JP7061456B2 - 物理的オブジェクトのシミュレーション体験 - Google Patents
物理的オブジェクトのシミュレーション体験 Download PDFInfo
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- JP7061456B2 JP7061456B2 JP2017239733A JP2017239733A JP7061456B2 JP 7061456 B2 JP7061456 B2 JP 7061456B2 JP 2017239733 A JP2017239733 A JP 2017239733A JP 2017239733 A JP2017239733 A JP 2017239733A JP 7061456 B2 JP7061456 B2 JP 7061456B2
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- Prior art keywords
- simulation
- physical object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Audiology, Speech & Language Pathology (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/403,075 | 2017-01-10 | ||
| US15/403,075 US10627909B2 (en) | 2017-01-10 | 2017-01-10 | Simulation experience with physical objects |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2018156631A JP2018156631A (ja) | 2018-10-04 |
| JP2018156631A5 JP2018156631A5 (enExample) | 2020-12-10 |
| JP7061456B2 true JP7061456B2 (ja) | 2022-04-28 |
Family
ID=62636719
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017239733A Active JP7061456B2 (ja) | 2017-01-10 | 2017-12-14 | 物理的オブジェクトのシミュレーション体験 |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US10627909B2 (enExample) |
| JP (1) | JP7061456B2 (enExample) |
| CN (1) | CN108283802B (enExample) |
| DE (1) | DE102017221440A1 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10328339B2 (en) * | 2017-07-11 | 2019-06-25 | Specular Theory, Inc. | Input controller and corresponding game mechanics for virtual reality systems |
| WO2020026301A1 (ja) | 2018-07-30 | 2020-02-06 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム装置、ゴルフゲームの制御方法 |
| CN109550255B (zh) * | 2018-11-27 | 2021-12-21 | 东南大学 | 一种双向压感反馈控制器及控制方法 |
| CN109635417A (zh) * | 2018-12-07 | 2019-04-16 | 北京维盛网域科技有限公司 | 一种模拟场景生成方法、装置、系统和介质 |
| CA3187210A1 (en) * | 2019-08-30 | 2021-03-04 | Vrx Ventures Ltd. | Systems and methods for mapping motion-related parameters of remote moving objects |
| CN111249721B (zh) * | 2020-01-20 | 2023-09-01 | 郑宇洋 | 一种基于虚拟vr现实技术的游戏设计方法和装置 |
| CA3177308A1 (en) * | 2020-04-28 | 2021-11-04 | Oleksiy ANDRIYCHENKO | A virtual reality or augmented reality attachment system |
| CN111899333B (zh) * | 2020-07-28 | 2023-10-10 | 南京邮电大学 | 基于模型的复杂装备系统可视化仿真方法、系统及其存储介质 |
| US20230044961A1 (en) | 2021-08-09 | 2023-02-09 | Disney Enterprises, Inc. | Automated haptics generation and distribution |
| US20230294004A1 (en) * | 2022-03-16 | 2023-09-21 | Win Reality, Llc | Holder for Attaching a Virtual Reality Device Controller to an Implement |
| US20240077986A1 (en) * | 2022-09-07 | 2024-03-07 | Meta Platforms Technologies, Llc | Opportunistic adaptive tangible user interfaces for use in extended reality environments |
| US12357905B2 (en) | 2023-03-08 | 2025-07-15 | Kenneth J. Huebner | Play systems for ambient spaces with video controllers |
| US12437488B2 (en) * | 2023-09-25 | 2025-10-07 | International Business Machines Corporation | Augmenting objects for immersive gaming environments |
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-
2017
- 2017-01-10 US US15/403,075 patent/US10627909B2/en active Active
- 2017-11-29 DE DE102017221440.6A patent/DE102017221440A1/de active Pending
- 2017-12-14 JP JP2017239733A patent/JP7061456B2/ja active Active
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2018
- 2018-01-04 CN CN201810006522.0A patent/CN108283802B/zh active Active
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2020
- 2020-03-12 US US16/817,217 patent/US11132067B2/en active Active
Patent Citations (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20100033427A1 (en) | 2002-07-27 | 2010-02-11 | Sony Computer Entertainment Inc. | Computer Image and Audio Processing of Intensity and Input Devices for Interfacing with a Computer Program |
| JP2013501537A (ja) | 2009-08-07 | 2013-01-17 | バッド チキン エルエルシー | インターラクティブ式スポーツゲーム装置 |
| CN201799098U (zh) | 2010-04-21 | 2011-04-20 | 开达环球有限公司 | Wii遥控器多用途游戏配件装置 |
| US20150141178A1 (en) | 2011-08-29 | 2015-05-21 | Icuemotion, Llc | Racket sport inertial sensor motion tracking analysis |
| US20130303281A1 (en) | 2013-01-11 | 2013-11-14 | Chris Argiro | Video-game console for allied touchscreen devices |
| US20140274313A1 (en) | 2013-03-15 | 2014-09-18 | Karthik Bala | System and method for purchasing physical toys and corresponding virtual toys |
| US20160151705A1 (en) | 2013-07-08 | 2016-06-02 | Seung Hwan Ji | System for providing augmented reality content by using toy attachment type add-on apparatus |
| JP2016047207A (ja) | 2014-08-28 | 2016-04-07 | ソニー株式会社 | フィードバック提供方法、システム、および解析装置 |
| WO2016070201A1 (en) | 2014-10-30 | 2016-05-06 | Cross Road Centers, Inc. | Methods and apparatuses for haptic systems |
Also Published As
| Publication number | Publication date |
|---|---|
| CN108283802B (zh) | 2021-09-24 |
| US20200209979A1 (en) | 2020-07-02 |
| US10627909B2 (en) | 2020-04-21 |
| JP2018156631A (ja) | 2018-10-04 |
| HK1259130A1 (zh) | 2019-11-29 |
| CN108283802A (zh) | 2018-07-17 |
| DE102017221440A1 (de) | 2018-07-12 |
| US11132067B2 (en) | 2021-09-28 |
| US20180196523A1 (en) | 2018-07-12 |
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