CN102067165A - 跨计算应用程序和设备可用的用户化身 - Google Patents

跨计算应用程序和设备可用的用户化身 Download PDF

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Publication number
CN102067165A
CN102067165A CN2009801235410A CN200980123541A CN102067165A CN 102067165 A CN102067165 A CN 102067165A CN 2009801235410 A CN2009801235410 A CN 2009801235410A CN 200980123541 A CN200980123541 A CN 200980123541A CN 102067165 A CN102067165 A CN 102067165A
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China
Prior art keywords
incarnation
computing
application program
computing application
annex
Prior art date
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Pending
Application number
CN2009801235410A
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English (en)
Chinese (zh)
Inventor
D·H·史密斯
B·雷维尔
S·劳
T·兰根
B·T·马森
R·A·博伊德
J·A·约翰逊
T·F·林
R·H·伊弗因
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Microsoft Corp
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Microsoft Corp
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Publication of CN102067165A publication Critical patent/CN102067165A/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
CN2009801235410A 2008-06-18 2009-06-05 跨计算应用程序和设备可用的用户化身 Pending CN102067165A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US12/141,109 2008-06-18
US12/141,109 US20090315893A1 (en) 2008-06-18 2008-06-18 User avatar available across computing applications and devices
PCT/US2009/046411 WO2009155142A2 (en) 2008-06-18 2009-06-05 User avatar available across computing applications and devices

Publications (1)

Publication Number Publication Date
CN102067165A true CN102067165A (zh) 2011-05-18

Family

ID=41430752

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2009801235410A Pending CN102067165A (zh) 2008-06-18 2009-06-05 跨计算应用程序和设备可用的用户化身

Country Status (11)

Country Link
US (1) US20090315893A1 (enExample)
EP (1) EP2291816A4 (enExample)
JP (1) JP2011527779A (enExample)
KR (1) KR20110021877A (enExample)
CN (1) CN102067165A (enExample)
BR (1) BRPI0913333A2 (enExample)
CA (1) CA2724664A1 (enExample)
IL (1) IL209013A0 (enExample)
MX (1) MX2010013603A (enExample)
RU (1) RU2010151912A (enExample)
WO (1) WO2009155142A2 (enExample)

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CN103703489A (zh) * 2011-06-06 2014-04-02 微软公司 对象数字化
US9208571B2 (en) 2011-06-06 2015-12-08 Microsoft Technology Licensing, Llc Object digitization
CN103703489B (zh) * 2011-06-06 2016-08-17 微软技术许可有限责任公司 对象数字化
US9953426B2 (en) 2011-06-06 2018-04-24 Microsoft Technology Licensing, Llc Object digitization
WO2014161429A1 (en) * 2013-04-03 2014-10-09 Tencent Technology (Shenzhen) Company Limited Methods for avatar configuration and realization, client terminal, server, and system
CN115494948A (zh) * 2022-09-30 2022-12-20 领悦数字信息技术有限公司 用于使多个数字分身联动的方法、装置及介质
CN115494948B (zh) * 2022-09-30 2024-04-02 领悦数字信息技术有限公司 用于使多个数字分身联动的方法、装置及介质

Also Published As

Publication number Publication date
CA2724664A1 (en) 2009-12-23
WO2009155142A2 (en) 2009-12-23
WO2009155142A3 (en) 2010-04-15
MX2010013603A (es) 2010-12-21
BRPI0913333A2 (pt) 2015-11-17
EP2291816A2 (en) 2011-03-09
KR20110021877A (ko) 2011-03-04
RU2010151912A (ru) 2012-06-27
EP2291816A4 (en) 2012-11-07
US20090315893A1 (en) 2009-12-24
JP2011527779A (ja) 2011-11-04
IL209013A0 (en) 2011-01-31

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Application publication date: 20110518