JP6991383B1 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム Download PDF

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Publication number
JP6991383B1
JP6991383B1 JP2021100427A JP2021100427A JP6991383B1 JP 6991383 B1 JP6991383 B1 JP 6991383B1 JP 2021100427 A JP2021100427 A JP 2021100427A JP 2021100427 A JP2021100427 A JP 2021100427A JP 6991383 B1 JP6991383 B1 JP 6991383B1
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Japan
Prior art keywords
game
operation input
training
input
game device
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Active
Application number
JP2021100427A
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English (en)
Japanese (ja)
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JP2022191912A (ja
Inventor
江利果 安田
有莉 岡本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Priority to JP2021100427A priority Critical patent/JP6991383B1/ja
Priority to JP2021198655A priority patent/JP2022191999A/ja
Application granted granted Critical
Publication of JP6991383B1 publication Critical patent/JP6991383B1/ja
Priority to CN202210614107.XA priority patent/CN115120965A/zh
Priority to US17/806,178 priority patent/US20230001298A1/en
Priority to PCT/JP2022/023386 priority patent/WO2022264927A1/ja
Publication of JP2022191912A publication Critical patent/JP2022191912A/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021100427A 2021-06-16 2021-06-16 ゲーム装置及びプログラム Active JP6991383B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2021100427A JP6991383B1 (ja) 2021-06-16 2021-06-16 ゲーム装置及びプログラム
JP2021198655A JP2022191999A (ja) 2021-06-16 2021-12-07 ゲーム装置及びプログラム
CN202210614107.XA CN115120965A (zh) 2021-06-16 2022-05-31 游戏装置、游戏装置的控制方法、程序以及记录介质
US17/806,178 US20230001298A1 (en) 2021-06-16 2022-06-09 Game device and program
PCT/JP2022/023386 WO2022264927A1 (ja) 2021-06-16 2022-06-09 ゲーム装置及びプログラム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021100427A JP6991383B1 (ja) 2021-06-16 2021-06-16 ゲーム装置及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021198655A Division JP2022191999A (ja) 2021-06-16 2021-12-07 ゲーム装置及びプログラム

Publications (2)

Publication Number Publication Date
JP6991383B1 true JP6991383B1 (ja) 2022-01-12
JP2022191912A JP2022191912A (ja) 2022-12-28

Family

ID=80185498

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2021100427A Active JP6991383B1 (ja) 2021-06-16 2021-06-16 ゲーム装置及びプログラム
JP2021198655A Pending JP2022191999A (ja) 2021-06-16 2021-12-07 ゲーム装置及びプログラム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2021198655A Pending JP2022191999A (ja) 2021-06-16 2021-12-07 ゲーム装置及びプログラム

Country Status (4)

Country Link
US (1) US20230001298A1 (enExample)
JP (2) JP6991383B1 (enExample)
CN (1) CN115120965A (enExample)
WO (1) WO2022264927A1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP1743848S (enExample) * 2022-10-21 2023-05-11
JP7739580B1 (ja) * 2024-12-27 2025-09-16 株式会社バンダイ ゲーム装置及びプログラム
JP7738784B1 (ja) * 2025-02-05 2025-09-12 株式会社バンダイ プログラム及びゲーム装置
JP7738783B1 (ja) * 2025-02-05 2025-09-12 株式会社バンダイ プログラム、ゲーム装置、表示媒体及びゲームシステム

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033573A (ja) 2002-05-30 2003-02-04 Bandai Co Ltd ネットワークを利用した育成シミュレーション装置
JP3124018U (ja) 2006-05-23 2006-08-03 株式会社ダイワ通商 キャラクタ育成ゲームシステム
JP2007088900A (ja) 2005-09-22 2007-04-05 Namco Bandai Games Inc プログラム、情報記憶媒体及び電子機器
JP2010214009A (ja) 2009-03-18 2010-09-30 Fujitsu Ltd 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置
WO2015034098A1 (ja) 2013-09-09 2015-03-12 フィールズ株式会社 ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム
JP2020089529A (ja) 2018-12-05 2020-06-11 トヨタ自動車株式会社 育成ゲームプログラムおよび育成ゲーム装置

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6227966B1 (en) * 1997-02-19 2001-05-08 Kabushiki Kaisha Bandai Simulation device for fostering a virtual creature
JPH10274921A (ja) * 1997-03-31 1998-10-13 Bandai Co Ltd 生命体の育成シミュレーション装置
WO2018012446A1 (ja) * 2016-07-11 2018-01-18 Groove X株式会社 活動量をコントロールされる自律行動型ロボット
WO2018012071A1 (ja) * 2016-07-14 2018-01-18 ソニー株式会社 情報処理システム、記録媒体及び情報処理方法
JP7331349B2 (ja) * 2018-02-13 2023-08-23 カシオ計算機株式会社 会話出力システム、サーバ、会話出力方法及びプログラム
JP6879591B1 (ja) * 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033573A (ja) 2002-05-30 2003-02-04 Bandai Co Ltd ネットワークを利用した育成シミュレーション装置
JP2007088900A (ja) 2005-09-22 2007-04-05 Namco Bandai Games Inc プログラム、情報記憶媒体及び電子機器
JP3124018U (ja) 2006-05-23 2006-08-03 株式会社ダイワ通商 キャラクタ育成ゲームシステム
JP2010214009A (ja) 2009-03-18 2010-09-30 Fujitsu Ltd 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置
WO2015034098A1 (ja) 2013-09-09 2015-03-12 フィールズ株式会社 ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム
JP2020089529A (ja) 2018-12-05 2020-06-11 トヨタ自動車株式会社 育成ゲームプログラムおよび育成ゲーム装置

Also Published As

Publication number Publication date
US20230001298A1 (en) 2023-01-05
WO2022264927A1 (ja) 2022-12-22
JP2022191912A (ja) 2022-12-28
CN115120965A (zh) 2022-09-30
JP2022191999A (ja) 2022-12-28

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