CN116234616A - 程序、信息处理装置、方法以及系统 - Google Patents
程序、信息处理装置、方法以及系统 Download PDFInfo
- Publication number
- CN116234616A CN116234616A CN202180063269.2A CN202180063269A CN116234616A CN 116234616 A CN116234616 A CN 116234616A CN 202180063269 A CN202180063269 A CN 202180063269A CN 116234616 A CN116234616 A CN 116234616A
- Authority
- CN
- China
- Prior art keywords
- game
- skill
- game medium
- team
- ranking
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020154666A JP7071458B2 (ja) | 2020-09-15 | 2020-09-15 | プログラム、情報処理装置、方法、及びシステム |
| JP2020-154666 | 2020-09-15 | ||
| PCT/JP2021/033006 WO2022059577A1 (ja) | 2020-09-15 | 2021-09-08 | プログラム、情報処理装置、方法、及びシステム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN116234616A true CN116234616A (zh) | 2023-06-06 |
Family
ID=80776191
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202180063269.2A Pending CN116234616A (zh) | 2020-09-15 | 2021-09-08 | 程序、信息处理装置、方法以及系统 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12485352B2 (enExample) |
| JP (2) | JP7071458B2 (enExample) |
| KR (1) | KR20230050452A (enExample) |
| CN (1) | CN116234616A (enExample) |
| WO (1) | WO2022059577A1 (enExample) |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7071458B2 (ja) * | 2020-09-15 | 2022-05-19 | 株式会社Cygames | プログラム、情報処理装置、方法、及びシステム |
| JP7312877B1 (ja) | 2022-03-25 | 2023-07-21 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP7402949B1 (ja) | 2022-09-27 | 2023-12-21 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
| JP7598500B1 (ja) | 2024-03-26 | 2024-12-11 | 株式会社バンダイ | プログラム、及びゲーム装置 |
| JP7598501B1 (ja) | 2024-03-26 | 2024-12-11 | 株式会社バンダイ | プログラム、及びゲーム装置 |
| JP7708277B1 (ja) * | 2024-07-26 | 2025-07-15 | 株式会社セガ | プログラム及び情報処理装置 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1607535A (zh) * | 2003-09-24 | 2005-04-20 | 世嘉股份有限公司 | 排名数据生成程序 |
| JP2014155554A (ja) * | 2013-02-14 | 2014-08-28 | Sega Corp | ゲームシステム及びゲームサーバー |
| CN104125851A (zh) * | 2012-02-23 | 2014-10-29 | 科乐美数码娱乐株式会社 | 游戏控制装置、游戏控制装置的控制方法、程序、以及信息存储介质 |
| US20140349723A1 (en) * | 2013-05-24 | 2014-11-27 | DeNA Co., Ltd. | System for providing interactive game using a plurality of game contents, and method and program using the system |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001340646A (ja) * | 2000-05-31 | 2001-12-11 | Namco Ltd | 競争遊戯装置及び情報記憶媒体 |
| US20070004516A1 (en) * | 2000-11-20 | 2007-01-04 | Jordan Kent W | Method and apparatus for interactive real time distributed gaming |
| US20040266535A1 (en) * | 2003-06-19 | 2004-12-30 | Allen Reeves | Method for creating a sports league and playing interactive league games |
| JP2006068132A (ja) | 2004-08-31 | 2006-03-16 | Sega Corp | ゲームシステム |
| US20070244878A1 (en) * | 2006-04-14 | 2007-10-18 | Hulme Corey B | Virtual sports industry simulation |
| US9522332B2 (en) * | 2006-12-13 | 2016-12-20 | Voodoo Gaming Llc | Video games including real-life attributes and/or fantasy team settings |
| US20080207326A1 (en) * | 2007-02-26 | 2008-08-28 | Hedgegroup Llc | Method for Conducting Challenges in a Fantasy Simulation |
| JP2009045353A (ja) | 2007-08-22 | 2009-03-05 | Aruze Corp | 複数の競争対象によるレースを実行するゲーム装置、及び、そのゲーム制御方法 |
| US8360835B2 (en) * | 2007-10-23 | 2013-01-29 | I-Race, Ltd. | Virtual world of sports competition events with integrated betting system |
| JP2009213827A (ja) | 2008-03-06 | 2009-09-24 | Aruze Gaming America Inc | 所定数のキャラクタを組み合わせて1チームとし、任意のチームに対してベットできるゲームシステム、ゲーミングマシン及びゲームシステムの制御方法 |
| US20120178510A1 (en) * | 2011-01-07 | 2012-07-12 | Devore Simon Harris | Simulated/video fantasy sports league |
| US8888584B2 (en) * | 2011-02-03 | 2014-11-18 | Igt | Gaming system and method providing a fantasy sports game |
| JP5705806B2 (ja) | 2012-08-28 | 2015-04-22 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム及びプログラム |
| US20140274332A1 (en) * | 2013-03-13 | 2014-09-18 | John Tyler Carlin | Versatile automated wagering system |
| US20150080124A1 (en) * | 2013-09-13 | 2015-03-19 | SportsNuttz, LLC | System and method that facilitates hosting a customizable social network driven gaming portal |
| CA2925467A1 (en) * | 2013-09-26 | 2015-04-02 | Cg Technology, L.P. | Wager matrix with multiple betting parameters |
| US20150179021A1 (en) * | 2013-12-20 | 2015-06-25 | Kizzang Llc | System and method for allocating playing positions among players in a squares game |
| JP6543474B2 (ja) * | 2015-01-23 | 2019-07-10 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
| CA3004586A1 (en) * | 2015-11-06 | 2017-05-11 | Sportal Systems, LLC | Visually representating virtual fantasy sports contests |
| US10248290B2 (en) * | 2016-06-14 | 2019-04-02 | Philip Galfond | Fantasy sports simulation game system and method |
| JP6366866B1 (ja) | 2018-01-10 | 2018-08-01 | 株式会社 ディー・エヌ・エー | 情報処理装置、ゲームプログラム、及び、情報処理方法 |
| JP6538942B1 (ja) * | 2018-07-26 | 2019-07-03 | 株式会社Cygames | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 |
| JP6733019B6 (ja) | 2019-08-08 | 2020-08-26 | 株式会社でんでん | ゲームシステム、ゲームシステムの実行方法およびゲームシステムのプログラム |
| JP7071458B2 (ja) * | 2020-09-15 | 2022-05-19 | 株式会社Cygames | プログラム、情報処理装置、方法、及びシステム |
-
2020
- 2020-09-15 JP JP2020154666A patent/JP7071458B2/ja active Active
-
2021
- 2021-09-08 KR KR1020237009205A patent/KR20230050452A/ko active Pending
- 2021-09-08 CN CN202180063269.2A patent/CN116234616A/zh active Pending
- 2021-09-08 WO PCT/JP2021/033006 patent/WO2022059577A1/ja not_active Ceased
-
2022
- 2022-05-06 JP JP2022076729A patent/JP7474801B2/ja active Active
-
2023
- 2023-03-14 US US18/183,743 patent/US12485352B2/en active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1607535A (zh) * | 2003-09-24 | 2005-04-20 | 世嘉股份有限公司 | 排名数据生成程序 |
| CN104125851A (zh) * | 2012-02-23 | 2014-10-29 | 科乐美数码娱乐株式会社 | 游戏控制装置、游戏控制装置的控制方法、程序、以及信息存储介质 |
| JP2014155554A (ja) * | 2013-02-14 | 2014-08-28 | Sega Corp | ゲームシステム及びゲームサーバー |
| US20140349723A1 (en) * | 2013-05-24 | 2014-11-27 | DeNA Co., Ltd. | System for providing interactive game using a plurality of game contents, and method and program using the system |
Non-Patent Citations (1)
| Title |
|---|
| 跑跑卡丁车可乐: "跑跑卡丁车道具赛:这个磁铁用的就非常有灵性", Retrieved from the Internet <URL:https://www.bilibili.com/video/BV1Tx411i775/?spm_id_from=333.337.search-card.all.click&vd_source=746f85fb79b0bc9c9a2aa91074b72dfe> * |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7474801B2 (ja) | 2024-04-25 |
| WO2022059577A1 (ja) | 2022-03-24 |
| US20230211237A1 (en) | 2023-07-06 |
| KR20230050452A (ko) | 2023-04-14 |
| JP7071458B2 (ja) | 2022-05-19 |
| JP2022048697A (ja) | 2022-03-28 |
| US12485352B2 (en) | 2025-12-02 |
| JP2022093716A (ja) | 2022-06-23 |
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