WO2024082534A1 - 游戏的交互控制方法、装置及电子设备 - Google Patents

游戏的交互控制方法、装置及电子设备 Download PDF

Info

Publication number
WO2024082534A1
WO2024082534A1 PCT/CN2023/082205 CN2023082205W WO2024082534A1 WO 2024082534 A1 WO2024082534 A1 WO 2024082534A1 CN 2023082205 W CN2023082205 W CN 2023082205W WO 2024082534 A1 WO2024082534 A1 WO 2024082534A1
Authority
WO
WIPO (PCT)
Prior art keywords
control
combinable
controls
composite
game
Prior art date
Application number
PCT/CN2023/082205
Other languages
English (en)
French (fr)
Inventor
江阳晨
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Publication of WO2024082534A1 publication Critical patent/WO2024082534A1/zh

Links

Definitions

  • the present disclosure relates to the field of game technology, and in particular to a method, device and electronic device for interactive control of a game.
  • the purpose of the present disclosure is to provide a game interactive control method, device and electronic device to meet the diverse game operation needs of players, make game operations more convenient, and improve the game experience of players.
  • an embodiment of the present disclosure provides an interactive control method for a game, providing a graphical user interface through a terminal device; the graphical user interface displays a scene screen of a game scene where a controlled virtual object is located and a game operation area; the game operation area displays a plurality of operation controls; the operation controls are used to: control the controlled virtual object to perform a corresponding game function; the method comprises: responding to a control combination trigger event, displaying a plurality of combinable controls among a plurality of operation controls in a first display format; responding to a control combination operation, displaying a composite control of a plurality of target combinable controls corresponding to the control combination operation; responding to a touch operation acting on the composite control, controlling the controlled virtual object to continuously perform the game functions of the plurality of target combinable controls corresponding to the composite control.
  • an embodiment of the present disclosure provides an interactive control device for a game, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene screen of a game scene where a controlled virtual object is located and a game operation area; the game operation area displays multiple operation controls; the operation controls are used to: control the controlled virtual object to perform corresponding game functions; the device includes: a combinable control display module, which is used to respond to a control combination trigger event and display multiple combinable controls among multiple operation controls in a first display format; a composite control display module, which is used to respond to a control combination operation and display a composite control of multiple target combinable controls corresponding to the control combination operation; a function continuous execution module, which is used to respond to a touch operation acting on the composite control and control the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • an embodiment of the present disclosure provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned interactive control method of the game.
  • an embodiment of the present disclosure provides a machine-readable storage medium, which stores machine-executable instructions.
  • the machine-executable instructions When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned interactive control method of the game.
  • the interactive control method, device and electronic device of the above-mentioned game respond to the control combination trigger event, display multiple combinable controls in multiple operation controls in the first display format; respond to the control combination operation, display the composite control of multiple target combinable controls corresponding to the control combination operation; respond to the touch operation acting on the composite control, control the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • This method meets the diverse needs of players. Game operation requirements make game operations more convenient and improve the player's gaming experience.
  • FIG1 is a flow chart of an interactive control method for a game provided by an embodiment of the present disclosure
  • FIG2 is a schematic diagram of a game operation area of a combinable control combination process provided by an embodiment of the present disclosure
  • FIG3 is a schematic diagram of a game operation area showing a cancel control provided by an embodiment of the present disclosure
  • FIG4 is a schematic diagram of a game operation area showing execution parameter identifiers provided by an embodiment of the present disclosure
  • FIG5 is a schematic diagram of a game operation area with a sliding track marked thereon provided by an embodiment of the present disclosure
  • FIG6 is a schematic diagram of a game operation area showing combinable controls provided by an embodiment of the present disclosure
  • FIG7 is a schematic diagram of another game operation area showing a cancel control provided by an embodiment of the present disclosure.
  • FIG8 is a schematic diagram of a prompt information provided by an embodiment of the present disclosure.
  • FIG9 is a schematic diagram of the structure of an interactive control device for a game provided by an embodiment of the present disclosure.
  • FIG. 10 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure.
  • the virtual objects controlled by players usually have set skills or control set weapons, and they fight against enemy virtual objects by triggering skills or using weapons.
  • players usually need to trigger multiple controls to enable the virtual objects to control the guns, such as triggering the control corresponding to the aiming lens to open the aiming lens (which can be called “opening the scope"), triggering the control corresponding to the reload to put bullets into the gun, etc.
  • a shooting mode is set: one-button aiming and firing.
  • the operation of the controls is reduced, making the firing process faster.
  • this method is relatively simple and cannot meet the diverse game operation needs of players.
  • the embodiments of the present disclosure provide a method, device and electronic device for interactive control of a game, and the technology can be applied to a game battle scene including multiple game operation controls.
  • the interactive control method of a game in one embodiment of the present disclosure can be run on a local terminal device or a server.
  • the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
  • cloud games refer to a game mode based on cloud computing.
  • the operation mode of cloud games the operating body of the game program and the main body of the game screen presentation are separated, the storage and operation of the game interaction control method are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen.
  • the client device can be a display device with data transmission function close to the user, such as a mobile terminal, TV, computer, PDA, etc.; however, the cloud game server in the cloud is responsible for information processing.
  • the player operates the client device to send operation instructions to the cloud game server.
  • the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
  • a local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
  • the embodiment of the present disclosure provides an interactive control method for a game, providing a graphical user interface through a terminal device.
  • the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interactive system mentioned above.
  • the graphical user interface displays a scene screen and a game operation area of the game scene where the controlled virtual object is located; the game operation area displays multiple operation controls; the operation controls are used to control the controlled virtual object to perform corresponding game functions.
  • the method includes the following steps:
  • Step S102 in response to a control combination triggering event, displaying a plurality of combinable controls in a plurality of operation controls in a first display format.
  • the above-mentioned control combination trigger event can be generated by the player performing touch operations such as clicking or long pressing on the control pre-set in the graphical user interface for triggering the control combination mode, or it can be generated by the player performing a specified touch operation on a certain operation control in the game operation area.
  • the specified touch operation is usually different from the touch operation that triggers the operation control.
  • the player can also pre-set the function execution mode of the game through the corresponding control in the game setting page, so that after the player enters the battle mode, a control combination trigger event is generated, allowing the player to perform a control combination operation.
  • touch operations such as clicking or long pressing on the control pre-set in the graphical user interface for triggering the control combination mode
  • the specified touch operation is usually different from the touch operation that triggers the operation control.
  • the player can also pre-set the function execution mode of the game through the corresponding control in the game setting page, so that after the player enters the battle mode, a control combination trigger event is generated, allowing the player to perform
  • the above-mentioned combinable controls are usually operation controls whose corresponding game functions can be executed continuously with other game functions. For example, in a certain game, in order to obtain a certain prop, the player needs to control the controlled virtual object to jump, and then control the controlled virtual object to grab the prop. At this time, the operation control for controlling the controlled virtual object to jump and the operation control for controlling the controlled virtual object to grab can be used as a combinable control.
  • the process of setting skills may require players to operate multiple operation controls in a set order.
  • These operation controls can be used as combinable controls for players to perform control combination operations. For example, when controlling a controlled virtual character to shoot with a gun prop, it is usually necessary to put bullets into the gun prop, aim, and then shoot; usually corresponding operation controls are set for the above three operations. These three operation controls can be set as combinable controls.
  • the first display format is usually different from the conventional display format of the operation control, and can add highlight, vibration or light effects to the combinable control based on the conventional display format of the operation control.
  • Players can distinguish which operation controls are combinable and which are not combinable based on the display format of the operation control, so as to facilitate the subsequent control combination operation.
  • Step S104 responding to the control combination operation, displaying a composite control of multiple target combinable controls corresponding to the control combination operation.
  • the above-mentioned control combination operation can be that the player drags multiple combinable controls to be combined to a certain position in the game operation area in sequence.
  • the position can be pre-set with a combinable control, or it can be a previously empty position. If the position is pre-set with a combinable control, it can be considered that the combinable control is the first combinable control to be combined.
  • the graphic is An indicator mark may be displayed on the user interface to remind the player that if the combinable control is released at the current position, the second combinable control can be combined with the first combined combinable control to generate a composite control.
  • the above indicator mark may be a halo effect displayed around the first combined combinable control, or a check mark indicating the combination.
  • an indicator mark may also be displayed to remind the player that the combinable control can be released to achieve the continued combination of the current combinable control and the composite control.
  • the above-mentioned composite control may be displayed as a control with a larger size than a common operation control.
  • the name or logo of the combined operation control may be marked on the composite control.
  • Step S106 in response to the touch operation on the composite control, controlling the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • the above touch operation is usually a click operation on a composite control.
  • the controlled virtual object can be controlled to continuously execute the game functions of multiple target combinable controls corresponding to the control, and the execution order can be the combination order of the target combinable controls, or the reverse order of the combination order, which can be preset.
  • the corresponding game function indication mark can be displayed to indicate the execution progress of the game function and the execution event of the game function and other parameters.
  • a cancel control corresponding to the composite control can be set in the game operation area.
  • the composite control can be temporarily displayed as the corresponding multiple target combinable controls by setting a touch operation on the composite control, such as long pressing the composite control.
  • the player can select several target combinable controls from the displayed multiple target combinable controls through a sliding operation connected to the long pressing operation, so that the controlled virtual object executes the functions of the selected several target combinable controls, and the execution order can be the same as the order in which the player's sliding operation passes through the target combinable controls.
  • the interactive control method of the above-mentioned game responds to a control combination trigger event, displays multiple combinable controls in multiple operation controls in a first display format; responds to a control combination operation, displays a composite control of multiple target combinable controls corresponding to the control combination operation; responds to a touch operation acting on the composite control, controls the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • This method meets the diverse game operation needs of players, makes game operation more convenient, and improves the game experience of players.
  • the following embodiment provides a specific method for displaying multiple combinable controls in a plurality of operation controls in a first display format in response to a control combination triggering event.
  • multiple combinable controls in the multiple operation controls can be displayed in a first display format in response to the touch operation on the operation control in the multiple operation controls.
  • the above touch operation should be distinguished from the conventional operation on the operation control.
  • the conventional operation on the operation control is a click operation
  • the triggering operation for triggering the control combination event can be a long press operation.
  • a certain operation control can also be designated as an operation control that can trigger the display of a combinable control.
  • some operation controls can only be combined with one or more set operation controls.
  • the operation control is called a first operation control, which can respond to the touch operation on the first operation control among the multiple operation controls and display at least one combinable control corresponding to the first operation control among the multiple operation controls in a first display format.
  • the above-mentioned first display format can be a highlight display, a display jitter effect, etc., so that the display format of the combinable control is different from other operation controls that cannot be combined.
  • controls for triggering control combination modes can be pre-set in the graphical user interface. If accidentally touched during game operation, the control used to trigger the control combination mode is usually set at a location far away from the game operation area. For example, the game operation area is usually set in the lower right corner of the graphical user interface, and the control used to trigger the control combination mode can be set in the upper left corner or lower left corner of the graphical user interface. Players can generate a control combination trigger event by clicking or long pressing the control.
  • the following embodiment provides a specific method of responding to a control combination operation and displaying a composite control of multiple target combinable controls corresponding to the control combination operation.
  • the target combinable controls include at least two combinable controls, one of which can be referred to as a first combinable control.
  • the player can first select the first combinable control from among the multiple combinable controls. Assuming that not all combinable controls can be combined with each other, in response to a first selection operation on the first combinable control from among the multiple combinable controls, at least one combinable control corresponding to the first combinable control from among the multiple combinable controls is displayed in a second display format; the second display format can be a highlight, vibration, or halo format to prompt the player that these combinable controls can be combined with the first combinable control.
  • the player can select the first combinable control and at least one second combinable control from among the corresponding combinable controls, and in response to a second selection operation with the first combinable control and at least one second combinable control from among at least one combinable control corresponding to the first combinable control as the selected controls, the composite control corresponding to the first combinable control and at least one second combinable control is displayed.
  • the above-mentioned second selection operation can be multiple.
  • the second selection operation is a sliding operation, and the trajectory of the sliding operation passes through the first combinable control and at least one second combinable control, and can take the first combinable control as the starting position and the second combinable control as the end position; or it can take the second combinable control as the starting position and the first combinable control as the end position.
  • the above-mentioned second selection operation is also composed of multiple sub-click operations, wherein the multiple sub-click operations correspond to the first combinable control and at least one second combinable control, that is, the player can click the first combinable control and at least one second combinable control in turn to generate a corresponding composite control.
  • the combination process is specifically described.
  • the player can drag the first combinable control to the display position of the second combinable control to generate a combined control corresponding to the two.
  • the composite control corresponding to the first combinable control and the second combinable control is displayed.
  • the first combinable control in response to a sliding operation starting from the position of the first combinable control, is controlled to move along with the contact point of the sliding operation, and the operation can be regarded as a drag operation on the first combinable control; in response to the contact point of the sliding operation moving to the display position of a second combinable control in at least one combinable control corresponding to the first combinable control, a control combination identifier is displayed; the control combination identifier is used to indicate that the first combinable control is combined with the second combinable control, and the combination identifier can be a check mark, as shown in FIG2; in response to an end event of the sliding operation at the position of the second combinable control, a composite control corresponding to the first combinable control and the second combinable control is displayed at the position of the second combinable control.
  • a sliding operation can also be performed with the display position of the other second combinable control as the starting point, and in response to the sliding operation with the display position of another second combinable control in at least one combinable control corresponding to the first combinable control as the starting point and the display position of the composite control as the end point, the composite control is updated and displayed; wherein the updated composite control corresponds to the first combinable control and the two second combinable controls.
  • the combination of controls can be canceled by a touch operation on the composite control.
  • the player can long-press the composite control for a preset time length, and in response to the long-press operation on the composite control, a cancel control corresponding to the composite control is displayed at a specified position of the composite control, as shown in FIG3; in response to a sliding operation starting from the composite control and ending at the cancel control, the composite control is canceled, that is, the player drags the composite control to the display position of the cancel control, and the combination of controls is canceled.
  • the following embodiment provides a specific method for controlling a controlled virtual object to continuously execute game functions of multiple target combinable controls corresponding to the composite control in response to a touch operation on the composite control.
  • a click operation can be set as the most common triggering method of the control.
  • the controlled virtual object can be controlled to sequentially execute the game functions corresponding to the multiple combinable controls in accordance with the combination order of the multiple combinable controls corresponding to the composite control; the combination order of the multiple target combinable controls corresponding to the composite control is determined based on the control combination operation corresponding to the composite control.
  • the player drags the first target combinable control and the second target combinable control to the display position of the third combinable control in turn to generate the corresponding composite control, and the combination order is the third target combinable control, the first target combinable control, and the second target combinable control.
  • other touch operations can also be set as the triggering mode of the composite control to realize the continuous execution mode of various game functions.
  • the player can double-click the composite control, and in response to the double-click operation on the composite control, multiple target combinable controls corresponding to the composite control are displayed at the specified position of the graphical user interface.
  • the target combinable controls can be arranged according to their combination order, as shown in Figure 4, assuming that their combination order is the first control, the second control and the third control; and the controlled virtual object is controlled to execute the game functions corresponding to the multiple combinable controls in sequence according to the combination order of the multiple combinable controls corresponding to the composite control.
  • the game functions corresponding to the first control, the second control and the third control respectively; the combination order of the multiple target combinable controls corresponding to the composite control is determined based on the control combination operation corresponding to the composite control.
  • the player can touch a certain control in the displayed target combinable controls, and in response to the touch operation of the first target combinable control in the multiple combinable controls corresponding to the composite control, control the change of the execution state of the currently executed game function of the controlled virtual object.
  • the execution parameter identifier of the game function corresponding to the target combinable control can also be displayed at the designated position of the target combinable control.
  • the execution parameter identifier is used to indicate the execution time and/or the execution progress of the game function.
  • the progress bar in Figure 4 shows that the execution progress of the first control is 50% and the execution time is 1s; the execution progress of the second control is 0% and the execution time is 3s; the execution progress of the third control is 0% and the execution time is 2s.
  • a double-click operation on the first target combinable control among the multiple target combinable controls corresponding to the composite control can be responded to, and the game function corresponding to the first target combinable control can be canceled in the game function execution state.
  • the game function corresponding to the first control is being executed, if the third control is double-clicked, the controlled virtual object will end directly after executing the sub-state corresponding to the second control.
  • the player can also click on the displayed target combinable control, and in response to the click operation on the first target combinable control among the multiple target combinable controls corresponding to the composite control, control the controlled virtual object to execute the game function corresponding to the first target combinable control.
  • This process can be regarded as directly switching the current game function to the game function corresponding to the target combinable control clicked by the player.
  • the controlled virtual object In the process of the controlled virtual object executing the game function corresponding to the second target combinable control among the multiple combinable controls, in response to the click operation on the first target combinable control among the multiple target combinable controls corresponding to the composite control, the controlled virtual object is controlled to stop executing the game function corresponding to the second target combinable control; the controlled virtual object is controlled to execute the game function corresponding to the first target combinable control, and the game function corresponding to the combinable control located after the first target combinable control in the combination order of the multiple combinable controls corresponding to the composite control is continued to be executed.
  • the controlled virtual object in the process of the controlled virtual object executing the game function of the first control, if the player clicks the second control, the controlled virtual object stops executing the game function of the first control, directly starts executing the game function of the second control, and continues to execute the game function of the third control.
  • the game operation area can also display a cancel control corresponding to the composite control; After the game function is executed, the player can click the cancel control. In response to the click operation on the cancel control, the controlled virtual object is controlled to stop executing the game function corresponding to the current combinable control, and execute the game function corresponding to the combinable control that is located after the current combinable control in the combination order.
  • the player can long press the composite control for a first preset time, which is called a first long press operation.
  • first long press operation In response to the first long press operation on the composite control, multiple target combinable controls corresponding to the composite control are displayed at multiple set positions starting from the display position of the composite control.
  • This display method can be similar to the display method of the decoding icon of a mobile phone.
  • Each target combinable control corresponds to a decoding number, which is composed of the first control, the second control, the third control and the fourth control in the order of writing as shown in Figure 5.
  • the player can perform a sliding operation starting from the target combinable control displayed at the display position of the composite control.
  • the target combinable control corresponding to the composite control through which the sliding operation track passes is determined as the target trigger control.
  • the first control in Figure 5 is the target combinable control displayed on the composite control.
  • the track in Figure 5 passes through the first control, the second control, and the fourth control, and these controls are the target trigger controls.
  • the controlled virtual object is controlled to execute the game function corresponding to the target trigger control in the order in which the sliding operation passes through the target trigger control.
  • the player can also slide to the location of the cancel control to cancel the operation.
  • the disclosed embodiment also provides another interactive control method for a game.
  • the method is implemented on the basis of the method shown in FIG. 1 .
  • the method is applied to a gunfight game.
  • the operating controls (also called “buttons”) in the method are used to control the gun to achieve functions such as aiming, firing, and reloading.
  • the generated composite controls can be called “composite buttons” or “combination buttons”.
  • the graphical user interface in the method displays the main interface of the gun battle (also called “battle HUD”), that is, the battle interface of the gun and the character controlled by the player.
  • the method is mainly implemented in the following ways:
  • buttons that support the combination operation can be displayed in a highlighted format.
  • the fire button, aiming button, and reload button are combinable buttons.
  • the bold edges indicate that the button is displayed in a highlighted format.
  • the gun change button and the hide button are non-combinable buttons.
  • buttons corresponding to the button will respond in sequence according to the order of combination.
  • the button that is combined first will be triggered first.
  • the fire button is used as a combination button.
  • the player drags the controls such as aiming and jumping to the fire button in sequence.
  • the fire button will respond first, followed by the aiming and jumping buttons.
  • the function of this combination can be realized by clicking once and triggering multiple functions in sequence. For example, drag the aiming button to the shooting button, and after the ⁇ button appears, raise your hand to take effect. At this time, clicking the shooting button will trigger the aiming button first, and then shoot.
  • a close button will appear near the composite button, as shown in Figure 7. Drag the composite button to the close button and release it to cancel the button combination corresponding to the composite button and undisplay the composite button. At the same time, players can click the close button to cancel the combination, and the functional attributes of the corresponding button combination will also be cancelled.
  • the buttons that were originally combined will be reset to the position before the combination.
  • Triggering method for quick release Click a composite control to quickly release it with one click; the order of release is the order of combination.
  • Control the triggering method of release time Double-click the composite control, and the corresponding The release order and progress of the controls make it easy for players to monitor and cancel the release at any time.
  • Double-clicking the composite control will execute the release operation of the combined control.
  • the release order follows the order of the original combination.
  • an information prompt is displayed below the gun crosshairs, as shown in Figure 8, to show the current release order and progress.
  • the time above indicates how long it will take to release the skill.
  • the reloading time is 1 second
  • the aiming time is 3 seconds
  • the firing event is 5 seconds.
  • Clicking the skill control in the progress bar will give priority to the release: for example, the current reloading skill is still in the process of being released (the release has not been completed), and at this time, clicking the aiming progress will stop the reloading operation.
  • Triggering method for releasing skill combinations of any button Press and hold the composite control for 1.5 seconds to expand it. Without releasing your hand, start from the default control you are holding and slide directly to the corresponding control and release it. This will release any combination of skills. This operation is similar to unlocking a mobile phone by sliding a password.
  • players can control the combination and release of operation buttons according to their own needs or the needs of the game play, as well as the combination and release of control skills with higher degrees of freedom.
  • This method expands the freedom of operation through interactive gestures and rule judgments, and also provides more design references for subsequent game play.
  • a graphical user interface is provided through a terminal device; the graphical user interface displays a scene screen of a game scene where a controlled virtual object is located and a game operation area; the game operation area displays a plurality of operation controls; the operation controls are used to: control the controlled virtual object to perform a corresponding game function; the device comprises:
  • a combinable control display module 902 configured to respond to a control combination triggering event and display multiple combinable controls in a plurality of operation controls in a first display format
  • the composite control display module 904 is used to respond to the control combination operation and display the composite control of multiple target combinable controls corresponding to the control combination operation;
  • the function continuous execution module 906 is used to respond to the touch operation acting on the composite control and control the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • the interactive control device of the above-mentioned game responds to a control combination trigger event, displays multiple combinable controls in multiple operation controls in a first display format; responds to a control combination operation, displays a composite control of multiple target combinable controls corresponding to the control combination operation; responds to a touch operation acting on the composite control, controls the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control.
  • This method meets the diverse game operation needs of players, makes game operation more convenient, and improves the game experience of players.
  • the above-mentioned combinable control display module is also used for: responding to a touch operation on an operating control among the multiple operating controls, and displaying multiple combinable controls among the multiple operating controls in a first display format.
  • the above-mentioned combinable control display module is also used to: respond to a touch operation on a first operation control among the multiple operation controls, and display at least one combinable control corresponding to the first operation control among the multiple operation controls in a first display format.
  • the above-mentioned composite control display module is also used for: responding to a first selection operation on a first combinable control among multiple combinable controls, displaying at least one combinable control corresponding to the first combinable control among the multiple combinable controls in a second display format; responding to a second selection operation with the first combinable control and at least one second combinable control among at least one combinable control corresponding to the first combinable control as the selected controls, displaying the composite control corresponding to the first combinable control and at least one second combinable control.
  • the second selection operation is a sliding operation, wherein the track of the sliding operation passes through the first combinable control and at least one second combinable control; or the second selection operation is composed of multiple sub-click operations, wherein the multiple sub-click operations are combined with the first
  • the combinable control corresponds to at least one second combinable control.
  • the above-mentioned composite control display module is also used to: respond to a first sliding operation with the position of the first combinable control as the starting point and a second combinable control in at least one combinable control corresponding to the first combinable control as the end point, and display the composite control corresponding to the first combinable control and the second combinable control.
  • the above-mentioned device also includes: a composite control update module, which is used to respond to a sliding operation starting from the display position of another second combinable control in at least one combinable control corresponding to the first combinable control and ending at the display position of the composite control, and update the displayed composite control; the updated composite control corresponds to the first combinable control and the two second combinable controls.
  • a composite control update module which is used to respond to a sliding operation starting from the display position of another second combinable control in at least one combinable control corresponding to the first combinable control and ending at the display position of the composite control, and update the displayed composite control; the updated composite control corresponds to the first combinable control and the two second combinable controls.
  • the above-mentioned composite control display module is also used for: responding to a sliding operation starting from the position of the first combinable control, controlling the first combinable control to move along with the contact point of the sliding operation; displaying a control combination identifier in response to the contact point of the sliding operation moving to the display position of a second combinable control in at least one combinable control corresponding to the first combinable control; the control combination identifier is used to indicate that the first combinable control is combined with the second combinable control; and displaying the composite control corresponding to the first combinable control and the second combinable control at the position of the second combinable control in response to the end event of the sliding operation at the position of the second combinable control.
  • the above-mentioned function continuous execution module is also used for: responding to a click operation on the composite control, controlling the controlled virtual object to sequentially execute the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control; the combination order of the multiple target combinable controls corresponding to the composite control is determined based on the control combination operation corresponding to the composite control.
  • the above-mentioned function continuous execution module is also used for: responding to a double-click operation on the composite control, displaying multiple target combinable controls corresponding to the composite control at a specified position of the graphical user interface, and controlling the controlled virtual object to execute the game functions corresponding to the multiple combinable controls in sequence according to the combination order of the multiple combinable controls corresponding to the composite control; in the process of the controlled virtual object executing the game functions corresponding to the multiple combinable controls in sequence according to the combination order of the multiple combinable controls corresponding to the composite control, responding to a touch operation on the first target combinable control among the multiple combinable controls corresponding to the composite control, controlling the change of the execution state of the currently executing game function of the controlled virtual object.
  • the above-mentioned function continuous execution module is also used to: display multiple target combinable controls corresponding to the composite control at the specified position of the composite control, and display the execution parameter identifier of the game function corresponding to the target combinable control at the specified position of the target combinable control; wherein the execution parameter identifier is used to indicate the execution time and ⁇ or execution progress of the game function.
  • the function continuous execution module is also used to: respond to a double-click operation on a first target combinable control among multiple combinable controls corresponding to the composite control, and cancel the execution of the game function corresponding to the first target combinable control in the game function execution state.
  • the function continuous execution module is also used to: respond to a click operation on a first target combinable control among multiple target combinable controls corresponding to the composite control, and control the controlled virtual object to execute the game function corresponding to the first target combinable control.
  • the above-mentioned function continuous execution module is also used for: in the process of the controlled virtual object executing the game function corresponding to the second target combinable control among the multiple combinable controls, in response to a click operation on the first target combinable control among the multiple target combinable controls corresponding to the composite control, controlling the controlled virtual object to stop executing the game function corresponding to the second target combinable control; controlling the controlled virtual object to execute the game function corresponding to the first target combinable control, and continuing to execute the game function corresponding to the combinable controls located after the first target combinable control in the combination order according to the combination order of the multiple combinable controls corresponding to the composite control.
  • the above-mentioned game operation area also displays a cancel control corresponding to the composite control;
  • the above-mentioned device also includes: a function stop module, which is used to respond to a click operation on the cancel control, control the controlled virtual object to stop executing the game function corresponding to the current combinable control, and execute the game function corresponding to the combinable control located after the current combinable control in the combination order.
  • the function continuous execution module is also used to: respond to the first long press operation on the composite control, display multiple target combinable controls corresponding to the composite control at multiple set positions with the display position of the composite control as the starting point; respond to the sliding operation with the target combinable control displayed at the display position of the composite control as the starting point, display the composite control at the track of the sliding operation.
  • the target combinable control corresponding to the control is determined as the target trigger control; in response to the end event of the display position of the second target combinable control among the multiple target combinable controls corresponding to the composite control at the sliding operation, the controlled virtual object is controlled to execute the game functions corresponding to the target trigger controls in the order in which the sliding operation passes through the target trigger controls.
  • the above-mentioned device also includes: a cancel control display module, which is used to respond to the second long press operation on the composite control and display the cancel control corresponding to the composite control at the specified position of the composite control; a second cancel module is used to respond to the sliding operation with the composite control as the starting point and the cancel control as the end point, and cancel the display of the composite control.
  • a cancel control display module which is used to respond to the second long press operation on the composite control and display the cancel control corresponding to the composite control at the specified position of the composite control
  • a second cancel module is used to respond to the sliding operation with the composite control as the starting point and the cancel control as the end point, and cancel the display of the composite control.
  • the above device also includes: a second cancel module, which is used to respond to a click operation on the cancel control and cancel the display of the composite control.
  • This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the interactive control method of the above game, for example:
  • multiple combinable controls among multiple operation controls are displayed in a first display format; in response to a control combination operation, a composite control of multiple target combinable controls corresponding to the control combination operation is displayed; in response to a touch operation acting on the composite control, a controlled virtual object is controlled to continuously execute game functions of the multiple target combinable controls corresponding to the composite control.
  • the above method meets the diverse game operation needs of players, makes game operation more convenient, and improves the game experience of players.
  • the above-mentioned step of responding to a control combination trigger event and displaying multiple combinable controls among multiple operation controls in a first display format includes: responding to a touch operation acting on an operation control among the multiple operation controls and displaying multiple combinable controls among the multiple operation controls in the first display format.
  • the above-mentioned step of responding to a control combination trigger event and displaying multiple combinable controls among multiple operation controls in a first display format includes: responding to a touch operation acting on a first operation control among the multiple operation controls, and displaying at least one combinable control corresponding to the first operation control among the multiple operation controls in the first display format.
  • the above-mentioned step of responding to the control combination operation and displaying the composite control of multiple target combinable controls corresponding to the control combination operation includes: in response to a first selection operation acting on a first combinable control among the multiple combinable controls, displaying at least one combinable control corresponding to the first combinable control among the multiple combinable controls in a second display format; in response to a second selection operation with the first combinable control and at least one second combinable control among at least one combinable control corresponding to the first combinable control as selected controls, displaying the composite control corresponding to the first combinable control and at least one second combinable control.
  • the second selection operation is a sliding operation, wherein a trajectory of the sliding operation passes through the first combinable control and at least one second combinable control; or the second selection operation is composed of multiple sub-click operations, wherein the multiple sub-click operations correspond to the first combinable control and at least one second combinable control.
  • the above-mentioned step of displaying the composite control corresponding to the first combinable control and at least one second combinable control in response to the second selection operation with the first combinable control and at least one second combinable control in at least one combinable control corresponding to the first combinable control as the selected controls includes: displaying the composite control corresponding to the first combinable control and the second combinable control in response to a first sliding operation with the position of the first combinable control as the starting point and with a second combinable control in at least one combinable control corresponding to the first combinable control as the end point.
  • the method further includes: updating the displayed composite control in response to a sliding operation starting from the display position of another second combinable control in at least one combinable control corresponding to the first combinable control and ending at the display position of the composite control; the updated composite control corresponds to the first combinable control and the two second combinable controls.
  • the step of displaying the composite control corresponding to the first combinable control and the second combinable control in response to a first sliding operation starting from the position of the first combinable control and ending at a second combinable control in at least one combinable control corresponding to the first combinable control includes: controlling the first combinable control to move along with the contact point of the sliding operation in response to the sliding operation starting from the position of the first combinable control; controlling the contact point of the sliding operation to move to the first combinable control in response to the sliding operation.
  • the display position of a second combinable control in at least one combinable control corresponding to the combination control displays the control combination identifier; the control combination identifier is used to indicate that the first combinable control is combined with the second combinable control; in response to the end event of the sliding operation at the position of the second combinable control, the composite control corresponding to the first combinable control and the second combinable control is displayed at the position of the second combinable control.
  • the above-mentioned step of responding to the touch operation acting on the composite control and controlling the controlled virtual object to continuously execute the game functions of multiple target combinable controls corresponding to the composite control includes: responding to the click operation acting on the composite control and controlling the controlled virtual object to sequentially execute the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control; the combination order of the multiple target combinable controls corresponding to the composite control is determined based on the control combination operation corresponding to the composite control.
  • the above-mentioned step of responding to the touch operation on the composite control and controlling the controlled virtual object to continuously execute the game functions of multiple target combinable controls corresponding to the composite control includes: responding to a double-click operation on the composite control, displaying the multiple target combinable controls corresponding to the composite control at a specified position of the graphical user interface, and controlling the controlled virtual object to sequentially execute the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control; in the process of the controlled virtual object sequentially executing the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control, responding to the touch operation on the first target combinable control among the multiple combinable controls corresponding to the composite control, controlling the change of the execution state of the currently executing game function of the controlled virtual object.
  • the above-mentioned step of displaying multiple target combinable controls corresponding to the composite control at a specified position of the graphical user interface includes: displaying multiple target combinable controls corresponding to the composite control at a specified position of the composite control, and displaying an execution parameter identifier of a game function corresponding to the target combinable control at a specified position of the target combinable control; wherein the execution parameter identifier is used to indicate the execution time and ⁇ or execution progress of the game function.
  • the above-mentioned step of responding to a touch operation on a first target combinable control among multiple combinable controls corresponding to the composite control, and controlling the change of the execution state of a game function currently being executed of the controlled virtual object includes: responding to a double-click operation on a first target combinable control among multiple combinable controls corresponding to the composite control, and canceling the execution of the game function corresponding to the first target combinable control in the game function execution state.
  • the above-mentioned step of responding to a touch operation on a first target combinable control among multiple combinable controls corresponding to the composite control and controlling the change of the execution state of a game function currently being executed by the controlled virtual object includes: responding to a click operation on a first target combinable control among multiple target combinable controls corresponding to the composite control, and controlling the controlled virtual object to execute the game function corresponding to the first target combinable control.
  • the above-mentioned step of controlling the change of the execution state of the currently executed game function of the controlled virtual object in response to a touch operation on a first target combinable control among the multiple combinable controls corresponding to the compound control during the process in which the controlled virtual object sequentially executes the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the compound control includes: in the process in which the controlled virtual object executes the game function corresponding to the second target combinable control among the multiple combinable controls, in response to a click operation on a first target combinable control among the multiple target combinable controls corresponding to the compound control, controlling the controlled virtual object to stop executing the game function corresponding to the second target combinable control; controlling the controlled virtual object to execute the game function corresponding to the first target combinable control, and continuing to execute the game function corresponding to the combinable controls located after the first target combinable control in the combination order according to the combination order of the multiple combinable controls corresponding to the compound control.
  • the game operation area also displays a cancel control corresponding to the composite control; after controlling the controlled virtual object to execute the game functions corresponding to the multiple combinable controls in sequence according to the combination order of the multiple combinable controls corresponding to the composite control, the method further includes: responding to a click operation on the cancel control, controlling the controlled virtual object to stop executing the game function corresponding to the current combinable control, and executing the game function corresponding to the combinable control that is located after the current combinable control in the combination order.
  • the above step of responding to the touch operation on the composite control and controlling the controlled virtual object to continuously execute the game functions of the multiple target combinable controls corresponding to the composite control also includes: responding to the first long press operation on the composite control, displaying the multiple target combinable controls corresponding to the composite control at multiple set positions starting from the display position of the composite control; Control; in response to a sliding operation starting from a target combinable control displayed at a display position of a composite control, determining the target combinable control corresponding to the composite control through which the sliding operation track passes as a target trigger control; in response to an end event of the sliding operation at a display position of a second target combinable control among multiple target combinable controls corresponding to the composite control, controlling the controlled virtual object to sequentially execute game functions corresponding to the target trigger controls in the order in which the sliding operation passes through the target trigger controls.
  • the above-mentioned method also includes: in response to a second long press operation on the composite control, displaying a cancel control corresponding to the composite control at a specified position of the composite control; in response to a sliding operation starting from the composite control and ending at the cancel control, canceling the display of the composite control.
  • the method further comprises: responding to a click operation on the cancel control, canceling the display of the composite control.
  • the electronic device includes a processor 100 and a memory 101 .
  • the memory 101 stores machine executable instructions that can be executed by the processor 100 .
  • the processor 100 executes the machine executable instructions to implement the interactive control method of the above-mentioned game.
  • the electronic device shown in FIG. 10 further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
  • the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage.
  • RAM random access memory
  • non-volatile memory non-volatile memory
  • the communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used.
  • the bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc.
  • the bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is used in Figure 10, but it does not mean that there is only one bus or one type of bus.
  • the processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit in the processor 100 or the instruction in the form of software.
  • the above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components.
  • DSP digital signal processor
  • ASIC application specific integrated circuit
  • FPGA field programmable gate array
  • the disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed.
  • the general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc.
  • the steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or can be executed by a combination of hardware and software modules in the decoding processor.
  • the software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc.
  • the storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.
  • This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions.
  • the machine-executable instructions When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the interactive control method of the above game.
  • the embodiments of the present disclosure provide a method, device and electronic device for interactive control of a game, including a computer-readable storage medium storing program code, wherein the program code includes instructions that can be used to execute the methods described in the foregoing method embodiments, for example:
  • multiple combinable controls among multiple operation controls are displayed in a first display format; in response to a control combination operation, a composite control of multiple target combinable controls corresponding to the control combination operation is displayed; in response to a touch operation acting on the composite control, a controlled virtual object is controlled to continuously execute game functions of the multiple target combinable controls corresponding to the composite control.
  • the above method meets the diverse game operation needs of players, makes game operation more convenient, and improves the game experience of players.
  • the above-mentioned step of responding to a control combination trigger event and displaying multiple combinable controls among multiple operation controls in a first display format includes: responding to a touch operation acting on an operation control among the multiple operation controls and displaying multiple combinable controls among the multiple operation controls in the first display format.
  • the above-mentioned step of responding to a control combination trigger event and displaying multiple combinable controls among multiple operation controls in a first display format includes: responding to a touch operation acting on a first operation control among the multiple operation controls, and displaying at least one combinable control corresponding to the first operation control among the multiple operation controls in the first display format.
  • the above-mentioned step of responding to the control combination operation and displaying the composite control of multiple target combinable controls corresponding to the control combination operation includes: in response to a first selection operation acting on a first combinable control among the multiple combinable controls, displaying at least one combinable control corresponding to the first combinable control among the multiple combinable controls in a second display format; in response to a second selection operation with the first combinable control and at least one second combinable control among at least one combinable control corresponding to the first combinable control as selected controls, displaying the composite control corresponding to the first combinable control and at least one second combinable control.
  • the second selection operation is a sliding operation, wherein a trajectory of the sliding operation passes through the first combinable control and at least one second combinable control; or the second selection operation is composed of multiple sub-click operations, wherein the multiple sub-click operations correspond to the first combinable control and at least one second combinable control.
  • the above-mentioned step of displaying the composite control corresponding to the first combinable control and at least one second combinable control in response to the second selection operation with the first combinable control and at least one second combinable control in at least one combinable control corresponding to the first combinable control as the selected controls includes: displaying the composite control corresponding to the first combinable control and the second combinable control in response to a first sliding operation with the position of the first combinable control as the starting point and with a second combinable control in at least one combinable control corresponding to the first combinable control as the end point.
  • the method further includes: updating the displayed composite control in response to a sliding operation starting from the display position of another second combinable control in at least one combinable control corresponding to the first combinable control and ending at the display position of the composite control; the updated composite control corresponds to the first combinable control and the two second combinable controls.
  • the above-mentioned step of displaying the composite control corresponding to the first combinable control and the second combinable control in response to the first sliding operation starting from the position of the first combinable control and ending at a second combinable control in at least one combinable control corresponding to the first combinable control includes: in response to the sliding operation starting from the position of the first combinable control, controlling the first combinable control to move along with the contact point of the sliding operation; in response to the contact point of the sliding operation moving to the display position of a second combinable control in at least one combinable control corresponding to the first combinable control, displaying the control combination identifier; the control combination identifier is used to indicate that the first combinable control is combined with the second combinable control; in response to the end event of the sliding operation at the position of the second combinable control, displaying the composite control corresponding to the first combinable control and the second combinable control at the position of the second combinable control.
  • the above-mentioned step of responding to the touch operation acting on the composite control and controlling the controlled virtual object to continuously execute the game functions of multiple target combinable controls corresponding to the composite control includes: responding to the click operation acting on the composite control and controlling the controlled virtual object to sequentially execute the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control; the combination order of the multiple target combinable controls corresponding to the composite control is determined based on the control combination operation corresponding to the composite control.
  • the above-mentioned step of responding to the touch operation on the composite control and controlling the controlled virtual object to continuously execute the game functions of multiple target combinable controls corresponding to the composite control includes: responding to the double-click operation on the composite control, displaying the multiple target combinable controls corresponding to the composite control at a specified position of the graphical user interface, and controlling the controlled virtual object to sequentially execute the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control; in the process of the controlled virtual object sequentially executing the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the composite control, responding to the first target combinable controls among the multiple combinable controls corresponding to the composite control.
  • the touch operation of the control can be combined with the control to change the execution state of the currently executed game function of the controlled virtual object.
  • the above-mentioned step of displaying multiple target combinable controls corresponding to the composite control at a specified position of the graphical user interface includes: displaying multiple target combinable controls corresponding to the composite control at a specified position of the composite control, and displaying an execution parameter identifier of a game function corresponding to the target combinable control at a specified position of the target combinable control; wherein the execution parameter identifier is used to indicate the execution time and ⁇ or execution progress of the game function.
  • the above-mentioned step of responding to a touch operation on a first target combinable control among multiple combinable controls corresponding to the composite control, and controlling the change of the execution state of a game function currently being executed of the controlled virtual object includes: responding to a double-click operation on a first target combinable control among multiple combinable controls corresponding to the composite control, and canceling the execution of the game function corresponding to the first target combinable control in the game function execution state.
  • the above-mentioned step of responding to a touch operation on a first target combinable control among multiple combinable controls corresponding to the composite control and controlling the change of the execution state of a game function currently being executed by the controlled virtual object includes: responding to a click operation on a first target combinable control among multiple target combinable controls corresponding to the composite control, and controlling the controlled virtual object to execute the game function corresponding to the first target combinable control.
  • the above-mentioned step of controlling the change of the execution state of the currently executed game function of the controlled virtual object in response to a touch operation on a first target combinable control among the multiple combinable controls corresponding to the compound control during the process in which the controlled virtual object sequentially executes the game functions corresponding to the multiple combinable controls according to the combination order of the multiple combinable controls corresponding to the compound control includes: in the process in which the controlled virtual object executes the game function corresponding to the second target combinable control among the multiple combinable controls, in response to a click operation on a first target combinable control among the multiple target combinable controls corresponding to the compound control, controlling the controlled virtual object to stop executing the game function corresponding to the second target combinable control; controlling the controlled virtual object to execute the game function corresponding to the first target combinable control, and continuing to execute the game function corresponding to the combinable controls located after the first target combinable control in the combination order according to the combination order of the multiple combinable controls corresponding to the compound control.
  • the game operation area also displays a cancel control corresponding to the composite control; after controlling the controlled virtual object to execute the game functions corresponding to the multiple combinable controls in sequence according to the combination order of the multiple combinable controls corresponding to the composite control, the method further includes: responding to a click operation on the cancel control, controlling the controlled virtual object to stop executing the game function corresponding to the current combinable control, and executing the game function corresponding to the combinable control that is located after the current combinable control in the combination order.
  • the above-mentioned step of responding to the touch operation on the composite control and controlling the controlled virtual object to continuously execute the game functions of multiple target combinable controls corresponding to the composite control also includes: responding to a first long press operation on the composite control, displaying the multiple target combinable controls corresponding to the composite control at multiple set positions starting from the display position of the composite control; responding to a sliding operation starting from the target combinable control displayed at the display position of the composite control, determining the target combinable control corresponding to the composite control through which the trajectory of the sliding operation passes as the target trigger control; and responding to an end event of the sliding operation at the display position of the second target combinable control among the multiple target combinable controls corresponding to the composite control, controlling the controlled virtual object to sequentially execute the game functions corresponding to the target trigger controls in the order in which the sliding operation passes through the target trigger controls.
  • the above-mentioned method also includes: in response to a second long press operation on the composite control, displaying a cancel control corresponding to the composite control at a specified position of the composite control; in response to a sliding operation starting from the composite control and ending at the cancel control, canceling the display of the composite control.
  • the method further comprises: canceling the display of the composite control in response to a click operation on the cancel control.
  • the terms “installed”, “connected”, and “connected” should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; It can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, or it can be a connection between the two components.
  • installed should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; It can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, or it can be a connection between the two components.
  • the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium.
  • the computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, server, or network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk, and other media that can store program codes.

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

一种游戏的交互控制方法、装置及电子设备,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件(S102);响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件(S104);响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能(S106)。该方式满足了玩家多样化的游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。

Description

游戏的交互控制方法、装置及电子设备
相关申请的交叉引用
本公开要求于2022年10月17日提交的申请号为202211265116.9、名称为“游戏的交互控制方法、装置及电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用结合在本公开中。
技术领域
本公开涉及游戏技术领域,具体而言,涉及一种游戏的交互控制方法、装置及电子设备。
背景技术
相关技术中,在以枪击作为对战武器的网络游戏中,玩家通常需要触发多个控件以实现对枪支的控制,如触发瞄准镜头对应的控件以打开瞄准镜头,触发换弹对应的控件以向枪支内放入子弹等。该方式导致对枪支的控制流程较为复杂,影响玩家的游戏体验。
发明内容
有鉴于此,本公开的目的在于提供一种游戏的交互控制方法、装置及电子设备,以满足玩家多样化的游戏操作需求,使游戏操作更为便捷,提高玩家的游戏体验。
第一方面,本公开实施例提供了一种游戏的交互控制方法,通过终端设备提供一图形用户界面;图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;游戏操作区域显示多个操作控件;操作控件用于:控制受控虚拟对象执行对应的游戏功能;该方法包括:响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
第二方面,本公开实施例提供了一种游戏的交互控制装置,通过终端设备提供一图形用户界面;图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;游戏操作区域显示多个操作控件;操作控件用于:控制受控虚拟对象执行对应的游戏功能;该装置包括:可组合控件显示模块,用于响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;复合控件显示模块,用于响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;功能连续执行模块,用于响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
第三方面,本公开实施例提供了一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的机器可执行指令,处理器执行机器可执行指令以实现上述的游戏的交互控制方法。
第四方面,本公开实施例提供了一种机器可读存储介质,该机器可读存储介质存储有机器可执行指令,机器可执行指令在被处理器调用和执行时,机器可执行指令促使处理器实现上述的游戏的交互控制方法。
本公开实施例带来了以下有益效果:
上述一种游戏的交互控制方法、装置及电子设备,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。该方式满足了玩家多样化的 游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。
本公开的其他特征和优点将在随后的说明书中阐述,并且,部分地从说明书中变得显而易见,或者通过实施本公开而了解。本公开的目的和其他优点在说明书、权利要求书以及附图中所特别指出的结构来实现和获得。
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
为了更清楚地说明本公开具体实施方式或现有技术中的技术方案,下面将对具体实施方式或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本公开的一些实施方式,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本公开实施例提供的一种游戏的交互控制方法的流程图;
图2为本公开实施例提供的一种可组合控件组合过程的游戏操作区域示意图;
图3为本公开实施例提供的一种显示有取消控件的游戏操作区域示意图;
图4为本公开实施例提供的一种显示有执行参数标识的游戏操作区域示意图;
图5为本公开实施例提供的一种标注有滑动轨迹的游戏操作区域示意图;
图6为本公开实施例提供的一种显示有可组合控件的游戏操作区域示意图;
图7为本公开实施例提供的另一种显示有取消控件的游戏操作区域示意图;
图8为本公开实施例提供的一种提示信息的示意图;
图9为本公开实施例提供的一种游戏的交互控制装置的结构示意图;
图10为本公开实施例提供的一种电子设备的结构示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合附图对本公开的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
在对战类游戏中,玩家控制的虚拟对象通常具有设定技能或控制设定武器,通过触发技能或使用武器与敌方虚拟对象进行对战。例如,在以枪击作为对战武器的网络游戏中,玩家通常需要触发多个控件以实现虚拟对象对枪支的控制,如触发瞄准镜头对应的控件以打开瞄准镜头(可称为“开镜”),触发换弹对应的控件以向枪支内放入子弹等。
在某个枪战类游戏中,设置了一种射击模式:一键开镜开火。通过游戏设置中的选项中对于某种枪械选择开火模式,减少了控件的操作,使得让开火过程更加快速。然而该方式较为单一,无法满足玩家多种多样的游戏操作需求。
基于此,本公开实施例提供的一种游戏的交互控制方法、装置及电子设备,该技术可以应用于包括多个游戏操作控件的游戏对战场景中。
在本公开公开其中一种实施例中的游戏的交互控制方法可以运行于本地终端设备或者是服务器。当游戏的交互控制方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏的交互控制方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言, 客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
在一种可能的实施方式中,本公开实施例提供了一种游戏的交互控制方法,通过终端设备提供一图形用户界面。其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;游戏操作区域显示多个操作控件;操作控件用于:控制受控虚拟对象执行对应的游戏功能。如图1所示,该方法包括如下步骤:
步骤S102,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件。
上述控件组合触发事件可以通过玩家对预先设置于图形用户界面的用于触发控件组合模式的控件进行点击或长按等触控操作产生,还可以为玩家对游戏操作区域中某个操作控件进行指定触控操作产生。该指定触控操作通常使区别于触发该操作控件的触控操作。此外,玩家还可以预先通过游戏设置页面中对应控件对游戏的功能执行方式进行了设置,使玩家在进入对战模式后,即产生了控件组合触发事件,使玩家可以进行控件组合操作。具体可以采用多种方式,在此不做限制。
上述可组合控件通常为对应的游戏功能可以和其他游戏功能连续执行的操作控件。例如,在某个游戏中,为了获取某个道具,玩家需要控制受控虚拟对象的进行跳跃,然后控制受控虚拟对象对该道具进行抓取,此时控制受控虚拟对象跳跃的操作控件和控制受控虚拟对象抓取的操作控件可以作为可组合控件。
在游戏中,设定技能的实现过程可能需要玩家按照设定顺序对多个操作控件进行操作,这些操作控件可以作为可组合控件供玩家进行控件组合操作。例如,在控制受控虚拟角色使用枪支道具进行射击时,通常需要向枪支道具放入子弹,进行瞄准,然后开枪;通常会对上述三个操作分别设置对应的操作控件。这三个操作控件可以被设置为可组合控件。
上述第一显示格式通常是区别于操作控件的常规显示格式的,可以为在操作控件的常规显示格式基础上为可组合控件添加高亮、振动或发光等效果。玩家可以基于操作控件的显示格式区分哪些操作控件是可组合的,哪些操作控件是不可组合的,以便于进行接下来的控件组合操作。
步骤S104,响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件。
上述控件组合操作可以为玩家对需要组合的多个可组合控件先后拖动至游戏操作区域的某一个位置。该位置可以预先设置有一个可组合控件,也可以为原先为空的位置。如果该位置预先设置有一个可组合控件,则可以认为该可组合控件为第一个被组合的可组合控件。
玩家在拖动第二个可组合控件至第一个被组合的可组合控件的显示位置处时,图形用 户界面上可以显示指示标识,以提示玩家如果在当前位置释放该可组合控件,则第二个可组合控件可以与第一个被组合的可组合控件进行组合,生成复合控件。上述指示标识可以为在第一个被组合的可组合控件的周围显示的光晕效果,还可以为表示组合的对号标识等。同理,当已经生成了复合控件后,玩家拖动其他可组合控件至复合控件显示的位置时,也可以显示指示标识,以提示玩家可以释放该可组合控件,实现当前可组合控件与复合控件的继续组合。
上述复合控件可以显示为比普通操作控件尺寸更大的控件,为了提示玩家哪些控件被组合,还可以在复合控件上标注已组合的操作控件的名称或标识等。
步骤S106,响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
上述触控操作通常为对复合控件的点击操作。当对复合控件进行点击操作后,可以控制受控虚拟对象连续执行该控件对应的多个目标可组合控件的游戏功能,其执行顺序可以为目标可组合控件的组合顺序,也可以为其组合顺序的反顺序,具体可预先设置。
在受控虚拟对象执行多个目标可组合控件的游戏功能的过程中,可以显示对应的游戏功能指示标识,以指示游戏功能的执行进度及游戏功能的执行事件等参数。此外,还可以在游戏操作区域设置与复合控件对应的取消控件,在受控虚拟对象执行多个目标可组合控件的游戏功能的过程中,如果玩家点击该取消控件,可以使受控虚拟对象停止执行多个目标可组合控件的游戏功能,或者停止执行当前的目标可组合控件的游戏功能,从而执行下一个目标可组合控件的游戏功能。
由于将多个目标可组合控件生成了复合控件,玩家难以单独操作每个目标可组合控件。因此,可以通过对复合控件的设定触控操作,使得复合控件暂时显示为其对应的多个目标可组合控件,如对复合控件进行长按操作。此时玩家可以通过与长按操作相连接的滑动操作选择显示的多个目标可组合控件中的若干个目标可组合控件,使受控虚拟对象执行选中的若干个目标可组合控件的功能,其执行顺序可以与玩家的滑动操作划过目标可组合控件的顺序相同。
上述一种游戏的交互控制方法,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。该方式满足了玩家多样化的游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。
下述实施例提供一响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的具体方式。
在具体实现时,可以在玩家对多个操作控件中的任意一个操作控件进行触控操作后,响应作用于多个操作控件中的操作控件的触控操作,以第一显示格式显示多个操作控件中的多个可组合控件。上述触控操作应该与对操作控件的常规操作进行区分,例如对操作控件的常规操作为点击操作,则用于触发控件组合事件的触发操作可以为长按操作。还可以将某个操作控件指定为可以触发可组合控件显示的操作控件,当玩家对该指定操作控件进行触控操作时,以第一显示格式显示多个操作控件中的多个可组合控件。
在多个操作控件中,有的操作控件仅能与设定的一个或几个操作控件进行控件组合。当玩家对某个操作控件进行触控操作时,将该操作控件称为第一操作控件,可以响应作用于多个操作控件中的第一操作控件的触控操作,以第一显示格式显示多个操作控件中的第一操作控件对应的至少一个可组合控件。上述第一显示格式可以为高亮显示,显示抖动效果等,以使可组合控件的显示格式区别于其他不可以进行组合的操作控件。
此外,还可以预先在图形用户界面设置用于触发控件组合模式的控件。为了防止玩家 在游戏操作过程中误碰到,用于触发控件组合模式的控件通常会设置在距离游戏操作区域较远的位置。例如,游戏操作区域通常设置在图形用户界面的右下角区域,则用于触发控件组合模式的控件可以设置在图形用户界面的左上角区域或左下角区域。玩家可以通过对该控件进行点击或长按操作,生成控件组合触发事件。
下述实施例提供一响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件的具体方式。
目标可组合控件至少包括两个可组合控件,其中一个可称之为第一可组合控件。玩家可以首先选中多个可组合控件中第一可组合控件,假设可组合控件之间并不是都能够互相组合的,响应作用于多个可组合控件中第一可组合控件的第一选中操作,以第二显示格式显示多个可组合控件中,第一可组合控件对应的至少一个可组合控件;该第二显示格式可以为高亮、震动或光晕格式,以提示玩家这些可组合控件可以与第一可组合控件进行组合。然后玩家可以对第一可组合控件和对应的可组合控件中的至少一第二个组合控件进行选中操作,响应以第一可组合控件和所述第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件。
其中,上述第二选中操作可以为多种。例如,第二选中操作为滑动操作,该滑动操作的轨迹经过第一可组合控件和至少一第二可组合控件,可以以第一可组合控件为起始位置,以第二可组合控件为结束位置;也可以以第二可组合控件为起始位置,以第一可组合控件为结束位置。上述第二选中操作也由多个子点击操作构成,其中,多个子点击操作与第一可组合控件和至少一第二可组合控件对应,即玩家可以依次点击第一可组合控件以及至少一第二可组合控件,从而生成对应的复合控件。
以第一可组合控件与一个第二可组合控件进行控件组合为例,对该组合过程进行具体说明。玩家可以将第一可组合控件拖动至第二可组合控件的显示位置,生成二者对应的组合控件。具体而言,响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件的位置为终点的滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件。
在具体实现时,响应以第一可组合控件的位置为起点的滑动操作,控制第一可组合控件随着滑动操作的触点移动,此时该操作可以视为对第一可组合控件进行的拖动操作;响应于滑动操作的触点移动至第一可组合控件对应的至少一个可组合控件中的一第二可组合控件的显示位置,显示控件组合标识;该控件组合标识用于指示第一可组合控件与第二可组合控件进行组合,该组合标识可以为对号,如图2所示;响应于滑动操作在第二可组合控件的位置的结束事件,在第二可组合控件的位置显示第一可组合控件及第二可组合控件对应的复合控件。
当需要将第一可组合控件对应的可组合控件中的另一第二可组合控件与已经生成的复合控件进行组合时,还可以以另一第二可组合控件的显示位置为起点进行滑动操作,响应以第一可组合控件对应的至少一个可组合控件中的另一第二可组合控件的显示位置为起点,以复合控件的显示位置为终点的滑动操作,更新显示复合控件;其中,更新后的复合控件对应第一可组合控件及两个第二可组合控件。
此外,还可以通过作用于复合控件的触控操作,取消控件的组合。具体而言,玩家可以对复合控件进行长按操作至预设的时间长度,响应作用于复合控件的长按操作,在复合控件的指定位置显示复合控件对应的取消控件,如图3所示;响应以复合控件为起点,以取消控件为终点的滑动操作,取消显示复合控件,即玩家将复合控件拖动至取消控件的显示位置,则取消控件的组合。
在具体实现过程中,还可以设置玩家点击取消控件后,响应作用于取消控件的点击操 作,取消显示复合控件。
下述实施例提供一响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的具体方式。
由于该复合控件主要用于游戏功能的连续执行,可以设置点击操作作为该控件最常规的触发方式。玩家点击该复合控件后,响应作用于复合控件的点击操作,可以控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能;复合控件对应的多个目标可组合控件的组合顺序基于复合控件对应的控件组合操作确定。例如,玩家依次将第一目标可组合控件、第二目标可组合控件依次拖动至第三可组合控件的显示位置,生成对应的复合控件,则组合顺序为第三目标可组合控件、第一目标可组合控件、第二目标可组合控件。
在具体实现过程中,还可以设置其他的触控操作作为复合控件的触发方式,以实现对多种多样的游戏功能的连续执行方式。例如,玩家可以对复合控件进行双击操作,响应作用于复合控件的双击操作,在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件,此时目标可组合控件可以按照其组合顺序进行排列,如图4所示,假定其组合顺位为第一控件、第二控件及第三控件;并控制受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能。根据上文所述,即第一控件、第二控件及第三控件分别对应的游戏功能;复合控件对应的多个目标可组合控件的组合顺序基于复合控件对应的控件组合操作确定。在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,玩家可以对显示的目标可组合控件中的某个控件进行触控操作,响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变所述受控虚拟对象的当前正在执行的游戏功能的执行状态。
如图4所示,在复合控件的指定位置显示复合控件对应的多个目标可组合控件的同时,也可以在目标可组合控件的指定位置显示目标可组合控件对应的游戏功能的执行参数标识。其中,执行参数标识用于指示游戏功能的执行时间和\或已执行进度,图4中的进度条显示了第一控件的执行进度为50%,执行时间为1s;第二控件的执行进度为0%,执行时间为3s;第三控件的执行进度为0%,执行时间为2s。
在控制受控虚拟对象的游戏功能执行状态时,可以响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的双击操作,在游戏功能执行状态中取消执行第一目标可组合控件对应的游戏功能。例如,第一控件对应的游戏功能正在执行过程中,如果双击了第三控件,则受控虚拟对象执行了第二控件对应的子状态后,则直接结束。
此外,玩家还可以对显示的目标可组合控件进行点击操作,响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象执行第一目标可组合控件对应的游戏功能。该过程可以视为直接将当前的游戏功能切换至玩家点击的目标可组合控件对应的游戏功能中。
在受控虚拟对象执行多个可组合控件中的第二目标可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象停止执行第二目标可组合控件对应的游戏功能;控制受控虚拟对象执行第一目标可组合控件对应的游戏功能,以及按照复合控件对应的多个可组合控件的组合顺序继续执行所述组合顺序中位于所述第一目标可组合控件之后的可组合控件对应的游戏功能。例如,如图4所示的情况下,在受控虚拟对象执行第一控件的游戏功能的过程中,如果玩家点击了第二控件,则受控虚拟对象停止执行第一控件的游戏功能,直接开始执行第二控件的游戏功能,并继续执行第三控件的游戏功能。
上述游戏操作区域还可以显示复合控件对应的取消控件;在控制受控虚拟对象进入游 戏功能执行状态之后,玩家可以点击该取消控件,响应作用于取消控件的点击操作,控制受控虚拟对象停止执行当前的可组合控件对应的游戏功能,执行组合顺序中位于当前的可组合控件之后的可组合控件对应的游戏功能。
由于多个目标可组合控件已经组合而成复合控件,玩家难以单独操作每个目标可组合控件,因此可以通过设定操作使复合控件暂时回复为单独的控件,方便玩家操作。玩家可以长按复合控件至第一预设时间长,该操作称为第一长按操作,响应作用于复合控件的第一长按操作,以复合控件的显示位置为起点在多个设定位置显示复合控件对应的多个目标可组合控件,该显示方式可以类似于手机的解码图标的显示方法,每个目标可组合控件对应于一个解码数字,如图5所示由第一控件、第二控件、第三控件及第四控件按照书写顺序组合而成。
玩家可以以显示于复合控件的显示位置的目标可组合控件为起点进行滑动操作,响应于该滑动操作,将滑动操作的轨迹经过的复合控件对应的目标可组合控件确定为目标触发控件,图5中的第一控件即为显示于复合控件的目标可组合控件,图5中的轨迹经过第一控件、第二控件及第四控件,则这几个控件为目标触发控件;响应于滑动操作在复合控件对应的多个目标可组合控件中第二目标可组合控件的显示位置的结束事件,控制受控虚拟对象按照滑动操作经过目标触发控件的先后顺序依次执行目标触发控件对应的游戏功能。玩家还可以滑动至取消控件的所在位置,取消此次操作。
本公开实施例还提供了另一种游戏的交互控制方法。该方法在图1所示的方法基础上实现。该方法应用于枪战类游戏中。该方法中的操作控件(也称为“按钮”)用于控制枪支实现开镜、开火、换弹等功能,生成分复合控件可称为“复合按钮”或“组合按钮”。该方法中的图形用户界面显示枪支战斗的主界面(也称为“战斗HUD”),即玩家操控的枪械和角色的战斗界面。该方法主要通过以下方式实现:
1在战斗HUD中,长按开镜按钮2秒,触发可组合按钮响应,响应后的支持组合操作的按钮的边框可以以高亮格式显示。如图6所示,开火按钮、开镜按钮和换弹按钮是可组合的按钮,以边缘加粗表示以高亮格式显示该按钮,枪支更换按钮和躲藏按钮是不可组合的按钮。
2点击可组合的按钮,这时会以高亮或按钮抖动形式显示与该按钮相关的可组合的技能按钮。拖动已点击的按钮,移动到可组合按钮的上方,这时由拖动的按钮和可组合按钮组合的符合按钮附近会出现√,表示当前成功组合,抬手后该按钮组合生效。
3在生成复合按钮后,触发该按钮,该按钮对应的多个按钮的功能,会根据组合的顺序,进行依次响应,通常为最开始组合的按钮优先触发。例如,开火按钮作为组合按钮,玩家将开镜,跳跃等控件依次拖动到开火按钮上,组合成功后,点击组合按钮,优先响应的是开火按钮,然后是开镜、跳跃按钮。此组合的功能可实现点按一次,同时依次触发多个功能的。比如拖动开镜按钮到射击按钮上,出现√按钮后,抬手生效。这时点击射击按钮,会先触发开镜按钮,然后再进行射击。
4按住复合按钮2秒后,复合按钮的附近出现关闭按钮,如图7所示。将该复合按钮拖动到关闭按钮上松手即取消该复合按钮对应的按钮组合,取消显示该复合按钮。同时,支持玩家点击关闭按钮取消组合,对应的按钮组合的功能属性也取消。原先组合的按钮,重新复位到组合前的位置。
由于玩家在控制枪支在游戏场景中进行对战时,需要针对当前的对战情况适时地调整,因此可以为复合按钮设置多种触发方式。下文对各种触发方式进行详细介绍:
1.快速释放的触发方式:单击复合控件,可以对该控件一键快速释放;释放的顺序为组合的先后顺序。
2.控制释放时间的触发方式:双击复合控件,控件上方会显示该复合控件对应的各个 控件的释放顺序和释放进度,便于玩家监测,以及随时取消释放。
双击复合控件,会执行已组合控件的释放操作。释放顺序按照原先组合的顺序。与此同时,枪支准星的下方显示信息提示,该信息提示如图8所示,以显示当前释放的顺序和进度。信息提示中,上方的时间表示在多长时间内会释放完该技能,图8中,换弹时间为1秒,开镜时间为3秒,开火事件为5秒。点击进度条中的技能控件,会优先响应释放:比如当前的换弹技能还在释放过程中(没完成释放结束),此时点击开镜进度,换弹的操作停止。优先响应开镜操作,若无其他操作,会从开镜按钮,往下一步释放。如释放完开镜,释放跳跃等。
此外,还可以点击红色取消按钮,或者双击图8所示的进度条中任意功能按钮,即取消当前的释放行为。比如当前正在执行第一个换弹操作,此时双击开镜按钮,取消显示开镜按钮,如图L所示,换弹结束后执行开镜操作。
3.控制任意按钮的技能组合释放的触发方式:长按复合控件1.5S后,复合控件展开,此时不松手,从按住的默认控件出发,直接滑动到对应的控件上松手,可以实现任意组合释放,该操作方式类似手机滑动密码解锁。
如果滑动到取消控件上松手,即当前组合释放操作行为取消。
该方法中,玩家根据自身需求或者游戏玩法需要,控制操作按钮的组合释放,以及更高自由度的控制技能组合释放。该方法通过交互手势和规则的判定,拓展了操作的自由度,也为后续的游戏玩法提供了更多的设计参考。
对于上述方法实施例,参见图9所示的一种游戏的交互控制装置,通过终端设备提供一图形用户界面;图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;游戏操作区域显示多个操作控件;操作控件用于:控制受控虚拟对象执行对应的游戏功能;该装置包括:
可组合控件显示模块902,用于响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;
复合控件显示模块904,用于响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;
功能连续执行模块906,用于响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
上述一种游戏的交互控制装置,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。该方式满足了玩家多样化的游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。
上述可组合控件显示模块还用于:响应作用于多个操作控件中的操作控件的触控操作,以第一显示格式显示多个操作控件中的多个可组合控件。
上述可组合控件显示模块还用于:响应作用于多个操作控件中的第一操作控件的触控操作,以第一显示格式显示多个操作控件中的第一操作控件对应的至少一个可组合控件。
上述复合控件显示模块还用于:响应作用于多个可组合控件中第一可组合控件的第一选中操作,以第二显示格式显示多个可组合控件中,第一可组合控件对应的至少一个可组合控件;响应以第一可组合控件和第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件。
上述第二选中操作为滑动操作,其中,滑动操作的轨迹经过第一可组合控件和至少一第二可组合控件;或第二选中操作由多个子点击操作构成,其中,多个子点击操作与第一 可组合控件和至少一第二可组合控件对应。
上述复合控件显示模块还用于:响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件。
上述装置还包括:复合控件更新模块,用于响应以第一可组合控件对应的至少一个可组合控件中的另一第二可组合控件的显示位置为起点,以复合控件的显示位置为终点的滑动操作,更新显示复合控件;更新后的复合控件对应第一可组合控件及两个第二可组合控件。
上述复合控件显示模块还用于:响应以第一可组合控件的位置为起点的滑动操作,控制第一可组合控件随着滑动操作的触点移动;响应于滑动操作的触点移动至第一可组合控件对应的至少一个可组合控件中的一第二可组合控件的显示位置,显示控件组合标识;控件组合标识用于指示第一可组合控件与第二可组合控件进行组合;响应于滑动操作在第二可组合控件的位置的结束事件,在第二可组合控件的位置显示第一可组合控件及第二可组合控件对应的复合控件。
上述功能连续执行模块还用于:响应作用于复合控件的点击操作,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能;复合控件对应的多个目标可组合控件的组合顺序基于复合控件对应的控件组合操作确定。
上述功能连续执行模块还用于:响应作用于复合控件的双击操作,在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能;在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态。
上述功能连续执行模块还用于:在复合控件的指定位置显示复合控件对应的多个目标可组合控件,在目标可组合控件的指定位置显示目标可组合控件对应的游戏功能的执行参数标识;其中,执行参数标识用于指示游戏功能的执行时间和\或已执行进度。
上述功能连续执行模块还用于:响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的双击操作,在游戏功能执行状态中取消执行第一目标可组合控件对应的游戏功能。
上述功能连续执行模块还用于:响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象执行第一目标可组合控件对应的游戏功能。
上述功能连续执行模块还用于:在受控虚拟对象执行多个可组合控件中的第二目标可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象停止执行第二目标可组合控件对应的游戏功能;控制受控虚拟对象执行第一目标可组合控件对应的游戏功能,以及按照复合控件对应的多个可组合控件的组合顺序继续执行组合顺序中位于第一目标可组合控件之后的可组合控件对应的游戏功能。
上述游戏操作区域还显示复合控件对应的取消控件;上述装置还包括:功能停止模块,用于响应作用于取消控件的点击操作,控制受控虚拟对象停止执行当前的可组合控件对应的游戏功能,执行组合顺序中位于当前的可组合控件之后的可组合控件对应的游戏功能。
上述功能连续执行模块还用于:响应作用于复合控件的第一长按操作,以复合控件的显示位置为起点在多个设定位置显示复合控件对应的多个目标可组合控件;响应以显示于复合控件的显示位置的目标可组合控件为起点的滑动操作,将滑动操作的轨迹经过的复合 控件对应的目标可组合控件确定为目标触发控件;响应于滑动操作在复合控件对应的多个目标可组合控件中第二目标可组合控件的显示位置的结束事件,控制受控虚拟对象按照滑动操作经过目标触发控件的先后顺序依次执行目标触发控件对应的游戏功能。
上述装置还包括:取消控件显示模块,用于响应作用于复合控件的第二长按操作,在复合控件的指定位置显示复合控件对应的取消控件;第二取消模块,用于响应以复合控件为起点,以取消控件为终点的滑动操作,取消显示复合控件。
上述装置还还包括:第二取消模块,用于响应作用于取消控件的点击操作,取消显示复合控件。
本实施例还提供一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的机器可执行指令,处理器执行机器可执行指令以实现上述游戏的交互控制方法,例如:
响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
上述方式满足了玩家多样化的游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。
可选的,上述响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:响应作用于多个操作控件中的操作控件的触控操作,以第一显示格式显示多个操作控件中的多个可组合控件。
可选的,上述响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:响应作用于多个操作控件中的第一操作控件的触控操作,以第一显示格式显示多个操作控件中的第一操作控件对应的至少一个可组合控件。
可选的,上述响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件的步骤,包括:响应作用于多个可组合控件中第一可组合控件的第一选中操作,以第二显示格式显示多个可组合控件中,第一可组合控件对应的至少一个可组合控件;响应以第一可组合控件和第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件。
可选的,上述第二选中操作为滑动操作,其中,滑动操作的轨迹经过第一可组合控件和至少一第二可组合控件;或第二选中操作由多个子点击操作构成,其中,多个子点击操作与第一可组合控件和至少一第二可组合控件对应。
可选的,上述响应以第一可组合控件和第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件的步骤,包括:响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件。
可选的,上述显示第一可组合控件及第二可组合控件对应的复合控件之后,上述方法还包括:响应以第一可组合控件对应的至少一个可组合控件中的另一第二可组合控件的显示位置为起点,以复合控件的显示位置为终点的滑动操作,更新显示复合控件;更新后的复合控件对应第一可组合控件及两个第二可组合控件。
可选的,上述响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件的步骤,包括:响应以第一可组合控件的位置为起点的滑动操作,控制第一可组合控件随着滑动操作的触点移动;响应于滑动操作的触点移动至第一可 组合控件对应的至少一个可组合控件中的一第二可组合控件的显示位置,显示控件组合标识;控件组合标识用于指示第一可组合控件与第二可组合控件进行组合;响应于滑动操作在第二可组合控件的位置的结束事件,在第二可组合控件的位置显示第一可组合控件及第二可组合控件对应的复合控件。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,包括:响应作用于复合控件的点击操作,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能;复合控件对应的多个目标可组合控件的组合顺序基于复合控件对应的控件组合操作确定。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,包括:响应作用于复合控件的双击操作,在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能;在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态。
可选的,上述在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件的步骤,包括:在复合控件的指定位置显示复合控件对应的多个目标可组合控件,在目标可组合控件的指定位置显示目标可组合控件对应的游戏功能的执行参数标识;其中,执行参数标识用于指示游戏功能的执行时间和\或已执行进度。
可选的,上述响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的双击操作,在游戏功能执行状态中取消执行第一目标可组合控件对应的游戏功能。
可选的,上述响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象执行第一目标可组合控件对应的游戏功能。
可选的,上述在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:在受控虚拟对象执行多个可组合控件中的第二目标可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象停止执行第二目标可组合控件对应的游戏功能;控制受控虚拟对象执行第一目标可组合控件对应的游戏功能,以及按照复合控件对应的多个可组合控件的组合顺序继续执行组合顺序中位于第一目标可组合控件之后的可组合控件对应的游戏功能。
可选的,上述游戏操作区域还显示复合控件对应的取消控件;控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能之后,上述方法还包括:响应作用于取消控件的点击操作,控制受控虚拟对象停止执行当前的可组合控件对应的游戏功能,执行组合顺序中位于当前的可组合控件之后的可组合控件对应的游戏功能。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,还包括:响应作用于复合控件的第一长按操作,以复合控件的显示位置为起点在多个设定位置显示复合控件对应的多个目标可组合 控件;响应以显示于复合控件的显示位置的目标可组合控件为起点的滑动操作,将滑动操作的轨迹经过的复合控件对应的目标可组合控件确定为目标触发控件;响应于滑动操作在复合控件对应的多个目标可组合控件中第二目标可组合控件的显示位置的结束事件,控制受控虚拟对象按照滑动操作经过目标触发控件的先后顺序依次执行目标触发控件对应的游戏功能。
可选的,上述显示控件组合操作对应的多个目标可组合控件的复合控件之后,上述方法还包括:响应作用于复合控件的第二长按操作,在复合控件的指定位置显示复合控件对应的取消控件;响应以复合控件为起点,以取消控件为终点的滑动操作,取消显示复合控件。
可选的,上述在复合控件的指定位置显示复合控件对应的取消控件之后,上述方法还包括:响应作用于取消控件的点击操作,取消显示复合控件。
参见图10所示,该电子设备包括处理器100和存储器101,该存储器101存储有能够被处理器100执行的机器可执行指令,该处理器100执行机器可执行指令以实现上述游戏的交互控制方法。
进一步地,图10所示的电子设备还包括总线102和通信接口103,处理器100、通信接口103和存储器101通过总线102连接。
其中,存储器101可能包含高速随机存取存储器(RAM,Random Access Memory),也可能还包括非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。通过至少一个通信接口103(可以是有线或者无线)实现该系统网元与至少一个其他网元之间的通信连接,可以使用互联网,广域网,本地网,城域网等。总线102可以是ISA总线、PCI总线或EISA总线等。所述总线可以分为地址总线、数据总线、控制总线等。为便于表示,图10中仅用一个双向箭头表示,但并不表示仅有一根总线或一种类型的总线。
处理器100可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器100中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器100可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(Digital Signal Processor,简称DSP)、专用集成电路(Application Specific Integrated Circuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本公开实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本公开实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器101,处理器100读取存储器101中的信息,结合其硬件完成前述实施例的方法的步骤。
本实施例还提供一种机器可读存储介质,机器可读存储介质存储有机器可执行指令,机器可执行指令在被处理器调用和执行时,机器可执行指令促使处理器实现上述游戏的交互控制方法。
本公开实施例所提供的一种游戏的交互控制方法、装置以及电子设备,包括存储了程序代码的计算机可读存储介质,所述程序代码包括的指令可用于执行前面方法实施例中所述的方法,例如:
响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件;响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能。
上述方式满足了玩家多样化的游戏操作需求,使游戏操作更为便捷,提高了玩家的游戏体验。
可选的,上述响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:响应作用于多个操作控件中的操作控件的触控操作,以第一显示格式显示多个操作控件中的多个可组合控件。
可选的,上述响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:响应作用于多个操作控件中的第一操作控件的触控操作,以第一显示格式显示多个操作控件中的第一操作控件对应的至少一个可组合控件。
可选的,上述响应控件组合操作,显示控件组合操作对应的多个目标可组合控件的复合控件的步骤,包括:响应作用于多个可组合控件中第一可组合控件的第一选中操作,以第二显示格式显示多个可组合控件中,第一可组合控件对应的至少一个可组合控件;响应以第一可组合控件和第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件。
可选的,上述第二选中操作为滑动操作,其中,滑动操作的轨迹经过第一可组合控件和至少一第二可组合控件;或第二选中操作由多个子点击操作构成,其中,多个子点击操作与第一可组合控件和至少一第二可组合控件对应。
可选的,上述响应以第一可组合控件和第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示第一可组合控件及至少一第二可组合控件对应的复合控件的步骤,包括:响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件。
可选的,上述显示第一可组合控件及第二可组合控件对应的复合控件之后,上述方法还包括:响应以第一可组合控件对应的至少一个可组合控件中的另一第二可组合控件的显示位置为起点,以复合控件的显示位置为终点的滑动操作,更新显示复合控件;更新后的复合控件对应第一可组合控件及两个第二可组合控件。
可选的,上述响应以第一可组合控件的位置为起点,以第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示第一可组合控件及第二可组合控件对应的复合控件的步骤,包括:响应以第一可组合控件的位置为起点的滑动操作,控制第一可组合控件随着滑动操作的触点移动;响应于滑动操作的触点移动至第一可组合控件对应的至少一个可组合控件中的一第二可组合控件的显示位置,显示控件组合标识;控件组合标识用于指示第一可组合控件与第二可组合控件进行组合;响应于滑动操作在第二可组合控件的位置的结束事件,在第二可组合控件的位置显示第一可组合控件及第二可组合控件对应的复合控件。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,包括:响应作用于复合控件的点击操作,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能;复合控件对应的多个目标可组合控件的组合顺序基于复合控件对应的控件组合操作确定。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,包括:响应作用于复合控件的双击操作,在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件,控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能;在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个可组合控件中第一目 标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态。
可选的,上述在图形用户界面的指定位置显示复合控件对应的多个目标可组合控件的步骤,包括:在复合控件的指定位置显示复合控件对应的多个目标可组合控件,在目标可组合控件的指定位置显示目标可组合控件对应的游戏功能的执行参数标识;其中,执行参数标识用于指示游戏功能的执行时间和\或已执行进度。
可选的,上述响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的双击操作,在游戏功能执行状态中取消执行第一目标可组合控件对应的游戏功能。
可选的,上述响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象执行第一目标可组合控件对应的游戏功能。
可选的,上述在受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:在受控虚拟对象执行多个可组合控件中的第二目标可组合控件对应的游戏功能的过程中,响应作用于复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制受控虚拟对象停止执行第二目标可组合控件对应的游戏功能;控制受控虚拟对象执行第一目标可组合控件对应的游戏功能,以及按照复合控件对应的多个可组合控件的组合顺序继续执行组合顺序中位于第一目标可组合控件之后的可组合控件对应的游戏功能。
可选的,上述游戏操作区域还显示复合控件对应的取消控件;控制受控虚拟对象按照复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件分别对应的游戏功能之后,上述方法还包括:响应作用于取消控件的点击操作,控制受控虚拟对象停止执行当前的可组合控件对应的游戏功能,执行组合顺序中位于当前的可组合控件之后的可组合控件对应的游戏功能。
可选的,上述响应作用于复合控件的触控操作,控制受控虚拟对象连续执行复合控件对应的多个目标可组合控件的游戏功能的步骤,还包括:响应作用于复合控件的第一长按操作,以复合控件的显示位置为起点在多个设定位置显示复合控件对应的多个目标可组合控件;响应以显示于复合控件的显示位置的目标可组合控件为起点的滑动操作,将滑动操作的轨迹经过的复合控件对应的目标可组合控件确定为目标触发控件;响应于滑动操作在复合控件对应的多个目标可组合控件中第二目标可组合控件的显示位置的结束事件,控制受控虚拟对象按照滑动操作经过目标触发控件的先后顺序依次执行目标触发控件对应的游戏功能。
可选的,上述显示控件组合操作对应的多个目标可组合控件的复合控件之后,上述方法还包括:响应作用于复合控件的第二长按操作,在复合控件的指定位置显示复合控件对应的取消控件;响应以复合控件为起点,以取消控件为终点的滑动操作,取消显示复合控件。
可选的,上述在复合控件的指定位置显示复合控件对应的取消控件之后,上述方法还包括:响应作用于取消控件的点击操作,取消显示复合控件。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
另外,在本公开实施例的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接; 可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域技术人员而言,可以具体情况理解上述术语在本公开中的具体含义。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者所述技术方案的部分可以以软件产品的形式体现出来,所述计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
在本公开的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本公开和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本公开的限制。此外,术语“第一”、“第二”、“第三”仅用于描述目的,而不能理解为指示或暗示相对重要性。
最后应说明的是:以上实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以权利要求的保护范围为准。

Claims (21)

  1. 一种游戏的交互控制方法,其中,通过终端设备提供一图形用户界面;所述图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;所述游戏操作区域显示多个操作控件;所述操作控件用于:控制受控虚拟对象执行对应的游戏功能;所述方法包括:
    响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;
    响应控件组合操作,显示所述控件组合操作对应的多个目标可组合控件的复合控件;
    响应作用于所述复合控件的触控操作,控制所述受控虚拟对象连续执行所述复合控件对应的所述多个目标可组合控件的游戏功能。
  2. 根据权利要求1所述的方法,其中,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:
    响应作用于所述多个操作控件中的操作控件的触控操作,以第一显示格式显示多个操作控件中的多个可组合控件。
  3. 根据权利要求1所述的方法,其中,响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件的步骤,包括:
    响应作用于所述多个操作控件中的第一操作控件的触控操作,以第一显示格式显示多个操作控件中的所述第一操作控件对应的至少一个可组合控件。
  4. 根据权利要求1所述的方法,其中,响应控件组合操作,显示所述控件组合操作对应的多个目标可组合控件的复合控件的步骤,包括:
    响应作用于所述多个可组合控件中第一可组合控件的第一选中操作,以第二显示格式显示所述多个可组合控件中,所述第一可组合控件对应的至少一个可组合控件;
    响应以所述第一可组合控件和所述第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示所述第一可组合控件及至少一第二可组合控件对应的复合控件。
  5. 根据权利要求4所述的方法,其中,所述第二选中操作为滑动操作,其中,所述滑动操作的轨迹经过所述第一可组合控件和所述至少一第二可组合控件;或所述第二选中操作由多个子点击操作构成,其中,所述多个子点击操作与所述第一可组合控件和所述至少一第二可组合控件对应。
  6. 根据权利要求4所述的方法,响应以所述第一可组合控件和所述第一可组合控件对应的至少一个可组合控件中的至少一第二可组合控件为选中控件的第二选中操作,显示所述第一可组合控件及至少一第二可组合控件对应的复合控件的步骤,包括:
    响应以所述第一可组合控件的位置为起点,以所述第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示所述第一可组合控件及第二可组合控件对应的复合控件。
  7. 根据权利要求6所述的方法,其中,所述显示所述第一可组合控件及第二可组合控件对应的复合控件之后,所述方法还包括:
    响应以所述第一可组合控件对应的至少一个可组合控件中的另一第二可组合控件的显示位置为起点,以所述复合控件的显示位置为终点的滑动操作,更新显示所述复合控件;更新后的所述复合控件对应所述第一可组合控件及两个所述第二可组合控件。
  8. 根据权利要求6所述的方法,其中,响应以所述第一可组合控件的位置为起点,以所述第一可组合控件对应的至少一个可组合控件中的一第二可组合控件为终点的第一滑动操作,显示所述第一可组合控件及第二可组合控件对应的复合控件的步骤,包括:
    响应以所述第一可组合控件的位置为起点的滑动操作,控制所述第一可组合控件随着所述滑动操作的触点移动;
    响应于所述滑动操作的触点移动至所述第一可组合控件对应的至少一个可组合控件中的一第二可组合控件的显示位置,显示控件组合标识;所述控件组合标识用于指示所述第一可组合控件与所述第二可组合控件进行组合;
    响应于所述滑动操作在所述第二可组合控件的位置的结束事件,在所述第二可组合控件的位置显示所述第一可组合控件及第二可组合控件对应的复合控件。
  9. 根据权利要求1所述的方法,其中,响应作用于所述复合控件的触控操作,控制所述受控虚拟对象连续执行所述复合控件对应的所述多个目标可组合控件的游戏功能的步骤,包括:
    响应作用于所述复合控件的点击操作,控制所述受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能;所述复合控件对应的多个目标可组合控件的组合顺序基于所述复合控件对应的控件组合操作确定。
  10. 根据权利要求1所述的方法,其中,响应作用于所述复合控件的触控操作,控制所述受控虚拟对象连续执行所述复合控件对应的所述多个目标可组合控件的游戏功能的步骤,包括:
    响应作用于所述复合控件的双击操作,在所述图形用户界面的指定位置显示所述复合控件对应的多个目标可组合控件,控制所述受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行所述多个可组合控件分别对应的游戏功能;
    在所述受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于所述复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变所述受控虚拟对象的当前正在执行的游戏功能的执行状态。
  11. 根据权利要求10所述的方法,其中,在所述图形用户界面的指定位置显示所述复合控件对应的多个目标可组合控件的步骤,包括:
    在所述复合控件的指定位置显示所述复合控件对应的多个目标可组合控件,在所述目标可组合控件的指定位置显示所述目标可组合控件对应的游戏功能的执行参数标识;其中,所述执行参数标识用于指示所述游戏功能的执行时间和\或已执行进度。
  12. 根据权利要求10所述的方法,其中,响应作用于所述复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变所述受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:
    响应作用于所述复合控件对应的多个可组合控件中第一目标可组合控件的双击操作,在所述游戏功能执行状态中取消执行所述第一目标可组合控件对应的游戏功能。
  13. 根据权利要求10所述的方法,其中,响应作用于所述复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变所述受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:
    响应作用于所述复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制所述受控虚拟对象执行所述第一目标可组合控件对应的游戏功能。
  14. 根据权利要求10所述的方法,其中,在所述受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行多个可组合控件对应的游戏功能的过程中,响应作用于所述复合控件对应的多个可组合控件中第一目标可组合控件的触控操作,控制改变所述受控虚拟对象的当前正在执行的游戏功能的执行状态的步骤,包括:
    在所述受控虚拟对象执行多个可组合控件中的第二目标可组合控件对应的游戏功能的过程中,响应作用于所述复合控件对应的多个目标可组合控件中第一目标可组合控件的点击操作,控制所述受控虚拟对象停止执行所述第二目标可组合控件对应的游戏功能;
    控制所述受控虚拟对象执行所述第一目标可组合控件对应的游戏功能,以及按照所述复合控件对应的多个可组合控件的组合顺序继续执行所述组合顺序中位于所述第一目标 可组合控件之后的可组合控件对应的游戏功能。
  15. 根据权利要求10所述的方法,其中,所述游戏操作区域还显示所述复合控件对应的取消控件;
    控制所述受控虚拟对象按照所述复合控件对应的多个可组合控件的组合顺序依次执行所述多个可组合控件分别对应的游戏功能之后,所述方法还包括:
    响应作用于所述取消控件的点击操作,控制所述受控虚拟对象停止执行当前的可组合控件对应的游戏功能,执行所述组合顺序中位于所述当前的可组合控件之后的可组合控件对应的游戏功能。
  16. 根据权利要求1所述的方法,其中,响应作用于所述复合控件的触控操作,控制所述受控虚拟对象连续执行所述复合控件对应的所述多个目标可组合控件的游戏功能的步骤,还包括:
    响应作用于所述复合控件的第一长按操作,以所述复合控件的显示位置为起点在多个设定位置显示所述复合控件对应的多个目标可组合控件;
    响应以显示于所述复合控件的显示位置的目标可组合控件为起点的滑动操作,将所述滑动操作的轨迹经过的所述复合控件对应的目标可组合控件确定为目标触发控件;
    响应于所述滑动操作在所述复合控件对应的多个目标可组合控件中第二目标可组合控件的显示位置的结束事件,控制所述受控虚拟对象按照所述滑动操作经过所述目标触发控件的先后顺序依次执行所述目标触发控件对应的游戏功能。
  17. 根据权利要求1所述的方法,其中,显示所述控件组合操作对应的多个目标可组合控件的复合控件之后,所述方法还包括:
    响应作用于所述复合控件的第二长按操作,在所述复合控件的指定位置显示所述复合控件对应的取消控件;
    响应以所述复合控件为起点,以所述取消控件为终点的滑动操作,取消显示所述复合控件。
  18. 根据权利要求17所述的方法,其中,在所述复合控件的指定位置显示所述复合控件对应的取消控件之后,所述方法还包括:
    响应作用于所述取消控件的点击操作,取消显示所述复合控件。
  19. 一种游戏的交互控制装置,其中,通过终端设备提供一图形用户界面;所述图形用户界面显示受控虚拟对象所在的游戏场景的场景画面及游戏操作区域;所述游戏操作区域显示多个操作控件;所述操作控件用于:控制受控虚拟对象执行对应的游戏功能;所述装置包括:
    可组合控件显示模块,用于响应控件组合触发事件,以第一显示格式显示多个操作控件中的多个可组合控件;
    复合控件显示模块,用于响应控件组合操作,显示所述控件组合操作对应的多个目标可组合控件的复合控件;
    功能连续执行模块,用于响应作用于所述复合控件的触控操作,控制所述受控虚拟对象连续执行所述复合控件对应的所述多个目标可组合控件的游戏功能。
  20. 一种电子设备,其中,包括处理器和存储器,所述存储器存储有能够被所述处理器执行的机器可执行指令,所述处理器执行所述机器可执行指令以实现权利要求1-18任一项所述的游戏的交互控制方法。
  21. 一种机器可读存储介质,其中,所述机器可读存储介质存储有机器可执行指令,所述机器可执行指令在被处理器调用和执行时,所述机器可执行指令促使所述处理器实现权利要求1-18任一项所述的游戏的交互控制方法。
PCT/CN2023/082205 2022-10-17 2023-03-17 游戏的交互控制方法、装置及电子设备 WO2024082534A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202211265116.9A CN115957502A (zh) 2022-10-17 2022-10-17 游戏的交互控制方法、装置及电子设备
CN202211265116.9 2022-10-17

Publications (1)

Publication Number Publication Date
WO2024082534A1 true WO2024082534A1 (zh) 2024-04-25

Family

ID=87360712

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2023/082205 WO2024082534A1 (zh) 2022-10-17 2023-03-17 游戏的交互控制方法、装置及电子设备

Country Status (2)

Country Link
CN (1) CN115957502A (zh)
WO (1) WO2024082534A1 (zh)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109078326A (zh) * 2018-08-22 2018-12-25 网易(杭州)网络有限公司 游戏的控制方法和装置
CN113171615A (zh) * 2021-03-22 2021-07-27 网易(杭州)网络有限公司 游戏技能的处理方法、装置、存储介质和电子装置
CN113350779A (zh) * 2021-06-16 2021-09-07 网易(杭州)网络有限公司 游戏虚拟角色动作控制方法及装置、存储介质及电子设备
CN113967355A (zh) * 2021-10-27 2022-01-25 网易(杭州)网络有限公司 游戏虚拟角色动作控制方法及装置、存储介质及电子设备
US20220134220A1 (en) * 2020-10-29 2022-05-05 Google Llc Virtual console gaming controller

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109078326A (zh) * 2018-08-22 2018-12-25 网易(杭州)网络有限公司 游戏的控制方法和装置
US20220134220A1 (en) * 2020-10-29 2022-05-05 Google Llc Virtual console gaming controller
CN113171615A (zh) * 2021-03-22 2021-07-27 网易(杭州)网络有限公司 游戏技能的处理方法、装置、存储介质和电子装置
CN113350779A (zh) * 2021-06-16 2021-09-07 网易(杭州)网络有限公司 游戏虚拟角色动作控制方法及装置、存储介质及电子设备
CN113967355A (zh) * 2021-10-27 2022-01-25 网易(杭州)网络有限公司 游戏虚拟角色动作控制方法及装置、存储介质及电子设备

Also Published As

Publication number Publication date
CN115957502A (zh) 2023-04-14

Similar Documents

Publication Publication Date Title
JP6190939B2 (ja) ゲーム・システム用グラフィカル・ユーザ・インターフェース
US10500504B2 (en) Shooting game control method and apparatus, storage medium, processor, and terminal
CN107519641B (zh) 控制游戏技能释放的方法、装置、存储介质及移动终端
CN109758764B (zh) 一种游戏技能控制的方法及装置、电子设备、存储介质
CN111388998A (zh) 游戏虚拟武器控件的显示控制方法、电子设备及存储介质
CN109589601B (zh) 虚拟瞄准镜控制方法及装置、电子设备和存储介质
CN113885731B (zh) 一种虚拟道具的控制方法、装置、电子设备及存储介质
US20210236934A1 (en) Information processing system, computer-readable non-transitory storage medium having information processing program stored therein, information processing apparatus, and information processing method
US20230264103A1 (en) Virtual accessory using method, related apparatus, device, and storage medium
WO2024082534A1 (zh) 游戏的交互控制方法、装置及电子设备
CN113663334A (zh) 游戏道具使用方法、装置、设备及存储介质
CN113996051A (zh) 游戏技能的取消释放方法、装置、设备及存储介质
CN113694514A (zh) 对象控制方法及装置
CN115193045A (zh) 游戏控制方法、装置及电子设备
CN117771674A (zh) 一种游戏中的交互控制方法、装置、以及终端设备
CN116392822A (zh) 一种虚拟游戏的武器切换方法和装置
CN117839204A (zh) 游戏中的界面显示方法、装置、终端设备以及存储介质
CN117046100A (zh) 游戏中的编队控制方法、装置及电子设备
CN117899452A (zh) 一种装备切换方法、装置、电子设备及介质
CN115888068A (zh) 虚拟角色的控制方法、装置、电子设备及可读存储介质
CN115779402A (zh) 游戏中的标记方法、装置和电子设备