CN101090755B - 模拟体验装置 - Google Patents
模拟体验装置 Download PDFInfo
- Publication number
- CN101090755B CN101090755B CN200580045214XA CN200580045214A CN101090755B CN 101090755 B CN101090755 B CN 101090755B CN 200580045214X A CN200580045214X A CN 200580045214XA CN 200580045214 A CN200580045214 A CN 200580045214A CN 101090755 B CN101090755 B CN 101090755B
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- speed processor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/0002—Remote monitoring of patients using telemetry, e.g. transmission of vital signals via a communication network
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B23/00—Exercising apparatus specially adapted for particular parts of the body
- A63B23/035—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
- A63B23/04—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
- A63B23/0405—Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs involving a bending of the knee and hip joints simultaneously
- A63B23/0458—Step exercisers without moving parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0028—Training appliances or apparatus for special sports for running, jogging or speed-walking
- A63B69/0035—Training appliances or apparatus for special sports for running, jogging or speed-walking on the spot
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/0096—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load using performance related parameters for controlling electronic or video games or avatars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0644—Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2230/00—Measuring physiological parameters of the user
- A63B2230/75—Measuring physiological parameters of the user calorie expenditure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/22—Dancing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
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- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Multimedia (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Life Sciences & Earth Sciences (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Orthopedic Medicine & Surgery (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Heart & Thoracic Surgery (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Rehabilitation Therapy (AREA)
- Biophysics (AREA)
- Pathology (AREA)
- Biomedical Technology (AREA)
- Veterinary Medicine (AREA)
- Medical Informatics (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Animal Behavior & Ethology (AREA)
- Public Health (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
Applications Claiming Priority (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US63967004P | 2004-12-28 | 2004-12-28 | |
| US60/639,670 | 2004-12-28 | ||
| JP2005118149 | 2005-04-15 | ||
| JP118149/2005 | 2005-04-15 | ||
| JP2005121238 | 2005-04-19 | ||
| JP121238/2005 | 2005-04-19 | ||
| PCT/JP2005/024216 WO2006070914A1 (en) | 2004-12-28 | 2005-12-26 | Simulated experience apparatus, energy consumption calculation method, squatting motion detection apparatus, exercise assist apparatus, animation method, exercise amount management apparatus, athletic ability measurement apparatus, reflexes ability measurement apparatus, and audio-visual system |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN101090755A CN101090755A (zh) | 2007-12-19 |
| CN101090755B true CN101090755B (zh) | 2011-04-20 |
Family
ID=39523320
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN200580045214XA Expired - Fee Related CN101090755B (zh) | 2004-12-28 | 2005-12-26 | 模拟体验装置 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080139307A1 (enExample) |
| EP (1) | EP1874414A4 (enExample) |
| JP (1) | JP4830482B2 (enExample) |
| CN (1) | CN101090755B (enExample) |
| WO (1) | WO2006070914A1 (enExample) |
Families Citing this family (67)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
| US20060211495A1 (en) * | 2005-03-18 | 2006-09-21 | Ronmee Industrial Corporation | Human-machine interactive virtual game control apparatus |
| JP4046754B1 (ja) * | 2006-08-25 | 2008-02-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、報知方法、および、プログラム |
| US7771320B2 (en) * | 2006-09-07 | 2010-08-10 | Nike, Inc. | Athletic performance sensing and/or tracking systems and methods |
| WO2008041346A1 (en) * | 2006-09-29 | 2008-04-10 | Ssd Company Limited | Local brain training device |
| US8123527B2 (en) * | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
| JP4238270B2 (ja) * | 2007-02-09 | 2009-03-18 | 株式会社コナミデジタルエンタテインメント | ゲーム端末、難度設定装置、プログラムおよび記録媒体 |
| JP5055548B2 (ja) * | 2007-03-12 | 2012-10-24 | 新世代株式会社 | 運動支援装置及びコンピュータプログラム |
| WO2008129843A1 (ja) * | 2007-03-27 | 2008-10-30 | Ssd Company Limited | タイミング制御装置、情報処理装置及び動作指示装置 |
| JPWO2008120477A1 (ja) * | 2007-04-03 | 2010-07-15 | 新世代株式会社 | 歩行訓練装置及び歩行訓練方法 |
| WO2008126419A1 (ja) * | 2007-04-10 | 2008-10-23 | Ssd Company Limited | 運動支援方法 |
| US7833135B2 (en) * | 2007-06-27 | 2010-11-16 | Scott B. Radow | Stationary exercise equipment |
| US8272954B2 (en) | 2007-07-03 | 2012-09-25 | Ssd Company Limited | Foot input type brain training device and computer program |
| US8702430B2 (en) | 2007-08-17 | 2014-04-22 | Adidas International Marketing B.V. | Sports electronic training system, and applications thereof |
| US8221290B2 (en) | 2007-08-17 | 2012-07-17 | Adidas International Marketing B.V. | Sports electronic training system with electronic gaming features, and applications thereof |
| US7766794B2 (en) * | 2007-11-02 | 2010-08-03 | Microsoft Corporation | Mobile exercise enhancement with virtual competition |
| US8892999B2 (en) * | 2007-11-30 | 2014-11-18 | Nike, Inc. | Interactive avatar for social network services |
| WO2009102813A2 (en) | 2008-02-14 | 2009-08-20 | Infomotion Sports Technologies, Inc. | Electronic analysis of athletic performance |
| JP5440827B2 (ja) * | 2008-04-30 | 2014-03-12 | 株式会社セガ | ゲーム装置、キャラクタの移動制御方法 |
| US8113991B2 (en) * | 2008-06-02 | 2012-02-14 | Omek Interactive, Ltd. | Method and system for interactive fitness training program |
| JP6029255B2 (ja) | 2008-07-03 | 2016-11-24 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
| US8235870B2 (en) | 2008-08-15 | 2012-08-07 | Phresh, Llc | Method and apparatus for integrating physical exercise and interactive multimedia |
| US8025606B2 (en) * | 2008-08-15 | 2011-09-27 | Phresh, Llc | Method and apparatus for integrating physical exercise and interactive multimedia |
| US7980997B2 (en) * | 2008-10-23 | 2011-07-19 | University Of Southern California | System for encouraging a user to perform substantial physical activity |
| EP2198937A1 (en) * | 2008-12-16 | 2010-06-23 | Koninklijke Philips Electronics N.V. | Sound steps |
| US20100156760A1 (en) * | 2008-12-19 | 2010-06-24 | At&T Intellectual Property I, L.P. | Motion controlled multimedia content viewing method and system |
| CA2748037C (en) * | 2009-02-17 | 2016-09-20 | Omek Interactive, Ltd. | Method and system for gesture recognition |
| CN102481478B (zh) | 2009-03-27 | 2015-06-03 | 英福摩迅运动科技公司 | 监测体育锻炼事件 |
| JP5552252B2 (ja) * | 2009-04-02 | 2014-07-16 | 任天堂株式会社 | 情報処理システム、プログラム、および情報処理装置 |
| JP5599156B2 (ja) * | 2009-04-02 | 2014-10-01 | 任天堂株式会社 | 情報処理システム、プログラム、および情報処理装置 |
| WO2010133988A1 (en) * | 2009-05-19 | 2010-11-25 | Koninklijke Philips Electronics N.V. | Tactile exercise mat |
| JP5504818B2 (ja) * | 2009-10-23 | 2014-05-28 | ソニー株式会社 | 動作関連演算装置、動作関連演算方法、プログラム、動作関連再生システム |
| JP5418158B2 (ja) * | 2009-11-09 | 2014-02-19 | 富士ゼロックス株式会社 | 情報処理システム及びプログラム |
| US8639020B1 (en) | 2010-06-16 | 2014-01-28 | Intel Corporation | Method and system for modeling subjects from a depth map |
| CN102462953B (zh) * | 2010-11-12 | 2014-08-20 | 深圳泰山在线科技有限公司 | 一种基于计算机的跳跃运动实现方法及系统 |
| JP5790914B2 (ja) * | 2011-01-11 | 2015-10-07 | セイコーエプソン株式会社 | 変形量算出装置及び変形量算出方法 |
| US20120237904A1 (en) * | 2011-03-18 | 2012-09-20 | Paula Alicea | Interactive Educational Mat |
| US11048333B2 (en) | 2011-06-23 | 2021-06-29 | Intel Corporation | System and method for close-range movement tracking |
| JP6074170B2 (ja) | 2011-06-23 | 2017-02-01 | インテル・コーポレーション | 近距離動作のトラッキングのシステムおよび方法 |
| USD662514S1 (en) | 2011-08-31 | 2012-06-26 | Nike, Inc. | Display screen with icon |
| USD662947S1 (en) | 2011-08-31 | 2012-07-03 | Nike, Inc. | Display screen with animated icon |
| KR20130031469A (ko) | 2011-09-21 | 2013-03-29 | 삼성전자주식회사 | 3차원 모션 추적을 이용한 에너지 소비 계산장치 및 방법 |
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- 2005-12-26 US US11/722,718 patent/US20080139307A1/en not_active Abandoned
- 2005-12-26 EP EP05822425A patent/EP1874414A4/en not_active Withdrawn
- 2005-12-26 CN CN200580045214XA patent/CN101090755B/zh not_active Expired - Fee Related
- 2005-12-26 WO PCT/JP2005/024216 patent/WO2006070914A1/en not_active Ceased
- 2005-12-26 JP JP2005372755A patent/JP4830482B2/ja not_active Expired - Fee Related
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| CN1308270A (zh) * | 2000-01-24 | 2001-08-15 | 佳软有限公司 | 计算机的程序驱动装置 |
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Also Published As
| Publication number | Publication date |
|---|---|
| US20080139307A1 (en) | 2008-06-12 |
| JP2006320707A (ja) | 2006-11-30 |
| CN101090755A (zh) | 2007-12-19 |
| JP4830482B2 (ja) | 2011-12-07 |
| WO2006070914A1 (en) | 2006-07-06 |
| EP1874414A4 (en) | 2010-08-25 |
| EP1874414A1 (en) | 2008-01-09 |
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