CN113164815B - 程序、终端、游戏系统以及游戏管理装置 - Google Patents
程序、终端、游戏系统以及游戏管理装置 Download PDFInfo
- Publication number
- CN113164815B CN113164815B CN201980080855.0A CN201980080855A CN113164815B CN 113164815 B CN113164815 B CN 113164815B CN 201980080855 A CN201980080855 A CN 201980080855A CN 113164815 B CN113164815 B CN 113164815B
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- CN
- China
- Prior art keywords
- player
- game
- information
- game element
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018245730 | 2018-12-27 | ||
JP2019021085 | 2019-02-07 | ||
JP2019103064A JP6761075B2 (ja) | 2018-12-27 | 2019-05-31 | プログラム、端末、ゲームシステム及びゲーム管理装置 |
JP2019-103064 | 2019-05-31 | ||
PCT/JP2019/036927 WO2020240881A1 (ja) | 2018-12-27 | 2019-09-20 | プログラム、端末、ゲームシステム及びゲーム管理装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN113164815A CN113164815A (zh) | 2021-07-23 |
CN113164815B true CN113164815B (zh) | 2024-05-28 |
Family
ID=71991731
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201980080855.0A Active CN113164815B (zh) | 2018-12-27 | 2019-09-20 | 程序、终端、游戏系统以及游戏管理装置 |
Country Status (4)
Country | Link |
---|---|
JP (3) | JP6761075B2 (enrdf_load_stackoverflow) |
CN (1) | CN113164815B (enrdf_load_stackoverflow) |
TW (1) | TW202045233A (enrdf_load_stackoverflow) |
WO (1) | WO2020240881A1 (enrdf_load_stackoverflow) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6761075B2 (ja) * | 2018-12-27 | 2020-09-23 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
JP7162974B1 (ja) * | 2022-03-31 | 2022-10-31 | 株式会社バンダイ | プログラム、ゲーム装置及びゲームシステム |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1286439A (zh) * | 1999-08-26 | 2001-03-07 | 任天堂株式会社 | 图像显示游戏系统和其中使用的信息存储媒体 |
CN1666800A (zh) * | 2004-03-11 | 2005-09-14 | 阿鲁策株式会社 | 游戏机及其程序 |
JP2007050226A (ja) * | 2005-07-19 | 2007-03-01 | Aruze Corp | 遊技機および遊技システム |
JP2014136049A (ja) * | 2013-01-17 | 2014-07-28 | Namco Bandai Games Inc | サーバシステムおよびプログラム |
CN105338081A (zh) * | 2015-10-29 | 2016-02-17 | 网易(杭州)网络有限公司 | 回合制游戏的数据处理方法、系统、客户端及服务器端 |
JP2018038894A (ja) * | 2017-12-14 | 2018-03-15 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
CN108090561A (zh) * | 2017-11-09 | 2018-05-29 | 腾讯科技(成都)有限公司 | 存储介质、电子装置、游戏操作的执行方法和装置 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3870412B2 (ja) * | 2001-08-09 | 2007-01-17 | 株式会社セガ | ゲーム装置のプログラム |
JP6761075B2 (ja) | 2018-12-27 | 2020-09-23 | 株式会社バンダイ | プログラム、端末、ゲームシステム及びゲーム管理装置 |
-
2019
- 2019-05-31 JP JP2019103064A patent/JP6761075B2/ja active Active
- 2019-09-20 CN CN201980080855.0A patent/CN113164815B/zh active Active
- 2019-09-20 WO PCT/JP2019/036927 patent/WO2020240881A1/ja active Application Filing
- 2019-10-03 TW TW108135834A patent/TW202045233A/zh unknown
-
2020
- 2020-03-19 JP JP2020048989A patent/JP7440313B2/ja active Active
-
2024
- 2024-02-14 JP JP2024020064A patent/JP7715856B2/ja active Active
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1286439A (zh) * | 1999-08-26 | 2001-03-07 | 任天堂株式会社 | 图像显示游戏系统和其中使用的信息存储媒体 |
CN1666800A (zh) * | 2004-03-11 | 2005-09-14 | 阿鲁策株式会社 | 游戏机及其程序 |
JP2007050226A (ja) * | 2005-07-19 | 2007-03-01 | Aruze Corp | 遊技機および遊技システム |
JP2014136049A (ja) * | 2013-01-17 | 2014-07-28 | Namco Bandai Games Inc | サーバシステムおよびプログラム |
CN105338081A (zh) * | 2015-10-29 | 2016-02-17 | 网易(杭州)网络有限公司 | 回合制游戏的数据处理方法、系统、客户端及服务器端 |
CN108090561A (zh) * | 2017-11-09 | 2018-05-29 | 腾讯科技(成都)有限公司 | 存储介质、电子装置、游戏操作的执行方法和装置 |
JP2018038894A (ja) * | 2017-12-14 | 2018-03-15 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
Non-Patent Citations (1)
Title |
---|
韩鹏等.《游戏原画设计》.中国青年出版社,2018,第89-91页. * |
Also Published As
Publication number | Publication date |
---|---|
CN113164815A (zh) | 2021-07-23 |
JP2020121127A (ja) | 2020-08-13 |
JP7715856B2 (ja) | 2025-07-30 |
TW202045233A (zh) | 2020-12-16 |
JP6761075B2 (ja) | 2020-09-23 |
JP2024042123A (ja) | 2024-03-27 |
JP7440313B2 (ja) | 2024-02-28 |
WO2020240881A1 (ja) | 2020-12-03 |
JP2020121096A (ja) | 2020-08-13 |
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PB01 | Publication | ||
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SE01 | Entry into force of request for substantive examination | ||
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GR01 | Patent grant |