DE602004021345D1 - Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren. - Google Patents

Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren.

Info

Publication number
DE602004021345D1
DE602004021345D1 DE602004021345T DE602004021345T DE602004021345D1 DE 602004021345 D1 DE602004021345 D1 DE 602004021345D1 DE 602004021345 T DE602004021345 T DE 602004021345T DE 602004021345 T DE602004021345 T DE 602004021345T DE 602004021345 D1 DE602004021345 D1 DE 602004021345D1
Authority
DE
Germany
Prior art keywords
image forming
forming method
game
data processing
processing apparatus
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602004021345T
Other languages
English (en)
Inventor
Mitsuru Kawamura
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Publication of DE602004021345D1 publication Critical patent/DE602004021345D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
DE602004021345T 2003-12-26 2004-12-21 Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren. Active DE602004021345D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003434306A JP4179162B2 (ja) 2003-12-26 2003-12-26 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法

Publications (1)

Publication Number Publication Date
DE602004021345D1 true DE602004021345D1 (de) 2009-07-16

Family

ID=34567564

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602004021345T Active DE602004021345D1 (de) 2003-12-26 2004-12-21 Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren.

Country Status (5)

Country Link
US (1) US7637817B2 (de)
EP (1) EP1550490B1 (de)
JP (1) JP4179162B2 (de)
CN (1) CN100427167C (de)
DE (1) DE602004021345D1 (de)

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JP4171040B2 (ja) * 2006-12-22 2008-10-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4171039B2 (ja) 2006-12-22 2008-10-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US20090049470A1 (en) * 2007-08-13 2009-02-19 Gal Peer Method and device for interactive operation of television
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TW200934566A (en) * 2007-09-07 2009-08-16 Konami Digital Entertainment Image processor, game device, and computer program
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JP5484738B2 (ja) * 2009-01-08 2014-05-07 シャープ株式会社 データ表示/センサ装置、およびデータ表示/センサ装置の制御方法
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JP5638797B2 (ja) * 2009-12-25 2014-12-10 株式会社カプコン ゲーム装置およびゲームプログラム
JP5693022B2 (ja) * 2010-03-04 2015-04-01 キヤノン株式会社 表示制御装置および表示制御システム、並びにそれらの制御方法、プログラム、記憶媒体
US8851994B2 (en) * 2010-06-30 2014-10-07 Sony Corporation Game device, game control method, and game control program adapted to control game by using position and posture of input device
JP6178066B2 (ja) * 2012-11-06 2017-08-09 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理方法、プログラム及び情報記憶媒体
US9571816B2 (en) * 2012-11-16 2017-02-14 Microsoft Technology Licensing, Llc Associating an object with a subject
CN103389712B (zh) * 2013-07-22 2016-03-09 中国科学院深圳先进技术研究院 实时设备管理系统
JP6448196B2 (ja) * 2014-02-13 2019-01-09 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
CN104121892B (zh) * 2014-07-09 2017-01-25 深圳市欢创科技有限公司 一种获取光枪射击的目标位置的方法、装置及系统
CN104190078B (zh) * 2014-08-28 2017-05-31 深圳市欢创科技有限公司 一种光枪射击的目标识别方法、装置及系统
JP5993917B2 (ja) * 2014-10-23 2016-09-14 株式会社カプコン ゲーム装置およびゲームプログラム
US10518172B2 (en) * 2016-03-07 2019-12-31 Htc Corporation Accessory management of virtual reality system
CN106621324A (zh) * 2016-12-30 2017-05-10 当家移动绿色互联网技术集团有限公司 Vr游戏的交互操作方法
CN108320332B (zh) * 2017-01-18 2020-02-07 腾讯科技(深圳)有限公司 虚拟角色的方位确定方法和装置
CN107261479A (zh) * 2017-07-24 2017-10-20 陈建生 真人军事游戏系统
JP6875261B2 (ja) 2017-11-30 2021-05-19 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、ビデオゲーム処理方法、及びビデオゲーム処理システム

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Also Published As

Publication number Publication date
CN100427167C (zh) 2008-10-22
CN1636612A (zh) 2005-07-13
JP4179162B2 (ja) 2008-11-12
US20050202870A1 (en) 2005-09-15
US7637817B2 (en) 2009-12-29
JP2005185740A (ja) 2005-07-14
EP1550490A1 (de) 2005-07-06
EP1550490B1 (de) 2009-06-03

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