EP1293940A2 - Verfahren zur Ermittlung eines Gewinnwertes - Google Patents
Verfahren zur Ermittlung eines Gewinnwertes Download PDFInfo
- Publication number
- EP1293940A2 EP1293940A2 EP02011734A EP02011734A EP1293940A2 EP 1293940 A2 EP1293940 A2 EP 1293940A2 EP 02011734 A EP02011734 A EP 02011734A EP 02011734 A EP02011734 A EP 02011734A EP 1293940 A2 EP1293940 A2 EP 1293940A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- jackpot
- value
- display
- win
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Definitions
- the invention relates to a method for determination a winning value on a jackpot with a display to represent a profit value according to the Preamble of claim 1.
- a jackpot system which consists of a housing with display means arranged on the front exists, and on the several coin-operated entertainment machines are connected.
- the maximum achievable winnings is limited to 999 DM.
- the disadvantage however that after triggering the jackpot this on Zero is reset and that subsequently via a no tension due to the low Jackpot prize value is available. With a reset Jackpot subsequently lacks any incentive to play because the current additional profit is not attractive.
- Jackpot system can be developed in such a way that this when triggered yet another unexpected Tension moment with a further entertainment value triggers.
- the process according to the invention has the advantage that with the display means of the jackpot even after the Triggered approximately the maximum jackpot win value displayed becomes.
- the jackpot win value can be smaller or larger than the one shown Jackpot value.
- the Player After triggering the jackpot, the Player a game bet. With this he can in several Game sections a predetermined next higher win value to reach.
- a maximum achievable profit value is, for example, 120% or 130% of the reported Jackpot win value.
- the originally granted Game stake remains. Should the player be the designated If he does not receive a profit, he will be wagered paid out and then another player has the chance to win the remaining prize value.
- the process according to the invention has the advantage that after triggering the jackpot prize and after it subsequent play immediately again at least one equivalent, possibly also higher Jackpot pending.
- This is achieved that from every game bet on a coin operated Amusement machines a predetermined adjustable Share used to replenish the jackpot system becomes.
- the portion to replenish the jackpot system is on a display jackpot and on at least one background jackpot distributed.
- a distribution of the share for Replenishment of the jackpot system ensures that after Triggering the display jackpot the background jackpot one has a sufficiently large profit value and that this whole or partially transferred to the display jackpot can.
- the game tension supports that the jackpot is not only at the maximum achievable winning combination is triggered, but that there are also other predefined symbol combinations are already a partial triggering of the displayed profit value of the jackpot.
- a jackpot 1 comprises a housing 2 consisting of a vertical cabinet-shaped part 3 and one extending vertically in the upper region of part 3 Attachment part 4.
- a control unit comprising a microprocessor is.
- Below the horizontally extending attachment part 4 are in a front 6 of the vertical cabinet-shaped part 3 several one above the other arranged translucent illuminated display fields 7.
- An operating element is adjacent to one of these display fields 7 8 arranged, which also with the not control unit shown is connected. Not closer illustrated light elements of the translucent illuminable Display fields 7 are also with the control unit connected.
- the advertised jackpot win value is 5 displayed.
- the determined Percentage is by energizing the corresponding Display field 7 brought to the display.
- By pressing of the control element 8 are on the front arranged translucent illuminated profit values subsequently offered for risk.
- With a negative Game outcome is granted the stake win value that multiplied from the jackpot winning value by the percentage that was the stake.
- Will the advertised Jackpot win value not reached takes place immediately then another play. Another user can now use from the given game stake this stake this stake has a next higher win value achieve.
- each actuation of the control element 8 is determined by means of a pseudo random generator, whether or not the subsequent prize level is granted.
- a game device designated by 9 in FIG comprises a cabinet-like display housing 10, which on a front 11 two openings arranged one above the other 12, 13, behind which a TV monitor 14 or a display means 15 of a jackpot device are.
- the display housing 10 is a front Control unit 16 assigned.
- the control unit 16 comprises a bottom plate 17 on which two vertically extending Hollow blocks 18 are arranged, on each of which a plate 19 is arranged, on each of which two control panels 20 are arranged with controls 21.
- Each hollow cuboid 18 is a control unit, not shown arranged.
- the control units are with each other networked. One of the control units takes on a master function and the other control unit a slave function.
- the display means 15 becomes Representation of a counter jackpot and the TV monitor 14 controlled.
- the display means 15 the current count of a display jackpot counter displayed. Every time the gaming device is minted 9, the winning symbol is displayed on the monitor 14, which is determined with a pseudo random generator, so for example card symbols for the game Black Jack.
- a pseudo random generator so for example card symbols for the game Black Jack.
- the game device 9 comprises a master control unit 22 and a slave control unit 23.
- the Control units 22, 23 are two control panels 20 each each with six controls 21 arranged as Pushbuttons are designed.
- Each coin unit 24 comprises a device with the received coins on their value and Authenticity can be checked and a device for acceptance and checking the value and authenticity of banknotes or of memory cards such as magnetic stripe cards or chip cards and a device for dispensing coins and / or Paper money.
- These devices and the controls 21st of the control panels 20 are mediated by an input / output unit connected to the control unit 22, 23.
- the master control unit 22 is mediated by a TV controller 25 operated the TV monitor 14. Likewise is interposed by the master control unit 22 a display controller 26 a graphics-capable display to display the counter reading of the display jackpot activated.
- the two control units 22, 23 include one interface each connected to a medium become.
- Both the master control unit 22 and the Slave control unit 23 each comprise a microcomputer with an input / output unit with which a data exchange between the microcomputer and the peripheral units, for example the controls 21 and the lamps of the respective control panel 20.
- the microcomputer comprises a microprocessor, a ROM, one Operating data memory RAM, a clock for the temporal Control and a unit connecting the units BUS system, consisting of a data, memory / address and control bus.
- the microcomputer includes a control unit as well as accumulators for temporary storage of the values determined in the arithmetic unit.
- the read-only memory are those to operate the coin operated Game device 9 required programs such as pseudo random number program, Monitor control and profit recognition contain.
- the operating data memory for each pawned game determines pseudorandom numbers and cached to determine which to display Prize symbols are needed.
- the operating data memory the values of a credit counter and others, Values characterizing the course of the game registered.
- the master control unit 22 comprises a pseudo-random generator to determine the point in time, when the display jackpot will be triggered or what winning combination from a set of the Triggering the display jackpot available Symbol combinations should be used.
- FIG. 4 shows a front side 27 of the monitor 14 shown.
- On the front is 27 for each of the four Players have a designated area 28-31 in which to him for example the playing cards during the game "Black Jack "are presented.
- At the bottom of each Area 28 - 31 are display fields 32 - 34 for display his current score, his stake and his achieved credit balance is shown.
- Profit display fields 35 provided with profit values.
- the profit display fields 35 are one above the other in a ladder shape arranged horizontally.
- In the top profit display field is 36 the value of the display jackpot mapped.
- In everyone below subsequent profit display field 37 becomes an approximation half the profit value of the previous display field 36 shown.
- the profit value achieved will be the Number of display fields to be displayed 36 determined and shown below accordingly.
- a flowchart 38 is shown in FIG.
- the jackpot system preferably consists of a display jackpot and at least a background jackpot.
- the count of the display jackpot is shown with the display means 15.
- the relationship the fill level from the display jackpot to the background jackpot is from the operator of the coin-operated gaming facility 9 adjustable.
- the background jackpot is preferred filled with a larger proportion than the display jackpot.
- In an operation block 40 checked by means of an algorithm whether the display jackpot to be triggered. For this purpose using an algorithm to determine whether a symbol combination triggering the display jackpot is displayed becomes.
- the algorithm determines based on specified parameters at the beginning of each game whether it is in the running game triggering the display jackpot. Should follow The jackpot will be triggered in one subsequent operation block 41 with a weighted Drawing procedure determines which symbol combination for Display should be brought. Out of a set of ten symbol combinations that trigger the display jackpot will appear after the triggering symbol combination is weighted by a frequency subsequently displayed on the TV monitor 14. Each of the available in the solution set, the jackpot triggering symbol combination is different often used to trigger the display jackpot and to others, each symbol combination is assigned a factor.
- the factor determines whether the display jackpot is complete or paid proportionately.
- the range of values of the Factor is greater than zero and equal to or less than one. Symbol combinations that are more often used to trigger the jackpot offered is only a part of the maximum Assigned the winning value of the advertisement jackpot.
- the user can the game device 9 by operating the control element 21 decide whether he achieves the profit value at risk of loss against the next higher profit value (branch block 45) risk or in the credit memory (operation block 47) wants to register. Through multiple positive The designated one can risk (operation block 46) Counter jackpot counter paid out become.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
- Figur 1:
- ein Gehäuse mit einem Anzeigemittel zur Darstellung eines Zählerstandes eines Jackpots als Frontansicht,
- Figur 2:
- eine Spieleinrichtung mit den wesentlichsten Funktionselementen, perspektivisch dargestellt,
- Figur 3:
- die Funktionselemente der Spieleinrichtung als Blockschaltbild,
- Figur 4:
- ein Anzeigemittel der Spieleinrichtung zur Darstellung der Gewinnwerte nach einer Auslösung des Jackpots und
- Figur 5:
- einen Verfahrensablauf zur Ermittlung eines Jackpotgewinnwertes, als Flußdiagramm.
Claims (14)
- Verfahren zur Ermittlung eines Gewinnwertes an einem Jackpot, dessen Auslösezeitpunkt von einer einen Mikroprozessor umfassenden Steuereinheit ermittelt wird,
dadurch gekennzeichnet, daß bei einer erfolgten Auslösung des Jackpots von der Steuereinheit mittels eines Pseudozufallsgenerators aus einer Zahl von Teilgewinnwerten unterschiedlicher Größe ein Teilgewinnwert ermittelt wird, der den Spieleinsatz bildet. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß der Spieleinsatz durch ein Bestromen eines Leuchtmittels des entsprechenden Teilgewinnwertes eines durchscheinend beleuchtbaren Anzeigefeldes 7 angezeigt wird. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß der Teilgewinnwert des Spieleinsatzes zur Erzielung eines höheren Gewinnwertes genutzt wird, wobei pseudozufallsabhängig bestimmt wird, ob ein nachfolgender höherer Gewinnwert gewährt wird. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß bei einem nicht-gewinnbringenden Spielausgang der eingangs zur Verfügung gestellte Teilgewinnwert gewährt wird. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß der zur Ausspielung anstehende Gewinnwert auch größer als der ausgewiesene Jackpot-Gewinnwert ist. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß bei einer den ausgewiesenen Jackpot-Wert nicht erreichenden Ausspielung der erzielte Teilgewinnwert zur Auszahlung gelangt und daß nachfolgend eine erneute Jackpot-Ausspielung stattfindet und daß mittels des Pseudozufallsgenerators ein erneuter Teilgewinnwert ermittelt wird, der den Spieleinsatz für die nachfolgende Ausspielung bildet. - Verfahren nach Anspruch 1,
dadurch gekennzeichnet, daß von dem Spieleinsatz einer münzbetätigten Spieleinrichtung 9 ein einstellbarer vorgebbarer Betrag zur Auffüllung eines Jackpotsystems verwandt wird und daß das Jackpotsystem aus einem Anzeigejackpot und mindestens einem Hintergrundjackpot besteht und daß der Zählerstand des Anzeigejackpots mit einem Anzeigemittel 15 dargestellt wird. - Verfahren nach Anspruch 7,
dadurch gekennzeichnet, daß der Anzeigejackpot mit einem gleichen und/oder einen von dem oder den Hintergrundjackpots sich unterscheidenden Anteil des Betrages zur Auffüllung des Jackpotsystems gefüllt wird. - Verfahren nach Anspruch 8,
dadurch gekennzeichnet, daß der Anzeigejackpot mit einem kleineren Betrag gefüllt wird als der Hintergrundjackpot. - Verfahren nach Anspruch 7 bis 9,
dadurch gekennzeichnet, daß die zur Auslösung des Anzeigejackpots führenden Gewinnsymbolkombinationen unterschiedlich häufig eine Anzeigejackpotauslösung tätigen. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurch gekennzeichnet, daß jeder auslösenden Gewinnsymbolkombination ein Faktor zugeordnet ist, mit dem bestimmt wird, ob der Anzeigejackpot ganz oder anteilig zur Auszahlung gelangt. - Verfahren nach Anspruch 11,
dadurch gekennzeichnet, daß der der Gewinnsymbolkombination zugeordnete Anteil des Gewinnwertes des Anzeigejackpots einen Spieleinsatz für ein nachfolgendes Risikospiel bildet, in dem der Gewinnwert unter Verlustgefahr gegen einen angezeigten höheren Gewinnwert eingesetzt werden kann. - Verfahren nach Anspruch 12,
dadurch gekennzeichnet, daß bei einem Nichtgewinn im Risikospiel ein Mindestgewinnwert gewährt wird. - Verfahren nach einem oder mehreren der vorangegangenen Ansprüche,
dadurchgekennzeichnet,
daß nach Auslösung des Anzeigejackpots nachfolgend ein vorgegebener einstellbarer Anteil des Hintergrundjackpots zur Auffüllung des Anzeigejackpots verwandt wird.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE10125968 | 2001-05-29 | ||
DE2001125968 DE10125968A1 (de) | 2001-05-29 | 2001-05-29 | Verfahren zur Ermittlung eines Gewinnwertes an einem Jackpot mit einem Anzeigemittel zur Darstellung eines Gewinnwertes |
DE10208943A DE10208943A1 (de) | 2001-05-29 | 2002-02-28 | Verfahren zur Ermittlung eines Gewinnwertes an einem Jackpot |
DE10208943 | 2002-02-28 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1293940A2 true EP1293940A2 (de) | 2003-03-19 |
EP1293940A3 EP1293940A3 (de) | 2005-04-06 |
Family
ID=26009424
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP02011734A Ceased EP1293940A3 (de) | 2001-05-29 | 2002-05-27 | Verfahren zur Ermittlung eines Gewinnwertes |
Country Status (3)
Country | Link |
---|---|
US (1) | US7004466B2 (de) |
EP (1) | EP1293940A3 (de) |
DE (1) | DE10208943A1 (de) |
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US6565436B1 (en) * | 2000-10-05 | 2003-05-20 | Igt | Gaming device having a weighted probability for selecting a bonus game |
US6659864B2 (en) * | 2000-10-12 | 2003-12-09 | Igt | Gaming device having an unveiling award mechanical secondary display |
DE10117261A1 (de) * | 2001-04-05 | 2002-10-10 | Atronic Int Gmbh | Münzbetätigtes Spielgerät mit einer Symbolspieleinrichtung zur Anzeige von Symbolen |
-
2002
- 2002-02-28 DE DE10208943A patent/DE10208943A1/de not_active Ceased
- 2002-05-27 EP EP02011734A patent/EP1293940A3/de not_active Ceased
- 2002-05-28 US US10/157,098 patent/US7004466B2/en not_active Expired - Lifetime
Non-Patent Citations (1)
Title |
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None * |
Also Published As
Publication number | Publication date |
---|---|
DE10208943A1 (de) | 2003-09-18 |
EP1293940A3 (de) | 2005-04-06 |
US7004466B2 (en) | 2006-02-28 |
US20020180152A1 (en) | 2002-12-05 |
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