DE60043046D1 - Spielsystem und Bedienungsanleitungssystem und entsprechendes computerlesbares Aufzeichnungsmedium - Google Patents
Spielsystem und Bedienungsanleitungssystem und entsprechendes computerlesbares AufzeichnungsmediumInfo
- Publication number
- DE60043046D1 DE60043046D1 DE60043046T DE60043046T DE60043046D1 DE 60043046 D1 DE60043046 D1 DE 60043046D1 DE 60043046 T DE60043046 T DE 60043046T DE 60043046 T DE60043046 T DE 60043046T DE 60043046 D1 DE60043046 D1 DE 60043046D1
- Authority
- DE
- Germany
- Prior art keywords
- recording medium
- computer readable
- readable recording
- instruction manual
- corresponding computer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/818—Fishing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8035—Virtual fishing
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP33406999A JP2001149647A (ja) | 1999-11-25 | 1999-11-25 | ゲームシステム、並びにそれに適した操作案内システムおよびコンピュータ読取可能な記憶媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE60043046D1 true DE60043046D1 (de) | 2009-11-12 |
Family
ID=18273174
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60043046T Expired - Lifetime DE60043046D1 (de) | 1999-11-25 | 2000-11-20 | Spielsystem und Bedienungsanleitungssystem und entsprechendes computerlesbares Aufzeichnungsmedium |
Country Status (4)
Country | Link |
---|---|
US (1) | US6364764B1 (de) |
EP (1) | EP1103293B1 (de) |
JP (1) | JP2001149647A (de) |
DE (1) | DE60043046D1 (de) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3617984B2 (ja) * | 2002-09-09 | 2005-02-09 | コナミ株式会社 | ゲーム機 |
JP4137801B2 (ja) * | 2004-01-05 | 2008-08-20 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4127536B2 (ja) * | 2004-01-20 | 2008-07-30 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP4141389B2 (ja) * | 2004-01-20 | 2008-08-27 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
KR101155275B1 (ko) * | 2010-08-25 | 2012-06-18 | (주)네오위즈게임즈 | 루어 낚시 게임에서 액션 스킬을 제어하는 방법, 장치, 및 기록매체 |
WO2012026726A2 (ko) * | 2010-08-24 | 2012-03-01 | (주)네오위즈게임즈 | 루어 낚시 게임을 제공하는 방법, 장치, 및 기록매체 |
KR101198505B1 (ko) * | 2010-09-08 | 2012-11-06 | (주)네오위즈게임즈 | 루어 낚시 게임을 제공하는 방법, 장치, 및 기록매체 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2998096B2 (ja) * | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
GB2297274B (en) * | 1995-01-30 | 1997-01-08 | Sega Enterprises Kk | Fishing game device and a simulated fishing reel |
US5542672A (en) * | 1995-03-17 | 1996-08-06 | Meredith; Chris | Fishing rod and reel electronic game controller |
JP3684651B2 (ja) * | 1996-03-05 | 2005-08-17 | 株式会社セガ | ラリーゲーム装置及びその記憶媒体 |
JP3882287B2 (ja) * | 1997-03-07 | 2007-02-14 | 株式会社セガ | 魚釣り遊戯装置 |
JP2980579B2 (ja) * | 1997-12-09 | 1999-11-22 | コナミ株式会社 | フィッシングゲームシステムおよびゲーム用入力装置 |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
JP2939473B1 (ja) * | 1998-09-22 | 1999-08-25 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるアニメーション表示制御方法及びビデオゲームにおけるアニメーション表示制御プログラムが記録された可読記録媒体 |
JP2000167245A (ja) * | 1998-12-04 | 2000-06-20 | Namco Ltd | ゲームシステムおよび情報記憶媒体 |
-
1999
- 1999-11-25 JP JP33406999A patent/JP2001149647A/ja active Pending
-
2000
- 2000-11-16 US US09/713,897 patent/US6364764B1/en not_active Expired - Fee Related
- 2000-11-20 EP EP00310275A patent/EP1103293B1/de not_active Expired - Lifetime
- 2000-11-20 DE DE60043046T patent/DE60043046D1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
US6364764B1 (en) | 2002-04-02 |
EP1103293A2 (de) | 2001-05-30 |
EP1103293A3 (de) | 2002-10-09 |
JP2001149647A (ja) | 2001-06-05 |
EP1103293B1 (de) | 2009-09-30 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |