unit visible from the operating station lies outside the display field or image section of the other display unit. Accordingly, the sections of the touch panel assigned to the separate display units are also arranged outside of each other when viewed from the operating station.
- the display units are combined with regard to their arrangement and function by the common touch panel insofar as the visible display areas of the display units are at least partially located under the common touch panel and/or the display of the multiple display units can be changed or control commands regarding display elements on different display units can be influenced via the common touch panel.
- the touch panel does not necessarily have to extend across the entire visible display area of its associated display units, particularly if only a portion of the information provided on a display unit is intended for interactive processing.
- the touch panel extends across the entire display area of all separate display units associated with it.
- the touch panel can extend across the entire display area of the device, which is comprised of the display areas of the various separate display units. If the display units of the gaming or entertainment device are located on the front of the housing in its upper area, as may be the case with a so-called stand-alone device, the touch panel advantageously extends substantially across the entire upper front of the device housing, optionally incorporating a housing frame around the edges, similar to a door or window frame.
- the gaming or entertainment device can comprise three preferably superimposed separate display units, wherein the said touch panel extends continuously and integrally in one piece over the visible display areas of the three separate display units.
- the use of a continuous touch panel allows for the variable installation of display units of different sizes, formats, and/or surface contours without requiring special modifications to the device housing.
- the touch panel extends across several differently shaped and/or differently inclined display units. This results in a uniformly or continuously contoured device surface in the area of the display units, even when display units with different curvatures, offset arrangements, or formats are used.
- flat and curved screens can be installed together as display units, over which a uniformly contoured touch panel extends, thus eliminating the need for an irregularly structured device housing wall.
- the touch panel has at least one section with a contour that is curved in at least one axis.
- Hybrid forms are also possible, for example, a flat panel section is followed by an arcuately curved panel section.
- the use of a touch panel with at least one curved panel section offers particular advantages, even for devices with only one screen, regardless of the features described above. In particular, it allows for organic housing shapes that can be designed harmoniously with smooth, especially curved, outer or visible surfaces, without regard to a specific screen contour.
- a touch panel with at least one section having at least a uniaxial curvature can extend, in particular, over a flat display surface of a display unit of the interactive terminal.
- the interactive terminal can be, in particular, a gaming and/or entertainment machine or weather terminal, but also a money exchange and/or dispensing machine or a token machine, or another interactive terminal, especially of the stand-alone type.
- the curvature of the touch panel can be configured in various ways, for example, as a uniaxial curvature around a vertical axis of curvature essentially parallel to the longitudinal axis of the device, or as a uniaxial curvature around a horizontal axis of curvature approximately parallel to the transverse axis of the device housing.
- the touch panel can also have multiaxially curved surface contours, such as a cushion-shaped contour or a bowl- or trough-shaped contour.
- corner areas of the touch panel can be curved towards the operator station, while advantageously a central area of the touch panel can be flat or uniaxially curved.
- a curved touch panel can be installed across display units whose display surfaces are not in a common plane, in order to create a uniform front area of the device housing facing the operator station even with such an arrangement of display units, while simultaneously adapting the touch panel to the display units.
- a convexly contoured, particularly barrel-shaped, display unit which enables a realistic representation of the rotating reels, can be combined with an approximately flat display unit positioned above or below it, and covered by a continuous, for example, flat or uniformly curved touch panel.
- the aforementioned barrel-shaped display unit can be, for example, a mechanical, driven reel assembly or a curved screen that displays the rotating reels, while the flat display can be used to show additional information or another game.
- At least one of the display units covered by the touch panel has a display surface contour that differs from that of the touch panel above it.
- the touch panel does not need to follow the contour of the display surface of the underlying display unit identically, but can be contoured independently and be spaced more or less far from the display surface of the underlying display device. This means that a uniform gap between the display surface of the respective display unit and the touch panel above it is not required, although this can be the case.
- the touch panel can rest directly on the display surface of the underlying display device and make point, line, or area contact with it. However, the touch panel can also be arranged completely without contact with the display device.
- different distances can be provided between different display units on the one hand and the touch panel on the other, i.e. the display units can be installed at different distances from the touch panel, so that a higher degree of freedom in the positioning of the display units is achieved without sacrificing a uniform housing front.
- the touch panel is transparent, and the display units can have separate display surfaces, in particular screen surfaces, but also mechanical display surfaces, in front of which the transparent touch panel extends.
- the touch panel therefore does not have to form the display surface of the respective display device. Rather, the touch panel is advantageously a separate assembly, with each display unit having its own display surface. for displaying the respective information or display elements, for example in the form of a screen interface.
- the invention provides for the arrangement of multiple display units at obtuse angles to one another.
- two or three screens, each obtusely angled to one another can be arranged one above the other, so that the operator's line of sight falls approximately perpendicularly onto each respective display unit.
- the touch panel is nevertheless designed without kinks in such an obtuse-angled arrangement of the display units, in order to achieve a uniform device front and avoid housing sections that are difficult to form.
- the touch panel can have a concavely curved contour that conforms to or approximates the obtusely angled, polygon-like contour of the display surfaces of the multiple separate display units, for example, similar to an inner circumcircle that conforms to a polygon.
- the contouring of the touch panel can be such that the distance between the back of the touch panel and the surface of the display units is smallest in the area of the central sections of two adjacent display units, while the distance to the surfaces of the display units increases towards the transition area of the display units and/or also towards the edges of the adjacent display units facing away from each other.
- the touch panel thus conforms most closely to the central areas of the display units, which are inclined at an obtuse angle to each other.
- the touch panel located above it can have a flat or concave contour.
- the touch panel can also extend continuously across two display units, particularly in the form of flat screens, one of which, viewed from the operating station, is partially concealed behind another display unit.
- Such a staggered arrangement of the display units with the display surfaces offset into the depth of the device can be particularly advantageous when different viewing windows in various formats are to be generated on the device using standard-format screens, for example, one of the display units is intended to generate only a display area in the form of a narrow strip or an L-shaped display area, even though the display device itself has a display area in a standard format.
- an advantageous embodiment of the invention utilizes a flexible touch panel that is deformable in such a way that it can assume various curvature profiles. Regardless of whether the touch panel is to have a flat contour, a uniaxially curved contour, or a multiaxially curved contour in its installed state, the same touch panel or the same type of touch panel can be used, which is deformed into the desired curvature during installation, for example, by mounting the touch panel onto a correspondingly curved frame or support.
- Such deformable, preferably elastically flexible, touch panels can be formed, for example, by touch-sensitive films applied to flexible support substrates such as transparent polycarbonate sheets, for example, by means of double-sided adhesive tape.
- Such pressure-sensitive flexible films can be, for example, PET films, whereby an electrically conductive polymer layer can be applied to or incorporated on the pressure-sensitive film and/or between the film and the substrate, by means of which a finger touch of the touch panel can be detected.
- the touch panel's flexibility is designed such that, while it can be brought into the desired curvature through assembly steps, it is not subsequently deformed further by normal finger pressure, at least not permanently.
- the touch panel retains its curvature once established during assembly.
- the touch panel can possess a certain degree of tension and flexibility that holds it in the desired surface shape.
- the touch panel forms a uniformly contoured, continuous and large-area, transparent front panel which is superimposed on the display units and is fitted into the device housing and/or whose front area forms, in particular above a control section of the device housing.
- the touch panel is large and covers at least more than 30% of the front of the device facing the operator.
- This allows a standardized device housing to be used for various gaming machine models, whose internal components can be configured variably, for example, by installing differently contoured elements. and/or display units of different formats.
- a parallax compensation device can be provided as a further development of the invention.
- This device corrects the visual error caused by the aforementioned offset or differing curvature.
- the parallax compensation device provided for this purpose can, for example, include detection means for recording the head position of a device operator and assign each detected touch point position, where, for example, a finger touches the touch panel, to a different display area of the underlying display unit, or to an area offset from the touch point on the touch panel, depending on the detected head position.
- Parallax describes the physical or optical effect that occurs when the viewing axis is not exactly perpendicular to the surface of a transparent medium, an object seen in or behind the medium is not actually located exactly where it is perceived.
- the parallax correction device takes this phenomenon into account and corrects the visual error depending on the detected head or eye position of the device operator and certain geometric installation parameters, which may be stored in memory.
- a further development of the invention incorporates control means that allow display elements to be dragged from one display unit to another across intervening boundaries or gaps between the display units.
- the continuous touch panel and the control device associated with the touch panel and the display units are designed such that display content, for example in the form of information windows, can be dragged from one display unit to another by touching the touch panel.
- the control means associated with the touch panel and the display units can include displacement means by which a display element can be continuously moved across the display boundary to another display element by moving a finger or hand on the touch panel. Such a continuous displacement process allows for particularly intuitive operation of the device.
- the display of this movement across the displays can be controlled in various ways, for example, digitally switching so that the display ends on one unit and begins seamlessly or with a time delay on the other.
- the movement can be displayed continuously along a defined path, allowing the user to visually follow the shift.
- Corresponding hiding means for hiding different sections of the display element can take into account the gap between the display units and hide a correspondingly wide strip of the display element, with a different section being hidden continuously to make the transition of the display element's representation from one display unit to the other appear seamless, in particular such that an increasingly larger area of the display element is hidden on the display unit to which the display element is shifted, while an increasingly smaller portion of the display element is hidden on the display unit to which the display element is shifted.
- the illustrated gaming device 1 is a stand-alone unit comprising an approximately man-high, roughly box-shaped housing 11, the upper half of which serves to hold a display device comprising several separate, independently functioning display units and, in the illustrated embodiment, consisting of three screens arranged one above the other, wherein a first screen 12 is designed as a curved LCD-TFT screen and a second screen 13 and a third screen 14 are each designed as flat LCD-TFT displays.
- a first screen 12 is designed as a curved LCD-TFT screen and a second screen 13 and a third screen 14 are each designed as flat LCD-TFT displays.
- the gaming device housing 11 has only a single window-like cutout 15 in its front for all of the aforementioned screens.
- This cutout 18 in the device housing 11 defines the game display area 16, in which the game content, game information, and any additional information are displayed by the multiple display units 12, 13, and 14.
- the gaming device can serve, in particular, as an entertainment or gambling machine, but can also be used as a weather terminal, or alternatively or additionally as a money exchange and/or dispensing machine, a token machine, or as another type of interactive terminal, especially a stand-alone type.
- the gaming device housing 11 has a control panel section 17 projecting towards the player, which extends over the entire width of the device housing 11 and is essentially box-shaped, cf. Fig. 2
- the upper surface of the control panel section of the device housing 1 is approximately flat and contains the control panel, which may include several manually operated buttons in the form of pushbuttons.
- the buttons are mechanical. Switches are used, but it is understood that the operating buttons can also be actuated according to other principles, in particular they can be part of a touchscreen.
- control panel section can further comprise a money input and/or output unit, which, of course, can be configured in various ways and, for example, can include a coin and banknote module, a token and/or ticket module, a receipt printer, or an electronic card reader and writer.
- a money input and/or output unit which, of course, can be configured in various ways and, for example, can include a coin and banknote module, a token and/or ticket module, a receipt printer, or an electronic card reader and writer.
- control panel on the front of the control panel section may have a handle, a start button, and several control buttons on the flat top surface, for example to increase the stake, to retrieve game information, or to control other game functions.
- the games displayed on screens 12, 13, and 14 are controlled by an electronic control unit, preferably in the form of a computer, which is housed inside the lower half of the device casing 11.
- the control unit controls the display device and communicates with the control panel buttons. It is understood that the payout mechanism is also controlled by the control unit.
- a single, continuous touch panel 25 is arranged in front of the aforementioned screens from the device operator station, extending over and covering the separate screens or display units 12, 13 and 14.
- a particular advantage here is that no special attention needs to be paid to various gaps between the individual display units when constructing the device housing; in particular, various intermediate supports can be omitted, which also increases security against mechanical manipulation.
- FIG. 3 A gaming device 1 according to a further embodiment is shown.
- a touch panel 25 similar to the one in the Fig. 2 as shown, however, the touch panel 25 is curved, in particular the touch panel 25 has a concave curvature.
- a mechanical roller arrangement 42 can be provided as a display unit instead of a screen 12, for example comprising three or five rollers rotatably mounted side by side about a common axis, as is the case with the Figures 4 and 5 show. Otherwise, these statements correspond to those of the Figures 2 or 3.
- the second screen 13 and a third screen 14 are arranged offset and staggered one behind the other, so that screen 14 extends partially behind screen 13 and is partially obscured by it.
- the second screen 13 is located in a front screen plane essentially directly below or on the front of the device, while the obscured screen 14 is positioned deeper into the device housing in the direction of the viewing axis, so that part of its screen surface is hidden behind screen 13 in the direction of the viewing axis.
- This obscured screen arrangement allows the use of a standard-format screen despite the unusually narrow (vertically) but wide viewing window or cutout.
- all two offset or obscuring screens 13 and 14 have the same format. In particular, they can be designed as flat screens, for example, in the form of TFT monitors.
- two screens 12 and 13 arranged one behind the other in the depth direction of the housing can also be combined with a third screen 14 arranged at an angle to them.
- the first screen 12 and the second screen 13 are arranged offset or staggered one behind the other, so that the second screen 13 is partially obscured behind the first screen 13.
- the second screen 13 is positioned deeper into the device housing in the direction of the viewing axis, so that a lower section of its screen surface is obscured behind the first screen 12.
- the upper third screen 14 is tilted forward at an obtuse angle out of the plane of the second screen 13 (see figure).
- Fig. 7 similar to the execution according to Fig. 3 that is the case.
- the continuous touch panel 25 which extends across all screens 12, 13 and 14, can also include differently curved sections, for example as in Fig. 7 shown a flat lower section and a continuously adjoining concavely curved upper section, which changes shape during execution according to Fig. 7 nestles against the forward-tilted upper screen 14. Regardless of the tilt of the screens and/or their depth offset, the touch panel 25 can have such or another arrangement of differently curved or flat sections, wherein the touch panel 25 is preferably continuously contoured without creases.
- the Touch Panel 25 can also extend across four screens (12, 13, 14, and 15 inches). These screens can be of different sizes. Surface contouring can be used, as illustrated, for example, by the first screen 12 and the screen 13 positioned above it, whereby these differently contoured screens 12 and 13 can be arranged in the same plane or offset from each other. Furthermore, at least one screen recessed into the depth of the device housing can be provided, as is the case with the third screen 14 according to Fig. 8 This illustrates that, in the direction of view of the screen, it has a partially obscured screen section that extends behind the second screen 13. Furthermore, at least one screen can be provided that is arranged at an obtuse angle to the other screens, as is the case with the fourth screen 15 according to Fig.
- this tilted screen 15 can be connected to an adjacent screen with one edge essentially flush or without offset, as explained above. Fig. 7 as shown. Alternatively, the tilted screen 15 can also be positioned offset from the adjacent screen, as shown. Fig. 8
- the fourth screen 15 is not only tilted at an obtuse angle, but is also partially concealed, since the lower section of the fourth screen 15 is recessed into the depth of the device housing and extends a short distance behind the third screen 14, cf.
- Fig. 8 The tilted arrangement of the screens advantageously provides an improved or ergonomic design of the gaming device for the user, while otherwise offering maximum flexibility regarding the provision of display areas for information for interaction with the user, especially in view of the otherwise limited size of the gaming device.
- the touch panel 25 can have a substantially flat profile.
- a curved profile of the touch panel 25 is provided, for example as in the Fig. 8 shown arrangement of screens or any other arrangement of several, for example three (see Fig. 3 ) or four screens, in which case the curvature is formed around a transverse axis of the gaming device.
- the curvature can be at least partially circular arc-shaped or oval-shaped.
- a curved profile of the touch panel 25 around a longitudinal axis of the gaming device is advantageously provided.
- a curvature of the touch panel 25 around both the transverse and the longitudinal axis is possible, whereby, for example, a cushion-shaped design of the touch panel 25 can be achieved, in which, for example, the corner areas of the touch panel 25 are curved towards the operating position.
- the touch panel control system can include a parallax compensation device for correcting a coordinate position, thus enabling parallax correction for a touch panel user with different screen arrangements, particularly with a screen positioned at a distance.
- the parallax compensation device can include sensing means, which can be located, for example, on the device housing, especially its front, and which detect the head and/or eye position of an operator standing in front of the device in order to perform parallax correction based on the detected eye or head position.
- the parallax compensation device also uses stored geometric parameters that define the position of the screens relative to each other and relative to the touch panel 25, and/or the contour of the touch panel 25, and/or the contour of the display surfaces of the display units 12, 13, 14, and 15.
- the touch panel control is further adapted to allow, for example, the continuous movement of a graphic element from the first screen 12 to the second screen 13 or third screen 14 or further screen 15, as shown.
- the touch panel 25 can be assigned control means for position control of display elements on at least two different display units 13 and 14, wherein the said control means advantageously comprise displacement means for moving a display element 28 from one display unit to another across the intermediate boundaries.
- the said displacement means can include hide control means for hiding different sections of the display element, wherein the hide control means advantageously take into account a gap dimension between the display units 13 and 14 when determining the hidden section. In particular, an approximately strip-shaped area can be hidden from the display element to be moved, the height of which corresponds approximately to the gap dimension between the display units, cf. Fig. 9 .
- the electronic device can be configured using any suitable hardware and/or software.
- the electronic device may comprise: the aforementioned touch panel 25, a touch controller coupled to the touch panel 25, and system control logic coupled to: the touch controller, at least one processor, system memory, non-volatile memory and/or storage device, and one or more communication interfaces.
- a communication interface is configured as a video interface to the respective screens on which graphical elements can be displayed.
- the Touch Panel 25 with the Touch Controller is specifically designed and intended for providing detected position information.
- the Touch Panel 25 can be used in each case.
- a suitable touch-sensitive technology such as, without limitation, capacitive, resistive, surface acoustic waves (SAW), infrared and optical imaging.
- SAW surface acoustic waves
- Moving a displayed element 28 from one screen 13 to an adjacent screen 14 can involve a coordinate calculation performed at continuous intervals, taking into account the current position information of the detected touch on the touch panel.
- the calculations can be performed in pixel units. If, during the moving process, the graphic element begins to move beyond the edge of the screen, the portion of the graphic element that extends beyond one screen edge can be hidden by the distance to the adjacent screen edge.
- the touch panel 25 can be designed to be flexible, so that the touch panel 25 can assume different curvature profiles and can be installed in the device housing in different curvature profiles, wherein the touch panel 25 extends continuously over and covers the separate screens or display units.
- Fig. 10 (a) This shows a side view with an essentially horizontal viewing axis to the touch panel, while Fig. 10 (b) A top view or a side view from above with a substantially vertical viewing axis is shown. The different bending states are shown according to the... Figures 10 (a) and 10 (b)
- the touch panel 25 can be curved in one or more directions, depending on the desired shape of the front surface of the device housing formed by the touch panel.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Position Input By Displaying (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Toys (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| HRP20201476TT HRP20201476T1 (hr) | 2011-07-22 | 2012-07-19 | Elektronski aparat za igru i/ili zabavu |
| PL12746019T PL2734985T3 (pl) | 2011-07-22 | 2012-07-19 | Elektroniczne urządzenie do gry i/lub rozrywki |
| SI201231804T SI2734985T1 (sl) | 2011-07-22 | 2012-07-19 | Elektronska igralna naprava in/ali naprava za zabavo |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102011108318A DE102011108318A1 (de) | 2011-07-22 | 2011-07-22 | Elektronisches Spiel- und/oder Unterhaltungsgerät |
| PCT/EP2012/003044 WO2013013793A1 (de) | 2011-07-22 | 2012-07-19 | Elektronisches spiel- und/oder unterhaltungsgerät |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| EP2734985A1 EP2734985A1 (de) | 2014-05-28 |
| EP2734985B1 EP2734985B1 (de) | 2020-06-24 |
| EP2734985B2 true EP2734985B2 (de) | 2025-11-05 |
Family
ID=46650480
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP12746019.4A Active EP2734985B2 (de) | 2011-07-22 | 2012-07-19 | Elektronisches spiel- und/oder unterhaltungsgerät |
Country Status (19)
| Country | Link |
|---|---|
| US (1) | US9728030B2 (pl) |
| EP (1) | EP2734985B2 (pl) |
| CN (1) | CN103930934B (pl) |
| AP (1) | AP2014007405A0 (pl) |
| AU (1) | AU2012289231B2 (pl) |
| BR (1) | BR112014001286B1 (pl) |
| CA (1) | CA2842491C (pl) |
| CL (1) | CL2014000164A1 (pl) |
| DE (1) | DE102011108318A1 (pl) |
| EA (1) | EA031194B1 (pl) |
| ES (1) | ES2806941T3 (pl) |
| HR (1) | HRP20201476T1 (pl) |
| LT (1) | LT2734985T (pl) |
| MX (1) | MX2014000731A (pl) |
| PL (1) | PL2734985T3 (pl) |
| SI (1) | SI2734985T1 (pl) |
| UA (1) | UA114180C2 (pl) |
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| SMT201800050T1 (it) | 2013-01-14 | 2018-03-08 | Novomatic Ag | Apparecchio da gioco e/o intrattenimento elettronico |
| US10854039B2 (en) | 2014-09-26 | 2020-12-01 | Video Gaming Technologies, Inc. | Method and system for a gaming system user interface |
| WO2019197385A1 (en) * | 2018-04-10 | 2019-10-17 | Transigo Limited T/A Digiwheel | Electronic prize gaming apparatus |
| US10872490B2 (en) | 2018-06-14 | 2020-12-22 | Aristocrat Technologies Australia Pty Limited | Layered display monitors |
| US10636244B1 (en) | 2018-10-03 | 2020-04-28 | Aristocrat Technologies Austrailia PTY Limited | Gaming signage including one of more movable display monitors |
| GB201816370D0 (en) * | 2018-10-08 | 2018-11-28 | Zytronic Displays Ltd | Button supply |
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| EP2056264A2 (en) † | 2007-11-05 | 2009-05-06 | Aristocrat Technologies Australia Pty. Ltd. | An assembly for a gaming machine and player interface |
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|---|---|
| CA2842491C (en) | 2018-04-03 |
| CN103930934B (zh) | 2017-08-25 |
| WO2013013793A8 (de) | 2014-05-15 |
| BR112014001286A8 (pt) | 2017-10-03 |
| EA201490214A1 (ru) | 2014-11-28 |
| EP2734985B1 (de) | 2020-06-24 |
| HRP20201476T1 (hr) | 2020-12-11 |
| LT2734985T (lt) | 2020-09-10 |
| PL2734985T3 (pl) | 2020-10-19 |
| SI2734985T1 (sl) | 2020-09-30 |
| DE102011108318A1 (de) | 2013-01-24 |
| ES2806941T3 (es) | 2021-02-19 |
| CA2842491A1 (en) | 2013-01-31 |
| CL2014000164A1 (es) | 2014-06-20 |
| AU2012289231B2 (en) | 2015-12-03 |
| UA114180C2 (uk) | 2017-05-10 |
| BR112014001286B1 (pt) | 2021-03-30 |
| WO2013013793A1 (de) | 2013-01-31 |
| EP2734985A1 (de) | 2014-05-28 |
| CN103930934A (zh) | 2014-07-16 |
| MX2014000731A (es) | 2014-02-19 |
| US20140141886A1 (en) | 2014-05-22 |
| BR112014001286A2 (pt) | 2017-06-13 |
| ZA201401044B (en) | 2015-04-29 |
| AU2012289231A1 (en) | 2014-02-06 |
| EA031194B1 (ru) | 2018-11-30 |
| US9728030B2 (en) | 2017-08-08 |
| AP2014007405A0 (en) | 2014-01-31 |
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