DE102017221440A1 - Simulationserfahrung mit physischen Objekten - Google Patents
Simulationserfahrung mit physischen Objekten Download PDFInfo
- Publication number
- DE102017221440A1 DE102017221440A1 DE102017221440.6A DE102017221440A DE102017221440A1 DE 102017221440 A1 DE102017221440 A1 DE 102017221440A1 DE 102017221440 A DE102017221440 A DE 102017221440A DE 102017221440 A1 DE102017221440 A1 DE 102017221440A1
- Authority
- DE
- Germany
- Prior art keywords
- simulation
- physical object
- adapter
- computer
- experience
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Audiology, Speech & Language Pathology (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/403,075 | 2017-01-10 | ||
| US15/403,075 US10627909B2 (en) | 2017-01-10 | 2017-01-10 | Simulation experience with physical objects |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| DE102017221440A1 true DE102017221440A1 (de) | 2018-07-12 |
Family
ID=62636719
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| DE102017221440.6A Pending DE102017221440A1 (de) | 2017-01-10 | 2017-11-29 | Simulationserfahrung mit physischen Objekten |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US10627909B2 (enExample) |
| JP (1) | JP7061456B2 (enExample) |
| CN (1) | CN108283802B (enExample) |
| DE (1) | DE102017221440A1 (enExample) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10328339B2 (en) * | 2017-07-11 | 2019-06-25 | Specular Theory, Inc. | Input controller and corresponding game mechanics for virtual reality systems |
| WO2020026301A1 (ja) * | 2018-07-30 | 2020-02-06 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム装置、ゴルフゲームの制御方法 |
| CN109550255B (zh) * | 2018-11-27 | 2021-12-21 | 东南大学 | 一种双向压感反馈控制器及控制方法 |
| CN109635417A (zh) * | 2018-12-07 | 2019-04-16 | 北京维盛网域科技有限公司 | 一种模拟场景生成方法、装置、系统和介质 |
| CA3187210A1 (en) * | 2019-08-30 | 2021-03-04 | Vrx Ventures Ltd. | Systems and methods for mapping motion-related parameters of remote moving objects |
| CN111249721B (zh) * | 2020-01-20 | 2023-09-01 | 郑宇洋 | 一种基于虚拟vr现实技术的游戏设计方法和装置 |
| WO2021220184A1 (en) * | 2020-04-28 | 2021-11-04 | Andriychenko Oleksiy | A virtual reality or augmented reality attachment system |
| CN111899333B (zh) * | 2020-07-28 | 2023-10-10 | 南京邮电大学 | 基于模型的复杂装备系统可视化仿真方法、系统及其存储介质 |
| US12347194B2 (en) | 2021-08-09 | 2025-07-01 | Disney Enterprises, Inc. | Automated generation of haptic effects based on haptics data |
| US20230294004A1 (en) * | 2022-03-16 | 2023-09-21 | Win Reality, Llc | Holder for Attaching a Virtual Reality Device Controller to an Implement |
| US20240077986A1 (en) * | 2022-09-07 | 2024-03-07 | Meta Platforms Technologies, Llc | Opportunistic adaptive tangible user interfaces for use in extended reality environments |
| US12357905B2 (en) | 2023-03-08 | 2025-07-15 | Kenneth J. Huebner | Play systems for ambient spaces with video controllers |
| US12437488B2 (en) * | 2023-09-25 | 2025-10-07 | International Business Machines Corporation | Augmenting objects for immersive gaming environments |
| CN121050566A (zh) * | 2024-05-30 | 2025-12-02 | 北京字跳网络技术有限公司 | 用于设备控制的方法、装置、设备和计算机可读存储介质 |
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| JP3823265B2 (ja) | 1996-09-27 | 2006-09-20 | 株式会社セガ | ゲーム装置及びゲーム装置の制御方法 |
| US6408257B1 (en) * | 1999-08-31 | 2002-06-18 | Xerox Corporation | Augmented-reality display method and system |
| US9474968B2 (en) * | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
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| US8992322B2 (en) * | 2003-06-09 | 2015-03-31 | Immersion Corporation | Interactive gaming systems with haptic feedback |
| CN1614536B (zh) * | 2004-12-08 | 2012-01-11 | 李刚 | 场景式动态仿真动作电脑游戏或竞技方法 |
| TW200625143A (en) * | 2005-01-04 | 2006-07-16 | Pixart Imaging Inc | Personal computer's interactive input device and game-peripheral equipment |
| TWI270824B (en) * | 2005-05-02 | 2007-01-11 | Pixart Imaging Inc | Method for dynamically recognizing objects in an image based on diversities of object characteristics and system for using the same |
| EP2144556A4 (en) * | 2007-05-10 | 2012-02-22 | Burdea Grigore | SYSTEMS AND METHODS FOR PERIODIC ASSESSMENT AND TELEREHABILITATION |
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-
2017
- 2017-01-10 US US15/403,075 patent/US10627909B2/en active Active
- 2017-11-29 DE DE102017221440.6A patent/DE102017221440A1/de active Pending
- 2017-12-14 JP JP2017239733A patent/JP7061456B2/ja active Active
-
2018
- 2018-01-04 CN CN201810006522.0A patent/CN108283802B/zh active Active
-
2020
- 2020-03-12 US US16/817,217 patent/US11132067B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20180196523A1 (en) | 2018-07-12 |
| CN108283802A (zh) | 2018-07-17 |
| US10627909B2 (en) | 2020-04-21 |
| US11132067B2 (en) | 2021-09-28 |
| US20200209979A1 (en) | 2020-07-02 |
| HK1259130A1 (zh) | 2019-11-29 |
| JP2018156631A (ja) | 2018-10-04 |
| CN108283802B (zh) | 2021-09-24 |
| JP7061456B2 (ja) | 2022-04-28 |
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