DE602005007095D1 - Bilderzeugungsvorrichtung, Bildanzeigeverfahren und Programprodukt. - Google Patents

Bilderzeugungsvorrichtung, Bildanzeigeverfahren und Programprodukt.

Info

Publication number
DE602005007095D1
DE602005007095D1 DE602005007095T DE602005007095T DE602005007095D1 DE 602005007095 D1 DE602005007095 D1 DE 602005007095D1 DE 602005007095 T DE602005007095 T DE 602005007095T DE 602005007095 T DE602005007095 T DE 602005007095T DE 602005007095 D1 DE602005007095 D1 DE 602005007095D1
Authority
DE
Germany
Prior art keywords
forming apparatus
program product
display method
image forming
image display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602005007095T
Other languages
English (en)
Inventor
Masayuki Sumi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of DE602005007095D1 publication Critical patent/DE602005007095D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
DE602005007095T 2004-03-31 2005-03-03 Bilderzeugungsvorrichtung, Bildanzeigeverfahren und Programprodukt. Active DE602005007095D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004107621A JP4673570B2 (ja) 2004-03-31 2004-03-31 画像生成装置、画像表示方法及びプログラム

Publications (1)

Publication Number Publication Date
DE602005007095D1 true DE602005007095D1 (de) 2008-07-10

Family

ID=34909457

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602005007095T Active DE602005007095D1 (de) 2004-03-31 2005-03-03 Bilderzeugungsvorrichtung, Bildanzeigeverfahren und Programprodukt.

Country Status (7)

Country Link
US (1) US7722465B2 (de)
EP (1) EP1585063B1 (de)
JP (1) JP4673570B2 (de)
CN (1) CN100542645C (de)
DE (1) DE602005007095D1 (de)
ES (1) ES2308395T3 (de)
HK (1) HK1081307A1 (de)

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GB2425356B (en) * 2005-04-20 2010-01-06 Richard Bruce Welch Sports game apparatus and method
TWI281623B (en) * 2005-05-10 2007-05-21 Pixart Imaging Inc Orientation point orientating method of orientation device and device thereof
JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3869452B1 (ja) * 2005-07-28 2007-01-17 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP5063930B2 (ja) * 2006-05-09 2012-10-31 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
JP5154775B2 (ja) * 2006-08-18 2013-02-27 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4199817B1 (ja) * 2007-08-21 2008-12-24 株式会社コナミデジタルエンタテインメント 画像生成装置、画像生成方法、および、プログラム
JP5101622B2 (ja) * 2007-09-07 2012-12-19 株式会社コナミデジタルエンタテインメント 動作判断装置、ゲーム装置およびコンピュータプログラム
TW200934566A (en) * 2007-09-07 2009-08-16 Konami Digital Entertainment Image processor, game device, and computer program
JP2010026903A (ja) * 2008-07-23 2010-02-04 Sammy Corp 画像生成装置、遊技機、及び画像生成プログラム
JP2010026905A (ja) * 2008-07-23 2010-02-04 Sammy Corp 画像生成装置、遊技機、及びプログラム
JP5399030B2 (ja) * 2008-09-17 2014-01-29 株式会社タイトー ゲームプログラム、プログラム記憶媒体及びゲーム装置
US9244525B2 (en) * 2009-02-19 2016-01-26 Disney Enterprises, Inc. System and method for providing user interaction with projected three-dimensional environments
US8721444B2 (en) * 2009-07-21 2014-05-13 Sony Corporation Game device for performing operation object control and non-operation object control
JP2011024787A (ja) * 2009-07-27 2011-02-10 Konami Digital Entertainment Co Ltd 表示装置、表示方法、ならびに、プログラム
JP5388763B2 (ja) * 2009-08-31 2014-01-15 株式会社バンダイナムコゲームス プログラム
US8497902B2 (en) * 2009-12-18 2013-07-30 Sony Computer Entertainment Inc. System for locating a display device using a camera on a portable device and a sensor on a gaming console and method thereof
JP5839220B2 (ja) * 2011-07-28 2016-01-06 ソニー株式会社 情報処理装置、情報処理方法、及びプログラム
EP2749144A2 (de) * 2011-12-14 2014-07-02 Koninklijke Philips N.V. Verfahren und vorrichtung zur beleuchtungssteuerung
CN102521520B (zh) * 2011-12-22 2014-12-03 北京像素软件科技股份有限公司 应用于3d网络游戏中的相机控制方法
WO2013111119A1 (en) * 2012-01-27 2013-08-01 Saar Wilf Simulating interaction with a three-dimensional environment
JP6448196B2 (ja) * 2014-02-13 2019-01-09 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
JP6404196B2 (ja) 2015-09-16 2018-10-10 グリー株式会社 仮想画像表示プログラム、仮想画像表示装置及び仮想画像表示方法
CN105426833A (zh) * 2015-11-13 2016-03-23 小米科技有限责任公司 用于游戏的图像识别方法及装置
US10518172B2 (en) * 2016-03-07 2019-12-31 Htc Corporation Accessory management of virtual reality system
CN109069927A (zh) * 2016-06-10 2018-12-21 Colopl株式会社 用于提供虚拟空间的方法、用于使计算机实现该方法的程序以及用于提供虚拟空间的系统
JP6677788B1 (ja) * 2018-11-29 2020-04-08 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
JP6816175B2 (ja) * 2019-01-10 2021-01-20 本田技研工業株式会社 製品測定結果表示システム
CN109939438B (zh) * 2019-02-19 2022-09-13 腾讯数码(天津)有限公司 轨迹显示方法和装置、存储介质及电子装置
CN109976701B (zh) * 2019-03-14 2022-08-16 广州小鹏汽车科技有限公司 一种声场定位调节方法及车辆音响系统
CN111450532B (zh) * 2020-03-31 2021-05-14 腾讯科技(深圳)有限公司 追踪道具控制方法、装置、终端及存储介质

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JP3103322B2 (ja) * 1997-05-23 2000-10-30 コナミ株式会社 シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体
JP3269797B2 (ja) * 1997-12-12 2002-04-02 株式会社ナムコ 画像生成装置及び情報記憶媒体
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JP3662435B2 (ja) * 1998-12-17 2005-06-22 コナミ株式会社 射的ビデオゲーム装置
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US7085409B2 (en) * 2000-10-18 2006-08-01 Sarnoff Corporation Method and apparatus for synthesizing new video and/or still imagery from a collection of real video and/or still imagery
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Also Published As

Publication number Publication date
HK1081307A1 (en) 2006-05-12
US7722465B2 (en) 2010-05-25
CN1676184A (zh) 2005-10-05
JP4673570B2 (ja) 2011-04-20
US20050272506A1 (en) 2005-12-08
EP1585063A1 (de) 2005-10-12
CN100542645C (zh) 2009-09-23
ES2308395T3 (es) 2008-12-01
EP1585063B1 (de) 2008-05-28
JP2005287801A (ja) 2005-10-20

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Legal Events

Date Code Title Description
8381 Inventor (new situation)

Inventor name: SUMI, MASAYUKI, TOKYO 144-8531, JP

8364 No opposition during term of opposition