EP1584075A1 - Procede d'initialisation d'un jeu et appareil de jeu - Google Patents

Procede d'initialisation d'un jeu et appareil de jeu

Info

Publication number
EP1584075A1
EP1584075A1 EP03767291A EP03767291A EP1584075A1 EP 1584075 A1 EP1584075 A1 EP 1584075A1 EP 03767291 A EP03767291 A EP 03767291A EP 03767291 A EP03767291 A EP 03767291A EP 1584075 A1 EP1584075 A1 EP 1584075A1
Authority
EP
European Patent Office
Prior art keywords
game
winning
prelude
player
foreplay
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP03767291A
Other languages
German (de)
English (en)
Inventor
Oto Sabo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Novomatic AG
Original Assignee
Novomatic AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Novomatic AG filed Critical Novomatic AG
Publication of EP1584075A1 publication Critical patent/EP1584075A1/fr
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the invention relates to a method according to the preamble of claim 1 and a game device according to the preamble of claim 5.
  • the aim of the invention is to make playing with electronic game devices more varied and interesting by a new design of the game processes presented on a screen.
  • the incentive to play should be increased, in particular through increased or higher winnings or through justifiable and manageable risks.
  • Such electronic gaming devices can be any gaming devices, e.g. roll,
  • Known electronic gaming devices forming the basis of the invention comprise a screen on which the game takes place, as well as all the necessary facilities for playing the game, for depositing money, for releasing them by corresponding release mechanisms, etc.
  • a method of the type mentioned is characterized by the features stated in the characterizing part of claim 1.
  • a game device according to the invention, in particular for carrying out the method according to the invention, is characterized by the features stated in the characterizing part of claim 5.
  • the player is offered the opportunity to play a prelude for a game selected by him that can be played on the gaming device.
  • the player can choose this foreplay or waive this foreplay. If the player foregoes the prelude, the main game presented by the gaming device is carried out and offers the player the predetermined chances and / or amounts of winnings known to the player.
  • the player takes a certain risk, since the foreplay can result in a loss or a gain in the foreplay. Only in the event that the prelude ends with a win, the player can play the desired main game. There is therefore a risk that the amount of money wagered by the player will be lost in the prelude and the player will not be able to play the main game at all.
  • the foreplay and the main game are to be regarded in particular as a game for which the bet must be made or chosen before the beginning of the foreplay.
  • the player is offered a greater incentive to play, in particular if, as is provided in accordance with claim 2, the chances of winning and / or the amounts of winnings for the following or a number of subsequent main games are increased upon successful completion of the prelude.
  • the player can for that Prelude select certain, especially predetermined, probability of winning, the amount of which is either fixed or can be chosen by the player.
  • the player foregoes the prelude or chooses a probability of winning 100% for the prelude, he does not enjoy increased chances of winning and / or amounts for at least one subsequent main game; however, if the player takes a certain risk for the prelude, the chances of winning and / or the amounts won for the following main game are increased, for example linearly depending on the selected probability of winning.
  • a further display area is provided on the screen, on which the game action of the foreplay and / or the probability of winning selected from the memory for the foreplay can be represented graphically.
  • control unit comprises a selection unit, which can be actuated by the player, for winning probabilities, with which the player can set or select different winning probabilities for the prelude, these winning probabilities possibly being able to be represented on a display unit and / or provided that the selection unit and the selection unit are combined into a common unit with which the execution of a prelude can be selected and the probability of winning for the prelude, for example can be set by repeatedly pressing an actuation button or a confirmation field.
  • the actuating devices which are made available to the player can be designed as touch screen fields on the screen representing the game happening, so that the player can control the game simply by touching the corresponding fields, in particular can select or reject the performance of a foreplay . can set or select the desired probability of winning for the prelude.
  • FIG. 1 the screen of a game device with the control unit controlling the game is shown schematically.
  • 1a, 1b and 1c show a voting unit with different chances of winning for a prelude.
  • 2 shows an alternative embodiment of a voting unit.
  • the game device 20 indicated in FIG. 1 for carrying out an electronic game comprises, in a housing 21, a screen 1 on which the game is shown to the player in an optionally delimited display area 8.
  • a screen 1 on which the game is shown to the player in an optionally delimited display area 8.
  • it is a representation of a reel game device in which the player is presented with a number of symbols and depending on the number of similar symbols shown a profit can be achieved.
  • other representations appear in the display area 8.
  • the player is presented with a number of actuating devices 3, in particular on the screen 1 in the form of touch screen fields.
  • the actuating devices outside the screen 1 in the form of the buttons or push buttons known in such gaming devices.
  • a start field 5 with which the player can start the gaming device 1, an EXIT field for ending the game, a BANK field for displaying the credit, a CANCEL field for correcting incorrect operations, and a CREDIT field for displaying the game balance and a CHOICE field 6 explained later.
  • Further actuating devices 3 can be provided if necessary.
  • the player can choose to carry out an offered foreplay which is carried out before the main game which is carried out on the display area 8.
  • a further display area 9 can be provided on the screen 1, on which the gameplay of the audition is graphically represented.
  • the foreplay could also be handled in the display area 8. This foreplay ends with a win or a loss and is usually carried out without playing out a win amount.
  • the purpose of this audition is solely to determine the player's approval for the main game happening that is displayed in the display area 8.
  • the main game is processed immediately with the amount of the game used by the player. If the player chooses a prelude, he can specify certain probability of winning for the prelude.
  • a CHOICE field 6 is provided, with the actuation of which the probability of winning for the foreplay can be determined, as a result of which a selection unit 10 of the control device 2 determines the probability of winning and / or the amounts of winnings at least for the following main game depending on the one selected for the foreplay Chances of winning changed.
  • Lower odds of winning for the prelude result in increased odds and / or amounts of winnings for at least one subsequent main game.
  • the voting unit 10 and / or the control unit 2 controls a profit display 13, on which the achievable profit amounts are displayed for the main game achieved when the prelude is won.
  • the SELECT field 4 and the CHOICE field 6 can be combined into a single field and the corresponding selection processes can then be carried out by touching or actuating this field or a corresponding key several times in succession.
  • FIG. 1 shows a display area 9 designed as a circular field, for example in accordance with the arrow indicated, for carrying out the game action of a possible foreplay, rotatable pointer 15 is provided, but no prelude is selected in the illustration in FIG. The selected and displayed probability of winning is 100% or no chance of winning chosen by the player is displayed.
  • the probability of winning is indicated by the dashed area 16 assigned to a loss, which area 16 is 50% of the circular area of the display area 9 in the exemplary embodiment shown in FIG. 1a.
  • the prelude is that the pointer 15 rotates in a circular motion around its center point and then stops either in the area 16 shown in dashed lines or in the area 17 not shown in dashed lines. If the pointer remains in the non-dashed area 17, this is considered a win of the prelude; If the arrow remains in the dashed area 16, this means that the foreplay is lost. The chances are 50:50.
  • FIG. 1 b a selected winning probability of 25% is shown in the display area 9, indicated by an expansion of the dashed area 16 corresponding to a loss of 75% of the area of the display area 9.
  • 1c shows a winning probability of 1: 2; dashed area 16 is half of area 17.
  • the display of the winning probabilities can e.g. can also be made by appropriately illuminating the display area 9, e.g. 1, the basic color of the circular field 9 can be green and the partial area 16 of the area 9 corresponding to the probability of loss or a loss can be shown in red.
  • Fig. 2 shows an alternative display area 9 for the representation of the game of the prelude.
  • the display area 9 is divided by a separating area 18 which can be moved according to the arrow shown; the division of the display area 9 into a dashed area 16, for example the loss area, and into a non-dashed area 17, for example the winning area, takes place according to the winning probability chosen by the player; the larger the area 17, the greater the probability of winning the foreplay 9.
  • the position of the separation 18 can be determined by the player by correspondingly actuating the selection field 6 and / or the common unit. If the separation 18 is on the right edge, the size of the area 16 corresponding to a loss is zero and the probability of winning for the foreplay is 100%.
  • the design or shape of the display area 9 provided for the prelude can be chosen as desired.
  • the two areas 16 and 17 can - as shown - have selectable area sizes and show different colors.
  • areas 16 and 17 flash red and green in immediate succession; if surface 17 lights up green after a corresponding period of time, the prelude has been won. If field 16 lights up red, the prelude is lost.
  • the performance of the foreplay and the selection of the chances of winning are thus linked to one another in an advertising area 9.
  • the choice of the probability of winning ie the choice of the size of the area 16 in relation to the area 17, is set by the player by actuating the CHOICE field 6.
  • the game is carried out by circling the pointer and stopping the pointer 15 accordingly in one of the fields 16 or 17 or by alternately flashing the areas 16 and 17 and selecting the last illuminated field 16 or 17 by random generators 11 of the control unit 2.
  • the game action both in the display area 8 and in the further display area 9 is controlled by random generators 11 provided in the control unit 2.
  • Control unit 2 comprise a profit determination unit 12 which, upon detection of a certain number of lost preludes, grants the player a random prize. One determined in this way
  • Prize money for a prelude can be awarded in particular if, based on the game happenings, which have been settled according to statistical rules
  • start button 5 STAT
  • control unit 2 and / or the selection unit 10 and / or the random generator 11 and / or the profit determination unit 12 is formed by a microprocessor or forms part of a microprocessor or computer.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un procédé permettant d'initialiser un jeu souhaité dans un appareil de jeu électronique, une somme prédéterminée étant mise en jeu pour le déroulement du jeu et l'action de jeu étant représentée sur un écran. Selon l'invention, le joueur a le choix entre ces différentes possibilités : a) renoncer à un jeu préalable proposé qui se déroule avant le jeu souhaité ; b) jouer à ce jeu préalable. Cette invention est caractérisée en ce que : lorsque le joueur renonce au jeu préalable, le jeu principal se déroule avec des chances de victoire prédéterminées et des gains prédéterminés ; lorsque le joueur choisit le jeu préalable qui ne permet qu'une victoire ou qu'une défaite, c'est-à-dire qu'aucun gain n'est fixé, ni payé, la victoire ou la défaite du jeu préalable est déterminée après le déroulement dudit jeu préalable ; lorsque le joueur gagne au jeu préalable, le jeu principal est exécuté ; lorsque le joueur perd au jeu préalable, le processus de jeu s'achève, et la somme mise en jeu est considérée comme perdue et éventuellement l'appareil de jeu présente une nouvelle fois lesdites possibilités au joueur.
EP03767291A 2003-01-17 2003-12-30 Procede d'initialisation d'un jeu et appareil de jeu Ceased EP1584075A1 (fr)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AT582003 2003-01-17
AT0005803A AT500311B8 (de) 2003-01-17 2003-01-17 Verfahren zum initialisieren eines spiels und spielgerät
PCT/AT2003/000393 WO2004066225A1 (fr) 2003-01-17 2003-12-30 Procede d'initialisation d'un jeu et appareil de jeu

Publications (1)

Publication Number Publication Date
EP1584075A1 true EP1584075A1 (fr) 2005-10-12

Family

ID=32739090

Family Applications (1)

Application Number Title Priority Date Filing Date
EP03767291A Ceased EP1584075A1 (fr) 2003-01-17 2003-12-30 Procede d'initialisation d'un jeu et appareil de jeu

Country Status (6)

Country Link
US (1) US8152620B2 (fr)
EP (1) EP1584075A1 (fr)
AT (1) AT500311B8 (fr)
AU (1) AU2003291833A1 (fr)
WO (1) WO2004066225A1 (fr)
ZA (1) ZA200504791B (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1981009A1 (fr) * 2007-04-10 2008-10-15 Barcrest Group Limited Machines de divertissement

Families Citing this family (1)

* Cited by examiner, † Cited by third party
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JP5364680B2 (ja) * 2010-11-18 2013-12-11 株式会社コナミデジタルエンタテインメント 電子通貨による料金徴収システム

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US5951397A (en) * 1992-07-24 1999-09-14 International Game Technology Gaming machine and method using touch screen
US5636843A (en) * 1992-09-04 1997-06-10 Roberts; Carl Methods for prop bets for blackjack and other games
US5882259A (en) * 1995-03-30 1999-03-16 Holmes, Jr.; Verne F. Method of playing an electronic video card game
DE19511856C2 (de) * 1995-03-31 2003-04-30 Nsm Ag Verfahren zum Betreiben eines münzbetätigten Spielgerätes
US5695402A (en) * 1996-04-10 1997-12-09 Stupak; Bob Game of chance
US7192352B2 (en) * 1996-04-22 2007-03-20 Walker Digital, Llc System and method for facilitating play of a video game via a web site
US5851148A (en) * 1996-09-30 1998-12-22 International Game Technology Game with bonus display
US6050895A (en) * 1997-03-24 2000-04-18 International Game Technology Hybrid gaming apparatus and method
GB2333880B (en) * 1998-07-09 2001-03-14 Barcrest Ltd Entertainment machines
US6159097A (en) 1999-06-30 2000-12-12 Wms Gaming Inc. Gaming machine with variable probability of obtaining bonus game payouts
GB9924211D0 (en) * 1999-10-14 1999-12-15 Project Leisure Ltd Gaming machines
US6416406B1 (en) * 2000-02-01 2002-07-09 Labtronix Concept Method for playing an auxiliary game with prize rewarding system
US20030207706A1 (en) * 2000-04-18 2003-11-06 Potter Bruce Henri Parlay side bet method
US7201657B2 (en) * 2000-07-28 2007-04-10 Igt Gaming device having a game with decreasing probabilities of success
US6394902B1 (en) 2001-04-18 2002-05-28 Igt Gaming device having different sets of primary and secondary reel symbols
US20020160825A1 (en) * 2001-04-26 2002-10-31 Nicastro Neil D. Amusement game having a probability-based award system
US20030013516A1 (en) * 2001-06-13 2003-01-16 Walker Jay S. Method and apparatus for offering and providing consolation prizes
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US20040053680A1 (en) * 2002-09-16 2004-03-18 Bradley Schultz Gaming device and method with bonus and displayed winning probabilities
US7314408B2 (en) * 2003-07-23 2008-01-01 Igt Methods and apparatus for a competitive bonus game with variable odds
US20060068498A1 (en) * 2004-09-13 2006-03-30 Pokertek, Inc. Electronic card table and method

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1981009A1 (fr) * 2007-04-10 2008-10-15 Barcrest Group Limited Machines de divertissement

Also Published As

Publication number Publication date
AT500311B8 (de) 2007-02-15
AT500311B1 (de) 2006-06-15
AU2003291833A1 (en) 2004-08-13
US20060166736A1 (en) 2006-07-27
US8152620B2 (en) 2012-04-10
WO2004066225A1 (fr) 2004-08-05
ZA200504791B (en) 2006-03-29
AT500311A1 (de) 2005-11-15

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