CN101754787B - Game device, method for controlling game, information recording medium and program - Google Patents

Game device, method for controlling game, information recording medium and program Download PDF

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Publication number
CN101754787B
CN101754787B CN2009800005727A CN200980000572A CN101754787B CN 101754787 B CN101754787 B CN 101754787B CN 2009800005727 A CN2009800005727 A CN 2009800005727A CN 200980000572 A CN200980000572 A CN 200980000572A CN 101754787 B CN101754787 B CN 101754787B
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China
Prior art keywords
time
player
step order
section
storage part
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Expired - Fee Related
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Chinese (zh)
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CN101754787A (en
Inventor
森昌二
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A time memory unit (201) stores player's operable time (S) and a move memory unit (202) stores move information indicating whether or not it is the player's move. When a progress unit (206) receives an input from the player, the progress unit updates the move information indicative of the player move stored at the move memory unit (202) to move information indicative of a next person and advances the game in accordance with the input. A lapse time measurement unit (205) measures a lapse of time from the time when the move information stored at the move memory unit (202) was updated to move information of the current player to the time when the move information is updated to move information of the next player. When the lapse of time is the excess of a predetermined threshold time, a time update unit (207) updates the time memory unit (201) to reduce the operable time by the time that is longer than the excess time.

Description

Game device, game control method, information recording carrier and program
Technical field
The present invention relates to be applicable to a plurality of players (player) when alternately operating, prevent each player's delay operation, reduce game device, game control method, information recording carrier and the program of stand-by period.
Background technology
Known mahjong is arranged, with the game that is alternatively operated by a plurality of players of chess and so on.But this kind game other player before certain player's EO can't operate, and makes the player feel just can operate through high latency very.So patent documentation 1 has carried out following research, namely, when producing waiting time, by showing the picture different from original game picture, the player is known produced the stand-by period, utilize this to inform that picture causes player's interest, makes it the imperceptible stand-by period as much as possible.
Patent documentation 1: TOHKEMY 2002-52248 communique
But, in disclosed formation, can't prevent each player's delay operation or long-time thinking itself in patent documentation 1, can't reduce each player's stand-by period.So requiring has new method, is suitable for when a plurality of players alternatively operate, and prevents each player's delay operation etc., reduces the stand-by period.
Summary of the invention
The present invention completes in view of the above problems, and its purpose is, provides to be suitable for when a plurality of players alternatively operate, and prevents each player's delay operation, reduces game device, game control method, information recording carrier and the program of stand-by period.
In order to reach above-mentioned purpose, the game device of the first viewpoint of the present invention comprises: time storage part, step order storage part, accept section, promotion part, configuration part, elapsed time instrumentation section, time renewal section.
At first, in the time storage part, the storage player's can the operating time.
In step order storage part, whether the storage expression is the step order information of this player's step order.
Accept section, in the situation that store this player's of expression step order information in step order storage part, accept the input from this player.
The promotion part when the section of accepting has accepted input from this player, is about to be stored in the step order information updating of this player of expression in step order storage part and is next player's of expression step order information, advances this game based on this input.
The configuration part can the operating time based on being stored in this in the time storage part, sets the threshold time of regulation.
Elapsed time instrumentation section, instrumentation this step order information from be stored in step order storage part is updated to the elapsed time that the time point of this player's of expression step order information plays the time point that is updated to the step order information that represents next player.
Time renewal section in the situation that this elapsed time surpasses this threshold time, comes storage part update time according to the mode of long time of the time that this can be reduced the operating time surpass than this.
Utilize these formations, just can prevent player's delay operation or long-time thinking itself when the player alternatively operates, reduce the stand-by period.For example, by conduct, surpassed this player's of threshold time punishment the operating time (elapsed time), from can the operating time reducing this time more than time that surpasses as the set of time that is used for operating, just can prevent player's delay operation or long-time thinking itself, reduce the stand-by period.
The promotion part also can this can the operating time less than 0, and do not accept input from this player in the situation that this elapsed time arrives the section of accepting before this threshold time, make this game over.
Utilize these formations, due to when this player operates at the appointed time, finish this game, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.
The promotion part also can this can the operating time less than 0, and before this elapsed time arrived this threshold time, the section of accepting did not accept in situation from this player's input, automatically generates this input, to go on foot the order storage part and upgrade, advance this game based on the input of this generation.
Utilize these formations, due to when above through the stipulated time, this player's operation input just is restricted, and therefore can prevent each player's delay operation or long-time thinking itself, reduces the stand-by period.
In addition, game device also can possess display part, it is in the situation that store this player's of expression step order information in step order storage part, if should the elapsed time at this below threshold time, show in picture and this can the operating time corresponding image, if should the elapsed time greater than this threshold time, show in picture with can reduce the time that time of surpassing than this grows the operating time from this after image corresponding to time.
Utilize these to consist of, due to the player can identification can the operating time minimizing, therefore can prevent player's delay operation or long-time thinking itself, the minimizing stand-by period.
The number of times that the step order turns back to this player also can be inferred before this game in the configuration part, with can the operating time with this time after divided by this number of times set as this threshold time.
Utilize these to consist of, owing to can having reduced the operating time than the long time of this overtime of calculating based on the threshold time that sets, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.
The function f () of the time application regulation that time renewal section can surpass this and obtain time of this length,
This function f () can be made as
f(x)=px(p>1);
f(x)=px n(p>1、n>1);
f(x)=p·exp(qx)(pq>1、q>0)
In any.
Utilize these to consist of, more than the time that can reduce the operating time over threshold time, therefore can prevent player's delay operation or long-time thinking itself, reduce the stand-by period.If because p, q and n are larger numbers, can the operating time just reduce sooner, therefore can prevent each player's delay operation or long-time thinking itself, the minimizing stand-by period.And p and n are the numbers greater than 1, and q is the number greater than 0.In addition, p and q long-pending be number greater than 1.
The section that accepts also can possess the indication of prolongation and accept section, and it accepts the prolongation indication of the meaning that should extend this threshold time from this player before accepting from this player's input and before this elapsed time arrives this threshold time.
Can be also the configuration part in the situation that utilize prolongation to indicate the section of accepting to accept this prolongation indication, this threshold time be extended the time expand of regulation,
Time renewal section is in the situation that utilize to extend the indication section of accepting and accepted and should prolongations indicate, according to make this can reduce the operating time than this regulation time expand length the mode of time, update time storage part.
Utilize these to consist of, more than can reducing the time that has extended threshold time the operating time, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.
In order to reach above-mentioned purpose, the game control method of other viewpoint of the present invention be have time storage part, step order storage part, accept section, game control method that the game device of promotion part, configuration part, elapsed time instrumentation section, time renewal section is carried out, possess: accept step, forward step, setting step, elapsed time timing step, time step of updating.
In the time storage part, the storage player's can the operating time.
In step order storage part, whether the storage expression is the step order information of this player's step order.
In accepting step, in the situation that store this player's of expression step order information in step order storage part, accept input from this player by the section of accepting.
In forward step, when the section of accepting accepted input from this player, the step order information updating that will be stored in this player of expression in step order storage part by the promotion part was next player's of expression step order information, makes this game propelling based on this input.
In setting step, can the operating time based on being stored in this in the time storage part by the configuration part, set the threshold time of regulation.
In elapsed time instrumentation step, the time point that elapsed time instrumentation section instrumentation this step order information from be stored in step order storage part is updated to this player's of expression step order information plays the elapsed time till the time point that is updated to the step order information that represents next player.
In the time step of updating, in the situation that this elapsed time surpasses this threshold time, come storage part update time by time renewal section according to the mode of long time of the time that this can be reduced the operating time surpass than this.
In order to reach above-mentioned purpose, the information recording carrier storage of other viewpoint of the present invention is for the program that computer is played a role as above-mentioned game device.In addition, the storage of the information recording carrier of other viewpoint of the present invention is used for making computer to carry out the program of above-mentioned game control method.
In order to reach above-mentioned purpose, the program of other viewpoint of the present invention is according to computer is consisted of as the mode that above-mentioned game device plays a role.In addition, the program of other viewpoint of the present invention consists of according to the mode that makes computer carry out above-mentioned game control method.
In addition, program of the present invention can be recorded in the information recording carrier that the computers such as mini disc, floppy disk, hard disk, photomagneto disk, digital recording dish, tape, semiconductor memory can read.Said procedure can be independent of carry out this program computer ground via computer communication network issue, sale.In addition, above-mentioned information recording carrier can be independent of this computer ground issue, sell.
The invention effect
According to the present invention, can when alternatively operating, a plurality of players prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.
Description of drawings
Fig. 1 means the schematic diagram that the summary of the typical information processor of the game device of realizing embodiments of the present invention etc. consists of.
Fig. 2 means the key diagram that the summary of game device consists of.
Fig. 3 means the figure of the display frame example of imagining in present embodiment.
Fig. 4 is the flow chart of the action of explanation game device.
Fig. 5 means the summary pie graph via the connection of the game device of communication network.
Fig. 6 means the figure of elapsed time and relation that can the operating time.
Fig. 7 means the figure of the concrete example that can reduce the operating time.
wherein, the 100-information processor, 101-CPU, 102-ROM, 103-RAM, the 104-interface, the 105-controller, the 106-external memory storage, the 107-DVD-ROM driver, the 108-image processing part, 109-acoustic processing section, 110-NIC, the 200-game device, 201-time storage part, 202-step order storage part, 203-accepts section, the 204-configuration part, 205-elapsed time instrumentation section, the 206-promotion part, 207-time renewal section, the 208-display part, 300-display frame, the 301-pointer, the board that 302-player holds, the board that 303-player gets, the board that 304-player touches, the special propelling button of 305-, 306-time lengthening button, the board that other player of 307-holds, the board that other player of 308-gets, 309-can the operating time, the 310-elapsed time, the 311-overtime.
The specific embodiment
Below, one of embodiment of game device of the present invention is described, yet this embodiment is intelligible be used to principle of the present invention is held, scope of the present invention is not limited by following embodiment, and other embodiment after those skilled in the art suitably replace the formation of following embodiment also is contained in scope of the present invention.
(embodiment 1)
At first, realize that with reference to expression Fig. 1 that the summary of typical information processor of the game device of embodiments of the present invention consists of describes.
Information processor 100 possesses: CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (RandomAccess Memory) 103, interface 104, controller 105, external memory storage 106, DVD (Digital Versatile Disk)-ROM driver 107, image processing part 108, acoustic processing section 109, NIC (Network InterfaceCard) 110.
And, be arranged on DVD-ROM driver 107 by storing the game program of use and the DVD-ROM of data, connect the power supply of information processor 100, carry out this program, realize the game device of present embodiment.
The action of CPU101 control information treating apparatus 100 integral body is connected with each inscape and exchanges control signal or data.
In ROM102, record the IPL (Initial ProgramLoader) that carries out after power connection, the program that CPU101 will be recorded in DVD-ROM reads in RAM103 and carries out.In addition, in ROM102, record program or the various data of operating system essential for the action control of information processor 100 integral body, CPU101 reads these programs etc. and carry out.
RAM103 is the memory for temporary transient storage data or program, keeps program or data and the essential data for the propelling of game of reading from DVD-ROM.
Carry out via controller 105 accepted users that interface 104 connects the operation input of carrying out when playing.For example, on controller 105, dispose A button, B button, X button, Y button or represent all directions button (directionkeys) of 4 directions etc.Like this, in case these buttons are pressed by the user, will accept the operation input corresponding with the button of pressing.
In the external memory storage 106 that connects via interface 104 disassembled and assembled freely ground, can store the data etc. of daily record (record) of data, the communication of the advanced state of expression game with rewriting.The user just can suitably be recorded in these data in external memory storage 106 by indicating input via controller 105.
In DVD-ROM in being installed on DVD-ROM driver 107, record for the program that realizes game and subsidiary view data or the voice data of game.Utilize the control of CPU101,107 couples of DVD-ROM that are installed on wherein of DVD-ROM driver read processing, read essential program or data, and they temporarily are stored in RAM103 etc.
Image processing part 108 is recorded in it in frame memory (not shown) that image processing part 108 possesses after the data that will read from DVD-ROM utilize image operation processor (not shown) processing that CPU101 or image processing part 108 possess to process.The image information that is stored in frame memory is converted into vision signal on the synchronous opportunity of regulation, to monitor (not shown) output that is connected with image processing part 108.Like this, just can carry out various images shows.
And the image operation processor can be carried out at high speed the coincidence computing of images of 2 dimensions or α and mix and wait through computing, various saturation arithmetic.
In addition, can also carry out at a high speed following computing, that is, utilize Z buffer memory method to play up the polyhedron information that is disposed in virtual 3 dimension spaces, has added various texture informations, obtain looking down from the viewpoint position of regulation the polyhedral rendering image that is disposed at virtual 3 dimension spaces.
In addition, by CPU101 and the coordination of image operation processor, just can according to the font information of the shape that defines word, character string be tieed up image displayings in frame memory as 2, or be depicted in each polyhedral surface.Font information is recorded in ROM102, yet also can utilize the font information that is recorded in the special use in DVD-ROM.
The voice data that acoustic processing section 109 will read from DVD-ROM is converted to analoging sound signal, output from the loudspeaker (not shown) that is attached thereto.In addition, under the control of CPU101, generation should be in the propelling of game produce an effect sound or music data, with it corresponding sound is exported from loudspeaker.
NIC110 is the parts that are connected with computer communication networks (not shown) such as internets for information processor 100, parts by 10base-T used when consisting of LAN (Local Area Network)/100BASE-T standard, or for the analog modem that uses telephone wire to be connected with the internet, ISDN (Integrated Services Digital Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, be used for to use cable modem that catv line is connected with the internet etc., consist of with the interface (not shown) of the intermediary that carries out they and CPU101.
In addition, information processor 100 also can followingly consist of, and, uses the large volume, external storage devices such as hard disk that is, performance and ROM102, RAM103, external memory storage 106, is installed on the identical functions such as DVD-ROM in the DVD-ROM driver.
In addition, can also adopt following mode, that is, connect be used for accepting from the keyboard of editor's input of user's character string or the input-output equipment such as mouse that are used for accepting the appointment of various positions and select input.
In addition, except the information processor 100 of present embodiment, also common computer (general personal computer etc.) can be used as game device of the present invention.For example, common computer is identical with above-mentioned information processor 100, possess CPU, RAM, ROM, DVD-ROM driver and NIC, possesses the image processing part that has than information processor 100 more easy functions, have hard disk as external memory, can utilize floppy disk, photomagneto disk, tape etc. in addition.In addition, not with controller, but keyboard or mouse etc. are used as input unit.In addition, after games are installed, in case carry out this program, just can make it to play a role as game device.
Below, as long as no note, for game device 200, utilize exactly information processor shown in Figure 1 100 to be illustrated.Game device 200 can suitably be replaced into the key element of common computer as required, and these embodiments also are contained in scope of the present invention.
(formation of game device)
The game device 200 of present embodiment as shown in Figure 3, is to dispose estrade (mahjong table) in the Virtual Space, utilizes the board that is disposed on this estrade to carry out the game device of mahjong.In display frame 300 in being shown in monitor etc., exist: the button 301 that the player uses in order to play, the board 302 that the player holds, board 303 that the player gets, board 304 that the player touches, player for make this game over or make the special operation such as propelling step order variation of game and board 308 that board 307 that the special propelling button 305 that uses, time lengthening button 306, other player hold, other player are got, can the operating time 309, elapsed time 310, overtime 311 etc.And, this game device 200 is not limited to mahjong, go for wanting the situation to player's step order setup times restriction, such as the game that goes for a plurality of players such as chess, go, chess or playing card (player who also comprises the mankind is that 1 people's computer is fought) are operated successively.In addition, also to go for the player of solitaire (solitaire), Shanghai (registration mark) etc. be 1 game that the people operates to this game device 200.
The game device 200 of present embodiment also goes for during the situation that situation about fighting between the above player of situation that 1 people's player and the computer more than 1 fight, 2 people or the above player of 2 people and the computer more than 1 fight etc. plays.For example, in the game that 2 people fight as chess, it is the situation of computer for player, the opposing party of people that a side is arranged; The player's that both sides behave situation.In addition, in the game of fighting, have that the player is 1 people, other is the situation of computer more than 3 people as playing card; The player is 2 people, other is for the situation of computer etc.In the method for using game device 200 to fight, have 2 direct-connected situations of game device 200 or situation the about as shown in Figure 5 communication networks such as a plurality of game devices 200 and internet being connected etc.
With reference to Fig. 2, the summary formation of the game device 200 of present embodiment is described.Game device 200 possesses: time storage part 201, step order storage part 202, accept section 203, configuration part 204, elapsed time instrumentation section 205, promotion part 206, time renewal section 207, display part 208.The below describes each inscape of game device 200.And, although the function of each one is interrelated, yet for example in the situation that carry out auto-action by the program behavior that makes the algorithm that adopts regulation, the section of accepting 203 can be omitted etc., the employing of suitably changing each one according to purposes is whether.
And ROM102 and RAM103 etc. can play a role as time storage part 201, step order storage part 202.Controller 105 grades can play a role as the section of accepting 203.CPU101 etc. can play a role as configuration part 204, elapsed time instrumentation section 205, promotion part 206, time renewal section 207.Image processing part 108 grades can play a role as display part 208.
Time storage part 201 a plurality of players' of storage can operating time S.Here, what is called can operating time S be when carrying out this game each player for think deeply or operate and be endowed total hold the time.Even in the situation that player's think time etc. surpass threshold time Z described later, the player also can be able to operate in the scope of operating time S.Surpass threshold time Z in each player is playing a game (fight), when thinking deeply etc., can operating time S reduce based on the function f () take the elapsed time t described later of elapsed time instrumentation section 205 instrumentations as the regulation of variable.On the other hand, in the situation that elapsed time t surpasses threshold time Z, just do not have situation about can operating time S reducing.
The player of the what is called step order in 202 these game of storage expression of step order storage part (such as the step order of touching board, touch the step order of eating the board that other player gets etc.) is whose goes on foot order information.Make game advance (situation that also comprises the automatic propelling processing of being undertaken by computer) in the situation that the player accepts section 203 by operation, step order information is updated to the next player's of the step order rule (for example the step order of master, Nan Jia, Xi Jia, Bei Jia, inverse time stitching order) that represents this game step order information.And, in the situation that game device 200 is applied to mahjong game in addition, and identical with mahjong, based on general order Policy Updates step in the step order information of this game.For example, in the step order rule of 2 people as chess to wartime, randomly or after utilize to select determining defensive position on the offensive, from the offensive to defensive position, from defensive position to the step order information of upgrading successively on the offensive.In addition, in the step order rule when the game that 1 people as solitaire carries out, player's step order lasts till this game over.
Accept section 203 and only accept the input of (such as touching board and board, touch board, playing a card etc.) of step order from the player, promotion part 206 is handed in this input.Accept section 203 only accept from be stored in step order storage part 202 in player corresponding to step order information operation, at elapsed time t be (t≤Z), and in can the situation of operating time S greater than 0 (S>0), receive the step below threshold time Z.For example, in the situation that the player is the chess of defensive position on the offensive, computer, the step order information in being stored in step order storage part 202 and on the offensive to is is at once only accepted section 203 and is is just accepted operation from this player.In addition, even can operating time S be below 0, as long as elapsed time t is below threshold time Z, accepts section 203 and also can accept operation from the player.
Certain threshold time Z are set in configuration part 204, or set based on threshold time Z that can operating time S.Threshold time Z is the time that arranges in order to make the player carry out the input operation of 1 hyposynchronization.Whether surpass threshold time Z according to the elapsed time t of input operation, judging whether to reduce can operating time S.Threshold time Z sets in the scope of set upper limit time U at the lower limit time B of regulation.Configuration part 204 is by the rule based on this game, calculate before this game over step order Resume Mission person's number of times C (touching the board number of times), for example will set as threshold time Z according to the time that max (S/C, B) or min (max (S/C, B), U) calculate.For touching the board number of times, therefore for example also can turn to C=17 by constant due to the number of times C of this game.And threshold time, lower limit time B and upper limit time U can at random set according to the difficulty of playing or kind etc.
The elapsed time t of the time point of the input that the time point that the step order information of elapsed time instrumentation section 205 instrumentations from be stored in step order storage part 202 is updated finishes to go on foot to the player via the section's of accepting 203 step order.The elapsed time time point of instrumentation section 205 input that finishes to go on foot this player finishes the instrumentation of elapsed time t, in the situation that there is no the instrumentation of the input continuation elapsed time t in step.In addition, the elapsed time, instrumentation section 205 touched when eating board that other player gets etc. this player, also can instrumentation elapsed time t.That is to say, in the time started of instrumentation elapsed time t point, the time point that also comprises the input operations such as this player can touch in the situation that this elapsed time t surpasses threshold time Z, can reduce the official hour of calculating based on function f described later () by operating time S.
The input from the section of accepting 203 is accepted in promotion part 206, goes on foot the step order information of order storage part 202 based on the step order Policy Updates of this game, based on this input, this game is advanced.Make game advance (situation that also comprises the automatic propelling processing of being undertaken by computer) in the situation that the player accepts section 203 by operation, step order information is updated to the next player's of the step order rule (for example the step order of master, Nan Jia, Xi Jia, Bei Jia, inverse time stitching order) that represents this game step order information.In this step order rule, also comprise by touch, eat, thick stick etc. and will go on foot the situation that the propelling step order of order changes.And, in the situation that game device 200 is applied to mahjong game in addition, and identical with mahjong, based on general order Policy Updates step in the step order information of this game.
Time renewal section 207 is based on the function f () take elapsed time t (overtime) as the regulation of variable, and minimizing can operating time S.Can operating time S as shown in Figure 6, in the situation that elapsed time t does not reduce in the scope of threshold time Z.Yet, when elapsed time t surpasses threshold time Z, can just begin to reduce by operating time S.Minimizing degree that can operating time S changes to (4) based on following formula (1).Time renewal section 207 makes the processing that can operating time S reduces of time storage part 201 based on formula (1) to (4).Here, t-Z represents the overtime counted from threshold time Z.
S=S-f(t-Z)...(1)
Wherein, t>Z
Here, function f () is represented by following formula (2) to (4).
f(x)=px(p>1);...(2)
f(x)=px n(p>1、n>1);...(3)
f(x)=p·exp(qx)(pq>1、q>0)...(4)
Wherein, x=t-Z
Formula (1) is according in the situation that the player thinks deeply, the elapsed time t of operation etc. surpasses threshold time Z, the formula that the mode that minimizing can operating time S is stipulated.Formula (2) to (4) is regulation as the punishment to the player that carried out operation that elapsed time t surpasses threshold time Z etc., which kind of degree to make the formula that can operating time S reduces with.
In formula (2), can reduce linearly by operating time S, therefore irrelevant with the length of the elapsed time t that has surpassed threshold time Z, punishment is effectively.On the other hand, in formula (3) and (4), can operating time S press exponential function (progression ground) and reduce, therefore effective especially to the punishment considerably beyond the operation of threshold time Z.Namely, in the situation that be formula (3) and (4), for the operation (elapsed time t is in the situation of threshold time Z) considerably beyond threshold time Z, make operating time S to be 0 immediately, on the other hand, for just over the multi-pass operation of threshold time Z (elapsed time t has in several times situation just over threshold time Z), can reduce at leisure by operating time S.
Below, the concrete example of function f () is described.With overtime x (=t-Z) be shown in Fig. 7 with relation table that can operating time S.Formula (2) is for example set p, q and n suc as formula (2a) to formula (4) shown in formula (4a).
Can operating time S, function f () sets as shown below.
S=30 (second);
S=S-f(x);...(1a)
f(x)=2x;...(2a)
f(x)=0.4x 2;...(3a)
f(x)=0.6exp(0.6x);...(4a)
As shown in this figure, as can be known along with overtime x increases, can reduce by operating time S.(2a) compares with formula, in formula (3a) or (4a), can become below 0 soon by operating time S.
As mentioned above, due to the function f () of stipulating by utilization, can reduce soon by operating time S, therefore can prevent each player's delay operation etc., reduce the stand-by period.
Surpass threshold time Z the player, operate etc. in situation, due in next time later step order, the player can reduce by operating time S, therefore can prevent each player's delay operation or long-time thinking itself, the minimizing stand-by period.
And time renewal section 207 also can in the situation that elapsed time t≤threshold time Z carries out appending the time (Z-t) based on following formula (5), make the processing that can operating time S increases.
S=S+p(Z-t)(p≥1)...(5)
Display part 208 as shown in Figure 3 can operating time S, elapsed time t, step order information and being shown in monitor based on their information etc.Display part 208 for example in the situation that elapsed time t≤threshold time Z shows can operating time S, in the situation that elapsed time t>threshold time Z shows S-f (t-Z).
(action of game device)
Below, the action to game device 200 describes with reference to the flow chart of Fig. 4.
Begin game in case the power supply of game device 200 is switched on, step order storage part 202 is just stored the step order information based on the regular player who determines of step order of this game.Promotion part 206 advances game based on this game rule, and whether differentiate is player's step order (step S11).
In this game, a board of the board 307 that will hold by other player is got in the board 308 of getting, and is updated to and will go on foot order information the step order that represents this player from other player.Then, after the board 304 that obtains to touch at this player's operating pointer 301, input an input that board goes on foot of the board 302 of holding or the board 304 of touching by utilizing pointer 301 to select.In addition, the player also can select an input that goes on foot of the special propelling button 305 of input by utilizing pointer 301.In case carried out the input in step, according to the counterclockwise step order order of more changing step, advanced this game.By inputting the step by other player, and further upgrade step order information, the propelling of should playing.By repeatedly carrying out above process, and the propelling of should playing.
In the situation that present step order is not player's step order (step S11: no), transfer to step S11, the propelling of should playing.In the situation that the step order information in being stored in step order storage part 202 is not this player's of expression step order, even this player's operating pointer 301 is selected the input step, accepts section 203 and also can not accept this input.
In the situation that present step order becomes player's step order (step S11: be), the instrumentation (step S12) of the elapsed time 205 beginning elapsed time t of instrumentation section.When the step, order information was updated at every turn, all since 0 (zero) instrumentation elapsed time t again.Display part 208 also can be as shown in Figure 3, can the operating time 309, elapsed time 310, overtime 311 etc. be shown in monitor.Here, can be shown the time of expression S-f (t-z) operating time 309, the time of shown expression t of elapsed time 310, the shown time that represents t-z of overtime 311.
Whether then, accept section 203 differentiates at elapsed time t for the threshold time Z of regulation with the interior input (step S13) that exists from player's step.This be because, time renewal section 207 according to elapsed time t whether surpass that threshold time Z upgrades this player can operating time S.And, accept section 203 being not step of this player during order, do not accept the input operation from the player.
At elapsed time t in the situation that the threshold time Z of regulation with the interior input (step S13: be) that has from player's step, step order information is upgraded based on this game rule in promotion part 206, makes this game propelling (step S14).
At elapsed time t in the situation that the threshold time Z of regulation with interior not from the input (step S13: no) in step of player, time renewal section 207 differentiate be stored in time storage part 201 can operating time S whether greater than 0 (zero) (S>0) (step S15).
In the situation that can operating time S greater than 0 (step S15: be), time renewal section 207 makes and can reduce (step S16) by operating time S based on the function f () take overtime (t-Z) as the regulation of variable.At first, the elapsed time, instrumentation section 205 continued the instrumentation of elapsed time t, until the input that finishes to go on foot via 203 these players of the section of accepting.Then, time renewal section 207 is based on take the overtime (t-Z) that the surpasses threshold time Z function f () for variable, updated stored in time storage part 201 can operating time S, make it minimizing.Can operating time S along with the increase continuous decrease of overtime (t-Z), until the time point of the end of input in step.Then, when the end of input in step, promotion part 206 advances this game based on the input from step of this player.
Can arrive in formula (4) in the formula (2) of setting as the function f () of stipulating by operating time S, the minimizing degree is different.Owing to reducing linearly by operating time S, therefore no matter surpassing the length of the elapsed time t of threshold time Z in formula (2), is all effective as punishment.Yet, in formula (3) and formula (4) owing to can operating time S exponential function ground (progression ground) reducing, therefore particularly as concerning the punishment of the operation that surpasses threshold time Z far away effectively.That is to say, in the situation that formula (3) and (4), for the operation (elapsed time t is the situation more than threshold time Z significantly) that surpasses threshold time Z far away, can become immediately 0 by operating time S, yet for the operation repeatedly that slightly surpasses threshold time Z (have elapsed time t the situation when threshold time Z is above) several times slightly, can will reduce at leisure by operating time S.
In step S16, make the time point that can operating time S becomes (S≤0) below 0 increasing because of overtime (t-Z), also can be identical with step S17 described later, promotion part 206 is judged to this player failure and finishes this game, and game is advanced.
In the situation that can operating time S be (step S15: no) below 0, owing to can operating time S be below 0, and elapsed time t surpasses threshold time Z, therefore think that not promotion part 206 is judged to this player failure and finishes this game (step S17) from the input in step of this player.
In addition, promotion part 206 such as the board that also board of touching directly can be got, will be selected now gets, infer out board not and get etc., automatically generates the input in this player's step, makes this game forcibly advance (step S17).The method of utilizing promotion part 206 automatically to generate the step can at random be set.
Utilize above processing, when a plurality of players alternatively operate, can prevent each player's delay operation etc., reduce the stand-by period.
(embodiment 2)
In the above-described embodiment, can extend the situation of button 306 operating time for the player, variety of way has been described, and present embodiment is the mode of relevant its mutation.That is, advance swimmingly in order to play, preferably the player is not absorbed in long-time thinking.In above-mentioned embodiment, when the time (elapsed time) of considering the step surpasses threshold time, by reducing the time longer than this overtime the operating time, apply a kind of punishment, self-disciplining ground inhibition player is absorbed in the situation of long-time thinking.
Present embodiment is absorbed in long-time thinking in the situation that expressed the player, by notifying this meaning to other player to a certain degree to make it to know the propelling of game, suppress other player's impatience etc., and the player who is absorbed in long-time thinking is applied to a certain degree punishment, but by alleviating this punishment than the situation that surpasses threshold time with doing nothing, and
(1) shorten the time of considering the step as far as possible,
(2) in the situation that want carefully to consider, according to the mode of expressing in advance the meaning that is absorbed in long-time thinking, naturally urge the player.
At first, the player can extend the operating time button 306 during be restricted to elapsed time t and surpass before threshold time Z.This is in order to urge according to the mode of expressing in advance the meaning that is absorbed in long-time thinking.Typical situation is, can be made as at the input selection number of times that before which, the operating time extends button 306 in step and be no more than 1 time, and for respectively going on foot for order of oneself, the number of times that can carry out time lengthening is made as 1 time.
Before elapsed time t surpasses threshold time Z, when the player has operated time lengthening button 306, for this step order, make threshold time Z increase the time expand of regulation, on the other hand, time renewal section 207 is from reducing official hour (to the Penalty time that extends) operating time S.
For example, equate in the situation that time expand is made as with Penalty time, threshold time Z is extended with time expand T and when being made as (Z+T), time renewal section 207 will will be able to be made as (S-T) that has reduced time T by operating time S.But, naturally suppress the use of time lengthening button 306 in order to urge the player, preferably Penalty time is set longer than time expand.
In addition, in the situation that in case carry out thinking deeply for a long time to surpassing threshold time after time lengthening, just make and to reduce this overage by operating time S, the reduction of this moment can be as mentioned above, the result of function f () has been used in employing to overtime, can also as the compensation of having predicted time lengthening, make and to reduce the time still less time that Billy calculates with function f () by operating time S.But, in this situation, by making the amount that minimizing can operating time S longer than overtime, just can suppress the player and be absorbed in long-time thinking.
In the situation that apply the present invention to network competition etc., when certain player has operated time lengthening button 306, preferably this meaning is notified other player.Like this, other player just can be to the slack-off generation mental preparation of propelling meeting in this step order game, thereby can suppress impatient degree.
And the present invention is not limited to above-mentioned embodiment, can adopt various distortion and application.
Also can in the section of accepting 203, as shown in Figure 3, extend button 306 as one of function setup times.In the situation that the player has operated time lengthening button 306, can not use formula (1) to the formula shown in (4), but be made as S=S-(t-Z), can reduce overtime part (t-Z) by operating time S.In addition, in order to prevent delaying operation, also can limit the number of times that the player can use the time lengthening button 306 of (selection).In addition, also can with the operated time of time lengthening button 306 accordingly, from reducing the stipulated time operating time S.For example, in the situation that the operated time of time lengthening button 306 is near threshold time Z, can makes and operating time S minimizing to wait processing based on function f ().
Display part 208 also can not only will be able to operating times 309 grade be shown in display frame 300, and utilizes sound or luminous etc. notify overtime etc. to the player.That in addition, also can change according to the amount that surpasses of time volume, light lights number of times etc.
By can operating time S based on the residue of end (end) time point of this game, give stage property used in score in this game or game etc. to the player, just can prevent each player's delay operation etc., the minimizing stand-by period.
And, for the application, advocate to be willing to No. 2008-058547 as the priority on basis with Japanese patent application laid, the content of this basis application is all included in the application.
The industrial possibility of utilizing
As above shown in the explanation, according to the present invention, the delay operation that is suitable for preventing each player when a plurality of players alternatively operate etc. be can provide, game device, game control method, information recording carrier and the program of stand-by period reduced.

Claims (8)

1. game device is characterized in that possessing:
Time storage part (201), its storage player's can the operating time;
Step order storage part (202), whether its storage expression is the step order information of this player's step order;
Accept section (203), itself in the situation that store in described step order storage part (202) expression this player step order information, accept the input from this player;
Promotion part (206), it is when the described section (203) that accepts when having accepted input from this player, to be stored in the step order information updating of this player of expression in described step order storage part (202) and be next player's of expression step order information, advance this game based on this input;
Configuration part (204), it can the operating time based on being stored in this in described time storage part (201), sets the threshold time of regulation;
Elapsed time instrumentation section (205), its instrumentation this step order information from be stored in described step order storage part (202) is updated to the elapsed time that this player's of expression the time point of step order information plays the time point of the step order information that is updated to next player of expression;
Time renewal section (207), it upgrades described time storage part (201) in the situation that this elapsed time surpasses this threshold time according to the mode of long time of the time that this can be reduced the operating time surpass than this.
2. game device according to claim 1, is characterized in that,
Described promotion part (206), this can the operating time less than 0 and in the situation that this elapsed time before arriving this threshold time the described section (203) that accepts do not accept input from this player, make this game over.
3. game device according to claim 1, is characterized in that,
Described promotion part (206), this can the operating time less than 0 and do not accept input from this player in the situation that this elapsed time is accepted section (203) before arriving this threshold time, automatically generate this input, upgrade described step order storage part (202), advance this game based on the input of this generation.
4. game device according to claim 1, is characterized in that,
Also possesses display part (208), this display part (208) is in the situation that store this player's of expression step order information in described step order storage part (202), if should the elapsed time at this below threshold time, show in picture and this can the operating time corresponding image, if should the elapsed time greater than this threshold time, show in picture with can reduce the time that time of surpassing than this grows the operating time from this after image corresponding to time.
5. game device according to claim 1, is characterized in that,
The number of times that the step order turns back to this player is inferred before this game in described configuration part (204), with can the operating time with this time after divided by this number of times set as this threshold time.
6. game device according to claim 1, is characterized in that,
The function f (x) of time application regulation that described time renewal section (207) surpasses this and obtain time of this length,
This function f (x) is
f(x)=px(p>1);
f(x)=px n(p>1、n>1);
f(x)=p·exp(qx)(pq>1、q>0)
In any.
7. game device according to claim 1, is characterized in that,
The described section (203) that accepts also possesses the section (306) that accepts that indicates that extends, this prolongation indication was accepted section (306) before the input of accepting from this player, and before this elapsed time arrives this threshold time, accept the prolongation indication of the meaning that should extend this threshold time from this player;
This prolongation indication is accepted in the situation that section (306) is accepted in described prolongation indication in described configuration part (204), this threshold time is extended the time expand of regulation,
Described time renewal section (207), in the situation that accepting section (306), described prolongation indication accepts this prolongation indication, according to making this can reduce the mode of the time longer than the time expand of this regulation the operating time, upgrade described time storage part (201).
8. game control method, it is the game control method that has time storage part (201), step order storage part (202), accepts the game device execution of section (203), promotion part (206), configuration part (204), elapsed time instrumentation section (205), time renewal section (207), it is characterized in that
In described time storage part (201), the storage player's can the operating time,
In described step order storage part (202), whether the storage expression is the step order information of this player's step order,
Possess:
Accept step, in the situation that store this player's of expression step order information in described step order storage part (202), accept input from this player by the described section (203) that accepts;
Forward step, when the described section (203) that accepts when accepting input from this player, to be stored in the step order information updating of this player of expression in described step order storage part (202) by described promotion part (206) and be next player's of expression step order information, and based on this input, this game be advanced;
Set step, can the operating time based on being stored in this in described time storage part (201) by described configuration part (204), set the threshold time of regulation;
Elapsed time instrumentation step, this step order information by described elapsed time instrumentation section (205) instrumentation from be stored in described step order storage part (202) are updated to the elapsed time that this player's of expression the time point of step order information plays the time point of the step order information that is updated to next player of expression;
The time step of updating in the situation that this elapsed time surpasses this threshold time, is upgraded described time storage part (201) by described time renewal section (207) according to the mode of long time of the time that this can be reduced the operating time surpass than this.
CN2009800005727A 2008-03-07 2009-03-04 Game device, method for controlling game, information recording medium and program Expired - Fee Related CN101754787B (en)

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