JP6991383B1 - ゲーム装置及びプログラム - Google Patents
ゲーム装置及びプログラム Download PDFInfo
- Publication number
- JP6991383B1 JP6991383B1 JP2021100427A JP2021100427A JP6991383B1 JP 6991383 B1 JP6991383 B1 JP 6991383B1 JP 2021100427 A JP2021100427 A JP 2021100427A JP 2021100427 A JP2021100427 A JP 2021100427A JP 6991383 B1 JP6991383 B1 JP 6991383B1
- Authority
- JP
- Japan
- Prior art keywords
- game
- operation input
- training
- input
- game device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021100427A JP6991383B1 (ja) | 2021-06-16 | 2021-06-16 | ゲーム装置及びプログラム |
| JP2021198655A JP2022191999A (ja) | 2021-06-16 | 2021-12-07 | ゲーム装置及びプログラム |
| CN202210614107.XA CN115120965A (zh) | 2021-06-16 | 2022-05-31 | 游戏装置、游戏装置的控制方法、程序以及记录介质 |
| US17/806,178 US20230001298A1 (en) | 2021-06-16 | 2022-06-09 | Game device and program |
| PCT/JP2022/023386 WO2022264927A1 (ja) | 2021-06-16 | 2022-06-09 | ゲーム装置及びプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021100427A JP6991383B1 (ja) | 2021-06-16 | 2021-06-16 | ゲーム装置及びプログラム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021198655A Division JP2022191999A (ja) | 2021-06-16 | 2021-12-07 | ゲーム装置及びプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP6991383B1 true JP6991383B1 (ja) | 2022-01-12 |
| JP2022191912A JP2022191912A (ja) | 2022-12-28 |
Family
ID=80185498
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021100427A Active JP6991383B1 (ja) | 2021-06-16 | 2021-06-16 | ゲーム装置及びプログラム |
| JP2021198655A Pending JP2022191999A (ja) | 2021-06-16 | 2021-12-07 | ゲーム装置及びプログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021198655A Pending JP2022191999A (ja) | 2021-06-16 | 2021-12-07 | ゲーム装置及びプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20230001298A1 (enExample) |
| JP (2) | JP6991383B1 (enExample) |
| CN (1) | CN115120965A (enExample) |
| WO (1) | WO2022264927A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP1743848S (enExample) * | 2022-10-21 | 2023-05-11 | ||
| JP7739580B1 (ja) * | 2024-12-27 | 2025-09-16 | 株式会社バンダイ | ゲーム装置及びプログラム |
| JP7738784B1 (ja) * | 2025-02-05 | 2025-09-12 | 株式会社バンダイ | プログラム及びゲーム装置 |
| JP7738783B1 (ja) * | 2025-02-05 | 2025-09-12 | 株式会社バンダイ | プログラム、ゲーム装置、表示媒体及びゲームシステム |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003033573A (ja) | 2002-05-30 | 2003-02-04 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
| JP3124018U (ja) | 2006-05-23 | 2006-08-03 | 株式会社ダイワ通商 | キャラクタ育成ゲームシステム |
| JP2007088900A (ja) | 2005-09-22 | 2007-04-05 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び電子機器 |
| JP2010214009A (ja) | 2009-03-18 | 2010-09-30 | Fujitsu Ltd | 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置 |
| WO2015034098A1 (ja) | 2013-09-09 | 2015-03-12 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
| JP2020089529A (ja) | 2018-12-05 | 2020-06-11 | トヨタ自動車株式会社 | 育成ゲームプログラムおよび育成ゲーム装置 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6227966B1 (en) * | 1997-02-19 | 2001-05-08 | Kabushiki Kaisha Bandai | Simulation device for fostering a virtual creature |
| JPH10274921A (ja) * | 1997-03-31 | 1998-10-13 | Bandai Co Ltd | 生命体の育成シミュレーション装置 |
| WO2018012446A1 (ja) * | 2016-07-11 | 2018-01-18 | Groove X株式会社 | 活動量をコントロールされる自律行動型ロボット |
| WO2018012071A1 (ja) * | 2016-07-14 | 2018-01-18 | ソニー株式会社 | 情報処理システム、記録媒体及び情報処理方法 |
| JP7331349B2 (ja) * | 2018-02-13 | 2023-08-23 | カシオ計算機株式会社 | 会話出力システム、サーバ、会話出力方法及びプログラム |
| JP6879591B1 (ja) * | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
-
2021
- 2021-06-16 JP JP2021100427A patent/JP6991383B1/ja active Active
- 2021-12-07 JP JP2021198655A patent/JP2022191999A/ja active Pending
-
2022
- 2022-05-31 CN CN202210614107.XA patent/CN115120965A/zh active Pending
- 2022-06-09 US US17/806,178 patent/US20230001298A1/en not_active Abandoned
- 2022-06-09 WO PCT/JP2022/023386 patent/WO2022264927A1/ja not_active Ceased
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003033573A (ja) | 2002-05-30 | 2003-02-04 | Bandai Co Ltd | ネットワークを利用した育成シミュレーション装置 |
| JP2007088900A (ja) | 2005-09-22 | 2007-04-05 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び電子機器 |
| JP3124018U (ja) | 2006-05-23 | 2006-08-03 | 株式会社ダイワ通商 | キャラクタ育成ゲームシステム |
| JP2010214009A (ja) | 2009-03-18 | 2010-09-30 | Fujitsu Ltd | 仮想ペット育成装置、仮想ペット育成方法、仮想ペット育成プログラム及び携帯端末装置 |
| WO2015034098A1 (ja) | 2013-09-09 | 2015-03-12 | フィールズ株式会社 | ゲーム処理装置、ゲーム処理方法及びコンピュータプログラム |
| JP2020089529A (ja) | 2018-12-05 | 2020-06-11 | トヨタ自動車株式会社 | 育成ゲームプログラムおよび育成ゲーム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230001298A1 (en) | 2023-01-05 |
| WO2022264927A1 (ja) | 2022-12-22 |
| JP2022191912A (ja) | 2022-12-28 |
| CN115120965A (zh) | 2022-09-30 |
| JP2022191999A (ja) | 2022-12-28 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP6991383B1 (ja) | ゲーム装置及びプログラム | |
| CN106535044A (zh) | 智能音响的播放控制方法以及音乐播放控制系统 | |
| CN108429972B (zh) | 音乐播放方法、装置、终端、耳机及可读存储介质 | |
| JPWO2018163558A1 (ja) | 情報処理装置、情報処理方法、およびプログラム | |
| CN107111853B (zh) | 儿童保育支持用程序、儿童保育支持方法、儿童保育支持系统和婴幼儿用监测装置 | |
| JPH1152834A (ja) | 運動用補助計器 | |
| JP2012081063A (ja) | ゲームシステム、プログラム、及び、情報記憶媒体 | |
| CN109497945A (zh) | 一种睡眠状态控制方法及装置 | |
| CN102105919A (zh) | 用于使患者对于医学治疗有所准备的方法 | |
| US9827498B2 (en) | Dynamic gaming experience adjustments | |
| CN101754787A (zh) | 游戏装置、游戏控制方法、信息记录介质及程序 | |
| CN106355969B (zh) | 一种纯声音反馈和连续力控制任务结合的注意力训练系统 | |
| CN115645702A (zh) | 利用智能床进行叫醒的方法、装置、存储介质及智能床 | |
| JP2003154168A (ja) | 運動用補助計器 | |
| US12257513B2 (en) | Gamification of health awareness based on a wake-up time | |
| KR20020008683A (ko) | 인터넷상의 온라인과 오프라인을 연계한두뇌잠재능력개발시스템 및 이것을 이용한 장치 | |
| WO2023157606A1 (ja) | 情報処理装置、情報処理方法及びプログラム | |
| CN115702791B (zh) | 生理数据的处理方法、装置、可穿戴设备和可读存储介质 | |
| JP2001212240A (ja) | 仮想現実を用いたバイオフィードバック装置及びそれを利用したゲーム機 | |
| JP7721779B1 (ja) | ゲーム装置及びプログラム | |
| JP7739580B1 (ja) | ゲーム装置及びプログラム | |
| JP7177762B2 (ja) | ゲームシステム | |
| US20230376114A1 (en) | Methods and systems for computer-human interactions | |
| Till et al. | Move with me: co-designing a tangible user interface to promote physical activity among rural South African children | |
| CN117918982A (zh) | 口腔护理设备的控制方法、装置、设备及存储介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20210616 |
|
| A871 | Explanation of circumstances concerning accelerated examination |
Free format text: JAPANESE INTERMEDIATE CODE: A871 Effective date: 20210616 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20210813 |
|
| A601 | Written request for extension of time |
Free format text: JAPANESE INTERMEDIATE CODE: A601 Effective date: 20211007 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20211018 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20211203 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20211207 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 6991383 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |