EP1121963B1 - Ensemble de jeu - Google Patents

Ensemble de jeu Download PDF

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Publication number
EP1121963B1
EP1121963B1 EP01100696A EP01100696A EP1121963B1 EP 1121963 B1 EP1121963 B1 EP 1121963B1 EP 01100696 A EP01100696 A EP 01100696A EP 01100696 A EP01100696 A EP 01100696A EP 1121963 B1 EP1121963 B1 EP 1121963B1
Authority
EP
European Patent Office
Prior art keywords
layer
arrangement according
sensor
sensors
play arrangement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP01100696A
Other languages
German (de)
English (en)
Other versions
EP1121963A2 (fr
EP1121963A3 (fr
Inventor
Peter c/o Happy Arts & Crafts Handstein (Ningbo)
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Happy Arts & Crafts (ningbo) Co Ltd
Original Assignee
Happy Arts & Crafts (ningbo) Co Ltd
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Filing date
Publication date
Application filed by Happy Arts & Crafts (ningbo) Co Ltd filed Critical Happy Arts & Crafts (ningbo) Co Ltd
Publication of EP1121963A2 publication Critical patent/EP1121963A2/fr
Publication of EP1121963A3 publication Critical patent/EP1121963A3/fr
Application granted granted Critical
Publication of EP1121963B1 publication Critical patent/EP1121963B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • A63F2009/1061Two-dimensional [2D] jig-saw puzzles with electric features, e.g. light, wires
    • A63F2009/1066Two-dimensional [2D] jig-saw puzzles with electric features, e.g. light, wires completing a circuit if solved correctly

Definitions

  • the invention relates to a game arrangement comprising a playing field with areas to accommodate assigned motifs or elements having partial motifs, and a signaling device, which is connected to at least one of the at least one electrical line Areas are connected, the areas and / or the elements having at least one sensor have and wherein the sensor is connected to an electronic circuit on which the acoustic and / or optical signal device is connected, at least at an acoustic and / or correct assignment of one of the elements to the corresponding area emits optical signal.
  • a game arrangement of the aforementioned type is known from US 5,087,043, which relates to an interactive audio-visual puzzle with a variety of pre-defined sections relates to which inserts can be assigned.
  • a flexible membrane arranged below the cutouts and has a plurality of conductors predetermined relative position.
  • the flexible membrane is from under the cutouts Images covered.
  • an electronic sound generator is provided, each one predetermined assigned noise generated.
  • the flexible membrane conductors are vulnerable and can cause malfunctions.
  • this game arrangement shows a complex structure.
  • DE 86 08 413 U1 relates to a puzzle with a frame in which a completed puzzle picture fits in and which has a light for each puzzle piece. On the underside of the individual puzzle pieces there are contact bridges for closing the Circuits associated with lamps.
  • GB 2 337 942 A discloses a puzzle game wherein the inserts have a conductive underside have and connect each other when inserting electrical contacts so that an acoustic signal is generated when all parts are inserted.
  • a puzzle game is known from EP 0 527 269 A1, comprising a base plate with a A large number of conductors arranged in a row and a switch between two adjacent conductors is arranged, with an insert arranged on the switch can be pressed to operate the switch, thereby generating an acoustic signal when all switches are operated, d. H. when all inserts are inserted.
  • a puzzle is known from JP 10 201 946 A in which an acoustic signal is only generated when all puzzle elements are inserted.
  • This puzzle is based on a magnetic one Principle, wherein a magnet is arranged on the underside of the inserts, which with a Hall element interacts.
  • a game of the "puzzle” type is known from WO 9506503, which consists of a set of fixed individual parts, by juxtaposing and / or interleaving in one possible way on one flat base are put together and the top of which shows a predetermined image, in which an electrical circuit is closed when all puzzle pieces are on a surface properly merged.
  • the items have on their back, the at Assembling the underside of this surface represent an electrically conductive layer.
  • composition of the individual parts is done on a base, their shape is identical to the edition and on which certain positions are provided, the ones mentioned Share correspond, each of these locations through a power line with two others Places is connected, except for two marginal places, each with only one of the other places are connected and thus create the electrical circuit that all the individual points with joins the edges when the picture is fully composed.
  • each token has a code that is assigned by one to a central unit connected code reader is readable and identifiable, being in a memory of the central unit sound information that can be individually assigned to each coding is stored.
  • This can with an acoustic output organ to output the sound information after reading and identifying the encoding of the token, the plurality of tokens is formed by a number of pairs, determine which pairs each include the same number of at least two pieces, the coding or the associated sound information is the same as a pair of pieces.
  • Inlay puzzles are also known, the playing field preferably being a wooden panel with shaped parts is formed, in the corresponding inserts with, for example, animal motifs, Vehicle motifs, number and / or letter motifs can be inserted.
  • the present invention is based on the problem of a game arrangement of the previously further described type in such a way that the correct Assignment of insert and molding can be indicated acoustically and / or optically.
  • the problem is solved in that the playing field has a first (upper) position in the form of a plate in which the formations for the inserts as openings preferably millings are formed and that the first layer at least on one Underside of a recess for receiving the electronic circuit and for receiving of an optical and / or acoustic signal generator that the playing field second (middle) layer formed as a plate, in the receptacles for the sensors are introduced, with the second layer on the underside of the one for the recordings Has channel-like milling connecting sensors to form a conduit and a front of the middle layer at least in some areas the base of the Forms and forms the game board a third (lower) layer in the form of a plate to cover the channel-like cutout.
  • the advantage of the game arrangement according to the invention is that when a Child assigns one of the elements to the correct area, for example a signal sounds that corresponds to the motif shown on the insert. This way the right thing will be Assignment of the inserts "rewarded”.
  • the playing field is designed as a multi-layer game board, comprising a first (upper) layer in Form of a plate, preferably made of wood such as plywood with shapes for the inserts and at least one opening for a loudspeaker signal, a second (middle) layer, preferably made of MDF (medium density fiberboard) or plywood, preferably birch with holes for receiving the sensors and a groove-like Milling to form line channels for guiding the sensors with the electrical circuit connecting lines and a third layer, preferably from MDF for covering the cable ducts and sensors as well as for receiving a power supply like battery.
  • a first (upper) layer in Form of a plate, preferably made of wood such as plywood with shapes for the inserts and at least one opening for a loudspeaker signal
  • a second (middle) layer preferably made of MDF (medium density fiberboard) or plywood, preferably birch with holes for receiving the sensors and a groove-like Milling to form line channels for guiding the sensors with the electrical circuit connecting lines
  • the electronic circuit has a sound generator for reproducing the acoustic information connected to a speaker.
  • a sound generator for reproducing the acoustic information connected to a speaker.
  • an optical signal device can be provided, with the correct assignment of the insert and formation, for example, a green light-emitting diode and in the event of incorrect assignment a red LED lights up.
  • the senor acts as a light sensor trained and connected to the electronic circuit via an electrical line is. After inserting the insert into the corresponding shape, it becomes in the shape arranged light sensor darkened, so that the output signal state of the Sensor changes.
  • the signal change is evaluated by the electronic circuit and with an acoustic signal corresponding to the motif of the associated insert, such as Animal voice, engine noise or acoustic by naming a symbol shown.
  • the sensor as Magnetic sensor is formed, comprising a preferably arranged in the area Magnetic switch and a preferably arranged on the element and the magnetic switch assigned magnets.
  • the areas are preferred sawn or milled formations formed, comprising a base area as well a border essentially following a contour of a motif.
  • the Elements designed as inserts with handles.
  • a simple and inexpensive embodiment is characterized in that in one Base of the formation a receptacle such as a hole for receiving the light sensor is introduced. As soon as the corresponding insert is inserted into the molding, the light sensor is darkened.
  • the sensors a bus line is connected to the electronic circuit such as a microcontroller, the electronic circuit evaluates the sensors connected to the bus line.
  • the inserts separate sensors and / or Have active or passive electrical circuits, which are arranged in the formations Sensors interact.
  • the sound generator arranged in the electronic circuit contains the sound information assigned to the motifs. The duration of everyone acoustic signal is adjustable and preferably limited to approx. 1 sec.
  • FIG. 1 a shows a top view of a game arrangement 10, the insertion puzzle below is called.
  • the insertion puzzle 10 comprises a playing field 12, the formations or cutouts 14 - 24 for receiving inserts 26, 28.
  • To handle the Inserts 26, 28 are each provided with a handle 30, 32.
  • the formations 14, 16, 18, 20, 22, 24 and / or the Inserts 26, 28 have at least one sensor 34, 36, 38, 40, 42, 44, the Sensor is connected to an electrical / electronic circuit 46 on which one acoustic and / or optical signal device 48 is connected. With correct assignment one of the inserts for the corresponding shape sounds as a "reward" acoustic signal.
  • the acoustic signal device 48 formed as an integrated speaker in the game board, the sound signals over in the game board 12 arranged openings 50 outputs.
  • the game board 12 is formed in three layers and consists of a total of three layers 52, 54 and 56, which are described with reference to FIGS. 2 to 4 become.
  • the first (upper) layer 52 according to FIGS. 2a and 2c preferably consists of plywood and has a thickness of 4 to 8 mm, preferably 6 mm.
  • the formations 14-24 are preferably designed as millings.
  • a recess 60 is provided to accommodate the electronic circuit 46 and a loudspeaker (not shown) is on an underside 58 of the first layer 52 a recess 60 is provided.
  • FIG. 3a shows a top view of the second (middle) layer 54, the bores 62, 64, 66, 68, 70, 72 for receiving the sensors 34 - 44 which correspond to the respective formations 14, 16, 18, 20, 22, 24 are assigned.
  • the bores 62-72 are channel-shaped Milling arranged to accommodate leads not shown for the Sensors 34-44 is formed.
  • the channel-shaped cutout 74 is on an underside 78 the middle layer.
  • a top 80 becomes with the bottom 58 of the top layer 52 connected as glued, the surface 80 of the middle layer at least in some areas forms a base for the formations 14-24.
  • the channel-shaped milling 74 opens into a substantially rectangular opening 76, which together with the recess 60 in the bottom 58 of the upper layer 52 a space for receiving the Speaker and the electrical circuit 46 forms.
  • the middle layer 54 exists either made of plywood or MDF (medium density fireboard) and includes a thickness in Range from 3 to 5 mm.
  • the third (lower) layer 56 can be seen in different views in FIGS. 4a) - c).
  • the lower layer 56 has in the area of the opening 76 of the second layer 54 and the Recess 60 of the first layer 52 has an opening 82 for receiving a battery (not shown).
  • the lower layer 56 becomes with the underside 78 of the middle layer 54 connected so that the conduit 74 and the sensors 62-72 are covered on one side.
  • the lower layer is preferably made of MDF (medium density fireboard) and has one Thickness from 2 to 5, preferably 3 mm.
  • MDF medium density fireboard
  • the surface of the playing field 12 is painted, the motifs of the inserts 26, 28 applied, for example, by screen printing can be.
  • the inserts 26, 28 are made of wood or plastic.
  • the inserts 26, 28 are removed from the moldings without a The signal sounds. If now a child one of the inserts 26, 28 in the associated shape 16, 18 inserted, a signal sounds corresponding to the motif shown on the insert. In this way, the correct assignment is "rewarded".
  • the inserts 26, 28 can take any shape.
  • vehicle shapes and natural objects can also use numbers and letters, the terms corresponding to the numbers and letters are given acoustically become.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Medicines Containing Material From Animals Or Micro-Organisms (AREA)
  • Polishing Bodies And Polishing Tools (AREA)
  • Massaging Devices (AREA)
  • Eye Examination Apparatus (AREA)
  • Electronic Switches (AREA)
  • Pinball Game Machines (AREA)

Claims (10)

  1. Ensemble de jeu (10) comprenant un espace de jeu (12) avec des zones (14, 16, 18, 20, 22, 24) pour accueillir des éléments associés (26, 28) présentant des motifs ou des parties de motif ainsi qu'un dispositif de signalisation (48) relié par au moins un conducteur électrique à au moins une des zones, les zones (14, 16, 18, 20, 22, 24) et/ou les éléments (26, 28) présentant au moins un détecteur (34, 36, 38, 40, 42, 44) qui est relié à un circuit électronique (46) auquel est raccordé le dispositif de signalisation (48) qui délivre un signal acoustique et/ou optique au moins quand sont correctement associés un des éléments (26, 28) et la zone correspondante (14, 16, 18, 20, 22, 24),
    caractérisé en ce que
    l'espace de jeu (12) comprend une première couche (supérieure) (52) sous la forme d'une plaque dans laquelle sont réalisés, par des ouvertures, des éléments en forme (14, 16, 18, 20, 22, 24) pour accueillir les parties à insérer (26, 28), cette première couche présentant au moins sur sa face inférieure (58) un évidement (60) pour accueillir le circuit électrique (46) ainsi qu'un générateur de signal acoustique et/ou optique,
    l'espace de jeu (12) comprend une deuxième couche (médiane) (54) sous la forme d'une plaque présentant des logements pour les détecteurs et, sur sa face inférieure (78) une fraisure (74) reliant les logements des détecteurs en formant un canal pour des conducteurs tandis que sa face supérieure (80) constitue au moins en partie la surface de base des éléments en forme (14, 16, 18, 20, 22, 24)
    l'espace de jeu (12) présente une troisième couche (inférieure) (56) sous la forme d'une plaque qui recouvre la fraisure en forme de canal.
  2. Ensemble de jeu selon la revendication 1,
    caractérisé en ce que
    le circuit électronique (46) présente un générateur de son qui produit, quand il y a concordance de forme entre l'élément (26, 28) et la zone correspondante (14, 16, 18, 20, 22, 24), un signal correspondant au motif de l'élément (26, 28) tel que la voix d'un animal, le bruit d'un moteur, la prononciation de nombres ou de lettres, la durée du signal acoustique étant réglable mais limitée de préférence à une seconde environ.
  3. Ensemble de jeu selon la revendication 1 ou 2,
    caractérisé en ce que
    le détecteur (34, 36, 38, 40, 42, 44) est un détecteur lumineux relié par un conducteur électrique au circuit électronique (46) et il est constitué par un détecteur magnétique comprenant un contacteur magnétique monté de préférence dans la zone (14, 16, 18, 20, 22, 24) ainsi qu'un aimant monté de préférence sur l'élément (26, 28) et associé au contacteur magnétique.
  4. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    les zones (14, 16, 18, 20, 22, 24) sont de préférence des découpes en forme réalisées par sciage ou fraisage, comprenant une surface de base ainsi qu'un bord dessinant essentiellement le contour d'un motif.
  5. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    dans la surface de base de la découpe en forme (14, 16, 18, 20, 22, 24) est réalisé un logement tel qu'un perçage (62, 64, 66, 68, 70, 72) pour loger le détecteur (34, 36, 38, 40,42,44).
  6. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    l'espace de jeu (12) est constitué par une planche de jeu à plusieurs couches, de préférence trois, et/ou les éléments (26, 28) sont des parties insérables.
  7. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    la fraisure (74) en forme de canal débouche dans une ouverture (76) qui, avec l'évidement (60) dans la première couche (52) constitue un logement pour le circuit électronique et pour le haut-parleur.
  8. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    dans la troisième couche (56), il est prévu une autre ouverture (82) pour accueillir une source d'énergie telle qu'une pile et qui peut être fermée par un obturateur, et/ou les détecteurs (34, 36, 38, 40, 42, 44) sont reliés par un conducteur de bus au circuit électronique qui exploite les détecteurs reliés au conducteur de bus.
  9. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    les parties insérables (26, 28) présentent des détecteurs propres et/ou des circuits électroniques actifs ou passifs qui coopèrent avec les détecteurs (34, 44) montés dans les éléments en forme (14 - 24).
  10. Ensemble de jeu selon au moins l'une des revendications précédentes,
    caractérisé en ce que
    la première, deuxième ou troisième couche (52, 54, 56) en forme de plaque est en bois, par exemple en contreplaqué et/ou en MDF (médium density fiberboard).
EP01100696A 2000-01-31 2001-01-12 Ensemble de jeu Expired - Lifetime EP1121963B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE20001536U DE20001536U1 (de) 2000-01-31 2000-01-31 Spielanordnung
DE20001536U 2000-01-31

Publications (3)

Publication Number Publication Date
EP1121963A2 EP1121963A2 (fr) 2001-08-08
EP1121963A3 EP1121963A3 (fr) 2001-10-24
EP1121963B1 true EP1121963B1 (fr) 2004-04-07

Family

ID=7936553

Family Applications (1)

Application Number Title Priority Date Filing Date
EP01100696A Expired - Lifetime EP1121963B1 (fr) 2000-01-31 2001-01-12 Ensemble de jeu

Country Status (6)

Country Link
EP (1) EP1121963B1 (fr)
AT (1) ATE263602T1 (fr)
DE (2) DE20001536U1 (fr)
DK (1) DK1121963T3 (fr)
ES (1) ES2218284T3 (fr)
PT (1) PT1121963E (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014167565A1 (fr) * 2013-04-08 2014-10-16 Digisense Ltd. Jouet interactif

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2826588A1 (fr) * 2001-06-29 2003-01-03 Pilou Company Ltd Perfectionnement aux jouets du genre puzzles

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4417732A (en) * 1981-05-08 1983-11-29 Guill Andrew J Electrical construction game
DE8608413U1 (de) * 1986-03-27 1986-05-07 Bonkowski, Josef, 4000 Düsseldorf Puzzlespiel
US5087043A (en) * 1990-02-09 1992-02-11 Sight And Sound Inc. Interactive audio-visual puzzle
AU7948691A (en) * 1991-07-10 1993-01-07 Morgan Chang Jigsaw puzzle
FR2709427B1 (fr) 1993-08-30 1995-11-03 Erligmann Ariane Jeu du type puzzle associé à une manifestation sonore visuelle ou olfactive.
DE19532698A1 (de) 1994-12-12 1996-06-13 Cragg Tatjana Vorrichtung zum Spielen eines Gesellschaftsspieles
JP3026944B2 (ja) 1997-01-22 2000-03-27 サンボー電子株式会社 ジグソーパズル
GB2337942B (en) * 1999-03-10 2001-08-01 Malcolm Baxter Jig saw puzzle apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014167565A1 (fr) * 2013-04-08 2014-10-16 Digisense Ltd. Jouet interactif

Also Published As

Publication number Publication date
PT1121963E (pt) 2004-08-31
DK1121963T3 (da) 2004-08-09
EP1121963A2 (fr) 2001-08-08
ATE263602T1 (de) 2004-04-15
ES2218284T3 (es) 2004-11-16
EP1121963A3 (fr) 2001-10-24
DE50101873D1 (de) 2004-05-13
DE20001536U1 (de) 2000-08-17

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