EP1298602A2 - Verfahren zum Ermitteln eines Gewinnwertes beim Erreichen eines Spiegelergebnisses an einem münzbetätigten Unterhaltungsautomaten. - Google Patents
Verfahren zum Ermitteln eines Gewinnwertes beim Erreichen eines Spiegelergebnisses an einem münzbetätigten Unterhaltungsautomaten. Download PDFInfo
- Publication number
- EP1298602A2 EP1298602A2 EP02020274A EP02020274A EP1298602A2 EP 1298602 A2 EP1298602 A2 EP 1298602A2 EP 02020274 A EP02020274 A EP 02020274A EP 02020274 A EP02020274 A EP 02020274A EP 1298602 A2 EP1298602 A2 EP 1298602A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- jackpot
- stake
- coin
- game
- increased
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the invention relates to a method for determining a winning value when a game result is reached on a coin-operated amusement machine according to the Preamble of claim 1.
- Jackpots includes that part of the stake be filled.
- the two jackpots are matched Share of stake filled.
- the fill level of the slower filled jackpot is shown with a display field shown.
- This jackpot is triggered is a randomly determined amount of the further Jackpots related to a partial fill of the previous one to ensure triggered jackpots.
- the disadvantage is however, that after triggering the jackpot Player is not seen that the previously triggered Jackpot already in a few subsequent games can already trigger again. After a triggered jackpot usually disappears the interest of the player in this coin operated amusement machine to continue playing, because in him The impression is created that no higher one in the foreseeable future Jackpot win is more achievable.
- a poker machine is also known from AU-B-81957/87, in which the pending symbol combinations of each payline from left to right evaluated on the right and secondly from right to left become.
- the stake determines how many of the offered paylines for the determination of the profit value be used.
- per payline single to triple use can be selected.
- the disadvantage is that the player has a higher Winning value only through an increased stake can achieve. There is an additional win in the form of a jackpot not provided in the device according to the invention.
- the object of the present invention is to create a generic coin-operated amusement machines such training that the player is always sufficient Game tension is granted.
- This task is characterized by the characteristics of the Claim 1 solved.
- the process according to the invention has the advantage that both the paylines, evaluated from left to right as well as the paylines from the right be evaluated to the left, an independent jackpot assigned. All profit lines are used to determine the profit value both can be used at the same time Jackpot win values are won.
- the player now has the ability to choose a game strategy that allows him to play depending on the jackpot level so that he one, the other or both jackpots at the same time can trigger. Because of the player selectable Game strategy is constantly a new one for him Game incentive and new game tension offered. Through the simultaneous triggering of all profitable paylines as well as both jackpots, the player gets one increased stake an increased profit through the winning combinations commanded and secondly by the Triggering both jackpots simultaneously.
- jackpot A and / or B is replenished or whether he is playing to trigger it.
- the increased stake comes from a profitable one Symbol combination for triggering jackpots A and B.
- the winning values are also granted a profit value when evaluating from left to right as well as the profit values granted at the evaluation of the displayed symbol combination of right to left.
- a networked play facility 1 shown in FIG. 1 consists of several coin-operated entertainment machines 2a - 2d and a large display field 3, with which an instantaneous Jackpot level of one or more in succession Jackpot counter is displayed.
- the coin-operated entertainment machines 2a - 2d are by means of network cabling 4 to a communication network with each other connected.
- the communication network can be a variety of coin-operated amusement machines 2a-2d.
- the grouped together in the communication network coin-operated amusement machines 2a - 2d can be different Have game systems.
- the coin operated Amusement machines 2a-2d each comprise a symbol-representing one Display device 5, with the profit and non-profitable symbol combinations are displayed.
- each coin operated amusement machines 2a - 2d With further associated display means 6, 7 of each coin operated amusement machines 2a - 2d are the current counter readings of a jackpot A and B are displayed.
- the coin-operated amusement machines 2a-2d point each on the front in the area of the symbol Display device 5 a device 8 for receiving of coins and / or banknotes or credit cards.
- This Device 8 is with a not shown a microprocessor-containing control unit of the coin-operated Amusement machines 2a - 2d connected.
- the Large display field 3 for displaying the counter reading of a or more jackpots A / B is with a control unit a coin operated in the communication network Amusement machines 2a - 2d connected.
- the essential elements are shown in a block diagram in FIG Assemblies that are used to operate a coin-operated Entertainment machines 2a - 2d in communication network operation are shown.
- the coin operated Amusement machine 2a-2d includes one as a video screen trained symbol-displaying device 5.
- control unit 9 comprises a commboard 11. From the Commboard 11 are the large display field 3 and a data exchange and data comparison in the communication network coin-operated entertainment machines 2a-2d controlled.
- a coin unit 12 (DE 364 13 46 A1) consists of an electronic coin validator, a subsequent coin separation unit, followed by coin-specific stacking tubes, the ends have an electromagnetically actuated payout unit, as well as controls 13, which are mediated an interface, not shown, with a microcomputer 14 of the mainboard 10 are connected.
- the microcomputer 14 of the mainboard 10 includes a microprocessor with an arithmetic logic unit, an accumulator and a control unit with fixed value and operating data memory, a clock and a bus system, all of which Units with data and memory addresses as well as control signals are supplied and an input / output unit for Processing of data traffic with the periphery, such as the symbol-displaying device 5, the coin unit 12 or the control elements 13.
- the microcomputer comprises 14 serial interfaces 15. With the serial Interface 15 (TTL level) connects to the entertainment machine-side Commboard 11 created.
- the serial interface 15 is as R232 interface educated.
- the commboard 11 also includes an independent CPU 16 a CPU-side serial interface 17.
- the CPU 16 are a read-only memory 18 and a battery-backed Operating data memory 19 assigned.
- a serial port 22 of the communication controller 21 leads through the intermediary of a line amplifier 23 to the large display field 3 with which the the current count of jackpot A / B is displayed.
- a serial interface 24 designed as RS485 of the communication controller 21 is a network card 26 connected.
- the network card 26 essentially comprises an optocoupler 27 for electrical isolation and this followed by a performance level 28. At this is the Network cabling 4 connected.
- Each commboard 11 has an individual address that has a not shown Rotary switch is set once.
- the commboard 11 After a successful automatic master-slave determination, after switching on the coin-operated Entertainment machines 2a - 2d, the commboard 11 inputs Release signal to the mainboard 10. Via a mainboard-side, Interface 29 designed as RS232 can be used with a configuration, what percentage of the the respective bet on each coin-operated entertainment machine 2a - 2d to jackpot A and / or jackpot B is discharged. The fill levels of jackpots A / B are on the one hand with the entertainment machine side Display means 6, 7 and the other one or more Large display fields 3 shown.
- the coin-operated amusement machine 2a - 2d can Feeding of the simple game bet or by one increased stakes are put into operation.
- a simple stake will be that of the suspended circulation bodies or that of the video screen symbol combinations displayed by the control unit 9 evaluated.
- the one that can be evaluated from left to right Jackpot A is assigned to paylines.
- the of The right to left paylines that can be evaluated is the independent one Jackpot B assigned. From the increased stake an adjustable proportion of the stake is used Jackpot B replenishment related.
- Jackpot A is triggered.
- Will be a given in both Symbol combination is displayed, so both the jackpot A and the jackpot B are triggered.
- both the jackpot A and the jackpot B are triggered.
- Jackpot A and Jackpot B filled at the same time.
- Jackpots A and B by a share of the stake an uneven filling of each game Jackpots A and B are made.
- Jackpots A Results in checking the symbol combination from right to left that a jackpot triggering winning combination the jackpot B triggered.
- the Granted value of the symbol combination at the Evaluation from left to right or from right to is assigned to the left.
- the player has the first time through the inventive method the opportunity to strategically use the game Bring bet to win the jackpot A and / or B. fill or to trigger. Additionally receives the player with an increased stake the opportunity to achieve the winning values that match the symbol combinations in an evaluation from the left to the one assigned to the right and from right to left are.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
- Figur 1:
- den prinzipiellen Aufbau eines Jackpotsystems bei münzbetätigten Unterhaltungsautomaten mit Geldgewinn und
- Figur 2:
- die wesentlichen Baugruppen eines münzbetätigten Unterhaltungsautomaten mit einer weiteren Steuereinrichtung zum Betreiben eines Kommunikationsnetzwerkes und eines weiteren Anzeigemittels.
Claims (13)
- Verfahren zur Ermittlung eines Gewinnwertes beim Erreichen eines Spielergebnisses an einem münzbetätigen Unterhaltungsautomaten mit einer Einrichtung zur Darstellung von gewinn- und nichtgewinnbringenden Symbolkombinationen, die von einem Zufallsgenerator einer einen Microcomputer umfassenden Steuereinheit ermittelt werden, und ein der Symbolkombination zugeordneter Gewinnwert wird mit einem von der Steuereinheit aktivierbaren Anzeigemittel dargestellt, und ein einstellbarer Anteil des Spieleinsatzes eines jeden Spieles wird zur Füllung eines Jackpots verwandt, wobei der Füllstand des Jackpots mit dem oder einem weiteren Anzeigemittel dargestellt wird,
dadurch gekennzeichnet, daß der Unterhaltungsautomat 2a - 2d mit einem einfachen oder erhöhten Spieleinsatz bespielbar ist und daß bei einem einfachen Spieleinsatz ein vorgegebener einstellbarer Anteil des Spieleinsatzes zur Füllung eines Jackpots A verwandt wird und daß bei einem erhöhten Spieleinsatz am münzbetätigten Unterhaltungsautomaten 2a - 2d ein Jackpot B mit einem gleichen oder größeren Anteil des Spieleinsatzes als der Jackpot A aufgefüllt wird. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem einfachen Spieleinsatz die Jackpots A und B je Spieleinsatz wechselseitig gefüllt werden. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem erhöhten Spieleinsatz die Jackpots A und B gleichzeitig mit einem gleichen Anteil des Spieleinsatzes gefüllt werden. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem erhöhten Spieleinsatz der Jackpot B mit einem größeren Anteil des Spieleinsatzes gefüllt wird als der Jackpot A. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem erhöhten Spieleinsatz nur der Jackpot B mit einem vorgegebenen Anteil des Spieleinsatzes gefüllt wird. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem einfachen Spieleinsatz nur der Jackpot B gefüllt wird, jedoch der Jackpot A auslösbar ist. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem einfachen Spieleinsatz der Jackpot A auslösbar ist. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einem erhöhten Spieleinsatz die Jackpots A und B einzeln und/oder gleichzeitig auslösbar sind. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß die Füllstände der Jackpots A und/oder B mit gesonderten Anzeigemitteln 3, 6, 7 dargestellt werden. - Verfahren nach Anspruch 9,
dadurch gekennzeichnet, daß jedem Jackpotzähler ein gesondertes Anzeigemittel 3, 6, 7 zugeordnet ist. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß münzbetätigte Unterhaltungsautomaten 2a - 2d mit einem Jackpot A/B vernetzt sind und daß von jedem Spieleinsatz eines jeden münzbetätigten Unterhaltungsautomaten 2a - 2d im Netzwerk ein einstellbarer Anteil des Spieleinsatzes zur Füllung des Jackpots A/B verwendet wird. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß bei einer Inbetriebnahme des Unterhaltungsautomaten 2a - 2d mit einem erhöhten Spieleinsatz die Steuereinheit 9 zum einen die angezeigten Symbolkombinationen von links nach rechts und zum anderen von rechts nach links auf einen Gewinnwert hin überprüft und daß der jeweils den angezeigten Gewinnkombinationen zugeordnete Gewinnwert den sowohl von links nach rechts als auch den von rechts nach links ermittelten Gewinnkombinationen gewährt wird und daß die von der Steuereinheit 9 ermittelten Gewinnwerte zur Auszahlung gelangen oder in einem Guthabenzähler der Steuereinheit 9 erfaßt werden. - Verfahren nach Anspruch 12,
dadurch gekennzeichnet, daß die Steuereinheit 9 bei Ermittlung einer vorgegebenen jackpotauslösenden Symbolkombination bei der Auswertung der angezeigten Symbolkombination von links nach rechts den Jackpot A auslöst und daß nachfolgend von der Steuereinheit 9 die angezeigte Symbolkombination von rechts nach links auf eine den Jackpot B auslösende Symbolkombination überprüft wird und daß bei Vorliegen einer vorgegebenen jackpotauslösenden Symbolkombination auch der Jackpot B ausgelöst wird.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10148056A DE10148056A1 (de) | 2001-09-28 | 2001-09-28 | Verfahren zum Ermitteln eines Gewinnwertes beim Erreichen eines Spielergebnisses an einem münzbetätigten Unterhaltungsautomaten |
DE10148056 | 2001-09-28 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1298602A2 true EP1298602A2 (de) | 2003-04-02 |
EP1298602A3 EP1298602A3 (de) | 2004-06-30 |
Family
ID=7700750
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP02020274A Ceased EP1298602A3 (de) | 2001-09-28 | 2002-09-11 | Verfahren zum Ermitteln eines Gewinnwertes beim Erreichen eines Spiegelergebnisses an einem münzbetätigten Unterhaltungsautomaten. |
Country Status (4)
Country | Link |
---|---|
US (1) | US6676513B2 (de) |
EP (1) | EP1298602A3 (de) |
AU (1) | AU2002301256B2 (de) |
DE (1) | DE10148056A1 (de) |
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AUPQ904200A0 (en) * | 2000-07-27 | 2000-08-17 | Aristocrat Technologies Australia Pty Limited | Gaming machine with player choice bonus games |
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2001
- 2001-09-28 DE DE10148056A patent/DE10148056A1/de not_active Ceased
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2002
- 2002-09-09 US US10/238,170 patent/US6676513B2/en not_active Expired - Lifetime
- 2002-09-11 EP EP02020274A patent/EP1298602A3/de not_active Ceased
- 2002-09-30 AU AU2002301256A patent/AU2002301256B2/en not_active Ceased
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US5344144A (en) * | 1990-09-27 | 1994-09-06 | Mikohn, Inc. | Progressive jackpot gaming system with enhanced accumulator |
DE19842832A1 (de) * | 1998-09-18 | 2000-03-23 | Adp Gauselmann Gmbh | Verfahren zum Betreiben eines Jackpotsystems |
US6203010B1 (en) * | 1998-12-30 | 2001-03-20 | Walker Digital, Llc | Method and apparatus for a progressive jackpot determinant |
EP1024464A1 (de) * | 1999-01-26 | 2000-08-02 | Atronic International Casino Technology Distribution GmbH | Verfahren zum Betreiben eines münzbetätigten Unterhaltungsautomaten |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1480175A2 (de) * | 2003-05-23 | 2004-11-24 | Aruze Corporation | Spielautomat und ein Spielsystem mit einer Vielzahl von Spielautomaten |
EP1480175A3 (de) * | 2003-05-23 | 2009-03-25 | Aruze Corporation | Spielautomat und ein Spielsystem mit einer Vielzahl von Spielautomaten |
CN100357003C (zh) * | 2003-09-10 | 2007-12-26 | 阿鲁策株式会社 | 游戏机 |
Also Published As
Publication number | Publication date |
---|---|
US6676513B2 (en) | 2004-01-13 |
EP1298602A3 (de) | 2004-06-30 |
DE10148056A1 (de) | 2003-04-17 |
AU2002301256B2 (en) | 2008-05-15 |
US20030062681A1 (en) | 2003-04-03 |
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