WO2023085235A1 - ゲーム装置、プログラム及びゲームシステム - Google Patents

ゲーム装置、プログラム及びゲームシステム Download PDF

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Publication number
WO2023085235A1
WO2023085235A1 PCT/JP2022/041408 JP2022041408W WO2023085235A1 WO 2023085235 A1 WO2023085235 A1 WO 2023085235A1 JP 2022041408 W JP2022041408 W JP 2022041408W WO 2023085235 A1 WO2023085235 A1 WO 2023085235A1
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WO
WIPO (PCT)
Prior art keywords
supply
type
tables
game device
goods
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PCT/JP2022/041408
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English (en)
French (fr)
Japanese (ja)
Inventor
英斗 小谷
宏輔 中井
恭平 礒邉
悠紀 西村
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株式会社バンダイ
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Publication of WO2023085235A1 publication Critical patent/WO2023085235A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services

Definitions

  • the present invention relates to a game device, a program and a game system, and more particularly to an electronic game involving supply of goods.
  • the game device by storing cards of different rarities in separate storage units, employing a table such as that disclosed in Patent Document 1, and controlling from which storage unit the cards are supplied, the above-described game device can be used. Such card supply can be realized. However, if one player repeatedly uses the game device in succession, there is a possibility that the specified order of the table can be predicted.
  • An object of the present invention is to provide a game device, a program, and a game system that realize suitable supply of goods.
  • a game device of the present invention is a game device comprising supply means capable of supplying a plurality of types of articles, and is composed of a plurality of tables defining the supply order of the plurality of types of articles, each of which has a different supply order at least in part.
  • storage means for storing a plurality of tables defining The control means causes the supply means to supply one type of article determined based on one table selected by the selection means, and causes the supply means to continuously perform the same supply operation as the selection means. Control not to select the table.
  • FIG. 1 is a diagram illustrating an external configuration of a game device 100 according to an embodiment and modifications of the present invention
  • 1 is a block diagram illustrating the functional configuration of a game device 100 according to an embodiment and modifications of the present invention
  • 3 is a flowchart illustrating supply processing executed in the game device 100 according to Embodiment 1 of the present invention
  • FIG. 10 is a diagram illustrating an effect presented by the game device 100 according to Embodiment 2 of the present invention
  • FIG. 10 is a flow chart exemplifying supply processing executed in the game device 100 according to the second embodiment of the present invention
  • One embodiment described below is an example of applying the present invention to a game device configured to provide services including a game play experience and to be able to supply a plurality of types of goods, as an example of a game device. explain. However, the present invention is applicable to any device capable of supplying multiple types of items to the player.
  • the game device 100 has an external appearance as shown in FIG.
  • the game device 100 is configured to be able to detect the payment of a price when it is available, and when the payment of the price is detected, the user (player) is provided with at least one item. provide services for the play experience of Payment of the price is detected, for example, when a predetermined amount of coins is inserted into the slot 141 .
  • an ejection opening 142 is provided on the exterior of the game device 100, and the player can access a holding section 143 provided inside through the ejection opening 142.
  • FIG. The game device 100 of this embodiment is configured to supply any one of a plurality of types of articles when used.
  • the holding unit 143 holds an article supplied from one of the supply units, which will be described later, so that the player can safely take it out.
  • FIG. 2 is a block diagram showing the functional configuration of the game device 100 according to this embodiment.
  • the control unit 101 is, for example, a CPU, and controls the operation of each functional block included in the game device 100 . Specifically, the control unit 101 reads, for example, an operation program related to each functional block recorded in the storage device 102, develops it in the memory 103, and executes it, thereby realizing the operation of each functional block.
  • the storage device 102 is a storage device such as a non-volatile memory or an HDD that can permanently hold data.
  • the storage device 102 stores operation programs related to each functional block of the game device 100, parameter information required for the operation of each functional block, and various graphics data used in the game executed by the game device 100. etc. is stored.
  • the memory 103 is a storage device, such as a volatile memory, used for temporary data storage. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block.
  • Payment detection unit 104 detects that payment has been made on game device 100 .
  • the payment of the price is detected, for example, when a coin of a predetermined amount or equivalent is inserted into the slot 141 of the game device 100, or when payment processing is completed based on communication with a chip related to predetermined electronic money. It may be judged by doing.
  • the game device 100 of the present embodiment will be described as starting to provide a service including providing a game play experience based on payment of a fee for starting service provision.
  • the supply control unit 105 controls the supply of goods to the player when using the game machine.
  • the game device 100 has two types of supplies that can store different types of items in storage units and supply them in order to dynamically control the types of items to be supplied to the player. section (first supply section 110 and second supply section 120).
  • the supply control unit 105 provides interest in the supply of goods by controlling which supply unit is to supply the goods in accordance with the progress of the game. As described above, the supply section controlled to supply the article by the supply control section 105 delivers the article. The delivered item is held by the holding section 143 in a manner that the player can take it out.
  • the first supply unit 110 and the second supply unit 120 are both configured to be able to supply cards, which are tangible objects. More specifically, the first supply unit 110 can supply normal cards as first-type goods according to the present invention, and the second supply unit 120 can supply rare cards as second-type goods. It will be explained assuming that That is, a card set that can be separated into bundles by type is delivered to a store or the like where the game device 100 is installed. Operation is made to replenish to 120.
  • the types of cards that can be supplied by the first supply unit 110 and the second supply unit 120 are separated in that the cards differ in rarity.
  • the rarity may be determined, for example, simply based on the supply rate (probability of being supplied with cards of various types) when the game device 100 is used. Because they are high, they are classified as low-rarity goods, and rare cards are classified as high-rarity goods because their supply rate is low.
  • the rarity is not limited to what is determined based only on the supply ratio. It may be determined according to the manufacturing cost (the higher the manufacturing cost, the higher the rarity) or the like. Alternatively, it may be determined based on two or more of these.
  • each of the first supply unit 110 and the second supply unit 120 indicates whether or not the card is stored in the storage unit, that is, whether the supply unit is ready to supply the card.
  • a sensor hereinafter referred to as a containment sensor
  • the sensor may be of any type as long as it can detect a state in which at least one card to be supplied is contained, but it also includes, for example, a sensor capable of counting the number of cards contained.
  • the game device 100 is described as being capable of supplying two types of items, but the implementation of the present invention is not limited to this, and can supply three or more types of items. It will be appreciated that the embodiments are also applicable.
  • the presentation control unit 106 controls presentation of various information to the player in the game device 100 via the presentation unit 130 .
  • the presentation unit 130 that implements information presentation is described as a display device capable of visually presenting information, such as a liquid crystal display, which displays images (game screens, menu screens, etc.).
  • the information presentation means is not limited to this, and needless to say, alternatives or additions are possible.
  • the presentation unit 130 may include, for example, a speaker or the like that presents information aurally.
  • the presentation control unit 106 includes a drawing device such as a GPU, for example, and performs predetermined drawing processing for generating a screen to be displayed on the presentation unit 130 .
  • the presentation control unit 106 generates necessary drawing objects (graphics data) based on processing and commands performed by the control unit 101 while the game device 100 is running (during service provision or standby state). , and draws the screen.
  • the generated screen is output to the presentation unit 130 and presented to the player by being displayed in a predetermined display area.
  • the presentation of information to the presentation section 130 by the presentation control section 106 includes the presentation of an effect at the time of card supply.
  • the details of the effect at the time of supplying the card will be described later, but the effect is not limited to screen/image display on the display device, and may include sound output, an illumination device, a haptic presentation device, and other imperfections provided in the game device 100 . It may include at least one of the performance actions by the other performance presentation device shown in the figure.
  • the operation input unit 107 is a user interface of the game apparatus 100, such as an operation member for decision input and various sensors.
  • the operation input unit 107 outputs a control signal corresponding to the operation input to the control unit 101 when it detects that an operation input has been made to the operation member.
  • the operation input unit 107 may include a touch input detection sensor or the like that detects a touch input made on the display screen of the presentation unit 130, for example.
  • the game device 100 of the present embodiment includes a first supply unit 110 and a second supply unit 120, and can supply two types of normal cards and rare cards. , that is, which of the first supply unit 110 and the second supply unit 120 performs the supply operation.
  • the supply control unit 105 of this embodiment makes the determination based on a table held in advance in the storage device 102, the memory 103, or the like.
  • the table defines information as to whether to supply a normal card or a rare card for a predetermined number of supply opportunities (maximum number).
  • each supply opportunity is configured to be identifiable by an integer value 301 whose upper limit is the maximum number.
  • the card type 302 to be supplied for the corresponding supply opportunity is acquired ( The card type 302 associated with the integer value 301 can be read).
  • the integer value 301 is defined from "0" to "99".
  • Information of the card type 302 to be served for each opportunity can be obtained.
  • the card type 302 may be logical type information, for example, where "True" indicates a rare card and "False" indicates a normal card. That is, the table defines the supply order of normal cards and rare cards for 100 card supplies.
  • the table is configured so that the number of supply times of normal cards is greater than the number of supply times of rare cards. .
  • the other integer values 301 are added to the table. It may be configured by adding the information of the card type 302 as a means of supplying a normal card.
  • the supply order defined in the table can be predicted from the history of actually supplied cards as described above. Therefore, in the game device 100 of the present embodiment, a plurality of tables at least partially different from each other are stored in advance in the storage device 102 or the memory 103, and one of these tables is selected and supplied at each supply opportunity. By controlling the card type to be used for determining the card type, it is possible to realize card supply in which the order of supply is difficult to predict.
  • Selection of the table is performed by a lottery process in this embodiment.
  • a table obtained by excluding one previously selected table from among a plurality of pre-stored tables is selected as a lottery target.
  • the lottery process is executed with five types of tables excluding the table selected last time as lottery targets. Since the same table is not continuously used for card supply by controlling the lottery target, the arrangement of the table is not predicted.
  • the selection of the table can be randomized by the lottery process, it becomes difficult to predict the type of cards to be supplied, and as a result, the player's interest in card collection can be improved.
  • the tables selected for each of the third to eighth supply opportunities are: Table 313 (third time) ⁇ Table 311 (fourth time) ⁇ table 316 (fifth time) ⁇ table 312 (sixth time) ⁇ table 311 (seventh time) ⁇ table 315 (eighth time).
  • Table 313 (third time) Table 311 (fourth time) ⁇ table 316 (fifth time) ⁇ table 312 (sixth time) ⁇ table 311 (seventh time) ⁇ table 315 (eighth time).
  • the types of cards to be supplied at each supply opportunity are hatched in the figure, normal card (third time) ⁇ normal card (4th time) ⁇ rare card (5th time) ⁇ normal card (6th time) ⁇ rare card (7th time) ⁇ normal card (8th time).
  • the number of supplies of normal cards and the number of supplies of rare cards are common to the plurality of tables so that the fairness of the supply probability of cards is ensured regardless of which table is used. In other words, the number of times each card is supplied is fixed in any table, and the supply order is different for each table.
  • the game device 100 of the present embodiment it is possible to supply cards according to a predetermined probability of supply for each supply opportunity, and at the same time, it is difficult to predict which type of card will be supplied next. high card supply can be realized.
  • control unit 101 determines a reference value (integer value) for the current supply opportunity.
  • the reference value for the current supply opportunity may be determined by adding 1 to the reference value for the previous supply opportunity stored in storage device 102 or memory 103, for example.
  • control unit 101 determines a table to be selected by lottery for this supply opportunity. Specifically, the control unit 101 selects all the tables excluding the table selected in connection with the previous supply opportunity from among the plurality of tables stored for card supply in the storage device 102 or the memory 103, for example. Decide as a target.
  • control unit 101 selects one table (target table) to be used for this supply opportunity. Specifically, the control unit 101 obtains a target table as a result of the lottery by executing a lottery process of randomly selecting one table from among the tables targeted for lottery in S402.
  • the supply control unit 105 under the control of the control unit 101, identifies the card type to be supplied for the current supply opportunity. Specifically, the supply control unit 105 identifies the card type to be supplied by acquiring the card type 302 associated with the reference value in the target table.
  • the supply control unit 105 causes the corresponding supply units (the first supply unit 110 for normal cards, the first supply unit 110 for rare cards, For example, the second supply unit 120) is caused to perform the supply operation.
  • control unit 101 stores the reference value related to the current supply opportunity and the information of the target table used, for example, in the storage device 102 or the memory 103, and completes the supply processing.
  • one table used for supplying cards is selected by lottery processing, but implementation of the present invention is not limited to this. Any method other than the lottery process may be used as long as it is a method of selecting different tables in successive supply opportunities.
  • the reference value is sequentially incremented, and the card type 302 associated with the reference value is obtained from one selected table, but implementation of the present invention is not limited to this.
  • the reference value may be derived for each supply opportunity in another manner.
  • the determination of the type of card to be supplied next time is performed in accordance with the card supply event (the processing of S405 and S406) that is fixedly determined to occur when the game device 100 provides the service. execution).
  • the card supply event the processing of S405 and S406
  • the type of card to be supplied when the card supply event occurs next becomes clear during the service provision period for one player, it is possible to present an effect for informing the player of that effect.
  • an effect indicating that the rare card can be supplied with confirmation by paying a further price is presented to induce the player to pay a further price.
  • the effect is, for example, likening the supplied cards to the goods found (obtained) in the game, and displaying a report indicating that rare goods (corresponding to rare cards) have been found, as shown in FIG. 5(a).
  • the confirmation display 502 in FIG. 5(b) includes a message 511 to the effect that rare cards will be supplied by collecting rare items, and that additional payment will be required to supply (purchase) rare cards; Includes options (items 512 and 513) for confirming whether to purchase. Then, on the condition that an operation (such as a touch operation on the item 512) related to purchase decision is performed on the confirmation display 502 and further payment of the price is detected, the supply process is executed again, and the The supply of rare cards is realized.
  • the supply control unit 105 causes the corresponding supply units (the first supply unit 110 for normal cards, the first supply unit 110 for rare 2 supply unit 120) to perform a supply operation.
  • control unit 101 determines a reference value (integer value) for the next supply opportunity.
  • the reference value for the next supply opportunity may be determined by adding one to the reference value determined for the current supply opportunity, which is stored in storage device 102 or memory 103, for example.
  • control unit 101 determines a table to be selected by lottery for the next supply opportunity. Specifically, the control unit 101 selects all the tables excluding the table selected for the present supply opportunity from among the plurality of tables stored for card supply in the storage device 102 or the memory 103, for example. Decide as a target.
  • control unit 101 selects one table (target table) to be used for the next supply opportunity. Specifically, the control unit 101 obtains a target table as a result of the lottery by executing a lottery process of randomly selecting one table from among the tables targeted for lottery in S603.
  • the supply control unit 105 under the control of the control unit 101, identifies the type of card to be supplied for the next supply opportunity. Specifically, the supply control unit 105 acquires the card type 302 associated with the reference value in the target table, thereby specifying the card type to be supplied for the next supply opportunity.
  • control unit 101 determines whether or not the card type to be supplied in the next supply opportunity is a rare card. If the control unit 101 determines that the type of card to be supplied at the next supply opportunity is a rare card, it shifts the processing to S607, and if it determines that it is not a rare card, that is, it is a normal card, it completes this supply processing. do.
  • the presentation control unit 106 presents the presentation unit 130 with an effect including a notification that rare cards can be supplied.
  • control unit 101 determines whether or not an operation input related to further payment and purchase decision has been detected within a predetermined time limit for the effect presented in S607. If the control unit 101 determines that an operation input related to further payment and purchase decision is detected within the time limit, it returns the processing to S601 and supplies cards (supply of rare cards) related to the next supply opportunity. is performed by the supply control unit 105 . On the other hand, if the control unit 101 determines that an operation input related to further payment and purchase decision has not been detected within the time limit, the process proceeds to S609.
  • control unit 101 and the supply control unit 105 specify again the card type related to the next supply opportunity, and complete the supply processing.
  • the presentation of the effect in S607 notifies that the rare card will be supplied with certainty, but such an announcement of the certainty is made to induce the player who is currently using the game device 100 to pay a further price. , and making the determined result applicable to other players does not ensure fairness among players. That is, while it is usually unknown which card will be supplied for the payment of the price for starting the use of the game device 100, the next card type determined during the previous use by the player is It lacks fairness among the players to make it valid for the next player to use it even if it was not supplied to the player in question.
  • the result of specifying the card type to be supplied next after the notice of confirmation is given is valid only during the service provision period, and if the supply is not performed, it is discarded, and the next card type identification result is discarded. It shall be specified again for use of the game device 100 .
  • control unit 101 determines the reference value related to the next supply opportunity, determines the table to be the lottery target, selects the target table, and specifies the card type to be supplied. is executed, and the information of the identification result is stored in the memory 103 or the like to complete the supply processing.
  • Embodiment 3 In the embodiment and modification described above, an aspect of specifying the type of card to be supplied using a plurality of fixed tables stored in advance in the storage device 102 or memory 103 has been described. is not limited to this.
  • the plurality of tables are not limited to those fixedly stored in the storage device 102 or the memory 103 in advance. It may be updated sequentially by being newly generated according to the supply probability and stored in the storage device 102 or the memory 103 . By doing so, as the number of supplied cards increases, a new table is generated and used to specify the type of cards to be supplied, so that a more irregular supply of cards can be realized.
  • the supply control unit 105 of this modification specifies the type of cards to be supplied using a plurality of tables conforming to fixed supply probabilities for a predetermined number of supply opportunities after replenishment using a card set. After that, the type of card to be supplied may be specified using a plurality of tables generated by adaptively adjusting the supply probability based on the supply status of each card.
  • the supply control unit 105 specifies the card type to be supplied using a plurality of tables in which the supply probability of each rare card is 10%, for example, for the 10 supply opportunities at the beginning of replenishment. Then, after the tenth supply is completed, the control unit 101 generates a plurality of new tables based on the supply status of the ten supply opportunities. If 8 normal cards and 2 rare cards are supplied in 10 supply opportunities, the remaining cards will be 82 normal cards and 8 rare cards. Each of the tables is configured so that the rare card supply probability is 8 ⁇ (82+8) ⁇ 100 ⁇ 8.9%.
  • the number of cards contained in each container may be derived by managing the history of the card type to be supplied specified in each supply opportunity and subtracting the number of supply times from the number of replenished cards. However, it may be specified based on the output of a sensor for counting the remaining number of storage provided in the storage section.
  • the control unit 101 does not control the game apparatus 100 so that it cannot be used when one of the supply units cannot supply cards.
  • the game device 100 may be controlled to be unusable immediately.
  • the supply control unit 105 determines that the card type specified based on the target table and the reference value is the type of card that cannot be supplied. In addition, control should be performed so that the card type is changed to the other card type.
  • the control unit 101 when one of the supply units cannot supply cards, the control unit 101 generates a plurality of tables each configured only with the other card type, so that the cards supplied by only the other card type can be generated. It may be controlled to be specified by type. By doing so, it is possible to provide the game device 100 that can be operated without the installation store side holding inventory. In this aspect, after the game device 100 is controlled to be unusable, the control unit 101 generates a plurality of tables again in response to replenishment of cards in at least one of the storage units, and It is possible to control the supply of cards according to the
  • the supply probability of rare cards in the card set (actual supply probability) is defined in the table. It may not be possible to match the supply probability (table-based supply probability).
  • table-based supply probability the supply probability defined for one table is applied to other tables, card supply based on the actual supply probability cannot be realized. More specifically, if table-based supply probabilities that are lower than the actual supply probabilities are adopted for all tables, there is a possibility that the number of supply of rare cards will be reduced, and there is a possibility that the interest in collecting cards will be lost. be. Conversely, if table-based supply probabilities that are higher than the actual supply probabilities are adopted for all tables, there is a possibility that the supply frequency of rare cards will increase, and there is a possibility that the installed store will have an inventory of regular cards. be.
  • the plurality of tables basically defines the number of supply times of each type of card based on a predetermined supply probability (for example, the actual supply probability), but for example, table standards related to two or more tables Tables may be generated with some differences so that the actual supply probability is obtained when the supply probabilities are averaged.
  • the predetermined supply probability may be provided for some types of cards such as rare cards, or may be provided for each of all types of cards.
  • the plurality of tables has been described as defining the card type to be supplied for the same number of supply opportunities, but the implementation of the present invention is not limited to this. .
  • some tables may have different numbers of supply opportunities defined so that table-based supply probabilities for two or more tables can be averaged to yield actual supply probabilities.
  • 100 game device, 101: control unit, 102: storage device, 103: memory, 104: payment detection unit, 105: supply control unit, 106: presentation control unit, 107: operation input unit, 110: first supply unit, 120: second supply section, 130: presentation section, 141: inlet, 142: outlet, 143: holding section

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  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
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  • General Physics & Mathematics (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
PCT/JP2022/041408 2021-11-11 2022-11-07 ゲーム装置、プログラム及びゲームシステム WO2023085235A1 (ja)

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JP2014237040A (ja) * 2014-08-21 2014-12-18 株式会社バンダイナムコゲームス プログラム、及びサーバ装置
JP2018186927A (ja) * 2017-04-28 2018-11-29 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
JP2021132798A (ja) * 2020-02-26 2021-09-13 株式会社バンダイナムコエンターテインメント ゲームシステム、サーバシステム及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014237040A (ja) * 2014-08-21 2014-12-18 株式会社バンダイナムコゲームス プログラム、及びサーバ装置
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