CN113164815B - 程序、终端、游戏系统以及游戏管理装置 - Google Patents

程序、终端、游戏系统以及游戏管理装置 Download PDF

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Publication number
CN113164815B
CN113164815B CN201980080855.0A CN201980080855A CN113164815B CN 113164815 B CN113164815 B CN 113164815B CN 201980080855 A CN201980080855 A CN 201980080855A CN 113164815 B CN113164815 B CN 113164815B
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China
Prior art keywords
player
game
information
game element
unit
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CN201980080855.0A
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English (en)
Chinese (zh)
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CN113164815A (zh
Inventor
猿馆修
长瀬裕
小谷英斗
加藤佑佳
齐藤真彦
李贤秀
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Bandai Co Ltd
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Bandai Co Ltd
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
CN201980080855.0A 2018-12-27 2019-09-20 程序、终端、游戏系统以及游戏管理装置 Active CN113164815B (zh)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2018245730 2018-12-27
JP2019021085 2019-02-07
JP2019103064A JP6761075B2 (ja) 2018-12-27 2019-05-31 プログラム、端末、ゲームシステム及びゲーム管理装置
JP2019-103064 2019-05-31
PCT/JP2019/036927 WO2020240881A1 (ja) 2018-12-27 2019-09-20 プログラム、端末、ゲームシステム及びゲーム管理装置

Publications (2)

Publication Number Publication Date
CN113164815A CN113164815A (zh) 2021-07-23
CN113164815B true CN113164815B (zh) 2024-05-28

Family

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Application Number Title Priority Date Filing Date
CN201980080855.0A Active CN113164815B (zh) 2018-12-27 2019-09-20 程序、终端、游戏系统以及游戏管理装置

Country Status (4)

Country Link
JP (3) JP6761075B2 (enrdf_load_stackoverflow)
CN (1) CN113164815B (enrdf_load_stackoverflow)
TW (1) TW202045233A (enrdf_load_stackoverflow)
WO (1) WO2020240881A1 (enrdf_load_stackoverflow)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6761075B2 (ja) * 2018-12-27 2020-09-23 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置
JP7162974B1 (ja) * 2022-03-31 2022-10-31 株式会社バンダイ プログラム、ゲーム装置及びゲームシステム

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1286439A (zh) * 1999-08-26 2001-03-07 任天堂株式会社 图像显示游戏系统和其中使用的信息存储媒体
CN1666800A (zh) * 2004-03-11 2005-09-14 阿鲁策株式会社 游戏机及其程序
JP2007050226A (ja) * 2005-07-19 2007-03-01 Aruze Corp 遊技機および遊技システム
JP2014136049A (ja) * 2013-01-17 2014-07-28 Namco Bandai Games Inc サーバシステムおよびプログラム
CN105338081A (zh) * 2015-10-29 2016-02-17 网易(杭州)网络有限公司 回合制游戏的数据处理方法、系统、客户端及服务器端
JP2018038894A (ja) * 2017-12-14 2018-03-15 株式会社バンダイナムコエンターテインメント プログラム及びサーバシステム
CN108090561A (zh) * 2017-11-09 2018-05-29 腾讯科技(成都)有限公司 存储介质、电子装置、游戏操作的执行方法和装置

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3870412B2 (ja) * 2001-08-09 2007-01-17 株式会社セガ ゲーム装置のプログラム
JP6761075B2 (ja) 2018-12-27 2020-09-23 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1286439A (zh) * 1999-08-26 2001-03-07 任天堂株式会社 图像显示游戏系统和其中使用的信息存储媒体
CN1666800A (zh) * 2004-03-11 2005-09-14 阿鲁策株式会社 游戏机及其程序
JP2007050226A (ja) * 2005-07-19 2007-03-01 Aruze Corp 遊技機および遊技システム
JP2014136049A (ja) * 2013-01-17 2014-07-28 Namco Bandai Games Inc サーバシステムおよびプログラム
CN105338081A (zh) * 2015-10-29 2016-02-17 网易(杭州)网络有限公司 回合制游戏的数据处理方法、系统、客户端及服务器端
CN108090561A (zh) * 2017-11-09 2018-05-29 腾讯科技(成都)有限公司 存储介质、电子装置、游戏操作的执行方法和装置
JP2018038894A (ja) * 2017-12-14 2018-03-15 株式会社バンダイナムコエンターテインメント プログラム及びサーバシステム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
韩鹏等.《游戏原画设计》.中国青年出版社,2018,第89-91页. *

Also Published As

Publication number Publication date
CN113164815A (zh) 2021-07-23
JP2020121127A (ja) 2020-08-13
JP7715856B2 (ja) 2025-07-30
TW202045233A (zh) 2020-12-16
JP6761075B2 (ja) 2020-09-23
JP2024042123A (ja) 2024-03-27
JP7440313B2 (ja) 2024-02-28
WO2020240881A1 (ja) 2020-12-03
JP2020121096A (ja) 2020-08-13

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