CN115120965A - 游戏装置、游戏装置的控制方法、程序以及记录介质 - Google Patents
游戏装置、游戏装置的控制方法、程序以及记录介质 Download PDFInfo
- Publication number
- CN115120965A CN115120965A CN202210614107.XA CN202210614107A CN115120965A CN 115120965 A CN115120965 A CN 115120965A CN 202210614107 A CN202210614107 A CN 202210614107A CN 115120965 A CN115120965 A CN 115120965A
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- CN
- China
- Prior art keywords
- game
- development
- operation input
- input
- unit
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021100427A JP6991383B1 (ja) | 2021-06-16 | 2021-06-16 | ゲーム装置及びプログラム |
| JP2021-100427 | 2021-06-16 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN115120965A true CN115120965A (zh) | 2022-09-30 |
Family
ID=80185498
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202210614107.XA Pending CN115120965A (zh) | 2021-06-16 | 2022-05-31 | 游戏装置、游戏装置的控制方法、程序以及记录介质 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20230001298A1 (enExample) |
| JP (2) | JP6991383B1 (enExample) |
| CN (1) | CN115120965A (enExample) |
| WO (1) | WO2022264927A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP1743848S (enExample) * | 2022-10-21 | 2023-05-11 | ||
| JP7739580B1 (ja) * | 2024-12-27 | 2025-09-16 | 株式会社バンダイ | ゲーム装置及びプログラム |
| JP7738784B1 (ja) * | 2025-02-05 | 2025-09-12 | 株式会社バンダイ | プログラム及びゲーム装置 |
| JP7738783B1 (ja) * | 2025-02-05 | 2025-09-12 | 株式会社バンダイ | プログラム、ゲーム装置、表示媒体及びゲームシステム |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1194877A (zh) * | 1997-03-31 | 1998-10-07 | 万代株式会社 | 抚养虚拟生物的模拟装置 |
| JP2003033573A (ja) * | 2002-05-30 | 2003-02-04 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
| JP2010214009A (ja) * | 2009-03-18 | 2010-09-30 | Fujitsu Ltd | 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置 |
| WO2015034098A1 (ja) * | 2013-09-09 | 2015-03-12 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6227966B1 (en) * | 1997-02-19 | 2001-05-08 | Kabushiki Kaisha Bandai | Simulation device for fostering a virtual creature |
| JP4652190B2 (ja) * | 2005-09-22 | 2011-03-16 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び電子機器 |
| JP3124018U (ja) * | 2006-05-23 | 2006-08-03 | 株式会社ダイワ通商 | キャラクタ育成ゲームシステム |
| WO2018012446A1 (ja) * | 2016-07-11 | 2018-01-18 | Groove X株式会社 | 活動量をコントロールされる自律行動型ロボット |
| WO2018012071A1 (ja) * | 2016-07-14 | 2018-01-18 | ソニー株式会社 | 情報処理システム、記録媒体及び情報処理方法 |
| JP7331349B2 (ja) * | 2018-02-13 | 2023-08-23 | カシオ計算機株式会社 | 会話出力システム、サーバ、会話出力方法及びプログラム |
| JP2020089529A (ja) * | 2018-12-05 | 2020-06-11 | トヨタ自動車株式会社 | 育成ゲームプログラムおよび育成ゲーム装置 |
| JP6879591B1 (ja) * | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
-
2021
- 2021-06-16 JP JP2021100427A patent/JP6991383B1/ja active Active
- 2021-12-07 JP JP2021198655A patent/JP2022191999A/ja active Pending
-
2022
- 2022-05-31 CN CN202210614107.XA patent/CN115120965A/zh active Pending
- 2022-06-09 US US17/806,178 patent/US20230001298A1/en not_active Abandoned
- 2022-06-09 WO PCT/JP2022/023386 patent/WO2022264927A1/ja not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1194877A (zh) * | 1997-03-31 | 1998-10-07 | 万代株式会社 | 抚养虚拟生物的模拟装置 |
| JP2003033573A (ja) * | 2002-05-30 | 2003-02-04 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
| JP2010214009A (ja) * | 2009-03-18 | 2010-09-30 | Fujitsu Ltd | 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置 |
| WO2015034098A1 (ja) * | 2013-09-09 | 2015-03-12 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
Non-Patent Citations (1)
| Title |
|---|
| 完美下载小客服: "支付宝蚂蚁庄园玩法", Retrieved from the Internet <URL:https://tech.wmzhe.com/article/88055.html> * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230001298A1 (en) | 2023-01-05 |
| WO2022264927A1 (ja) | 2022-12-22 |
| JP2022191912A (ja) | 2022-12-28 |
| JP2022191999A (ja) | 2022-12-28 |
| JP6991383B1 (ja) | 2022-01-12 |
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|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |