CN101754787A - Game device, method for controlling game, information recording medium and program - Google Patents

Game device, method for controlling game, information recording medium and program Download PDF

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Publication number
CN101754787A
CN101754787A CN200980000572A CN200980000572A CN101754787A CN 101754787 A CN101754787 A CN 101754787A CN 200980000572 A CN200980000572 A CN 200980000572A CN 200980000572 A CN200980000572 A CN 200980000572A CN 101754787 A CN101754787 A CN 101754787A
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Prior art keywords
time
player
storage part
information
preface
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Granted
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CN200980000572A
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Chinese (zh)
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CN101754787B (en
Inventor
森昌二
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A time memory unit (201) stores player's operable time (S) and a move memory unit (202) stores move information indicating whether or not it is the player's move. When a progress unit (206) receives an input from the player, the progress unit updates the move information indicative of the player move stored at the move memory unit (202) to move information indicative of a next person and advances the game in accordance with the input. A lapse time measurement unit (205) measures a lapse of time from the time when the move information stored at the move memory unit (202) was updated to move information of the current player to the time when the move information is updated to move information of the next player. When the lapse of time is the excess of a predetermined threshold time, a time update unit (207) updates the time memory unit (201) to reduce the operable time by the time that is longer than the excess time.

Description

Game device, game control method, information recording carrier and program
Technical field
The present invention relates to be applicable to a plurality of players (player) when alternately operating, prevent each player's delay operation, reduce game device, game control method, information recording carrier and the program of stand-by period.
Background technology
Known mahjong is arranged, with the recreation of alternatively operating by a plurality of players of chess and so on.But this kind recreation other player before certain player's EO can't operate, and makes the player feel just can operate through high latency very.So patent documentation 1 has carried out following research, promptly, when producing waiting time,, the player is known produced the stand-by period by showing the picture different with original game picture, utilize this to inform that picture causes player's interest, makes it the imperceptible stand-by period as much as possible.
Patent documentation 1: TOHKEMY 2002-52248 communique
But, in patent documentation 1, in the disclosed formation, can't prevent each player's delay operation or long-time thinking itself, can't reduce each player's stand-by period.So requiring has new method, is suitable for when a plurality of players alternatively operate, and prevents each player's delay operation etc., reduces the stand-by period.
Summary of the invention
The present invention finishes in view of the above problems, and its purpose is, provides to be suitable for when a plurality of players alternatively operate, and prevents each player's delay operation, reduces game device, game control method, information recording carrier and the program of stand-by period.
In order to reach above-mentioned purpose, the game device of first viewpoint of the present invention comprises: time storage part, step preface storage part, accept portion, promotion part, configuration part, elapsed time instrumentation portion, time renewal portion.
At first, in the time storage part, the storage player's can the operating time.
In step preface storage part, whether storage representation is the step preface information of this player's step preface.
Accept portion, in step preface storage part, store under the situation of the step preface information of representing this player, accept input from this player.
The promotion part when the portion of accepting has accepted input from this player, is about to be stored in the step preface information of the step preface information updating of this player of expression in the step preface storage part for next player of expression, advances this recreation based on this input.
The configuration part can the operating time based on being stored in the time storage part this, sets the threshold time of regulation.
Elapsed time instrumentation portion, instrumentation this step preface information from be stored in step preface storage part is updated to the elapsed time that the time point of this player's of expression step preface information plays the time point that is updated to the step preface information of representing next player.
Time renewal portion surpassed under the situation of this threshold time in this elapsed time, according to making this mode that can reduce the time longer than this time that surpasses the operating time come storage part update time.
Utilize these formations, just can when the player alternatively operates, prevent player's delay operation or long-time thinking itself, reduce the stand-by period.For example, surpassed this player's of threshold time punishment the operating time (elapsed time) by conduct, can the operating time reduce this time more than time that surpasses from what be provided with as the time that is used for operating, just can prevent player's delay operation or long-time thinking itself, reduce the stand-by period.
The promotion part also can this can the operating time less than 0, and arrive the portion of accepting before this threshold time in this elapsed time and do not accept under the situation from this player's input, make this game over.
Utilize these formations,, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period owing to when this player operates at the appointed time, finish this recreation.
The promotion part also can this can the operating time less than 0, and before this elapsed time arrived this threshold time, the portion of accepting did not accept under the situation from this player's input, automatically generates this input, to go on foot the preface storage part and upgrade, advance this recreation based on the input of this generation.
Utilize these formations,, therefore can prevent each player's delay operation or long-time thinking itself, the minimizing stand-by period because when the process stipulated time was above, this player's operation input just was restricted.
In addition, game device also can possess display part, it stores under the situation of the step preface information of representing this player in step preface storage part, if should the elapsed time at this below threshold time, then can corresponding image of operating time at screen displayed and this, if should the elapsed time greater than this threshold time, then screen displayed with can reduce long time time of surpassing than this operating time from this after corresponding image of time.
Utilize these to constitute and since the player can identification can the operating time minimizing, therefore can prevent player's delay operation or long-time thinking itself, the minimizing stand-by period.
The number of times that the step preface turns back to this player also can be inferred before this game in the configuration part, with can the operating time with this time after divided by this number of times set as this threshold time.
Utilize these to constitute,, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period owing to can reduce the operating time than the long time of this overtime of calculating based on the threshold time that sets.
Time renewal portion can be to the function f () of this time application specifies that surpasses and obtains time of this length,
This function f () can be made as
f(x)=px(p>1);
f(x)=px n(p>1、n>1);
f(x)=p·exp(qx)(pq>1、q>0)
In any.
Utilize these to constitute, more than the time that can reduce the operating time, therefore can prevent player's delay operation or long-time thinking itself, reduce the stand-by period above threshold time.If, then can just reduce the operating time soon more because p, q and n are big more numbers, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.And p and n are the numbers greater than 1, and q is the number greater than 0.In addition, p and q long-pending be number greater than 1.
The portion that accepts also can possess the indication of prolongation and accept portion, and it accepts the prolongation indication of the meaning that should prolong this threshold time from this player before accepting from this player's input and before this elapsed time arrives this threshold time.
Also can be that has accepted under the situation of this prolongation indication in the utilization prolongation indication portion of accepting the configuration part, this threshold time is prolonged the time expand of stipulating,
Time renewal portion has accepted under the situation of should prolongations indicating utilize prolonging the indication portion of accepting, according to make this can reduce the operating time than this regulation time expand length the mode of time, update time storage part.
Utilize these to constitute,, therefore can prevent each player's delay operation or long-time thinking itself, reduce the stand-by period owing to can reduce the operating time more than the time that has prolonged threshold time.
In order to reach above-mentioned purpose, the game control method of other viewpoint of the present invention be have time storage part, step preface storage part, accept portion, promotion part, configuration part, elapsed time instrumentation portion, time renewal portion the game control method carried out of game device, possess: accept step, forward step, setting step, elapsed time timing step, time step of updating.
In the time storage part, the storage player's can the operating time.
In step preface storage part, whether storage representation is the step preface information of this player's step preface.
In accepting step, in step preface storage part, store under this player's of expression the situation of step preface information, accept input by the portion of accepting from this player.
In forward step, when the portion of accepting accepted input from this player, the step preface information updating that will be stored in this player of expression in the step preface storage part by the promotion part was next player's of expression a step preface information, makes this recreation propelling based on this input.
In setting step, can the operating time by the configuration part based on being stored in the time storage part this, set the threshold time of regulation.
In elapsed time instrumentation step, the time point that elapsed time instrumentation portion instrumentation this step preface information from be stored in step preface storage part is updated to this player's of expression step preface information plays the elapsed time till the time point that is updated to the step preface information of representing next player.
In the time step of updating, under this elapsed time surpasses the situation of this threshold time, by time renewal portion according to making this mode that can reduce the time longer the operating time come storage part update time than this time that surpasses.
In order to reach above-mentioned purpose, the storage of the information recording carrier of other viewpoint of the present invention is used to program that computer is played a role as above-mentioned game device.In addition, the storage of the information recording carrier of other viewpoint of the present invention is used to make computer to carry out the program of above-mentioned game control method.
In order to reach above-mentioned purpose, the program of other viewpoint of the present invention is according to computer is constituted as the mode that above-mentioned game device plays a role.In addition, the program of other viewpoint of the present invention constitutes according to the mode that makes computer carry out above-mentioned game control method.
In addition, program of the present invention can be recorded in the information recording carrier that computers such as mini disc, floppy disk, hard disk, photomagneto disk, digital recording dish, tape, semiconductor memory can read.Said procedure can be independent of the computer ground of this program of execution via computer communication network issue, sale.In addition, above-mentioned information recording carrier can be independent of this computer ground issue, sell.
The invention effect
According to the present invention, can when alternatively operating, a plurality of players prevent each player's delay operation or long-time thinking itself, reduce the stand-by period.
Description of drawings
Fig. 1 is the schematic diagram that the summary of the typical information processor of the expression game device of realizing embodiments of the present invention etc. constitutes.
Fig. 2 is the key diagram that the summary of expression game device constitutes.
Fig. 3 is the figure of the display frame example imagined in the present embodiment of expression.
Fig. 4 is the flow chart of the action of explanation game device.
Fig. 5 is the summary pie graph of expression via the connection of the game device of communication network.
Fig. 6 is the expression elapsed time and the figure of relation that can the operating time.
Fig. 7 is the figure of the expression concrete example that can reduce the operating time.
Wherein, 100-information processor, 101-CPU, 102-ROM, 103-RAM, 104-interface, the 105-controller, 106-external memory storage, 107-DVD-ROM driver, the 108-image processing part, 109-acoustic processing portion, 110-NIC, the 200-game device, 201-time storage part, 202-step preface storage part, 203-accepts portion, 204-configuration part, 205-elapsed time instrumentation portion, the 206-promotion part, 207-time renewal portion, 208-display part, 300-display frame, 301-pointer, the board that 302-player holds, the board that 303-player gets, the board that 304-player touches, the special propelling button of 305-, 306-time lengthening button, the board that other player of 307-holds, the board that other player of 308-gets, 309-can the operating time, the 310-elapsed time, the 311-overtime.
The specific embodiment
Below, one of embodiment of game device of the present invention is described, yet this embodiment is used to make principle of the present invention to understand easily, scope of the present invention is not limited by following embodiment, and other embodiment after those skilled in the art suitably replace the formation of following embodiment also is contained in the scope of the present invention.
(embodiment 1)
At first, Fig. 1 of the summary formation of the typical information processor of the game device of reference expression realization embodiments of the present invention describes.
Information processor 100 possesses: CPU (Central Processing Unit) 101, ROM (Read Only Memory) 102, RAM (RandomAccess Memory) 103, interface 104, controller 105, external memory storage 106, DVD (Digital Versatile Disk)-ROM driver 107, image processing part 108, acoustic processing portion 109, NIC (Network InterfaceCard) 110.
And, be installed on the DVD-ROM driver 107 by storing the recreation program of usefulness and the DVD-ROM of data, connect the power supply of information processor 100, carry out this program, realize the game device of present embodiment.
The action of CPU101 control information treating apparatus 100 integral body is connected with each inscape and exchanges control signal or data.
Among the ROM102, record the IPL (Initial ProgramLoader) that carries out behind power connection, the program that CPU101 will be recorded among the DVD-ROM reads among the RAM103 and execution.In addition, in ROM102, record the program or the various data of operating system essential for the action of information processor 100 integral body control, CPU101 reads these programs etc. and carry out.
RAM103 is the memory that is used for temporarily storing data or program, keeps program or the data and the essential data for the propelling of recreation of reading from DVD-ROM.
Carry out the operation input of carrying out when playing via controller 105 accepted users that interface 104 connects.For example, on controller 105, dispose A button, B button, X button, Y button or represent all directions button (directionkeys) of 4 directions etc.Like this, in case these buttons are pressed by the user, will accept the operation input corresponding with the button of being pressed.
In the external memory storage 106 that connects via interface 104 disassembled and assembled freely ground, can store the data etc. of daily record (record) of data, the communication of the advanced state of expression recreation with rewriting.The user just can suitably be recorded in these data in the external memory storage 106 by indicating input via controller 105.
Among the DVD-ROM in being installed on DVD-ROM driver 107, record and be used for realizing the program and the subsidiary view data or the voice data of recreation of playing.Utilize the control of CPU101,107 couples of DVD-ROM that are installed on wherein of DVD-ROM driver read processing, read essential program or data, and they temporarily are stored among RAM103 etc.
Image processing part 108 is recorded in it in frame memory (not shown) that image processing part 108 possesses after the data that will read from DVD-ROM utilize image operation processor (not shown) processing that CPU101 or image processing part 108 possess to handle.The image information that is stored in the frame memory is converted into vision signal on the synchronous opportunity of regulation, to monitor (not shown) output that is connected with image processing part 108.Like this, just can carry out various images shows.
And the image operation processor can be carried out the coincidence computing of images of 2 dimensions or α at high speed and mix and wait through computing, various saturation arithmetic.
In addition, can also carry out following computing at a high speed, that is, utilize Z buffer memory method to play up the polyhedron information that is disposed in virtual 3 dimension spaces, has added various texture informations, obtain looking down the polyhedral rendering image that is disposed at virtual 3 dimension spaces from the viewpoint position of regulation.
In addition, by CPU101 and the coordination of image operation processor, just can character string be tieed up image displayings in frame memory as 2, or be depicted in each polyhedron surface according to the font information of the shape that defines literal.Font information is recorded among the ROM102, yet also can utilize the font information that is recorded in the special use among the DVD-ROM.
The voice data that acoustic processing portion 109 will read from DVD-ROM is converted to analoging sound signal, output from the loudspeaker (not shown) that is attached thereto.In addition, under the control of CPU101, effect sound or music data that generation should produce in the propelling of recreation are exported corresponding with it sound from loudspeaker.
NIC110 is used for parts that information processor 100 is connected with computer communication networks (not shown) such as internets, by the parts of 10base-T/100BASE-T standard used when constituting LAN (Local Area Network), or be used to the analog modem that uses telephone wire to be connected with the internet, ISDN (Integrated Services Digital Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, be used to use cable modem that catv line is connected with the internet etc.; Constitute with the interface (not shown) of the intermediary that carries out they and CPU101.
In addition, information processor 100 also can followingly constitute, and, uses big volume, external storage devices such as hard disk that is, performance and ROM102, RAM103, external memory storage 106, is installed on the identical functions such as DVD-ROM in the DVD-ROM driver.
In addition, can also adopt following mode, that is, connect and to be used to accept from the keyboard of editor's input of user's character string or the input-output equipment such as mouse that are used to accept the appointment of all places and select input.
In addition, except the information processor 100 of present embodiment, also common computer (general personal computer etc.) can be used as game device of the present invention.For example, common computer is identical with above-mentioned information processor 100, possess CPU, RAM, ROM, DVD-ROM driver and NIC, possesses the image processing part that has than information processor 100 more easy functions, have hard disk as external memory, can utilize floppy disk, photomagneto disk, tape etc. in addition.In addition, not with controller, but keyboard or mouse etc. are used as input unit.In addition, after games are installed,, just can make it to play a role as game device in case carry out this program.
Below, short of note for game device 200, utilizes information processor shown in Figure 1 100 to be illustrated exactly.Game device 200 can suitably be replaced into the key element of common computer as required, and these embodiments also are contained in the scope of the present invention.
(formation of game device)
The game device 200 of present embodiment is to dispose estrade (mahjong table) in the Virtual Space as shown in Figure 3, utilizes the board that is disposed on this estrade to carry out the game device of mahjong.In the display frame 300 in being shown in monitor etc., exist: the button 301 that the player uses in order to play, the board 302 that the player holds, board 303 that the player gets, board 304 that the player touches, player for make this game over or make the special operation such as propelling step preface variation of recreation and board 308 that board 307 that the special propelling button 305 that uses, time lengthening button 306, other player hold, other player are got, can the operating time 309, elapsed time 310, overtime 311 etc.And, this game device 200 is not limited to mahjong, go for wanting player's step preface is provided with the situation of time restriction, for example go for the recreation that a plurality of players such as chess, go, chess or playing card (comprising that also human player is 1 people's computer fight) are operated successively.In addition, also to go for the player of solitaire (solitaire), Shanghai (registration mark) etc. be 1 recreation that the people operates to this game device 200.
The game device 200 of present embodiment also goes for during the situation that the above player of situation about fighting between the above player of situation that 1 people's player and the computer more than 1 fight, 2 people or 2 people and the computer more than 1 fight etc. plays.For example, in the recreation that 2 people as chess fight, it is the situation of computer for player, the opposing party of people that a side is arranged; The player's that both sides behave situation.In addition, in the recreation of more than 3 people as playing card, fighting, have that the player is 1 people, other is the situation of computer; The player is 2 people, other is for the situation of computer etc.In the method for using game device 200 to fight, have 2 game devices, 200 direct-connected situations or situation about as shown in Figure 5 communication networks such as a plurality of game devices 200 and internet being connected etc.
With reference to Fig. 2 the summary formation of the game device 200 of present embodiment is described.Game device 200 possesses: time storage part 201, step preface storage part 202, accept portion 203, configuration part 204, elapsed time instrumentation portion 205, promotion part 206, time renewal portion 207, display part 208.Each inscape to game device 200 describes below.And, though the function of each one is interrelated, yet for example undertaken under the situation of auto-action by the program behavior that makes the algorithm that adopts regulation, the portion of accepting 203 can be omitted etc., the employing of suitably changing each one according to purposes is whether.
And ROM102 and RAM103 etc. can play a role as time storage part 201, step preface storage part 202.Controller 105 grades can play a role as the portion of accepting 203.CPU101 etc. can play a role as configuration part 204, elapsed time instrumentation portion 205, promotion part 206, time renewal portion 207.Image processing part 108 grades can play a role as display part 208.
The time storage part 201 a plurality of players' of storage can operating time S.Here, what is called can operating time S be when carrying out this recreation each player for think deeply or operate and be endowed total hold the time.Even surpass under the situation of threshold time Z described later at player's think time etc., the player also can be able to operate in the scope of operating time S.In each player is playing a game (fight), surpass threshold time Z, when thinking deeply etc., can operating time S reduce based on the function f () of the regulation that is variable of the elapsed time t described later with elapsed time instrumentation portion 205 instrumentations.On the other hand, surpass under the situation of threshold time Z, just do not have situation about can operating time S reducing at elapsed time t.
What is called in step preface storage part 202 storage representations this recreation go on foot preface (for example touch board the step preface, bump the step preface of eating the board that other player gets etc.) the player be whose goes on foot preface information.Accept portion 203 by operation the player and make (situation that also comprises the automatic propelling processing of being undertaken by computer) under the situation about advancing of playing, step preface information is updated to the next player's of the step preface rule (for example the step preface of master, Nan Jia, Xi Jia, Bei Jia, inverse time stitching preface) of representing this recreation step preface information.And, identical with mahjong under the situation that game device 200 is applied to mahjong recreation in addition, based on general preface Policy Updates step in the step preface information of this recreation.For example, in the step preface rule of 2 people as chess to wartime, randomly or after utilize selecting decision defensive position on the offensive, from the offensive to defensive position, from defensive position to the step preface information of upgrading successively on the offensive.In addition, in the step preface rule when the recreation that 1 people as solitaire carries out, player's step preface lasts till this game over.
Accept portion 203 only accepts step preface (for example touch board and board, bump board, play a card etc.) from the player input, promotion part 206 is handed in this input.Accept portion 203 only accept from be stored in step preface storage part 202 in the corresponding player's of step preface information operation, at elapsed time t be (t≤Z), and under can the situation of operating time S, receive the step below the threshold time Z greater than 0 (S>0).For example, under the situation of player on the offensive, chess that computer is defensive position, the step preface information in being stored in step preface storage part 202 and on the offensive to is is at once only accepted portion 203 and is is just accepted operation from this player.In addition, even can operating time S be below 0,, accept portion 203 and also can accept operation from the player as long as elapsed time t is below the threshold time Z.
Certain threshold time Z is set in configuration part 204, or sets based on threshold time Z that can operating time S.Threshold time Z is the time that is provided with in order to make the player carry out the input operation of 1 hyposynchronization.Whether the elapsed time t according to input operation surpasses threshold time Z, and judging whether to reduce can operating time S.Threshold time Z sets in the scope of set upper limit time U at the lower limit time B of regulation.The number of times C (touching the board number of times) of step preface Resume Mission person before this game over is calculated by the rule based on this recreation in configuration part 204, for example will set as threshold time Z according to the time that max (S/C, B) or min (max (S/C, B), U) calculate.Because therefore the number of times C of this recreation for example also can turn to C=17 by constant for touching the board number of times.And threshold time, lower limit time B and upper limit time U can at random set according to difficulty of playing or kind etc.
The elapsed time t of the time point of the input that the time point that the step preface information of elapsed time instrumentation portion 205 instrumentations from be stored in step preface storage part 202 is updated finishes to go on foot to the player via the portion's of accepting 203 step preface.The time point of elapsed time instrumentation portion 205 input that finishes to go on foot this player finishes the instrumentation of elapsed time t, the instrumentation of continuation elapsed time t under the situation of the input that not have step.In addition, the elapsed time, instrumentation portion 205 bumped when eating board that other player gets etc. this player, also can instrumentation elapsed time t.That is to say, in the time started of instrumentation elapsed time t point, the time point that also comprises input operations such as this player can bump surpasses under the situation of threshold time Z at this elapsed time t, can reduce the official hour of calculating based on function f described later () by operating time S.
The input from the portion of accepting 203 is accepted in promotion part 206, and the step preface information based on preface Policy Updates step in step preface storage part 202 of this recreation makes this recreation propelling based on this input.Accept portion 203 by operation the player and make (situation that also comprises the automatic propelling processing of being undertaken by computer) under the situation about advancing of playing, step preface information is updated to the next player's of the step preface rule (for example the step preface of master, Nan Jia, Xi Jia, Bei Jia, inverse time stitching preface) of representing this recreation step preface information.In this step preface rule, also comprise by bump, eat, thick stick etc. and will go on foot the situation that the propelling step preface of preface changes.And, identical with mahjong under the situation that game device 200 is applied to mahjong recreation in addition, based on general preface Policy Updates step in the step preface information of this recreation.
Time renewal portion 207 is based on being the function f () of the regulation of variable with elapsed time t (overtime), and minimizing can operating time S.Can operating time S as shown in Figure 6, do not reduce under the situation in elapsed time t is the scope of threshold time Z.Yet, when elapsed time t surpasses threshold time Z, can just begin to reduce by operating time S.Minimizing degree that can operating time S changes to (4) based on following formula (1).Time renewal portion 207 makes the processing that can operating time S reduces of time storage part 201 based on formula (1) to (4).Here, t-Z represents the overtime counted from threshold time Z.
S=S-f(t-Z)...(1)
Wherein, t>Z
Here, function f () is represented by following formula (2) to (4).
f(x)=px(p>1);...(2)
f(x)=px n(p>1、n>1);...(3)
f(x)=p·exp(qx)(pq>1、q>0)...(4)
Wherein, x=t-Z
Formula (1) be according to think deeply the player, the elapsed time t of operation etc. surpasses under the situation of threshold time Z, the formula that the mode that minimizing can operating time S is stipulated.Formula (2) to (4) is a regulation as the punishment to the player that carried out operation that elapsed time t surpasses threshold time Z etc., which kind of degree to make the formula that can operating time S reduces with.
In formula (2), can reduce linearly by operating time S, therefore irrelevant with the length of the elapsed time t that has surpassed threshold time Z, punishment is effectively.On the other hand, in formula (3) and (4), can operating time S press exponential function (progression ground) and reduce, therefore effective especially to punishment considerably beyond the operation of threshold time Z.Promptly, under the situation that is formula (3) and (4), at operation (elapsed time t is under the situation of threshold time Z) considerably beyond threshold time Z, make operating time S to be 0 immediately, on the other hand, at just over the multi-pass operation of threshold time Z (elapsed time t has under several times the situation just over threshold time Z), can reduce at leisure by operating time S.
Below, the concrete example of function f () is described.With overtime x (=t-Z) be shown among Fig. 7 with relation table that can operating time S.Formula (2) is for example set p, q and n suc as formula (2a) to formula (4) shown in formula (4a).
Can operating time S, function f () sets as followsly.
S=30 (second);
S=S-f(x);...(1a)
f(x)=2x;...(2a)
f(x)=0.4x 2;...(3a)
f(x)=0.6exp(0.6x);...(4a)
As shown in this figure, as can be known along with overtime x increases, can reduce by operating time S.(2a) compares with formula, in formula (3a) or (4a), can become below 0 soon by operating time S.
As mentioned above,, therefore can prevent each player's delay operation etc., reduce the stand-by period owing to, can reduce soon by operating time S by utilizing the function f () of regulation.
The player surpasses threshold time Z the player, operates etc. under the situation, owing in next time later step preface, can reduce by operating time S, therefore can prevent each player's delay operation or long-time thinking itself, the minimizing stand-by period.
And time renewal portion 207 also can carry out appending the time (Z-t) based on following formula (5) under the situation of elapsed time t≤threshold time Z, makes the processing that can operating time S increases.
S=S+p(Z-t)(p≥1)...(5)
Display part 208 as shown in Figure 3 can operating time S, elapsed time t, step preface information and be shown in the monitor based on their information etc.Display part 208 for example shows under the situation of elapsed time t≤threshold time Z can operating time S, shows S-f (t-Z) under the situation of elapsed time t>threshold time Z.
(action of game device)
Below, the action to game device 200 describes with reference to the flow chart of Fig. 4.
Begin recreation in case the power supply of game device 200 is switched on, step preface storage part 202 is just stored the step preface information based on the player of the step preface rule decision of this recreation.Promotion part 206 advances recreation based on this game rule, and whether differentiate is player's step preface (step S11).
In this recreation, a board of the board 307 that will hold by other player is got in the board of getting 308, is updated to the step preface of representing this player from other player and will go on foot preface information.Then, operate pointer 301 and behind the board 304 that obtains to touch, select an input that board goes on foot of board 302 that input holds or the board of touching 304 by utilizing pointer 301 this player.In addition, the player also can select an input that goes on foot of the special propelling button 305 of input by utilizing pointer 301.In case carried out the input in step, then, advanced this recreation according to the counterclockwise step preface preface of more changing step.By importing the step, and further upgrade step preface information, the propelling of should playing by other player.By carrying out above process repeatedly, and the propelling of should playing.
In present step preface (step S11: not), transfer to step S11, the propelling of should playing under player's the situation of step preface.Step preface information in being stored in step preface storage part 202 is not under this player's of expression the situation of step preface, even this player operates pointer 301, selects the input step, accepts portion 203 and can not accept this input yet.
Become under player's the situation of step preface (step S11: be) instrumentation (step S12) of the elapsed time 205 beginning elapsed time t of instrumentation portion in present step preface.When the step, preface information was updated at every turn, all since 0 (zero) instrumentation elapsed time t once more.Display part 208 also can be as shown in Figure 3, can the operating time 309, elapsed time 310, overtime 311 etc. be shown in the monitor.Here, can be shown the time of expression S-f (t-z) operating time 309, the elapsed time 310 is shown the time of expression t, and overtime 311 is shown the time of expression t-z.
Then, accept portion 203 whether differentiate elapsed time t for the threshold time Z of regulation with the interior input (step S13) that exists from player's step.This be because, time renewal portion 207 according to elapsed time t whether surpass that threshold time Z upgrades this player can operating time S.And, accept portion 203 being not step of this player during preface, do not accept input operation from the player.
Elapsed time t the threshold time Z of regulation with interior have from the situation of the input in step of player under (step S13: be), step preface information is upgraded based on this game rule in promotion part 206, makes this recreation propelling (step S14).
Elapsed time t the threshold time Z of regulation with interior not situation from the input in step of player under (step S13: not), time renewal portion 207 differentiate be stored in the time storage part 201 can operating time S whether greater than 0 (zero) (S>0) (step S15).
Can operating time S greater than 0 situation under (step S15: be), time renewal portion 207 makes and can reduce (step S16) by operating time S based on being the function f () of the regulation of variable with overtime (t-Z).At first, the instrumentation of the elapsed time 205 continuation elapsed time t of instrumentation portion is until the input that finishes to go on foot via 203 these players of the portion of accepting.Then, time renewal portion 207 is based on be the function f () of variable with the overtime (t-Z) that surpasses threshold time Z, updated stored in time storage part 201 can operating time S, make it minimizing.Can operating time S along with the increase continuous decrease of overtime (t-Z), until the time point of the end of input in step.Then, when the end of input in step, promotion part 206 advances this recreation based on the input from step of this player.
Can arrive in the formula (4) minimizing degree difference in the formula of setting as the function f () of regulation (2) by operating time S.Owing to can reduce linearly by operating time S, therefore no matter surpassing the length of the elapsed time t of threshold time Z in the formula (2), all is effective as punishment.Yet, in formula (3) and the formula (4) owing to can operating time S exponential function ground (progression ground) reduce, therefore particularly as concerning far above effective the punishment of the operation of threshold time Z.That is to say, under the situation of formula (3) and (4), for the operation (elapsed time t is the situation more than threshold time Z significantly) that surpasses threshold time Z far away, can become 0 immediately by operating time S, yet, can will reduce at leisure by operating time S for the operation repeatedly that surpasses threshold time Z slightly (have elapsed time t the situation when threshold time Z is above) several times slightly.
In step S16, make the time point that can operating time S becomes (S≤0) below 0 increasing because of overtime (t-Z), also can be identical with step S17 described later, promotion part 206 is judged to this player failure and finishes this recreation, and recreation is advanced.
Can operating time S be (step S15: not) under the situation below 0, owing to can operating time S be below 0, and elapsed time t surpasses threshold time Z, therefore think that not promotion part 206 is judged to this player failure and finishes this recreation (step S17) from the input in step of this player.
In addition, the board that promotion part 206 for example also can directly get the board of touching, will select now gets, infer out board not and get etc., automatically generates the input in this player's step, makes this recreation forcibly advance (step S17).The method of utilizing promotion part 206 automatically to generate the step can at random be set.
Utilize above processing, when a plurality of players alternatively operate, can prevent each player's delay operation etc., reduce the stand-by period.
(embodiment 2)
In the above-described embodiment, the situation for the player can prolong button 306 operating time has illustrated variety of way, and present embodiment is the mode of relevant its mutation.That is, advance swimmingly in order to play, preferably the player is not absorbed in long-time thinking.In the above-mentioned embodiment, when the time (elapsed time) of considering the step surpasses threshold time, by reducing the time longer than this overtime the operating time, apply a kind of punishment, self-disciplining ground suppresses the situation that the player is absorbed in long-time thinking.
Present embodiment is absorbed under the situation of long-time thinking having expressed the player, by notifying this meaning to other player to a certain degree to make it to know the propelling of recreation, suppress other player's impatience etc., and the player who is absorbed in long-time thinking is applied to a certain degree punishment, but by alleviating this punishment than the situation that surpasses threshold time with doing nothing, and
(1) shorten the time of considering the step as far as possible,
(2) under the situation of wanting to consider carefully,, urge the player naturally according to the mode of expressing the meaning that is absorbed in long-time thinking in advance.
At first, the player can prolong the operating time button 306 during be restricted to elapsed time t and surpass before the threshold time Z.This is in order to urge according to the mode of expressing the meaning that is absorbed in long-time thinking in advance.Typical situation is, can be before which input select in step the operating time number of times that prolongs button 306 be made as and be no more than 1 time, for respectively going on foot for the preface of oneself, the number of times that can carry out time lengthening is made as 1 time.
Before elapsed time t surpasses threshold time Z, when the player has operated time lengthening button 306,, make threshold time Z increase the time expand of regulation for this step preface, on the other hand, time renewal portion 207 is from reducing official hour (to the Penalty time that prolongs) the operating time S.
For example, time expand and Penalty time are being made as under the situation about equating, threshold time Z are being prolonged with time expand T and when being made as (Z+T), time renewal portion 207 will will be able to be made as (S-T) that has reduced time T by operating time S.But, suppress the use of time lengthening button 306 naturally in order to urge the player, preferably Penalty time is set longer than time expand.
In addition, in a single day long-time thinking is to surpassing under the situation of threshold time after carrying out time lengthening, just make and to reduce this overage by operating time S, the reduction of this moment can be as mentioned above, the result of function f () has been used in employing to overtime, can also make and to reduce the time less time that Billy calculates with function f () by operating time S as the compensation of having predicted time lengthening.But, under this situation,, just can suppress the player and be absorbed in long-time thinking by making the amount that minimizing can operating time S longer than overtime.
Under the situation that applies the present invention to network fight etc., when certain player has operated time lengthening button 306, preferably this meaning is notified other player.Like this, other player just can be to the slack-off generation mental preparation of propelling meeting in this step preface recreation, thereby can suppress impatient degree.
And the present invention is not limited to above-mentioned embodiment, can adopt various distortion and application.
Also can in the portion of accepting 203, as shown in Figure 3, time lengthening button 306 be set as one of function.Operated the player under the situation of time lengthening button 306, can not use formula (1) to the formula shown in (4), but be made as S=S-(t-Z), can reduce overtime part (t-Z) by operating time S.In addition, in order to prevent to delay operation, also can limit the number of times that the player can use the time lengthening button 306 of (selection).In addition, also can with the 306 operated times of time lengthening button accordingly, from reducing the stipulated time the operating time S.For example, under near the situation the 306 operated times of time lengthening button are threshold time Z, can make and operating time S minimizing to wait processing based on function f ().
Display part 208 also can not only will be able to operating times 309 grade be shown in the display frame 300, and utilizes sound or luminous etc. notify overtime etc. to the player.That in addition, also can change volume, light according to the amount that surpasses of time lights number of times etc.
By can operating time S based on the residue of end (end) time point of this recreation, give stage property used in score in this recreation or the recreation etc. to the player, just can prevent each player's delay operation etc., the minimizing stand-by period.
And, for the application, advocate to be willing to priority 2008-058547 number as the basis with Japanese patent application laid, the content of this basis application is all included among the application.
The industrial possibility of utilizing
As above shown in the explanation, according to the present invention, the delay operation that is suitable for when a plurality of players alternatively operate, preventing each player etc. be can provide, game device, game control method, information recording carrier and the program of stand-by period reduced.

Claims (10)

1. game device is characterized in that possessing:
Time storage part (201), its storage player's can the operating time;
Step preface storage part (202), whether its storage representation is the step preface information of this player's step preface;
Accept portion (203), it stores in described step preface storage part (202) under the situation of the step preface information of representing this player, accepts the input from this player;
Promotion part (206), it is when the described portion (203) that accepts when having accepted input from this player, to be stored in the step preface information of the step preface information updating of this player of expression in the described step preface storage part (202), advance this recreation based on this input for next player of expression;
Configuration part (204), it can the operating time based on being stored in the described time storage part (201) this, sets the threshold time of regulation;
Elapsed time instrumentation portion (205), its instrumentation this step preface information from be stored in described step preface storage part (202) is updated to the elapsed time that this player's of expression the time point of step preface information plays the time point of the step preface information that is updated to next player of expression;
Time renewal portion (207), it surpassed under the situation of this threshold time in this elapsed time, according to making this mode that can reduce the time longer than this time that surpasses the operating time upgrade described time storage part (201).
2. game device according to claim 1 is characterized in that,
Described promotion part (206), this can the operating time less than 0 and before this elapsed time arrives this threshold time the described portion (203) that accepts do not accept under the situation from this player's input, make this game over.
3. game device according to claim 1 is characterized in that,
Described promotion part (206), this can the operating time less than 0 and before this elapsed time arrives this threshold time, accept portion (203) and do not accept under the situation from this player's input, automatically generate this input, upgrade described step preface storage part (202), advance this recreation based on the input of this generation.
4. game device according to claim 1 is characterized in that,
Also possesses display part (208), this display part (208) stores in described step preface storage part (202) under the situation of the step preface information of representing this player, if should the elapsed time at this below threshold time, then can corresponding image of operating time at screen displayed and this, if should the elapsed time greater than this threshold time, then screen displayed with can reduce long time time of surpassing than this operating time from this after corresponding image of time.
5. game device according to claim 1 is characterized in that,
The number of times that the step preface turns back to this player is inferred before this game in described configuration part (204), with can the operating time with this time after divided by this number of times set as this threshold time.
6. game device according to claim 1 is characterized in that,
Described time renewal portion (207) is to the function f () of this time application specifies that surpasses and obtain time of this length,
This function f () is
f(x)=px(p>1);
f(x)=px n(p>1、n>1);
f(x)=p·exp(qx)(pq>1、q>0)
In any.
7. game device according to claim 1 is characterized in that,
The described portion (203) that accepts also possesses the portion (306) that accepts that indicates that prolongs, this prolongation indication was accepted portion (306) before the input of accepting from this player, and before this elapsed time arrives this threshold time, accept the prolongation indication of the meaning that should prolong this threshold time from this player;
Described configuration part (204) is accepted portion (306) in described prolongation indication and is accepted under the situation of this prolongation indication, and this threshold time is prolonged the time expand of regulation,
Described time renewal portion (207) accepts portion (306) in described prolongation indication and accepts under the situation of this prolongation indication, according to making this can reduce the mode of the time longer than the time expand of this regulation the operating time, upgrades described time storage part (201).
8. game control method, it is the game control method that has time storage part (201), step preface storage part (202), accepts the game device execution of portion (203), promotion part (206), configuration part (204), elapsed time instrumentation portion (205), time renewal portion (207), it is characterized in that
In described time storage part (201), the storage player's can the operating time,
In described step preface storage part (202), whether storage representation is the step preface information of this player's step preface,
Possess:
Accept step, in described step preface storage part (202), store under this player's of expression the situation of step preface information, accept input from this player by the described portion (203) that accepts;
Forward step, when the described portion (203) that accepts when accepting input from this player, to be stored in the step preface information of the step preface information updating of this player of expression in the described step preface storage part (202) by described promotion part (206), and this recreation be advanced based on this input for next player of expression;
Set step, can the operating time by described configuration part (204) based on being stored in the described time storage part (201) this, set the threshold time of regulation;
Elapsed time instrumentation step is updated to the elapsed time that this player's of expression the time point of step preface information plays the time point of the step preface information that is updated to next player of expression by described elapsed time instrumentation portion (205) instrumentation this step preface information from be stored in described step preface storage part (202);
The time step of updating, under this elapsed time surpasses the situation of this threshold time, by described time renewal portion (207) according to making this mode that can reduce the time longer the operating time upgrade described time storage part (201) than this time that surpasses.
9. an information recording carrier that has program stored therein is characterized in that, makes computer as playing a role as the lower part, that is,
Time storage part (201), the storage player's can the operating time;
Step time storage part (202), whether storage representation is this player's inferior step time information of step;
Accept portion (203), in time storage part (202) of described step, store under the situation of the step time information of representing this player, accept input from this player;
Promotion part (206), when the described portion (203) that accepts when accepting input from this player, be about to be stored in the step time information of the step time information updating of this player of expression in time storage part (202) of described step, this recreation advanced based on this input for next player of expression;
Configuration part (204) can the operating time based on being stored in the described time storage part (201) this, sets the threshold time of regulation;
Elapsed time instrumentation portion (205), instrumentation this step from be stored in time storage part (202) of described step time information is updated to the elapsed time that the time point of this player's of expression step time information plays the time point of the inferior information of step that is updated to next player of expression;
Time renewal portion (207) surpassed under the situation of this threshold time, according to making this mode that can reduce the time longer than this time that surpasses the operating time upgrade described time storage part (201) in this elapsed time.
10. a program is characterized in that, computer is played a role as following part, that is,
Time storage part (201), the storage player's can the operating time;
Step time storage part (202), whether storage representation is this player's inferior step time information of step;
Accept portion (203), in time storage part (202) of described step, store under the situation of the step time information of representing this player, accept input from this player;
Promotion part (206), when the described portion (203) that accepts when accepting input from this player, be about to be stored in the step time information of the step time information updating of this player of expression in time storage part (202) of described step, this recreation advanced based on this input for next player of expression;
Configuration part (204) can the operating time based on being stored in the described time storage part (201) this, sets the threshold time of regulation;
Elapsed time instrumentation portion (205), instrumentation this step from be stored in time storage part (202) of described step time information is updated to the elapsed time that the time point of this player's of expression step time information plays the time point of the inferior information of step that is updated to next player of expression;
Time renewal portion (207) surpassed under the situation of this threshold time, according to making this mode that can reduce the time longer than this time that surpasses the operating time upgrade described time storage part (201) in this elapsed time.
CN2009800005727A 2008-03-07 2009-03-04 Game device, method for controlling game, information recording medium and program Expired - Fee Related CN101754787B (en)

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